smgr

Untitled

May 2nd, 2015
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  1. checkLastSeconds Succeeded!
  2.  
  3. checkSetStartTimeForBlack: Checking the upper and lower bounds of the target optionfor the Black player. First, the value is increased from default to maximal, plus one more time to check if it stops. Then, it decreased to minimal and checked again it it stops.
  4. ----------
  5. - MOD at 0s
  6. - MOD at 0s
  7. - MOD at 0s
  8. - Successful Black player display check #1: 60 expected
  9. - White at 0s
  10. - Successful Black player display check #2: 65 expected
  11. - White at 0s
  12. - Successful Black player display check #3: 70 expected
  13. - White at 0s
  14. - White at 0s
  15. - White at 0s
  16. - White at 0s
  17. - White at 0s
  18. - White at 0s
  19. - White at 0s
  20. - White at 0s
  21. - White at 0s
  22. - White at 0s
  23. - White at 0s
  24. - White at 0s
  25. - White at 0s
  26. - White at 0s
  27. - White at 0s
  28. - White at 0s
  29. - White at 0s
  30. - White at 0s
  31. - White at 0s
  32. - White at 0s
  33. - Successful Black player display check #4: 170 expected
  34. - White at 0s
  35. - Successful Black player display check #5: 175 expected
  36. - White at 0s
  37. - Successful Black player display check #6: 180 expected
  38. - White at 0s
  39. - Successful beep check #7: false expected
  40. - Failed Black player display check #8: expected "180" but found "185"
  41.  
  42.  
  43. checkSetStartTimeForWhite: Checking the upper and lower bounds of the target option for the White player. First, the value is increased from default to maximal, plus one more time to check if it stops. Then, it decreased to minimal and checked again it it stops.
  44. ----------
  45. - MOD at 0s
  46. - MOD at 0s
  47. - Successful White player display check #1: 60 expected
  48. - White at 0s
  49. - Successful White player display check #2: 65 expected
  50. - White at 0s
  51. - Successful White player display check #3: 70 expected
  52. - White at 0s
  53. - White at 0s
  54. - White at 0s
  55. - White at 0s
  56. - White at 0s
  57. - White at 0s
  58. - White at 0s
  59. - White at 0s
  60. - White at 0s
  61. - White at 0s
  62. - White at 0s
  63. - White at 0s
  64. - White at 0s
  65. - White at 0s
  66. - White at 0s
  67. - White at 0s
  68. - White at 0s
  69. - White at 0s
  70. - White at 0s
  71. - White at 0s
  72. - Successful White player display check #4: 170 expected
  73. - White at 0s
  74. - Successful White player display check #5: 175 expected
  75. - White at 0s
  76. - Successful White player display check #6: 180 expected
  77. - White at 0s
  78. - Successful beep check #7: false expected
  79. - Failed White player display check #8: expected "180" but found "185"
  80.  
  81. checkSetStartPlayer Succeeded!
  82. checkModInGame Succeeded!
  83. optionCycle Succeeded!
  84. checkEffectSetStartTimeForBlack Succeeded!
  85. checkEffectSetStartTimeForWhite Succeeded!
  86. base1 Succeeded!
  87. base2 Succeeded!
  88.  
  89. checkSetBonusTimeForBlack: Checking the upper and lower bounds of the target optionfor the Black player. First, the value is increased from default to maximal, plus one more time to check if it stops. Then, it decreased to minimal and checked again it it stops.
  90. ----------
  91. - MOD at 0s
  92. - MOD at 0s
  93. - MOD at 0s
  94. - MOD at 0s
  95. - MOD at 0s
  96. - Successful Black player display check #1: 0 expected
  97. - White at 0s
  98. - Successful Black player display check #2: 5 expected
  99. - White at 0s
  100. - Successful Black player display check #3: 10 expected
  101. - White at 0s
  102. - White at 0s
  103. - White at 0s
  104. - White at 0s
  105. - White at 0s
  106. - White at 0s
  107. - White at 0s
  108. - White at 0s
  109. - White at 0s
  110. - White at 0s
  111. - White at 0s
  112. - White at 0s
  113. - White at 0s
  114. - White at 0s
  115. - White at 0s
  116. - White at 0s
  117. - White at 0s
  118. - White at 0s
  119. - White at 0s
  120. - White at 0s
  121. - Successful Black player display check #4: 110 expected
  122. - White at 0s
  123. - Successful Black player display check #5: 115 expected
  124. - White at 0s
  125. - Successful Black player display check #6: 120 expected
  126. - White at 0s
  127. - Successful beep check #7: false expected
  128. - Failed Black player display check #8: expected "120" but found "125"
  129.  
  130.  
  131. checkSetBonusTimeForWhite: Checking the upper and lower bounds of the target option for the White player. First, the value is increased from default to maximal, plus one more time to check if it stops. Then, it decreased to minimal and checked again it it stops.
  132. ----------
  133. - MOD at 0s
  134. - MOD at 0s
  135. - MOD at 0s
  136. - MOD at 0s
  137. - Successful White player display check #1: 0 expected
  138. - White at 0s
  139. - Successful White player display check #2: 5 expected
  140. - White at 0s
  141. - Successful White player display check #3: 10 expected
  142. - White at 0s
  143. - White at 0s
  144. - White at 0s
  145. - White at 0s
  146. - White at 0s
  147. - White at 0s
  148. - White at 0s
  149. - White at 0s
  150. - White at 0s
  151. - White at 0s
  152. - White at 0s
  153. - White at 0s
  154. - White at 0s
  155. - White at 0s
  156. - White at 0s
  157. - White at 0s
  158. - White at 0s
  159. - White at 0s
  160. - White at 0s
  161. - White at 0s
  162. - Successful White player display check #4: 110 expected
  163. - White at 0s
  164. - Successful White player display check #5: 115 expected
  165. - White at 0s
  166. - Successful White player display check #6: 120 expected
  167. - White at 0s
  168. - Successful beep check #7: false expected
  169. - Failed White player display check #8: expected "120" but found "125"
  170.  
  171. checkStartInGame Succeeded!
  172. checkEffectSetStartPlayer Succeeded!
  173. checkResetInOptions Succeeded!
  174.  
  175. checkEffectSetBonusTimeForBlack: Checks the result of changeing the initial time for player Black.
  176. ----------
  177. - MOD at 0s
  178. - MOD at 0s
  179. - MOD at 0s
  180. - MOD at 0s
  181. - MOD at 0s
  182. - Successful main display check #1: Black increment time expected
  183. - Successful Black player display check #2: 0 expected
  184. - White at 0s
  185. - Successful main display check #3: Black increment time expected
  186. - Successful Black player display check #4: 5 expected
  187. - MOD at 0s
  188. - Successful main display check #5: Ready to play expected
  189. - START at 0s
  190. - White at 0s
  191. - Successful beep check #6: true expected
  192. - Successful main display check #7: Black moves expected
  193. - Successful Black player display check #8: 60 expected
  194. - Black at 0s
  195. - Successful beep check #9: true expected
  196. - Failed Black player display check #10: expected "65" but found "60"
  197.  
  198.  
  199. checkEffectSetBonusTimeForWhite: Checks the result of changeing the initial time for player Whtie.
  200. ----------
  201. - MOD at 0s
  202. - MOD at 0s
  203. - MOD at 0s
  204. - MOD at 0s
  205. - Successful main display check #1: White increment time expected
  206. - Successful White player display check #2: 0 expected
  207. - White at 0s
  208. - Successful main display check #3: White increment time expected
  209. - Successful White player display check #4: 5 expected
  210. - MOD at 0s
  211. - MOD at 0s
  212. - Successful main display check #5: Ready to play expected
  213. - START at 0s
  214. - Successful main display check #6: White moves expected
  215. - Successful White player display check #7: 60 expected
  216. - White at 0s
  217. - Successful beep check #8: true expected
  218. - Failed White player display check #9: expected "65" but found "60"
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