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- //////////////////////////////LOADOUTS/////////////////////////////////////
- override void StartingEquipSetup(PlayerBase player, bool clothesChosen) {
- EntityAI primary;
- EntityAI itemEnt;
- EntityAI gun;
- ItemBase itemBs;
- EntityAI optic_attach;
- switch(player.GetIdentity().GetPlainId()) {
- // Admin 1
- case "XXXXXXXX":
- player.RemoveAllItems();
- addItem(itemEnt, itemBs, player, "TTsKOJacket_Camo", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "TTSKOPants", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "JungleBoots_Green", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "BallisticHelmet_Green", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "ThinFramesGlasses", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "SmershVestBackpack", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "TacticalGloves_Green", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "TortillaBag", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Pear", 10, 0, -1);
- addItem(itemEnt, itemBs, player, "CombatKnife", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Rag", 3, 6, -1);
- addItem(itemEnt, itemBs, player, "Pot", 1, 2000, -1);
- addItem(itemEnt, itemBs, player, "BloodTestKit", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "FirefighterAxe_Green", 1, 0, 0);
- addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Green", 1, 1, 2);
- addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Green", 1, 1, 3);
- addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Green", 1, 1, 4);
- addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Green", 1, 1, -1);
- addItem(itemEnt, itemBs, player, "Ammo_762x39", 1, 1, -1);
- addItem(itemEnt, itemBs, player, "KobraOptic", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Battery9V", 2, 0, -1);
- addItem(itemEnt, itemBs, player, "Matchbox", 1, 0, -1);
- primary = akmClass(player, itemBs, gun, itemEnt, optic_attach);
- itemBs = ItemBase.Cast(primary);
- player.SetQuickBarEntityShortcut(primary, 1, true);
- break;
- // Admin 2 Loadout
- case "XXXXXXXX":
- player.RemoveAllItems();
- addItem(itemEnt, itemBs, player, "USMCJacket_Woodland", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "USMCPants_Woodland", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "JungleBoots_Green", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "CowboyHat_green", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "DesignerGlasses", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "SmershVestBackpack", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "TacticalGloves_Green", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "AssaultBag_Ttsko", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Pear", 10, 0, -1);
- addItem(itemEnt, itemBs, player, "CombatKnife", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Rag", 3, 6, -1);
- addItem(itemEnt, itemBs, player, "Pot", 1, 2000, -1);
- addItem(itemEnt, itemBs, player, "BloodTestKit", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "FirefighterAxe_Green", 1, 0, 1);
- addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, 2);
- addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, 3);
- addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, 4);
- addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, 5);
- addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, 6);
- addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, 7);
- addItem(itemEnt, itemBs, player, "Mag_AKM_30Rnd", 1, 1, -1);
- addItem(itemEnt, itemBs, player, "Ammo_762x39", 1, 1, -1);
- addItem(itemEnt, itemBs, player, "KobraOptic", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Battery9V", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Matchbox", 1, 0, -1);
- primary = akmClass(player, itemBs, gun, itemEnt, optic_attach);
- itemBs = ItemBase.Cast(primary);
- player.SetQuickBarEntityShortcut(primary, 0, true);
- break;
- // Admin 3 Loadout
- case "XXXXXXXX":
- player.RemoveAllItems();
- addItem(itemEnt, itemBs, player, "M65Jacket_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "CargoPants_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "JungleBoots_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "BallisticHelmet_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "DesignerGlasses", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "HighCapacityVest_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "TacticalGloves_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "AliceBag_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Pear", 10, 0, -1);
- addItem(itemEnt, itemBs, player, "CombatKnife", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Rag", 3, 6, -1);
- addItem(itemEnt, itemBs, player, "Pot", 1, 2000, -1);
- addItem(itemEnt, itemBs, player, "BloodTestKit", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "FirefighterAxe", 1, 0, 1);
- addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Black", 1, 1, 2);
- addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Black", 1, 1, 3);
- addItem(itemEnt, itemBs, player, "Mag_AKM_Drum75Rnd_Black", 1, 1, 4);
- addItem(itemEnt, itemBs, player, "Ammo_762x39", 1, 1, -1);
- addItem(itemEnt, itemBs, player, "KobraOptic", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Battery9V", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Matchbox", 1, 0, -1);
- primary = akmClass(player, itemBs, gun, itemEnt, optic_attach);
- itemBs = ItemBase.Cast(primary);
- player.SetQuickBarEntityShortcut(primary, 0, true);
- break;
- // Admin 4 Loadout
- case "XXXXXXXX":
- addItem(itemEnt, itemBs, player, "SmershBag", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Pear", 2, 0, -1);
- addItem(itemEnt, itemBs, player, "StoneKnife", 1, 0, 1);
- addItem(itemEnt, itemBs, player, "Rag", 1, 6, 2);
- addItem(itemEnt, itemBs, player, "WoodAxe", 1, 0, 0);
- addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, 0);
- break;
- // Admin 5 Loadout
- case "XXXXXXXX":
- player.RemoveAllItems();
- addItem(itemEnt, itemBs, player, "TacticalShirt_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "CargoPants_Green", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "CombatBoots_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "BaseballCap_CMMG_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "DesignerGlasses", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "SmershVestBackpack", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "HuntingBag", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "TacticalGloves_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Pear", 10, 0, -1);
- addItem(itemEnt, itemBs, player, "CombatKnife", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Rag", 1, 6, -1);
- addItem(itemEnt, itemBs, player, "FirefighterAxe_Green", 1, 0, 0);
- addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Compass", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "OrienteeringCompass", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 2);
- addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 3);
- addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 4);
- addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 5);
- addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 6);
- primary = usgClass(player, itemBs, gun, itemEnt, optic_attach);
- itemBs = ItemBase.Cast(primary);
- player.SetQuickBarEntityShortcut(primary, 1, true);
- break;
- // Admin 6 Loadout
- case "XXXXXXXX":
- player.RemoveAllItems();
- addItem(itemEnt, itemBs, player, "LeatherJacket_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "LeatherPants_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "HikingBoots_Brown", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "LeatherStorageVest_Black", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Armband_Blue", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "CowboyHat_darkBrown", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "WorkingGloves_Brown", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "FurImprovisedBag", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Pear", 2, 0, -1);
- addItem(itemEnt, itemBs, player, "StoneKnife", 1, 0, 1);
- addItem(itemEnt, itemBs, player, "Rag", 1, 6, 2);
- addItem(itemEnt, itemBs, player, "WoodAxe", 1, 0, 0);
- addItem(itemEnt, itemBs, player, "Compass", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "OrienteeringCompass", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 2);
- addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 3);
- addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 4);
- addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 5);
- addItem(itemEnt, itemBs, player, "Mag_UMP_25Rnd", 1, 1, 6);
- primary = usgClass(player, itemBs, gun, itemEnt, optic_attach);
- itemBs = ItemBase.Cast(primary);
- player.SetQuickBarEntityShortcut(primary, 1, true);
- break;
- // Default Player Loadout
- default:
- addItem(itemEnt, itemBs, player, "SmershBag", 1, 0, -1);
- addItem(itemEnt, itemBs, player, "Pear", 2, 0, -1);
- addItem(itemEnt, itemBs, player, "StoneKnife", 1, 0, 1);
- addItem(itemEnt, itemBs, player, "Rag", 1, 6, 2);
- addItem(itemEnt, itemBs, player, "WoodAxe", 1, 0, 0);
- break;
- }
- }
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