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BodyHorrorOP

Body Horror Quest - Early Swarmling Lvls (Revised)

May 20th, 2019
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  1. TRYPOPHILIC HIVE (Lvl 1): You may whisper to the buzzing, clicking subcutaneous hive surrounding your spine that has been straining against the skin of your back ever since you awakened. It’s time to let them fly...and feed. You have the ability to spend biomass to conjure forth Swarmlings from your Hive; fist-sized insects that possess both tearing claws and puncturing stingers, eager to use them at their Queen's command.
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  3. TRYPOPHILIC HIVE (Lvl 2): Now, in addition to the basic clawed swarmlings you may birth from your hive, you may also combine members of your swarm into larger, more aggressive forms or generate them independently, with the larger variants capable of taking and dealing more damage. You now have the ability to imbue a Swarmling with a rotating set stingers that will allow it to bury itself within your prey, or drain a bit of your stomach acid to grant a Swarmling the ability to inject damaging acid into the victim of your choice. (BIO +20%)
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  5. TRYPOPHILIC HIVE (Lvl 3): Your creations β€˜ wing beats are considerably muffled, allowing them to fly slowly in complete silence and producing only a barely audible susurration at their normal flying speed. Further increasing their reconnaissance abilities is the fact that you may now see through their eyes without sacrificing any additional biomass. Finally, your first act of creation at the start of each combat has its total cost reduced by a flat total of 30%, allowing for a cleaner, more efficient opening of combat and a stable platform with which to test various strategies with less consequence. (BIO +20%)
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  7. TRYPOPHILIC HIVE (Lvl 4): Your Swarmlings are now more refined and savage than ever. Your Swarmling Maximum has been increased to 10, and your enhanced swarmlings now automatically possess both the Subcutaneous and Corrosive enhancements in one efficient form, known as a Baneling. Most importantly, your ability to pack more acid into your creations has resulted in their ability to detonate explosively, either on destruction or on command. The detonation sends acidic barbs in a zone-wide blast radius which will trigger any other acidic swarmlings to detonate in turn, potentially causing a catastrophic chain reaction. Additionally, your first act of creation during combat is reduced by another 10% for a 40% discount on your opening crafting efforts when your life is on the line. Finally, and perhaps most importantly, spawning your brood has become second nature to you, reducing the cost of generating individual swarmlings of any class by 3%, with a minimum of 1% Biomass expended per creation (Basic Swarmling Cost: 1%, Baneling Cost: 5%, Full Armor Cost: 65%)(BIO +20%)
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