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- Zombie
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- (+) Add four Tentacles
- (+) Add two Tumors
- (+) Add two level cliff
- (*-) Fix add damage no reason for Fallen Nightmare
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- Human
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- Redesigning map:
- (*) Move tree/Eco/Tower/Units
- (-) Delete Tower border just no first line defense
- (-) Delete Reveal Zombie base Africa
- (+) Fog of war joins for the battle
- (+!) Add army start but is bug for some units due to the lack of separation of unique units...
- (*) Modif If player has left, don't block and Show Behavior player has left (At check)
- (-) Disable Tutorial fault i don't skill for
- (*) Fix no income for "SpaciousMarketplace" - 0* > 15
- (*) Rename with good name
- · Extrapulator > Extrapolator
- (*) Salvage (demolition) - Duration 10 > 2
- (*) Suicide - Duration 10 > 2
- (*!) Semi-Fix Box-click on oil deposit not on build, I don't have the right solution but it fixes a bit
- · Scale build larger for Oil extraction
- · Reduced scale for oil deposit and richy
- (+?) Following a CActorUnit debug modification for Archer/Mage Tower, the part loads a little quickly
- (in my opinion in editor each time the game is restarted)
- (+) Add Command, FULL SHIFT, Get Group:
- · -sc, sc1..sc0 / scg1..scg0 - Select All Capital
- · -sw, sw1..sw0 / swg1..swg0 - Select All Worker
- · -sm, sm1..sm0 / smg1..smg0 - Select All Market
- · -sl, sl1..sl0 / slg1..scg0 - Select All Lumber
- · -st,st1..st0 / stg1..stg0 - Select All Techonology Center
- · -sml,sml1..sml0/smlg1..smlg0 - Select All Lumber + Market
- · -ss, ss1..ss0 / ssg1..ssg0 - Select All Satellite
- · -sb, sb1..sb0 / sbg1..sbg0 - Select All Build Military
- · -slaunch, slaunch1..slaunch0 / slaunchg1..slaunchg0 - Select Launcher Missile and Nuclear
- · -sspace, sspace1..sspace0 / sspaceg1..sspaceg0 - Select National Space Command Center
- · -gpro
- (*) Add picture for Town
- (*) Modify Armor Picture of build/units, wall, gate
- · 4x Gate(Vertical), Town, Oil keep, cannon tower, Capital, Technology Center,
- (*) Box reduce selec oil deposit
- (*) Max units of Peasant/Mule 75 > 30
- (-) Delete All WIP if are good
- (*) Postponed all name at Capital except Moscaw is already there strangely with his Behavior "Show"...
- (*) Box reduce trajector Tower Mage/Archer/Cannon, Artillery Cannon
- (*) building infeset - Box reduce 5x5 > 3x3, active level life, amror show
- (*) Nuclear Launch Facility Food: -8 > 0
- (*) Missile Launch Station Food: -6 > 0, amror 1 > 25
- (*) National Space Command Center: -4 > 0
- (*) Technology Center: -3 > 0
- (-) Missile Launch Station sound all Map is OFF
- (*) Fix Wunderwaffle damage auto if units death and missile right next to the hero, the reason
- "Autotarget finish (faulty no target) next to the hero and he inflicts self damage"
- (*) Bad description:
- Hero Turkey "for eras at 4th" >> at eras 3rd
- Provides Gold every "60" Secs >> "30"
- (*) Standardization of buttons
- (-+) Paladin God, Delete Summon Holy Sword no XP and level no-follow and instant kill and for finsh texture fail.
- To swing, Damage 23 > 40, Life: 1000 > 1250
- (-) Disable self-launch nuke
- (+) Add Behavior Side for oil deposite and rich oil deposite against all damage (including nuclear explosions)
- (+) Pre-group start
- (*) Change picture during map loading (I am open, if the image is indeed created by you.)
- (*) Bad icon group for Market and Lumber
- (*) Displays groupe 1 > 15 level ordre display all markets and lumber
- (+) Market/lumber fast jump eras
- (*) Update Credit/Tip/Presentation
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- Bug Nofix and Active
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- · Image Not found ... 4x bad picture gate, 2x wall, Missile Launcher Station, cannon tower, Oil keep
- · Passive nation in neutral state, units not linked to the nation
- Regen Zombie Tentacle Growth, off-creepy
- · Tower archer, active turret mode but for an action
- · Desperate Zombies mode, heroes bug for spawn and disappear button
- · Old mechanic for inflict damage example 1000damage(x1.000mutplicatoreditor)-50armor=950damage inflicted
- · Start spawn sword of hero at out Sweden/Zombie
- Hero Robin Hood, body not disappear
- Unit no good place rotate, bug Editor...
- · Expects uniform color, text, value correct, check ...
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- Editor
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- (*) Fix color caramel Map light
- (*) Fix Unit/build for Miss picture "The reason full maj no accept" "Much too... at 40 pictures missing"
- (*) Rename correct Archer/Mage Tower for Edit
- (*) Fix the reason "no income" for SpaciousMarketplace, bad id "SpaciousMarketplace" > "Armory2".
- I will look in the future to restore order (Very hard)
- (*) Rename with good name Eco + Capacity, for example "No Good" (copy copy copy copy .....)
- (-) Fallen Nightmare - Fix add damage no reason the cause two line "exlcude" in "effect" damage
- (-) Ghost Spacious Marketplace delete
- (*) Fix Log "CActorUnit[PhotonCannon] Model" For Archer/Mage after a lot of research,
- vanilla models are in conflict, duplicate and delete texture-related actor actions
- I dislike for display the Update and be limit 100 line.... Blizzard allo ?
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