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Oct 19th, 2014
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  1. ## Skeleton config file for RetroArch
  2.  
  3. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  4. # This will be overridden by explicit command line options.
  5. # savefile_directory =
  6.  
  7. # Save all save states (*.state) to this directory.
  8. # This will be overridden by explicit command line options.
  9. # savestate_directory =
  10.  
  11. # If set to a directory, Content which is temporarily extracted
  12. # will be extracted to this directory.
  13. # extraction_directory =
  14.  
  15. # Automatically saves a savestate at the end of RetroArch's lifetime.
  16. # The path is $SRAM_PATH.auto.
  17. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  18. # savestate_auto_save = false
  19. # savestate_auto_load = true
  20.  
  21. # Load libretro from a dynamic location for dynamically built RetroArch.
  22. # This option is mandatory.
  23.  
  24. # Path to a libretro implementation.
  25. # libretro_path = "/path/to/libretro.so"
  26.  
  27. # A directory for where to search for libretro core implementations.
  28. # libretro_directory =
  29.  
  30. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  31. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  32. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  33. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  34. # libretro_log_level = 0
  35.  
  36. # Enable or disable verbosity level of frontend.
  37. # log_verbosity = false
  38.  
  39. # Enable or disable RetroArch performance counters
  40. # perfcnt_enable = false
  41.  
  42. # Path to core options config file.
  43. # This config file is used to expose core-specific options.
  44. # It will be written to by RetroArch.
  45. # A default path will be assigned if not set.
  46. # core_options_path =
  47.  
  48. # Path to content load history file.
  49. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  50. # A default path will be assigned if not set.
  51. # game_history_path =
  52.  
  53. # Number of entries that will be kept in content history file.
  54. # game_history_size = 100
  55.  
  56. # Sets the "system" directory.
  57. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  58. # system_directory =
  59.  
  60. # Sets start directory for menu content browser.
  61. # rgui_browser_directory =
  62.  
  63. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  64. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  65. # content_directory =
  66.  
  67. # Assets directory. This location is queried by default when menu interfaces try to look for
  68. # loadable assets, etc.
  69. # assets_directory =
  70.  
  71. # Sets start directory for menu config browser.
  72. # rgui_config_directory =
  73.  
  74. # Show startup screen in menu.
  75. # Is automatically set to false when seen for the first time.
  76. # This is only updated in config if config_save_on_exit is set to true, however.
  77. # rgui_show_start_screen = true
  78.  
  79. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  80. # Overwrites the config. #include's and comments are not preserved.
  81. # config_save_on_exit = true
  82.  
  83. # Load up a specific config file based on the core being used.
  84. # core_specific_config = false
  85.  
  86. #### Video
  87.  
  88. # Video driver to use. "gl", "xvideo", "sdl"
  89. # video_driver = "gl"
  90.  
  91. # Which OpenGL context implementation to use.
  92. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  93. # By default, tries to use first suitable driver.
  94. # video_gl_context =
  95.  
  96. # Windowed xscale and yscale
  97. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  98. # video_xscale = 3.0
  99. # video_yscale = 3.0
  100.  
  101. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  102. # video_fullscreen_x = 0
  103. # video_fullscreen_y = 0
  104.  
  105. # Start in fullscreen. Can be changed at runtime.
  106. # video_fullscreen = false
  107.  
  108. # If fullscreen, prefer using a windowed fullscreen mode.
  109. # video_windowed_fullscreen = true
  110.  
  111. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  112. # suggests RetroArch to use that particular monitor.
  113. # video_monitor_index = 0
  114.  
  115. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  116. # video_disable_composition = false
  117.  
  118. # Video vsync.
  119. # video_vsync = true
  120.  
  121. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  122. # video_hard_sync = false
  123.  
  124. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  125. # Maximum is 3.
  126. # video_hard_sync_frames = 0
  127.  
  128. # Inserts a black frame inbetween frames.
  129. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  130. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  131. # video_black_frame_insertion = false
  132.  
  133. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  134. # video_threaded = false
  135.  
  136. # Use a shared context for HW rendered libretro cores.
  137. # Avoids having to assume GL state changes inbetween frames.
  138. # video_shared_context = false
  139.  
  140. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  141. # video_smooth = true
  142.  
  143. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  144. # video_force_aspect = true
  145.  
  146. # Only scales video in integer steps.
  147. # The base size depends on system-reported geometry and aspect ratio.
  148. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  149. # video_scale_integer = false
  150.  
  151. # A floating point value for video aspect ratio (width / height).
  152. # If this is not set, aspect ratio is assumed to be automatic.
  153. # Behavior then is defined by video_aspect_ratio_auto.
  154. # video_aspect_ratio =
  155.  
  156. # If this is true and video_aspect_ratio is not set,
  157. # aspect ratio is decided by libretro implementation.
  158. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  159. # video_aspect_ratio_auto = false
  160.  
  161. # Forces cropping of overscanned frames.
  162. # Exact behavior of this option is implementation specific.
  163. # video_crop_overscan = true
  164.  
  165. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  166. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  167.  
  168. # Load video_shader on startup.
  169. # Other shaders can still be loaded later in runtime.
  170. # video_shader_enable = false
  171.  
  172. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  173. # video_shader_dir =
  174.  
  175. # CPU-based video filter. Path to a dynamic library.
  176. # video_filter =
  177.  
  178. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  179. # Do note that the _full_ path of the font is necessary!
  180. # video_font_path =
  181.  
  182. # Size of the font rendered.
  183. # video_font_size = 32
  184.  
  185. # Enable usage of OSD messages.
  186. # video_font_enable = true
  187.  
  188. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  189. # [0.0, 0.0] maps to the lower left corner of the screen.
  190. # video_message_pos_x = 0.05
  191. # video_message_pos_y = 0.05
  192.  
  193. # Color for message. The value is treated as a hexadecimal value.
  194. # It is a regular RGB hex number, i.e. red is "ff0000".
  195. # video_message_color = ffffff
  196.  
  197. # Video refresh rate of your monitor.
  198. # Used to calculate a suitable audio input rate.
  199. # video_refresh_rate = 59.95
  200.  
  201. # Allows libretro cores to set rotation modes.
  202. # Setting this to false will honor, but ignore this request.
  203. # This is useful for vertically oriented content where one manually rotates the monitor.
  204. # video_allow_rotate = true
  205.  
  206. # Forces a certain rotation of the screen.
  207. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  208. # The angle is <value> * 90 degrees counter-clockwise.
  209. # video_rotation = 0
  210.  
  211. #### Audio
  212.  
  213. # Enable audio.
  214. # audio_enable = true
  215.  
  216. # Audio output samplerate.
  217. # audio_out_rate = 48000
  218.  
  219. # Audio resampler backend. Which audio resampler to use.
  220. # Default will use "sinc".
  221. # audio_resampler =
  222.  
  223. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  224. # audio_driver =
  225.  
  226. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  227. # audio_device =
  228.  
  229. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  230. # audio_dsp_plugin =
  231.  
  232. # Will sync (block) on audio. Recommended.
  233. # audio_sync = true
  234.  
  235. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  236. # audio_latency = 64
  237.  
  238. # Enable audio rate control.
  239. # audio_rate_control = true
  240.  
  241. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  242. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  243. # audio_rate_control_delta = 0.005
  244.  
  245. # Audio volume. Volume is expressed in dB.
  246. # 0 dB is normal volume. No gain will be applied.
  247. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  248. # audio_volume = 0.0
  249.  
  250. #### Overlay
  251.  
  252. # Enable overlay.
  253. # input_overlay_enable = false
  254.  
  255. # Path to input overlay
  256. # input_overlay =
  257.  
  258. # Overlay opacity
  259. # input_overlay_opacity = 1.0
  260.  
  261. # Overlay scale
  262. # input_overlay_scale = 1.0
  263.  
  264. #### Input
  265.  
  266. # Input driver. Depending on video driver, it might force a different input driver.
  267. # input_driver = sdl
  268.  
  269. # Joypad driver. (Valid: linuxraw, sdl, dinput)
  270. # input_joypad_driver =
  271.  
  272. # Keyboard layout for input driver if applicable (udev/evdev for now).
  273. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  274. # input_keyboard_layout =
  275.  
  276. # Defines axis threshold. Possible values are [0.0, 1.0]
  277. # input_axis_threshold = 0.5
  278.  
  279. # Enable input auto-detection. Will attempt to autoconfigure
  280. # joypads, Plug-and-Play style.
  281. # input_autodetect_enable = true
  282.  
  283. # Directory for joypad autoconfigs (PC).
  284. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  285. # corresponding to that joypad is present in joypad_autoconfig_dir.
  286. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  287. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  288. # Requires input_autodetect_enable to be enabled.
  289. # joypad_autoconfig_dir =
  290.  
  291. # Enable debug input key reporting on-screen.
  292. # input_debug_enable = false
  293.  
  294. # Sets which libretro device is used for a player.
  295. # Devices are indentified with a number.
  296. # This is normally saved by the menu.
  297. # Device IDs are found in libretro.h.
  298. # These settings are overridden by explicit command-line arguments which refer to input devices.
  299. # None: 0
  300. # Joypad (RetroPad): 1
  301. # Mouse: 2
  302. # Keyboard: 3
  303. # Generic Lightgun: 4
  304. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  305. # Multitap (SNES specific): 257
  306. # Super Scope (SNES specific): 260
  307. # Justifier (SNES specific): 516
  308. # Justifiers (SNES specific): 772
  309.  
  310. # input_libretro_device_p1 =
  311. # input_libretro_device_p2 =
  312. # input_libretro_device_p3 =
  313. # input_libretro_device_p4 =
  314. # input_libretro_device_p5 =
  315. # input_libretro_device_p6 =
  316. # input_libretro_device_p7 =
  317. # input_libretro_device_p8 =
  318.  
  319. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  320. # is for keypad keys):
  321. #
  322. #   left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  323. #   rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  324. #   f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  325. #   num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  326. #   keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  327. #   period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  328. #   tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  329. #   backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  330. #
  331. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  332. # rather than relying on a default.
  333. # input_player1_a = x
  334. # input_player1_b = z
  335. # input_player1_y = a
  336. # input_player1_x = s
  337. # input_player1_start = enter
  338. # input_player1_select = rshift
  339. # input_player1_l = q
  340. # input_player1_r = w
  341. # input_player1_left = left
  342. # input_player1_right = right
  343. # input_player1_up = up
  344. # input_player1_down = down
  345. # input_player1_l2 =
  346. # input_player1_r2 =
  347. # input_player1_l3 =
  348. # input_player1_r3 =
  349.  
  350. # Two analog sticks (DualShock-esque).
  351. # Bound as usual, however, if a real analog axis is bound,
  352. # it can be read as a true analog.
  353. # Positive X axis is right, Positive Y axis is down.
  354. # input_player1_l_x_plus =
  355. # input_player1_l_x_minus =
  356. # input_player1_l_y_plus =
  357. # input_player1_l_y_minus =
  358. # input_player1_r_x_plus =
  359. # input_player1_r_x_minus =
  360. # input_player1_r_y_plus =
  361. # input_player1_r_y_minus =
  362.  
  363. # If desired, it is possible to override which joypads are being used for player 1 through 8.
  364. # First joypad available is 0.
  365. # input_player1_joypad_index = 0
  366. # input_player2_joypad_index = 1
  367. # input_player3_joypad_index = 2
  368. # input_player4_joypad_index = 3
  369. # input_player5_joypad_index = 4
  370. # input_player6_joypad_index = 5
  371. # input_player7_joypad_index = 6
  372. # input_player8_joypad_index = 7
  373.  
  374. # Joypad buttons.
  375. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  376. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  377. # E.g. "h0up"
  378. # input_player1_a_btn =
  379. # input_player1_b_btn =
  380. # input_player1_y_btn =
  381. # input_player1_x_btn =
  382. # input_player1_start_btn =
  383. # input_player1_select_btn =
  384. # input_player1_l_btn =
  385. # input_player1_r_btn =
  386. # input_player1_left_btn =
  387. # input_player1_right_btn =
  388. # input_player1_up_btn =
  389. # input_player1_down_btn =
  390. # input_player1_l2_btn =
  391. # input_player1_r2_btn =
  392. # input_player1_l3_btn =
  393. # input_player1_r3_btn =
  394.  
  395. # Axis for RetroArch D-Pad.
  396. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  397. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  398. # input_player1_left_axis =
  399. # input_player1_right_axis =
  400. # input_player1_up_axis =
  401. # input_player1_down_axis =
  402.  
  403. # Holding the turbo while pressing another button will let the button enter a turbo mode
  404. # where the button state is modulated with a periodic signal.
  405. # The modulation stops when the button itself (not turbo button) is released.
  406. # input_player1_turbo =
  407.  
  408. # Describes the period and how long of that period a turbo-enabled button should behave.
  409. # Numbers are described in frames.
  410. # input_turbo_period = 6
  411. # input_turbo_duty_cycle = 3
  412.  
  413. # This goes all the way to player 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  414. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  415.  
  416. # Toggles fullscreen.
  417. # input_toggle_fullscreen = f
  418.  
  419. # Saves state.
  420. # input_save_state = f2
  421. # Loads state.
  422. # input_load_state = f4
  423.  
  424. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  425. # When slot is != 0, path will be $path%d, where %d is slot number.
  426. # input_state_slot_increase = f7
  427. # input_state_slot_decrease = f6
  428.  
  429. # Toggles between fast-forwarding and normal speed.
  430. # input_toggle_fast_forward = space
  431.  
  432. # Hold for fast-forward. Releasing button disables fast-forward.
  433. # input_hold_fast_forward = l
  434.  
  435. # Key to exit RetroArch cleanly.
  436. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  437. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  438. # input_exit_emulator = escape
  439.  
  440. # Applies next and previous shader in directory.
  441. # input_shader_next = m
  442. # input_shader_prev = n
  443.  
  444. # Hold button down to rewind. Rewinding must be enabled.
  445. # input_rewind = r
  446.  
  447. # Toggle between recording and not.
  448. # input_movie_record_toggle = o
  449.  
  450. # Toggle between paused and non-paused state
  451. # input_pause_toggle = p
  452.  
  453. # Frame advance when content is paused
  454. # input_frame_advance = k
  455.  
  456. # Reset the content.
  457. # input_reset = h
  458.  
  459. # Cheats.
  460. # input_cheat_index_plus = y
  461. # input_cheat_index_minus = t
  462. # input_cheat_toggle = u
  463.  
  464. # Mute/unmute audio
  465. # input_audio_mute = f9
  466.  
  467. # Take screenshot
  468. # input_screenshot = f8
  469.  
  470. # Netplay flip players.
  471. # input_netplay_flip_players = i
  472.  
  473. # Hold for slowmotion.
  474. # input_slowmotion = e
  475.  
  476. # Enable other hotkeys.
  477. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  478. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  479. # This is useful for RETRO_KEYBOARD centric implementations
  480. # which query a large area of the keyboard, where it is not desirable
  481. # that hotkeys get in the way.
  482.  
  483. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  484. # input_enable_hotkey =
  485.  
  486. # Increases audio volume.
  487. # input_volume_up = kp_plus
  488. # Decreases audio volume.
  489. # input_volume_down = kp_minus
  490.  
  491. # Toggles to next overlay. Wraps around.
  492. # input_overlay_next =
  493.  
  494. # Toggles eject for disks. Used for multiple-disk content.
  495. # input_disk_eject_toggle =
  496.  
  497. # Cycles through disk images. Use after ejecting.
  498. # Complete by toggling eject again.
  499. # input_disk_next =
  500.  
  501. # Toggles menu.
  502. # input_menu_toggle = f1
  503.  
  504. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  505. # and keeps the mouse pointer inside the window to allow relative mouse input
  506. # to work better.
  507. # input_grab_mouse_toggle = f11
  508.  
  509. #### Menu
  510.  
  511. # Menu driver to use. "rgui", "lakka", etc.
  512. # menu_driver = "rgui"
  513.  
  514. #### Camera
  515.  
  516. # Override the default camera device the camera driver uses. This is driver dependant.
  517. # camera_device =
  518.  
  519. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  520. # camera_allow = false
  521.  
  522. #### Location
  523.  
  524. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  525. # location_allow = false
  526.  
  527. #### Netplay
  528.  
  529. # When being client over netplay, use keybinds for player 1.
  530. # netplay_client_swap_input = false
  531.  
  532. # The nickname being used for playing online.
  533. # netplay_nickname =
  534.  
  535. # The amount of delay frames to use for netplay. Increasing this value will increase
  536. # performance, but introduce more latency.
  537. # netplay_delay_frames = 0
  538.  
  539. # Netplay mode for the current user.
  540. # false is Server, true is Client.
  541. # netplay_mode = false
  542.  
  543. # Enable or disable spectator mode for the player during netplay.
  544. # netplay_spectator_mode_enable = false
  545.  
  546. # The IP Address of the host to connect to.
  547. # netplay_ip_address =
  548.  
  549. # The port of the host IP Address. Can be either a TCP or an UDP port.
  550. # netplay_ip_port = 55435
  551.  
  552. #### Misc
  553.  
  554. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  555. # rewind_enable = false
  556.  
  557. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  558. # The buffer should be approx. 20MB per minute of buffer time.
  559. # rewind_buffer_size = 20
  560.  
  561. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  562. # rewind_granularity = 1
  563.  
  564. # Pause gameplay when window focus is lost.
  565. # pause_nonactive = true
  566.  
  567. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  568. # The interval is measured in seconds. A value of 0 disables autosave.
  569. # autosave_interval =
  570.  
  571. # Path to XML cheat database (as used by bSNES).
  572. # cheat_database_path =
  573.  
  574. # Path to XML cheat config, a file which keeps track of which
  575. # cheat settings are used for individual games.
  576. # If the file does not exist, it will be created.
  577. # cheat_settings_path =
  578.  
  579. # Directory to dump screenshots to.
  580. # screenshot_directory =
  581.  
  582. # Records video after CPU video filter.
  583. # video_post_filter_record = false
  584.  
  585. # Records output of GPU shaded material if available.
  586. # video_gpu_record = false
  587.  
  588. # Screenshots output of GPU shaded material if available.
  589. # video_gpu_screenshot = true
  590.  
  591. # Block SRAM from being overwritten when loading save states.
  592. # Might potentially lead to buggy games.
  593. # block_sram_overwrite = false
  594.  
  595. # When saving a savestate, save state index is automatically increased before
  596. # it is saved.
  597. # Also, when loading content, the index will be set to the highest existing index.
  598. # There is no upper bound on the index.
  599. # savestate_auto_index = false
  600.  
  601. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  602. # slowmotion_ratio = 3.0
  603.  
  604. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  605. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  606. # Do not rely on this cap to be perfectly accurate.
  607. # A negative ratio equals no FPS cap.
  608. # fastforward_ratio = -1.0
  609.  
  610. # Enable stdin/network command interface.
  611. # network_cmd_enable = false
  612. # network_cmd_port = 55355
  613. # stdin_cmd_enable = false
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