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Dec 16th, 2018
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  1. //////////////////////////////LOADOUTS/////////////////////////////////////
  2. override void StartingEquipSetup(PlayerBase player, bool clothesChosen) {
  3. EntityAI primary;
  4. EntityAI itemEnt;
  5. EntityAI gun;
  6. ItemBase itemBs;
  7. EntityAI optic_attach;
  8.  
  9. switch(player.GetIdentity().GetPlainId()) {
  10. // Admin 1
  11. case "XXXXXXXX":
  12. player.RemoveAllItems();
  13.  
  14. addItem(itemEnt, itemBs, player, "TTsKOJacket_Camo", 1, 0, -1);
  15. addItem(itemEnt, itemBs, player, "TTSKOPants", 1, 0, -1);
  16. addItem(itemEnt, itemBs, player, "JungleBoots_Green", 1, 0, -1);
  17. addItem(itemEnt, itemBs, player, "BallisticHelmet_Green", 1, 0, -1);
  18. addItem(itemEnt, itemBs, player, "ThinFramesGlasses", 1, 0, -1);
  19. addItem(itemEnt, itemBs, player, "SmershVestBackpack", 1, 0, -1);
  20. addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, -1);
  21. addItem(itemEnt, itemBs, player, "TacticalGloves_Green", 1, 0, -1);
  22. addItem(itemEnt, itemBs, player, "TortillaBag", 1, 0, -1);
  23.  
  24. addItem(itemEnt, itemBs, player, "Pear", 10, 0, -1);
  25. addItem(itemEnt, itemBs, player, "CombatKnife", 1, 0, -1);
  26. addItem(itemEnt, itemBs, player, "Rag", 3, 6, -1);
  27. addItem(itemEnt, itemBs, player, "Pot", 1, 2000, -1);
  28. addItem(itemEnt, itemBs, player, "BloodTestKit", 1, 0, -1);
  29. addItem(itemEnt, itemBs, player, "FirefighterAxe_Green", 1, 0, 0);
  30.  
  31. addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Green", 1, 1, 2);
  32. addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Green", 1, 1, 3);
  33. addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Green", 1, 1, 4);
  34. addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Green", 1, 1, -1);
  35. addItem(itemEnt, itemBs, player, "Ammo_762x39", 1, 1, -1);
  36. addItem(itemEnt, itemBs, player, "KobraOptic", 1, 0, -1);
  37. addItem(itemEnt, itemBs, player, "Battery9V", 2, 0, -1);
  38. addItem(itemEnt, itemBs, player, "Matchbox", 1, 0, -1);
  39.  
  40. primary = akmClass(player, itemBs, gun, itemEnt, optic_attach);
  41. itemBs = ItemBase.Cast(primary);
  42. player.SetQuickBarEntityShortcut(primary, 1, true);
  43.  
  44. break;
  45. // Admin 2 Loadout
  46. case "XXXXXXXX":
  47. player.RemoveAllItems();
  48.  
  49. addItem(itemEnt, itemBs, player, "USMCJacket_Woodland", 1, 0, -1);
  50. addItem(itemEnt, itemBs, player, "USMCPants_Woodland", 1, 0, -1);
  51. addItem(itemEnt, itemBs, player, "JungleBoots_Green", 1, 0, -1);
  52. addItem(itemEnt, itemBs, player, "CowboyHat_green", 1, 0, -1);
  53. addItem(itemEnt, itemBs, player, "DesignerGlasses", 1, 0, -1);
  54. addItem(itemEnt, itemBs, player, "SmershVestBackpack", 1, 0, -1);
  55. addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, -1);
  56. addItem(itemEnt, itemBs, player, "TacticalGloves_Green", 1, 0, -1);
  57. addItem(itemEnt, itemBs, player, "AssaultBag_Ttsko", 1, 0, -1);
  58.  
  59. addItem(itemEnt, itemBs, player, "Pear", 10, 0, -1);
  60. addItem(itemEnt, itemBs, player, "CombatKnife", 1, 0, -1);
  61. addItem(itemEnt, itemBs, player, "Rag", 3, 6, -1);
  62. addItem(itemEnt, itemBs, player, "Pot", 1, 2000, -1);
  63. addItem(itemEnt, itemBs, player, "BloodTestKit", 1, 0, -1);
  64. addItem(itemEnt, itemBs, player, "FirefighterAxe_Green", 1, 0, 1);
  65.  
  66. addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, 2);
  67. addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, 3);
  68. addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, 4);
  69. addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, 5);
  70. addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, 6);
  71. addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, 7);
  72. addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, -1);
  73. addItem(itemEnt, itemBs, player, "Ammo_762x39", 1, 1, -1);
  74. addItem(itemEnt, itemBs, player, "KobraOptic", 1, 0, -1);
  75. addItem(itemEnt, itemBs, player, "Battery9V", 1, 0, -1);
  76. addItem(itemEnt, itemBs, player, "Matchbox", 1, 0, -1);
  77.  
  78. primary = akmClass(player, itemBs, gun, itemEnt, optic_attach);
  79. itemBs = ItemBase.Cast(primary);
  80. player.SetQuickBarEntityShortcut(primary, 0, true);
  81.  
  82. break;
  83. // Admin 3 Loadout
  84. case "XXXXXXXX":
  85. player.RemoveAllItems();
  86.  
  87. addItem(itemEnt, itemBs, player, "M65Jacket_Black", 1, 0, -1);
  88. addItem(itemEnt, itemBs, player, "CargoPants_Black", 1, 0, -1);
  89. addItem(itemEnt, itemBs, player, "JungleBoots_Black", 1, 0, -1);
  90. addItem(itemEnt, itemBs, player, "BallisticHelmet_Black", 1, 0, -1);
  91. addItem(itemEnt, itemBs, player, "DesignerGlasses", 1, 0, -1);
  92. addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, -1);
  93. addItem(itemEnt, itemBs, player, "HighCapacityVest_Black", 1, 0, -1);
  94. addItem(itemEnt, itemBs, player, "TacticalGloves_Black", 1, 0, -1);
  95. addItem(itemEnt, itemBs, player, "AliceBag_Black", 1, 0, -1);
  96.  
  97. addItem(itemEnt, itemBs, player, "Pear", 10, 0, -1);
  98. addItem(itemEnt, itemBs, player, "CombatKnife", 1, 0, -1);
  99. addItem(itemEnt, itemBs, player, "Rag", 3, 6, -1);
  100. addItem(itemEnt, itemBs, player, "Pot", 1, 2000, -1);
  101. addItem(itemEnt, itemBs, player, "BloodTestKit", 1, 0, -1);
  102. addItem(itemEnt, itemBs, player, "FirefighterAxe", 1, 0, 1);
  103.  
  104. addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Black", 1, 1, 2);
  105. addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Black", 1, 1, 3);
  106. addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Black", 1, 1, 4);
  107. addItem(itemEnt, itemBs, player, "Ammo_762x39", 1, 1, -1);
  108. addItem(itemEnt, itemBs, player, "KobraOptic", 1, 0, -1);
  109. addItem(itemEnt, itemBs, player, "Battery9V", 1, 0, -1);
  110. addItem(itemEnt, itemBs, player, "Matchbox", 1, 0, -1);
  111.  
  112. primary = akmClass(player, itemBs, gun, itemEnt, optic_attach);
  113. itemBs = ItemBase.Cast(primary);
  114. player.SetQuickBarEntityShortcut(primary, 0, true);
  115.  
  116. break;
  117. // Admin 4 Loadout
  118. case "XXXXXXXX":
  119. addItem(itemEnt, itemBs, player, "SmershBag", 1, 0, -1);
  120. addItem(itemEnt, itemBs, player, "Pear", 2, 0, -1);
  121. addItem(itemEnt, itemBs, player, "StoneKnife", 1, 0, 1);
  122. addItem(itemEnt, itemBs, player, "Rag", 1, 6, 2);
  123. addItem(itemEnt, itemBs, player, "WoodAxe", 1, 0, 0);
  124. addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, 0);
  125.  
  126. break;
  127. // Admin 5 Loadout
  128. case "XXXXXXXX":
  129. player.RemoveAllItems();
  130. addItem(itemEnt, itemBs, player, "TacticalShirt_Black", 1, 0, -1);
  131. addItem(itemEnt, itemBs, player, "CargoPants_Green", 1, 0, -1);
  132. addItem(itemEnt, itemBs, player, "CombatBoots_Black", 1, 0, -1);
  133. addItem(itemEnt, itemBs, player, "BaseballCap_CMMG_Black", 1, 0, -1);
  134. addItem(itemEnt, itemBs, player, "DesignerGlasses", 1, 0, -1);
  135. addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, -1);
  136. addItem(itemEnt, itemBs, player, "SmershVestBackpack", 1, 0, -1);
  137. addItem(itemEnt, itemBs, player, "HuntingBag", 1, 0, -1);
  138. addItem(itemEnt, itemBs, player, "TacticalGloves_Black", 1, 0, -1);
  139.  
  140. addItem(itemEnt, itemBs, player, "Pear", 10, 0, -1);
  141. addItem(itemEnt, itemBs, player, "CombatKnife", 1, 0, -1);
  142. addItem(itemEnt, itemBs, player, "Rag", 1, 6, -1);
  143. addItem(itemEnt, itemBs, player, "FirefighterAxe_Green", 1, 0, 0);
  144. addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, -1);
  145. addItem(itemEnt, itemBs, player, "Compass", 1, 0, -1);
  146. addItem(itemEnt, itemBs, player, "OrienteeringCompass", 1, 0, -1);
  147.  
  148. addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 2);
  149. addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 3);
  150. addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 4);
  151. addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 5);
  152. addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 6);
  153.  
  154. primary = usgClass(player, itemBs, gun, itemEnt, optic_attach);
  155. itemBs = ItemBase.Cast(primary);
  156. player.SetQuickBarEntityShortcut(primary, 1, true);
  157.  
  158. break;
  159. // Admin 6 Loadout
  160. case "XXXXXXXX":
  161. player.RemoveAllItems();
  162. addItem(itemEnt, itemBs, player, "LeatherJacket_Black", 1, 0, -1);
  163. addItem(itemEnt, itemBs, player, "LeatherPants_Black", 1, 0, -1);
  164. addItem(itemEnt, itemBs, player, "HikingBoots_Brown", 1, 0, -1);
  165. addItem(itemEnt, itemBs, player, "LeatherStorageVest_Black", 1, 0, -1);
  166. addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, -1);
  167. addItem(itemEnt, itemBs, player, "CowboyHat_darkBrown", 1, 0, -1);
  168. addItem(itemEnt, itemBs, player, "WorkingGloves_Brown", 1, 0, -1);
  169. addItem(itemEnt, itemBs, player, "FurImprovisedBag", 1, 0, -1);
  170. addItem(itemEnt, itemBs, player, "Pear", 2, 0, -1);
  171. addItem(itemEnt, itemBs, player, "StoneKnife", 1, 0, 1);
  172. addItem(itemEnt, itemBs, player, "Rag", 1, 6, 2);
  173. addItem(itemEnt, itemBs, player, "WoodAxe", 1, 0, 0);
  174. addItem(itemEnt, itemBs, player, "Compass", 1, 0, -1);
  175. addItem(itemEnt, itemBs, player, "OrienteeringCompass", 1, 0, -1);
  176.  
  177. addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 2);
  178. addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 3);
  179. addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 4);
  180. addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 5);
  181. addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 6);
  182.  
  183. primary = usgClass(player, itemBs, gun, itemEnt, optic_attach);
  184. itemBs = ItemBase.Cast(primary);
  185. player.SetQuickBarEntityShortcut(primary, 1, true);
  186. break;
  187. // Default Player Loadout
  188. default:
  189. addItem(itemEnt, itemBs, player, "SmershBag", 1, 0, -1);
  190. addItem(itemEnt, itemBs, player, "Pear", 2, 0, -1);
  191. addItem(itemEnt, itemBs, player, "StoneKnife", 1, 0, 1);
  192. addItem(itemEnt, itemBs, player, "Rag", 1, 6, 2);
  193. addItem(itemEnt, itemBs, player, "WoodAxe", 1, 0, 0);
  194.  
  195. break;
  196. }
  197. }
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