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ITEM.strs

Oct 11th, 2015
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  1. [filemask="Item.dat"]
  2. struct ItemFile
  3. {
  4. seek(2);
  5. u32 l00;
  6. u32 o00;
  7. u32 c00;
  8. seek(o00+l00+10+2);
  9. u32 l01;
  10. u32 o01;
  11. u32 c01;
  12. seek(o01+l01+10+2);
  13. u32 l02;
  14. u32 o02;
  15. u32 c02;
  16. seek(o02+l02+10+2);
  17. u32 l03;
  18. u32 o03;
  19. u32 c03;
  20. seek(o03+l03+10+2);
  21. u32 l04;
  22. u32 o04;
  23. u32 c04;
  24. seek(o04+l04+10+2);
  25. u32 l05;
  26. u32 o05;
  27. u32 c05;
  28. seek(o05+l05+10+2);
  29. u32 l06;
  30. u32 o06;
  31. u32 c06;
  32. seek(o06+l06+10+2);
  33. u32 l07;
  34. u32 o07;
  35. u32 c07;
  36. seek(o07+l07+10+2);
  37. u32 l08;
  38. u32 o08;
  39. u32 c08;
  40. seek(o08+l08+10+2);
  41. u32 l09;
  42. u32 o09;
  43. u32 c09;
  44. seek(o09+l09+10+2);
  45. u32 l0a;
  46. u32 o0a;
  47. u32 c0a;
  48. seek(o0a+l0a+10+2);
  49. u32 l0b;
  50. u32 o0b;
  51. u32 c0b;
  52. seek(o0b+l0b+10+2);
  53. u32 l0c;
  54. u32 o0c;
  55. u32 c0c;
  56. seek(o0c+l0c+10+2);
  57. u32 l0d;
  58. u32 o0d;
  59. u32 c0d;
  60. seek(o0d+l0d+10+2);
  61. u32 l0e;
  62. u32 o0e;
  63. u32 c0e;
  64. seek(o0e+l0e+10+2);
  65. u32 l0f;
  66. u32 o0f;
  67. u32 c0f;
  68. seek(o0f+l0f+10+2);
  69. u32 l10;
  70. u32 o10;
  71. u32 c10;
  72. seek(o10+l10+10+2);
  73. u32 l11;
  74. u32 o11;
  75. u32 c11;
  76. seek(o11+l11+10+2);
  77. u32 l12;
  78. u32 o12;
  79. u32 c12;
  80. seek(o12+l12+10+2);
  81. u32 l13;
  82. u32 o13;
  83. u32 c13;
  84. seek(o13+l13+10+2);
  85. u32 l14;
  86. u32 o14;
  87. u32 c14;
  88. seek(o14+l14+10+2);
  89. u32 l15;
  90. u32 o15;
  91. u32 c15;
  92. seek(o15+l15+10+2);
  93. u32 l16;
  94. u32 o16;
  95. u32 c16;
  96. seek(o16+l16+10+2);
  97. u32 l17;
  98. u32 o17;
  99. u32 c17;
  100. seek(o17+l17+10+2);
  101. u32 l18;
  102. u32 o18;
  103. u32 c18;
  104. seek(o18+l18+10+2);
  105. u32 l19;
  106. u32 o19;
  107. u32 c19;
  108. seek(o19+l19+10+2);
  109. u32 l1a;
  110. u32 o1a;
  111. u32 c1a;
  112. seek(o1a+l1a+10+2);
  113. u32 l1b;
  114. u32 o1b;
  115. u32 c1b;
  116. seek(o1b+l1b+10+2);
  117. u32 l1c;
  118. u32 o1c;
  119. u32 c1c;
  120. seek(o1c+l1c+10+2);
  121. u32 l1d;
  122. u32 o1d;
  123. u32 c1d;
  124. seek(o1d+l1d+10+2);
  125. u32 l1e;
  126. u32 o1e;
  127. u32 c1e;
  128. seek(o1e+l1e+10+2);
  129. u32 l1f;
  130. u32 o1f;
  131. u32 c1f;
  132. seek(o1f+l1f+10+2);
  133. u32 l20;
  134. u32 o20;
  135. u32 c20;
  136. seek(o20+l20+10+2);
  137. u32 l21;
  138. u32 o21;
  139. u32 c21;
  140. seek(o21+l21+10+2);
  141. u32 l22;
  142. u32 o22;
  143. u32 c22;
  144. seek(o22+l22+10+2);
  145. u32 l23;
  146. u32 o23;
  147. u32 c23;
  148. seek(o23+l23+10+2);
  149. u32 l24;
  150. u32 o24;
  151. u32 c24;
  152. seek(o24+l24+10+2);
  153. u32 l25;
  154. u32 o25;
  155. u32 c25;
  156. seek(o25+l25+10+2);
  157. u32 l26;
  158. u32 o26;
  159. u32 c26;
  160. seek(o26+l26+10+2);
  161. u32 l27;
  162. u32 o27;
  163. u32 c27;
  164. seek(o27+l27+10+2);
  165. u32 l28;
  166. u32 o28;
  167. u32 c28;
  168. seek(o28+l28+10+2);
  169. u32 l29;
  170. u32 o29;
  171. u32 c29;
  172. seek(o29+l29+10+2);
  173. u32 l2a;
  174. u32 o2a;
  175. u32 c2a;
  176. seek(o2a+l2a+10+2);
  177. u32 l2b;
  178. u32 o2b;
  179. u32 c2b;
  180. seek(o2b+l2b+10+2);
  181. u32 l2c;
  182. u32 o2c;
  183. u32 c2c;
  184. seek(o2c+l2c+10+2);
  185. u32 l2d;
  186. u32 o2d;
  187. u32 c2d;
  188. seek(o2d+l2d+10+2);
  189. u32 l2e;
  190. u32 o2e;
  191.  
  192. child Tools [group="Face", offset=(o00+18),count=c00];
  193. child Armor [group="Upper", offset=(o01+18),count=c01];
  194. child Armor [group="Lower", offset=(o02+18),count=c02];
  195. child Armor [group="Gauntlet", offset=(o03+18),count=c03];
  196. child Armor [group="Shoes", offset=(o04+18),count=c04];
  197. child Armor [group="Helmet", offset=(o05+18),count=c05];
  198. child Weapon [group="Weapon", offset=(o06+18),count=c06];
  199. child Armor [group="Shields", offset=(o07+18),count=c07];
  200. child Cloak [group="Cloak", offset=(o08+18),count=c08];
  201. child Jewelry [group="Ring", offset=(o09+18),count=c09];
  202. child Jewelry [group="Amulet", offset=(o0a+18),count=c0a];
  203. child Ammo [group="Bullet", offset=(o0b+18),count=c0b];
  204. child Tools [group="MakeTools", offset=(o0c+18),count=c0c];
  205. child Potion [group="Potion", offset=(o0d+18),count=c0d];
  206. child Tools [group="Bag", offset=(o0e+18),count=c0e];
  207. child Mining [group="Battery", offset=(o0f+18),count=c0f];
  208. child Ore [group="Ore", offset=(o10+18),count=c10];
  209. child Resource [group="Resource", offset=(o11+18),count=c11];
  210. child Force [group="ForceItem", offset=(o12+18),count=c12];
  211. child Mau [group="UnitKey", offset=(o13+18),count=c13];
  212. child Tools [group="Booty", offset=(o14+18),count=c14];
  213. child Tcard [group="MapItem", offset=(o15+18),count=c15];
  214. child TcardDesc [group="TownItem", offset=(o16+18),count=c16];
  215. child Dangeon [group="DungeonKey", offset=(o17+18),count=c17];
  216. child Tools [group="AnimusItem", offset=(o18+18),count=c18];
  217. child Tower [group="Tower", offset=(o19+18),count=c19];
  218. child Trap [group="Trap", offset=(o1a+18),count=c1a];
  219. child Siege [group="Siege Kit", offset=(o1b+18),count=c1b];
  220. child Ticket [group="Ticket", offset=(o1c+18),count=c1c];
  221. child Tools [group="QuestItem", offset=(o1d+18),count=c1d];
  222. child Recovery [group="Recovery", offset=(o1e+18),count=c1e];
  223. child Box [group="Box", offset=(o1f+18),count=c1f];
  224. child Tools [group="FireCracker", offset=(o20+18),count=c20];
  225. child unmanned [group="Cash Mining", offset=(o21+18),count=c21];
  226. child radar [group="Radar", offset=(o22+18),count=c22];
  227. child npclink [group="Pager", offset=(o23+18),count=c23];
  228. child Coupon [group="Coupon", offset=(o24+18),count=c24];
  229. child MauArmor [group="MauHead", offset=(o25+18),count=c25];
  230. child MauArmor [group="MauUpper", offset=(o26+18),count=c26];
  231. child MauArmor [group="MauLower", offset=(o27+18),count=c27];
  232. child MauWeapon [group="MauArms", offset=(o28+18),count=c28];
  233. child MauWeapon [group="MauShoulder", offset=(o29+18),count=c29];
  234. child MauBack [group="MauBack", offset=(o2a+18),count=c2a];
  235. child MauBullets [group="MauBullets", offset=(o2b+18),count=c2b];
  236. child ItemMakeData [group="ItemMakeData", offset=(o2c+18),count=c2c];
  237. child ItemCombine [group="ItemCombine", offset=(o2d+18),count=c2d];
  238. child unk3 [group="ItemMakeOffset", offset=(o2e+10),count=(2)];
  239. }
  240. struct Armor [preload=1]
  241. {
  242. i32 nCount;
  243. x32 [tag="ID"] DWORD;
  244. cstr [len=64,hidden=1] ItemName;
  245. x32 [tag="Model"] DWORD;
  246. i32 [tag="Icon"] DWORD;
  247. x32 [tag="Civil1"] DWORD;
  248. x32 [tag="Civil2"] DWORD;
  249. i8 [tag="Type"] DWORD;
  250. i8 [tag="Money"] DWORD;
  251. i16 [tag="--"] DWORD;
  252. i32 [tag="Price"] DWORD;
  253. i32 [tag="PvPPrice"] DWORD;
  254. i32 [tag="GoldPoint"] DWORD;
  255. i32 [tag="ProcessPoint"] DWORD;
  256. i32 [tag="KillPoint"] DWORD;
  257. i32 [tag="StorePrice"] DWORD;
  258. i32 [tag="Trade"] DWORD;
  259. i32 [tag="Sell"] DWORD;
  260. i32 [tag="Drop"] DWORD;
  261. i32 [tag="Store"] DWORD;
  262. i32 [tag="Description"] DWORD;
  263. i32 [tag="IsExist"] DWORD;
  264. i32 [tag="IsCash"] DWORD;
  265. i32 [tag="IsTime"] DWORD;
  266. i32 [tag="UpLvLim"] DWORD;
  267. i32 [tag="ItemGrade"] DWORD;
  268. i32 [tag="25"] DWORD;
  269. i32 [tag="Upgrade"] DWORD;
  270. i32 [tag="27"] DWORD;
  271. i32 [tag="DurUnit"] DWORD;
  272. i8 [tag="Lv"];
  273. i8 [tag="Expert1"];
  274. i8 [tag="Expert2"];
  275. i8 [tag="Expert1Val"];
  276. i8 [tag="Expert2Val"];
  277. i8 [tag="--"];
  278. i8 [tag="--"];
  279. i8 [tag="--"];
  280. i32 [tag="GASpd"] DWORD;
  281. i8 [tag="AbilityNum"];
  282. i8 [tag="Ability1"];
  283. i8 [tag="Ability2"];
  284. i8 [tag="Ability3"];
  285. i8 [tag="Ability4"];
  286. i8 [tag="--"];
  287. i8 [tag="--"];
  288. i8 [tag="--"];
  289. float [tag="Ability1Val"] DWORD;
  290. float [tag="Ability2Val"] DWORD;
  291. float [tag="Ability3Val"] DWORD;
  292. float [tag="Ability4Val"] DWORD;
  293. i32 [tag="DefEffType"] DWORD;
  294. i32 [tag="ClassGradeLim"] DWORD;
  295. i32 [tag="DefFc"] DWORD;
  296. i16 [tag="Fire"];
  297. i16 [tag="Water"];
  298. i16 [tag="Soil"];
  299. i16 [tag="Wind"];
  300. float [tag="DefGap"] DWORD;
  301. float [tag="DefFacing"] DWORD;
  302. i32 [tag="59"] DWORD;
  303. }
  304. struct Weapon [preload=1]
  305. {
  306. i32 nCount;
  307. x32 [tag="ID"] DWORD;
  308. cstr [len=64,hidden=1] ItemName;
  309. x32 [tag="Model"] DWORD;
  310. i32 [tag="Icon"] DWORD;
  311. x32 [tag="Civil"] DWORD;
  312. x32 [tag="Civil"] DWORD;
  313. i8 [tag="Type"] DWORD;
  314. i8 [tag="Money"] DWORD;
  315. i16 [tag="--"] DWORD;
  316. i32 [tag="StdPrice"] DWORD;
  317. i32 [tag="PvPPrice"] DWORD;
  318. i32 [tag="GoldPoint"] DWORD;
  319. i32 [tag="ProcessPoint"] DWORD;
  320. i32 [tag="KillPoint"] DWORD;
  321. i32 [tag="StorePrice"] DWORD;
  322. i32 [tag="Exhange"] DWORD;
  323. i32 [tag="Sell"] DWORD;
  324. i32 [tag="Drop"] DWORD;
  325. i32 [tag="Storage"] DWORD;
  326. i32 [tag="Description"] DWORD;
  327. i32 [tag="IsExist"] DWORD;
  328. i32 [tag="IsCash"] DWORD;
  329. i32 [tag="IsTime"] DWORD;
  330. i32 [tag="UpLvLim"] DWORD;
  331. i32 [tag="Grade"] DWORD;
  332. i32 [tag="25"] DWORD;
  333. i32 [tag="Upgrade"] DWORD;
  334. i32 [tag="27"] DWORD;
  335. i32 [tag="DurUnit"] DWORD;
  336. i8 [tag="LvLim"];
  337. i8 [tag="Expert1"];
  338. i8 [tag="Expert2"];
  339. i8 [tag="Expert1Val"];
  340. i8 [tag="Expert2Val"];
  341. i8 [tag="--"];
  342. i8 [tag="--"];
  343. i8 [tag="--"];
  344. i32 [tag="GASpd"] DWORD;
  345. i8 [tag="EffNum"];
  346. i8 [tag="Eff1"];
  347. i8 [tag="Eff2"];
  348. i8 [tag="Eff3"];
  349. i8 [tag="Eff4"];
  350. i8 [tag="--"];
  351. i8 [tag="--"];
  352. i8 [tag="--"];
  353. float [tag="Eff1Val"] DWORD;
  354. float [tag="Eff2Val"] DWORD;
  355. float [tag="Eff3Val"] DWORD;
  356. float [tag="Eff4Val"] DWORD;
  357. i32 [tag="AttEffType"] DWORD;
  358. i32 [tag="ClassGradeLim"] DWORD;
  359. i32 [tag="Type"] DWORD;
  360. i32 [tag="SubType"] DWORD;
  361. x32 [tag="ClassLim"] DWORD;
  362. float [tag="GADst"] DWORD;
  363. i32 [tag="GAMinAF"] DWORD;
  364. i32 [tag="GAMaxAF"] DWORD;
  365. i32 [tag="MAMinAF"] DWORD;
  366. i32 [tag="MAMaxAF"] DWORD;
  367. i8 [tag="property?"];
  368. i8 [tag="BulType1"];
  369. i8 [tag="BulType2"];
  370. i8 [tag="BulType3"];
  371. i32 [tag="BulType4"] DWORD;
  372. i32 [tag="BulTypeNum"] DWORD;
  373. i32 [tag="ActiveType"] DWORD;
  374. x32 [tag="ActiveCode"] DWORD;
  375. i32 [tag="68"] DWORD;
  376. i32 [tag="68"] DWORD;
  377. }
  378. struct Cloak [preload=1]
  379. {
  380. i32 nCount;
  381. x32 [tag="ID"] DWORD;
  382. cstr [len=64,hidden=1] ItemName;
  383. x32 [tag="Model"] DWORD;
  384. i32 [tag="Icon"] DWORD;
  385. x32 [tag="Civil1"] DWORD;
  386. x32 [tag="Civil2"] DWORD;
  387. i8 [tag="Type"] DWORD;
  388. i8 [tag="Money"] DWORD;
  389. i16 [tag="--"] DWORD;
  390. i32 [tag="Price"] DWORD;
  391. i32 [tag="PvPPrice"] DWORD;
  392. i32 [tag="GoldPoint"] DWORD;
  393. i32 [tag="ProcessPoint"] DWORD;
  394. i32 [tag="KillPoint"] DWORD;
  395. i32 [tag="StorePrice"] DWORD;
  396. i32 [tag="Trade"] DWORD;
  397. i32 [tag="Sell"] DWORD;
  398. i32 [tag="Drop"] DWORD;
  399. i32 [tag="Store"] DWORD;
  400. i32 [tag="Description"] DWORD;
  401. i32 [tag="IsExist"] DWORD;
  402. i32 [tag="IsCash"] DWORD;
  403. i32 [tag="IsTime"] DWORD;
  404. i32 [tag="UpLvlLim"] DWORD;
  405. i32 [tag="ItemGrade"] DWORD;
  406. i32 [tag="25"] DWORD;
  407. i32 [tag="Upgrade"] DWORD;
  408. i32 [tag="27"] DWORD;
  409. i32 [tag="DurUnit"] DWORD;
  410. i8 [tag="Lv"];
  411. i8 [tag="Expert1"];
  412. i8 [tag="Expert2"];
  413. i8 [tag="Expert1Val"];
  414. i8 [tag="Expert2Val"];
  415. i8 [tag="--"];
  416. i8 [tag="--"];
  417. i8 [tag="--"];
  418. i32 [tag="GASpd"] DWORD;
  419. i8 [tag="AbilityNum"];
  420. i8 [tag="Ability1"];
  421. i8 [tag="Ability2"];
  422. i8 [tag="Ability3"];
  423. i8 [tag="Ability4"];
  424. i8 [tag="--"];
  425. i8 [tag="--"];
  426. i8 [tag="--"];
  427. float [tag="Ability1Val"] DWORD;
  428. float [tag="Ability2Val"] DWORD;
  429. float [tag="Ability3Val"] DWORD;
  430. float [tag="Ability4Val"] DWORD;
  431. i32 [tag="DefEffType"] DWORD;
  432. i32 [tag="ClassGradeLim"] DWORD;
  433. i32 [tag="DefFc"] DWORD;
  434. i16 [tag="Fire"];
  435. i16 [tag="Water"];
  436. i16 [tag="Soil"];
  437. i16 [tag="Wind"];
  438. float [tag="DefGap"] DWORD;
  439. float [tag="DefFacing"] DWORD;
  440. float [tag="BoostSpeed"] DWORD;
  441. i32 [tag="-----"] DWORD;
  442. }
  443. struct Jewelry [preload=1]
  444. {
  445. i32 nCount;
  446. x32 [tag="ID"] DWORD;
  447. cstr [len=64,hidden=1] ItemName;
  448. x32 [tag="Model"] DWORD;
  449. i32 [tag="Icon"] DWORD;
  450. x32 [tag="Civil1"] DWORD;
  451. x32 [tag="Civil2"] DWORD;
  452. i8 [tag="Type"] DWORD;
  453. i8 [tag="Money"] DWORD;
  454. i16 [tag="--"] DWORD;
  455. i32 [tag="Price"] DWORD;
  456. i32 [tag="PvPPrice"] DWORD;
  457. i32 [tag="GoldPoint"] DWORD;
  458. i32 [tag="ProcessPoint"] DWORD;
  459. i32 [tag="KillPoint"] DWORD;
  460. i32 [tag="StorePrice"] DWORD;
  461. i32 [tag="Trade"] DWORD;
  462. i32 [tag="Sell"] DWORD;
  463. i32 [tag="Drop"] DWORD;
  464. i32 [tag="Store"] DWORD;
  465. i32 [tag="Description"] DWORD;
  466. i32 [tag="IsExist"] DWORD;
  467. i32 [tag="IsCash"] DWORD;
  468. i32 [tag="IsTime"] DWORD;
  469. i32 [tag="UpLvLim"] DWORD;
  470. i32 [tag="ItemGrade"] DWORD;
  471. i32 [tag="25"] DWORD;
  472. i32 [tag="Upgrade"] DWORD;
  473. i32 [tag="27"] DWORD;
  474. i32 [tag="28"] DWORD;
  475. i8 [tag="Lv"];
  476. i8 [tag="Expert1"];
  477. i8 [tag="Expert2"];
  478. i8 [tag="Expert1Val"];
  479. i8 [tag="Expert2Val"];
  480. i8 [tag="--"];
  481. i8 [tag="--"];
  482. i8 [tag="--"];
  483. i32 [tag="GASpd"] DWORD;
  484. i8 [tag="AbilityNum"];
  485. i8 [tag="Ability1"];
  486. i8 [tag="Ability2"];
  487. i8 [tag="Ability3"];
  488. i8 [tag="Ability4"];
  489. i8 [tag="--"];
  490. i8 [tag="--"];
  491. i8 [tag="--"];
  492. float [tag="Ability1Val"] DWORD;
  493. float [tag="Ability2Val"] DWORD;
  494. float [tag="Ability3Val"] DWORD;
  495. float [tag="Ability4Val"] DWORD;
  496. i32 [tag="DefEffType"] DWORD;
  497. i32 [tag="ClassGradeLim"] DWORD;
  498. i16 [tag="Fire"];
  499. i16 [tag="Water"];
  500. i16 [tag="Soil"];
  501. i16 [tag="Wind"];
  502. i32 [tag="-----"] DWORD;
  503. }
  504. struct Ammo [preload=1]
  505. {
  506. i32 nCount;
  507. x32 [tag="ID"] DWORD;
  508. cstr [len=64,hidden=1] ItemName;
  509. x32 [tag="Model"] DWORD;
  510. i32 [tag="Icon"] DWORD;
  511. x32 [tag="Civil1"] DWORD;
  512. x32 [tag="Civil2"] DWORD;
  513. i8 [tag="Type"] DWORD;
  514. i8 [tag="Money"] DWORD;
  515. i16 [tag="--"] DWORD;
  516. i32 [tag="Price"] DWORD;
  517. i32 [tag="PvPPrice"] DWORD;
  518. i32 [tag="GoldPoint"] DWORD;
  519. i32 [tag="ProcessPoint"] DWORD;
  520. i32 [tag="KillPoint"] DWORD;
  521. i32 [tag="StorePrice"] DWORD;
  522. i32 [tag="Trade"] DWORD;
  523. i32 [tag="Sell"] DWORD;
  524. i32 [tag="Drop"] DWORD;
  525. i32 [tag="Store"] DWORD;
  526. i32 [tag="Description"] DWORD;
  527. i32 [tag="IsExist"] DWORD;
  528. i32 [tag="IsCash"] DWORD;
  529. i32 [tag="IsTime"] DWORD;
  530. i32 [tag="UpLvlLim"] DWORD;
  531. i8 [tag="Element"];
  532. i8 [tag="--"];
  533. i8 [tag="--"];
  534. i8 [tag="--"];
  535. float [tag="Power"] DWORD;
  536. i32 [tag="Quantity"] DWORD;
  537. i8 [tag="TypeNum"];
  538. i8 [tag="Type1"];
  539. i8 [tag="Type2"];
  540. i8 [tag="Type3"];
  541. i8 [tag="Type4"];
  542. i8 [tag="--"];
  543. i8 [tag="--"];
  544. i8 [tag="--"];
  545. i32 [tag="21"] DWORD;
  546. i32 [tag="21"] DWORD;
  547. i32 [tag="21"] DWORD;
  548. i32 [tag="21"] DWORD;
  549. i32 [tag="21"] DWORD;
  550. i32 [tag="21"] DWORD;
  551. i32 [tag="21"] DWORD;
  552. i32 [tag="21"] DWORD;
  553. i32 [tag="21"] DWORD;
  554. i32 [tag="21"] DWORD;
  555. i32 [tag="21"] DWORD;
  556. i32 [tag="Debuff"] DWORD;
  557. i32 [tag="21"] DWORD;
  558. i32 [tag="21"] DWORD;
  559. i32 [tag="22"] DWORD;
  560. }
  561. struct Tools [preload=1]
  562. {
  563. i32 nCount;
  564. x32 [tag="ID"] DWORD;
  565. cstr [len=64,hidden=1] ItemName;
  566. x32 [tag="Model"] DWORD;
  567. i32 [tag="Icon"] DWORD;
  568. x32 [tag="Civil1"] DWORD;
  569. x32 [tag="Civil2"] DWORD;
  570. i8 [tag="Type"] DWORD;
  571. i8 [tag="Money"] DWORD;
  572. i16 [tag="--"] DWORD;
  573. i32 [tag="Price"] DWORD;
  574. i32 [tag="PvPPrice"] DWORD;
  575. i32 [tag="GoldPoint"] DWORD;
  576. i32 [tag="ProcessPoint"] DWORD;
  577. i32 [tag="KillPoint"] DWORD;
  578. i32 [tag="StorePrice"] DWORD;
  579. i32 [tag="Trade"] DWORD;
  580. i32 [tag="Sell"] DWORD;
  581. i32 [tag="Drop"] DWORD;
  582. i32 [tag="Store"] DWORD;
  583. i32 [tag="Description"] DWORD;
  584. i32 [tag="IsExist"] DWORD;
  585. i32 [tag="IsCash"] DWORD;
  586. i32 [tag="IsTime"] DWORD;
  587. i32 [tag="UpLvLim"] DWORD;
  588. i32 [tag="1"] DWORD;
  589. }
  590. struct Potion [preload=1]
  591. {
  592. i32 nCount;
  593. x32 [tag="ID"] DWORD;
  594. cstr [len=64,hidden=1] ItemName;
  595. x32 [tag="Model"] DWORD;
  596. i32 [tag="Icon"] DWORD;
  597. x32 [tag="Civil1"] DWORD;
  598. x32 [tag="Civil2"] DWORD;
  599. i8 [tag="Type"] DWORD;
  600. i8 [tag="Money"] DWORD;
  601. i16 [tag="--"] DWORD;
  602. i32 [tag="Price"] DWORD;
  603. i32 [tag="PvPPrice"] DWORD;
  604. i32 [tag="GoldPoint"] DWORD;
  605. i32 [tag="ProcessPoint"] DWORD;
  606. i32 [tag="KillPoint"] DWORD;
  607. i32 [tag="StorePrice"] DWORD;
  608. i32 [tag="Trade"] DWORD;
  609. i32 [tag="Sell"] DWORD;
  610. i32 [tag="Drop"] DWORD;
  611. i32 [tag="Store"] DWORD;
  612. i32 [tag="Description"] DWORD;
  613. i32 [tag="IsExist"] DWORD;
  614. i32 [tag="IsCashItem"] DWORD;
  615. i32 [tag="IsTime"] DWORD;
  616. i32 [tag="UpLvLim"] DWORD;
  617. i32 [tag="LvLim"] DWORD;
  618. i32 [tag="ActDelay"] DWORD;
  619. i32 [tag="UseState"] DWORD;
  620. x32 [tag="ActTarget"] DWORD;
  621. x32 [tag="ActTarget"] DWORD;
  622. i32 [tag="29"] DWORD;
  623. i32 [tag="DelayType"] DWORD;
  624. i32 [tag="UseRange"] DWORD;
  625. i32 [tag="EffCode"] DWORD;
  626. i32 [tag="EffArea"] DWORD;
  627. i32 [tag="EffAreaVal"] DWORD;
  628. i32 [tag="35"] DWORD;
  629. i32 [tag="36"] DWORD;
  630. }
  631. struct Mining [preload=1]
  632. {
  633. i32 nCount;
  634. x32 [tag="ID"] DWORD;
  635. cstr [len=64,hidden=1] ItemName;
  636. x32 [tag="Model"] DWORD;
  637. i32 [tag="Icon"] DWORD;
  638. x32 [tag="Civil1"] DWORD;
  639. x32 [tag="Civil2"] DWORD;
  640. i8 [tag="Type"] DWORD;
  641. i8 [tag="Money"] DWORD;
  642. i16 [tag="--"] DWORD;
  643. i32 [tag="Price"] DWORD;
  644. i32 [tag="PvPPrice"] DWORD;
  645. i32 [tag="GoldPoint"] DWORD;
  646. i32 [tag="ProcessPoint"] DWORD;
  647. i32 [tag="KillPoint"] DWORD;
  648. i32 [tag="StorePrice"] DWORD;
  649. i32 [tag="Trade"] DWORD;
  650. i32 [tag="Sell"] DWORD;
  651. i32 [tag="Drop"] DWORD;
  652. i32 [tag="Store"] DWORD;
  653. i32 [tag="Description"] DWORD;
  654. i32 [tag="IsExist"] DWORD;
  655. i32 [tag="IsCash"] DWORD;
  656. i32 [tag="IsTime"] DWORD;
  657. i32 [tag="UpLvLim"] DWORD;
  658. i32 [tag="TimeMining"] DWORD;
  659. i32 [tag="1"] DWORD;
  660. }
  661. struct Ore [preload=1]
  662. {
  663. i32 nCount;
  664. x32 [tag="ID"] DWORD;
  665. cstr [len=64,hidden=1] ItemName;
  666. x32 [tag="Model"] DWORD;
  667. i32 [tag="Icon"] DWORD;
  668. x32 [tag="Civil1"] DWORD;
  669. x32 [tag="Civil2"] DWORD;
  670. i8 [tag="Type"] DWORD;
  671. i8 [tag="Money"] DWORD;
  672. i16 [tag="--"] DWORD;
  673. i32 [tag="Price"] DWORD;
  674. i32 [tag="PvPPrice"] DWORD;
  675. i32 [tag="GoldPoint"] DWORD;
  676. i32 [tag="ProcessPoint"] DWORD;
  677. i32 [tag="KillPoint"] DWORD;
  678. i32 [tag="StorePrice"] DWORD;
  679. i32 [tag="Trade"] DWORD;
  680. i32 [tag="Sell"] DWORD;
  681. i32 [tag="Drop"] DWORD;
  682. i32 [tag="Store"] DWORD;
  683. i32 [tag="Description"] DWORD;
  684. i32 [tag="IsExist"] DWORD;
  685. i32 [tag="IsCash"] DWORD;
  686. i32 [tag="IsTime"] DWORD;
  687. i32 [tag="UpLvLim"] DWORD;
  688. i8 [tag="MinCRand"] DWORD;
  689. i8 [tag="MaxCRand"] DWORD;
  690. i16 [tag="1"] DWORD;
  691. i32 [tag="procPrice"] DWORD;
  692. i32 [tag="OreList"] DWORD;
  693. i32 [tag="1"] DWORD;
  694. }
  695. struct Resource [preload=1]
  696. {
  697. i32 nCount;
  698. x32 [tag="ID"] DWORD;
  699. cstr [len=64,hidden=1] ItemName;
  700. x32 [tag="Model"] DWORD;
  701. i32 [tag="Icon"] DWORD;
  702. x32 [tag="Civil1"] DWORD;
  703. x32 [tag="Civil2"] DWORD;
  704. i8 [tag="Type"] DWORD;
  705. i8 [tag="Money"] DWORD;
  706. i16 [tag="--"] DWORD;
  707. i32 [tag="Price"] DWORD;
  708. i32 [tag="PvPPrice"] DWORD;
  709. i32 [tag="GoldPoint"] DWORD;
  710. i32 [tag="ProcessPoint"] DWORD;
  711. i32 [tag="KillPoint"] DWORD;
  712. i32 [tag="StorePrice"] DWORD;
  713. i32 [tag="Trade"] DWORD;
  714. i32 [tag="Sell"] DWORD;
  715. i32 [tag="Drop"] DWORD;
  716. i32 [tag="Store"] DWORD;
  717. i32 [tag="Description"] DWORD;
  718. i32 [tag="IsExist"] DWORD;
  719. i32 [tag="IsCash"] DWORD;
  720. i32 [tag="IsTime"] DWORD;
  721. i32 [tag="UpLvLim"] DWORD;
  722. i32 [tag="EffNum"] DWORD;
  723. i8 [tag="Ability1"] DWORD;
  724. i8 [tag="-----"] DWORD;
  725. i16 [tag="-----"] DWORD;
  726. float [tag="1 value1"] DWORD;
  727. float [tag="max Value1"] DWORD;
  728. i8 [tag="Ability2"] DWORD;
  729. i8 [tag="-----"] DWORD;
  730. i16 [tag="-----"] DWORD;
  731. float [tag="1 value2"] DWORD;
  732. float [tag="max Value2"] DWORD;
  733. i8 [tag="Ability3"] DWORD;
  734. i8 [tag="-----"] DWORD;
  735. i16 [tag="-----"] DWORD;
  736. float [tag="1 value3"] DWORD;
  737. float [tag="max Value3"] DWORD;
  738. i8 [tag="Ability4"] DWORD;
  739. i8 [tag="-----"] DWORD;
  740. i16 [tag="-----"] DWORD;
  741. float [tag="1 value4"] DWORD;
  742. float [tag="max Value4"] DWORD;
  743. i8 [tag="Ability5"] DWORD;
  744. i8 [tag="-----"] DWORD;
  745. i16 [tag="-----"] DWORD;
  746. float [tag="1 value5"] DWORD;
  747. float [tag="max Value5"] DWORD;
  748. i32 [tag="IsUpgrade"] DWORD;
  749. i32 [tag="UpgradeType"] DWORD;
  750. i8 [tag="Upper"] DWORD;
  751. i8 [tag="Lower"] DWORD;
  752. i8 [tag="Gloves"] DWORD;
  753. i8 [tag="Shoes"] DWORD;
  754. i8 [tag="Helmet"] DWORD;
  755. i8 [tag="Meele"] DWORD;
  756. i8 [tag="Shield"] DWORD;
  757. i8 [tag="Missile"] DWORD;
  758. i8 [tag="Unit"] DWORD;
  759. i8 [tag="Cloack"] DWORD;
  760. i16 [tag="UpgEffect"] DWORD;
  761. float [tag="--+1--"] DWORD;
  762. float [tag="--+2--"] DWORD;
  763. float [tag="--+3--"] DWORD;
  764. float [tag="--+4--"] DWORD;
  765. float [tag="--+5--"] DWORD;
  766. float [tag="--+6--"] DWORD;
  767. float [tag="--+7--"] DWORD;
  768. float [tag="JewelRate"] DWORD;
  769. i32 [tag="EffType1"] DWORD;
  770. i32 [tag="UiPrint"] DWORD;
  771. i32 [tag="ItemUITip"] DWORD;
  772. i32 [tag="-----"] DWORD;
  773. i32 [tag="-----"] DWORD;
  774. i32 [tag="-----"] DWORD;
  775. }
  776.  
  777. struct Force [preload=1]
  778. {
  779. i32 nCount;
  780. x32 [tag="ID"] DWORD;
  781. cstr [len=64,hidden=1] ItemName;
  782. x32 [tag="Model"] DWORD;
  783. i32 [tag="Icon"] DWORD;
  784. x32 [tag="Civil1"] DWORD;
  785. x32 [tag="Civil2"] DWORD;
  786. i8 [tag="Type"] DWORD;
  787. i8 [tag="Money"] DWORD;
  788. i16 [tag="--"] DWORD;
  789. i32 [tag="Price"] DWORD;
  790. i32 [tag="PvPPrice"] DWORD;
  791. i32 [tag="GoldPoint"] DWORD;
  792. i32 [tag="ProcessPoint"] DWORD;
  793. i32 [tag="KillPoint"] DWORD;
  794. i32 [tag="StorePrice"] DWORD;
  795. i32 [tag="Trade"] DWORD;
  796. i32 [tag="Sell"] DWORD;
  797. i32 [tag="Drop"] DWORD;
  798. i32 [tag="Store"] DWORD;
  799. i32 [tag="Description"] DWORD;
  800. i32 [tag="IsExist"] DWORD;
  801. i32 [tag="IsCash"] DWORD;
  802. i32 [tag="IsTime"] DWORD;
  803. i32 [tag="UpLvLim"] DWORD;
  804. x32 [tag="ForceKey"] DWORD;
  805. i32 [tag="1"] DWORD;
  806. }
  807.  
  808. struct Mau [preload=1]
  809. {
  810. i32 nCount;
  811. x32 [tag="ID"] DWORD;
  812. cstr [len=64,hidden=1] ItemName;
  813. x32 [tag="Model"] DWORD;
  814. i32 [tag="Icon"] DWORD;
  815. x32 [tag="Civil1"] DWORD;
  816. x32 [tag="Civil2"] DWORD;
  817. i8 [tag="Type"] DWORD;
  818. i8 [tag="Money"] DWORD;
  819. i16 [tag="--"] DWORD;
  820. i32 [tag="Price"] DWORD;
  821. i32 [tag="PvPPrice"] DWORD;
  822. i32 [tag="GoldPoint"] DWORD;
  823. i32 [tag="ProcessPoint"] DWORD;
  824. i32 [tag="KillPoint"] DWORD;
  825. i32 [tag="StorePrice"] DWORD;
  826. i32 [tag="Trade"] DWORD;
  827. i32 [tag="Sell"] DWORD;
  828. i32 [tag="Drop"] DWORD;
  829. i32 [tag="Store"] DWORD;
  830. i32 [tag="Description"] DWORD;
  831. i32 [tag="IsExist"] DWORD;
  832. i32 [tag="IsCash"] DWORD;
  833. i32 [tag="IsTime"] DWORD;
  834. i32 [tag="UpLvLim"] DWORD;
  835. i32 [tag="Type"] DWORD;
  836. float [tag="---"] DWORD;
  837. float [tag="---"] DWORD;
  838. i8 [tag="height"] DWORD;
  839. i8 [tag="width"] DWORD;
  840. i16 [tag="none"] DWORD;
  841. i32 [tag="HP"] DWORD;
  842. i32 [tag="RepPrice"] DWORD;
  843. i32 [tag="Head"] DWORD;
  844. i32 [tag="Upper"] DWORD;
  845. i32 [tag="Lower"] DWORD;
  846. i32 [tag="Arms"] DWORD;
  847. i32 [tag="Shoulder"] DWORD;
  848. i32 [tag="Back"] DWORD;
  849. i32 [tag="Bullet"] DWORD;
  850. i32 [tag="Bullet"] DWORD;
  851. i32 [tag="IsDestroy"] DWORD;
  852. i32 [tag="IsRepair"] DWORD;
  853. i32 [tag="----"] DWORD;
  854. }
  855.  
  856.  
  857. struct Tcard [preload=1]
  858. {
  859. i32 nCount;
  860. x32 [tag="ID"] DWORD;
  861. cstr [len=64,hidden=1] ItemName;
  862. x32 [tag="Model"] DWORD;
  863. i32 [tag="Icon"] DWORD;
  864. x32 [tag="Civil1"] DWORD;
  865. x32 [tag="Civil2"] DWORD;
  866. i8 [tag="Type"] DWORD;
  867. i8 [tag="Money"] DWORD;
  868. i16 [tag="--"] DWORD;
  869. i32 [tag="Price"] DWORD;
  870. i32 [tag="PvPPrice"] DWORD;
  871. i32 [tag="GoldPoint"] DWORD;
  872. i32 [tag="ProcessPoint"] DWORD;
  873. i32 [tag="KillPoint"] DWORD;
  874. i32 [tag="StorePrice"] DWORD;
  875. i32 [tag="Trade"] DWORD;
  876. i32 [tag="Sell"] DWORD;
  877. i32 [tag="Drop"] DWORD;
  878. i32 [tag="Store"] DWORD;
  879. i32 [tag="Description"] DWORD;
  880. i32 [tag="IsExist"] DWORD;
  881. i32 [tag="IsCash"] DWORD;
  882. i32 [tag="IsTime"] DWORD;
  883. i32 [tag="UpLvLim"] DWORD;
  884. cstr [len=36] MapName;
  885. }
  886.  
  887. struct TcardDesc [preload=1]
  888. {
  889. i32 nCount;
  890. x32 [tag="ID"] DWORD;
  891. cstr [len=64,hidden=1] ItemName;
  892. x32 [tag="Model"] DWORD;
  893. i32 [tag="Icon"] DWORD;
  894. x32 [tag="Civil1"] DWORD;
  895. x32 [tag="Civil2"] DWORD;
  896. i8 [tag="Type"] DWORD;
  897. i8 [tag="Money"] DWORD;
  898. i16 [tag="--"] DWORD;
  899. i32 [tag="Price"] DWORD;
  900. i32 [tag="PvPPrice"] DWORD;
  901. i32 [tag="GoldPoint"] DWORD;
  902. i32 [tag="ProcessPoint"] DWORD;
  903. i32 [tag="KillPoint"] DWORD;
  904. i32 [tag="StorePrice"] DWORD;
  905. i32 [tag="Trade"] DWORD;
  906. i32 [tag="Sell"] DWORD;
  907. i32 [tag="Drop"] DWORD;
  908. i32 [tag="Store"] DWORD;
  909. i32 [tag="Description"] DWORD;
  910. i32 [tag="IsExist"] DWORD;
  911. i32 [tag="IsCash"] DWORD;
  912. i32 [tag="IsTime"] DWORD;
  913. i32 [tag="UpLvLim"] DWORD;
  914. cstr [len=32] MapName;
  915. cstr [len=32] MapName;
  916. i32 [tag="PortLvLim"] DWORD;
  917. i32 [tag="1111"] DWORD;
  918. i32 [tag="1111"] DWORD;
  919. }
  920.  
  921. struct Dangeon [preload=1]
  922. {
  923. i32 nCount;
  924. x32 [tag="ID"] DWORD;
  925. cstr [len=64,hidden=1] ItemName;
  926. x32 [tag="Model"] DWORD;
  927. i32 [tag="Icon"] DWORD;
  928. x32 [tag="Civil1"] DWORD;
  929. x32 [tag="Civil2"] DWORD;
  930. i8 [tag="Type"] DWORD;
  931. i8 [tag="Money"] DWORD;
  932. i16 [tag="--"] DWORD;
  933. i32 [tag="Price"] DWORD;
  934. i32 [tag="PvPPrice"] DWORD;
  935. i32 [tag="GoldPoint"] DWORD;
  936. i32 [tag="ProcessPoint"] DWORD;
  937. i32 [tag="KillPoint"] DWORD;
  938. i32 [tag="StorePrice"] DWORD;
  939. i32 [tag="Trade"] DWORD;
  940. i32 [tag="Sell"] DWORD;
  941. i32 [tag="Drop"] DWORD;
  942. i32 [tag="Store"] DWORD;
  943. i32 [tag="Description"] DWORD;
  944. i32 [tag="IsExist"] DWORD;
  945. i32 [tag="IsCash"] DWORD;
  946. i32 [tag="IsTime"] DWORD;
  947. i32 [tag="UpLvLim"] DWORD;
  948. i32 [tag="IsQualification"] DWORD;
  949. i32 [tag="TerminateTime"] DWORD;
  950. i32 [tag="EndIF"] DWORD;
  951. x32 [tag="MobID"] DWORD;
  952. i32 [tag="MobCount"] DWORD;
  953. i32 [tag="Exp"] DWORD;
  954. i32 [tag="Dalant"] DWORD;
  955. i32 [tag="Gold"] DWORD;
  956. i32 [tag="1"] DWORD;
  957. i32 [tag="1"] DWORD;
  958. }
  959.  
  960.  
  961. struct Tower [preload=1]
  962. {
  963. i32 nCount;
  964. x32 [tag="ID"] DWORD;
  965. cstr [len=64,hidden=1] ItemName;
  966. x32 [tag="Model"] DWORD;
  967. i32 [tag="Icon"] DWORD;
  968. x32 [tag="Civil1"] DWORD;
  969. x32 [tag="Civil2"] DWORD;
  970. i8 [tag="Type"] DWORD;
  971. i8 [tag="Money"] DWORD;
  972. i16 [tag="--"] DWORD;
  973. i32 [tag="Price"] DWORD;
  974. i32 [tag="PvPPrice"] DWORD;
  975. i32 [tag="GoldPoint"] DWORD;
  976. i32 [tag="ProcessPoint"] DWORD;
  977. i32 [tag="KillPoint"] DWORD;
  978. i32 [tag="StorePrice"] DWORD;
  979. i32 [tag="Trade"] DWORD;
  980. i32 [tag="Sell"] DWORD;
  981. i32 [tag="Drop"] DWORD;
  982. i32 [tag="Store"] DWORD;
  983. i32 [tag="Description"] DWORD;
  984. i32 [tag="IsExist"] DWORD;
  985. i32 [tag="IsCash"] DWORD;
  986. i32 [tag="IsTime"] DWORD;
  987. i32 [tag="UpLvLim"] DWORD;
  988. i32 [tag="LvL"] DWORD;
  989. x32 [tag="MeshID"] DWORD;
  990. i32 [tag="MaxHP"] DWORD;
  991. i32 [tag="LvLim"] DWORD;
  992. float [tag="AttRadius"] DWORD;
  993. i32 [tag="StartTime"] DWORD;
  994. i32 [tag="--"] DWORD;
  995. i32 [tag="--"] DWORD;
  996. i32 [tag="--"] DWORD;
  997. i8 [tag="Height"] DWORD;
  998. i8 [tag="Width"] DWORD;
  999. i16 [tag="--"] DWORD;
  1000. i32 [tag="AttackMin"] DWORD;
  1001. i32 [tag="AttackMax"] DWORD;
  1002. x32 [tag="-"] DWORD;
  1003. i32 [tag="DefFc"] DWORD;
  1004. i8 [tag="fire"] DWORD;
  1005. i8 [tag="water"] DWORD;
  1006. i8 [tag="soil"] DWORD;
  1007. i8 [tag="wind"] DWORD;
  1008. i32 [tag="Speed"] DWORD;
  1009. i8 [tag="NumItem"] DWORD;
  1010. i8 [tag="Item1Type(7)"] DWORD;
  1011. i8 [tag="Item2Type(7)"] DWORD;
  1012. i8 [tag="Item3Type(7)"] DWORD;
  1013. i8 [tag="Item4Type(7)?"] DWORD;
  1014. i8 [tag="Item5Type(7)?"] DWORD;
  1015. i16 [tag="--"] DWORD;
  1016. x32 [tag="Item1Index"] DWORD;
  1017. x32 [tag="Item2Index"] DWORD;
  1018. x32 [tag="Item3Index"] DWORD;
  1019. x32 [tag="Item4Index?"] DWORD;
  1020. x32 [tag="Item5Index?"] DWORD;
  1021. x32 [tag="Item1Code"] DWORD;
  1022. x32 [tag="Item2Code"] DWORD;
  1023. x32 [tag="Item3Code"] DWORD;
  1024. x32 [tag="Item4Code?"] DWORD;
  1025. x32 [tag="Item5Code?"] DWORD;
  1026. i32 [tag="Item1Num"] DWORD;
  1027. i32 [tag="Item2Num"] DWORD;
  1028. i32 [tag="Item3Num"] DWORD;
  1029. i32 [tag="Item4Num?"] DWORD;
  1030. i32 [tag="Item5Num?"] DWORD;
  1031. i32 [tag="AttEff"] DWORD;
  1032. i32 [tag="DefEff"] DWORD;
  1033. i32 [tag="--"] DWORD;
  1034. }
  1035.  
  1036. struct Trap [preload=1]
  1037. {
  1038. i32 nCount;
  1039. x32 [tag="ID"] DWORD;
  1040. cstr [len=64,hidden=1] ItemName;
  1041. x32 [tag="Model"] DWORD;
  1042. i32 [tag="Icon"] DWORD;
  1043. x32 [tag="Civil1"] DWORD;
  1044. x32 [tag="Civil2"] DWORD;
  1045. i8 [tag="Type"] DWORD;
  1046. i8 [tag="Money"] DWORD;
  1047. i16 [tag="--"] DWORD;
  1048. i32 [tag="Price"] DWORD;
  1049. i32 [tag="PvPPrice"] DWORD;
  1050. i32 [tag="GoldPoint"] DWORD;
  1051. i32 [tag="ProcessPoint"] DWORD;
  1052. i32 [tag="KillPoint"] DWORD;
  1053. i32 [tag="StorePrice"] DWORD;
  1054. i32 [tag="Trade"] DWORD;
  1055. i32 [tag="Sell"] DWORD;
  1056. i32 [tag="Drop"] DWORD;
  1057. i32 [tag="Store"] DWORD;
  1058. i32 [tag="Description"] DWORD;
  1059. i32 [tag="IsExist"] DWORD;
  1060. i32 [tag="IsCash"] DWORD;
  1061. i32 [tag="IsTime"] DWORD;
  1062. i32 [tag="UpLvLim"] DWORD;
  1063. i32 [tag="Lv"] DWORD;
  1064. x32 [tag="Mesh"] DWORD;
  1065. i32 [tag="MaxHP"] DWORD;
  1066. i8 [tag="LvLim"] DWORD;
  1067. i8 [tag="ExpLim"] DWORD;
  1068. i16 [tag="none"] DWORD;
  1069. float [tag="GaDst"] DWORD;
  1070. i32 [tag="ExpTimeSec"] DWORD;
  1071. i32 [tag="1"] DWORD;
  1072. i32 [tag="IsUseEffect"] DWORD;
  1073. i32 [tag="EffectCode"] DWORD;
  1074. i32 [tag="1"] DWORD;
  1075. }
  1076.  
  1077. struct Siege [preload=1]
  1078. {
  1079. i32 nCount;
  1080. x32 [tag="ID"] DWORD;
  1081. cstr [len=64,hidden=1] ItemName;
  1082. x32 [tag="Model"] DWORD;
  1083. i32 [tag="Icon"] DWORD;
  1084. x32 [tag="Civil1"] DWORD;
  1085. x32 [tag="Civil2"] DWORD;
  1086. i8 [tag="Type"] DWORD;
  1087. i8 [tag="Money"] DWORD;
  1088. i16 [tag="--"] DWORD;
  1089. i32 [tag="Price"] DWORD;
  1090. i32 [tag="PvPPrice"] DWORD;
  1091. i32 [tag="GoldPoint"] DWORD;
  1092. i32 [tag="ProcessPoint"] DWORD;
  1093. i32 [tag="KillPoint"] DWORD;
  1094. i32 [tag="StorePrice"] DWORD;
  1095. i32 [tag="Trade"] DWORD;
  1096. i32 [tag="Sell"] DWORD;
  1097. i32 [tag="Drop"] DWORD;
  1098. i32 [tag="Store"] DWORD;
  1099. i32 [tag="Description"] DWORD;
  1100. i32 [tag="IsExist"] DWORD;
  1101. i32 [tag="IsCash"] DWORD;
  1102. i32 [tag="IsTime"] DWORD;
  1103. i32 [tag="UpLvLim"] DWORD;
  1104. i32 [tag="ItemGrade"] DWORD;
  1105. i32 [tag="25"] DWORD;
  1106. i32 [tag="Upgrade"] DWORD;
  1107. i32 [tag="27"] DWORD;
  1108. i32 [tag="DurUnit"] DWORD;
  1109. i8 [tag="Lv"];
  1110. i8 [tag="Expert1"];
  1111. i8 [tag="Expert2"];
  1112. i8 [tag="Expert1Val"];
  1113. i8 [tag="Expert2Val"];
  1114. i8 [tag="--"];
  1115. i8 [tag="--"];
  1116. i8 [tag="--"];
  1117. i32 [tag="unk"] DWORD;
  1118. i8 [tag="AbilityNum"];
  1119. i8 [tag="Ability1"];
  1120. i8 [tag="Ability2"];
  1121. i8 [tag="Ability3"];
  1122. i8 [tag="Ability4"];
  1123. i8 [tag="--"];
  1124. i8 [tag="--"];
  1125. i8 [tag="--"];
  1126. float [tag="Ability1Val"] DWORD;
  1127. float [tag="Ability2Val"] DWORD;
  1128. float [tag="Ability3Val"] DWORD;
  1129. float [tag="Ability4Val"] DWORD;
  1130. i32 [tag="AttEffType"] DWORD;
  1131. i32 [tag="unk"] DWORD;
  1132. i8 [tag="UseType"];
  1133. i8 [tag="SubType"];
  1134. i16 [tag="---"];
  1135. float [tag="MinDst"];
  1136. float [tag="MaxDst"] DWORD;
  1137. float [tag="GAAF"] DWORD;
  1138. i32 [tag="GAcorSpd"] DWORD;
  1139. i32 [tag="-----"] DWORD;
  1140. }
  1141.  
  1142. struct Ticket [preload=1]
  1143. {
  1144. i32 nCount;
  1145. x32 [tag="ID"] DWORD;
  1146. cstr [len=64,hidden=1] ItemName;
  1147. x32 [tag="Model"] DWORD;
  1148. i32 [tag="Icon"] DWORD;
  1149. x32 [tag="Civil1"] DWORD;
  1150. x32 [tag="Civil2"] DWORD;
  1151. i8 [tag="Type"] DWORD;
  1152. i8 [tag="Money"] DWORD;
  1153. i16 [tag="--"] DWORD;
  1154. i32 [tag="Price"] DWORD;
  1155. i32 [tag="PvPPrice"] DWORD;
  1156. i32 [tag="GoldPoint"] DWORD;
  1157. i32 [tag="ProcessPoint"] DWORD;
  1158. i32 [tag="KillPoint"] DWORD;
  1159. i32 [tag="StorePrice"] DWORD;
  1160. i32 [tag="Trade"] DWORD;
  1161. i32 [tag="Sell"] DWORD;
  1162. i32 [tag="Drop"] DWORD;
  1163. i32 [tag="Store"] DWORD;
  1164. i32 [tag="Description"] DWORD;
  1165. i32 [tag="IsExist"] DWORD;
  1166. i32 [tag="IsCash"] DWORD;
  1167. i32 [tag="IsTime"] DWORD;
  1168. i32 [tag="UpLvLim"] DWORD;
  1169. cstr [len=33] lable;
  1170. cstr [len=39] lable;
  1171. }
  1172.  
  1173.  
  1174. struct Recovery [preload=1]
  1175. {
  1176. i32 nCount;
  1177. x32 [tag="ID"] DWORD;
  1178. cstr [len=64,hidden=1] ItemName;
  1179. x32 [tag="Model"] DWORD;
  1180. i32 [tag="Icon"] DWORD;
  1181. x32 [tag="Civil1"] DWORD;
  1182. x32 [tag="Civil2"] DWORD;
  1183. i8 [tag="Type"] DWORD;
  1184. i8 [tag="Money"] DWORD;
  1185. i16 [tag="--"] DWORD;
  1186. i32 [tag="Price"] DWORD;
  1187. i32 [tag="PvPPrice"] DWORD;
  1188. i32 [tag="GoldPoint"] DWORD;
  1189. i32 [tag="ProcessPoint"] DWORD;
  1190. i32 [tag="KillPoint"] DWORD;
  1191. i32 [tag="StorePrice"] DWORD;
  1192. i32 [tag="Trade"] DWORD;
  1193. i32 [tag="Sell"] DWORD;
  1194. i32 [tag="Drop"] DWORD;
  1195. i32 [tag="Store"] DWORD;
  1196. i32 [tag="Description"] DWORD;
  1197. i32 [tag="IsExist"] DWORD;
  1198. i32 [tag="IsCash"] DWORD;
  1199. i32 [tag="IsTime"] DWORD;
  1200. i32 [tag="UpLvLim"] DWORD;
  1201. i32 [tag="Min"] DWORD;
  1202. i32 [tag="Max"] DWORD;
  1203. i32 [tag="1"] DWORD;
  1204. i32 [tag="1"] DWORD;
  1205. }
  1206.  
  1207. struct Box [preload=1]
  1208. {
  1209. i32 nCount;
  1210. x32 [tag="ID"] DWORD;
  1211. cstr [len=64,hidden=1] ItemName;
  1212. x32 [tag="Model"] DWORD;
  1213. i32 [tag="Icon"] DWORD;
  1214. x32 [tag="Civil1"] DWORD;
  1215. x32 [tag="Civil2"] DWORD;
  1216. i8 [tag="Type"] DWORD;
  1217. i8 [tag="Money"] DWORD;
  1218. i16 [tag="--"] DWORD;
  1219. i32 [tag="Price"] DWORD;
  1220. i32 [tag="PvPPrice"] DWORD;
  1221. i32 [tag="GoldPoint"] DWORD;
  1222. i32 [tag="ProcessPoint"] DWORD;
  1223. i32 [tag="KillPoint"] DWORD;
  1224. i32 [tag="StorePrice"] DWORD;
  1225. i32 [tag="Trade"] DWORD;
  1226. i32 [tag="Sell"] DWORD;
  1227. i32 [tag="Drop"] DWORD;
  1228. i32 [tag="Store"] DWORD;
  1229. i32 [tag="Description"] DWORD;
  1230. i32 [tag="IsExist"] DWORD;
  1231. i32 [tag="IsCash"] DWORD;
  1232. i32 [tag="IsTime"] DWORD;
  1233. i32 [tag="UpLvLim"] DWORD;
  1234. i32 [tag="Lv"] DWORD;
  1235. i32 [tag="hz"] DWORD;
  1236. i32 [tag="1"] DWORD;
  1237. i32 [tag="1"] DWORD;
  1238. }
  1239.  
  1240.  
  1241. struct unmanned [preload=1]
  1242. {
  1243. i32 nCount;
  1244. x32 [tag="ID"] DWORD;
  1245. cstr [len=64,hidden=1] ItemName;
  1246. x32 [tag="Model"] DWORD;
  1247. i32 [tag="Icon"] DWORD;
  1248. x32 [tag="Civil1"] DWORD;
  1249. x32 [tag="Civil2"] DWORD;
  1250. i8 [tag="Type"] DWORD;
  1251. i8 [tag="Money"] DWORD;
  1252. i16 [tag="--"] DWORD;
  1253. i32 [tag="Price"] DWORD;
  1254. i32 [tag="PvPPrice"] DWORD;
  1255. i32 [tag="GoldPoint"] DWORD;
  1256. i32 [tag="ProcessPoint"] DWORD;
  1257. i32 [tag="KillPoint"] DWORD;
  1258. i32 [tag="StorePrice"] DWORD;
  1259. i32 [tag="Trade"] DWORD;
  1260. i32 [tag="Sell"] DWORD;
  1261. i32 [tag="Drop"] DWORD;
  1262. i32 [tag="Store"] DWORD;
  1263. i32 [tag="Description"] DWORD;
  1264. i32 [tag="IsExist"] DWORD;
  1265. i32 [tag="IsCash"] DWORD;
  1266. i32 [tag="IsTime"] DWORD;
  1267. i32 [tag="UpLvLim"] DWORD;
  1268. x32 [tag="MeshID"] DWORD;
  1269. i8 [tag="Lv"] DWORD;
  1270. i8 [tag="LvLim"] DWORD;
  1271. i16 [tag="--"] DWORD;
  1272. i32 [tag="MaxHP"] DWORD;
  1273. i32 [tag="unk"] DWORD;
  1274. i32 [tag="unk"] DWORD;
  1275. i32 [tag="DefFc"] DWORD;
  1276. i8 [tag="Fire"] DWORD;
  1277. i8 [tag="Water"] DWORD;
  1278. i8 [tag="Soil"] DWORD;
  1279. i8 [tag="Wind"] DWORD;
  1280. i32 [tag="DefEffType"] DWORD;
  1281. i32 [tag="unk"] DWORD;
  1282. }
  1283.  
  1284. struct radar [preload=1]
  1285. {
  1286. i32 nCount;
  1287. x32 [tag="ID"] DWORD;
  1288. cstr [len=64,hidden=1] ItemName;
  1289. x32 [tag="Model"] DWORD;
  1290. i32 [tag="Icon"] DWORD;
  1291. x32 [tag="Civil1"] DWORD;
  1292. x32 [tag="Civil2"] DWORD;
  1293. i8 [tag="Type"] DWORD;
  1294. i8 [tag="Money"] DWORD;
  1295. i16 [tag="--"] DWORD;
  1296. i32 [tag="Price"] DWORD;
  1297. i32 [tag="PvPPrice"] DWORD;
  1298. i32 [tag="GoldPoint"] DWORD;
  1299. i32 [tag="ProcessPoint"] DWORD;
  1300. i32 [tag="KillPoint"] DWORD;
  1301. i32 [tag="StorePrice"] DWORD;
  1302. i32 [tag="Trade"] DWORD;
  1303. i32 [tag="Sell"] DWORD;
  1304. i32 [tag="Drop"] DWORD;
  1305. i32 [tag="Store"] DWORD;
  1306. i32 [tag="Description"] DWORD;
  1307. i32 [tag="IsExist"] DWORD;
  1308. i32 [tag="IsCash"] DWORD;
  1309. i32 [tag="IsTime"] DWORD;
  1310. i32 [tag="UpLvLim"] DWORD;
  1311. float [tag="Delay"] DWORD;
  1312. i32 [tag="LvLim"] DWORD;
  1313. i32 [tag="IsAbr"] DWORD;
  1314. float [tag="EquipSpeed"] DWORD;
  1315. i32 [tag="SuccProb"] DWORD;
  1316. i32 [tag="Duration"] DWORD;
  1317. i8 [tag="NeedItemNum"];
  1318. i8 [tag="NdItemID1"];
  1319. i8 [tag="NdItemID2"];
  1320. i8 [tag="NdItemID3"];
  1321. x32 [tag="NdItemCode1"];
  1322. x32 [tag="NdItemCode2"];
  1323. x32 [tag="NdItemCode3"];
  1324. i8 [tag="NDI1Num"];
  1325. i8 [tag="NDI2Num"];
  1326. i8 [tag="NDI3Num"];
  1327. i8 [tag="---"];
  1328. i32 [tag="1"];
  1329. }
  1330.  
  1331. struct npclink [preload=1]
  1332. {
  1333. i32 nCount;
  1334. x32 [tag="ID"] DWORD;
  1335. cstr [len=64,hidden=1] ItemName;
  1336. x32 [tag="Model"] DWORD;
  1337. i32 [tag="Icon"] DWORD;
  1338. x32 [tag="Civil1"] DWORD;
  1339. x32 [tag="Civil2"] DWORD;
  1340. i8 [tag="Type"] DWORD;
  1341. i8 [tag="Money"] DWORD;
  1342. i16 [tag="--"] DWORD;
  1343. i32 [tag="Price"] DWORD;
  1344. i32 [tag="PvPPrice"] DWORD;
  1345. i32 [tag="GoldPoint"] DWORD;
  1346. i32 [tag="ProcessPoint"] DWORD;
  1347. i32 [tag="KillPoint"] DWORD;
  1348. i32 [tag="StorePrice"] DWORD;
  1349. i32 [tag="Trade"] DWORD;
  1350. i32 [tag="Sell"] DWORD;
  1351. i32 [tag="Drop"] DWORD;
  1352. i32 [tag="Store"] DWORD;
  1353. i32 [tag="Description"] DWORD;
  1354. i32 [tag="IsExist"] DWORD;
  1355. i32 [tag="IsCash"] DWORD;
  1356. i32 [tag="IsTime"] DWORD;
  1357. i32 [tag="UpLvLim"] DWORD;
  1358. i32 [tag="Lv"] DWORD;
  1359. x32 [tag="NPC"] DWORD;
  1360. i8 [tag="button1"];
  1361. i8 [tag="button2"];
  1362. i8 [tag="button3"];
  1363. i8 [tag="button4"];
  1364. i8 [tag="button5"];
  1365. i8 [tag="button6"];
  1366. i8 [tag="button7"];
  1367. i8 [tag="button8"];
  1368. i8 [tag="button9"];
  1369. i8 [tag="button10"];
  1370. i16 [tag="--"] DWORD;
  1371. i32 [tag="StoragePart"] DWORD;
  1372. i32 [tag="1"] DWORD;
  1373. }
  1374.  
  1375. struct Coupon [preload=1]
  1376. {
  1377. i32 nCount;
  1378. x32 [tag="ID"] DWORD;
  1379. cstr [len=64,hidden=1] ItemName;
  1380. x32 [tag="Model"] DWORD;
  1381. i32 [tag="Icon"] DWORD;
  1382. x32 [tag="Civil1"] DWORD;
  1383. x32 [tag="Civil2"] DWORD;
  1384. i8 [tag="Type"] DWORD;
  1385. i8 [tag="Money"] DWORD;
  1386. i16 [tag="--"] DWORD;
  1387. i32 [tag="Price"] DWORD;
  1388. i32 [tag="PvPPrice"] DWORD;
  1389. i32 [tag="GoldPoint"] DWORD;
  1390. i32 [tag="ProcessPoint"] DWORD;
  1391. i32 [tag="KillPoint"] DWORD;
  1392. i32 [tag="StorePrice"] DWORD;
  1393. i32 [tag="Trade"] DWORD;
  1394. i32 [tag="Sell"] DWORD;
  1395. i32 [tag="Drop"] DWORD;
  1396. i32 [tag="Store"] DWORD;
  1397. i32 [tag="Description"] DWORD;
  1398. i32 [tag="IsExist"] DWORD;
  1399. i32 [tag="IsCash"] DWORD;
  1400. i32 [tag="IsTime"] DWORD;
  1401. i32 [tag="UpLvLim"] DWORD;
  1402. i32 [tag="CouponItemPart"] DWORD;
  1403. i32 [tag="Discount"] DWORD;
  1404. i32 [tag="Point"] DWORD;
  1405. i32 [tag="StoragePart"] DWORD;
  1406. i32 [tag="Lv"] DWORD;
  1407. i32 [tag="1"] DWORD;
  1408. }
  1409.  
  1410. struct MauArmor [preload=1]
  1411. {
  1412. i32 nCount;
  1413. x32 [tag="ID"] DWORD;
  1414. cstr [len=64,hidden=1] ItemName;
  1415. x32 [tag="Model"] DWORD;
  1416. i32 [tag="Icon"] DWORD;
  1417. x32 [tag="Civil1"] DWORD;
  1418. x32 [tag="Civil2"] DWORD;
  1419. i8 [tag="Type"] DWORD;
  1420. i8 [tag="Money"] DWORD;
  1421. i16 [tag="none"] DWORD;
  1422. i32 [tag="Price"] DWORD;
  1423. i32 [tag="PvPPrice"] DWORD;
  1424. i32 [tag="GoldPoint"] DWORD;
  1425. i32 [tag="ProcessPoint"] DWORD;
  1426. i32 [tag="KillPoint"] DWORD;
  1427. i32 [tag="StorePrice"] DWORD;
  1428. i32 [tag="Trade"] DWORD;
  1429. i32 [tag="Sell"] DWORD;
  1430. i32 [tag="Drop"] DWORD;
  1431. i32 [tag="Store"] DWORD;
  1432. i32 [tag="Description"] DWORD;
  1433. i32 [tag="IsExist"] DWORD;
  1434. i32 [tag="IsCash"] DWORD;
  1435. i32 [tag="IsTime"] DWORD;
  1436. i32 [tag="UpLvLim"] DWORD;
  1437. i8 [tag="FixPart"] DWORD;
  1438. x32 [tag="DefFrame1"] DWORD;
  1439. x32 [tag="DefFrame2"] DWORD;
  1440. i8 [tag="none"] DWORD;
  1441. i16 [tag="none"] DWORD;
  1442. i32 [tag="DefFc"] DWORD;
  1443. i16 [tag="fire"] DWORD;
  1444. i16 [tag="water"] DWORD;
  1445. i16 [tag="soil"] DWORD;
  1446. i16 [tag="Wind"] DWORD;
  1447. i8 [tag="AttMastery"] DWORD; // no functionality
  1448. i8 [tag="DefMastery"] DWORD; // no functionality
  1449. i16 [tag="none"] DWORD;
  1450. i32 [tag="none"] DWORD;
  1451. i32 [tag="none"] DWORD;
  1452. i32 [tag="none"] DWORD;
  1453. i32 [tag="none"] DWORD;
  1454. i32 [tag="none"] DWORD;
  1455. i8 [tag="LvLim"] DWORD;
  1456. i8 [tag="ExpID1"] DWORD;
  1457. i8 [tag="ExpID2"] DWORD;
  1458. i8 [tag="ExpLim1"] DWORD;
  1459. i8 [tag="ExpLim2"] DWORD;
  1460. i8 [tag="none"] DWORD;
  1461. i16 [tag="none"] DWORD;
  1462. i32 [tag="RepPrice"] DWORD;
  1463. i32 [tag="AttEffType"] DWORD;
  1464. i32 [tag="DefEffType"] DWORD;
  1465. i32 [tag="none"] DWORD;
  1466. }
  1467.  
  1468. struct MauWeapon [preload=1]
  1469. {
  1470. i32 nCount;
  1471. x32 [tag="ID"] DWORD;
  1472. cstr [len=64,hidden=1] ItemName;
  1473. x32 [tag="Model"] DWORD;
  1474. i32 [tag="Icon"] DWORD;
  1475. x32 [tag="Civil1"] DWORD;
  1476. x32 [tag="Civil2"] DWORD;
  1477. i8 [tag="Type"] DWORD;
  1478. i8 [tag="Money"] DWORD;
  1479. i16 [tag="none"] DWORD;
  1480. i32 [tag="Price"] DWORD;
  1481. i32 [tag="PvPPrice"] DWORD;
  1482. i32 [tag="GoldPoint"] DWORD;
  1483. i32 [tag="ProcessPoint"] DWORD;
  1484. i32 [tag="KillPoint"] DWORD;
  1485. i32 [tag="StorePrice"] DWORD;
  1486. i32 [tag="Trade"] DWORD;
  1487. i32 [tag="Sell"] DWORD;
  1488. i32 [tag="Drop"] DWORD;
  1489. i32 [tag="Store"] DWORD;
  1490. i32 [tag="Description"] DWORD;
  1491. i32 [tag="IsExist"] DWORD;
  1492. i32 [tag="IsCash"] DWORD;
  1493. i32 [tag="IsTime"] DWORD;
  1494. i32 [tag="UpLvLim"] DWORD;
  1495. i8 [tag="FixPart"] DWORD;
  1496. x32 [tag="DefFrame1"] DWORD;
  1497. x32 [tag="DefFrame2"] DWORD;
  1498. i8 [tag="none"] DWORD;
  1499. i16 [tag="none"] DWORD;
  1500. i32 [tag="DefFc"] DWORD;
  1501. i16 [tag="fire"] DWORD;
  1502. i16 [tag="water"] DWORD;
  1503. i16 [tag="soil"] DWORD;
  1504. i16 [tag="Wind"] DWORD;
  1505. i8 [tag="AttMastery"] DWORD; // no functionality
  1506. i8 [tag="DefMastery"] DWORD; // no functionality
  1507. i16 [tag="none"] DWORD;
  1508. i32 [tag="none"] DWORD;
  1509. i32 [tag="none"] DWORD;
  1510. i32 [tag="none"] DWORD;
  1511. i32 [tag="none"] DWORD;
  1512. i32 [tag="none"] DWORD;
  1513. i8 [tag="LvLim"] DWORD;
  1514. i8 [tag="ExpID1"] DWORD;
  1515. i8 [tag="ExpID2"] DWORD;
  1516. i8 [tag="ExpLim1"] DWORD;
  1517. i8 [tag="ExpLim2"] DWORD;
  1518. i8 [tag="none"] DWORD;
  1519. i16 [tag="none"] DWORD;
  1520. i32 [tag="RepPrice"] DWORD;
  1521. i32 [tag="AttEffType"] DWORD;
  1522. i32 [tag="DefEffType"] DWORD;
  1523. float [tag="AttRange"] DWORD;
  1524. i32 [tag="AttDelay"] DWORD;
  1525. i32 [tag="EffGroup"] DWORD;
  1526. i32 [tag="GAMinAF"] DWORD;
  1527. i32 [tag="GAMaxAF"] DWORD;
  1528. i32 [tag="WeapType"] DWORD;
  1529. i32 [tag="NeedBullet"] DWORD;
  1530. i32 [tag="BackSlot"] DWORD;
  1531. i32 [tag="none"] DWORD;
  1532. }
  1533.  
  1534.  
  1535. struct MauBack[preload=1]
  1536. {
  1537. i32 nCount;
  1538. x32 [tag="ID"] DWORD;
  1539. cstr [len=64,hidden=1] ItemName;
  1540. x32 [tag="Model"] DWORD;
  1541. i32 [tag="Icon"] DWORD;
  1542. x32 [tag="Civil1"] DWORD;
  1543. x32 [tag="Civil2"] DWORD;
  1544. i8 [tag="Type"] DWORD;
  1545. i8 [tag="Money"] DWORD;
  1546. i16 [tag="none"] DWORD;
  1547. i32 [tag="Price"] DWORD;
  1548. i32 [tag="PvPPrice"] DWORD;
  1549. i32 [tag="GoldPoint"] DWORD;
  1550. i32 [tag="ProcessPoint"] DWORD;
  1551. i32 [tag="KillPoint"] DWORD;
  1552. i32 [tag="StorePrice"] DWORD;
  1553. i32 [tag="Trade"] DWORD;
  1554. i32 [tag="Sell"] DWORD;
  1555. i32 [tag="Drop"] DWORD;
  1556. i32 [tag="Store"] DWORD;
  1557. i32 [tag="Description"] DWORD;
  1558. i32 [tag="IsExist"] DWORD;
  1559. i32 [tag="IsCash"] DWORD;
  1560. i32 [tag="IsTime"] DWORD;
  1561. i32 [tag="UpLvLim"] DWORD;
  1562. i8 [tag="FixPart"] DWORD;
  1563. x32 [tag="DefFrame1"] DWORD;
  1564. x32 [tag="DefFrame2"] DWORD;
  1565. i8 [tag="none"] DWORD;
  1566. i16 [tag="none"] DWORD;
  1567. i32 [tag="DefFc"] DWORD;
  1568. i16 [tag="fire"] DWORD;
  1569. i16 [tag="water"] DWORD;
  1570. i16 [tag="soil"] DWORD;
  1571. i16 [tag="Wind"] DWORD;
  1572. i8 [tag="AttMastery"] DWORD; // no functionality
  1573. i8 [tag="DefMastery"] DWORD; // no functionality
  1574. i16 [tag="none"] DWORD;
  1575. i32 [tag="none"] DWORD;
  1576. i32 [tag="none"] DWORD;
  1577. i32 [tag="none"] DWORD;
  1578. i32 [tag="none"] DWORD;
  1579. i32 [tag="none"] DWORD;
  1580. i8 [tag="LvLim"] DWORD;
  1581. i8 [tag="ExpID1"] DWORD;
  1582. i8 [tag="ExpID2"] DWORD;
  1583. i8 [tag="ExpLim1"] DWORD;
  1584. i8 [tag="ExpLim2"] DWORD;
  1585. i8 [tag="none"] DWORD;
  1586. i16 [tag="none"] DWORD;
  1587. i32 [tag="RepPrice"] DWORD;
  1588. i32 [tag="AttEffType"] DWORD;
  1589. i32 [tag="DefEffType"] DWORD;
  1590. i32 [tag="BstCha"] DWORD;
  1591. i8 [tag="BstSpd"] DWORD;
  1592. i8 [tag="BackSlot"] DWORD;
  1593. i16 [tag="none"] DWORD;
  1594. i32 [tag="none"] DWORD;
  1595. }
  1596.  
  1597. struct MauBullets[preload=1]
  1598. {
  1599. i32 nCount;
  1600. x32 [tag="ID"] DWORD;
  1601. cstr [len=64,hidden=1] ItemName;
  1602. x32 [tag="Model"] DWORD;
  1603. i32 [tag="Icon"] DWORD;
  1604. x32 [tag="Civil1"] DWORD;
  1605. x32 [tag="Civil2"] DWORD;
  1606. i8 [tag="Type"] DWORD;
  1607. i8 [tag="Money"] DWORD;
  1608. i16 [tag="none"] DWORD;
  1609. i32 [tag="Price"] DWORD;
  1610. i32 [tag="PvPPrice"] DWORD;
  1611. i32 [tag="GoldPoint"] DWORD;
  1612. i32 [tag="ProcessPoint"] DWORD;
  1613. i32 [tag="KillPoint"] DWORD;
  1614. i32 [tag="StorePrice"] DWORD;
  1615. i32 [tag="Trade"] DWORD;
  1616. i32 [tag="Sell"] DWORD;
  1617. i32 [tag="Drop"] DWORD;
  1618. i32 [tag="Store"] DWORD;
  1619. i32 [tag="Description"] DWORD;
  1620. i32 [tag="IsExist"] DWORD;
  1621. i32 [tag="IsCash"] DWORD;
  1622. i32 [tag="IsTime"] DWORD;
  1623. i32 [tag="UpLvLim"] DWORD;
  1624. i8 [tag="FixPart"] DWORD;
  1625. x32 [tag="DefFrame1"] DWORD;
  1626. x32 [tag="DefFrame2"] DWORD;
  1627. i8 [tag="none"] DWORD;
  1628. i16 [tag="none"] DWORD;
  1629. i32 [tag="DefFc"] DWORD;
  1630. i16 [tag="fire"] DWORD;
  1631. i16 [tag="water"] DWORD;
  1632. i16 [tag="soil"] DWORD;
  1633. i16 [tag="Wind"] DWORD;
  1634. i8 [tag="AttMastery"] DWORD; // no functionality
  1635. i8 [tag="DefMastery"] DWORD; // no functionality
  1636. i16 [tag="none"] DWORD;
  1637. i32 [tag="none"] DWORD;
  1638. i32 [tag="none"] DWORD;
  1639. i32 [tag="none"] DWORD;
  1640. i32 [tag="none"] DWORD;
  1641. i32 [tag="none"] DWORD;
  1642. i8 [tag="LvLim"] DWORD;
  1643. i8 [tag="ExpID1"] DWORD;
  1644. i8 [tag="ExpID2"] DWORD;
  1645. i8 [tag="ExpLim1"] DWORD;
  1646. i8 [tag="ExpLim2"] DWORD;
  1647. i8 [tag="none"] DWORD;
  1648. i16 [tag="none"] DWORD;
  1649. i32 [tag="RepPrice"] DWORD;
  1650. i32 [tag="AttEffType"] DWORD;
  1651. i32 [tag="DefEffType"] DWORD;
  1652. i32 [tag="DurUnit"] DWORD;
  1653. i32 [tag="WeapType"] DWORD;
  1654. i32 [tag="IsAbr"] DWORD;
  1655. i32 [tag="EffectID"] DWORD;
  1656. i32 [tag="none"] DWORD;
  1657. }
  1658.  
  1659. struct ItemMakeData [preload=1]
  1660. {
  1661. i32 nCount;
  1662. i32 [tag="NewItemType"] DWORD;
  1663. i32 [tag="NewItemIndex"] DWORD;
  1664. x32 [tag="NewItemCode"] DWORD;
  1665. x32 [tag="Model"] DWORD;
  1666. i32 [tag="PosInWindow"] DWORD;
  1667. i8 [tag="MasterySkill"] DWORD;
  1668. x32 [tag="Civil1"] DWORD;
  1669. x32 [tag="Civil2"] DWORD;
  1670. i8 [tag="NumMaterial"] DWORD;
  1671. i8 [tag="MatType1"] DWORD;
  1672. i8 [tag="MatType2"] DWORD;
  1673. i8 [tag="MatType3"] DWORD;
  1674. i8 [tag="MatType4"] DWORD;
  1675. i8 [tag="MatType5"] DWORD;
  1676. i8 [tag="1"] DWORD;
  1677. i32 [tag="MatIndex1"] DWORD;
  1678. i32 [tag="MatIndex2"] DWORD;
  1679. i32 [tag="MatIndex3"] DWORD;
  1680. i32 [tag="MatIndex4"] DWORD;
  1681. i32 [tag="MatIndex5"] DWORD;
  1682. x32 [tag="MatCode1"] DWORD;
  1683. x32 [tag="MatCode2"] DWORD;
  1684. x32 [tag="MatCode3"] DWORD;
  1685. x32 [tag="MatCode4"] DWORD;
  1686. x32 [tag="MatCode5"] DWORD;
  1687. i32 [tag="MatNum1"] DWORD;
  1688. i32 [tag="MatNum2"] DWORD;
  1689. i32 [tag="MatNum3"] DWORD;
  1690. i32 [tag="MatNum4"] DWORD;
  1691. i32 [tag="MatNum5"] DWORD;
  1692. i32 [tag="1"] DWORD;
  1693. }
  1694.  
  1695. struct ItemCombine [preload=1]
  1696. {
  1697. i32 [tag="Count"] DWORD;
  1698. i32 [tag="ID"] DWORD;
  1699. i32 [tag="TakeType"] DWORD;
  1700. i32 [tag="TakeIndex"] DWORD;
  1701. x32 [tag="TakeCode"] DWORD;
  1702. u32 [tag="Fee(price)"] DWORD;
  1703. x32 [tag="Civil1"] DWORD;
  1704. x32 [tag="Civil2"] DWORD;
  1705. i8 [tag="Trade Money"] DWORD;
  1706. i8 [tag="--"] DWORD;
  1707. i16 [tag="--"] DWORD;
  1708. u32 [tag="TradeValue"] DWORD;
  1709. i8 [tag="NumMaterial"] DWORD;
  1710. i8 [tag="Type1"] DWORD;
  1711. i8 [tag="Type2"] DWORD;
  1712. i8 [tag="Type3"] DWORD;
  1713. i8 [tag="Type4"] DWORD;
  1714. i8 [tag="Type5"] DWORD;
  1715. i16 [tag="--"] DWORD;
  1716. i32 [tag="Index1"] DWORD;
  1717. i32 [tag="Index2"] DWORD;
  1718. i32 [tag="Index3"] DWORD;
  1719. i32 [tag="Index4"] DWORD;
  1720. i32 [tag="Index5"] DWORD;
  1721. x32 [tag="Code1"] DWORD;
  1722. x32 [tag="Code2"] DWORD;
  1723. x32 [tag="Code3"] DWORD;
  1724. x32 [tag="Code4"] DWORD;
  1725. x32 [tag="Code5"] DWORD;
  1726. i32 [tag="Dur1"] DWORD;
  1727. i32 [tag="Dur2"] DWORD;
  1728. i32 [tag="Dur3"] DWORD;
  1729. i32 [tag="Dur4"] DWORD;
  1730. i32 [tag="Dur5"] DWORD;
  1731. }
  1732.  
  1733. struct unk3 [preload=1]
  1734. {
  1735. i32 [tag="--"] DWORD;
  1736. i32 [tag="upper"] DWORD;
  1737. i32 [tag="lower"] DWORD;
  1738. i32 [tag="gloves"] DWORD;
  1739. i32 [tag="shoes"] DWORD;
  1740. i32 [tag="head"] DWORD;
  1741. i32 [tag="weapon"] DWORD;
  1742. i32 [tag="shield"] DWORD;
  1743. i32 [tag="--"] DWORD;
  1744. i32 [tag="--"] DWORD;
  1745. i32 [tag="--"] DWORD;
  1746. i32 [tag="bullet"] DWORD;
  1747. i32 [tag="Unk"] DWORD;
  1748. i32 [tag="Unk"] DWORD;
  1749. i32 [tag="Unk"] DWORD;
  1750. i32 [tag="Unk"] DWORD;
  1751. i32 [tag="Unk"] DWORD;
  1752. i32 [tag="Unk"] DWORD;
  1753. i32 [tag="Unk"] DWORD;
  1754. i32 [tag="Unk"] DWORD;
  1755. i32 [tag="Unk"] DWORD;
  1756. i32 [tag="Unk"] DWORD;
  1757. i32 [tag="Unk"] DWORD;
  1758. i32 [tag="Unk"] DWORD;
  1759. i32 [tag="Unk"] DWORD;
  1760. i32 [tag="Unk"] DWORD;
  1761. i32 [tag="Unk"] DWORD;
  1762. i32 [tag="Unk"] DWORD;
  1763. i32 [tag="Unk"] DWORD;
  1764. i32 [tag="Unk"] DWORD;
  1765. i32 [tag="Unk"] DWORD;
  1766. i32 [tag="Unk"] DWORD;
  1767. i32 [tag="Unk"] DWORD;
  1768. i32 [tag="Unk"] DWORD;
  1769. i32 [tag="Unk"] DWORD;
  1770. i32 [tag="Unk"] DWORD;
  1771. i32 [tag="Unk"] DWORD;
  1772. i32 [tag="Unk"] DWORD;
  1773. i32 [tag="Unk"] DWORD;
  1774. i32 [tag="Unk"] DWORD;
  1775. i32 [tag="Unk"] DWORD;
  1776. i32 [tag="Unk"] DWORD;
  1777. i32 [tag="Unk"] DWORD;
  1778. i32 [tag="Unk"] DWORD;
  1779. i32 [tag="Unk"] DWORD;
  1780. i32 [tag="Unk"] DWORD;
  1781. }
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