Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //init.gml
- //Sets the variables runeA, runeB, etc according to whether or not that rune was selected
- var rune_letters = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O"];
- for (var rune_num = 0; rune_num < array_length(rune_letters); rune_num++){
- variable_instance_set(self, "rune" + rune_letters[rune_num], has_rune(rune_letters[rune_num]));
- }
- //Old version, does the same thing but longer
- runeA = has_rune("A");
- runeB = has_rune("B");
- runeC = has_rune("C");
- runeD = has_rune("D");
- runeE = has_rune("E");
- runeF = has_rune("F");
- runeG = has_rune("G");
- runeH = has_rune("H");
- runeI = has_rune("I");
- runeJ = has_rune("J");
- runeK = has_rune("K");
- runeL = has_rune("L");
- runeM = has_rune("M");
- runeN = has_rune("N");
- runeO = has_rune("O");
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement