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Oct 19th, 2012
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <CheatTable CheatEngineTableVersion="14">
  3. <CheatEntries>
  4. <CheatEntry>
  5. <ID>346</ID>
  6. <Description>"Borderlands 2 (Click To Enable)"</Description>
  7. <Options moHideChildren="1"/>
  8. <Color>000000</Color>
  9. <VariableType>Auto Assembler Script</VariableType>
  10. <AssemblerScript>[ENABLE]
  11. alloc(basemem,2048)
  12. aobscan(aobBasePointer,8B 06 8B 4D EC 8D 04 88 85 C0)
  13.  
  14. label(aobBasePointer_r)
  15. label(lblBasePointer)
  16. label(lblBasePointerReturn)
  17. registersymbol(aobBasePointer_r)
  18.  
  19. label(pBasePointer)
  20. registersymbol(pBasePointer)
  21.  
  22. basemem:
  23.  
  24. lblBasePointer:
  25. mov dword ptr [pBasePointer],esi
  26. mov eax,[esi] // Original code
  27. mov ecx,[ebp-14] // Original code
  28. jmp lblBasePointerReturn
  29.  
  30. pBasePointer:
  31. dd 0
  32.  
  33. aobBasePointer:
  34. aobBasePointer_r:
  35. jmp lblBasePointer
  36. lblBasePointerReturn:
  37.  
  38. alloc(keymem,2048)
  39. aobscan(aobKeyBasePointer,8B 3C B1 8B 17 8B 42 08 8B CF FF D0 85 C0 74 ?? 8B 17 F3 0F 10 45 0C)
  40.  
  41. label(aobKeyBasePointer_r)
  42. label(lblKeyBasePointer)
  43. label(lblKeyBasePointerReturn)
  44. registersymbol(aobKeyBasePointer_r)
  45.  
  46. label(pKeyBasePointer)
  47. registersymbol(pKeyBasePointer)
  48.  
  49. keymem:
  50.  
  51. lblKeyBasePointer:
  52. mov dword ptr [pKeyBasePointer],ecx
  53. mov edi,[ecx+esi*4] // Original code
  54. mov edx,[edi] // Original code
  55. jmp lblKeyBasePointerReturn
  56.  
  57. pKeyBasePointer:
  58. dd 0
  59.  
  60. "Borderlands2.exe"+CABC18:
  61. aobKeyBasePointer:
  62. aobKeyBasePointer_r:
  63. jmp lblKeyBasePointer
  64. lblKeyBasePointerReturn:
  65.  
  66. [DISABLE]
  67. aobBasePointer_r:
  68. db 8B 06 8B 4D EC
  69. unregistersymbol(aobKeyBasePointer_r)
  70. unregistersymbol(pKeyBasePointer)
  71. dealloc(basemem)
  72. aobKeyBasePointer_r:
  73. db 8B 3C B1 8B 17
  74. unregistersymbol(aobBasePointer_r)
  75. unregistersymbol(pBasePointer)
  76. dealloc(keymem)
  77.  
  78. </AssemblerScript>
  79. <CheatEntries>
  80. <CheatEntry>
  81. <ID>2556</ID>
  82. <Description>"All Players"</Description>
  83. <Options moHideChildren="1"/>
  84. <Color>008000</Color>
  85. <GroupHeader>1</GroupHeader>
  86. <CheatEntries>
  87. <CheatEntry>
  88. <ID>3284</ID>
  89. <Description>"Add Players Engine"</Description>
  90. <Options moHideChildren="1"/>
  91. <Color>400040</Color>
  92. <GroupHeader>1</GroupHeader>
  93. <CheatEntries>
  94. <CheatEntry>
  95. <ID>3285</ID>
  96. <Description>"Current Players"</Description>
  97. <Color>400040</Color>
  98. <VariableType>4 Bytes</VariableType>
  99. <Address>[pBasePointer]</Address>
  100. <Offsets>
  101. <Offset>1F4</Offset>
  102. <Offset>398</Offset>
  103. <Offset>E0</Offset>
  104. <Offset>0</Offset>
  105. </Offsets>
  106. </CheatEntry>
  107. <CheatEntry>
  108. <ID>3286</ID>
  109. <Description>"Current Players 2"</Description>
  110. <Color>400040</Color>
  111. <VariableType>4 Bytes</VariableType>
  112. <Address>[pBasePointer]</Address>
  113. <Offsets>
  114. <Offset>1F8</Offset>
  115. <Offset>398</Offset>
  116. <Offset>E0</Offset>
  117. <Offset>0</Offset>
  118. </Offsets>
  119. </CheatEntry>
  120. <CheatEntry>
  121. <ID>3287</ID>
  122. <Description>"Maximum Players"</Description>
  123. <Color>400040</Color>
  124. <VariableType>4 Bytes</VariableType>
  125. <Address>[pBasePointer]</Address>
  126. <Offsets>
  127. <Offset>1EC</Offset>
  128. <Offset>398</Offset>
  129. <Offset>E0</Offset>
  130. <Offset>0</Offset>
  131. </Offsets>
  132. </CheatEntry>
  133. <CheatEntry>
  134. <ID>3288</ID>
  135. <Description>"Maximum Players 2"</Description>
  136. <Color>400040</Color>
  137. <VariableType>4 Bytes</VariableType>
  138. <Address>[pBasePointer]</Address>
  139. <Offsets>
  140. <Offset>1F0</Offset>
  141. <Offset>398</Offset>
  142. <Offset>E0</Offset>
  143. <Offset>0</Offset>
  144. </Offsets>
  145. </CheatEntry>
  146. </CheatEntries>
  147. </CheatEntry>
  148. <CheatEntry>
  149. <ID>3323</ID>
  150. <Description>"Skill Points"</Description>
  151. <Options moHideChildren="1"/>
  152. <Color>4080FF</Color>
  153. <GroupHeader>1</GroupHeader>
  154. <CheatEntries>
  155. <CheatEntry>
  156. <ID>3290</ID>
  157. <Description>"Available Points"</Description>
  158. <Color>4080FF</Color>
  159. <GroupHeader>1</GroupHeader>
  160. <CheatEntries>
  161. <CheatEntry>
  162. <ID>3324</ID>
  163. <Description>"Player 1"</Description>
  164. <Color>4080FF</Color>
  165. <VariableType>4 Bytes</VariableType>
  166. <Address>[pBasePointer]</Address>
  167. <Offsets>
  168. <Offset>274</Offset>
  169. <Offset>4</Offset>
  170. <Offset>1C4</Offset>
  171. <Offset>10</Offset>
  172. </Offsets>
  173. </CheatEntry>
  174. <CheatEntry>
  175. <ID>3325</ID>
  176. <Description>"Player 2"</Description>
  177. <Color>4080FF</Color>
  178. <VariableType>4 Bytes</VariableType>
  179. <Address>[pBasePointer]</Address>
  180. <Offsets>
  181. <Offset>278</Offset>
  182. <Offset>4</Offset>
  183. <Offset>1C4</Offset>
  184. <Offset>10</Offset>
  185. </Offsets>
  186. </CheatEntry>
  187. <CheatEntry>
  188. <ID>3326</ID>
  189. <Description>"Player 3"</Description>
  190. <Color>4080FF</Color>
  191. <VariableType>4 Bytes</VariableType>
  192. <Address>[pBasePointer]</Address>
  193. <Offsets>
  194. <Offset>274</Offset>
  195. <Offset>8</Offset>
  196. <Offset>1C4</Offset>
  197. <Offset>10</Offset>
  198. </Offsets>
  199. </CheatEntry>
  200. <CheatEntry>
  201. <ID>3327</ID>
  202. <Description>"Player 4"</Description>
  203. <Color>4080FF</Color>
  204. <VariableType>4 Bytes</VariableType>
  205. <Address>[pBasePointer]</Address>
  206. <Offsets>
  207. <Offset>274</Offset>
  208. <Offset>C</Offset>
  209. <Offset>1C4</Offset>
  210. <Offset>10</Offset>
  211. </Offsets>
  212. </CheatEntry>
  213. </CheatEntries>
  214. </CheatEntry>
  215. </CheatEntries>
  216. </CheatEntry>
  217. <CheatEntry>
  218. <ID>3328</ID>
  219. <Description>"Inventory (Only Player 1 &amp; 2 Work)"</Description>
  220. <Options moHideChildren="1"/>
  221. <Color>800000</Color>
  222. <GroupHeader>1</GroupHeader>
  223. <CheatEntries>
  224. <CheatEntry>
  225. <ID>3329</ID>
  226. <Description>"Player 1 *Works For Player 1 Only""</Description>
  227. <Options moHideChildren="1"/>
  228. <Color>000080</Color>
  229. <GroupHeader>1</GroupHeader>
  230. <CheatEntries>
  231. <CheatEntry>
  232. <ID>3330</ID>
  233. <Description>"Backpack Size"</Description>
  234. <Color>0000FF</Color>
  235. <VariableType>4 Bytes</VariableType>
  236. <Address>[pBasePointer]</Address>
  237. <Offsets>
  238. <Offset>1B8</Offset>
  239. <Offset>30</Offset>
  240. </Offsets>
  241. </CheatEntry>
  242. <CheatEntry>
  243. <ID>3331</ID>
  244. <Description>"Weapon Deck Size"</Description>
  245. <Color>0000FF</Color>
  246. <VariableType>4 Bytes</VariableType>
  247. <Address>[pBasePointer]</Address>
  248. <Offsets>
  249. <Offset>1BC</Offset>
  250. <Offset>30</Offset>
  251. </Offsets>
  252. </CheatEntry>
  253. <CheatEntry>
  254. <ID>3332</ID>
  255. <Description>"Bank Size"</Description>
  256. <Color>0000FF</Color>
  257. <VariableType>4 Bytes</VariableType>
  258. <Address>[pBasePointer]</Address>
  259. <Offsets>
  260. <Offset>40</Offset>
  261. <Offset>210</Offset>
  262. <Offset>30</Offset>
  263. </Offsets>
  264. </CheatEntry>
  265. </CheatEntries>
  266. </CheatEntry>
  267. <CheatEntry>
  268. <ID>3333</ID>
  269. <Description>"Player 2 *Works When 2 Players are in Game""</Description>
  270. <Options moHideChildren="1"/>
  271. <Color>008000</Color>
  272. <GroupHeader>1</GroupHeader>
  273. <CheatEntries>
  274. <CheatEntry>
  275. <ID>3334</ID>
  276. <Description>"Backpack Size"</Description>
  277. <Color>0000FF</Color>
  278. <VariableType>4 Bytes</VariableType>
  279. <Address>[pBasePointer]</Address>
  280. <Offsets>
  281. <Offset>1B8</Offset>
  282. <Offset>40</Offset>
  283. </Offsets>
  284. </CheatEntry>
  285. <CheatEntry>
  286. <ID>3335</ID>
  287. <Description>"Weapon Deck Size"</Description>
  288. <Color>0000FF</Color>
  289. <VariableType>4 Bytes</VariableType>
  290. <Address>[pBasePointer]</Address>
  291. <Offsets>
  292. <Offset>1BC</Offset>
  293. <Offset>40</Offset>
  294. </Offsets>
  295. </CheatEntry>
  296. <CheatEntry>
  297. <ID>3336</ID>
  298. <Description>"Bank Size"</Description>
  299. <Color>0000FF</Color>
  300. <VariableType>4 Bytes</VariableType>
  301. <Address>[pBasePointer]</Address>
  302. <Offsets>
  303. <Offset>40</Offset>
  304. <Offset>210</Offset>
  305. <Offset>40</Offset>
  306. </Offsets>
  307. </CheatEntry>
  308. </CheatEntries>
  309. </CheatEntry>
  310. <CheatEntry>
  311. <ID>3337</ID>
  312. <Description>"Player 3 *In Progress""</Description>
  313. <Options moHideChildren="1"/>
  314. <Color>008080</Color>
  315. <GroupHeader>1</GroupHeader>
  316. <CheatEntries>
  317. <CheatEntry>
  318. <ID>3338</ID>
  319. <Description>"Backpack Size"</Description>
  320. <Color>0000FF</Color>
  321. <VariableType>4 Bytes</VariableType>
  322. <Address>[pBasePointer]</Address>
  323. <Offsets>
  324. <Offset>1B8</Offset>
  325. <Offset>30</Offset>
  326. </Offsets>
  327. </CheatEntry>
  328. <CheatEntry>
  329. <ID>3339</ID>
  330. <Description>"Weapon Deck Size"</Description>
  331. <Color>0000FF</Color>
  332. <VariableType>4 Bytes</VariableType>
  333. <Address>[pBasePointer]</Address>
  334. <Offsets>
  335. <Offset>1BC</Offset>
  336. <Offset>30</Offset>
  337. </Offsets>
  338. </CheatEntry>
  339. <CheatEntry>
  340. <ID>3340</ID>
  341. <Description>"Bank Size"</Description>
  342. <Color>0000FF</Color>
  343. <VariableType>4 Bytes</VariableType>
  344. <Address>[pBasePointer]</Address>
  345. <Offsets>
  346. <Offset>40</Offset>
  347. <Offset>210</Offset>
  348. <Offset>30</Offset>
  349. </Offsets>
  350. </CheatEntry>
  351. </CheatEntries>
  352. </CheatEntry>
  353. <CheatEntry>
  354. <ID>3341</ID>
  355. <Description>"Player 4 *In Progress""</Description>
  356. <Options moHideChildren="1"/>
  357. <Color>800000</Color>
  358. <GroupHeader>1</GroupHeader>
  359. <CheatEntries>
  360. <CheatEntry>
  361. <ID>3342</ID>
  362. <Description>"Backpack Size"</Description>
  363. <Color>0000FF</Color>
  364. <VariableType>4 Bytes</VariableType>
  365. <Address>[pBasePointer]</Address>
  366. <Offsets>
  367. <Offset>1B8</Offset>
  368. <Offset>30</Offset>
  369. </Offsets>
  370. </CheatEntry>
  371. <CheatEntry>
  372. <ID>3343</ID>
  373. <Description>"Weapon Deck Size"</Description>
  374. <Color>0000FF</Color>
  375. <VariableType>4 Bytes</VariableType>
  376. <Address>[pBasePointer]</Address>
  377. <Offsets>
  378. <Offset>1BC</Offset>
  379. <Offset>30</Offset>
  380. </Offsets>
  381. </CheatEntry>
  382. <CheatEntry>
  383. <ID>3344</ID>
  384. <Description>"Bank Size"</Description>
  385. <Color>0000FF</Color>
  386. <VariableType>4 Bytes</VariableType>
  387. <Address>[pBasePointer]</Address>
  388. <Offsets>
  389. <Offset>40</Offset>
  390. <Offset>210</Offset>
  391. <Offset>30</Offset>
  392. </Offsets>
  393. </CheatEntry>
  394. </CheatEntries>
  395. </CheatEntry>
  396. </CheatEntries>
  397. </CheatEntry>
  398. <CheatEntry>
  399. <ID>3345</ID>
  400. <Description>"Eridium"</Description>
  401. <Options moHideChildren="1"/>
  402. <Color>FF00FF</Color>
  403. <GroupHeader>1</GroupHeader>
  404. <CheatEntries>
  405. <CheatEntry>
  406. <ID>3346</ID>
  407. <Description>"Player 1"</Description>
  408. <Color>FF00FF</Color>
  409. <VariableType>4 Bytes</VariableType>
  410. <Address>[pBasePointer]</Address>
  411. <Offsets>
  412. <Offset>2B4</Offset>
  413. <Offset>0</Offset>
  414. <Offset>1C4</Offset>
  415. <Offset>10</Offset>
  416. </Offsets>
  417. </CheatEntry>
  418. <CheatEntry>
  419. <ID>3347</ID>
  420. <Description>"Player 2"</Description>
  421. <Color>FF00FF</Color>
  422. <VariableType>4 Bytes</VariableType>
  423. <Address>[pBasePointer]</Address>
  424. <Offsets>
  425. <Offset>2B4</Offset>
  426. <Offset>4</Offset>
  427. <Offset>1C4</Offset>
  428. <Offset>10</Offset>
  429. </Offsets>
  430. </CheatEntry>
  431. <CheatEntry>
  432. <ID>3348</ID>
  433. <Description>"Player 3"</Description>
  434. <Color>FF00FF</Color>
  435. <VariableType>4 Bytes</VariableType>
  436. <Address>[pBasePointer]</Address>
  437. <Offsets>
  438. <Offset>2B4</Offset>
  439. <Offset>8</Offset>
  440. <Offset>1C4</Offset>
  441. <Offset>10</Offset>
  442. </Offsets>
  443. </CheatEntry>
  444. <CheatEntry>
  445. <ID>3349</ID>
  446. <Description>"Player 4"</Description>
  447. <Color>FF00FF</Color>
  448. <VariableType>4 Bytes</VariableType>
  449. <Address>[pBasePointer]</Address>
  450. <Offsets>
  451. <Offset>2B4</Offset>
  452. <Offset>C</Offset>
  453. <Offset>1C4</Offset>
  454. <Offset>10</Offset>
  455. </Offsets>
  456. </CheatEntry>
  457. </CheatEntries>
  458. </CheatEntry>
  459. <CheatEntry>
  460. <ID>3350</ID>
  461. <Description>"Money"</Description>
  462. <Options moHideChildren="1"/>
  463. <Color>008000</Color>
  464. <GroupHeader>1</GroupHeader>
  465. <CheatEntries>
  466. <CheatEntry>
  467. <ID>3351</ID>
  468. <Description>"Player 1"</Description>
  469. <Color>008000</Color>
  470. <VariableType>4 Bytes</VariableType>
  471. <Address>[pBasePointer]</Address>
  472. <Offsets>
  473. <Offset>2A0</Offset>
  474. <Offset>0</Offset>
  475. <Offset>1C4</Offset>
  476. <Offset>10</Offset>
  477. </Offsets>
  478. </CheatEntry>
  479. <CheatEntry>
  480. <ID>3352</ID>
  481. <Description>"Player 2"</Description>
  482. <Color>008000</Color>
  483. <VariableType>4 Bytes</VariableType>
  484. <Address>[pBasePointer]</Address>
  485. <Offsets>
  486. <Offset>2A0</Offset>
  487. <Offset>4</Offset>
  488. <Offset>1C4</Offset>
  489. <Offset>10</Offset>
  490. </Offsets>
  491. </CheatEntry>
  492. <CheatEntry>
  493. <ID>3353</ID>
  494. <Description>"Player 3"</Description>
  495. <Color>008000</Color>
  496. <VariableType>4 Bytes</VariableType>
  497. <Address>[pBasePointer]</Address>
  498. <Offsets>
  499. <Offset>2B4</Offset>
  500. <Offset>8</Offset>
  501. <Offset>1C4</Offset>
  502. <Offset>10</Offset>
  503. </Offsets>
  504. </CheatEntry>
  505. <CheatEntry>
  506. <ID>3354</ID>
  507. <Description>"Player 4"</Description>
  508. <Color>008000</Color>
  509. <VariableType>4 Bytes</VariableType>
  510. <Address>[pBasePointer]</Address>
  511. <Offsets>
  512. <Offset>2A0</Offset>
  513. <Offset>C</Offset>
  514. <Offset>1C4</Offset>
  515. <Offset>10</Offset>
  516. </Offsets>
  517. </CheatEntry>
  518. </CheatEntries>
  519. </CheatEntry>
  520. <CheatEntry>
  521. <ID>3355</ID>
  522. <Description>"Seraph Crystal"</Description>
  523. <Options moHideChildren="1"/>
  524. <Color>000080</Color>
  525. <GroupHeader>1</GroupHeader>
  526. <CheatEntries>
  527. <CheatEntry>
  528. <ID>3356</ID>
  529. <Description>"Player 1"</Description>
  530. <Color>000080</Color>
  531. <VariableType>4 Bytes</VariableType>
  532. <Address>[pBasePointer]</Address>
  533. <Offsets>
  534. <Offset>2C8</Offset>
  535. <Offset>0</Offset>
  536. <Offset>1C4</Offset>
  537. <Offset>10</Offset>
  538. </Offsets>
  539. </CheatEntry>
  540. <CheatEntry>
  541. <ID>3357</ID>
  542. <Description>"Player 2"</Description>
  543. <Color>000080</Color>
  544. <VariableType>4 Bytes</VariableType>
  545. <Address>[pBasePointer]</Address>
  546. <Offsets>
  547. <Offset>2C8</Offset>
  548. <Offset>4</Offset>
  549. <Offset>1C4</Offset>
  550. <Offset>10</Offset>
  551. </Offsets>
  552. </CheatEntry>
  553. <CheatEntry>
  554. <ID>3358</ID>
  555. <Description>"Player 3"</Description>
  556. <Color>000080</Color>
  557. <VariableType>4 Bytes</VariableType>
  558. <Address>[pBasePointer]</Address>
  559. <Offsets>
  560. <Offset>2C8</Offset>
  561. <Offset>8</Offset>
  562. <Offset>1C4</Offset>
  563. <Offset>10</Offset>
  564. </Offsets>
  565. </CheatEntry>
  566. <CheatEntry>
  567. <ID>3359</ID>
  568. <Description>"Player 4"</Description>
  569. <Color>000080</Color>
  570. <VariableType>4 Bytes</VariableType>
  571. <Address>[pBasePointer]</Address>
  572. <Offsets>
  573. <Offset>2C8</Offset>
  574. <Offset>C</Offset>
  575. <Offset>1C4</Offset>
  576. <Offset>10</Offset>
  577. </Offsets>
  578. </CheatEntry>
  579. </CheatEntries>
  580. </CheatEntry>
  581. </CheatEntries>
  582. </CheatEntry>
  583. <CheatEntry>
  584. <ID>3320</ID>
  585. <Description>"Appearance"</Description>
  586. <Options moHideChildren="1"/>
  587. <Color>000080</Color>
  588. <GroupHeader>1</GroupHeader>
  589. <CheatEntries>
  590. <CheatEntry>
  591. <ID>3321</ID>
  592. <Description>"Head"</Description>
  593. <ShowAsHex>1</ShowAsHex>
  594. <Color>80000008</Color>
  595. <VariableType>4 Bytes</VariableType>
  596. <Address>[pBasePointer]</Address>
  597. <Offsets>
  598. <Offset>55C</Offset>
  599. <Offset>24</Offset>
  600. </Offsets>
  601. </CheatEntry>
  602. <CheatEntry>
  603. <ID>3322</ID>
  604. <Description>"Skin"</Description>
  605. <ShowAsHex>1</ShowAsHex>
  606. <Color>80000008</Color>
  607. <VariableType>4 Bytes</VariableType>
  608. <Address>[pBasePointer]</Address>
  609. <Offsets>
  610. <Offset>56C</Offset>
  611. <Offset>24</Offset>
  612. </Offsets>
  613. </CheatEntry>
  614. </CheatEntries>
  615. </CheatEntry>
  616. <CheatEntry>
  617. <ID>3225</ID>
  618. <Description>"Badass Stats"</Description>
  619. <Options moHideChildren="1"/>
  620. <Color>008080</Color>
  621. <GroupHeader>1</GroupHeader>
  622. <CheatEntries>
  623. <CheatEntry>
  624. <ID>3226</ID>
  625. <Description>"Badass Tokens"</Description>
  626. <Color>FF0000</Color>
  627. <VariableType>4 Bytes</VariableType>
  628. <Address>[pBasePointer]</Address>
  629. <Offsets>
  630. <Offset>1664</Offset>
  631. <Offset>A4</Offset>
  632. <Offset>2C</Offset>
  633. </Offsets>
  634. </CheatEntry>
  635. <CheatEntry>
  636. <ID>3227</ID>
  637. <Description>"Badass Bonuses"</Description>
  638. <Options moHideChildren="1" moRecursiveSetValue="1"/>
  639. <Color>800080</Color>
  640. <GroupHeader>1</GroupHeader>
  641. <CheatEntries>
  642. <CheatEntry>
  643. <ID>3228</ID>
  644. <Description>"Critical Hit Damage"</Description>
  645. <Color>0000FF</Color>
  646. <VariableType>4 Bytes</VariableType>
  647. <Address>[pBasePointer]</Address>
  648. <Offsets>
  649. <Offset>34</Offset>
  650. <Offset>1674</Offset>
  651. <Offset>A4</Offset>
  652. <Offset>2C</Offset>
  653. </Offsets>
  654. </CheatEntry>
  655. <CheatEntry>
  656. <ID>3229</ID>
  657. <Description>"Elemental Effect Chance"</Description>
  658. <Color>0000FF</Color>
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  1300. <Offset>5C</Offset>
  1301. <Offset>1A8</Offset>
  1302. <Offset>2C</Offset>
  1303. </Offsets>
  1304. </CheatEntry>
  1305. </CheatEntries>
  1306. </CheatEntry>
  1307. <CheatEntry>
  1308. <ID>3374</ID>
  1309. <Description>"Health"</Description>
  1310. <Options moHideChildren="1"/>
  1311. <Color>0000FF</Color>
  1312. <VariableType>Float</VariableType>
  1313. <Address>[pBasePointer]</Address>
  1314. <Offsets>
  1315. <Offset>6C</Offset>
  1316. <Offset>1B0</Offset>
  1317. <Offset>2C</Offset>
  1318. </Offsets>
  1319. <CheatEntries>
  1320. <CheatEntry>
  1321. <ID>3375</ID>
  1322. <Description>"Scaled Maximum"</Description>
  1323. <Color>0000FF</Color>
  1324. <VariableType>Float</VariableType>
  1325. <Address>[pBasePointer]</Address>
  1326. <Offsets>
  1327. <Offset>58</Offset>
  1328. <Offset>1B0</Offset>
  1329. <Offset>2C</Offset>
  1330. </Offsets>
  1331. </CheatEntry>
  1332. <CheatEntry>
  1333. <ID>3376</ID>
  1334. <Description>"Base Maximum"</Description>
  1335. <Color>0000FF</Color>
  1336. <VariableType>Float</VariableType>
  1337. <Address>[pBasePointer]</Address>
  1338. <Offsets>
  1339. <Offset>5C</Offset>
  1340. <Offset>1B0</Offset>
  1341. <Offset>2C</Offset>
  1342. </Offsets>
  1343. </CheatEntry>
  1344. </CheatEntries>
  1345. </CheatEntry>
  1346. <CheatEntry>
  1347. <ID>3377</ID>
  1348. <Description>"Shield"</Description>
  1349. <Options moHideChildren="1"/>
  1350. <Color>FF0000</Color>
  1351. <VariableType>Float</VariableType>
  1352. <Address>[pBasePointer]</Address>
  1353. <Offsets>
  1354. <Offset>6C</Offset>
  1355. <Offset>1B4</Offset>
  1356. <Offset>2C</Offset>
  1357. </Offsets>
  1358. <CheatEntries>
  1359. <CheatEntry>
  1360. <ID>3378</ID>
  1361. <Description>"Scaled Maximum"</Description>
  1362. <Color>FF0000</Color>
  1363. <VariableType>Float</VariableType>
  1364. <Address>[pBasePointer]</Address>
  1365. <Offsets>
  1366. <Offset>58</Offset>
  1367. <Offset>1B4</Offset>
  1368. <Offset>2C</Offset>
  1369. </Offsets>
  1370. </CheatEntry>
  1371. <CheatEntry>
  1372. <ID>3379</ID>
  1373. <Description>"Base Maximum"</Description>
  1374. <Color>FF0000</Color>
  1375. <VariableType>Float</VariableType>
  1376. <Address>[pBasePointer]</Address>
  1377. <Offsets>
  1378. <Offset>5C</Offset>
  1379. <Offset>1B4</Offset>
  1380. <Offset>2C</Offset>
  1381. </Offsets>
  1382. </CheatEntry>
  1383. </CheatEntries>
  1384. </CheatEntry>
  1385. </CheatEntries>
  1386. </CheatEntry>
  1387. <CheatEntry>
  1388. <ID>3380</ID>
  1389. <Description>"Gunzerker"</Description>
  1390. <Options moHideChildren="1"/>
  1391. <Color>008080</Color>
  1392. <GroupHeader>1</GroupHeader>
  1393. <CheatEntries>
  1394. <CheatEntry>
  1395. <ID>3381</ID>
  1396. <Description>"Experience"</Description>
  1397. <Options moHideChildren="1"/>
  1398. <Color>008000</Color>
  1399. <VariableType>Float</VariableType>
  1400. <Address>[pBasePointer]</Address>
  1401. <Offsets>
  1402. <Offset>6C</Offset>
  1403. <Offset>1AC</Offset>
  1404. <Offset>2C</Offset>
  1405. </Offsets>
  1406. <CheatEntries>
  1407. <CheatEntry>
  1408. <ID>3382</ID>
  1409. <Description>"Scaled Maximum"</Description>
  1410. <Color>008000</Color>
  1411. <VariableType>Float</VariableType>
  1412. <Address>[pBasePointer]</Address>
  1413. <Offsets>
  1414. <Offset>58</Offset>
  1415. <Offset>1AC</Offset>
  1416. <Offset>2C</Offset>
  1417. </Offsets>
  1418. </CheatEntry>
  1419. <CheatEntry>
  1420. <ID>3383</ID>
  1421. <Description>"Base Maximum"</Description>
  1422. <Color>008000</Color>
  1423. <VariableType>Float</VariableType>
  1424. <Address>[pBasePointer]</Address>
  1425. <Offsets>
  1426. <Offset>5C</Offset>
  1427. <Offset>1AC</Offset>
  1428. <Offset>2C</Offset>
  1429. </Offsets>
  1430. </CheatEntry>
  1431. </CheatEntries>
  1432. </CheatEntry>
  1433. <CheatEntry>
  1434. <ID>3384</ID>
  1435. <Description>"Health"</Description>
  1436. <Options moHideChildren="1"/>
  1437. <Color>0000FF</Color>
  1438. <VariableType>Float</VariableType>
  1439. <Address>[pBasePointer]</Address>
  1440. <Offsets>
  1441. <Offset>6C</Offset>
  1442. <Offset>1B8</Offset>
  1443. <Offset>2C</Offset>
  1444. </Offsets>
  1445. <CheatEntries>
  1446. <CheatEntry>
  1447. <ID>3385</ID>
  1448. <Description>"Scaled Maximum"</Description>
  1449. <Color>0000FF</Color>
  1450. <VariableType>Float</VariableType>
  1451. <Address>[pBasePointer]</Address>
  1452. <Offsets>
  1453. <Offset>58</Offset>
  1454. <Offset>1B8</Offset>
  1455. <Offset>2C</Offset>
  1456. </Offsets>
  1457. </CheatEntry>
  1458. <CheatEntry>
  1459. <ID>3386</ID>
  1460. <Description>"Base Maximum"</Description>
  1461. <Color>0000FF</Color>
  1462. <VariableType>Float</VariableType>
  1463. <Address>[pBasePointer]</Address>
  1464. <Offsets>
  1465. <Offset>5C</Offset>
  1466. <Offset>1B8</Offset>
  1467. <Offset>2C</Offset>
  1468. </Offsets>
  1469. </CheatEntry>
  1470. </CheatEntries>
  1471. </CheatEntry>
  1472. <CheatEntry>
  1473. <ID>3387</ID>
  1474. <Description>"Shield"</Description>
  1475. <Options moHideChildren="1"/>
  1476. <Color>FF0000</Color>
  1477. <VariableType>Float</VariableType>
  1478. <Address>[pBasePointer]</Address>
  1479. <Offsets>
  1480. <Offset>6C</Offset>
  1481. <Offset>1BC</Offset>
  1482. <Offset>2C</Offset>
  1483. </Offsets>
  1484. <CheatEntries>
  1485. <CheatEntry>
  1486. <ID>3388</ID>
  1487. <Description>"Scaled Maximum"</Description>
  1488. <Color>FF0000</Color>
  1489. <VariableType>Float</VariableType>
  1490. <Address>[pBasePointer]</Address>
  1491. <Offsets>
  1492. <Offset>58</Offset>
  1493. <Offset>1BC</Offset>
  1494. <Offset>2C</Offset>
  1495. </Offsets>
  1496. </CheatEntry>
  1497. <CheatEntry>
  1498. <ID>3389</ID>
  1499. <Description>"Base Maximum"</Description>
  1500. <Color>FF0000</Color>
  1501. <VariableType>Float</VariableType>
  1502. <Address>[pBasePointer]</Address>
  1503. <Offsets>
  1504. <Offset>5C</Offset>
  1505. <Offset>1BC</Offset>
  1506. <Offset>2C</Offset>
  1507. </Offsets>
  1508. </CheatEntry>
  1509. </CheatEntries>
  1510. </CheatEntry>
  1511. </CheatEntries>
  1512. </CheatEntry>
  1513. </CheatEntries>
  1514. </CheatEntry>
  1515. </CheatEntries>
  1516. </CheatEntry>
  1517. <CheatEntry>
  1518. <ID>3223</ID>
  1519. <Description>"Golden Keys"</Description>
  1520. <Options moHideChildren="1"/>
  1521. <Color>800080</Color>
  1522. <GroupHeader>1</GroupHeader>
  1523. <CheatEntries>
  1524. <CheatEntry>
  1525. <ID>3224</ID>
  1526. <Description>"Available Keys"</Description>
  1527. <Color>000080</Color>
  1528. <VariableType>Byte</VariableType>
  1529. <Address>pKeyBasePointer</Address>
  1530. <Offsets>
  1531. <Offset>1</Offset>
  1532. <Offset>5F8</Offset>
  1533. <Offset>48</Offset>
  1534. <Offset>134</Offset>
  1535. <Offset>0</Offset>
  1536. </Offsets>
  1537. </CheatEntry>
  1538. <CheatEntry>
  1539. <ID>227</ID>
  1540. <Description>"Used"</Description>
  1541. <Color>800000</Color>
  1542. <VariableType>Byte</VariableType>
  1543. <Address>pKeyBasePointer</Address>
  1544. <Offsets>
  1545. <Offset>2</Offset>
  1546. <Offset>5F8</Offset>
  1547. <Offset>48</Offset>
  1548. <Offset>134</Offset>
  1549. <Offset>0</Offset>
  1550. </Offsets>
  1551. </CheatEntry>
  1552. </CheatEntries>
  1553. </CheatEntry>
  1554. <CheatEntry>
  1555. <ID>3390</ID>
  1556. <Description>"Scripts"</Description>
  1557. <Options moHideChildren="1"/>
  1558. <Color>808000</Color>
  1559. <GroupHeader>1</GroupHeader>
  1560. <CheatEntries>
  1561. <CheatEntry>
  1562. <ID>3310</ID>
  1563. <Description>"-=Ammo Scripts=-"</Description>
  1564. <Options moHideChildren="1"/>
  1565. <Color>808000</Color>
  1566. <VariableType>Auto Assembler Script</VariableType>
  1567. <AssemblerScript>[ENABLE]
  1568. alloc(newmem,4096)
  1569. alloc(buffer,512)
  1570. aobscan(aobAmmoUpdate,F3 0F 58 45 08 51)
  1571. aobscan(aobAmmoOnShot,3B C1 7C 0B 8B 55 0C 89 02 8B E5 5D C2 08 00)
  1572.  
  1573. label(aobAmmoUpdate_r)
  1574. label(lblAmmoUpdate)
  1575. label(lblAmmoUpdateSkip)
  1576. label(lblAmmoUpdateDisabled)
  1577. label(lblAmmoUpdateReturn)
  1578. label(lblAmmoUpdateFeedback)
  1579. label(lblAmmoUpdateFeedbackSkip)
  1580. registersymbol(aobAmmoUpdate_r)
  1581.  
  1582. label(bInfiniteAmmo)
  1583. label(fMinusOne)
  1584. label(bNoAccuracyDecreaseOnShot)
  1585. registersymbol(bInfiniteAmmo)
  1586. registersymbol(fMinusOne)
  1587. registersymbol(bNoAccuracyDecreaseOnShot)
  1588.  
  1589. label(aobAmmoOnShot_r)
  1590. label(lblAmmoOnShot)
  1591. label(lblAmmoOnShotDisabled)
  1592. label(lblAmmoOnShotReturn)
  1593. registersymbol(aobAmmoOnShot_r)
  1594.  
  1595. label(bNoReloadEnabled)
  1596. registersymbol(bNoReloadEnabled)
  1597.  
  1598. newmem:
  1599.  
  1600. lblAmmoUpdate:
  1601. cmp dword ptr [ecx+48],0
  1602. jne short lblAmmoUpdateFeedback
  1603. cmp dword ptr [ecx+4c],0
  1604. jne short lblAmmoUpdateFeedback
  1605. cmp dword ptr [bInfiniteAmmo],1
  1606. jne short lblAmmoUpdateDisabled
  1607. fxsave [buffer]
  1608. movss xmm1,[ebp+08]
  1609. xorps xmm3,xmm3
  1610. comiss xmm1,xmm3
  1611. jle short lblAmmoUpdateSkip
  1612. movss [ebp+08],xmm3
  1613. jmp lblAmmoUpdateSkip
  1614. lblAmmoUpdateFeedback:
  1615. cmp dword ptr [bNoAccuracyDecreaseOnShot],1
  1616. jne short lblAmmoUpdateDisabled
  1617. fxsave [buffer]
  1618. movss xmm1,[ebp+08]
  1619. xorps xmm3,xmm3
  1620. comiss xmm1,xmm3
  1621. jp short lblAmmoUpdateFeedbackSkip
  1622. jc short lblAmmoUpdateFeedbackSkip
  1623. movss xmm4,[fMinusOne]
  1624. mulss xmm1,xmm4
  1625. movss [ebp+08],xmm1
  1626. lblAmmoUpdateFeedbackSkip:
  1627. lblAmmoUpdateSkip:
  1628. fxrstor [buffer]
  1629. lblAmmoUpdateDisabled:
  1630. addss xmm0,[ebp+08] // Original code
  1631. jmp lblAmmoUpdateReturn
  1632.  
  1633. bInfiniteAmmo:
  1634. dd 1
  1635. fMinusOne:
  1636. dd (float)-1
  1637. bNoAccuracyDecreaseOnShot:
  1638. dd 1
  1639.  
  1640. lblAmmoOnShot:
  1641. cmp dword ptr [bNoReloadEnabled],1
  1642. jne short lblAmmoOnShotDisabled
  1643. mov eax,[edx]
  1644. lblAmmoOnShotDisabled:
  1645. mov [edx],eax // Original code
  1646. mov esp,ebp // Original code
  1647. pop ebp // Original code
  1648. jmp lblAmmoOnShotReturn
  1649.  
  1650. bNoReloadEnabled:
  1651. dd 1
  1652.  
  1653. //"Borderlands2.exe"+913B50:
  1654. aobAmmoUpdate:
  1655. aobAmmoUpdate_r:
  1656. jmp lblAmmoUpdate
  1657. lblAmmoUpdateReturn:
  1658.  
  1659. //"Borderlands2.exe"+A5BD5A:
  1660. aobAmmoOnShot+7:
  1661. aobAmmoOnShot_r:
  1662. jmp lblAmmoOnShot
  1663. lblAmmoOnShotReturn:
  1664.  
  1665. [DISABLE]
  1666. //"Borderlands2.exe"+913B50:
  1667. aobAmmoUpdate_r:
  1668. //Alt: addss xmm0,[ebp+08]
  1669. db F3 0F 58 45 08
  1670.  
  1671. unregistersymbol(aobAmmoUpdate_r)
  1672. unregistersymbol(bInfiniteAmmo)
  1673. unregistersymbol(fMinusOne)
  1674. unregistersymbol(bNoAccuracyDecreaseOnShot)
  1675.  
  1676. //"Borderlands2.exe"+A5BD5A:
  1677. aobAmmoOnShot_r:
  1678. //Alt: mov [edx],eax
  1679. //Alt: mov esp,ebp
  1680. //Alt: pop ebp
  1681. db 89 02 8B E5 5D
  1682.  
  1683. unregistersymbol(aobAmmoOnShot_r)
  1684. unregistersymbol(bNoReloadEnabled)
  1685.  
  1686. dealloc(buffer)
  1687. dealloc(newmem)
  1688.  
  1689. </AssemblerScript>
  1690. <CheatEntries>
  1691. <CheatEntry>
  1692. <ID>3311</ID>
  1693. <Description>"bInfiniteAmmo"</Description>
  1694. <Color>808000</Color>
  1695. <VariableType>4 Bytes</VariableType>
  1696. <Address>bInfiniteAmmo</Address>
  1697. </CheatEntry>
  1698. <CheatEntry>
  1699. <ID>3312</ID>
  1700. <Description>"bNoReloadEnabled"</Description>
  1701. <Color>808000</Color>
  1702. <VariableType>4 Bytes</VariableType>
  1703. <Address>bNoReloadEnabled</Address>
  1704. </CheatEntry>
  1705. </CheatEntries>
  1706. </CheatEntry>
  1707. <CheatEntry>
  1708. <ID>447</ID>
  1709. <Description>"-=Ammo Upgrade Scripts=-"</Description>
  1710. <Options moHideChildren="1"/>
  1711. <Color>808000</Color>
  1712. <GroupHeader>1</GroupHeader>
  1713. <CheatEntries>
  1714. <CheatEntry>
  1715. <ID>3391</ID>
  1716. <Description>"ResetAmmoStorageUpgrades"</Description>
  1717. <Color>808000</Color>
  1718. <VariableType>Auto Assembler Script</VariableType>
  1719. <AssemblerScript>[ENABLE]
  1720. alloc(newmem,2048)
  1721. label(returnhere)
  1722. label(originalcode)
  1723. label(exit)
  1724. aobscan(ResetAmmoStorageUpgradesAOB,8B 87 0C 17 00 00 3B F0 7C 24 85 F6 75 04 85 C0 74 1C 68 xx xx xx xx 68 4B 02 00 00 68 xx xx xx xx 68 xx xx xx xx E8 xx xx xx xx 83 C4 10 8B 87 08 17 00 00 8B 04 B0 5F 5E 5D C2 04 00)
  1725. label(codeResetAmmoStorageUpgrades)
  1726. registersymbol(codeResetAmmoStorageUpgrades)
  1727.  
  1728. newmem:
  1729. cmp esi,7
  1730. je originalcode
  1731. cmp esi,8
  1732. je originalcode
  1733.  
  1734. mov [eax+esi*4],0
  1735.  
  1736. originalcode:
  1737. mov eax,[eax+esi*4]
  1738. pop edi
  1739. pop esi
  1740.  
  1741. exit:
  1742. jmp returnhere
  1743.  
  1744. ResetAmmoStorageUpgradesAOB+34:
  1745. codeResetAmmoStorageUpgrades:
  1746. jmp newmem
  1747. returnhere:
  1748.  
  1749. [DISABLE]
  1750. codeResetAmmoStorageUpgrades:
  1751. db 8B 04 B0 5F 5E
  1752.  
  1753. dealloc(newmem)
  1754.  
  1755. unregistersymbol(codeResetAmmoStorageUpgrades)
  1756. </AssemblerScript>
  1757. </CheatEntry>
  1758. <CheatEntry>
  1759. <ID>3392</ID>
  1760. <Description>"AmmoStorageUpgradeLeveler"</Description>
  1761. <Options moHideChildren="1"/>
  1762. <Color>808000</Color>
  1763. <VariableType>Auto Assembler Script</VariableType>
  1764. <AssemblerScript>[ENABLE]
  1765. alloc(newmem,2048)
  1766. label(returnhere)
  1767. label(originalcode)
  1768. label(exit)
  1769. label(DesiredAmmoStorageLevel)
  1770. registersymbol(DesiredAmmoStorageLevel)
  1771.  
  1772. aobscan(AmmoStorageUpgradeAOB,FF 04 B0 8B 8F E0 00 00 00 8B 91 98 03 00 00 8D 04 B0 53 52)
  1773. label(CodeAmmoUpgrade)
  1774. registersymbol(CodeAmmoUpgrade)
  1775.  
  1776. newmem:
  1777. cmp esi,7
  1778. je originalcode
  1779. cmp esi,8
  1780. je originalcode
  1781.  
  1782. mov ecx,[DesiredAmmoStorageLevel]
  1783. add [eax+esi*4],ecx
  1784. jmp short exit
  1785.  
  1786. originalcode:
  1787. inc [eax+esi*4]
  1788.  
  1789. exit:
  1790. mov ecx,[edi+000000E0]
  1791. jmp returnhere
  1792.  
  1793. DesiredAmmoStorageLevel:
  1794. dd (int)100
  1795.  
  1796. AmmoStorageUpgradeAOB:
  1797. CodeAmmoUpgrade:
  1798. jmp newmem
  1799. nop
  1800. nop
  1801. nop
  1802. nop
  1803. returnhere:
  1804.  
  1805. [DISABLE]
  1806. CodeAmmoUpgrade:
  1807. db FF 04 B0 8B 8F E0 00 00 00
  1808.  
  1809. unregistersymbol(CodeAmmoUpgrade)
  1810. unregistersymbol(DesiredAmmoStorageLevel)
  1811.  
  1812. dealloc(newmem)
  1813.  
  1814. </AssemblerScript>
  1815. <CheatEntries>
  1816. <CheatEntry>
  1817. <ID>3393</ID>
  1818. <Description>"DesiredAmmoStorageLevel"</Description>
  1819. <Color>80000008</Color>
  1820. <VariableType>4 Bytes</VariableType>
  1821. <Address>DesiredAmmoStorageLevel</Address>
  1822. </CheatEntry>
  1823. </CheatEntries>
  1824. </CheatEntry>
  1825. </CheatEntries>
  1826. </CheatEntry>
  1827. <CheatEntry>
  1828. <ID>3394</ID>
  1829. <Description>"-=Recoil &amp; Accuracy=-"</Description>
  1830. <Options moHideChildren="1"/>
  1831. <Color>808000</Color>
  1832. <VariableType>Auto Assembler Script</VariableType>
  1833. <AssemblerScript>[ENABLE]
  1834. alloc(newmem,256)
  1835. aobscan(aobRecoil,8B 75 ?? F3 0F 2C ?? ?? ?? 00 00 01 ?? F3)
  1836.  
  1837. label(aobRecoil_r)
  1838. label(lblRecoil)
  1839. label(lblRecoilSkip)
  1840. label(lblRecoilReturn)
  1841. registersymbol(aobRecoil_r)
  1842.  
  1843. label(bRecoillessWeapons)
  1844. registersymbol(bRecoillessWeapons)
  1845.  
  1846. newmem:
  1847.  
  1848. lblRecoil:
  1849. cmp dword ptr [bRecoillessWeapons],1
  1850. jne short lblRecoilSkip
  1851. xor ecx,ecx
  1852. mov [edi+E0C],ecx
  1853. mov [edi+E10],ecx
  1854. mov [edi+E14],ecx
  1855. mov [edi+E18],ecx
  1856. mov [edi+E1C],ecx
  1857. jmp lblRecoilReturn
  1858. lblRecoilSkip:
  1859. cvttss2si ecx,[edi+E10] // original code
  1860. jmp lblRecoilReturn
  1861.  
  1862. bRecoillessWeapons:
  1863. dd 1
  1864.  
  1865. aobRecoil+3:
  1866. aobRecoil_r:
  1867. jmp lblRecoil
  1868. nop
  1869. nop
  1870. nop
  1871. lblRecoilReturn:
  1872.  
  1873. [DISABLE]
  1874.  
  1875. aobRecoil_r:
  1876. //Alt: cvttss2si ecx,[edi+E10]
  1877. db F3 0F 2C 8F 10 0E 00 00
  1878.  
  1879. unregistersymbol(aobRecoil_r)
  1880. unregistersymbol(bRecoillessWeapons)
  1881.  
  1882. dealloc(newmem)
  1883. </AssemblerScript>
  1884. <CheatEntries>
  1885. <CheatEntry>
  1886. <ID>3314</ID>
  1887. <Description>"bNoAccuracyDecreaseOnShot"</Description>
  1888. <Color>808000</Color>
  1889. <VariableType>4 Bytes</VariableType>
  1890. <Address>bNoAccuracyDecreaseOnShot</Address>
  1891. </CheatEntry>
  1892. <CheatEntry>
  1893. <ID>3395</ID>
  1894. <Description>"bRecoillessWeapons"</Description>
  1895. <Color>808000</Color>
  1896. <VariableType>4 Bytes</VariableType>
  1897. <Address>bRecoillessWeapons</Address>
  1898. </CheatEntry>
  1899. </CheatEntries>
  1900. </CheatEntry>
  1901. <CheatEntry>
  1902. <ID>3396</ID>
  1903. <Description>"-=Godmode Script=-"</Description>
  1904. <Options moHideChildren="1"/>
  1905. <Color>808000</Color>
  1906. <VariableType>Auto Assembler Script</VariableType>
  1907. <AssemblerScript>[ENABLE]
  1908. alloc(newmem,4096)
  1909. aobscan(aobHealth,8B 06 8B 4D EC 8D 04 88 85 C0)
  1910.  
  1911. label(aobHealth_r)
  1912. label(lblHealth)
  1913. label(lblHealthSkip)
  1914. label(lblHealthDisabled)
  1915. label(lblHealthReturn)
  1916. registersymbol(aobHealth_r)
  1917.  
  1918. label(bGodModeEnabled)
  1919. registersymbol(bGodModeEnabled)
  1920.  
  1921. newmem:
  1922.  
  1923. lblHealth:
  1924. lea eax,[eax+ecx*4] // Original code
  1925. test eax,eax
  1926. jz short lblHealthSkip
  1927. cmp ecx,b
  1928. jne short lblHealthSkip
  1929. mov edx,[ebp-40]
  1930. pushad
  1931. cmp dword ptr [bGodModeEnabled],1
  1932. jne short lblHealthDisabled
  1933. mov eax,[edx+1b0]
  1934. mov ebx,[eax+58]
  1935. mov [eax+6c],ebx
  1936. mov eax,[edx+1b4]
  1937. mov ebx,[eax+58]
  1938. mov [eax+6c],ebx
  1939. lblHealthDisabled:
  1940. popad
  1941. lblHealthSkip:
  1942. test eax,eax // Original code
  1943. jmp lblHealthReturn
  1944.  
  1945. bGodModeEnabled:
  1946. dd 1
  1947.  
  1948. //"Borderlands2.exe"+3B6468:
  1949. aobHealth+5:
  1950. aobHealth_r:
  1951. jmp lblHealth
  1952. lblHealthReturn:
  1953.  
  1954. [DISABLE]
  1955. //"Borderlands2.exe"+3B6468:
  1956. aobHealth_r:
  1957. //Alt: lea eax,[eax+ecx*4]
  1958. //Alt: test eax,eax
  1959. db 8D 04 88 85 C0
  1960.  
  1961. unregistersymbol(aobHealth_r)
  1962. unregistersymbol(bGodModeEnabled)
  1963.  
  1964. dealloc(newmem)
  1965.  
  1966. </AssemblerScript>
  1967. <CheatEntries>
  1968. <CheatEntry>
  1969. <ID>3397</ID>
  1970. <Description>"bGodModeEnabled"</Description>
  1971. <Color>808000</Color>
  1972. <VariableType>4 Bytes</VariableType>
  1973. <Address>bGodModeEnabled</Address>
  1974. </CheatEntry>
  1975. </CheatEntries>
  1976. </CheatEntry>
  1977. <CheatEntry>
  1978. <ID>5</ID>
  1979. <Description>"-=Super Speed and Jump v3=-"</Description>
  1980. <Options moHideChildren="1"/>
  1981. <Color>808000</Color>
  1982. <VariableType>Auto Assembler Script</VariableType>
  1983. <AssemblerScript>[ENABLE]
  1984. // "Borderlands2.exe"+5C8A04:
  1985. aobscan(AOB_Cheat1,F3 0F 11 44 24 04 F3 0F 10 43 08 8D 95 E4 FE FF FF F3 0F 11 04 24)
  1986.  
  1987. alloc(CODE,2048)
  1988. label(INJECT_Cheat1)
  1989. label(ENTER_Cheat1)
  1990. label(ORIGINAL_Cheat1)
  1991. label(EXIT_Cheat1)
  1992. label(RETURN_Cheat1)
  1993. label(FLOAT_Speed)
  1994. label(FLOAT_Height)
  1995. label(FLOAT_Store)
  1996. registersymbol(INJECT_Cheat1)
  1997. registersymbol(FLOAT_Speed)
  1998. registersymbol(FLOAT_Height)
  1999. registersymbol(FLOAT_Store)
  2000.  
  2001. CODE:
  2002. ENTER_Cheat1:
  2003. // pointer to all vectors is in esi
  2004. movss xmm0,[FLOAT_Height]
  2005. mulss xmm0,[FLOAT_Store]
  2006. movss [esi+02EC],xmm0
  2007. movss xmm0,[esi+02A8]
  2008. mulss xmm0,[FLOAT_Speed]
  2009. ORIGINAL_Cheat1:
  2010. movss [esp+04],xmm0
  2011. EXIT_Cheat1:
  2012. jmp RETURN_Cheat1
  2013.  
  2014. FLOAT_Speed:
  2015. dd (float)2
  2016. FLOAT_Height:
  2017. dd (float)1.25
  2018. FLOAT_Store:
  2019. dd (float)630
  2020.  
  2021. AOB_Cheat1:
  2022. INJECT_Cheat1:
  2023. jmp ENTER_Cheat1
  2024. nop
  2025. RETURN_Cheat1:
  2026.  
  2027. [DISABLE]
  2028. INJECT_Cheat1:
  2029. movss [esp+04],xmm0
  2030. // alt: db F3 0F 11 44 24 04
  2031.  
  2032. unregistersymbol(INJECT_Cheat1)
  2033. unregistersymbol(FLOAT_Speed)
  2034. unregistersymbol(FLOAT_Height)
  2035. unregistersymbol(FLOAT_Store)
  2036. dealloc(CODE)
  2037. </AssemblerScript>
  2038. <CheatEntries>
  2039. <CheatEntry>
  2040. <ID>16</ID>
  2041. <Description>"FLOAT_Height"</Description>
  2042. <Color>808000</Color>
  2043. <VariableType>Float</VariableType>
  2044. <Address>FLOAT_Height</Address>
  2045. </CheatEntry>
  2046. <CheatEntry>
  2047. <ID>6</ID>
  2048. <Description>"FLOAT_Speed"</Description>
  2049. <Color>808000</Color>
  2050. <VariableType>Float</VariableType>
  2051. <Address>FLOAT_Speed</Address>
  2052. </CheatEntry>
  2053. </CheatEntries>
  2054. </CheatEntry>
  2055. <CheatEntry>
  2056. <ID>3398</ID>
  2057. <Description>"-=Vendor Shop Timer=-"</Description>
  2058. <Options moHideChildren="1"/>
  2059. <Color>808000</Color>
  2060. <VariableType>Auto Assembler Script</VariableType>
  2061. <AssemblerScript>/*
  2062. Once you have to enabled the script, visit at least one vending machine to
  2063. allow the script to retrieve the required pointer.
  2064. The timer itself is a floating point value representing the number of seconds
  2065. until the special deal in the vending machines (all vending machines) expire.
  2066. In this table, the hotkey "F9" has been assigned to set the bResetTimer to 1,
  2067. which will instruct the script to set the vending machine timer to 0.2, which
  2068. is 1/5th of a second.
  2069. If you are visiting the shop when the timer expires, you need to exit the
  2070. shop and come back to see the new special deal item.
  2071. */
  2072. [ENABLE]
  2073. aobscan(address,F3 0F 2C 88 B4 04 00 00)
  2074.  
  2075. alloc(newmem,$1000)
  2076.  
  2077. label(continue)
  2078. label(return)
  2079. label(inject_shoptimer1)
  2080. registersymbol(inject_shoptimer1)
  2081.  
  2082. label(FLAG_ShopTimer)
  2083. label(POINTER_ShopTimer)
  2084. registersymbol(FLAG_ShopTimer)
  2085. registersymbol(POINTER_ShopTimer)
  2086.  
  2087. newmem:
  2088. mov dword ptr [POINTER_ShopTimer], eax
  2089. cmp dword ptr [FLAG_ShopTimer],00000001
  2090. jne continue
  2091. mov dword ptr [FLAG_ShopTimer],00000000
  2092. mov dword ptr [eax+000004B4],(float)0.2 // 0.2 second
  2093.  
  2094. continue:
  2095. cvttss2si ecx,[eax+000004B4]
  2096. jmp return
  2097.  
  2098. FLAG_ShopTimer:
  2099. dd 0 // set to 1 to lower shop timer next time it is open
  2100. POINTER_ShopTimer:
  2101. dd 0 // set to 1 to lower shop timer next time it is open
  2102.  
  2103. //-----------------------------------------------------------------------------
  2104. // Inject our code
  2105. //-----------------------------------------------------------------------------
  2106. address:
  2107. inject_shoptimer1:
  2108. jmp newmem
  2109. nop
  2110. nop
  2111. nop
  2112. return:
  2113.  
  2114. [DISABLE]
  2115. inject_shoptimer1:
  2116. db F3 0F 2C 88 B4 04 00 00
  2117.  
  2118. unregistersymbol(FLAG_ShopTimer)
  2119. unregistersymbol(POINTER_ShopTimer)
  2120. unregistersymbol(inject_shoptimer1)
  2121.  
  2122. dealloc(newmem)
  2123.  
  2124. </AssemblerScript>
  2125. <CheatEntries>
  2126. <CheatEntry>
  2127. <ID>3399</ID>
  2128. <Description>"Reset Timer (F9)"</Description>
  2129. <Color>808000</Color>
  2130. <VariableType>4 Bytes</VariableType>
  2131. <Address>FLAG_ShopTimer</Address>
  2132. <Hotkeys>
  2133. <Hotkey>
  2134. <Action>Set Value</Action>
  2135. <Keys>
  2136. <Key>120</Key>
  2137. </Keys>
  2138. <Value>1</Value>
  2139. <Description>Set flag to reset timer</Description>
  2140. <ID>0</ID>
  2141. </Hotkey>
  2142. </Hotkeys>
  2143. </CheatEntry>
  2144. <CheatEntry>
  2145. <ID>3400</ID>
  2146. <Description>"Shop Timer"</Description>
  2147. <Color>808000</Color>
  2148. <VariableType>Float</VariableType>
  2149. <Address>POINTER_ShopTimer</Address>
  2150. <Offsets>
  2151. <Offset>4B4</Offset>
  2152. </Offsets>
  2153. <Hotkeys>
  2154. <Hotkey>
  2155. <Action>Set Value</Action>
  2156. <Keys>
  2157. <Key>120</Key>
  2158. </Keys>
  2159. <Value>0</Value>
  2160. <ID>0</ID>
  2161. </Hotkey>
  2162. </Hotkeys>
  2163. </CheatEntry>
  2164. </CheatEntries>
  2165. </CheatEntry>
  2166. <CheatEntry>
  2167. <ID>3401</ID>
  2168. <Description>"-=Skill Timer=-"</Description>
  2169. <Options moHideChildren="1"/>
  2170. <Color>808000</Color>
  2171. <VariableType>Auto Assembler Script</VariableType>
  2172. <AssemblerScript>[ENABLE]
  2173. alloc(newmem,4096)
  2174. aobscan(aobSkillTimer,8B 84 90 88 01 00 00 89 43 08)
  2175.  
  2176. label(aobSkillTimer_r)
  2177. label(lblSkillTimer)
  2178. label(lblSkillTimerDisabled)
  2179. label(lblSkillTimerReturn)
  2180. registersymbol(aobSkillTimer_r)
  2181.  
  2182. label(bInstantSkillsEnabled)
  2183. registersymbol(bInstantSkillsEnabled)
  2184.  
  2185. newmem:
  2186.  
  2187. lblSkillTimer:
  2188. mov eax,[eax+edx*4+00000188] // Original code
  2189. cmp dword ptr [bInstantSkillsEnabled],1
  2190. jne short lblSkillTimerDisabled
  2191. test eax,eax
  2192. jz short lblSkillTimerDisabled
  2193. cmp edx,9
  2194. jne short lblSkillTimerDisabled
  2195. mov dword ptr [eax+6c],0
  2196. lblSkillTimerDisabled:
  2197. jmp lblSkillTimerReturn
  2198.  
  2199. bInstantSkillsEnabled:
  2200. dd 1
  2201.  
  2202. //"Borderlands2.exe"+5ED111:
  2203. aobSkillTimer:
  2204. aobSkillTimer_r:
  2205. jmp lblSkillTimer
  2206. nop
  2207. nop
  2208. lblSkillTimerReturn:
  2209.  
  2210. [DISABLE]
  2211. //"Borderlands2.exe"+5ED111:
  2212. aobSkillTimer_r:
  2213. //Alt: mov eax,[eax+edx*4+00000188]
  2214. db 8B 84 90 88 01 00 00
  2215.  
  2216. unregistersymbol(aobSkillTimer_r)
  2217. unregistersymbol(bInstantSkillsEnabled)
  2218.  
  2219. dealloc(newmem)
  2220.  
  2221. </AssemblerScript>
  2222. <CheatEntries>
  2223. <CheatEntry>
  2224. <ID>3402</ID>
  2225. <Description>"bInstantSkillsEnabled"</Description>
  2226. <Color>808000</Color>
  2227. <VariableType>4 Bytes</VariableType>
  2228. <Address>bInstantSkillsEnabled</Address>
  2229. </CheatEntry>
  2230. </CheatEntries>
  2231. </CheatEntry>
  2232. <CheatEntry>
  2233. <ID>451</ID>
  2234. <Description>"-=Mission Timer=-"</Description>
  2235. <Options moHideChildren="1"/>
  2236. <Color>808000</Color>
  2237. <VariableType>Auto Assembler Script</VariableType>
  2238. <AssemblerScript>[ENABLE]
  2239. alloc(newmem,2048)
  2240. aobscan(aobTimer,F3 0F 2C 54 03 04 89 11)
  2241.  
  2242. label(aobTimer_r)
  2243. label(lblTimer)
  2244. label(lblTimerLoaded)
  2245. label(lblTimerDisabled)
  2246. label(lblTimerReturn)
  2247. registersymbol(aobTimer_r)
  2248.  
  2249. label(bTimerHackEnabled)
  2250. label(bTimerHackLoaded)
  2251. label(iTimerTemp)
  2252. registersymbol(bTimerHackEnabled)
  2253. registersymbol(bTimerHackLoaded)
  2254. registersymbol(iTimerTemp)
  2255.  
  2256. newmem:
  2257.  
  2258. lblTimer:
  2259. cvttss2si edx,[ebx+eax+04] // Original code
  2260. cmp byte ptr [ebx+eax+08],0
  2261. je short lblTimerDisabled
  2262. cmp dword ptr [bTimerHackEnabled],1
  2263. jne short lblTimerDisabled
  2264. cmp dword ptr [bTimerHackLoaded],1
  2265. je short lblTimerLoaded
  2266. mov dword ptr [iTimerTemp],edx
  2267. mov dword ptr [bTimerHackLoaded],1
  2268. lblTimerLoaded:
  2269. fild dword ptr [iTimerTemp]
  2270. fstp dword ptr [ebx+eax+04]
  2271. mov edx, [iTimerTemp]
  2272. jmp lblTimerReturn
  2273. lblTimerDisabled:
  2274. mov dword ptr [bTimerHackLoaded],0
  2275. jmp lblTimerReturn
  2276.  
  2277. bTimerHackEnabled:
  2278. dd 1
  2279. bTimerHackLoaded:
  2280. dd 0
  2281. iTimerTemp:
  2282. dd 0
  2283.  
  2284. //"Borderlands2.exe"+16EE23:
  2285. aobTimer:
  2286. aobTimer_r:
  2287. jmp lblTimer
  2288. nop
  2289. lblTimerReturn:
  2290.  
  2291. [DISABLE]
  2292. //"Borderlands2.exe"+16EE23:
  2293. aobTimer_r:
  2294. //Alt: cvttss2si edx,[ebx+eax+04]
  2295. db F3 0F 2C 54 03 04
  2296.  
  2297. unregistersymbol(aobTimer_r)
  2298. unregistersymbol(bTimerHackEnabled)
  2299. unregistersymbol(bTimerHackLoaded)
  2300. unregistersymbol(iTimerTemp)
  2301.  
  2302. dealloc(newmem)
  2303.  
  2304. </AssemblerScript>
  2305. <CheatEntries>
  2306. <CheatEntry>
  2307. <ID>452</ID>
  2308. <Description>"Timer Hack Enabled"</Description>
  2309. <Color>808000</Color>
  2310. <VariableType>4 Bytes</VariableType>
  2311. <Address>bTimerHackEnabled</Address>
  2312. </CheatEntry>
  2313. </CheatEntries>
  2314. </CheatEntry>
  2315. <CheatEntry>
  2316. <ID>3403</ID>
  2317. <Description>"-=No Golden Keys=-"</Description>
  2318. <Color>808000</Color>
  2319. <VariableType>Auto Assembler Script</VariableType>
  2320. <AssemblerScript>[ENABLE]
  2321. label(chest)
  2322. registersymbol(chest)
  2323. aobscan(aobchest,74 1D 8A 54)
  2324.  
  2325. aobchest:
  2326. chest:
  2327. db EB 1D 8A 54
  2328.  
  2329. [DISABLE]
  2330. chest:
  2331. db 74 1D 8A 54
  2332. unregistersymbol(chest)
  2333. </AssemblerScript>
  2334. </CheatEntry>
  2335. <CheatEntry>
  2336. <ID>3404</ID>
  2337. <Description>"-=Rigged Slots=-"</Description>
  2338. <Options moHideChildren="1"/>
  2339. <Color>808000</Color>
  2340. <VariableType>Auto Assembler Script</VariableType>
  2341. <AssemblerScript>[ENABLE]
  2342. aobscan(FixSlotsSignature,8B 7D D8 8B 3F 8B C8 03 C9 F3 0F 10 54 CF 04 F3 0F 58 D0)
  2343. alloc(FixSlots,256)
  2344. alloc(Data,8)
  2345. label(Exit)
  2346. label(Return)
  2347. label(FixSlotsInjectionLocation)
  2348. label(FixSlotsCounter)
  2349. label(FixSlotsValue)
  2350. registersymbol(FixSlotsInjectionLocation)
  2351. registersymbol(FixSlotsCounter)
  2352. registersymbol(FixSlotsValue)
  2353.  
  2354. Data:
  2355. FixSlotsValue:
  2356. db 0C 30 00 00
  2357.  
  2358. Data+4:
  2359. FixSlotsCounter:
  2360.  
  2361. FixSlots:
  2362. cmp [esi],0x434347AE
  2363. jnz Exit
  2364. add [FixSlotsCounter],1
  2365. mov eax,[FixSlotsValue]
  2366.  
  2367. Exit:
  2368. movss xmm1,[esi]
  2369. xorps xmm0,xmm0
  2370. jmp Return
  2371.  
  2372. FixSlotsSignature-63:
  2373. FixSlotsInjectionLocation:
  2374. jmp FixSlots
  2375. nop
  2376. nop
  2377. Return:
  2378.  
  2379. [DISABLE]
  2380. FixSlotsInjectionLocation:
  2381. movss xmm1,[esi]
  2382. xorps xmm0,xmm0
  2383.  
  2384. dealloc(FixSlots)
  2385. dealloc(Counter)
  2386. unregistersymbol(FixSlotsInjectionLocation)
  2387. unregistersymbol(FixSlotsValue)
  2388. unregistersymbol(FixSlotsCounter)
  2389. </AssemblerScript>
  2390. <CheatEntries>
  2391. <CheatEntry>
  2392. <ID>3405</ID>
  2393. <Description>"Trigger Count"</Description>
  2394. <Color>004080</Color>
  2395. <VariableType>4 Bytes</VariableType>
  2396. <Address>FixSlotsCounter</Address>
  2397. </CheatEntry>
  2398. <CheatEntry>
  2399. <ID>3406</ID>
  2400. <Description>"Type"</Description>
  2401. <Color>004080</Color>
  2402. <VariableType>4 Bytes</VariableType>
  2403. <Address>FixSlotsValue</Address>
  2404. </CheatEntry>
  2405. </CheatEntries>
  2406. </CheatEntry>
  2407. <CheatEntry>
  2408. <ID>3407</ID>
  2409. <Description>"Item Leveler - Mouse Over To Change."</Description>
  2410. <Options moHideChildren="1"/>
  2411. <Color>808000</Color>
  2412. <VariableType>Auto Assembler Script</VariableType>
  2413. <AssemblerScript>[ENABLE]
  2414. // ItemStart+1EC+3EC+258 // char level from weapon
  2415. // CC CC CC CC 8B 81 D0 01 00 00 C3 CC CC CC CC
  2416. // Borderlands2.exe+DAF4C - CC - int 3
  2417. // Borderlands2.exe+DAF4D - CC - int 3
  2418. // Borderlands2.exe+DAF4E - CC - int 3
  2419. // Borderlands2.exe+DAF4F - CC - int 3
  2420. // Borderlands2.exe+DAF50 - 8B 81 D0010000 - mov eax,[ecx+000001D0]
  2421. // Borderlands2.exe+DAF56 - C3 - ret
  2422. // Borderlands2.exe+DAF57 - CC - int 3
  2423. // Borderlands2.exe+DAF58 - CC - int 3
  2424. // Borderlands2.exe+DAF59 - CC - int 3
  2425. // Borderlands2.exe+DAF5A - CC - int 3
  2426. //
  2427. // CC CC 8B 81 D0 01 00 00 C3 CC CC
  2428.  
  2429. aobscan(ItemLevel_Addr,CC CC 8B 81 D0 01 00 00 C3 CC CC)
  2430. alloc(ItemLevel_Data,4096)
  2431. label(ItemLevel_Hook)
  2432. label(ItemLevel_Start)
  2433. label(ItemLevel_Exit)
  2434. label(ItemLevel_Return)
  2435.  
  2436. label(ItemLevel_ItemAddr)
  2437. label(ItemLevel_TargetLvl)
  2438. label(ItemLevel_DesLvl)
  2439.  
  2440. label(ItemLevel_GetPlayerLvl)
  2441. label(ItemLevel_GotLvl)
  2442. label(ItemLevel_NotGun)
  2443. label(ItemLevel_MakeChange)
  2444.  
  2445. registersymbol(ItemLevel_Hook)
  2446. registersymbol(ItemLevel_ItemAddr)
  2447. registersymbol(ItemLevel_DesLvl)
  2448.  
  2449. // Found Game code to hook
  2450. ItemLevel_Addr+2:
  2451. ItemLevel_Hook:
  2452. jmp ItemLevel_Start
  2453. nop
  2454. ItemLevel_Return:
  2455.  
  2456. // Our Data
  2457. ItemLevel_Data:
  2458. ItemLevel_ItemAddr:
  2459. db 00 00 00 00
  2460. ItemLevel_TargetLvl:
  2461. db 00 00 00 00
  2462. ItemLevel_DesLvl:
  2463. db 00 00 00 00
  2464. // Our Code
  2465. ItemLevel_Start:
  2466. pushfd
  2467. pushad
  2468. mov [ItemLevel_ItemAddr], ecx // Store Item Location for convenience.
  2469. // Check if desired Level Specified:
  2470. mov eax, [ItemLevel_DesLvl]
  2471. cmp eax, 0
  2472. je ItemLevel_GetPlayerLvl
  2473. mov [ItemLevel_TargetLvl], eax
  2474. jmp ItemLevel_GotLvl
  2475. // Check Player Level
  2476. ItemLevel_GetPlayerLvl:
  2477. mov eax, [ecx+1EC]
  2478. cmp eax, 0
  2479. je ItemLevel_Exit
  2480. mov eax, [eax+3EC]
  2481. cmp eax, 0
  2482. je ItemLevel_Exit
  2483. mov eax, [eax+258]
  2484. cmp eax, 0
  2485. je ItemLevel_Exit
  2486. mov [ItemLevel_TargetLvl], eax
  2487. ItemLevel_GotLvl:
  2488. // Current Item Display Level is at +1E0
  2489. mov ebx, [ecx+1E0]
  2490. cmp ebx, 0
  2491. je ItemLevel_Exit
  2492. cmp ebx, [ecx+E3C] // Compare Current Level with Weapon Actual Level Offset +E3C
  2493. jne ItemLevel_NotGun
  2494. // Matches gun level
  2495. lea eax, [ecx+E3C]
  2496. jmp ItemLevel_MakeChange
  2497. ItemLevel_NotGun:
  2498. cmp ebx, [ecx+8B4] // Compare Current Level with Item Actual Level Offset +8B4
  2499. jne ItemLevel_Exit // No Match, exit.
  2500. lea eax, [ecx+8B4] // Matches, assign address to EAX
  2501. ItemLevel_MakeChange:
  2502. mov ebx, [ItemLevel_TargetLvl]
  2503. mov [eax], ebx // Assign New Value to Actual Level
  2504. lea eax, [ecx+1E4] // Additional Level Specification at +1E4, not auto updated
  2505. mov [eax], ebx // Update Additional Level Specification.
  2506. ItemLevel_Exit:
  2507. popad
  2508. popfd
  2509. mov eax,[ecx+000001D0]
  2510. jmp ItemLevel_Return
  2511.  
  2512. [DISABLE]
  2513. ItemLevel_Hook:
  2514. db 8B 81 D0 01 00 00
  2515.  
  2516. dealloc(ItemLevel_Data)
  2517. unregistersymbol(ItemLevel_Hook)
  2518. unregistersymbol(ItemLevel_ItemAddr)
  2519. unregistersymbol(ItemLevel_DesLvl)
  2520. </AssemblerScript>
  2521. <CheatEntries>
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  2918. <Description>"Be Like Water"</Description>
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  2988. <Description>"Like the Wind"</Description>
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  3002. <Description>"Many Must Fall"</Description>
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  4956. <Offsets>
  4957. <Offset>40C</Offset>
  4958. <Offset>58</Offset>
  4959. <Offset>B74</Offset>
  4960. <Offset>A4</Offset>
  4961. <Offset>2C</Offset>
  4962. </Offsets>
  4963. </CheatEntry>
  4964. <CheatEntry>
  4965. <ID>3514</ID>
  4966. <Description>"Blight Phoenix"</Description>
  4967. <Color>808000</Color>
  4968. <VariableType>4 Bytes</VariableType>
  4969. <Address>[pBasePointer]</Address>
  4970. <Offsets>
  4971. <Offset>430</Offset>
  4972. <Offset>58</Offset>
  4973. <Offset>B74</Offset>
  4974. <Offset>A4</Offset>
  4975. <Offset>2C</Offset>
  4976. </Offsets>
  4977. </CheatEntry>
  4978. <CheatEntry>
  4979. <ID>3515</ID>
  4980. <Description>"Ruin"</Description>
  4981. <Color>808000</Color>
  4982. <VariableType>4 Bytes</VariableType>
  4983. <Address>[pBasePointer]</Address>
  4984. <Offsets>
  4985. <Offset>454</Offset>
  4986. <Offset>58</Offset>
  4987. <Offset>B74</Offset>
  4988. <Offset>A4</Offset>
  4989. <Offset>2C</Offset>
  4990. </Offsets>
  4991. </CheatEntry>
  4992. </CheatEntries>
  4993. </CheatEntry>
  4994. </CheatEntries>
  4995. </CheatEntry>
  4996. </CheatEntries>
  4997. </CheatEntry>
  4998. <CheatEntry>
  4999. <ID>1091</ID>
  5000. <Description>"Pointers Debug"</Description>
  5001. <Options moHideChildren="1"/>
  5002. <Color>C0C0C0</Color>
  5003. <GroupHeader>1</GroupHeader>
  5004. <CheatEntries>
  5005. <CheatEntry>
  5006. <ID>1383</ID>
  5007. <Description>"[Pointers]"</Description>
  5008. <Options moHideChildren="1"/>
  5009. <Color>FF0000</Color>
  5010. <GroupHeader>1</GroupHeader>
  5011. <CheatEntries>
  5012. <CheatEntry>
  5013. <ID>1093</ID>
  5014. <Description>"Character Pointer"</Description>
  5015. <ShowAsHex>1</ShowAsHex>
  5016. <Color>80000008</Color>
  5017. <VariableType>4 Bytes</VariableType>
  5018. <Address>[pBasePointer]</Address>
  5019. </CheatEntry>
  5020. <CheatEntry>
  5021. <ID>1092</ID>
  5022. <Description>"Golden Key Pointer"</Description>
  5023. <ShowAsHex>1</ShowAsHex>
  5024. <Color>80000008</Color>
  5025. <VariableType>4 Bytes</VariableType>
  5026. <Address>[pKeyBasePointer]</Address>
  5027. </CheatEntry>
  5028. </CheatEntries>
  5029. </CheatEntry>
  5030. </CheatEntries>
  5031. </CheatEntry>
  5032. </CheatEntries>
  5033. </CheatEntry>
  5034. </CheatEntries>
  5035. <UserdefinedSymbols>
  5036. <SymbolEntry>
  5037. <Name>aobAmmo_r</Name>
  5038. <Address>009F2681</Address>
  5039. </SymbolEntry>
  5040. <SymbolEntry>
  5041. <Name>bInfiniteAmmoEnabled</Name>
  5042. <Address>08A30066</Address>
  5043. </SymbolEntry>
  5044. <SymbolEntry>
  5045. <Name>aobInAccuracy_r</Name>
  5046. <Address>00A97F50</Address>
  5047. </SymbolEntry>
  5048. <SymbolEntry>
  5049. <Name>aobDemiGodMode_r</Name>
  5050. <Address>00B9D036</Address>
  5051. </SymbolEntry>
  5052. <SymbolEntry>
  5053. <Name>bDemiGodModeEnabled</Name>
  5054. <Address>08A30130</Address>
  5055. </SymbolEntry>
  5056. <SymbolEntry>
  5057. <Name>aobBigBadAss_r</Name>
  5058. <Address>009A30C8</Address>
  5059. </SymbolEntry>
  5060. <SymbolEntry>
  5061. <Name>bBigBadAssHackEnabled</Name>
  5062. <Address>08A301A4</Address>
  5063. </SymbolEntry>
  5064. <SymbolEntry>
  5065. <Name>iDesiredBigBadAssValue</Name>
  5066. <Address>08A301A8</Address>
  5067. </SymbolEntry>
  5068. <SymbolEntry>
  5069. <Name>aobSkeletonKey_r</Name>
  5070. <Address>005D6C5C</Address>
  5071. </SymbolEntry>
  5072. <SymbolEntry>
  5073. <Name>bSkeletonKeyHackEnabled</Name>
  5074. <Address>08A3021F</Address>
  5075. </SymbolEntry>
  5076. <SymbolEntry>
  5077. <Name>aobPointer_r</Name>
  5078. <Address>0005EFF2</Address>
  5079. </SymbolEntry>
  5080. <SymbolEntry>
  5081. <Name>pPlayer</Name>
  5082. <Address>08A3025D</Address>
  5083. </SymbolEntry>
  5084. <SymbolEntry>
  5085. <Name>aobSkillPts_r</Name>
  5086. <Address>019CF7E7</Address>
  5087. </SymbolEntry>
  5088. <SymbolEntry>
  5089. <Name>bSkillPointHackEnabled</Name>
  5090. <Address>361300C0</Address>
  5091. </SymbolEntry>
  5092. <SymbolEntry>
  5093. <Name>iDesiredSkillPoints</Name>
  5094. <Address>361300C4</Address>
  5095. </SymbolEntry>
  5096. <SymbolEntry>
  5097. <Name>pTest</Name>
  5098. <Address>36130000</Address>
  5099. </SymbolEntry>
  5100. <SymbolEntry>
  5101. <Name>Count3240</Name>
  5102. <Address>09D6040C</Address>
  5103. </SymbolEntry>
  5104. <SymbolEntry>
  5105. <Name>INJECT_Cheat1</Name>
  5106. <Address>00E84FA4</Address>
  5107. </SymbolEntry>
  5108. <SymbolEntry>
  5109. <Name>FLOAT_Speed</Name>
  5110. <Address>295D0033</Address>
  5111. </SymbolEntry>
  5112. <SymbolEntry>
  5113. <Name>FLOAT_Height</Name>
  5114. <Address>295D0037</Address>
  5115. </SymbolEntry>
  5116. <SymbolEntry>
  5117. <Name>FLOAT_Store</Name>
  5118. <Address>295D003B</Address>
  5119. </SymbolEntry>
  5120. <SymbolEntry>
  5121. <Name>players</Name>
  5122. <Address>3779C601</Address>
  5123. </SymbolEntry>
  5124. <SymbolEntry>
  5125. <Name>aobFakePlayers_r</Name>
  5126. <Address>12190201</Address>
  5127. </SymbolEntry>
  5128. <SymbolEntry>
  5129. <Name>aobRecoil_r</Name>
  5130. <Address>00F9ED57</Address>
  5131. </SymbolEntry>
  5132. <SymbolEntry>
  5133. <Name>bRecoillessWeapons</Name>
  5134. <Address>0C6C003B</Address>
  5135. </SymbolEntry>
  5136. <SymbolEntry>
  5137. <Name>WeapSpread_Hook</Name>
  5138. <Address>018E61BF</Address>
  5139. </SymbolEntry>
  5140. <SymbolEntry>
  5141. <Name>code</Name>
  5142. <Address>003ABD40</Address>
  5143. </SymbolEntry>
  5144. <SymbolEntry>
  5145. <Name>ItemAddressBase</Name>
  5146. <Address>0E410800</Address>
  5147. </SymbolEntry>
  5148. <SymbolEntry>
  5149. <Name>DesiredLevel</Name>
  5150. <Address>0E410804</Address>
  5151. </SymbolEntry>
  5152. <SymbolEntry>
  5153. <Name>aobBasePointer_r</Name>
  5154. <Address>01FB9A43</Address>
  5155. </SymbolEntry>
  5156. <SymbolEntry>
  5157. <Name>pBasePointer</Name>
  5158. <Address>27DF0010</Address>
  5159. </SymbolEntry>
  5160. <SymbolEntry>
  5161. <Name>aobKeyBasePointer_r</Name>
  5162. <Address>0169AA68</Address>
  5163. </SymbolEntry>
  5164. <SymbolEntry>
  5165. <Name>pKeyBasePointer</Name>
  5166. <Address>27DF0810</Address>
  5167. </SymbolEntry>
  5168. </UserdefinedSymbols>
  5169. </CheatTable>
  5170. [/code]
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