Guest User

Untitled

a guest
Jan 8th, 2023
120
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.85 KB | None | 0 0
  1. split = (function : 0x06039F00)
  2. ShowMessage = (function : 0x06431698)
  3. MaxPlayers = (function : 0x06431800)
  4. EntIndexToHScript = (function : 0x064426D8)
  5. GameState(TABLE)
  6. {
  7. MapName = "nmo_subside"
  8. Jumpscares(TABLE)
  9. {
  10. Basement = "spook.wav"
  11. Lobby = "scream.wav"
  12. }
  13. Kills = 69
  14. Extracted = false
  15. }
  16. SpawnEntityFromKeyValues = (function : 0x064427F8)
  17. CSceneEntity = (class : 0x09C07BC0)
  18. PredictedPosition = (function : 0x06443020)
  19. DoEntFire = (function : 0x06431890)
  20. surfacedata_t = (class : 0x09C08070)
  21. CBasePlayer = (class : 0x09C07AD0)
  22. GetPhysVelocity = (function : 0x06442B58)
  23. EmitSoundParamsOn = (function : 0x06442FD8)
  24. EntitiesInSphere = (function : 0x06442EB8)
  25. atan2 = (function : 0x06039A00)
  26. MatrixAngles = (function : 0x06430C30)
  27. _charsize_ = 1
  28. atan = (function : 0x060399C0)
  29. CBaseAnimating = (class : 0x09C06900)
  30. FLerp = (function : 0x058679B0)
  31. cos = (function : 0x06039840)
  32. IsClient = (function : 0x064430F8)
  33. MatrixSetColumn = (function : 0x06430BE8)
  34. DoEntFireByInstanceHandle = (function : 0x064318D8)
  35. PI = 3.14159
  36. TraceLine = (function : 0x06431728)
  37. CBaseFilter = (class : 0x09C07620)
  38. strip = (function : 0x06039E40)
  39. lstrip = (function : 0x06039E80)
  40. DoDispatchParticleEffect = (function : 0x06442F48)
  41. format = (function : 0x06039DC0)
  42. rstrip = (function : 0x06039EC0)
  43. CNMRiHLogicScriptProxy = (class : 0x09C08D90)
  44. CRulesetManager = (class : 0x09C09240)
  45. clamp = (function : 0x05867320)
  46. __DumpScope = (function : 0x05884FF0)
  47. printcl = (function : 0x0642FE20)
  48. abs = (function : 0x06039C00)
  49. TraceHullComplex = (function : 0x06442B10)
  50. CalculateExplosiveDamageForce = (function : 0x06442918)
  51. EntitiesAtPoint = (function : 0x06442E70)
  52. time = (function : 0x0603A880)
  53. FrameTime = (function : 0x064317B8)
  54. Time = (function : 0x06431770)
  55. ApproachAngle = (function : 0x06430840)
  56. CSceneListManager = (class : 0x09C07CB0)
  57. Localize = (CLocalize : 0x7AD11306)
  58. date = (function : 0x0603A8C0)
  59. TraceLineComplex = (function : 0x06442AC8)
  60. cplane_t = (class : 0x09C08250)
  61. GetPlayerByIndex = (function : 0x064315C0)
  62. MatrixQuaternion = (function : 0x06430F90)
  63. CVersion = (class : 0x09C09330)
  64. CAI_Hint = (class : 0x09C06EA0)
  65. GetLoadType = (function : 0x06431848)
  66. MatrixGetColumn = (function : 0x06430BA0)
  67. MatrixInvert = (function : 0x06430B10)
  68. CBaseCombatCharacter = (class : 0x09C06AE0)
  69. ceil = (function : 0x06039AC0)
  70. StopListeningToGameEvent = (function : 0x064432F0)
  71. log10 = (function : 0x06039940)
  72. CItem_InventoryBox = (class : 0x09C08CA0)
  73. escape = (function : 0x06039F40)
  74. NPrint = (function : 0x06442720)
  75. GuessDamageForce = (function : 0x064429F0)
  76. CalcClosestPointOnAABB = (function : 0x06431260)
  77. CalcSqrDistanceToAABB = (function : 0x06431218)
  78. type = (function : 0x06039680)
  79. max = (function : 0x05867350)
  80. SimpleSplineRemapValClamped = (function : 0x06431410)
  81. CBaseCombatWeapon = (class : 0x09C07440)
  82. compilestring = (function : 0x06039580)
  83. DecalTrace = (function : 0x06442F00)
  84. CAI_Squad = (class : 0x09C07260)
  85. matrix3x4_t = (class : 0x09C06540)
  86. PrecacheParticleSystem = (function : 0x06442D08)
  87. Msg = (function : 0x0642FD00)
  88. PrecacheMaterial = (function : 0x06442CC0)
  89. tan = (function : 0x06039980)
  90. error = (function : 0x06039540)
  91. Color = (class : 0x09C06450)
  92. GetPhysAngVelocity = (function : 0x06442BA0)
  93. CalcDistanceToLine = (function : 0x064312A8)
  94. CAmmoDef = (class : 0x09C07350)
  95. sin = (function : 0x06039800)
  96. getconsttable = (function : 0x06039440)
  97. AI_EnemyInfo_t = (class : 0x09C06F90)
  98. FreeQuaternionInstance = (function : 0x06430F00)
  99. __Documentation(TABLE)
  100. {
  101. RegisterHookHelp = (function : 0x06039700)
  102. PrintHelp = (function : 0x05C2A428)
  103. RegisterConstHelp = (function : 0x06039700)
  104. RegisterClassHelp = (function : 0x06039700)
  105. RegisterEnumHelp = (function : 0x06039700)
  106. RegisterMemberHelp = (function : 0x06039700)
  107. RegisterHelp = (function : 0x06039700)
  108. }
  109. PrecacheEntityFromTable = (function : 0x06442648)
  110. scriptanimevent_t = (class : 0x09C08430)
  111. AngleIMatrix = (function : 0x06430CC0)
  112. CGlobalSys = (class : 0x09C06270)
  113. regexp = (class : 0x09C06090)
  114. RandomInt = (function : 0x064307F8)
  115. callee = (function : 0x060396C0)
  116. Convars = (CConvars : 0x7AD11334)
  117. CUserCmd = (class : 0x09C08610)
  118. Vector = (class : 0x09C05FA0)
  119. print = (function : 0x06039500)
  120. _floatsize_ = 4
  121. getstackinfos = (function : 0x06039380)
  122. CalcClosestPointOnLineSegment = (function : 0x06431380)
  123. GlobalSys = (CGlobalSys : 0x7AD439B8)
  124. SetScaleMatrix = (function : 0x06430D50)
  125. FireGameEventLocal = (function : 0x064433C8)
  126. SimpleSplineRemapVal = (function : 0x064313C8)
  127. DispatchParticleEffect = (function : 0x06045C00)
  128. SaveEntityKVToTable = (function : 0x064427B0)
  129. CalculateMeleeDamageForce = (function : 0x064429A8)
  130. ListenToGameEvent = (function : 0x064432A8)
  131. CItem_AmmoBox = (class : 0x09C08BB0)
  132. seterrorhandler = (function : 0x060392C0)
  133. Warning = (function : 0x06039540)
  134. assert = (function : 0x060394C0)
  135. RulesetManager = (CRulesetManager : 0x7AD231F8)
  136. DoUniqueString = (function : 0x06431920)
  137. ReadMapKeyValues = (function : 0x06443218)
  138. asin = (function : 0x06039880)
  139. FireGameEvent = (function : 0x06443380)
  140. SmoothCurve = (function : 0x064314E8)
  141. CTakeDamageInfo = (class : 0x09C07E90)
  142. QuaternionAngles = (function : 0x06431020)
  143. EntFireByHandle = (function : 0x06C43130)
  144. Quaternion = (class : 0x09C06630)
  145. dummy = (function : 0x06039700)
  146. GetFrameCount = (function : 0x06443188)
  147. SimpleSpline = (function : 0x058679E0)
  148. newthread = (function : 0x060395C0)
  149. IntervalPerTick = (function : 0x06443140)
  150. GetPlayerByName = (function : 0x06431650)
  151. WriteMapKeyValues = (function : 0x06443260)
  152. CAI_BaseNPC = (class : 0x09C06BD0)
  153. CAI_BaseActor = (class : 0x09C06CC0)
  154. VectorAngles = (function : 0x064310B0)
  155. IsServer = (function : 0x064430B0)
  156. AngleVectors = (function : 0x06431068)
  157. Version = (CVersion : 0x7AD236B0)
  158. acos = (function : 0x060398C0)
  159. GameRules = (CGameRules : 0x0D571080)
  160. CAI_SquadManager = (class : 0x09C07170)
  161. CEntities = (class : 0x09C06720)
  162. endswith = (function : 0x06039FC0)
  163. VectorRotate = (function : 0x064310F8)
  164. csurface_t = (class : 0x09C08160)
  165. PrecacheModel = (function : 0x06442C78)
  166. FreeMatrixInstance = (function : 0x06430A38)
  167. DispatchSpawn = (function : 0x06442840)
  168. CBaseEntity = (class : 0x09C06810)
  169. CObjectiveManager = (class : 0x09C09060)
  170. GetActivityName = (function : 0x06442DE0)
  171. EntitiesInBox = (function : 0x06442E28)
  172. COverlord_Wave_Controller = (class : 0x09C09420)
  173. CGameRules = (class : 0x09C07800)
  174. DestroyFireBulletsInfo = (function : 0x06442A80)
  175. sqrt = (function : 0x060397C0)
  176. lasttime = 1.005
  177. getroottable = (function : 0x060393C0)
  178. DebugDrawBox = (function : 0x06431968)
  179. min = (function : 0x058269A0)
  180. IncludeScript = (function : 0x05C2B180)
  181. DebugDrawLine = (function : 0x064319B0)
  182. ConnectOutputs = (function : 0x05C1CEE0)
  183. __ReplaceClosures = (function : 0x05884FC0)
  184. NetProps = (CNetPropManager : 0x7AD11304)
  185. SetPhysVelocity = (function : 0x06442BE8)
  186. exp = (function : 0x06039B00)
  187. UniqueString = (function : 0x06045B80)
  188. _intsize_ = 4
  189. ObjectiveManager = (CObjectiveManager : 0x7AD21928)
  190. IPhysicsObject = (class : 0x09C08700)
  191. Squads = (CAI_SquadManager : 0x7ACB6BD0)
  192. AmmoDef = (CAmmoDef : 0x7AD1EE18)
  193. VectorIRotate = (function : 0x06431140)
  194. NXPrint = (function : 0x06442768)
  195. QuaternionMatrix = (function : 0x06430FD8)
  196. Approach = (function : 0x05867980)
  197. CSimpleCallChainer = (class : 0x09C06180)
  198. MatricesAreEqual = (function : 0x06430B58)
  199. GetPlayerByUserId = (function : 0x06431608)
  200. MatrixGetTranslation = (function : 0x06430E28)
  201. CGameTrace = (class : 0x09C07F80)
  202. CRagdollProp = (class : 0x09C078F0)
  203. CreateDamageInfo = (function : 0x06442888)
  204. Lerp = (function : 0x0587F770)
  205. CInfectableCharacter = (class : 0x09C079E0)
  206. CBaseFlex = (class : 0x09C069F0)
  207. MatrixCopy = (function : 0x06430AC8)
  208. CalcDistanceToLineSegment = (function : 0x06431338)
  209. AddPhysVelocity = (function : 0x06442C30)
  210. AnglesAreEqual = (function : 0x06430960)
  211. startswith = (function : 0x06039F80)
  212. fabs = (function : 0x06039BC0)
  213. MatrixSetTranslation = (function : 0x06430E70)
  214. MatrixScaleByZero = (function : 0x06430DE0)
  215. RegisterActivityConstants = (function : 0x06442408)
  216. enabledebuginfo = (function : 0x06039340)
  217. FireBulletsInfo_t = (class : 0x09C08340)
  218. setdebughook = (function : 0x06039300)
  219. printl = (function : 0x0587F7A0)
  220. AngleDiff = (function : 0x06430888)
  221. CGameState = (class : 0x09C08F70)
  222. PrecacheOther = (function : 0x06442D50)
  223. RandomFloat = (function : 0x064307B0)
  224. Gain = (function : 0x064314A0)
  225. InsertAISound = (function : 0x06442D98)
  226. _version_ = "Squirrel 3.1 stable"
  227. rand = (function : 0x06039B80)
  228. SpawnEntityFromTable = (function : 0x06442690)
  229. srand = (function : 0x06039B40)
  230. CDebugOverlayScriptHelper = (class : 0x09C089D0)
  231. AddThinkToEnt = (function : 0x06442600)
  232. suspend = (function : 0x06039600)
  233. CFilterScript = (class : 0x09C07710)
  234. CalcClosestPointOnLine = (function : 0x064312F0)
  235. pow = (function : 0x06039A40)
  236. CNMRiH_BaseZombie = (class : 0x09C08E80)
  237. fTickRate = 0
  238. CEnvEntityMaker = (class : 0x09C07530)
  239. SetIdentityMatrix = (function : 0x06430D08)
  240. RAND_MAX = 32767
  241. Bias = (function : 0x06431458)
  242. EmitSound_t = (class : 0x09C08520)
  243. EmitSoundOnClient = (function : 0x064425B8)
  244. AngleDistance = (function : 0x0587F740)
  245. IsDedicatedServer = (function : 0x06443068)
  246. QuaternionAdd = (function : 0x06430F48)
  247. GetMapName = (function : 0x064316E0)
  248. EntFire = (function : 0x06C43188)
  249. CAI_GoalEntity = (class : 0x09C06DB0)
  250. log = (function : 0x06039900)
  251. setconsttable = (function : 0x06039480)
  252. AngleNormalizePositive = (function : 0x06430918)
  253. floor = (function : 0x06039A80)
  254. StopListeningToAllGameEvents = (function : 0x06443338)
  255. RemapVal = (function : 0x05867950)
  256. ExponentialDecay = (function : 0x06431578)
  257. CalculateBulletDamageForce = (function : 0x06442960)
  258. AngleNormalize = (function : 0x064308D0)
  259. Entities = (CEntities : 0x7AC87C5C)
  260. MatrixScaleBy = (function : 0x06430D98)
  261. CLocalize = (class : 0x09C088E0)
  262. printf = (function : 0x06039E00)
  263. resurrectunreachable = (function : 0x06039780)
  264. setroottable = (function : 0x06039400)
  265. array = (function : 0x06039640)
  266. collectgarbage = (function : 0x06039740)
  267. RemapValClamped = (function : 0x0587F710)
  268. FileToKeyValues = (function : 0x064431D0)
  269. CreateFireBulletsInfo = (function : 0x06442A38)
  270. SmoothCurve_Tweak = (function : 0x06431530)
  271. CreateProp = (function : 0x06431A40)
  272. CAI_Expresser = (class : 0x09C07080)
  273. CNetPropManager = (class : 0x09C087F0)
  274. ConcatTransforms = (function : 0x06430A80)
  275. EmitSoundOn = (function : 0x06442570)
  276. CConvars = (class : 0x09C08AC0)
  277. GetCPUUsage = (function : 0x0642FDD8)
  278. AngleMatrix = (function : 0x06430C78)
  279. DestroyDamageInfo = (function : 0x064428D0)
  280. VectorITransform = (function : 0x064311D0)
  281. CNMRiH_Player = (class : 0x09C09150)
  282. _versionnumber_ = 310
  283. DoIncludeScript = (function : 0x064319F8)
  284. CScriptKeyValues = (class : 0x09C06360)
  285. clock = (function : 0x0603A840)
  286. VectorTransform = (function : 0x06431188)
  287. CSound = (class : 0x09C07DA0)
  288. printc = (function : 0x0642FCB8)
  289. CreateRope = (function : 0x06442F90)
  290. debugoverlay = (CDebugOverlayScriptHelper : 0x7AD11305)
  291.  
Advertisement
Add Comment
Please, Sign In to add comment