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Toey8415

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Jul 22nd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").Toey8418
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --|| USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 35
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "Weapon GUI"
  75. local Effects = IT("Folder", Character)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local PLAYSONG = true
  81. local EXTRATRANS = 0
  82.  
  83. --//=================================\\
  84. --\\=================================//
  85.  
  86.  
  87. --//=================================\\
  88. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  89. --\\=================================//
  90.  
  91. ArtificialHB = Instance.new("BindableEvent", script)
  92. ArtificialHB.Name = "ArtificialHB"
  93.  
  94. script:WaitForChild("ArtificialHB")
  95.  
  96. frame = Frame_Speed
  97. tf = 0
  98. allowframeloss = false
  99. tossremainder = false
  100. lastframe = tick()
  101. script.ArtificialHB:Fire()
  102.  
  103. game:GetService("RunService").Heartbeat:connect(function(s, p)
  104. tf = tf + s
  105. if tf >= frame then
  106. if allowframeloss then
  107. script.ArtificialHB:Fire()
  108. lastframe = tick()
  109. else
  110. for i = 1, math.floor(tf / frame) do
  111. script.ArtificialHB:Fire()
  112. end
  113. lastframe = tick()
  114. end
  115. if tossremainder then
  116. tf = 0
  117. else
  118. tf = tf - frame * math.floor(tf / frame)
  119. end
  120. end
  121. end)
  122.  
  123. --//=================================\\
  124. --\\=================================//
  125.  
  126. --//=================================\\
  127. --|| SOME FUNCTIONS
  128. --\\=================================//
  129.  
  130. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  131. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  132. end
  133.  
  134. function PositiveAngle(NUMBER)
  135. if NUMBER >= 0 then
  136. NUMBER = 0
  137. end
  138. return NUMBER
  139. end
  140.  
  141. function NegativeAngle(NUMBER)
  142. if NUMBER <= 0 then
  143. NUMBER = 0
  144. end
  145. return NUMBER
  146. end
  147.  
  148. function Swait(NUMBER)
  149. if NUMBER == 0 or NUMBER == nil then
  150. ArtificialHB.Event:wait()
  151. else
  152. for i = 1, NUMBER do
  153. ArtificialHB.Event:wait()
  154. end
  155. end
  156. end
  157.  
  158. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  159. local NEWMESH = IT(MESH)
  160. if MESH == "SpecialMesh" then
  161. NEWMESH.MeshType = MESHTYPE
  162. if MESHID ~= "nil" and MESHID ~= "" then
  163. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  164. end
  165. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  166. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  167. end
  168. end
  169. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  170. NEWMESH.Scale = SCALE
  171. NEWMESH.Parent = PARENT
  172. return NEWMESH
  173. end
  174.  
  175. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  176. local NEWPART = IT("Part")
  177. NEWPART.formFactor = FORMFACTOR
  178. NEWPART.Reflectance = REFLECTANCE
  179. NEWPART.Transparency = TRANSPARENCY
  180. NEWPART.CanCollide = false
  181. NEWPART.Locked = true
  182. NEWPART.Anchored = true
  183. if ANCHOR == false then
  184. NEWPART.Anchored = false
  185. end
  186. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  187. NEWPART.Name = NAME
  188. NEWPART.Size = SIZE
  189. NEWPART.Position = Torso.Position
  190. NEWPART.Material = MATERIAL
  191. NEWPART:BreakJoints()
  192. NEWPART.Parent = PARENT
  193. return NEWPART
  194. end
  195.  
  196. local function weldBetween(a, b)
  197. local weldd = Instance.new("ManualWeld")
  198. weldd.Part0 = a
  199. weldd.Part1 = b
  200. weldd.C0 = CFrame.new()
  201. weldd.C1 = b.CFrame:inverse() * a.CFrame
  202. weldd.Parent = a
  203. return weldd
  204. end
  205.  
  206.  
  207. function QuaternionFromCFrame(cf)
  208. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  209. local trace = m00 + m11 + m22
  210. if trace > 0 then
  211. local s = math.sqrt(1 + trace)
  212. local recip = 0.5 / s
  213. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  214. else
  215. local i = 0
  216. if m11 > m00 then
  217. i = 1
  218. end
  219. if m22 > (i == 0 and m00 or m11) then
  220. i = 2
  221. end
  222. if i == 0 then
  223. local s = math.sqrt(m00 - m11 - m22 + 1)
  224. local recip = 0.5 / s
  225. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  226. elseif i == 1 then
  227. local s = math.sqrt(m11 - m22 - m00 + 1)
  228. local recip = 0.5 / s
  229. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  230. elseif i == 2 then
  231. local s = math.sqrt(m22 - m00 - m11 + 1)
  232. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  233. end
  234. end
  235. end
  236.  
  237. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  238. local xs, ys, zs = x + x, y + y, z + z
  239. local wx, wy, wz = w * xs, w * ys, w * zs
  240. local xx = x * xs
  241. local xy = x * ys
  242. local xz = x * zs
  243. local yy = y * ys
  244. local yz = y * zs
  245. local zz = z * zs
  246. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  247. end
  248.  
  249. function QuaternionSlerp(a, b, t)
  250. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  251. local startInterp, finishInterp;
  252. if cosTheta >= 0.0001 then
  253. if (1 - cosTheta) > 0.0001 then
  254. local theta = ACOS(cosTheta)
  255. local invSinTheta = 1 / SIN(theta)
  256. startInterp = SIN((1 - t) * theta) * invSinTheta
  257. finishInterp = SIN(t * theta) * invSinTheta
  258. else
  259. startInterp = 1 - t
  260. finishInterp = t
  261. end
  262. else
  263. if (1 + cosTheta) > 0.0001 then
  264. local theta = ACOS(-cosTheta)
  265. local invSinTheta = 1 / SIN(theta)
  266. startInterp = SIN((t - 1) * theta) * invSinTheta
  267. finishInterp = SIN(t * theta) * invSinTheta
  268. else
  269. startInterp = t - 1
  270. finishInterp = t
  271. end
  272. end
  273. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  274. end
  275.  
  276. function Clerp(a, b, t)
  277. local qa = {QuaternionFromCFrame(a)}
  278. local qb = {QuaternionFromCFrame(b)}
  279. local ax, ay, az = a.x, a.y, a.z
  280. local bx, by, bz = b.x, b.y, b.z
  281. local _t = 1 - t
  282. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  283. end
  284.  
  285. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  286. local frame = IT("Frame")
  287. frame.BackgroundTransparency = TRANSPARENCY
  288. frame.BorderSizePixel = BORDERSIZEPIXEL
  289. frame.Position = POSITION
  290. frame.Size = SIZE
  291. frame.BackgroundColor3 = COLOR
  292. frame.BorderColor3 = BORDERCOLOR
  293. frame.Name = NAME
  294. frame.Parent = PARENT
  295. return frame
  296. end
  297.  
  298. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  299. local label = IT("TextLabel")
  300. label.BackgroundTransparency = 1
  301. label.Size = UD2(1, 0, 1, 0)
  302. label.Position = UD2(0, 0, 0, 0)
  303. label.TextColor3 = TEXTCOLOR
  304. label.TextStrokeTransparency = STROKETRANSPARENCY
  305. label.TextTransparency = TRANSPARENCY
  306. label.FontSize = TEXTFONTSIZE
  307. label.Font = TEXTFONT
  308. label.BorderSizePixel = BORDERSIZEPIXEL
  309. label.TextScaled = false
  310. label.Text = TEXT
  311. label.Name = NAME
  312. label.Parent = PARENT
  313. return label
  314. end
  315.  
  316. function NoOutlines(PART)
  317. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  318. end
  319.  
  320. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  321. local NEWWELD = IT(TYPE)
  322. NEWWELD.Part0 = PART0
  323. NEWWELD.Part1 = PART1
  324. NEWWELD.C0 = C0
  325. NEWWELD.C1 = C1
  326. NEWWELD.Parent = PARENT
  327. return NEWWELD
  328. end
  329.  
  330. local S = IT("Sound")
  331. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  332. local NEWSOUND = nil
  333. coroutine.resume(coroutine.create(function()
  334. NEWSOUND = S:Clone()
  335. NEWSOUND.Parent = PARENT
  336. NEWSOUND.Volume = VOLUME
  337. NEWSOUND.Pitch = PITCH
  338. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  339. NEWSOUND:play()
  340. if DOESLOOP == true then
  341. NEWSOUND.Looped = true
  342. else
  343. repeat wait(1) until NEWSOUND.Playing == false
  344. NEWSOUND:remove()
  345. end
  346. end))
  347. return NEWSOUND
  348. end
  349.  
  350. function CFrameFromTopBack(at, top, back)
  351. local right = top:Cross(back)
  352. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  353. end
  354.  
  355. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  356. function WACKYEFFECT(Table)
  357. local TYPE = (Table.EffectType or "Sphere")
  358. local SIZE = (Table.Size or VT(1,1,1))
  359. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  360. local TRANSPARENCY = (Table.Transparency or 0)
  361. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  362. local CFRAME = (Table.CFrame or Torso.CFrame)
  363. local MOVEDIRECTION = (Table.MoveToPos or nil)
  364. local ROTATION1 = (Table.RotationX or 0)
  365. local ROTATION2 = (Table.RotationY or 0)
  366. local ROTATION3 = (Table.RotationZ or 0)
  367. local MATERIAL = (Table.Material or "Neon")
  368. local COLOR = (Table.Color or C3(1,1,1))
  369. local TIME = (Table.Time or 45)
  370. local SOUNDID = (Table.SoundID or nil)
  371. local SOUNDPITCH = (Table.SoundPitch or nil)
  372. local SOUNDVOLUME = (Table.SoundVolume or nil)
  373. coroutine.resume(coroutine.create(function()
  374. local PLAYSSOUND = false
  375. local SOUND = nil
  376. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  377. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  378. PLAYSSOUND = true
  379. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  380. end
  381. EFFECT.Color = COLOR
  382. local MSH = nil
  383. if TYPE == "Sphere" then
  384. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  385. elseif TYPE == "Block" then
  386. MSH = IT("BlockMesh",EFFECT)
  387. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  388. elseif TYPE == "Wave" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  390. elseif TYPE == "Ring" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  392. elseif TYPE == "Slash" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  394. elseif TYPE == "Round Slash" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396. elseif TYPE == "Swirl" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  398. elseif TYPE == "Skull" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  400. elseif TYPE == "Crystal" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  402. end
  403. if MSH ~= nil then
  404. local MOVESPEED = nil
  405. if MOVEDIRECTION ~= nil then
  406. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  407. end
  408. local GROWTH = SIZE - ENDSIZE
  409. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  410. if TYPE == "Block" then
  411. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  412. else
  413. EFFECT.CFrame = CFRAME
  414. end
  415. for LOOP = 1, TIME+1 do
  416. Swait()
  417. MSH.Scale = MSH.Scale - GROWTH/TIME
  418. if TYPE == "Wave" then
  419. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  420. end
  421. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  422. if TYPE == "Block" then
  423. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  424. else
  425. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  426. end
  427. if MOVEDIRECTION ~= nil then
  428. local ORI = EFFECT.Orientation
  429. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  430. EFFECT.Orientation = ORI
  431. end
  432. end
  433. if PLAYSSOUND == false then
  434. EFFECT:remove()
  435. else
  436. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  437. EFFECT:remove()
  438. end
  439. else
  440. if PLAYSSOUND == false then
  441. EFFECT:remove()
  442. else
  443. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  444. EFFECT:remove()
  445. end
  446. end
  447. end))
  448. end
  449.  
  450. function MakeForm(PART,TYPE)
  451. if TYPE == "Cyl" then
  452. local MSH = IT("CylinderMesh",PART)
  453. elseif TYPE == "Ball" then
  454. local MSH = IT("SpecialMesh",PART)
  455. MSH.MeshType = "Sphere"
  456. elseif TYPE == "Wedge" then
  457. local MSH = IT("SpecialMesh",PART)
  458. MSH.MeshType = "Wedge"
  459. end
  460. end
  461.  
  462. Debris = game:GetService("Debris")
  463.  
  464. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  465. local DIRECTION = CF(StartPos,EndPos).lookVector
  466. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  467. end
  468.  
  469. local ROCK = script.Rock
  470. ROCK.Parent = nil
  471. function GetRock(FLOOROBJECT)
  472. local Rock = ROCK:Clone()
  473. Rock.Parent = Effects
  474. if FLOOROBJECT ~= nil then
  475. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  476. Rock.Material = FLOOROBJECT.Material
  477. Rock.Color = FLOOROBJECT.Color
  478. else
  479. Rock.Material = "Slate"
  480. Rock.Color = BRICKC"Dirt brown".Color
  481. end
  482. else
  483. Rock.Material = "Slate"
  484. Rock.Color = BRICKC"Dirt brown".Color
  485. end
  486. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  487. return Rock
  488. end
  489.  
  490. local SPIKE = script.RockSpike
  491. SPIKE.Parent = nil
  492. function GetSpike(FLOOROBJECT)
  493. local Rock = SPIKE:Clone()
  494. Rock.Parent = Effects
  495. if FLOOROBJECT ~= nil then
  496. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  497. Rock.Material = FLOOROBJECT.Material
  498. Rock.Color = FLOOROBJECT.Color
  499. else
  500. Rock.Material = "Slate"
  501. Rock.Color = BRICKC"Dirt brown".Color
  502. end
  503. else
  504. Rock.Material = "Slate"
  505. Rock.Color = BRICKC"Dirt brown".Color
  506. end
  507. return Rock
  508. end
  509.  
  510. local SHIELD = script.Shield
  511. SHIELD.Parent = nil
  512. function GetShield(FLOOROBJECT)
  513. local Rock = SHIELD:Clone()
  514. Rock.Parent = Effects
  515. if FLOOROBJECT ~= nil then
  516. Rock.Material = FLOOROBJECT.Material
  517. Rock.Color = FLOOROBJECT.Color
  518. else
  519. Rock.Material = "Slate"
  520. Rock.Color = BRICKC"Dirt brown".Color
  521. end
  522. return Rock
  523. end
  524.  
  525. function RespondToImpact(Object,Rock)
  526. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  527. for i = 1, #BREAKABLEMATERIALS do
  528. local MATERIAL = BREAKABLEMATERIALS[i]
  529. if Object.Material == MATERIAL[1] then
  530. local A = Rock.Size.Magnitude
  531. local B = Object.Size.Magnitude
  532. if B < A*MATERIAL[2] then
  533. WaveParticles(Object.Position,B*3,Object.Color)
  534. Object:remove()
  535. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  536. end
  537. end
  538. end
  539. end
  540.  
  541. function WaveParticles(Position,Size,Color)
  542. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  543. BASE.CFrame = CF(Position)
  544. local A = IT("Attachment",BASE)
  545. local WAVE = script.Wave:Clone()
  546. WAVE.Parent = A
  547. WAVE.Size = NumberSequence.new(0,Size)
  548. WAVE.Color = ColorSequence.new(Color)
  549. Debris:AddItem(BASE,0.5)
  550. WAVE:Emit(1)
  551. end
  552.  
  553. --//=================================\\
  554. --|| WEAPON CREATION
  555. --\\=================================//
  556.  
  557. local sick = Instance.new("Sound",Character)
  558.  
  559. local PILLAR = script.Pillar
  560. PILLAR.Parent = nil
  561. local HOOD = script.Hood
  562. HOOD.Parent = Character
  563. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  564. weldBetween(Torso,HOOD)
  565. Head:ClearAllChildren()
  566. Head.Transparency = 1
  567. local EYE = script.Eye
  568. EYE.Parent = Character
  569. EYE.CFrame = Head.CFrame*CF(0,0,0)
  570. EYE.Anchored = false
  571. weldBetween(EYE,Head)
  572. local COLLAR = script.Collar
  573. COLLAR.Parent = Character
  574. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  575. weldBetween(Torso,COLLAR)
  576. local BONE = script.SpinePart
  577. BONE.Parent = nil
  578. local TAIL = {}
  579. local LASTPART = Torso
  580. local SIZE = BONE.Size
  581. for i = 1, 23 do
  582. local PART = BONE:Clone()
  583. PART.Anchored = false
  584. PART.Parent = Character
  585. PART.Size = SIZE*((25-i)/10)/1.6
  586. if LASTPART == Torso then
  587. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  588. LASTPART = PART
  589. table.insert(TAIL,WELD)
  590. else
  591. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  592. LASTPART = PART
  593. table.insert(TAIL,WELD)
  594. end
  595. end
  596. for _, c in pairs(Character:GetChildren()) do
  597. if c:IsA("BasePart") then
  598. if c:FindFirstChildOfClass("ParticleEmitter") then
  599. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  600. end
  601. if c == Head then
  602. if c:FindFirstChild("face") then
  603. c.face:remove()
  604. end
  605. end
  606. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  607. c:remove()
  608. end
  609. end
  610. local BODY = {}
  611. for _, c in pairs(Character:GetDescendants()) do
  612. if c:IsA("BasePart") and c.Name ~= "Handle" then
  613. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  614. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  615. end
  616. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  617. elseif c:IsA("JointInstance") then
  618. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  619. end
  620. end
  621. for e = 1, #BODY do
  622. if BODY[e] ~= nil then
  623. local STUFF = BODY[e]
  624. local PART = STUFF[1]
  625. local PARENT = STUFF[2]
  626. local MATERIAL = STUFF[3]
  627. local COLOR = STUFF[4]
  628. local TRANSPARENCY = STUFF[5]
  629. if PART.ClassName == "Part" and PART ~= RootPart then
  630. PART.Material = MATERIAL
  631. PART.Color = COLOR
  632. PART.Transparency = TRANSPARENCY
  633. end
  634. PART.AncestryChanged:Connect(function()
  635. PART.Parent = PARENT
  636. end)
  637. end
  638. end
  639. function refit()
  640. Character.Parent = workspace
  641. for e = 1, #BODY do
  642. if BODY[e] ~= nil then
  643. local STUFF = BODY[e]
  644. local PART = STUFF[1]
  645. local PARENT = STUFF[2]
  646. local MATERIAL = STUFF[3]
  647. local COLOR = STUFF[4]
  648. local TRANSPARENCY = STUFF[5]
  649. if PART:IsA("BasePart") and PART ~= RootPart then
  650. PART.Material = MATERIAL
  651. PART.Color = COLOR
  652. PART.Transparency = TRANSPARENCY+EXTRATRANS
  653. end
  654. if PART.Parent ~= PARENT then
  655. Humanoid:remove()
  656. PART.Parent = PARENT
  657. Humanoid = IT("Humanoid",Character)
  658. end
  659. end
  660. end
  661. end
  662.  
  663. Humanoid.Died:connect(function()
  664. refit()
  665. end)
  666.  
  667. --//=================================\\
  668. --|| DAMAGING
  669. --\\=================================//
  670.  
  671. function ApplyDamage(Humanoid,Damage,TorsoPart)
  672. Damage = Damage * DAMAGEMULTIPLIER
  673. if Humanoid.Health ~= 0 then
  674. Humanoid.Health = Humanoid.Health - Damage
  675. end
  676. end
  677.  
  678. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  679. local CHILDREN = workspace:GetDescendants()
  680. for index, CHILD in pairs(CHILDREN) do
  681. if CHILD.ClassName == "Model" and CHILD ~= Character then
  682. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  683. if HUM then
  684. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  685. if TORSO then
  686. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  687. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  688. CHILD:BreakJoints()
  689. else
  690. local DMG = MRANDOM(MINDMG,MAXDMG)
  691. ApplyDamage(HUM,DMG,TORSO)
  692. end
  693. if FLING > 0 then
  694. for _, c in pairs(CHILD:GetChildren()) do
  695. if c:IsA("BasePart") then
  696. local bv = Instance.new("BodyVelocity",c)
  697. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  698. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  699. Debris:AddItem(bv,0.05)
  700. end
  701. end
  702. end
  703. end
  704. end
  705. end
  706. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  707. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  708. RespondToImpact(CHILD,ROCK)
  709. end
  710. end
  711. end
  712. end
  713.  
  714. --//=================================\\
  715. --|| ATTACK FUNCTIONS AND STUFF
  716. --\\=================================//
  717.  
  718. function RockExplosion(Rock,Multiplier,Survive)
  719. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  720. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  721. local SIZE = (Rock.Size.Y*4)*Multiplier
  722. EXPLOSION.Enabled = false
  723. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  724. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  725. EXPLOSION:Emit(200,300)
  726. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  727. coroutine.resume(coroutine.create(function()
  728. Rock:BreakJoints()
  729. if Survive == nil then
  730. Rock.Transparency = 1
  731. Rock.CanCollide = false
  732. Rock.Anchored = true
  733. Debris:AddItem(Rock,5)
  734. end
  735. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  736. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  737. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  738. Swait()
  739. if HITFLOOR then
  740. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  741. end
  742. for i = 1, 5 do
  743. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  744. end
  745. end))
  746. end
  747.  
  748. function Bullet()
  749. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  750. ATTACK = true
  751. Rooted = true
  752. local GYRO = IT("BodyGyro",RootPart)
  753. GYRO.D = 2
  754. GYRO.P = 2000
  755. GYRO.MaxTorque = VT(0,4000000,0)
  756. coroutine.resume(coroutine.create(function()
  757. repeat
  758. Swait()
  759. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  760. until ATTACK == false
  761. GYRO:Remove()
  762. end))
  763. local FLOOR = false
  764. if HITFLOOR then
  765. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  766. FLOOR = true
  767. end
  768. end
  769. if FLOOR == true then
  770. for i=0, 0.5, 0.1 / Animation_Speed do
  771. Swait()
  772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  778. end
  779. for i=0, 0.25, 0.1 / Animation_Speed do
  780. Swait()
  781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  787. end
  788. local ROCKPLACED = false
  789. local Rock = nil
  790. if HITFLOOR.Anchored == true then
  791. Rock = GetRock(HITFLOOR)
  792. Rock.Core.Emit.Enabled = true
  793. Rock.Size = VT(6,6,6)
  794. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  795. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  796. coroutine.resume(coroutine.create(function()
  797. for i = 1, 30 do
  798. Swait()
  799. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  800. end
  801. ROCKPLACED = true
  802. Rock.Core.Emit.Enabled = false
  803. end))
  804. else
  805. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  806. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  807. if TORSO then
  808. Rock = TORSO
  809. ROCK.Core:Clone().Parent = Rock
  810. else
  811. Rock = HITFLOOR
  812. ROCK.Core:Clone().Parent = Rock
  813. end
  814. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  815. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  816. if TORSO then
  817. Rock = TORSO
  818. ROCK.Core:Clone().Parent = Rock
  819. else
  820. Rock = HITFLOOR
  821. ROCK.Core:Clone().Parent = Rock
  822. end
  823. else
  824. Rock = HITFLOOR
  825. ROCK.Core:Clone().Parent = Rock
  826. end
  827. Rock.Anchored = true
  828. coroutine.resume(coroutine.create(function()
  829. for i = 1, 30 do
  830. Swait()
  831. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  832. end
  833. ROCKPLACED = true
  834. end))
  835. end
  836. for i=0, 0.1, 0.1 / Animation_Speed do
  837. Swait()
  838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. end
  845. repeat
  846. Swait()
  847. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  853. until ROCKPLACED == true
  854. for i=0, 0.1, 0.1 / Animation_Speed do
  855. Swait()
  856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  862. end
  863. WaveParticles(Rock.Position,12,C3(1,1,1))
  864. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  865. coroutine.resume(coroutine.create(function()
  866. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  867. for i = 1, 200 do
  868. Swait()
  869. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  870. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  871. if HIT then
  872. RespondToImpact(HIT,Rock)
  873. break
  874. end
  875. end
  876. RockExplosion(Rock,1)
  877. else
  878. for i = 1, 60 do
  879. Swait()
  880. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  881. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  882. if HIT then
  883. RespondToImpact(HIT,Rock)
  884. break
  885. end
  886. end
  887. RockExplosion(Rock,2)
  888. end
  889. end))
  890. for i=0, 0.4, 0.1 / Animation_Speed do
  891. Swait()
  892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. end
  899. else
  900. local GRAV = IT("BodyPosition",RootPart)
  901. GRAV.D = 250
  902. GRAV.P = 20000
  903. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  904. GRAV.Position = RootPart.Position
  905. local Rock = GetRock()
  906. Rock.Size = VT(0,0,0)
  907. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  908. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  909. local DONEROCK = false
  910. coroutine.resume(coroutine.create(function()
  911. for i = 1, 15 do
  912. Swait()
  913. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  914. Rock.Size = Rock.Size * 1.1
  915. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  916. end
  917. DONEROCK = true
  918. end))
  919. repeat
  920. Swait()
  921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. until DONEROCK == true
  928. local LOOP = 0
  929. for i=0, 0.2, 0.1 / Animation_Speed do
  930. Swait()
  931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. end
  938. WaveParticles(Rock.Position,5,C3(1,1,1))
  939. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  940. coroutine.resume(coroutine.create(function()
  941. for i = 1, 300 do
  942. Swait()
  943. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  944. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  945. if HIT then
  946. RespondToImpact(HIT,Rock)
  947. break
  948. end
  949. end
  950. RockExplosion(Rock,1)
  951. end))
  952. for i=0, 0.3, 0.1 / Animation_Speed do
  953. Swait()
  954. LOOP = LOOP + 15*3
  955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. end
  962. GRAV:remove()
  963. end
  964. ATTACK = false
  965. Rooted = false
  966. end
  967.  
  968. function Melee()
  969. ATTACK = true
  970. Rooted = false
  971. Speed = 12
  972. repeat
  973. Swait()
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. until KEYHOLD == false
  981. Speed = 0
  982. local ROOT = nil
  983. local TORS = nil
  984. local HUMAN = nil
  985. local DIST = 4
  986. for i=0, 0.2, 0.1 / Animation_Speed do
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. end
  995. for i=0, 1, 0.1 / Animation_Speed do
  996. Swait()
  997. local CHILDREN = workspace:GetDescendants()
  998. for index, CHILD in pairs(CHILDREN) do
  999. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1000. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1001. if HUM then
  1002. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1003. if TORSO and HUM.Health > 0 then
  1004. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1005. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1006. ROOT = TORSO
  1007. HUMAN = HUM
  1008. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1009. end
  1010. end
  1011. end
  1012. end
  1013. end
  1014. if ROOT then
  1015. break
  1016. end
  1017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. end
  1024. if ROOT then
  1025. local POSITIONED = false
  1026. coroutine.resume(coroutine.create(function()
  1027. ROOT.Anchored = true
  1028. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1029. for i = 1, 25 do
  1030. ROOT.Anchored = true
  1031. Swait()
  1032. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1033. end
  1034. POSITIONED = true
  1035. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1036. ROOT.Anchored = false
  1037. end))
  1038. repeat
  1039. Swait()
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. until POSITIONED == true
  1047. for i = 1, 3 do
  1048. for i=0, 0.5, 0.1 / Animation_Speed do
  1049. Swait()
  1050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1056. end
  1057. for i=0, 0.15, 0.1 / Animation_Speed do
  1058. Swait()
  1059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. end
  1066. local EMIT = script.Emit:Clone()
  1067. EMIT.Parent = TORS
  1068. EMIT.Size = NumberSequence.new(1,0)
  1069. EMIT:Emit(120)
  1070. Debris:AddItem(EMIT,5)
  1071. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1072. WaveParticles(TORS.Position,12,C3(1,1,1))
  1073. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1074. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1075. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1076. for i=0, 0.25, 0.1 / Animation_Speed do
  1077. Swait()
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. end
  1085. if HUMAN.Health == 0 then
  1086. break
  1087. end
  1088. for i=0, 0.2, 0.1 / Animation_Speed do
  1089. Swait()
  1090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. end
  1097. end
  1098. end
  1099. Speed = 25
  1100. ATTACK = false
  1101. Rooted = false
  1102. end
  1103.  
  1104. function Launch()
  1105. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1106. if HITFLOOR then
  1107. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1108. local P = PILLAR:Clone()
  1109. P.Color = HITFLOOR.Color
  1110. P.Material = HITFLOOR.Material
  1111. P.Parent = Effects
  1112. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1113. coroutine.resume(coroutine.create(function()
  1114. for i = 1, 6 do
  1115. Swait()
  1116. P.CFrame = P.CFrame * CF(0,0.9,0)
  1117. end
  1118. wait(1)
  1119. for i = 1, 45 do
  1120. Swait()
  1121. P.Transparency =P.Transparency + 1/45
  1122. end
  1123. P:remove()
  1124. end))
  1125. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1126. RootPart.Velocity = VT(0,0,0)
  1127. local bv = Instance.new("BodyVelocity",RootPart)
  1128. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1129. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1130. Debris:AddItem(bv,0.1)
  1131. end
  1132. end
  1133.  
  1134. function Ravage()
  1135. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1136. if HITFLOOR then
  1137. ATTACK = true
  1138. Rooted = false
  1139. for i=0, 0.3, 0.1 / Animation_Speed do
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. end
  1148. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1149. Rooted = true
  1150. CreateSound(217767125, RightArm, 5, 1, false)
  1151. for i=0, 0.15, 0.1 / Animation_Speed do
  1152. Swait()
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. end
  1160. local HOLD = true
  1161. coroutine.resume(coroutine.create(function()
  1162. repeat
  1163. Swait()
  1164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. until HOLD == false
  1171. end))
  1172. repeat
  1173. wait(0.3)
  1174. coroutine.resume(coroutine.create(function()
  1175. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1176. if HITFLOOR then
  1177. if HITFLOOR.Anchored == true then
  1178. local ROCK = GetRock(HITFLOOR)
  1179. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1180. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1181. ROCK.Core.Emit.Enabled = true
  1182. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1183. local POS = ROCK.CFrame*CF(0,12,0)
  1184. for i = 1, 25 do
  1185. ROCK.Anchored = true
  1186. Swait()
  1187. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1188. end
  1189. ROCK.Core.Emit.Enabled = false
  1190. wait(0.3)
  1191. RockExplosion(ROCK,1)
  1192. end
  1193. end
  1194. end))
  1195. until KEYHOLD == false
  1196. wait(0.5)
  1197. HOLD = false
  1198. ATTACK = false
  1199. Rooted = false
  1200. end
  1201. end
  1202.  
  1203. function Shield()
  1204. ATTACK = true
  1205. Rooted = false
  1206. local GYRO = IT("BodyGyro",RootPart)
  1207. GYRO.D = 2
  1208. GYRO.P = 2000
  1209. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1210. local GRAV = IT("BodyPosition",RootPart)
  1211. GRAV.D = 250
  1212. GRAV.P = 20000
  1213. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1214. GRAV.Position = RootPart.Position
  1215. coroutine.resume(coroutine.create(function()
  1216. repeat
  1217. Swait()
  1218. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1219. until ATTACK == false
  1220. GYRO:Remove()
  1221. GRAV:Remove()
  1222. end))
  1223. for i=0, 0.3, 0.1 / Animation_Speed do
  1224. Swait()
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. end
  1232. local Defence = GetShield()
  1233. Defence.Size = VT(0,2,0)
  1234. Defence.Parent = Effects
  1235. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1236. WaveParticles(Defence.Position,12,Defence.Color)
  1237. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1238. local FIX = Defence.AncestryChanged:Connect(function()
  1239. Defence.Parent = Effects
  1240. end)
  1241. for i = 1, 40 do
  1242. Swait()
  1243. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1244. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1245. end
  1246. repeat
  1247. Swait()
  1248. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. until KEYHOLD == false
  1256. FIX:Disconnect()
  1257. coroutine.resume(coroutine.create(function()
  1258. for i = 1, 40 do
  1259. Swait()
  1260. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1261. end
  1262. WaveParticles(Defence.Position,12,Defence.Color)
  1263. Defence:remove()
  1264. end))
  1265. ATTACK = false
  1266. Rooted = false
  1267. end
  1268.  
  1269. function TwinMeteor()
  1270. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1271. if HITFLOOR == nil then
  1272. ATTACK = true
  1273. Rooted = false
  1274. local GYRO = IT("BodyGyro",RootPart)
  1275. GYRO.D = 2
  1276. GYRO.P = 2000
  1277. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1278. local GRAV = IT("BodyPosition",RootPart)
  1279. GRAV.D = 250
  1280. GRAV.P = 20000
  1281. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1282. GRAV.Position = RootPart.Position
  1283. coroutine.resume(coroutine.create(function()
  1284. repeat
  1285. Swait()
  1286. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1287. until ATTACK == false
  1288. GYRO:Remove()
  1289. GRAV:Remove()
  1290. end))
  1291. local CHARGED = false
  1292. coroutine.resume(coroutine.create(function()
  1293. repeat
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. until CHARGED == true
  1302. end))
  1303. local ROCK1 = GetRock()
  1304. local ROCK2 = GetRock()
  1305. local VORTEX1 = script.Vortex:Clone()
  1306. local VORTEX2 = script.Vortex:Clone()
  1307. VORTEX1.Parent = ROCK1.Core
  1308. VORTEX2.Parent = ROCK2.Core
  1309. ROCK1.Core.Emit.Enabled = true
  1310. ROCK2.Core.Emit.Enabled = true
  1311. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1312. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1313. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1314. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1315. for i = 1, 70 do
  1316. Swait()
  1317. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1318. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1319. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1320. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1321. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1322. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1323. VORTEX1:Emit(1)
  1324. VORTEX2:Emit(1)
  1325. end
  1326. CHARGED = true
  1327. for i=0, 1, 0.1 / Animation_Speed do
  1328. Swait()
  1329. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1330. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. end
  1338. for i=0, 0.5, 0.1 / Animation_Speed do
  1339. Swait()
  1340. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1341. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. end
  1349. coroutine.resume(coroutine.create(function()
  1350. local Rock = ROCK1
  1351. WaveParticles(Rock.Position,30,C3(1,1,1))
  1352. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1353. for i = 1, 200 do
  1354. Swait()
  1355. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1356. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1357. if HIT then
  1358. RespondToImpact(HIT,Rock)
  1359. break
  1360. end
  1361. end
  1362. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1363. for i = 1, 6 do
  1364. RockExplosion(Rock,1.5,true)
  1365. wait(1)
  1366. end
  1367. RockExplosion(Rock,1.5)
  1368. end))
  1369. for i=0, 1, 0.1 / Animation_Speed do
  1370. Swait()
  1371. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. end
  1379. for i=0, 0.5, 0.1 / Animation_Speed do
  1380. Swait()
  1381. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. end
  1389. coroutine.resume(coroutine.create(function()
  1390. local Rock = ROCK2
  1391. WaveParticles(Rock.Position,30,C3(1,1,1))
  1392. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1393. for i = 1, 200 do
  1394. Swait()
  1395. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1396. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1397. if HIT then
  1398. RespondToImpact(HIT,Rock)
  1399. break
  1400. end
  1401. end
  1402. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1403. for i = 1, 6 do
  1404. RockExplosion(Rock,1.5,true)
  1405. wait(1)
  1406. end
  1407. RockExplosion(Rock,1.5)
  1408. end))
  1409. for i=0, 1, 0.1 / Animation_Speed do
  1410. Swait()
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417. end
  1418. ATTACK = false
  1419. Rooted = false
  1420. end
  1421. end
  1422.  
  1423. function Spikes()
  1424. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1425. if HITFLOOR then
  1426. ATTACK = true
  1427. Rooted = true
  1428. local GYRO = IT("BodyGyro",RootPart)
  1429. GYRO.D = 2
  1430. GYRO.P = 2000
  1431. GYRO.MaxTorque = VT(0,4000000,0)
  1432. coroutine.resume(coroutine.create(function()
  1433. repeat
  1434. Swait()
  1435. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1436. until ATTACK == false
  1437. GYRO:Remove()
  1438. end))
  1439. for i=0, 1, 0.1 / Animation_Speed do
  1440. Swait()
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1447. end
  1448. for i=0, 0.25, 0.1 / Animation_Speed do
  1449. Swait()
  1450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. end
  1457. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1458. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1459. coroutine.resume(coroutine.create(function()
  1460. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1461. for i = 1, 60 do
  1462. Swait()
  1463. local SPIKE = GetSpike(HITFLOOR)
  1464. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1465. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1466. coroutine.resume(coroutine.create(function()
  1467. local POS = SPIKE.CFrame*CF(0,11,0)
  1468. for i = 1, 25 do
  1469. Swait()
  1470. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1471. end
  1472. wait(0.2)
  1473. for i = 1, 45 do
  1474. Swait()
  1475. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1476. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1477. end
  1478. SPIKE:remove()
  1479. end))
  1480. end
  1481. end))
  1482. wait(0.3)
  1483. ATTACK = false
  1484. Rooted = false
  1485. end
  1486. end
  1487.  
  1488. function TakeOnMe()
  1489. Speed = 5
  1490. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1491. ATTACK = true
  1492. Rooted = false
  1493. local DANCE = true
  1494. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1495. if NEWKEY == "p" then
  1496. DANCE = false
  1497. end
  1498. end)
  1499. PLAYSONG = false
  1500. while true do
  1501. for i = 1, 15 do
  1502. Swait()
  1503. MEME.Parent = Effects
  1504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. end
  1511. if DANCE == false then
  1512. break
  1513. end
  1514. for i = 1, 15 do
  1515. Swait()
  1516. MEME.Parent = Effects
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. end
  1524. end
  1525. PLAYSONG = true
  1526. KEY:Disconnect()
  1527. MEME:remove()
  1528. Speed = 25
  1529. ATTACK = false
  1530. Rooted = false
  1531. end
  1532.  
  1533. function Noclip()
  1534. ATTACK = true
  1535. Rooted = true
  1536. UNANCHOR = false
  1537. RootPart.Anchored = true
  1538. local CLIPPING = true
  1539. local MOVEMENT = nil
  1540. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1541. for i = 1, 50 do
  1542. Swait()
  1543. EXTRATRANS = EXTRATRANS + 0.5/50
  1544. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. end
  1552. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1553. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1554. if NEWKEY == "w" then
  1555. MOVEMENT = "Forward"
  1556. repeat
  1557. Swait()
  1558. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1559. until KEYHOLD == false
  1560. elseif NEWKEY == "s" then
  1561. MOVEMENT = "Backwards"
  1562. repeat
  1563. Swait()
  1564. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1565. until KEYHOLD == false
  1566. elseif NEWKEY == "a" then
  1567. MOVEMENT = "Strafe"
  1568. repeat
  1569. Swait()
  1570. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1571. until KEYHOLD == false
  1572. elseif NEWKEY == "d" then
  1573. MOVEMENT = "Strafe"
  1574. repeat
  1575. Swait()
  1576. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1577. until KEYHOLD == false
  1578. elseif NEWKEY == "y" then
  1579. CLIPPING = false
  1580. end
  1581. MOVEMENT = nil
  1582. end)
  1583. local LOOP = 0
  1584. repeat
  1585. Swait()
  1586. AURA.Parent = Torso
  1587. LOOP = LOOP + 1
  1588. if LOOP >= 15 then
  1589. LOOP = 0
  1590. WaveParticles(Torso.Position,15,C3(1,1,1))
  1591. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1592. end
  1593. if MOVEMENT == nil then
  1594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. elseif MOVEMENT == "Forward" then
  1601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. elseif MOVEMENT == "Backwards" then
  1608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. elseif MOVEMENT == "Strafe" then
  1615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. end
  1622. until CLIPPING == false
  1623. KEY:Disconnect()
  1624. coroutine.resume(coroutine.create(function()
  1625. for i = 1, 20 do
  1626. Swait()
  1627. AURA.Volume = AURA.Volume - 3/20
  1628. end
  1629. AURA:remove()
  1630. end))
  1631. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1632. for i = 1, 50 do
  1633. Swait()
  1634. EXTRATRANS = EXTRATRANS - 0.5/50
  1635. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. end
  1643. EXTRATRANS = 0
  1644. UNANCHOR = true
  1645. ATTACK = false
  1646. Rooted = false
  1647. end
  1648.  
  1649. function Taunt()
  1650. ATTACK = true
  1651. Rooted = true
  1652. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1653. repeat
  1654. Swait()
  1655. TAUNT.Parent = Torso
  1656. TAUNT.Playing = true
  1657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. until TAUNT.TimePosition >= 1.25
  1664. for i=0, 1.6, 0.1 / Animation_Speed do
  1665. Swait()
  1666. TAUNT.Parent = Torso
  1667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673. end
  1674. ATTACK = false
  1675. Rooted = false
  1676. end
  1677.  
  1678. --//=================================\\
  1679. --|| ASSIGN THINGS TO KEYS
  1680. --\\=================================//
  1681.  
  1682. function MouseDown(Mouse)
  1683. if ATTACK == false then
  1684. end
  1685. end
  1686.  
  1687. function MouseUp(Mouse)
  1688. HOLD = false
  1689. end
  1690.  
  1691. function KeyDown(Key)
  1692. KEYHOLD = true
  1693. if Key == "z" and ATTACK == false then
  1694. Bullet()
  1695. end
  1696.  
  1697. if Key == "b" and ATTACK == false then
  1698. Melee()
  1699. end
  1700.  
  1701. if Key == "c" and ATTACK == false then
  1702. Launch()
  1703. end
  1704.  
  1705. if Key == "v" and ATTACK == false then
  1706. Ravage()
  1707. end
  1708.  
  1709. if Key == "e" and ATTACK == false then
  1710. Shield()
  1711. end
  1712.  
  1713. if Key == "q" and ATTACK == false then
  1714. Spikes()
  1715. end
  1716.  
  1717. if Key == "x" and ATTACK == false then
  1718. TwinMeteor()
  1719. end
  1720.  
  1721. if Key == "y" and ATTACK == false then
  1722. Noclip()
  1723. end
  1724.  
  1725. if Key == "p" and ATTACK == false then
  1726. TakeOnMe()
  1727. end
  1728.  
  1729. if Key == "t" and ATTACK == false then
  1730. Taunt()
  1731. end
  1732.  
  1733. if Key == "]" and ATTACK == false then
  1734. if PLAYSONG == true then
  1735. PLAYSONG = false
  1736. else
  1737. PLAYSONG = true
  1738. end
  1739. end
  1740. end
  1741.  
  1742. function KeyUp(Key)
  1743. KEYHOLD = false
  1744. end
  1745.  
  1746. Mouse.Button1Down:connect(function(NEWKEY)
  1747. MouseDown(NEWKEY)
  1748. end)
  1749. Mouse.Button1Up:connect(function(NEWKEY)
  1750. MouseUp(NEWKEY)
  1751. end)
  1752. Mouse.KeyDown:connect(function(NEWKEY)
  1753. KeyDown(NEWKEY)
  1754. end)
  1755. Mouse.KeyUp:connect(function(NEWKEY)
  1756. KeyUp(NEWKEY)
  1757. end)
  1758.  
  1759. --//=================================\\
  1760. --\\=================================//
  1761.  
  1762. function AntiTimeStop()
  1763. for _, c in pairs(Character:GetChildren()) do
  1764. if c:IsA("BasePart") and c ~= RootPart then
  1765. c.Anchored = false
  1766. end
  1767. end
  1768. if UNANCHOR == true then
  1769. RootPart.Anchored = false
  1770. else
  1771. RootPart.Anchored = true
  1772. end
  1773. end
  1774.  
  1775. --//=================================\\
  1776. --|| WRAP THE WHOLE SCRIPT UP
  1777. --\\=================================//
  1778.  
  1779. Humanoid.Changed:connect(function(Jump)
  1780. if Jump == "Jump" and (Disable_Jump == true) then
  1781. Humanoid.Jump = false
  1782. end
  1783. end)
  1784.  
  1785. while true do
  1786. Swait()
  1787. Head:ClearAllChildren()
  1788. script.Parent = WEAPONGUI
  1789. ANIMATE.Parent = nil
  1790. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1791. v:Stop();
  1792. end
  1793. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1794. Humanoid = IT("Humanoid",Character)
  1795. end
  1796. SINE = SINE + CHANGE
  1797. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1798. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1799. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1800. local WALKSPEEDVALUE = 4
  1801. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  1802. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  1803. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1804. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1805. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1806. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1807. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  1808. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1809. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1810. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. end
  1813. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1814. ANIM = "Jump"
  1815. if ATTACK == false then
  1816. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. end
  1823. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1824. ANIM = "Fall"
  1825. if ATTACK == false then
  1826. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. end
  1833. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1834. ANIM = "Idle"
  1835. if ATTACK == false then
  1836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. end
  1843. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1844. ANIM = "Walk"
  1845. if ATTACK == false then
  1846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1850. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1852. end
  1853. end
  1854. for _, c in pairs(Character:GetChildren()) do
  1855. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1856. c:remove()
  1857. end
  1858. end
  1859. AntiTimeStop()
  1860. Humanoid.MaxHealth = 10e10
  1861. Humanoid.Health = 10e10
  1862. if Rooted == false then
  1863. Disable_Jump = false
  1864. Humanoid.WalkSpeed = Speed
  1865. elseif Rooted == true then
  1866. Disable_Jump = true
  1867. Humanoid.WalkSpeed = 0
  1868. end
  1869. for E = 1, #TAIL do
  1870. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  1871. end
  1872. sick.SoundId = "rbxassetid://157460916"
  1873. sick.Looped = true
  1874. sick.Pitch = 1
  1875. sick.Volume = 2
  1876. sick.Parent = Effects
  1877. sick.Playing = PLAYSONG
  1878. Humanoid.PlatformStand = false
  1879. Humanoid.Name = "I am the god of earth"
  1880. refit()
  1881. if Character:FindFirstChild("Pants") == nil then
  1882. script.Pants:Clone().Parent = Character
  1883. end
  1884. if Character:FindFirstChild("Shirt") == nil then
  1885. script.Shirt:Clone().Parent = Character
  1886. end
  1887. for _, c in pairs(Character:GetChildren()) do
  1888. if c:IsA("BasePart") and ATTACK == false then
  1889. for _, e in pairs(c:GetChildren()) do
  1890. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1891. e:remove()
  1892. end
  1893. end
  1894. end
  1895. end
  1896. end
  1897.  
  1898. --//=================================\\
  1899. --\\=================================//
  1900.  
  1901.  
  1902.  
  1903.  
  1904.  
  1905. --//====================================================\\--
  1906. --|| END OF SCRIPT
  1907. --\\====================================================//--
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