Flying_pastaman

S&BOX FAQ

Feb 28th, 2018
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THIS FAQ IS NOT OWNED BY FACEPUNCH STUDIO!
Google Translate Friendly! (Tested with Japanese and Korean)
S&BOX DISCORD: https://discord.gg/juEJDns
FAQ OWNER DISCORD PROFILE: Black Tea Za rebel1324#2627
FAQ OWNER STEAM PROFILE: Link


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When is the Release date?

This is still prototype, there is no planned release date yet.

Is it downloadable? Where is Beta?

There is no beta. Stop asking about it. There will be announcements when there any kind of access keys.

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How much the game will be when it comes out?

According to Garry's Interview, Maybe around $10.

Do I need another game in order to play S&BOX?:

No. But, if you're planning to use another game's content with other people then yes.

S&BOX's New Map Editor?:

S&Box intends to be shipped with an in-game editor with multiplayer capability and inspired by Source 2's Hammer.

Importing Assets:

Technically, If there is Asset Importer you can import any game you want. You can write custom importers to load assets of any format, be it models, maps or textures.

Isn't Importing Assets from other game illegal?:

Technically, no. Just importing the content of the game is not illegal. But, Redistributing the content could be the problem.

How BIG will be S&BOX's Map Size:

Unlike Source, S&BOX does not have any kind of limit on map's size.

S&BOX's Physics / Are welds fixed?

Physics in UE4 should be much more robust. Welds work like actual welds now.

Lua?

NO

How do we develop things with S&BOX? / How C# works in S&BOX?

Take a look at this devlog: S&BOX DEVLOG #2

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