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TE1TO9_

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May 6th, 2019
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  1. command /start:
  2.     permission: admin
  3.     trigger:
  4.         execute console command "/yakusyoku"
  5.         execute console command "/yakusyoku"
  6.         execute console command "/yakusyoku2"
  7. command /yakusyoku:
  8.     trigger:
  9.         loop all players:
  10.             add "&4人狼" to {yakusyoku::%loop-player%}
  11.           set "&4人狼" to random element of {yakusyoku::%loop-player%}
  12.           wait a tick
  13.           set "&4人狼" to {j}
  14.           loop all players:
  15.               "{j}" is "&4人狼"
  16.               make "&4人狼" execute console command "/j"
  17.               remove "&4人狼" from {yakusyoku::%loop-player%}
  18. command /yakusyoku3:
  19.   trigger:
  20.       loop all players:
  21.           add "&a村人" to {yakusyoku3::%loop-player%}
  22.           set "&a村人" to random element of {yakusyoku3::%loop-player%}
  23.           wait a tick
  24.           set "&a村人" to {m}
  25.           loop all players:
  26.               "{m}" is "&a村人"
  27.               make "&a村人" execute command "/m"
  28.               remove "&a村人" from {yakusyoku3::%loop-player%}
  29. command /yakusyoku2:
  30.   trigger:
  31.       loop all players:
  32.           add "&c共犯" to {yakusyoku2::%loop-player%}
  33.           set "&c共犯" to random element of {yakusyoku2::%loop-player%}
  34.           wait a tick
  35.           set "&c共犯" to {c}
  36.           loop all players:
  37.               "{c}" is "&c共犯"
  38.               make "&c共犯" execute console command "/c"
  39.               remove "&c共犯" from {yakusyoku2::%loop-player%}
  40. command /j:
  41.   trigger:
  42.       execute console command ""
  43. command /m:
  44.   trigger:
  45.       execute console command ""
  46. command /c:
  47.   trigger:
  48.       execute console command ""
  49. on death:
  50.   delete {yakusyoku::%victim%}
  51.   loop {yakusyoku::*}:
  52.       loop-value is "&4人狼"
  53.       add 1 to {_e}
  54.       if {_e} is not set:
  55.           send "&a&l村人側の勝利です"
  56. on death:
  57.   delete {yakusyoku3::%victim%}
  58.   loop {yakusyoku3::*}:
  59.       loop-value is "&a村人"
  60.       add 1 to {_d}
  61.       if {_d} is not set:
  62.  
  63.               send "&4&l人狼側の勝利です"
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