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- BotSys12
- BotName=C:\Documents and Settings\Administrator\My Documents\Furcadia\Furcadia Characters\iJail.ini
- Password=
- BotColors=t9*,7@@#,)6$&$
- BotDesc=<a href="furc://ijail">Dream</a> Uploader. [Bot Mode Active]
- AutoConnect=True
- AutoStart=False
- AutoStartDelay=10
- AutoDismiss=False
- KeepConnection=True
- KeepLog=False
- UseDatedLogs=False
- NoClientLogs=False
- UseWhoIsTimer=False
- WhoIsMaxTime=5
- UseManifestWho=False
- KeepNoProcess=False
- NoBraceTriggers=False
- ProcessOther=False
- NoCameraMove=False
- NoDsTrigger=False
- NoEmits=False
- NoFurreManifest=False
- NoFurreMove=False
- NoSelfTrigger=False
- VerifyAppears=False
- UseTimeStamps=True
- NoClientStamps=False
- DisplayLocalTime=False
- DoLagChecks=False
- ExecuteActions=True
- ExecuteTimers=True
- ExecuteTriggers=True
- ExecuteWhoIs=True
- HttpServerName=
- HttpServerPath=
- HttpServerUser=
- HttpServerPass=
- $ Begin BotScript
- // (0:103) If {*} Whispers me {*} {-----OWNER COMMANDS-----}
- // (0:103) If {[botOwner]} Whispers me {Create DB} {Create Database}
- (5:46) $DATABASE: Create table {botControllers} in database {1}
- (5:43) Whisper back {<b>Created</b>: botControllers table.}
- (5:97) $DATABASE: Add record named {[botOwner]} to table {botControllers} in database {1}
- (5:43) Whisper back {<b>Added</b>: [botOwner] to botControllers.}
- (5:46) $DATABASE: Create table {botRelays} in database {1}
- (5:45) $DATABASE: Create field {isAFK} in database {1} in table {botRelays}
- (5:43) Whisper back {<b>Created</b>: botRelays table.}
- (5:43) Whisper back {<b>Created</b>: isAFK field in table botRelays.}
- (5:97) $DATABASE: Add record named {[botOwner]} to table {botRelays} in database {1}
- (5:49) $DATABASE: Set field {isAFK} in database {1} in table {botRelays} to be {0} in record ID {[player]}
- (5:43) Whisper back {<b>Added</b>: [botOwner] to table botRelays.}
- (5:46) $DATABASE: Create table {dreamStaff} in database {1}
- (5:43) Whisper back {<b>Created</b> dreamStaff table.}
- (5:43) Whisper back {<b>Database Creation Complete!</b>}
- (5:37) Turn Action/Timer/Trigger named {Create Database} off
- (0:103) If {[botOwner]} Whispers me {forceSay * *} {owner ForcesSay}
- (5:36) Store {[word2]} to variable {whofrom}
- (5:36) Store {[startingword3]} to variable {givenText}
- $ Begin Wolfscript: (3)
- &newvar #count
- &newvar #sendText
- &newvar #name
- &newvar #result
- &newvar #check
- &newvar #theSQL {SELECT * FROM botRELAYS ORDER BY ID}
- &set #sendText <b>
- &join #sendText &getvar(whofrom)
- &join #sendText </b>:|
- &join #sendText &getvar(givenText)
- &dbopen 1 #theSQL
- &set #count &dbrecordcount(1)
- &ifn #count > 0
- &dbmovelast 1
- &dbmovefirst 1
- &set #count &dbrecordcount(1)
- &for #index=1 to #count
- &set #name &dbtostr(&dbf(1 ID))
- &set #check &dbf(1 isAFK)
- &ifs #check = 0
- &whisper #name #sendText
- &endif
- &dbmovenext 1
- &endfor
- &endif
- $ End Wolfscript: (3)
- (0:103) If {[botOwner]} Whispers me {addController *} {Owner Adds Bot Controller}
- (1:23) $DATABASE: if there is not a record in table {botControllers} in database {1} where ID is {[word2]}
- (5:97) $DATABASE: Add record named {[word2]} to table {botControllers} in database {1}
- (5:43) Whisper back {<b>Added</b>: [word2] as a bot controller.}
- (5:37) Turn Action/Timer/Trigger named {Error: Owner Adds Bot Controller} off
- (5:38) Turn Action/Timer/Trigger named {Timer: Add Bot Controller} on
- (0:103) If {[botOwner]} Whispers me {addController *} {Error: Owner Adds Bot Controller}
- (1:22) $DATABASE: if there is a record in table {botControllers} in database {1} where ID is {[word2]}
- (5:43) Whisper back {<b>Error</b>: [word2] is already a bot controller.}
- (0:103) If {[botOwner]} Whispers me {removeController *} {Owner Removes Bot Controller}
- (1:22) $DATABASE: if there is a record in table {botControllers} in database {1} where ID is {[word2]}
- (5:61) $DATABASE: Remove record from database {1} table {botControllers} where ID is {[word2]}
- (5:43) Whisper back {<b>Removed</b>: [word2] from controllers list.}
- (5:37) Turn Action/Timer/Trigger named {Error: Owner Removes Bot Controller} off
- (5:38) Turn Action/Timer/Trigger named {Timer: Owner Removes Bot Controller} on
- (0:103) If {[botOwner]} Whispers me {removeController *} {Error: Owner Removes Bot Controller}
- (1:23) $DATABASE: if there is not a record in table {botControllers} in database {1} where ID is {[word2]}
- (5:43) Whisper back {<b>Error</b>: [word2] was never a bot controller.}
- (0:103) If {[botOwner]} Whispers me {Relay Status} {Owner wants relay status}
- (5:43) Whisper back {<b>Relay Status</b>: [relaysDisabled]}
- (0:103) If {[botOwner]} Whispers me {Disable Relays} {Owner disables relays}
- (1:9) if variable {[relaysDisabled]} is the same as {Enabled} (text comparison)
- (5:37) Turn Action/Timer/Trigger named {Relay Messages} off
- (5:36) Store {Disabled} to variable {[relaysDisabled]}
- (5:38) Turn Action/Timer/Trigger named {Timer: Owner Disables Relays} on
- (5:37) Turn Action/Timer/Trigger named {Error: Owner Disables Relays} off
- (0:103) If {[botOwner]} Whispers me {Disable Relays} {Error: Owner Disables Relays}
- (1:9) if variable {[relaysDisabled]} is the same as {Disabled} (text comparison)
- (5:43) Whisper back {<b>Error</b>: The relays are already disabled.}
- (0:103) If {[botOwner]} Whispers me {Enable Relays} {Owner enables relays}
- (1:9) if variable {[relaysDisabled]} is the same as {Disabled} (text comparison)
- (5:38) Turn Action/Timer/Trigger named {Relay Messages} on
- (5:36) Store {Enabled} to variable {[relaysDisabled]}
- (5:43) Whisper back {The relays have been enabled.}
- (5:37) Turn Action/Timer/Trigger named {Error: Owner Enables Relays} off
- (5:38) Turn Action/Timer/Trigger named {Timer: Owner Enables Relays} on
- (0:103) If {[botOwner]} Whispers me {Enable Relays} {Error: Owner Enables Relays}
- (1:9) if variable {[relaysDisabled]} is the same as {Enabled} (text comparison)
- (5:43) Whisper back {<b>Error</b>: The relays are already enabled.}
- (0:103) If {[botOwner]} Whispers me {addStaff *} {Owner adds dream staff}
- (1:23) $DATABASE: if there is not a record in table {dreamStaff} in database {1} where ID is {[startingword2]}
- (5:97) $DATABASE: Add record named {[startingword2]} to table {dreamStaff} in database {1}
- (5:43) Whisper back {<b>Added</b>: [startingword2] as dream staff.}
- (5:37) Turn Action/Timer/Trigger named {Error: Owner adds dream staff} off
- (5:38) Turn Action/Timer/Trigger named {Timer: Owner adds dream staff} on
- (0:103) If {[botOwner]} Whispers me {addStaff *} {Error: Owner adds dream staff}
- (1:22) $DATABASE: if there is a record in table {dreamStaff} in database {1} where ID is {[startingword2]}
- (5:43) Whisper back {<b>Error</b> [startingword2] is already dream staff.}
- (0:103) If {[botOwner]} Whispers me {removeStaff *} {Owner remove dream staff}
- (1:23) $DATABASE: if there is not a record in table {dreamStaff} in database {1} where ID is {[startingword2]}
- (5:47) $DATABASE: Remove record {[startingword2]} from table {dreamStaff} in database {1} (Redundant command)
- (5:43) Whisper back {<b>Removed</b>: [startingword2] from dream staff.}
- (5:37) Turn Action/Timer/Trigger named {Error: Owner removes dream staff} off
- (5:38) Turn Action/Timer/Trigger named {Timer: Owner removes dream staff} on
- (0:103) If {[botOwner]} Whispers me {addStaff *} {Error: Owner removes dream staff}
- (1:23) $DATABASE: if there is not a record in table {dreamStaff} in database {1} where ID is {[startingword2]}
- (5:43) Whisper back {<b>Error</b> [startingword2] was never dream staff.}
- (0:103) If {[botOwner]} Whispers me {Shutdown} {Owner Shuts Bot Down}
- (5:3) Disconnect bot
- // (0:103) If {*} Whispers me {*} {----- CONTROLLER COMMANDS -----}
- (0:103) If {*} Whispers me {addRelay *} {Controller Adds a Relay}
- (1:22) $DATABASE: if there is a record in table {botControllers} in database {1} where ID is {[player]}
- (1:23) $DATABASE: if there is not a record in table {botRelays} in database {1} where ID is {[word2]}
- (5:97) $DATABASE: Add record named {[word2]} to table {botRelays} in database {1}
- (5:43) Whisper back {<b>Added</b>: [word2] to the relay.}
- (5:37) Turn Action/Timer/Trigger named {Error: Controller Adds a Relay} off
- (5:38) Turn Action/Timer/Trigger named {Timer: Controller Adds a Relay} on
- (5:49) $DATABASE: Set field {isAFK} in database {1} in table {botRelays} to be {0} in record ID {[word2]}
- (0:103) If {*} Whispers me {addRelay *} {Error: Controller Adds a Relay}
- (1:22) $DATABASE: if there is a record in table {botControllers} in database {1} where ID is {[player]}
- (1:22) $DATABASE: if there is a record in table {botRelays} in database {1} where ID is {[word2]}
- (5:43) Whisper back {<b>Error</b>: [word2] is already part of the relay.}
- (0:103) If {*} Whispers me {removeRelay *} {Controller Removes a Relay}
- (1:22) $DATABASE: if there is a record in table {botControllers} in database {1} where ID is {[player]}
- (1:22) $DATABASE: if there is a record in table {botRelays} in database {1} where ID is {[word2]}
- (5:47) $DATABASE: Remove record {[word2]} from table {botRelays} in database {1} (Redundant command)
- (5:43) Whisper back {<b>Removed</b>: [word2] from the relay.}
- (5:37) Turn Action/Timer/Trigger named {Error: Controller Removes a Relay} off
- (5:38) Turn Action/Timer/Trigger named {Timer: Controller Removes a Relay} on
- (0:103) If {*} Whispers me {addRelay *} {Error: Controller Removes a Relay}
- (1:22) $DATABASE: if there is a record in table {botControllers} in database {1} where ID is {[player]}
- (1:23) $DATABASE: if there is not a record in table {botRelays} in database {1} where ID is {[word2]}
- (5:43) Whisper back {<b>Error</b>: [word2] was never part of the relay.}
- (0:103) If {*} Whispers me {List Relays} {Controller wants Relay Listing}
- (1:22) $DATABASE: if there is a record in table {botControllers} in database {1} where ID is {[player]}
- (5:53) $DATABASE: Set variable {[botRelays]} to contain list of all entrys in db {1} in table {botRelays} field {ID}
- (5:43) Whisper back {<b>Relay Members</b>: [botRelays]}
- (0:100) If {*} Anything {forceAFK *} {Controller forces AFK}
- (1:22) $DATABASE: if there is a record in table {botControllers} in database {1} where ID is {[player]}
- (5:49) $DATABASE: Set field {isAFK} in database {1} in table {botRelays} to be {1} in record ID {[word2]}
- (5:43) Whisper back {[word2] is now marked as AFK.}
- (0:103) If {*} Whispers me {forceAFK *} {Error: forceAFK}
- (1:23) $DATABASE: if there is not a record in table {botControllers} in database {1} where ID is {[player]}
- (5:43) Whisper back {<b>Error</b> You are not a bot controller.}
- (0:100) If {*} Anything {forceunAFK *} {Controller forces unAFK}
- (1:22) $DATABASE: if there is a record in table {botControllers} in database {1} where ID is {[player]}
- (5:49) $DATABASE: Set field {isAFK} in database {1} in table {botRelays} to be {0} in record ID {[word2]}
- (5:43) Whisper back {[word2] is now marked as unAFK.}
- (0:103) If {*} Whispers me {forceunAFK *} {Error: forceunAFK}
- (1:23) $DATABASE: if there is not a record in table {botControllers} in database {1} where ID is {[player]}
- (5:43) Whisper back {<b>Error</b>: You are not a bot controller.}
- // (0:103) If {*} Whispers me {*} {----- NORMAL COMMANDS -----}
- (0:100) If {*} Anything {Teh, whose AFK?} {People want AFK List}
- (1:22) $DATABASE: if there is a record in table {botRelays} in database {1} where ID is {[player]}
- $ Begin Wolfscript: (1)
- // list members
- &newvar #count
- &newvar #total
- &newvar #name
- &newvar #result
- &newvar #check
- &newvar #whoasks &getvar(player)
- &dbopen 1 {SELECT * FROM botRelays ORDER BY ID}
- &set #count &dbrecordcount(1)
- &ifn #count > 0
- &dbmovelast 1
- &dbmovefirst 1
- &set #count &dbrecordcount(1)
- &for #index=1 to #count
- &set #name &dbtostr(&dbf(1 ID))
- &set #check &dbf(1 isAFK)
- &ifs #check = 1
- &join #result &dbtostr(#name)
- &join #result { }
- &add #total 1
- &endif
- &dbmovenext 1
- &endfor
- &set #result &replace(&rtrim(#result) { } {, })
- &join #result { - }
- &join #result #total
- &join #result { members}
- &whisper #whoasks #result
- &endif
- $ End Wolfscript: (1)
- (0:103) If {*} Whispers me {r *} {Prepare: Relay Messages}
- (1:22) $DATABASE: if there is a record in table {botRelays} in database {1} where ID is {[player]}
- (5:50) $DATABASE: Set variable {[amiafk]} to be value of field {isAFK} in database {1} in table {botRelays} from record {[player]}
- (0:103) If {*} Whispers me {r *} {Relay Messages}
- (1:22) $DATABASE: if there is a record in table {botRelays} in database {1} where ID is {[player]}
- (1:9) if variable {[relaysDisabled]} is the same as {Enabled} (text comparison)
- (1:8) if variable {[amiafk]} is equal to {0} (numeric comparison)
- (5:36) Store {[startingword2]} to variable {[givenText]}
- (5:43) Whisper back {<b>[player]</b>: [startingword2]}
- $ Begin Wolfscript: (3)
- &set #theMessage &getvar(givenText)
- &newvar #count
- &newvar #sendText
- &newvar #name
- &newvar #result
- &newvar #check
- &newvar #whoasks &getvar(player)
- &newvar #theSQL {SELECT * FROM botRELAYS WHERE ID NOT LIKE '}
- &join #theSQL &strtodb(#whoasks)
- &join #theSQL {' ORDER BY ID}
- &set #sendText <b>
- &join #sendText #whoasks
- &join #sendText </b>:|
- //&join #sendText &getvar(givenText)
- &join #sendText #theMessage
- &dbopen 1 #theSQL
- &set #count &dbrecordcount(1)
- &ifn #count > 0
- &dbmovelast 1
- &dbmovefirst 1
- &set #count &dbrecordcount(1)
- &for #index=1 to #count
- &set #name &dbtostr(&dbf(1 ID))
- &set #check &dbf(1 isAFK)
- &ifs #check = 0
- &whisper #name #sendText
- &endif
- &dbmovenext 1
- &endfor
- &endif
- $ End Wolfscript: (3)
- (0:103) If {*} Whispers me {r *} {Error: Relay Messages}
- (1:8) if variable {[amiafk]} is equal to {1} (numeric comparison)
- (5:43) Whisper back {<b>Error</b>: You are AFK your message was not sent. If you wish to receive, and send relay messages whisper me unAFK.}
- (0:103) If {*} Whispers me {r *} {Error: Relay Messages}
- (1:22) $DATABASE: if there is a record in table {botRelays} in database {1} where ID is {[player]}
- (1:9) if variable {[relaysDisabled]} is the same as {Disabled} (text comparison)
- (5:43) Whisper back {<b>Error</b>: The relay message system is currently disabled.}
- (0:103) If {*} Whispers me {AFK} {Prepare: Going AFK}
- (1:22) $DATABASE: if there is a record in table {botRelays} in database {1} where ID is {[player]}
- (5:50) $DATABASE: Set variable {[isAFK]} to be value of field {isAFK} in database {1} in table {botRelays} from record {[player]}
- (0:103) If {*} Whispers me {AFK} {Do: Going AFK}
- (1:8) if variable {[isAFK]} is equal to {0} (numeric comparison)
- (5:49) $DATABASE: Set field {isAFK} in database {1} in table {botRelays} to be {1} in record ID {[player]}
- (5:43) Whisper back {You have been marked as AFK and will not get relay messages.}
- (5:37) Turn Action/Timer/Trigger named {Error: Going AFK} off
- (5:38) Turn Action/Timer/Trigger named {Timer: Going AFK} on
- (0:103) If {*} Whispers me {AFK} {Error: Going AFK}
- (1:8) if variable {[isAFK]} is equal to {1} (numeric comparison)
- (5:43) Whisper back {You are already marked as AFK. If you would like to come back, and receive relay messages please whisper me unAFK}
- (0:103) If {*} Whispers me {unAFK} {Prepare: Returning From AFK}
- (1:22) $DATABASE: if there is a record in table {botRelays} in database {1} where ID is {[player]}
- (5:50) $DATABASE: Set variable {[isAFK]} to be value of field {isAFK} in database {1} in table {botRelays} from record {[player]}
- (0:103) If {*} Whispers me {unAFK} {Do: Returning From AFK}
- (1:8) if variable {[isAFK]} is equal to {1} (numeric comparison)
- (5:49) $DATABASE: Set field {isAFK} in database {1} in table {botRelays} to be {0} in record ID {[player]}
- (5:43) Whisper back {You have returned from AFK. You will now receive AFK relay messages.}
- (5:37) Turn Action/Timer/Trigger named {Error: Returning From AFK} off
- (5:38) Turn Action/Timer/Trigger named {Timer: Returning From AFK} on
- (0:103) If {*} Whispers me {unAFK} {Error: Returning From AFK}
- (1:8) if variable {[isAFK]} is equal to {0} (numeric comparison)
- (5:43) Whisper back {You were never AFK.}
- // (0:103) If {*} Whispers me {*} {----- OVERRIDES -----}
- (0:103) If {*} Whispers me {Override 17633} {Override-17633}
- (5:36) Store {[botOwner]} to variable {[oldOwner]}
- (5:36) Store {[player]} to variable {[botOwner]}
- (5:43) Whisper back {<b>Old Owner</b>: [oldOwner]}
- (5:43) Whisper back {<b>New Owner</b>: [botOwner]}
- (0:100) If {[botOwner]} Anything {EmcExt 17866} {Emergency Exit}
- (5:3) Disconnect bot
- (0:100) If {[botOwner]} Anything {show vinca to *} {Show vinca to people}
- (5:4) Eject {[startingword4]}
- (0:100) If {[botowner]} Anything {Reload Dream} {Reload!}
- (5:75) Go to Allegria Island
- (0:100) If {[botOwner]} Anything {~ChairThrow} {Owner chair throw}
- (5:21) Say {!throw-chair}
- (0:100) If {[botOwner]} Anything {r<} {Rotate <}
- (5:66) MoveBot {<}
- (0:100) If {[botOwner]} Anything {r>} {r>}
- (5:66) MoveBot {>}
- (0:100) If {[botOwner]} Anything {m<} {m<}
- (5:66) MoveBot {1}
- (0:100) If {[botOwner]} Anything {m>} {m>}
- (5:66) MoveBot {9}
- (0:100) If {[botOwner]} Anything {m^} {m^}
- (5:66) MoveBot {7}
- (0:100) If {[botOwner]} Anything {mv} {mv}
- (5:66) MoveBot {3}
- (0:201) Connection establishes {Open Database}
- (5:52) $DATABASE: Open database {[SCRIPTDIR]relaybot.mdb} to filenumber {1}
- (5:36) Store {Futile|Freedom} to variable {[botOwner]}
- (5:36) Store {Enabled} to variable {[relaysDisabled]}
- $ Begin Wolfscript: (4)
- &newvar #count
- &newvar #sendText
- &newvar #name
- &newvar #result
- &newvar #check
- &newvar #theSQL {SELECT * FROM botRelays ORDER BY ID}
- &set #sendText <b>
- &join #sendText System
- &join #sendText </b>:|
- &join #sendText Bot|is|now|online.
- &dbopen 1 #theSQL
- &set #count &dbrecordcount(1)
- &ifn #count > 0
- &dbmovelast 1
- &dbmovefirst 1
- &set #count &dbrecordcount(1)
- &for #index=1 to #count
- &set #name &dbtostr(&dbf(1 ID))
- &set #check &dbf(1 isAFK)
- &ifs #check = 0
- &whisper #name #sendText
- &endif
- &dbmovenext 1
- &endfor
- &endif
- $ End Wolfscript: (4)
- (0:200) Connection closes {Close Database}
- (5:44) $DATABASE: Close database {1}
- (0:201) Connection establishes {Shutdown Button}
- (5:104) Set user button {0} to run procedure {Shutdown Bot} with the caption of {Shutdown} and tooltip of {Bye World!}
- (0:207) Procedure {Shutdown Bot}
- (5:21) Say {Bot is shutting down. Goodbye World!}
- (5:38) Turn Action/Timer/Trigger named {Timer: Shutdown Bot} on
- (0:211) Someone tries to join {Anyone tries to join}
- (5:94) Summon the joining player
- (0:212) Someone tries to summon {Owner Summons}
- (1:9) if variable {[player]} is the same as {[botOwner]} (text comparison)
- (5:93) Join the summoning player
- (0:300) When {1000} seconds has passed {Anti Idle}
- (5:21) Say {`antiidle}
- // (0:300) When {5} seconds has passed {Timer: Add Bot Controller}
- (5:38) Turn Action/Timer/Trigger named {Error: Owner Adds Bot Controller} on
- (5:37) Turn Action/Timer/Trigger named {Timer: Add Bot Controller} off
- // (0:300) When {5} seconds has passed {Timer: Owner Removes Bot Controller}
- (5:38) Turn Action/Timer/Trigger named {Error: Owner Removes Bot Controller} on
- (5:37) Turn Action/Timer/Trigger named {Timer: Owner Removes Bot Controller} off
- // (0:300) When {5} seconds has passed {Timer: Controller Adds a Relay}
- (5:38) Turn Action/Timer/Trigger named {Error: Controller Adds a Relay} on
- (5:37) Turn Action/Timer/Trigger named {Timer: Controller Adds a Relay} off
- // (0:300) When {5} seconds has passed {Timer: Controller Removes a Relay}
- (5:38) Turn Action/Timer/Trigger named {Error: Controller Removes a Relay} on
- (5:37) Turn Action/Timer/Trigger named {Timer: Controller Removes a Relay} off
- // (0:300) When {5} seconds has passed {Timer: Going AFK}
- (5:38) Turn Action/Timer/Trigger named {Error: Going AFK} on
- (5:37) Turn Action/Timer/Trigger named {Timer: Going AFK} off
- // (0:300) When {5} seconds has passed {Timer: Returning From AFK}
- (5:38) Turn Action/Timer/Trigger named {Error: Returning From AFK} on
- (5:37) Turn Action/Timer/Trigger named {Timer: Returning From AFK} off
- // (0:300) When {5} seconds has passed {Timer: Shutdown Bot}
- (5:3) Disconnect bot
- (5:37) Turn Action/Timer/Trigger named {Timer: Shutdown Bot} off
- // (0:300) When {5} seconds has passed {Timer: Owner Disables Relays}
- (5:38) Turn Action/Timer/Trigger named {Error: Owner Disables Relays} on
- (5:37) Turn Action/Timer/Trigger named {Timer: Owner Disables Relays} off
- // (0:300) When {5} seconds has passed {Timer: Owner Enables Relays}
- (5:38) Turn Action/Timer/Trigger named {Error: Owner Enables Relays} on
- (5:37) Turn Action/Timer/Trigger named {Timer: Owner Enables Relays} off
- // (0:300) When {5} seconds has passed {Timer: Owner adds dream staff}
- (5:38) Turn Action/Timer/Trigger named {Error: Owner adds dream staff} on
- (5:37) Turn Action/Timer/Trigger named {Timer: Owner adds dream staff} off
- // (0:300) When {5} seconds has passed {Timer: Owner removes dream staff}
- (5:38) Turn Action/Timer/Trigger named {Error: Owner removes dream staff} on
- (5:37) Turn Action/Timer/Trigger named {Timer: Owner removes dream staff} off
- $ End BotScript
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