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Hankolijo

Minigames for run

Jan 3rd, 2017
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  1. The Artist - An Italian man in his thirties, leaning on a wall next to the grand canal. Next to him stands an easel. His challenge is simple: Paint him a true work of beauty, and he'll give you his clue. (Can be done by rolling Academics for a good drawing or Persuasion to convince him of its beauty.) His clue is 'Look for your goal in the place of old, older than those who the lord worked with', indicating that The Bracelet is found in a building that predates the Habsburgs as emperors. (11th century, yo.)
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  3. The Romantic - A traveling Frenchman who approaches Psi-7 on his own. His challenge asks that a member of Psi-7 seduces a passer by of his choice, and obtains their number. His clue is 'The work of God is found in a place of worship', indicating that The Bracelet is in a church or cathedral.
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  5. The Mercenary - An Italian merc who just seeks a good old brawl. Asks for a hand-to-hand fight from any Psi-7 member, and the team only has one shot at beating him. His clue is 'Your target is found on the edge of the grand canal', which is pretty obvious in its meaning.
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  7. The Gambler - One of Vito's still-living mobsters, turned into a vampire. Awaits the team in an alley, and asks that they play a game of find the card. The team has to win three times to get the clue. All three times they require a perception roll, though the third time the mobster cheats, and they are able to call his bluff. If they do, he will admit defeat and give them the clue. 'The place you seek is set between two palaces'.
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  9. The Zealot - An ardent worshiper of THE CREATOR. Will grant the clue to someone who is willing to make a worthy sacrifice. This sacrifice can be a weapon, blood, flesh, hair, teeth, skin, or a valuable. 'The lord's gift lies with a female saint', referencing Saint Lucy of Syracuse, whose remains are in San Geremia.
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  11. The Thief - Similar to The Romantic. Will grant his clue to a member of Psi-7 who can successfully pickpocket/rob a passerby. 'The bell strikes at 16:20'. The bell in the tower of the church will indeed strike several times at 17:20, which would be 40 minutes before the time runs out. This clue will actually let the team know exactly what their target is.
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  13. The Poet - Gives the team a riddle. Answering it grants them the clue. "I have many feathers to help me fly. I have a body and head, but I'm not alive. It is your strength which determines how far I go. You can hold me in your hand, but I'm never thrown. What am I?". The answer to the riddle is 'Arrow'. The Poet taps his nose, and tells the team to look back at where they've come from, indicating the last clue holder.
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  15. The Hunter - A man with a bow at the train station. He will give his clue to anyone who manages to hunt down a bird in the sky quicker than him. Pretty easy task with a gun, but might make some noise, obviously. His clue is simply the address.
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