Fadrovert

Eras Zombie Invasion Version BL - Patch 1

Sep 23rd, 2023 (edited)
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  1. ===================================================================================================================
  2. Zombie
  3. ===================================================================================================================
  4. (+) Add four Tentacles
  5. (+) Add two Tumors
  6. (+) Add two level cliff
  7. (*-) Fix add damage no reason for Fallen Nightmare
  8. ===================================================================================================================
  9. Human
  10. =====================================================================================================================
  11. Redesigning map:
  12. (*) Move tree/Eco/Tower/Units
  13. (-) Delete Tower border just no first line defense
  14. (-) Delete Reveal Zombie base Africa
  15. (+) Fog of war joins for the battle
  16. (+!) Add army start but is bug for some units due to the lack of separation of unique units...
  17. (*) Modif If player has left, don't block and Show Behavior player has left (At check)
  18. (-) Disable Tutorial fault i don't skill for
  19. (*) Fix no income for "SpaciousMarketplace" - 0* > 15
  20. (*) Rename with good name
  21. · Extrapulator > Extrapolator
  22. (*) Salvage (demolition) - Duration 10 > 2
  23. (*) Suicide - Duration 10 > 2
  24. (*!) Semi-Fix Box-click on oil deposit not on build, I don't have the right solution but it fixes a bit
  25. · Scale build larger for Oil extraction
  26. · Reduced scale for oil deposit and richy
  27. (+?) Following a CActorUnit debug modification for Archer/Mage Tower, the part loads a little quickly
  28. (in my opinion in editor each time the game is restarted)
  29. (+) Add Command, FULL SHIFT, Get Group:
  30. · -sc, sc1..sc0 / scg1..scg0 - Select All Capital
  31. · -sw, sw1..sw0 / swg1..swg0 - Select All Worker
  32. · -sm, sm1..sm0 / smg1..smg0 - Select All Market
  33. · -sl, sl1..sl0 / slg1..scg0 - Select All Lumber
  34. · -st,st1..st0 / stg1..stg0 - Select All Techonology Center
  35. · -sml,sml1..sml0/smlg1..smlg0 - Select All Lumber + Market
  36. · -ss, ss1..ss0 / ssg1..ssg0 - Select All Satellite
  37. · -sb, sb1..sb0 / sbg1..sbg0 - Select All Build Military
  38. · -slaunch, slaunch1..slaunch0 / slaunchg1..slaunchg0 - Select Launcher Missile and Nuclear
  39. · -sspace, sspace1..sspace0 / sspaceg1..sspaceg0 - Select National Space Command Center
  40. · -gpro
  41. (*) Add picture for Town
  42. (*) Modify Armor Picture of build/units, wall, gate
  43. · 4x Gate(Vertical), Town, Oil keep, cannon tower, Capital, Technology Center,
  44. (*) Box reduce selec oil deposit
  45. (*) Max units of Peasant/Mule 75 > 30
  46. (-) Delete All WIP if are good
  47. (*) Postponed all name at Capital except Moscaw is already there strangely with his Behavior "Show"...
  48. (*) Box reduce trajector Tower Mage/Archer/Cannon, Artillery Cannon
  49. (*) building infeset - Box reduce 5x5 > 3x3, active level life, amror show
  50. (*) Nuclear Launch Facility Food: -8 > 0
  51. (*) Missile Launch Station Food: -6 > 0, amror 1 > 25
  52. (*) National Space Command Center: -4 > 0
  53. (*) Technology Center: -3 > 0
  54. (-) Missile Launch Station sound all Map is OFF
  55. (*) Fix Wunderwaffle damage auto if units death and missile right next to the hero, the reason
  56. "Autotarget finish (faulty no target) next to the hero and he inflicts self damage"
  57. (*) Bad description:
  58. Hero Turkey "for eras at 4th" >> at eras 3rd
  59. Provides Gold every "60" Secs >> "30"
  60. (*) Standardization of buttons
  61. (-+) Paladin God, Delete Summon Holy Sword no XP and level no-follow and instant kill and for finsh texture fail.
  62. To swing, Damage 23 > 40, Life: 1000 > 1250
  63. (-) Disable self-launch nuke
  64. (+) Add Behavior Side for oil deposite and rich oil deposite against all damage (including nuclear explosions)
  65. (+) Pre-group start
  66. (*) Change picture during map loading (I am open, if the image is indeed created by you.)
  67. (*) Bad icon group for Market and Lumber
  68. (*) Displays groupe 1 > 15 level ordre display all markets and lumber
  69. (+) Market/lumber fast jump eras
  70. (*) Update Credit/Tip/Presentation
  71. ===================================================================================================================
  72. Bug Nofix and Active
  73. ===================================================================================================================
  74. · Image Not found ... 4x bad picture gate, 2x wall, Missile Launcher Station, cannon tower, Oil keep
  75. · Passive nation in neutral state, units not linked to the nation
  76. Regen Zombie Tentacle Growth, off-creepy
  77. · Tower archer, active turret mode but for an action
  78. · Desperate Zombies mode, heroes bug for spawn and disappear button
  79. · Old mechanic for inflict damage example 1000damage(x1.000mutplicatoreditor)-50armor=950damage inflicted
  80. · Start spawn sword of hero at out Sweden/Zombie
  81. Hero Robin Hood, body not disappear
  82. Unit no good place rotate, bug Editor...
  83. · Expects uniform color, text, value correct, check ...
  84. ===================================================================================================================
  85. Editor
  86. ===================================================================================================================
  87. (*) Fix color caramel Map light
  88. (*) Fix Unit/build for Miss picture "The reason full maj no accept" "Much too... at 40 pictures missing"
  89. (*) Rename correct Archer/Mage Tower for Edit
  90. (*) Fix the reason "no income" for SpaciousMarketplace, bad id "SpaciousMarketplace" > "Armory2".
  91. I will look in the future to restore order (Very hard)
  92. (*) Rename with good name Eco + Capacity, for example "No Good" (copy copy copy copy .....)
  93. (-) Fallen Nightmare - Fix add damage no reason the cause two line "exlcude" in "effect" damage
  94. (-) Ghost Spacious Marketplace delete
  95. (*) Fix Log "CActorUnit[PhotonCannon] Model" For Archer/Mage after a lot of research,
  96. vanilla models are in conflict, duplicate and delete texture-related actor actions
  97.  
  98. I dislike for display the Update and be limit 100 line.... Blizzard allo ?
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