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  1. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  2. --made it be one punch man:2defunct--
  3. wait(1 / 60)
  4. Effects = { }
  5. local p = game.Players.LocalPlayer
  6. local char = p.Character
  7. local Player = game.Players.localPlayer
  8. local Character = Player.Character
  9. local Humanoid = Character.Humanoid
  10. Humanoid.WalkSpeed = 40
  11. local Mouse = Player:GetMouse()
  12. local LeftArm = Character["Left Arm"]
  13. local RightArm = Character["Right Arm"]
  14. local LeftLeg = Character["Left Leg"]
  15. local RightLeg = Character["Right Leg"]
  16. local Head = Character.Head
  17. local Torso = Character.Torso
  18. local Camera = game.Workspace.CurrentCamera
  19. local RootPart = Character.HumanoidRootPart
  20. local RootJoint = RootPart.RootJoint
  21. local attack = false
  22. local Anim = 'Idle'
  23. local attacktype = 1
  24. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  25. local velocity = RootPart.Velocity.y
  26. local sine = 0
  27. local change = 1
  28. local Create = LoadLibrary("RbxUtility").Create
  29. local TimeStop = false
  30. Instance.new("ForceField",char).Visible = false
  31. char["Body Colors"]:remove()
  32. local bodycolors = Instance.new("BodyColors", char)
  33. bodycolors.TorsoColor = BrickColor.new("Pastel brown")
  34. bodycolors.HeadColor = BrickColor.new("Pastel brown")
  35.  
  36.  
  37.  
  38.  
  39. shirt = Instance.new("Shirt", char)
  40. shirt.Name = "Shirt"
  41. Humanoid.Name = "Ha Ha You Cant Found Me"
  42. pants = Instance.new("Pants", char)
  43. pants.Name = "Pants"
  44. char.Shirt.ShirtTemplate = "rbxassetid://781044474"
  45. char.Pants.PantsTemplate = "rbxassetid://814941350"
  46. Humanoid.MaxHealth = math.huge
  47. Humanoid.Health = math.huge
  48. Head.face.Texture = "rbxassetid://321187438"
  49.  
  50. local m = Create("Model"){
  51. Parent = Character,
  52. Name = "WeaponModel",
  53. }
  54.  
  55. Humanoid.Animator.Parent = nil
  56. Character.Animate.Parent = nil
  57.  
  58. local newMotor = function(part0, part1, c0, c1)
  59. local w = Create('Motor'){
  60. Parent = part0,
  61. Part0 = part0,
  62. Part1 = part1,
  63. C0 = c0,
  64. C1 = c1,
  65. }
  66. return w
  67. end
  68.  
  69. function clerp(a, b, t)
  70. return a:lerp(b, t)
  71. end
  72.  
  73. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  74. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  75.  
  76. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  77. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  78. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  79. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  80. RootJoint.C1 = CFrame.new(0, 0, 0)
  81. RootJoint.C0 = CFrame.new(0, 0, 0)
  82. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  83. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  84.  
  85. local rarmc1 = RW.C1
  86. local larmc1 = LW.C1
  87. local rlegc1 = RH.C1
  88. local llegc1 = LH.C1
  89.  
  90. local resetc1 = false
  91.  
  92. function PlayAnimationFromTable(table, speed, bool)
  93. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  94. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  95. RW.C0 = clerp(RW.C0, table[3], speed)
  96. LW.C0 = clerp(LW.C0, table[4], speed)
  97. RH.C0 = clerp(RH.C0, table[5], speed)
  98. LH.C0 = clerp(LH.C0, table[6], speed)
  99. if bool == true then
  100. if resetc1 == false then
  101. resetc1 = true
  102. RootJoint.C1 = RootJoint.C1
  103. Torso.Neck.C1 = Torso.Neck.C1
  104. RW.C1 = rarmc1
  105. LW.C1 = larmc1
  106. RH.C1 = rlegc1
  107. LH.C1 = llegc1
  108. end
  109. end
  110. end
  111.  
  112. ArtificialHB = Create("BindableEvent", script){
  113. Parent = script,
  114. Name = "Heartbeat",
  115. }
  116.  
  117. script:WaitForChild("Heartbeat")
  118.  
  119. frame = 1 / 35
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.Heartbeat:Fire()
  125.  
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.Heartbeat:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.Heartbeat:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145.  
  146. function swait(num)
  147. if num == 0 or num == nil then
  148. ArtificialHB.Event:wait()
  149. else
  150. for i = 0, num do
  151. ArtificialHB.Event:wait()
  152. end
  153. end
  154. end
  155.  
  156. function RemoveOutlines(part)
  157. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  158. end
  159.  
  160. CFuncs = {
  161. Part = {
  162. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  163. local Part = Create("Part"){
  164. Parent = Parent,
  165. Reflectance = Reflectance,
  166. Transparency = Transparency,
  167. CanCollide = false,
  168. Locked = true,
  169. BrickColor = BrickColor.new(tostring(BColor)),
  170. Name = Name,
  171. Size = Size,
  172. Material = Material,
  173. }
  174. RemoveOutlines(Part)
  175. return Part
  176. end;
  177. };
  178.  
  179. Mesh = {
  180. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  181. local Msh = Create(Mesh){
  182. Parent = Part,
  183. Offset = OffSet,
  184. Scale = Scale,
  185. }
  186. if Mesh == "SpecialMesh" then
  187. Msh.MeshType = MeshType
  188. Msh.MeshId = MeshId
  189. end
  190. return Msh
  191. end;
  192. };
  193.  
  194. Weld = {
  195. Create = function(Parent, Part0, Part1, C0, C1)
  196. local Weld = Create("Weld"){
  197. Parent = Parent,
  198. Part0 = Part0,
  199. Part1 = Part1,
  200. C0 = C0,
  201. C1 = C1,
  202. }
  203. return Weld
  204. end;
  205. };
  206.  
  207. Sound = {
  208. Create = function(id, par, vol, pit)
  209. local Sound = Create("Sound"){
  210. Volume = vol,
  211. Pitch = pit or 1,
  212. SoundId = "rbxassetid://" .. id,
  213. Parent = par or workspace,
  214. }
  215. Sound:play()
  216. return Sound
  217. end;
  218. };
  219.  
  220. Decal = {
  221. Create = function(Color, Texture, Transparency, Name, Parent)
  222. local Decal = Create("Decal"){
  223. Color3 = Color,
  224. Texture = "rbxassetid://" .. Texture,
  225. Transparency = Transparency,
  226. Name = Name,
  227. Parent = Parent,
  228. }
  229. return Decal
  230. end;
  231. };
  232.  
  233. BillboardGui = {
  234. Create = function(Parent, Image, Position, Size)
  235. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  236. BillPar.CFrame = CFrame.new(Position)
  237. local Bill = Create("BillboardGui"){
  238. Parent = BillPar,
  239. Adornee = BillPar,
  240. Size = UDim2.new(1, 0, 1, 0),
  241. SizeOffset = Vector2.new(Size, Size),
  242. }
  243. local d = Create("ImageLabel", Bill){
  244. Parent = Bill,
  245. BackgroundTransparency = 1,
  246. Size = UDim2.new(1, 0, 1, 0),
  247. Image = "rbxassetid://" .. Image,
  248. }
  249. return BillPar
  250. end
  251. };
  252.  
  253. ParticleEmitter = {
  254. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  255. local Particle = Create("ParticleEmitter"){
  256. Parent = Parent,
  257. Color = ColorSequence.new(Color1, Color2),
  258. LightEmission = LightEmission,
  259. Size = Size,
  260. Texture = Texture,
  261. Transparency = Transparency,
  262. ZOffset = ZOffset,
  263. Acceleration = Accel,
  264. Drag = Drag,
  265. LockedToPart = LockedToPart,
  266. VelocityInheritance = VelocityInheritance,
  267. EmissionDirection = EmissionDirection,
  268. Enabled = Enabled,
  269. Lifetime = LifeTime,
  270. Rate = Rate,
  271. Rotation = Rotation,
  272. RotSpeed = RotSpeed,
  273. Speed = Speed,
  274. VelocitySpread = VelocitySpread,
  275. }
  276. return Particle
  277. end;
  278. };
  279.  
  280. CreateTemplate = {
  281.  
  282. };
  283. }
  284.  
  285. function rayCast(Position, Direction, Range, Ignore)
  286. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  287. end
  288.  
  289. function FindNearestTorso(Position, Distance, SinglePlayer)
  290. if SinglePlayer then
  291. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  292. end
  293. local List = {}
  294. for i, v in pairs(workspace:GetChildren()) do
  295. if v:IsA("Model") then
  296. if v:findFirstChild("Torso") then
  297. if v ~= Character then
  298. if (v.Torso.Position - Position).magnitude <= Distance then
  299. table.insert(List, v)
  300. end
  301. end
  302. end
  303. end
  304. end
  305. return List
  306. end
  307.  
  308. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  309. if hit.Parent == nil then
  310. return
  311. end
  312. local h = hit.Parent:FindFirstChild("Humanoid")
  313. for _, v in pairs(hit.Parent:children()) do
  314. if v:IsA("Humanoid") then
  315. h = v
  316. end
  317. end
  318. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  319. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  320. if hit.Parent.DebounceHit.Value == true then
  321. return
  322. end
  323. end
  324. local c = Create("ObjectValue"){
  325. Name = "creator",
  326. Value = game:service("Players").LocalPlayer,
  327. Parent = h,
  328. }
  329. game:GetService("Debris"):AddItem(c, .5)
  330. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  331. local Damage = math.random(minim, maxim)
  332. local blocked = false
  333. local block = hit.Parent:findFirstChild("Block")
  334. if block ~= nil then
  335. if block.className == "IntValue" then
  336. if block.Value > 0 then
  337. blocked = true
  338. block.Value = block.Value - 1
  339. print(block.Value)
  340. end
  341. end
  342. end
  343. if TimeStop == false then
  344. h.Health = h.Health - Damage
  345. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright red").Color)
  346. elseif TimeStop == true then
  347. repeat wait() until TimeStop == false
  348. h.Health = h.Health - (Damage / 2)
  349. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright red").Color)
  350. end
  351. if Type == "Knockdown" then
  352. local hum = hit.Parent.Humanoid
  353. hum.PlatformStand = true
  354. coroutine.resume(coroutine.create(function(HHumanoid)
  355. swait(1)
  356. HHumanoid.PlatformStand = false
  357. end), hum)
  358. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  359. local bodvol = Create("BodyVelocity"){
  360. velocity = angle * knockback,
  361. P = 5000,
  362. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  363. Parent = hit,
  364. }
  365. local rl = Create("BodyAngularVelocity"){
  366. P = 3000,
  367. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  368. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  369. Parent = hit,
  370. }
  371. game:GetService("Debris"):AddItem(bodvol, .5)
  372. game:GetService("Debris"):AddItem(rl, .5)
  373. elseif Type == "Normal" then
  374. local vp = Create("BodyVelocity"){
  375. P = 500,
  376. maxForce = Vector3.new(math.huge, 0, math.huge),
  377. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  378. }
  379. if knockback > 0 then
  380. vp.Parent = hit.Parent.Torso
  381. end
  382. game:GetService("Debris"):AddItem(vp, .5)
  383. elseif Type == "Up" then
  384. local bodyVelocity = Create("BodyVelocity"){
  385. velocity = Vector3.new(0, 20, 0),
  386. P = 5000,
  387. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  388. Parent = hit,
  389. }
  390. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  391. elseif Type == "DarkUp" then
  392. coroutine.resume(coroutine.create(function()
  393. for i = 0, 1, 0.1 do
  394. swait()
  395. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  396. end
  397. end))
  398. local bodyVelocity = Create("BodyVelocity"){
  399. velocity = Vector3.new(0, 20, 0),
  400. P = 5000,
  401. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  402. Parent = hit,
  403. }
  404. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  405. elseif Type == "Snare" then
  406. local bp = Create("BodyPosition"){
  407. P = 2000,
  408. D = 100,
  409. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  410. position = hit.Parent.Torso.Position,
  411. Parent = hit.Parent.Torso,
  412. }
  413. game:GetService("Debris"):AddItem(bp, 1)
  414. elseif Type == "Freeze" then
  415. local BodPos = Create("BodyPosition"){
  416. P = 50000,
  417. D = 1000,
  418. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  419. position = hit.Parent.Torso.Position,
  420. Parent = hit.Parent.Torso,
  421. }
  422. local BodGy = Create("BodyGyro") {
  423. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  424. P = 20e+003,
  425. Parent = hit.Parent.Torso,
  426. cframe = hit.Parent.Torso.CFrame,
  427. }
  428. hit.Parent.Torso.Anchored = true
  429. coroutine.resume(coroutine.create(function(Part)
  430. swait(1.5)
  431. Part.Anchored = false
  432. end), hit.Parent.Torso)
  433. game:GetService("Debris"):AddItem(BodPos, 3)
  434. game:GetService("Debris"):AddItem(BodGy, 3)
  435. end
  436. local debounce = Create("BoolValue"){
  437. Name = "DebounceHit",
  438. Parent = hit.Parent,
  439. Value = true,
  440. }
  441. game:GetService("Debris"):AddItem(debounce, Delay)
  442. c = Create("ObjectValue"){
  443. Name = "creator",
  444. Value = Player,
  445. Parent = h,
  446. }
  447. game:GetService("Debris"):AddItem(c, .5)
  448. end
  449. end
  450.  
  451. function ShowDamage(Pos, Text, Time, Color)
  452. local Rate = (1 / 30)
  453. local Pos = (Pos or Vector3.new(0, 0, 0))
  454. local Text = (Text or "")
  455. local Time = (Time or 2)
  456. local Color = (Color or Color3.new(1, 0, 1))
  457. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  458. EffectPart.Anchored = true
  459. local BillboardGui = Create("BillboardGui"){
  460. Size = UDim2.new(3, 0, 3, 0),
  461. Adornee = EffectPart,
  462. Parent = EffectPart,
  463. }
  464. local TextLabel = Create("TextLabel"){
  465. BackgroundTransparency = 1,
  466. Size = UDim2.new(1, 0, 1, 0),
  467. Text = Text,
  468. Font = "SciFi",
  469. TextColor3 = Color,
  470. TextScaled = true,
  471. Parent = BillboardGui,
  472. }
  473. game.Debris:AddItem(EffectPart, (Time))
  474. EffectPart.Parent = game:GetService("Workspace")
  475. delay(0, function()
  476. local Frames = (Time / Rate)
  477. for Frame = 1, Frames do
  478. wait(Rate)
  479. local Percent = (Frame / Frames)
  480. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  481. TextLabel.TextTransparency = Percent
  482. end
  483. if EffectPart and EffectPart.Parent then
  484. EffectPart:Destroy()
  485. end
  486. end)
  487. end
  488.  
  489. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  490. for _, c in pairs(workspace:children()) do
  491. local hum = c:findFirstChild("Humanoid")
  492. if hum ~= nil then
  493. local head = c:findFirstChild("Torso")
  494. if head ~= nil then
  495. local targ = head.Position - Part.Position
  496. local mag = targ.magnitude
  497. if mag <= Magnitude and c.Name ~= Player.Name then
  498. for i = 1, 10 do
  499. end
  500. CFuncs.Sound.Create("324867021", head, 1, 1)
  501. Effects.Sphere.Create(BrickColor.new("Pearl"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  502. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  503. end
  504. end
  505. end
  506. end
  507. end
  508.  
  509. HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright red", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  510. HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  511. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright red", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  512. HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  513. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  514. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  515. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  516. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Crimson", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  517. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0))
  518. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  519. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  520. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  521. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  522. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  523. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  524. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  525. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  526. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  527. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  528. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  529. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  530. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  531. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  532. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  533. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  534. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  535. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  536. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  537. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  538. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  539. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  540. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  541. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  542. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  543. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  544. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  545. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  546. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  547. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  548. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  549. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  550. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  551. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  552. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  553. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  554. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  555. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  556. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  557. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  558. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  559. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  560. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  561. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  562. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  563. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  564. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  565. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  566. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  567. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  568. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  569. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  570. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  571. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  572. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  573. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  574. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  575. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  576. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  577. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  578. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  579. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  580. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  581. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  582. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  583. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  584. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  585. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  586. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  587. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  588. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  589. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  590. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  591. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  592. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  593. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  594. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  595. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  596. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  597. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  598. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  599. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  600. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  601. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  602. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  603. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  604. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  605. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  606. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  607. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  608. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  609. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  610. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  611. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  612. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  613. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  614. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  615. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  616. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  617. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  618. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  619. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  620. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  621. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0))
  622. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  623. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  624. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  625. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  626. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  627. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  628. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  629. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  630. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  631. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  632. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  633. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  634. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  635. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  636. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  637. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  638. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  639. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  640. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  641. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  642. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  643. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  644. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  645. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  646. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  647. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  648. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  649. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  650. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  651. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  652. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  653. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  654. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  655. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  656. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  657. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  658. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  659. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  660. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  661. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  662. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  663. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  664. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  665. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  666. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  667. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  668. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  669. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  670. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  671. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  672. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  673. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  674. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  675. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  676. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  677. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  678. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  679. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  680. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  681. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  682. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  683. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  684. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  685. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  686. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  687. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  688. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  689. Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  690. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  691. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  692. Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  693. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  694. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  695. Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  696. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  697. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright red", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  698. HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  699. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright red", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  700. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  701. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Crimson", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  702. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  703. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  704. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  705. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  706. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  707. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  708. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  709. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  710. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  711. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  712. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  713. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  714. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  715. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  716. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  717. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  718. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  719. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  720. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  721. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  722. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  723. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  724. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  725. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  726. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  727. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  728. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  729. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  730. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  731. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  732. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  733. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  734. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  735. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  736. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  737. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  738. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  739. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  740. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  741. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  742. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  743. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  744. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  745. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  746. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  747. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  748. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  749. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  750. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  751. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  752. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  753. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  754. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  755. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  756. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  757. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  758. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  759. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  760. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  761. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  762. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  763. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  764. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  765. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  766. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  767. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  768. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  769. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  770. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  771. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  772. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  773. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  774. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  775. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  776. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  777. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  778. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  779. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  780. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  781. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  782. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  783. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  784. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  785. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  786. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  787. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  788. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  789. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  790. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  791. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  792. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  793. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  794. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  795. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  796. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  797. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  798. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  799. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  800. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  801. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  802. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  803. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  804. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  805. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  806. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  807. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  808. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  809. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  810. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  811. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  812. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  813. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  814. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  815. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  816. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  817. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  818. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  819. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  820. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  821. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  822. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  823. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  824. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  825. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  826. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  827. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  828. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  829. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  830. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  831. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  832. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  833. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  834. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  835. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  836. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  837. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  838. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  839. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  840. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  841. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  842. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  843. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  844. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  845. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  846. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  847. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  848. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  849. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  850. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  851. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  852. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  853. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  854. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  855. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  856. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  857. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  858. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  859. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  860. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  861. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  862. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  863. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  864. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  865. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  866. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  867. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  868. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  869. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  870. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  871. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  872. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  873. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  874. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  875. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  876. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  877. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  878. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  879. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  880. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  881. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  882. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  883. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  884. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  885. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  886. sref.Anchored = true
  887.  
  888.  
  889.  
  890.  
  891. EffectModel = Create("Model"){
  892. Parent = Character,
  893. Name = "Effects",
  894. }
  895.  
  896. Effects = {
  897. Block = {
  898. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  899. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  900. prt.Anchored = true
  901. prt.CFrame = cframe
  902. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  903. game:GetService("Debris"):AddItem(prt, 10)
  904. if Type == 1 or Type == nil then
  905. table.insert(Effects, {
  906. prt,
  907. "Block1",
  908. delay,
  909. x3,
  910. y3,
  911. z3,
  912. msh
  913. })
  914. elseif Type == 2 then
  915. table.insert(Effects, {
  916. prt,
  917. "Block2",
  918. delay,
  919. x3,
  920. y3,
  921. z3,
  922. msh
  923. })
  924. end
  925. end;
  926. };
  927.  
  928. Cylinder = {
  929. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.02, 00.02, 0.02))
  931. prt.Anchored = true
  932. prt.CFrame = cframe
  933. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  934. game:GetService("Debris"):AddItem(prt, 2)
  935. table.insert(Effects, {
  936. prt,
  937. "Cylinder",
  938. delay,
  939. x3,
  940. y3,
  941. z3,
  942. msh
  943. })
  944. end;
  945. };
  946.  
  947. Head = {
  948. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  949. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  950. prt.Anchored = true
  951. prt.CFrame = cframe
  952. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953. game:GetService("Debris"):AddItem(prt, 10)
  954. table.insert(Effects, {
  955. prt,
  956. "Cylinder",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. end;
  964. };
  965.  
  966. Sphere = {
  967. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  968. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Pearl","Effect", Vector3.new())
  969. prt.Anchored = true
  970. prt.CFrame = cframe
  971. prt.Orientation = Part3.Orientation - Vector3.new(0,-90,-30)
  972. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "", Vector3.new(-0.5, 0, 0), Vector3.new(5, 5, 5))
  973. msh.MeshId = "rbxassetid://20329976"
  974. msh.Scale = Vector3.new(1 ,1 ,1)
  975. game:GetService("Debris"):AddItem(prt, 5)
  976. table.insert(Effects, {
  977. prt,
  978. "Cylinder",
  979. delay,
  980. x3,
  981. y3,
  982. z3,
  983. msh
  984. })
  985. end;
  986. };
  987.  
  988.  
  989.  
  990. Ring = {
  991. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  992. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  993. prt.Anchored = true
  994. prt.CFrame = cframe
  995. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  996. game:GetService("Debris"):AddItem(prt, 10)
  997. table.insert(Effects, {
  998. prt,
  999. "Cylinder",
  1000. delay,
  1001. x3,
  1002. y3,
  1003. z3,
  1004. msh
  1005. })
  1006. end;
  1007. };
  1008.  
  1009.  
  1010. Wave = {
  1011. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1012. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1013. prt.Anchored = true
  1014. prt.CFrame = cframe
  1015. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1016. game:GetService("Debris"):AddItem(prt, 10)
  1017. table.insert(Effects, {
  1018. prt,
  1019. "Cylinder",
  1020. delay,
  1021. x3,
  1022. y3,
  1023. z3,
  1024. msh
  1025. })
  1026. end;
  1027. };
  1028.  
  1029. Break = {
  1030. Create = function(brickcolor, cframe, x1, y1, z1)
  1031. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1032. prt.Anchored = true
  1033. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1034. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1035. local num = math.random(10, 50) / 1000
  1036. game:GetService("Debris"):AddItem(prt, 10)
  1037. table.insert(Effects, {
  1038. prt,
  1039. "Shatter",
  1040. num,
  1041. prt.CFrame,
  1042. math.random() - math.random(),
  1043. 0,
  1044. math.random(50, 100) / 100
  1045. })
  1046. end;
  1047. };
  1048.  
  1049. Fire = {
  1050. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1051. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1052. prt.Anchored = true
  1053. prt.CFrame = cframe
  1054. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1055. game:GetService("Debris"):AddItem(prt, 10)
  1056. table.insert(Effects, {
  1057. prt,
  1058. "Fire",
  1059. delay,
  1060. 1,
  1061. 1,
  1062. 1,
  1063. msh
  1064. })
  1065. end;
  1066. };
  1067.  
  1068. FireWave = {
  1069. Create = function(brickcolor, cframe, x1, y1, z1)
  1070. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1071. prt.Anchored = true
  1072. prt.CFrame = cframe
  1073. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1074. local d = Create("Decal"){
  1075. Parent = prt,
  1076. Texture = "rbxassetid://26356434",
  1077. Face = "Top",
  1078. }
  1079. local d = Create("Decal"){
  1080. Parent = prt,
  1081. Texture = "rbxassetid://26356434",
  1082. Face = "Bottom",
  1083. }
  1084. game:GetService("Debris"):AddItem(prt, 10)
  1085. table.insert(Effects, {
  1086. prt,
  1087. "FireWave",
  1088. 1,
  1089. 30,
  1090. math.random(400, 600) / 100,
  1091. msh
  1092. })
  1093. end;
  1094. };
  1095.  
  1096. Lightning = {
  1097. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1098. local magz = (p0 - p1).magnitude
  1099. local curpos = p0
  1100. local trz = {
  1101. -ofs,
  1102. ofs
  1103. }
  1104. for i = 1, tym do
  1105. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1106. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1107. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1108. li.Material = "Neon"
  1109. if tym == i then
  1110. local magz2 = (curpos - p1).magnitude
  1111. li.Size = Vector3.new(th, th, magz2)
  1112. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1113. table.insert(Effects, {
  1114. li,
  1115. "Disappear",
  1116. last
  1117. })
  1118. else
  1119. do
  1120. do
  1121. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1122. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1123. game.Debris:AddItem(li, 10)
  1124. table.insert(Effects, {
  1125. li,
  1126. "Disappear",
  1127. last
  1128. })
  1129. end
  1130. end
  1131. end
  1132. end
  1133. end
  1134. };
  1135.  
  1136. EffectTemplate = {
  1137.  
  1138. };
  1139. }
  1140.  
  1141. local DORARA = false
  1142.  
  1143. function ORA()
  1144. attack = true
  1145. Head.face.Texture = "rbxassetid://339564938"
  1146. game:GetService("Chat"):Chat(Player.Character.Head, "Consecutive Normal Punches!", Enum.ChatColor.White)
  1147. for i = 0, 1, 0.2 do
  1148. swait()
  1149. PlayAnimationFromTable({
  1150. CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151. CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152. CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1154. CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1155. CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1156. }, .3, false)
  1157. end
  1158. local Con1 = HitboxL.Touched:connect(function(hit) hit:BreakJoints() Damage(HitboxL, hit, 7397378637979, 7574856876786756786, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1159. local Con2 = HitboxR.Touched:connect(function(hit) hit:BreakJoints() Damage(HitboxR, hit, 9379632753779, 7937937537983796756, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1160. while DORARA == true do
  1161. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1162. for i = 0, 1, 0.7 do
  1163. swait()
  1164. Effects.Sphere.Create(BrickColor.new("Really red"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1165. PlayAnimationFromTable({
  1166. CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168. CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169. CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172. }, .9, false)
  1173. end
  1174. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1175. Effects.Sphere.Create(BrickColor.new("Really red"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
  1176. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1177. for i = 0, 1, 0.7 do
  1178. swait()
  1179. Effects.Sphere.Create(BrickColor.new("Really red"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
  1180. PlayAnimationFromTable({
  1181. CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182. CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185. CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186. CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1187. }, .9, false)
  1188. end
  1189. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1190. Effects.Sphere.Create(BrickColor.new("Really red"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
  1191. end
  1192. Con1:disconnect()
  1193. Con2:disconnect()
  1194. attack = false
  1195. end
  1196.  
  1197. local stoppedParts = {}
  1198.  
  1199.  
  1200. function getAllParts()
  1201. local rtn = {}
  1202.  
  1203. local function recurse(object)
  1204. for q,e in next, object:children() do
  1205. if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then
  1206. table.insert(rtn, e)
  1207. end
  1208. recurse(e)
  1209. end
  1210. end
  1211.  
  1212. recurse(workspace)
  1213. return rtn
  1214. end
  1215.  
  1216.  
  1217.  
  1218. function freeParts()
  1219. for q,e in next, stoppedParts do
  1220. stoppedParts[q] = nil
  1221. e.Anchored = false
  1222. end
  1223. end
  1224.  
  1225. local effect = Instance.new('ColorCorrectionEffect')
  1226.  
  1227. Mouse.Button1Down:connect(function()
  1228. if attack == false and DORARA == false then
  1229. DORARA = true
  1230. ORA()
  1231. end
  1232. end)
  1233.  
  1234. Mouse.Button1Up:connect(function()
  1235. if attack == true and DORARA == true then
  1236. DORARA = false
  1237. Head.face.Texture = "rbxassetid://321187438"
  1238. end
  1239. end)
  1240.  
  1241.  
  1242. while true do
  1243. swait()
  1244. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1245. for i, v in pairs(Character:GetChildren()) do
  1246. if v:IsA("Part") then
  1247. v.Material = "SmoothPlastic"
  1248. elseif v:IsA("Accessory") then
  1249. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1250. end
  1251. end
  1252. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1253. velocity = RootPart.Velocity.y
  1254. sine = sine + change
  1255. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1256. if RootPart.Velocity.y > 1 and hit == nil then
  1257. Anim = "Jump"
  1258. if attack == false then
  1259. PlayAnimationFromTable({
  1260. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. }, .3, false)
  1267. end
  1268. elseif RootPart.Velocity.y < -1 and hit == nil then
  1269. Anim = "Fall"
  1270. if attack == false then
  1271. PlayAnimationFromTable({
  1272. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278. }, .3, false)
  1279. end
  1280. elseif Torsovelocity < 1 and hit ~= nil then
  1281. Anim = "Idle"
  1282. if attack == false then
  1283. change = 1
  1284. PlayAnimationFromTable({
  1285. CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. }, .3, false)
  1292. end
  1293. elseif Torsovelocity > 2 and hit ~= nil then
  1294. Anim = "Walk"
  1295. if attack == false then
  1296. change = 2
  1297. PlayAnimationFromTable({
  1298. CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0),
  1299. CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0),
  1300. CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1303. CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  1304. }, .3, false)
  1305. end
  1306. end
  1307. if 0 < #Effects then
  1308. for e = 1, #Effects do
  1309. if Effects[e] ~= nil then
  1310. local Thing = Effects[e]
  1311. if Thing ~= nil then
  1312. local Part = Thing[1]
  1313. local Mode = Thing[2]
  1314. local Delay = Thing[3]
  1315. local IncX = Thing[4]
  1316. local IncY = Thing[5]
  1317. local IncZ = Thing[6]
  1318. if Thing[2] == "Shoot" then
  1319. local Look = Thing[1]
  1320. local move = 5
  1321. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1322. if Thing[10] ~= nil then
  1323. da = pos
  1324. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1325. cfa = CFrame.new(Thing[4], pos)
  1326. tehCF = cfa:lerp(cf2, 0.2)
  1327. Thing[1] = tehCF.lookVector
  1328. end
  1329. local mag = (Thing[4] - pos).magnitude
  1330. Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1331. Thing[4] = Thing[4] + Look * move
  1332. Thing[3] = Thing[3] - 1
  1333. if 2 < Thing[5] then
  1334. Thing[5] = Thing[5] - 0.3
  1335. Thing[6] = Thing[6] - 0.3
  1336. end
  1337. if hit ~= nil then
  1338. Thing[3] = 0
  1339. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  1340. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1341. ref.Anchored = true
  1342. ref.CFrame = CFrame.new(pos)
  1343. Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  1344. Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  1345. game:GetService("Debris"):AddItem(ref, 1)
  1346. end
  1347. if Thing[3] <= 0 then
  1348. table.remove(Effects, e)
  1349.  
  1350.  
  1351. end
  1352. end
  1353. do
  1354. do
  1355. if Thing[2] == "FireWave" then
  1356. if Thing[3] <= Thing[4] then
  1357. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1358. Thing[3] = Thing[3] + 1
  1359. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1360. else
  1361. Part.Parent = nil
  1362. table.remove(Effects, e)
  1363. end
  1364. end
  1365. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1366. if Thing[1].Transparency <= 1 then
  1367. if Thing[2] == "Block1" then
  1368. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1369. Mesh = Thing[7]
  1370. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1371. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1372. else
  1373. if Thing[2] == "Block2" then
  1374. Thing[1].CFrame = Thing[1].CFrame
  1375. Mesh = Thing[7]
  1376. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1377. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1378. else
  1379. if Thing[2] == "Fire" then
  1380. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1381. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1382. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1383. else
  1384. if Thing[2] == "Cylinder" then
  1385. Mesh = Thing[7]
  1386. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1387. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1388. else
  1389. if Thing[2] == "Blood" then
  1390. Mesh = Thing[7]
  1391. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1392. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1393. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1394. else
  1395. if Thing[2] == "Elec" then
  1396. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1397. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1398. else
  1399. if Thing[2] == "Disappear" then
  1400. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1401.  
  1402.  
  1403.  
  1404.  
  1405. end
  1406. end
  1407. end
  1408. end
  1409. end
  1410. end
  1411. end
  1412. else
  1413. Part.Parent = nil
  1414. table.remove(Effects, e)
  1415. end
  1416. end
  1417. end
  1418. end
  1419. end
  1420. end
  1421. end
  1422. end
  1423. end
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