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Sep 26th, 2025
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  1. {
  2. Tools = ordered() {
  3. BGCOLOR = TextPlus {
  4. HoldOutput = true,
  5. NameSet = true,
  6. Inputs = {
  7. Softness4 = Input {
  8. Value = Number {
  9. Value = 1
  10. },
  11. },
  12. Softness3 = Input {
  13. Value = Number {
  14. Value = 1
  15. },
  16. },
  17. Softness2 = Input {
  18. Value = Number {
  19. Value = 1
  20. },
  21. },
  22. ExtendHorizontal4 = Input {
  23. Value = Number {
  24. Value = 2
  25. },
  26. },
  27. Thickness2 = Input {
  28. Value = Number {
  29. Value = 0.05
  30. },
  31. },
  32. Alpha4 = Input {
  33. Value = Number {
  34. Value = 0.5
  35. },
  36. },
  37. Opacity3 = Input {
  38. Value = Number {
  39. Value = 0.5
  40. },
  41. },
  42. JoinStyle2 = Input {
  43. Value = Number {
  44. Value = 3
  45. },
  46. },
  47. GlobalOut = Input { Value = 285, },
  48. Width = Input { Value = 1920, },
  49. Height = Input { Value = 1080, },
  50. Depth = Input { Value = 1, },
  51. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  52. LayoutRotation = Input { Value = 1, },
  53. Red = Input { Value = 0.764705882352941, },
  54. Green = Input { Value = 0.725490196078431, },
  55. Blue = Input { Value = 0.658823529411765, },
  56. Alpha = Input { Value = 1, },
  57. TransformRotation = Input { Value = 1, },
  58. Name2 = Input { Value = "Black Outline", },
  59. Name4 = Input { Value = "Black Border", },
  60. Softness1 = Input { Value = 1, },
  61. Font = Input { Value = "Open Sans", },
  62. Style = Input { Value = "Bold", },
  63. Size = Input { Value = 0.1, },
  64. VerticalJustificationNew = Input { Value = 3, },
  65. HorizontalJustificationNew = Input { Value = 3, }
  66. },
  67. ViewInfo = OperatorInfo { Pos = { 1323.19, 125.007 } },
  68. },
  69. BACKSIDE = TextPlus {
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  71. Inputs = {
  72. Softness4 = Input {
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  75. },
  76. },
  77. Softness3 = Input {
  78. Value = Number {
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  80. },
  81. },
  82. Softness2 = Input {
  83. Value = Number {
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  85. },
  86. },
  87. ExtendHorizontal4 = Input {
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  90. },
  91. },
  92. Thickness2 = Input {
  93. Value = Number {
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  95. },
  96. },
  97. Alpha4 = Input {
  98. Value = Number {
  99. Value = 0.5
  100. },
  101. },
  102. Opacity3 = Input {
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  105. },
  106. },
  107. JoinStyle2 = Input {
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  112. GlobalOut = Input { Value = 285, },
  113. Width = Input { Value = 1920, },
  114. Height = Input { Value = 1080, },
  115. UseFrameFormatSettings = Input { Value = 1, },
  116. Depth = Input { Value = 1, },
  117. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  118. LayoutRotation = Input { Value = 1, },
  119. Red = Input { Value = 0.333333333333333, },
  120. Green = Input { Value = 0.333333333333333, },
  121. Blue = Input { Value = 0.498039215686275, },
  122. Alpha = Input { Value = 1, },
  123. TransformRotation = Input { Value = 1, },
  124. Name2 = Input { Value = "Black Outline", },
  125. Name4 = Input { Value = "Black Border", },
  126. Softness1 = Input { Value = 1, },
  127. StyledText = Input { Value = "BACK SIDE", },
  128. Font = Input { Value = "Open Sans", },
  129. Style = Input { Value = "Bold", },
  130. Size = Input { Value = 0.1, },
  131. VerticalJustificationNew = Input { Value = 3, },
  132. HorizontalJustificationNew = Input { Value = 3, }
  133. },
  134. ViewInfo = OperatorInfo { Pos = { 668.265, 81.9092 } },
  135. },
  136. PipeRouter2 = PipeRouter {
  137. Inputs = {
  138. Input = Input {
  139. SourceOp = "BACKSIDE",
  140. Source = "Output",
  141. }
  142. },
  143. ViewInfo = PipeRouterInfo { Pos = { 753.861, 81.9092 } },
  144. },
  145. Transform1 = Transform {
  146. HoldOutput = true,
  147. Inputs = {
  148. FlipHoriz = Input { Value = 1, },
  149. Input = Input {
  150. SourceOp = "PipeRouter2",
  151. Source = "Output",
  152. }
  153. },
  154. ViewInfo = OperatorInfo { Pos = { 836.11, 81.9092 } },
  155. },
  156. ImagePlane3D3_1 = ImagePlane3D {
  157. HoldOutput = true,
  158. Inputs = {
  159. ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 1, },
  160. ["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
  161. ["SurfacePlaneInputs.Visibility.CullFrontFace"] = Input { Value = 1, },
  162. ["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
  163. ["SurfacePlaneInputs.Lighting.IsAffectedByLights"] = Input { Value = 0, },
  164. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
  165. MaterialInput = Input {
  166. SourceOp = "Transform1",
  167. Source = "Output",
  168. },
  169. ["MtlStdInputs.MaterialID"] = Input { Value = 4, }
  170. },
  171. ViewInfo = OperatorInfo { Pos = { 958.278, 81.9092 } },
  172. },
  173. FRONTSIDE = TextPlus {
  174. NameSet = true,
  175. Inputs = {
  176. Softness4 = Input {
  177. Value = Number {
  178. Value = 1
  179. },
  180. },
  181. Softness3 = Input {
  182. Value = Number {
  183. Value = 1
  184. },
  185. },
  186. Softness2 = Input {
  187. Value = Number {
  188. Value = 1
  189. },
  190. },
  191. ExtendHorizontal4 = Input {
  192. Value = Number {
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  194. },
  195. },
  196. Thickness2 = Input {
  197. Value = Number {
  198. Value = 0.05
  199. },
  200. },
  201. Alpha4 = Input {
  202. Value = Number {
  203. Value = 0.5
  204. },
  205. },
  206. Opacity3 = Input {
  207. Value = Number {
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  209. },
  210. },
  211. JoinStyle2 = Input {
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  215. },
  216. GlobalOut = Input { Value = 285, },
  217. Width = Input { Value = 1920, },
  218. Height = Input { Value = 1080, },
  219. UseFrameFormatSettings = Input { Value = 1, },
  220. Depth = Input { Value = 1, },
  221. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  222. LayoutRotation = Input { Value = 1, },
  223. Red = Input { Value = 0.196078431372549, },
  224. Green = Input { Value = 0.388235294117647, },
  225. Blue = Input { Value = 0.584313725490196, },
  226. Alpha = Input { Value = 1, },
  227. TransformRotation = Input { Value = 1, },
  228. Name2 = Input { Value = "Black Outline", },
  229. Name4 = Input { Value = "Black Border", },
  230. Softness1 = Input { Value = 1, },
  231. StyledText = Input { Value = "FRONT SIDE", },
  232. Font = Input { Value = "Open Sans", },
  233. Style = Input { Value = "Bold", },
  234. Size = Input { Value = 0.1, },
  235. VerticalJustificationNew = Input { Value = 3, },
  236. HorizontalJustificationNew = Input { Value = 3, }
  237. },
  238. ViewInfo = OperatorInfo { Pos = { 666.151, 33.9116 } },
  239. },
  240. PipeRouter1 = PipeRouter {
  241. Inputs = {
  242. Input = Input {
  243. SourceOp = "FRONTSIDE",
  244. Source = "Output",
  245. }
  246. },
  247. ViewInfo = PipeRouterInfo { Pos = { 755.194, 34.7035 } },
  248. },
  249. ImagePlane3D3 = ImagePlane3D {
  250. HoldOutput = true,
  251. Inputs = {
  252. ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 1, },
  253. ["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
  254. ["SurfacePlaneInputs.Visibility.CullBackFace"] = Input { Value = 1, },
  255. ["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
  256. ["SurfacePlaneInputs.Lighting.IsAffectedByLights"] = Input { Value = 0, },
  257. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
  258. MaterialInput = Input {
  259. SourceOp = "PipeRouter1",
  260. Source = "Output",
  261. },
  262. ["MtlStdInputs.MaterialID"] = Input { Value = 4, }
  263. },
  264. ViewInfo = OperatorInfo { Pos = { 956.945, 33.9116 } },
  265. },
  266. Merge3D1 = Merge3D {
  267. HoldOutput = true,
  268. Inputs = {
  269. SceneInput1 = Input {
  270. SourceOp = "ImagePlane3D3_1",
  271. Source = "Output",
  272. },
  273. SceneInput2 = Input {
  274. SourceOp = "ImagePlane3D3",
  275. Source = "Output",
  276. }
  277. },
  278. ViewInfo = OperatorInfo { Pos = { 1086.91, 81.9092 } },
  279. },
  280. Transform3D1 = Transform3D {
  281. Inputs = {
  282. SceneInput = Input {
  283. SourceOp = "Merge3D1",
  284. Source = "Output",
  285. },
  286. ["Transform3DOp.Rotate.Y"] = Input {
  287. SourceOp = "AnimCurves1",
  288. Source = "Value",
  289. }
  290. },
  291. ViewInfo = OperatorInfo { Pos = { 1205.19, 81.9092 } },
  292. },
  293. AnimCurves1 = LUTLookup {
  294. CtrlWZoom = false,
  295. Inputs = {
  296. Input = Input {
  297. SourceOp = "AnimCurvesonTransform3D1Input",
  298. Source = "Value",
  299. },
  300. Curve = Input { Value = FuID { "Easing" }, },
  301. Lookup = Input {
  302. SourceOp = "AnimCurves1Lookup_1",
  303. Source = "Value",
  304. },
  305. Scale = Input { Value = 180, }
  306. },
  307. },
  308. AnimCurvesonTransform3D1Input = BezierSpline {
  309. SplineColor = { Red = 104, Green = 195, Blue = 244 },
  310. NameSet = true,
  311. KeyFrames = {
  312. [0] = { 0, RH = { 20, 0 } },
  313. [60] = { 1, LH = { 40, 1 } }
  314. }
  315. },
  316. AnimCurves1Lookup_1 = LUTBezier {
  317. KeyColorSplines = {
  318. [0] = {
  319. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 } },
  320. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 } }
  321. }
  322. },
  323. SplineColor = { Red = 255, Green = 255, Blue = 255 },
  324. NameSet = true,
  325. },
  326. Camera3D1 = Camera3D {
  327. Inputs = {
  328. ["Transform3DOp.Translate.Z"] = Input { Value = 1.64, },
  329. ["Transform3DOp.UseTarget"] = Input { Value = 1, },
  330. AoV = Input { Value = 19.2642683071402, },
  331. ["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
  332. FilmBack = Input { Value = 1, },
  333. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  334. ApertureW = Input { Value = 0.831496062992126, },
  335. ApertureH = Input { Value = 0.467716535433071, },
  336. ControlVis = Input { Value = 1, },
  337. PlaneOfFocusVis = Input { Value = 1, },
  338. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
  339. ["MtlStdInputs.MaterialID"] = Input { Value = 2, }
  340. },
  341. ViewInfo = OperatorInfo { Pos = { 1321.86, 34.0974 } },
  342. },
  343. Merge3D2 = Merge3D {
  344. Inputs = {
  345. SceneInput1 = Input {
  346. SourceOp = "Transform3D1",
  347. Source = "Output",
  348. },
  349. SceneInput2 = Input {
  350. SourceOp = "Camera3D1",
  351. Source = "Output",
  352. }
  353. },
  354. ViewInfo = OperatorInfo { Pos = { 1321.86, 81.9092 } },
  355. },
  356. Renderer3D1_1 = Renderer3D {
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  360. Inputs = {
  361. ["RendererSoftware.ShadowsEnabled"] = Input {
  362. Value = Number {
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  365. },
  366. ["RendererSoftware.Channels.Nest"] = Input {
  367. Value = Number {
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  370. },
  371. ["RendererSoftware.LightingEnabled"] = Input {
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  375. },
  376. GlobalOut = Input { Value = 285, },
  377. Width = Input { Value = 1920, },
  378. Height = Input { Value = 1080, },
  379. UseFrameFormatSettings = Input { Value = 1, },
  380. Depth = Input { Value = 1, },
  381. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  382. SceneInput = Input {
  383. SourceOp = "Merge3D2",
  384. Source = "Output",
  385. },
  386. OutputType = Input { Disabled = true, },
  387. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  388. ["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
  389. ["RendererOpenGL.AntiAliasing.Nest"] = Input { Value = 1, },
  390. ["RendererOpenGL.AntiAliasing.Channels.RGBA.LowQuality.Enable"] = Input { Value = 0, },
  391. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 0, },
  392. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  393. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  394. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  395. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  396. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  397. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  398. ["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
  399. ["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
  400. ["RendererOpenGL.DoFBlur"] = Input { Value = 0.1, },
  401. ["RendererOpenGL.ShadingModel"] = Input { Value = 0, }
  402. },
  403. ViewInfo = OperatorInfo { Pos = { 1444.96, 81.9092 } },
  404. SubInputsData = {
  405. RendererOpenGL = {
  406. Version = 1
  407. }
  408. }
  409. },
  410. Merge1 = Merge {
  411. CtrlWZoom = false,
  412. Inputs = {
  413. Background = Input {
  414. SourceOp = "BGCOLOR",
  415. Source = "Output",
  416. },
  417. Foreground = Input {
  418. SourceOp = "Renderer3D1_1",
  419. Source = "Output",
  420. },
  421. PerformDepthMerge = Input { Value = 0, }
  422. },
  423. ViewInfo = OperatorInfo { Pos = { 1444.96, 125.007 } },
  424. },
  425. MediaOut1 = MediaOut {
  426. Inputs = {
  427. Index = Input { Value = "0", },
  428. Input = Input {
  429. SourceOp = "Merge1",
  430. Source = "Output",
  431. }
  432. },
  433. ViewInfo = OperatorInfo { Pos = { 1593.53, 125.007 } },
  434. }
  435. }
  436. }
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