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Sep 2nd, 2020
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  1. Risk of Rain 2 - PC Patch v1.0.1.1
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  3. The goal of this quality of life + bugfix patch is to address a variety of bugs, fix a few unintended changes to Merc, and to make the final fight a bit more engaging and a bit less cheesy.
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  5. Gameplay changes:
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  7. **Captain*** Captain’s Supply Drop now presses the buttons on Abandoned Aqueduct
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  9. ** Equipment Drone*** Now recharges equipment much faster, approximately 5x as often. We don’t expect Equipment Drones to suddenly become super strong, but there may be a few cases where it is now worthwhile.
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  11. ** SPOILERS! Final Boss, Last Phase. SPOILERS!*** Developer Notes: The goal with these changes is to make the final phase of the fight more consistent, fix a few softlock scenarios, and to remove a few cheeses. The expectation is that with these changes, the final phase (and only the final phase) will be much easier. We want this to be a fun phase, not a frustrating conclusion
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  13. Remove “unique” scaling on health and damage. This has a significant reduction on the way his health and damage scales over time, especially later into the run. Expect him to have less than half of the current live build, depending on time.
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  15. Lunar Shard Attack* Projectile Cone: 20° ⇒ 0.5°
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  17. Developer Notes: The intent for this change is to reduce the cone that the attacks come out of, reducing the chance you randomly get hit by a stray shot.
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  19. Energy Ball Attack* Damage Coefficient: 1000% ⇒ 700%
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  21. Knockback Force: 400 ⇒ 4000%
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  23. Projectile Radius: 3m ⇒ 2m
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  25. Now glows with a stronger effect to make it more visually noticeable, especially when swinging around corners
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  27. Item Steal* Add immunity while channeling.
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  29. Can no longer use Mired Urn and Crowbars. He will take them, but will be unable to use them. This is a mechanic we already have in place for a few key items (Razorwire, Tougher Times) that can cause softlocks or impossible scenarios.
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  31. Now steals items from minions, like Engineer Turrets. He won’t use the items he takes from minions.
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  33. Minions can now retrieve items for their owner.
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  35. Add visual effect to Tesla Coil being active
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  37. Bug Fixes:
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  39. • Fix certain network prediction projectiles appearing to bounce off targets instead of disappearing as intended
  40. • Fix Mercenary’s Blinding Assault duration scaling from attack speed
  41. • Fix Mercenary’s Blinding Assault having missing iframes on startup
  42. • Reduce Mercenary’s Blinding Assault hitpause duration to 0.1 from 0.15 to match pre-1.0 hitpause values
  43. • Fix Gorag’s Opus not working on Captain, Engi, or Equipment Drones
  44. • Fix the fog on the last stage being entirely opaque if soft particles are disabled
  45. • Fix Captain’s airstrike dealing 1500%/500%/500% damage into dealing 1000%/1000%/1000% damage
  46. • Fix Wandering Vagrant’s portrait having a double red outline
  47. • Fix Forgive Me Please not triggering Frost Relic
  48. • Fix Forgive Me Please not triggering Berzerker’s Pauldrons
  49. • Fix Loader Thunder Gauntlet not bouncing
  50. • Remove luck from Artifact Key drop calculation since it can cause soft-locks with Purity
  51. • Consumed Dio’s is now considered unremovable, and the scrapper no longer gets clogged if somehow there is an untiered item inserted
  52. • Update some missing people in special thanks
  53. • Fix dedicated servers not showing in game browser
  54. • Fix game browser trying to connect to dedicated servers via steam p2p instead of ip
  55. • Fix incorrect boss track on Sky Meadows
  56. • Fix Titan eye glow and foliage missing
  57. • Fix Captain’s shocking beacon missing name when pinged
  58. • Fix unchecking "Show Started Games" in the Games Browser still showing started games
  59. • Fix scrap interaction with cauldrons
  60. • Fix Visions of Heresy interacting with Captain's orbital drop
  61. • Fix Captain getting a new defense drone every time he scraps
  62. • Fix REX being executed by freezes
  63. • Fix Prismatic Trials counting your run in leaderboards when you die
  64. • Fix Meat Hook causing a cascade of issues, preventing certain on-hit effects from working when it would trigger
  65. • Fix Shadowfade not being usable by Captain in hidden realms
  66. • Fix “Killed by: The Planet” for players who weren’t dead at the end of the run
  67. • Fix Merc expose mechanic not awarding cooldown reduction to non-host players over the network
  68. • Fix Captain umbra only spawning one Captain with Swarms
  69. • Fix Captain showing up in logbook before commando
  70. • Fix Final Boss health bar not showing for clients (including phase 2)
  71. • Fix final boss fight sometimes not triggering
  72. • Fix Little Disciple always triggering once as soon as it’s picked up, regardless of sprint state
  73. • Fix Imp Overlord void spike fan firing sound not playing on non-host machines
  74. • Fix Imp Overlord void spike fan chosen animation not being the same over the network
  75. • Fix missing out-of-bound floor under the starting room for the final stage
  76. • Fix Lunar Chimera (Wisp) sound loop still playing after death
  77. • Fix a floating node in Sky Meadows
  78. • Fix a gap in the final boss arena causing you to get stuck
  79. • Fix the ceiling in the final boss arena not being solid for projectiles and Lunar Chimera (Wisp)
  80. • Fix Void Fields safe zones on Eclipse 2 being larger than the actual charging radius
  81. • Fix Server Browser not refreshing by default, only shows 1 person when you click it for the first time
  82. • Fix custom languages from appearing in the main menu dropdown if they are missing essential files
  83. • Fix MUL-T’s Rebar Puncher effect leaving behind objects that aren’t cleaned up until scene exit
  84. • Fix Milky Chrysalis flight not being refreshed if used while in exhaustion descent
  85. • Fix Void Reaver death chain reactions
  86. • Fix Forgive Me Please not animating or playing effects on non-host machines
  87. • Healing numbers are properly green
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