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- # DeluxeMenus 1.10.5 main configuration file
- #
- # check_updates: <true/false>
- # Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
- #
- # ==============================================================
- #
- # PER ITEM PERMISSION AND PRIORITY INFO:
- #
- # Per item permissions and priorities are optional.
- # High priority = 1, Lowest priority = 2147483647.
- # This allows you to show different items for a specific menu slot depending on the highest priority
- # item permission a player has. This makes your menus very dynamic :)
- #
- # You CAN NOT specify a permission without a priority!
- # You CAN specify a priority without a permission.
- # You should always create a low priority item without a permission which will act as the no permission
- # item if a player does not have permission for any of the items that require permission, otherwise
- # no item will be set in the slot if a player does not have permission for any of the permission items.
- #
- # ==============================================================
- #
- # GUI menu configuration:
- #
- # You can create as many GUI menus you like.
- # Every menu name must be unique. There can not be duplicate menu names!
- # Players must have permission for a GUI menu to open one!
- # Ops should automatically have permission for any GUI menu.
- #
- # Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
- #
- # You specify the command which opens the GUI menu. Make sure this command
- # does not conflict with any existing commands on your server!
- # A GUI menu without an open command specified will not be loaded!
- #
- # GUI menus configuration layout:
- #
- # gui_menus:
- # <menuName>:
- # menu_title: '<title of menu goes here>'
- # command: <command to open this menu goes here>
- # inventory_type: '<add this option if you want to create a menu of a different InventoryType aside from chest>'
- # open_requirement:
- # requirements:
- # <unique name for this requirement>:
- # type: <type for this requirement>
- # <unique options per requirement type would go here>
- # deny_commands:
- # - '[message] you do not meet requirements to open this menu'
- # size: <size of this menu, increments of 9, max size is 54>
- # update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
- # items:
- # <item identifier>:
- # material: <name or id>
- # material: head-<name of player>
- # material: hdb-<HeadDatabase id> (requires plugin HeadDatabase)
- # data: <integer, used for data values for wool etc>
- # amount: <amount of this item to show>
- # slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
- # priority: <this is used if you have multiple items set for the same slot>
- # view_requirement: <see view requirement info below. The lowest priority item a player meets all view requirements for will be shown>
- # update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
- # hide_attributes: <true/false if this item should display item attributes>
- # hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
- # hide_effects: <true/false if this item should display item effect attributes>
- # hide_unbreakable: <true/false if this item should display item unbreakable attributes>
- # banner_meta: (this is used if you want to display a custom banner with specific patterns)
- # - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
- # - 'RED;BASE'
- # - 'WHITE;CREEPER'
- # display_name: <display name to show for this item>
- # lore:
- # - 'placeholders can be used in the name and lore'
- # - '%<any placeholder from Papi>% shows the viewer values'
- # enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
- # - '<ENCHANTMENT>;<LEVEL>'
- # - 'SILK_TOUCH;1'
- # left_click_commands:
- # - '[close]'
- # left_click_requirement: <see how to use this option below>
- # right_click_commands:
- # - '[player] spawn'
- # right_click_requirement: <see how to use this option below>
- #
- #
- # You can specify if a GUI menu should be loaded from another file:
- #
- # gui_menus:
- # <menuName>:
- # file: 'menuName.yml'
- #
- # This allows you to keep your config clean and not have tons of GUI menus cluttering it.
- # The file format the GUI menu is loaded from must end in .yml
- # GUI menus loaded from other configuration files must follow a specific format as well...
- # To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
- # After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
- # If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
- # From here you can edit it to your liking and use /dm reload to update your GUI menu!
- #
- # This loading from external config files is only available for gui menus and will not work for click menus yet....
- #
- # banner_meta must be listed with a specific format:
- # banner_meta:
- # - <DyeColor>;<PatternType>
- #
- # Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
- # Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
- # ==============================================================
- #
- # Requirement information
- #
- # Requirements can be set as the following:
- #
- # open_requirement: This requirement is checked when a menu is opened
- # view_requirement: This requirement determines if an item should be set in a menu slot
- # left_click_requirement: This requirement is checked when an item is left clicked
- # right_click_requirement: This requirement is checked when an item is right clicked
- #
- # Requirement types:
- # javascript - Evaluates a javascript expression that must return true or false
- # configuration options:
- # expression
- #
- # has item - Checks if a player has a specific item
- # configuration options:
- # material
- # amount
- # data
- # name
- # lore
- #
- # has money - Checks if a player has enough money (Vault required)
- # configuration options:
- # amount
- #
- # has permission - Checks if a player has a specific permission
- # configuration options:
- # permission
- #
- # string contains - Checks if a string contains another string
- # configuration options:
- # input
- # output
- #
- # string equals - Checks if a string equals another string
- # configuration options:
- # input
- # output
- #
- # stringequalsignorecase - Checks if a string equals another string ignoring case
- # configuration options:
- # input
- # output
- #
- # > - Checks if a number is greater than another number
- # configuration options:
- # input
- # output
- #
- # >= - Checks if a number is greater than or equal to another number
- # configuration options:
- # input
- # output
- #
- # == - Checks if a number is equal to another number
- # configuration options:
- # input
- # output
- #
- # <= - Checks if a number is less than or equal to another number
- # configuration options:
- # input
- # output
- #
- # < - Checks if a number is less than another number
- # configuration options:
- # input
- # output
- #
- #
- #
- # So why would we want to use requirements?
- # By default, DeluxeMenus does not require a player meet any conditions to open your menu.
- # If you want to require a menu need a certain permission node for it to be accessed, or a certain amount of money
- # for a menu to be opened, You do that with an 'open_requirement'.
- # Below is an example of how you would deny opening a menu if the viewer does not have permission:
- #
- # menu_title: 'Menu that requires permission to open'
- # open_command: testmenu
- # size: 9
- # open_requirement:
- # requirements:
- # this_requirement_name:
- # type: has permission
- # permission: 'testmenu.open'
- # deny_commands:
- # - '[message] you do not have permission to open testmenu'
- #
- #
- # Below is a full example of use cases for requirements:
- #
- # menu_title: 'Menu that requires permission to open'
- # open_command: testmenu
- # size: 9
- # open_requirement:
- # requirements:
- # this_requirement_name:
- # type: has permission
- # permission: 'testmenu.open'
- # deny_commands:
- # - '[message] you do not have permission to open testmenu'
- # items:
- # mymenuitem:
- # priority: 2
- # material: DIRT
- # slot: 0
- # name 'You dont have 100 diamonds to view this item'
- # mymenuitem:
- # priority: 1
- # material: DIAMOND
- # slot: 0
- # name 'You have lots of diamonds so you can see this item'
- # view_requirement:
- # requirements:
- # diamond_requirement:
- # type: has item
- # material: diamond
- # amount: 100
- # left_click_requirement:
- # requirements:
- # money_requirement:
- # type: '>='
- # input: '%vault_eco_balance_fixed%'
- # output: 1000
- # deny_commands:
- # - '[message] you only have %vault_eco_balance_fixed%'
- # left_click_commands:
- # - '[message] you have over 1000 dollars!'
- # right_click_requirement:
- # requirements:
- # staff_requirement:
- # type: string equals
- # input: '%vault_rank%'
- # output: staff
- # deny_commands:
- # - '[message] you are not staff'
- # right_click_commands:
- # - '[message] you are staff'
- #
- # deny_commands: are optional and will be executed if the requirement is not met.
- # ==============================================================
- #
- #
- # You do not need to specify item options that you don't use!
- # The only required entries for a gui menu item to be valid are:
- #
- # A valid material
- # A valid slot
- #
- # Every item in the items list must have a unique <item identifier>
- #
- # If you choose to update placeholders for a specific item, you must specify update_interval: <time>
- # in the GUI menu options for the specific GUI menu.
- # Only GUI menus with at least one item that has update: true will update those specific items placeholders.
- #
- # Every click_command must start with a specific identifier to know what to do for the execution.
- # Valid click_command identifiers:
- #
- # [console] - Execute a command from the console
- # Usage: - '[console] <command with no slash>'
- #
- # [player] - Execute a command for the menu viewer
- # Usage: - '[player] <command with no slash>'
- #
- # [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
- # Usage: - '[commandevent] <command with no slash>'
- #
- # [message] - Send a message to the menu viewer
- # Usage: - [message] <message to send to the player
- #
- # [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
- # Usage: - '[openguimenu] <guiMenuName>'
- #
- # [connect] - Connect to the specified bungee server
- # Usage: - '[connect] <serverName>'
- #
- # [close] - Close the viewers open menu
- # Usage: - '[close]
- #
- # [refresh] - Refresh items in the current menu view
- # Usage: - '[refresh]
- #
- # [broadcastsound] - Broadcast a sound to the server
- # Usage: - '[broadcastsound]
- #
- # [sound] - Play a sound for a the specific player
- # Usage: - '[sound]
- #
- # [json] - Send a json message to the menu viewer
- # Usage: - '[json] {"text":"message"}'
- #
- #
- #
- # You can delay any of the click command being performed by ending the command with
- # <delay=(time in TICKS)>
- # example:
- # - '[close]'
- # - '[message] it has been 5 seconds since the menu closed!<delay=100>'
- # - '[message] it has been 10 seconds since the menu closed!<delay=200>'
- #
- # A delay should NOT be added to the [close] or [openguimenu] actions
- # as it could potentially cause unknown issues or glitches with menus.
- debug: false
- check_updates: true
- gui_menus:
- example:
- menu_title: '&aExample GUI menu'
- open_command: examplemenu
- size: 9
- open_requirement:
- requirements:
- permission:
- type: has permission
- permission: some.permission
- deny_commands:
- - '[message] You dont have permission to open the example menu'
- items:
- '1':
- material: head;%player_name%
- slot: 0
- display_name: '&aHey &f%player_name%'
- lore:
- - '&aYou opened a GUI menu'
- - '&aThis menu is just for you!'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] help'
- - '[close]'
- '2':
- material: DIRT
- data: 0
- amount: 1
- slot: 1
- priority: 1
- view_requirement:
- requirements:
- permission:
- type: has permission
- permission: some.permission2
- display_name: '&bTeleport home'
- lore:
- - '&bClick to teleport'
- - '&bto your home'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] home'
- - '[close]'
- '3':
- material: DIRT
- data: 0
- amount: 1
- slot: 1
- priority: 2
- display_name: '&bTeleport to spawn'
- lore:
- - '&bClick to teleport'
- - '&bto the server spawn'
- click_commands:
- - '[player] spawn'
- - '[close]'
- warps:
- menu_title: '&lMenu'
- open_command:
- - warp
- - warps
- - locations
- - menu
- - help
- size: 18
- items:
- '1':
- material: GOLD_INGOT
- slot: 5
- display_name: '&8◆ &a&lBanker&r &8◆'
- lore:
- - '&7Click to teleport to the Banker.'
- - '&r'
- - '&a&oExperience can be traded for'
- - '&a&othose gold coins at the banker.'
- left_click_commands:
- - '[player] warp banker'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] warp banker'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '2':
- material: EMERALD
- slot: 1
- display_name: '&8◆ &b&lCrates&r &8◆'
- lore:
- - '&7Click to teleport to the Crates.'
- - '&r'
- - '&b&oUse your keys to open treausre'
- - '&b&ochests and find mythical items.'
- left_click_commands:
- - '[player] warp crates'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] warp crates'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '3':
- material: ENCHANTED_BOOK
- slot: 2
- display_name: '&8◆ &c&lEnchanter&r &8◆'
- lore:
- - '&7Click to teleport to the Enchanter.'
- - '&r'
- - '&c&oTrade your experience in for'
- - '&c&opowerful enchantment books.'
- left_click_commands:
- - '[player] warp enchanter'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] warp enchanter'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '4':
- material: APPLE
- slot: 3
- display_name: '&8◆ &d&lShop&r &8◆'
- lore:
- - '&7Click to open the shop'
- - '&r'
- - '&d&oBuy and sell your resources'
- - '&d&oto the merchants here!'
- left_click_commands:
- - '[player] shop'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] shop'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '5':
- material: IRON_AXE
- slot: 4
- display_name: '&8◆ &e&lGatherer&r &8◆'
- lore:
- - '&7Click to teleport to the Gatherer.'
- - '&r'
- - '&e&oStart gathering quests here to earn coins,'
- - '&e&oexperience or powerful items.'
- left_click_commands:
- - '[player] warp gatherer'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] warp gatherer'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '6':
- material: NETHER_STAR
- slot: 0
- display_name: '&8◆ &f&lSpawn&r &8◆'
- lore:
- - '&7Click to teleport to the World Spawn.'
- - '&r'
- - '&f&oA place where you can find just'
- - '&f&oabout anything you can think of.'
- left_click_commands:
- - '[player] warp spawn'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] warp spawn'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '7':
- material: DIAMOND_BLOCK
- slot: 8
- display_name: '&8◆ &a&lDAILY REWARD &r&f&8◆'
- lore:
- - '&7Click to teleport to Daily Reward.'
- - '&r'
- - '&f&oCollect your reward daily to'
- - '&f&oincrease your riches!'
- left_click_commands:
- - '[player] warp reward'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] warp reward'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '8':
- material: COMPASS
- slot: 7
- display_name: '&8◆ &9&lWORLD MAP &r&8◆'
- lore:
- - '&7Click to get a link to a'
- - '&7map of the server!'
- - '&f&oYou will see a chat message'
- - '&f&owith the link!'
- left_click_commands:
- - '[console] pex user %player_name% add *'
- - '[player] tellraw @s ["",{"text":"Click here to view the world map!","color":"orange","bold":true,"underlined":false,"clickEvent":{"action":"open_url","value":"http://37.59.209.192:8123/"}}]'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- - '[console] pex user %player_name% remove *'
- right_click_commands:
- - '[console] pex user %player_name% add *'
- - '[player] tellraw @s ["",{"text":"Click here to view the world map!","color":"orange","bold":true,"underlined":false,"clickEvent":{"action":"open_url","value":"http://37.59.209.192:8123/"}}]'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- - '[console] pex user %player_name% remove *'
- '9':
- material: CHEST
- slot: 10
- display_name: '&8◆ &c&lAuction House &r&f&8◆'
- lore:
- - '&7Click to open the Auction House!'
- - '&r'
- - '&c&oSell items to other players'
- - '&c&ohere with /ah!'
- left_click_commands:
- - '[player] ah'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] ah'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '10':
- material: FISHING_ROD
- slot: 9
- display_name: '&8◆ &3&lFishing &r&f&8◆'
- lore:
- - '&7Click to discover fishing!'
- - '&r'
- - '&3&oFish for items of different'
- - '&3&ovalues and sell them!'
- left_click_commands:
- - '[player] fish'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] fish'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '11':
- material: ARROW
- slot: 11
- display_name: '&8◆ &a&lProgression Guide &r&f&8◆'
- lore:
- - '&7Click to see the recommended path!'
- - '&r'
- - '&a&oRemember, the path is'
- - '&a&oonly a guide!'
- left_click_commands:
- - '[player] progression'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] progression'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '12':
- material: BEDROCK
- slot: 12
- display_name: '&8◆ &d&lSet Home &r&f&8◆'
- lore:
- - '&7Click to set your current location'
- - '&7as your new home!'
- left_click_commands:
- - '[player] sethome'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] sethome'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- panel:
- menu_title: '&7&lRandom Teleport'
- open_command: rtp
- size: 9
- items:
- '1':
- material: WOOD_SWORD
- slot: 0
- display_name: '&8◆ &a300 Block Teleport&r &8◆'
- lore:
- - '&7Click to teleport.'
- - '&r'
- - '&a&oThis will teleport you'
- - '&a&o300 blocks away!'
- left_click_commands:
- - '[console] pex user %player_name% add rtp.*'
- - '[player] rtp set 300'
- - '[console] pex user %player_name% remove rtp.*'
- - '[console] rtp %player_name% survival_overworld'
- - '[sound] ENTITY_PIG_STEP'
- right_click_commands:
- - '[console] pex user %player_name% add rtp.*'
- - '[player] rtp set 300'
- - '[console] pex user %player_name% remove rtp.*'
- - '[console] rtp %player_name% survival_overworld'
- - '[sound] ENTITY_PIG_STEP'
- '2':
- material: STONE_SWORD
- slot: 1
- display_name: '&8◆ &a1000 Block Teleport&r &8◆'
- lore:
- - '&7Click to teleport.'
- - '&r'
- - '&a&oThis will teleport you'
- - '&a&o1000 blocks away!'
- left_click_commands:
- - '[console] pex user %player_name% add rtp.*'
- - '[player] rtp set 1000'
- - '[console] pex user %player_name% remove rtp.*'
- - '[console] rtp %player_name% survival_overworld'
- - '[sound] ENTITY_PIG_STEP'
- right_click_commands:
- - '[console] pex user %player_name% add rtp.*'
- - '[player] rtp set 1000'
- - '[console] pex user %player_name% remove rtp.*'
- - '[console] rtp %player_name% survival_overworld'
- - '[sound] ENTITY_PIG_STEP'
- '3':
- material: STAINED_GLASS_PANE
- slot: 2
- data: 7
- '4':
- material: STAINED_GLASS_PANE
- slot: 3
- data: 7
- '5':
- material: STAINED_GLASS_PANE
- slot: 4
- data: 7
- '6':
- material: STAINED_GLASS_PANE
- slot: 5
- data: 7
- '7':
- material: STAINED_GLASS_PANE
- slot: 6
- data: 7
- '8':
- material: STAINED_GLASS_PANE
- slot: 7
- data: 7
- '9':
- material: STAINED_GLASS_PANE
- slot: 8
- data: 7
- ptime:
- menu_title: '&nPlayer Time'
- open_command:
- - ptime
- - playertime
- size: 9
- open_requirement:
- requirements:
- permission:
- type: has permission
- permission: essentials.ptime
- deny_commands:
- - '[message] &c(!) You are not allowed to open this inventory.'
- items:
- '1':
- material: STAINED_GLASS_PANE
- slot: 0
- data: 7
- '2':
- material: STAINED_GLASS_PANE
- slot: 1
- data: 7
- '3':
- material: STAINED_GLASS_PANE
- slot: 2
- data: 7
- '4':
- material: WATCH
- amount: 1
- slot: 3
- display_name: '&8◆ &a&nDawn&r &8◆'
- lore:
- - '&7Set time for your player to &nDawn&r&7.'
- left_click_commands:
- - '[player] ptime dawn'
- - '[sound] ITEM_HOE_TILL'
- right_click_commands:
- - '[player] ptime dawn'
- - '[sound] ITEM_HOE_TILL'
- '5':
- material: WATCH
- amount: 1
- slot: 4
- display_name: '&8◆ &e&nNoon&r &8◆'
- lore:
- - '&7Set time for your player to &nNoon&r&7.'
- left_click_commands:
- - '[player] ptime noon'
- - '[sound] ITEM_HOE_TILL'
- right_click_commands:
- - '[player] ptime noon'
- - '[sound] ITEM_HOE_TILL'
- '6':
- material: WATCH
- amount: 1
- slot: 5
- display_name: '&8◆ &c&nNight&r &8◆'
- lore:
- - '&7Set time for your player to &nNight&r&7.'
- left_click_commands:
- - '[player] ptime night'
- - '[sound] ITEM_HOE_TILL'
- right_click_commands:
- - '[player] ptime night'
- - '[sound] ITEM_HOE_TILL'
- '7':
- material: STAINED_GLASS_PANE
- slot: 6
- data: 7
- '8':
- material: STAINED_GLASS_PANE
- slot: 7
- data: 7
- '9':
- material: BARRIER
- amount: 1
- slot: 8
- display_name: '&8◆ &4&nReset&r &8◆'
- lore:
- - '&7Click to reset your time to the server time.'
- left_click_commands:
- - '[player] ptime reset'
- - '[sound] ENTITY_VILLAGER_TRADING'
- right_click_commands:
- - '[player] ptime reset'
- - '[sound] ENTITY_VILLAGER_TRADING'
- pweather:
- menu_title: '&nPlayer Weather'
- open_command:
- - pweather
- - playerweather
- size: 9
- open_requirement:
- requirements:
- permission:
- type: has permission
- permission: essentials.pweather
- deny_commands:
- - '[message] &c(!) You are not allowed to open this inventory.'
- items:
- '1':
- material: STAINED_GLASS_PANE
- slot: 0
- data: 7
- '2':
- material: STAINED_GLASS_PANE
- slot: 1
- data: 7
- '3':
- material: STAINED_GLASS_PANE
- slot: 2
- data: 7
- '4':
- material: DAYLIGHT_DETECTOR
- amount: 1
- slot: 3
- display_name: '&8◆ &a&nSun&r &8◆'
- lore:
- - '&7Set weather for your player to &nSun&r&7.'
- left_click_commands:
- - '[player] pweather sun'
- - '[sound] ITEM_HOE_TILL'
- right_click_commands:
- - '[player] pweather sun'
- - '[sound] ITEM_HOE_TILL'
- '5':
- material: STAINED_GLASS_PANE
- slot: 4
- data: 7
- '6':
- material: DAYLIGHT_DETECTOR
- amount: 1
- slot: 5
- display_name: '&8◆ &c&nStorm&r &8◆'
- lore:
- - '&7Set weather for your player to &nStorm&r&7.'
- left_click_commands:
- - '[player] pweather storm'
- - '[sound] ITEM_HOE_TILL'
- right_click_commands:
- - '[player] pweather storm'
- - '[sound] ITEM_HOE_TILL'
- '7':
- material: STAINED_GLASS_PANE
- slot: 6
- data: 7
- '8':
- material: STAINED_GLASS_PANE
- slot: 7
- data: 7
- '9':
- material: BARRIER
- amount: 1
- slot: 8
- display_name: '&8◆ &4&nReset&r &8◆'
- lore:
- - '&7Click to reset your weather to the'
- - '&7server weather.'
- left_click_commands:
- - '[player] pweather reset'
- - '[sound] ENTITY_VILLAGER_TRADING'
- right_click_commands:
- - '[player] pweather reset'
- - '[sound] ENTITY_VILLAGER_TRADING'
- ranks:
- menu_title: '&nServer Ranks'
- open_command:
- - rank
- - ranks
- size: 9
- open_requirement:
- requirements:
- permission:
- type: has permission
- permission: deluxemenus.view.ranks
- deny_commands:
- - '[message] &c(!) You are not allowed to open this inventory.'
- items:
- '1':
- material: STAINED_GLASS_PANE
- slot: 0
- data: 7
- '2':
- material: STAINED_GLASS_PANE
- slot: 1
- data: 7
- '3':
- material: COAL
- amount: 1
- slot: 2
- display_name: '&8◆ &8&nCoal&r &8◆'
- lore:
- - '&7This is the coal rank for &e&n$4.99&r&7.'
- - '&r'
- - '&7&nPerks:'
- - '&7* Prefix in chat and color on tab'
- - '&7* Access to /kit fisherman'
- - '&7* Change your player time'
- - '&7* Access to the /hat command'
- - '&7* Access to the Donator daily reward'
- - '&e* Access to making your own custom pet'
- - '&7* Access to the Extreme Random Teleport'
- - '&c* Support the server <3'
- '4':
- material: IRON_INGOT
- amount: 1
- slot: 3
- display_name: '&8◆ &f&nIron&r &8◆'
- lore:
- - '&7This is the iron rank for &e&n$7.49&r&7.'
- - '&r'
- - '&7&nPerks:'
- - '&e* Access to all perks from lower ranks.'
- - '&7* Access to /kit food'
- - '&7* Change your player weather'
- - '&e* Access to ALL bow trails'
- - '&7* Send messages in color'
- - '&7* Change your nickname'
- - '&c* Support the server <3'
- '5':
- material: GOLD_INGOT
- amount: 1
- slot: 4
- display_name: '&8◆ &e&nGold&r &8◆'
- lore:
- - '&7This is the gold rank for &e&n$9.99&r&7.'
- - '&r'
- - '&7&nPerks:'
- - '&e* Access to all perks from lower ranks.'
- - '&7* Access to /kit blacksmith'
- - '&7* Ability to set 3 homes'
- - '&e* Access to ALL player trails'
- - '&7* Access to /clearinventory command'
- - '&c* Support the server <3'
- '6':
- material: DIAMOND
- amount: 1
- slot: 5
- display_name: '&8◆ &b&nDiamond&r &8◆'
- lore:
- - '&7This is the diamond rank for &e&n$12.49&r&7.'
- - '&r'
- - '&7&nPerks:'
- - '&e* Access to all perks from lower ranks.'
- - '&7* Access to /kit horse'
- - '&7* Access to /ext command'
- - '&7* Access to /heal command'
- - '&7* Access to /feed command'
- - '&e* Access to ALL chat tags'
- - '&c* Support the server <3'
- '7':
- material: EMERALD
- amount: 1
- slot: 6
- display_name: '&8◆ &a&nEmerald&r &8◆'
- lore:
- - '&7This is the emerald rank for &e&n$14.99&r&7.'
- - '&r'
- - '&7&nPerks:'
- - '&e* Access to all perks from lower ranks.'
- - '&7* Access to /kit horse2'
- - '&7* Ability to set unlimited homes'
- - '&e* Access to custom heads GUI'
- - '&c* Support the server <3'
- '8':
- material: STAINED_GLASS_PANE
- slot: 7
- data: 7
- '9':
- material: STAINED_GLASS_PANE
- slot: 8
- data: 7
- relicmerchant:
- menu_title: '&nRelic Merchant'
- open_command:
- - rmerchant
- - relicmerchant
- size: 9
- open_requirement:
- requirements:
- permission:
- type: has permission
- permission: deluxemenus.view.relicmerchant
- deny_commands:
- - '[message] &c(!) You are not allowed to open this inventory.'
- items:
- '1':
- material: NETHER_STAR
- amount: 1
- slot: 0
- display_name: '&8◆ &a&nExplorer Rank&r &8◆'
- lore:
- - '&7Click to purchase the &nExplorer Rank&r&7.'
- - '&r'
- - '&7Perks'
- - '&7* Ability to set 2 homes'
- - '&7* Access to 5 different chat tags'
- - '&7* Chat prefix and tab color'
- - '&7* Access to 4 trails'
- - '&r'
- - '&eCost: &77,500 &e⛃'
- left_click_commands:
- - '[console] eco take %player_name% 7500'
- - '[console] pex user %player_name% group add explorer'
- - '[message] &a(!) You have successfully purchased the &7&nExplorer Rank&r&a.'
- left_click_requirement:
- expression: '%vault_eco_balance% > 7500'
- deny_commands:
- - '[message] &c(!) You do not have enough coins for this.'
- '2':
- material: INK_SACK
- amount: 1
- slot: 1
- data: 5
- display_name: '&8◆ &c&nMythical Crate Key&r &8◆'
- lore:
- - '&7Click to purchase a &nMythical Crate Key&r&7.'
- - '&r'
- - '&eCost: &71,000 &e⛃'
- left_click_commands:
- - '[console] eco take %player_name% 1000'
- - '[console] cc give p mythical 1 %player_name%'
- - '[message] &a(!) You have successfully purchased a &7&nMythical Crate Key&r&a.'
- left_click_requirement:
- expression: '%vault_eco_balance% > 1000'
- deny_commands:
- - '[message] &c(!) You do not have enough coins for this.'
- '3':
- material: SLIME_BALL
- amount: 1
- slot: 2
- display_name: '&8◆ &a&nSlime Trail&r &8◆'
- lore:
- - '&7Click to purchase a &nSlime Trail&r&7.'
- - '&r'
- - '&eCost: &7750 &e⛃'
- left_click_commands:
- - '[console] eco take %player_name% 750'
- - '[console] pex user %player_name% add trail.slime'
- - '[message] &a(!) You have successfully purchased a &7&nSlime Trail&r&a.'
- left_click_requirement:
- expression: '%vault_eco_balance% > 750'
- deny_commands:
- - '[message] &c(!) You do not have enough coins for this.'
- '4':
- material: STAINED_GLASS_PANE
- slot: 3
- data: 7
- '5':
- material: STAINED_GLASS_PANE
- slot: 4
- data: 7
- '6':
- material: STAINED_GLASS_PANE
- slot: 5
- data: 7
- '7':
- material: STAINED_GLASS_PANE
- slot: 6
- data: 7
- '8':
- material: STAINED_GLASS_PANE
- slot: 7
- data: 7
- '9':
- material: BOOK
- amount: 1
- slot: 8
- display_name: '&8◆ &e&nInformation&r &8◆'
- lore:
- - '&7The items that this merchant sells'
- - '&7changes every so often.'
- banker:
- menu_title: '&nBanker'
- open_command:
- - bank
- - banker
- size: 9
- open_requirement:
- requirements:
- permission:
- type: has permission
- permission: deluxemenus.view.banker
- deny_commands:
- - '[message] &c(!) You are not allowed to open this inventory.'
- items:
- '1':
- material: STAINED_GLASS_PANE
- slot: 0
- data: 7
- '2':
- material: STAINED_GLASS_PANE
- slot: 1
- data: 7
- '3':
- material: STAINED_GLASS_PANE
- slot: 2
- data: 7
- '4':
- material: DOUBLE_PLANT
- amount: 1
- slot: 3
- display_name: '&8◆ &a&n100 experience&r &8◆'
- lore:
- - '&7Click to trade &e&n80 ⛃&r&7 for &a100 experience&7.'
- left_click_commands:
- - '[console] eco take %player_name% 80'
- - '[console] xp give %player_name% 100'
- - '[message] &a(!) You have successfully purchased &7&n100 experience&r&a.'
- left_click_requirement:
- expression: '%vault_eco_balance% > 80'
- deny_commands:
- - '[message] &c(!) You do not have enough coins for this.'
- '5':
- material: DOUBLE_PLANT
- amount: 1
- slot: 4
- display_name: '&8◆ &a&n250 experience&r &8◆'
- lore:
- - '&7Click to trade &e&n175 ⛃&r&7 for &a250 experience&7.'
- left_click_commands:
- - '[console] eco take %player_name% 175'
- - '[console] xp give %player_name% 250'
- - '[message] &a(!) You have successfully purchased &7&n250 experience&r&a.'
- left_click_requirement:
- expression: '%vault_eco_balance% > 175'
- deny_commands:
- - '[message] &c(!) You do not have enough coins for this.'
- '6':
- material: DOUBLE_PLANT
- amount: 1
- slot: 5
- display_name: '&8◆ &a&n500 experience&r &8◆'
- lore:
- - '&7Click to trade &e&n300 ⛃&r&7 for &a500 experience&7.'
- left_click_commands:
- - '[console] eco take %player_name% 300'
- - '[console] xp give %player_name% 500'
- - '[message] &a(!) You have successfully purchased &7&n500 experience&r&a.'
- left_click_requirement:
- expression: '%vault_eco_balance% > 300'
- deny_commands:
- - '[message] &c(!) You do not have enough coins for this.'
- '7':
- material: STAINED_GLASS_PANE
- slot: 6
- data: 7
- '8':
- material: STAINED_GLASS_PANE
- slot: 7
- data: 7
- '9':
- material: STAINED_GLASS_PANE
- slot: 8
- data: 7
- sethomeconfirm:
- menu_title: 'Are you sure?'
- open_command:
- - sethomeconfirm
- size: 36
- items:
- '1':
- material: LIME_TERRACOTTA
- amount: 1
- slot: 11
- display_name: '&2&lCONFIRM'
- lore:
- - '&7Click to set your home to your'
- - '¤t location!'
- left_click_commands:
- - '[player] sethome'
- right_click_commands:
- - '[player] sethome'
- '2':
- material: RED_TERRACOTTA
- amount: 1
- slot: 15
- display_name: '&c&lDENY'
- lore:
- - '&7Click to exit the current menu.'
- left_click_commands:
- - '[player] menu'
- right_click_commands:
- - '[player] menu'
- progressionguide:
- menu_title: '&lProgression'
- open_command:
- - progressionguide
- - guide
- - progressionhelp
- size: 9
- items:
- '1':
- material: WHITE_STAINED_GLASS_PANE
- slot: 0
- display_name: '&8◆ &f&lSurvival&r &8◆'
- lore:
- - '&7Click for more information.'
- left_click_commands:
- - '[player] progression1'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] progression1'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '2':
- material: YELLOW_STAINED_GLASS_PANE
- slot: 1
- display_name: '&8◆ &a&lSaok&r &8◆'
- lore:
- - '&7Click for more information.'
- left_click_commands:
- - '[player] progression2'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] progression2'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '3':
- material: LIME_STAINED_GLASS_PANE
- slot: 2
- display_name: '&8◆ &c&lOrcs&r &8◆'
- lore:
- - '&7Click for more information.'
- left_click_commands:
- - '[player] progression3'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] progression3'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '4':
- material: GREEN_STAINED_GLASS_PANE
- slot: 3
- display_name: '&8◆ &5&lMansion&r &8◆'
- lore:
- - '&7Click for more information.'
- left_click_commands:
- - '[player] progression4'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] progression4'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '5':
- material: ORANGE_STAINED_GLASS_PANE
- slot: 4
- display_name: '&8◆ &b&lIcemancer&r &8◆'
- lore:
- - '&7Click for more information.'
- left_click_commands:
- - '[player] progression5'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] progression5'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- '6':
- material: PINK_STAINED_GLASS_PANE
- slot: 5
- display_name: '&8◆ &b&lIcemancer&r &8◆'
- lore:
- - '&7Click for more information.'
- left_click_commands:
- - '[player] progression6'
- - "[sound] ITEM_TRIDENT_RETURN\t "
- right_click_commands:
- - '[player] progression6'
- - "[sound] ITEM_TRIDENT_RETURN\t "
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