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- <?xml version="1.0" encoding="utf-8"?>
- <CheatTable CheatEngineTableVersion="14">
- <CheatEntries>
- <CheatEntry>
- <ID>346</ID>
- <Description>"Borderlands 2 (Click To Enable)"</Description>
- <Options moHideChildren="1"/>
- <Color>000000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- alloc(basemem,2048)
- aobscan(aobBasePointer,8B 06 8B 4D EC 8D 04 88 85 C0)
- label(aobBasePointer_r)
- label(lblBasePointer)
- label(lblBasePointerReturn)
- registersymbol(aobBasePointer_r)
- label(pBasePointer)
- registersymbol(pBasePointer)
- basemem:
- lblBasePointer:
- mov dword ptr [pBasePointer],esi
- mov eax,[esi] // Original code
- mov ecx,[ebp-14] // Original code
- jmp lblBasePointerReturn
- pBasePointer:
- dd 0
- aobBasePointer:
- aobBasePointer_r:
- jmp lblBasePointer
- lblBasePointerReturn:
- alloc(keymem,2048)
- aobscan(aobKeyBasePointer,8B 3C B1 8B 17 8B 42 08 8B CF FF D0 85 C0 74 ?? 8B 17 F3 0F 10 45 0C)
- label(aobKeyBasePointer_r)
- label(lblKeyBasePointer)
- label(lblKeyBasePointerReturn)
- registersymbol(aobKeyBasePointer_r)
- label(pKeyBasePointer)
- registersymbol(pKeyBasePointer)
- keymem:
- lblKeyBasePointer:
- mov dword ptr [pKeyBasePointer],ecx
- mov edi,[ecx+esi*4] // Original code
- mov edx,[edi] // Original code
- jmp lblKeyBasePointerReturn
- pKeyBasePointer:
- dd 0
- "Borderlands2.exe"+CABC18:
- aobKeyBasePointer:
- aobKeyBasePointer_r:
- jmp lblKeyBasePointer
- lblKeyBasePointerReturn:
- [DISABLE]
- aobBasePointer_r:
- db 8B 06 8B 4D EC
- unregistersymbol(aobKeyBasePointer_r)
- unregistersymbol(pKeyBasePointer)
- dealloc(basemem)
- aobKeyBasePointer_r:
- db 8B 3C B1 8B 17
- unregistersymbol(aobBasePointer_r)
- unregistersymbol(pBasePointer)
- dealloc(keymem)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>2556</ID>
- <Description>"All Players"</Description>
- <Options moHideChildren="1"/>
- <Color>008000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3284</ID>
- <Description>"Add Players Engine"</Description>
- <Options moHideChildren="1"/>
- <Color>400040</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3285</ID>
- <Description>"Current Players"</Description>
- <Color>400040</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1F4</Offset>
- <Offset>398</Offset>
- <Offset>E0</Offset>
- <Offset>0</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3286</ID>
- <Description>"Current Players 2"</Description>
- <Color>400040</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1F8</Offset>
- <Offset>398</Offset>
- <Offset>E0</Offset>
- <Offset>0</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3287</ID>
- <Description>"Maximum Players"</Description>
- <Color>400040</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1EC</Offset>
- <Offset>398</Offset>
- <Offset>E0</Offset>
- <Offset>0</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3288</ID>
- <Description>"Maximum Players 2"</Description>
- <Color>400040</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1F0</Offset>
- <Offset>398</Offset>
- <Offset>E0</Offset>
- <Offset>0</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3323</ID>
- <Description>"Skill Points"</Description>
- <Options moHideChildren="1"/>
- <Color>4080FF</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3290</ID>
- <Description>"Available Points"</Description>
- <Color>4080FF</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3324</ID>
- <Description>"Player 1"</Description>
- <Color>4080FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>274</Offset>
- <Offset>4</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3325</ID>
- <Description>"Player 2"</Description>
- <Color>4080FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>278</Offset>
- <Offset>4</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3326</ID>
- <Description>"Player 3"</Description>
- <Color>4080FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>274</Offset>
- <Offset>8</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3327</ID>
- <Description>"Player 4"</Description>
- <Color>4080FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>274</Offset>
- <Offset>C</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3328</ID>
- <Description>"Inventory (Only Player 1 & 2 Work)"</Description>
- <Options moHideChildren="1"/>
- <Color>800000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3329</ID>
- <Description>"Player 1 *Works For Player 1 Only""</Description>
- <Options moHideChildren="1"/>
- <Color>000080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3330</ID>
- <Description>"Backpack Size"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1B8</Offset>
- <Offset>30</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3331</ID>
- <Description>"Weapon Deck Size"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1BC</Offset>
- <Offset>30</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3332</ID>
- <Description>"Bank Size"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>40</Offset>
- <Offset>210</Offset>
- <Offset>30</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3333</ID>
- <Description>"Player 2 *Works When 2 Players are in Game""</Description>
- <Options moHideChildren="1"/>
- <Color>008000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3334</ID>
- <Description>"Backpack Size"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1B8</Offset>
- <Offset>40</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3335</ID>
- <Description>"Weapon Deck Size"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1BC</Offset>
- <Offset>40</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3336</ID>
- <Description>"Bank Size"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>40</Offset>
- <Offset>210</Offset>
- <Offset>40</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3337</ID>
- <Description>"Player 3 *In Progress""</Description>
- <Options moHideChildren="1"/>
- <Color>008080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3338</ID>
- <Description>"Backpack Size"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1B8</Offset>
- <Offset>30</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3339</ID>
- <Description>"Weapon Deck Size"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1BC</Offset>
- <Offset>30</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3340</ID>
- <Description>"Bank Size"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>40</Offset>
- <Offset>210</Offset>
- <Offset>30</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3341</ID>
- <Description>"Player 4 *In Progress""</Description>
- <Options moHideChildren="1"/>
- <Color>800000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3342</ID>
- <Description>"Backpack Size"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1B8</Offset>
- <Offset>30</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3343</ID>
- <Description>"Weapon Deck Size"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1BC</Offset>
- <Offset>30</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3344</ID>
- <Description>"Bank Size"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>40</Offset>
- <Offset>210</Offset>
- <Offset>30</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3345</ID>
- <Description>"Eridium"</Description>
- <Options moHideChildren="1"/>
- <Color>FF00FF</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3346</ID>
- <Description>"Player 1"</Description>
- <Color>FF00FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2B4</Offset>
- <Offset>0</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3347</ID>
- <Description>"Player 2"</Description>
- <Color>FF00FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2B4</Offset>
- <Offset>4</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3348</ID>
- <Description>"Player 3"</Description>
- <Color>FF00FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2B4</Offset>
- <Offset>8</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3349</ID>
- <Description>"Player 4"</Description>
- <Color>FF00FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2B4</Offset>
- <Offset>C</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3350</ID>
- <Description>"Money"</Description>
- <Options moHideChildren="1"/>
- <Color>008000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3351</ID>
- <Description>"Player 1"</Description>
- <Color>008000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2A0</Offset>
- <Offset>0</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3352</ID>
- <Description>"Player 2"</Description>
- <Color>008000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2A0</Offset>
- <Offset>4</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3353</ID>
- <Description>"Player 3"</Description>
- <Color>008000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2B4</Offset>
- <Offset>8</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3354</ID>
- <Description>"Player 4"</Description>
- <Color>008000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2A0</Offset>
- <Offset>C</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3355</ID>
- <Description>"Seraph Crystal"</Description>
- <Options moHideChildren="1"/>
- <Color>000080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3356</ID>
- <Description>"Player 1"</Description>
- <Color>000080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2C8</Offset>
- <Offset>0</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3357</ID>
- <Description>"Player 2"</Description>
- <Color>000080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2C8</Offset>
- <Offset>4</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3358</ID>
- <Description>"Player 3"</Description>
- <Color>000080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2C8</Offset>
- <Offset>8</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3359</ID>
- <Description>"Player 4"</Description>
- <Color>000080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2C8</Offset>
- <Offset>C</Offset>
- <Offset>1C4</Offset>
- <Offset>10</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3320</ID>
- <Description>"Appearance"</Description>
- <Options moHideChildren="1"/>
- <Color>000080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3321</ID>
- <Description>"Head"</Description>
- <ShowAsHex>1</ShowAsHex>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>55C</Offset>
- <Offset>24</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3322</ID>
- <Description>"Skin"</Description>
- <ShowAsHex>1</ShowAsHex>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>56C</Offset>
- <Offset>24</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3225</ID>
- <Description>"Badass Stats"</Description>
- <Options moHideChildren="1"/>
- <Color>008080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3226</ID>
- <Description>"Badass Tokens"</Description>
- <Color>FF0000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1664</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3227</ID>
- <Description>"Badass Bonuses"</Description>
- <Options moHideChildren="1" moRecursiveSetValue="1"/>
- <Color>800080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3228</ID>
- <Description>"Critical Hit Damage"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>34</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3229</ID>
- <Description>"Elemental Effect Chance"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2C</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3230</ID>
- <Description>"Elemental Effect Damage"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>30</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3231</ID>
- <Description>"Fire Rate"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>20</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3232</ID>
- <Description>"Grenade Damage"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>14</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3233</ID>
- <Description>"Gun Accuracy"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>18</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3234</ID>
- <Description>"Gun Damage"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1C</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3235</ID>
- <Description>"Maximum Health"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>0</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3236</ID>
- <Description>"Melee Damage"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>10</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3237</ID>
- <Description>"Recoil Reduction"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>24</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3238</ID>
- <Description>"Reload Speed"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>28</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3239</ID>
- <Description>"Shield Capacity"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>4</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3240</ID>
- <Description>"Shield Recharge Delay"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>8</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3241</ID>
- <Description>"Shield Recharge Rate"</Description>
- <Color>0000FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>C</Offset>
- <Offset>1674</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>342</ID>
- <Description>"Character"</Description>
- <Options moHideChildren="1"/>
- <Color>800000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>347</ID>
- <Description>"Ammo"</Description>
- <Options moHideChildren="1"/>
- <Color>800000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3201</ID>
- <Description>"Assault Rifle"</Description>
- <Options moHideChildren="1"/>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>188</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3202</ID>
- <Description>"Base Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>188</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3203</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>188</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3204</ID>
- <Description>"Grenades"</Description>
- <Options moHideChildren="1"/>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>190</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3205</ID>
- <Description>"Base Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>190</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3206</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>190</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3207</ID>
- <Description>"Pistol"</Description>
- <Options moHideChildren="1"/>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>198</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3208</ID>
- <Description>"Base Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>198</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3209</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>198</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3210</ID>
- <Description>"Rockets"</Description>
- <Options moHideChildren="1"/>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>19C</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3211</ID>
- <Description>"Base Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>19C</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3212</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>19C</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3213</ID>
- <Description>"SMG"</Description>
- <Options moHideChildren="1"/>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>194</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3214</ID>
- <Description>"Base Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>194</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3215</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>194</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3216</ID>
- <Description>"Shotgun"</Description>
- <Options moHideChildren="1"/>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>18C</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3217</ID>
- <Description>"Base Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>18C</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3218</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>18C</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3219</ID>
- <Description>"Sniper Rifle"</Description>
- <Options moHideChildren="1"/>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>1A0</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3220</ID>
- <Description>"Base Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>1A0</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3221</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>1A0</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>437</ID>
- <Description>"Current Level"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>258</Offset>
- <Offset>24</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3222</ID>
- <Description>"Stats"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3360</ID>
- <Description>"Commando & Siren"</Description>
- <Options moHideChildren="1"/>
- <Color>000080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3361</ID>
- <Description>"Experience"</Description>
- <Options moHideChildren="1"/>
- <Color>008000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>1A8</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3362</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>008000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>1A8</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3363</ID>
- <Description>"Base Maximum"</Description>
- <Color>008000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>1A8</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3364</ID>
- <Description>"Health"</Description>
- <Options moHideChildren="1"/>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>1B4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3365</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>1B4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3366</ID>
- <Description>"Base Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>1B4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3367</ID>
- <Description>"Shield"</Description>
- <Options moHideChildren="1"/>
- <Color>FF0000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>1B8</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3368</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>FF0000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>1B8</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3369</ID>
- <Description>"Base Maximum"</Description>
- <Color>FF0000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>1B8</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3370</ID>
- <Description>"Assassin & Mechromancer"</Description>
- <Options moHideChildren="1"/>
- <Color>008000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3371</ID>
- <Description>"Experience"</Description>
- <Options moHideChildren="1"/>
- <Color>008000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>1A8</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3372</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>008000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>1A8</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3373</ID>
- <Description>"Base Maximum"</Description>
- <Color>008000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>1A8</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3374</ID>
- <Description>"Health"</Description>
- <Options moHideChildren="1"/>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>1B0</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3375</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>1B0</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3376</ID>
- <Description>"Base Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>1B0</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3377</ID>
- <Description>"Shield"</Description>
- <Options moHideChildren="1"/>
- <Color>FF0000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>1B4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3378</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>FF0000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>1B4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3379</ID>
- <Description>"Base Maximum"</Description>
- <Color>FF0000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>1B4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3380</ID>
- <Description>"Gunzerker"</Description>
- <Options moHideChildren="1"/>
- <Color>008080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3381</ID>
- <Description>"Experience"</Description>
- <Options moHideChildren="1"/>
- <Color>008000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>1AC</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3382</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>008000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>1AC</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3383</ID>
- <Description>"Base Maximum"</Description>
- <Color>008000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>1AC</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3384</ID>
- <Description>"Health"</Description>
- <Options moHideChildren="1"/>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>1B8</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3385</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>1B8</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3386</ID>
- <Description>"Base Maximum"</Description>
- <Color>0000FF</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>1B8</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3387</ID>
- <Description>"Shield"</Description>
- <Options moHideChildren="1"/>
- <Color>FF0000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>6C</Offset>
- <Offset>1BC</Offset>
- <Offset>2C</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3388</ID>
- <Description>"Scaled Maximum"</Description>
- <Color>FF0000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>58</Offset>
- <Offset>1BC</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3389</ID>
- <Description>"Base Maximum"</Description>
- <Color>FF0000</Color>
- <VariableType>Float</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>5C</Offset>
- <Offset>1BC</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3223</ID>
- <Description>"Golden Keys"</Description>
- <Options moHideChildren="1"/>
- <Color>800080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3224</ID>
- <Description>"Available Keys"</Description>
- <Color>000080</Color>
- <VariableType>Byte</VariableType>
- <Address>pKeyBasePointer</Address>
- <Offsets>
- <Offset>1</Offset>
- <Offset>5F8</Offset>
- <Offset>48</Offset>
- <Offset>134</Offset>
- <Offset>0</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>227</ID>
- <Description>"Used"</Description>
- <Color>800000</Color>
- <VariableType>Byte</VariableType>
- <Address>pKeyBasePointer</Address>
- <Offsets>
- <Offset>2</Offset>
- <Offset>5F8</Offset>
- <Offset>48</Offset>
- <Offset>134</Offset>
- <Offset>0</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3390</ID>
- <Description>"Scripts"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3310</ID>
- <Description>"-=Ammo Scripts=-"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- alloc(newmem,4096)
- alloc(buffer,512)
- aobscan(aobAmmoUpdate,F3 0F 58 45 08 51)
- aobscan(aobAmmoOnShot,3B C1 7C 0B 8B 55 0C 89 02 8B E5 5D C2 08 00)
- label(aobAmmoUpdate_r)
- label(lblAmmoUpdate)
- label(lblAmmoUpdateSkip)
- label(lblAmmoUpdateDisabled)
- label(lblAmmoUpdateReturn)
- label(lblAmmoUpdateFeedback)
- label(lblAmmoUpdateFeedbackSkip)
- registersymbol(aobAmmoUpdate_r)
- label(bInfiniteAmmo)
- label(fMinusOne)
- label(bNoAccuracyDecreaseOnShot)
- registersymbol(bInfiniteAmmo)
- registersymbol(fMinusOne)
- registersymbol(bNoAccuracyDecreaseOnShot)
- label(aobAmmoOnShot_r)
- label(lblAmmoOnShot)
- label(lblAmmoOnShotDisabled)
- label(lblAmmoOnShotReturn)
- registersymbol(aobAmmoOnShot_r)
- label(bNoReloadEnabled)
- registersymbol(bNoReloadEnabled)
- newmem:
- lblAmmoUpdate:
- cmp dword ptr [ecx+48],0
- jne short lblAmmoUpdateFeedback
- cmp dword ptr [ecx+4c],0
- jne short lblAmmoUpdateFeedback
- cmp dword ptr [bInfiniteAmmo],1
- jne short lblAmmoUpdateDisabled
- fxsave [buffer]
- movss xmm1,[ebp+08]
- xorps xmm3,xmm3
- comiss xmm1,xmm3
- jle short lblAmmoUpdateSkip
- movss [ebp+08],xmm3
- jmp lblAmmoUpdateSkip
- lblAmmoUpdateFeedback:
- cmp dword ptr [bNoAccuracyDecreaseOnShot],1
- jne short lblAmmoUpdateDisabled
- fxsave [buffer]
- movss xmm1,[ebp+08]
- xorps xmm3,xmm3
- comiss xmm1,xmm3
- jp short lblAmmoUpdateFeedbackSkip
- jc short lblAmmoUpdateFeedbackSkip
- movss xmm4,[fMinusOne]
- mulss xmm1,xmm4
- movss [ebp+08],xmm1
- lblAmmoUpdateFeedbackSkip:
- lblAmmoUpdateSkip:
- fxrstor [buffer]
- lblAmmoUpdateDisabled:
- addss xmm0,[ebp+08] // Original code
- jmp lblAmmoUpdateReturn
- bInfiniteAmmo:
- dd 1
- fMinusOne:
- dd (float)-1
- bNoAccuracyDecreaseOnShot:
- dd 1
- lblAmmoOnShot:
- cmp dword ptr [bNoReloadEnabled],1
- jne short lblAmmoOnShotDisabled
- mov eax,[edx]
- lblAmmoOnShotDisabled:
- mov [edx],eax // Original code
- mov esp,ebp // Original code
- pop ebp // Original code
- jmp lblAmmoOnShotReturn
- bNoReloadEnabled:
- dd 1
- //"Borderlands2.exe"+913B50:
- aobAmmoUpdate:
- aobAmmoUpdate_r:
- jmp lblAmmoUpdate
- lblAmmoUpdateReturn:
- //"Borderlands2.exe"+A5BD5A:
- aobAmmoOnShot+7:
- aobAmmoOnShot_r:
- jmp lblAmmoOnShot
- lblAmmoOnShotReturn:
- [DISABLE]
- //"Borderlands2.exe"+913B50:
- aobAmmoUpdate_r:
- //Alt: addss xmm0,[ebp+08]
- db F3 0F 58 45 08
- unregistersymbol(aobAmmoUpdate_r)
- unregistersymbol(bInfiniteAmmo)
- unregistersymbol(fMinusOne)
- unregistersymbol(bNoAccuracyDecreaseOnShot)
- //"Borderlands2.exe"+A5BD5A:
- aobAmmoOnShot_r:
- //Alt: mov [edx],eax
- //Alt: mov esp,ebp
- //Alt: pop ebp
- db 89 02 8B E5 5D
- unregistersymbol(aobAmmoOnShot_r)
- unregistersymbol(bNoReloadEnabled)
- dealloc(buffer)
- dealloc(newmem)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>3311</ID>
- <Description>"bInfiniteAmmo"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>bInfiniteAmmo</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>3312</ID>
- <Description>"bNoReloadEnabled"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>bNoReloadEnabled</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>447</ID>
- <Description>"-=Ammo Upgrade Scripts=-"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3391</ID>
- <Description>"ResetAmmoStorageUpgrades"</Description>
- <Color>808000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- alloc(newmem,2048)
- label(returnhere)
- label(originalcode)
- label(exit)
- aobscan(ResetAmmoStorageUpgradesAOB,8B 87 0C 17 00 00 3B F0 7C 24 85 F6 75 04 85 C0 74 1C 68 xx xx xx xx 68 4B 02 00 00 68 xx xx xx xx 68 xx xx xx xx E8 xx xx xx xx 83 C4 10 8B 87 08 17 00 00 8B 04 B0 5F 5E 5D C2 04 00)
- label(codeResetAmmoStorageUpgrades)
- registersymbol(codeResetAmmoStorageUpgrades)
- newmem:
- cmp esi,7
- je originalcode
- cmp esi,8
- je originalcode
- mov [eax+esi*4],0
- originalcode:
- mov eax,[eax+esi*4]
- pop edi
- pop esi
- exit:
- jmp returnhere
- ResetAmmoStorageUpgradesAOB+34:
- codeResetAmmoStorageUpgrades:
- jmp newmem
- returnhere:
- [DISABLE]
- codeResetAmmoStorageUpgrades:
- db 8B 04 B0 5F 5E
- dealloc(newmem)
- unregistersymbol(codeResetAmmoStorageUpgrades)
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>3392</ID>
- <Description>"AmmoStorageUpgradeLeveler"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- alloc(newmem,2048)
- label(returnhere)
- label(originalcode)
- label(exit)
- label(DesiredAmmoStorageLevel)
- registersymbol(DesiredAmmoStorageLevel)
- aobscan(AmmoStorageUpgradeAOB,FF 04 B0 8B 8F E0 00 00 00 8B 91 98 03 00 00 8D 04 B0 53 52)
- label(CodeAmmoUpgrade)
- registersymbol(CodeAmmoUpgrade)
- newmem:
- cmp esi,7
- je originalcode
- cmp esi,8
- je originalcode
- mov ecx,[DesiredAmmoStorageLevel]
- add [eax+esi*4],ecx
- jmp short exit
- originalcode:
- inc [eax+esi*4]
- exit:
- mov ecx,[edi+000000E0]
- jmp returnhere
- DesiredAmmoStorageLevel:
- dd (int)100
- AmmoStorageUpgradeAOB:
- CodeAmmoUpgrade:
- jmp newmem
- nop
- nop
- nop
- nop
- returnhere:
- [DISABLE]
- CodeAmmoUpgrade:
- db FF 04 B0 8B 8F E0 00 00 00
- unregistersymbol(CodeAmmoUpgrade)
- unregistersymbol(DesiredAmmoStorageLevel)
- dealloc(newmem)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>3393</ID>
- <Description>"DesiredAmmoStorageLevel"</Description>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>DesiredAmmoStorageLevel</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3394</ID>
- <Description>"-=Recoil & Accuracy=-"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- alloc(newmem,256)
- aobscan(aobRecoil,8B 75 ?? F3 0F 2C ?? ?? ?? 00 00 01 ?? F3)
- label(aobRecoil_r)
- label(lblRecoil)
- label(lblRecoilSkip)
- label(lblRecoilReturn)
- registersymbol(aobRecoil_r)
- label(bRecoillessWeapons)
- registersymbol(bRecoillessWeapons)
- newmem:
- lblRecoil:
- cmp dword ptr [bRecoillessWeapons],1
- jne short lblRecoilSkip
- xor ecx,ecx
- mov [edi+E0C],ecx
- mov [edi+E10],ecx
- mov [edi+E14],ecx
- mov [edi+E18],ecx
- mov [edi+E1C],ecx
- jmp lblRecoilReturn
- lblRecoilSkip:
- cvttss2si ecx,[edi+E10] // original code
- jmp lblRecoilReturn
- bRecoillessWeapons:
- dd 1
- aobRecoil+3:
- aobRecoil_r:
- jmp lblRecoil
- nop
- nop
- nop
- lblRecoilReturn:
- [DISABLE]
- aobRecoil_r:
- //Alt: cvttss2si ecx,[edi+E10]
- db F3 0F 2C 8F 10 0E 00 00
- unregistersymbol(aobRecoil_r)
- unregistersymbol(bRecoillessWeapons)
- dealloc(newmem)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>3314</ID>
- <Description>"bNoAccuracyDecreaseOnShot"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>bNoAccuracyDecreaseOnShot</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>3395</ID>
- <Description>"bRecoillessWeapons"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>bRecoillessWeapons</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3396</ID>
- <Description>"-=Godmode Script=-"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- alloc(newmem,4096)
- aobscan(aobHealth,8B 06 8B 4D EC 8D 04 88 85 C0)
- label(aobHealth_r)
- label(lblHealth)
- label(lblHealthSkip)
- label(lblHealthDisabled)
- label(lblHealthReturn)
- registersymbol(aobHealth_r)
- label(bGodModeEnabled)
- registersymbol(bGodModeEnabled)
- newmem:
- lblHealth:
- lea eax,[eax+ecx*4] // Original code
- test eax,eax
- jz short lblHealthSkip
- cmp ecx,b
- jne short lblHealthSkip
- mov edx,[ebp-40]
- pushad
- cmp dword ptr [bGodModeEnabled],1
- jne short lblHealthDisabled
- mov eax,[edx+1b0]
- mov ebx,[eax+58]
- mov [eax+6c],ebx
- mov eax,[edx+1b4]
- mov ebx,[eax+58]
- mov [eax+6c],ebx
- lblHealthDisabled:
- popad
- lblHealthSkip:
- test eax,eax // Original code
- jmp lblHealthReturn
- bGodModeEnabled:
- dd 1
- //"Borderlands2.exe"+3B6468:
- aobHealth+5:
- aobHealth_r:
- jmp lblHealth
- lblHealthReturn:
- [DISABLE]
- //"Borderlands2.exe"+3B6468:
- aobHealth_r:
- //Alt: lea eax,[eax+ecx*4]
- //Alt: test eax,eax
- db 8D 04 88 85 C0
- unregistersymbol(aobHealth_r)
- unregistersymbol(bGodModeEnabled)
- dealloc(newmem)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>3397</ID>
- <Description>"bGodModeEnabled"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>bGodModeEnabled</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>5</ID>
- <Description>"-=Super Speed and Jump v3=-"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- // "Borderlands2.exe"+5C8A04:
- aobscan(AOB_Cheat1,F3 0F 11 44 24 04 F3 0F 10 43 08 8D 95 E4 FE FF FF F3 0F 11 04 24)
- alloc(CODE,2048)
- label(INJECT_Cheat1)
- label(ENTER_Cheat1)
- label(ORIGINAL_Cheat1)
- label(EXIT_Cheat1)
- label(RETURN_Cheat1)
- label(FLOAT_Speed)
- label(FLOAT_Height)
- label(FLOAT_Store)
- registersymbol(INJECT_Cheat1)
- registersymbol(FLOAT_Speed)
- registersymbol(FLOAT_Height)
- registersymbol(FLOAT_Store)
- CODE:
- ENTER_Cheat1:
- // pointer to all vectors is in esi
- movss xmm0,[FLOAT_Height]
- mulss xmm0,[FLOAT_Store]
- movss [esi+02EC],xmm0
- movss xmm0,[esi+02A8]
- mulss xmm0,[FLOAT_Speed]
- ORIGINAL_Cheat1:
- movss [esp+04],xmm0
- EXIT_Cheat1:
- jmp RETURN_Cheat1
- FLOAT_Speed:
- dd (float)2
- FLOAT_Height:
- dd (float)1.25
- FLOAT_Store:
- dd (float)630
- AOB_Cheat1:
- INJECT_Cheat1:
- jmp ENTER_Cheat1
- nop
- RETURN_Cheat1:
- [DISABLE]
- INJECT_Cheat1:
- movss [esp+04],xmm0
- // alt: db F3 0F 11 44 24 04
- unregistersymbol(INJECT_Cheat1)
- unregistersymbol(FLOAT_Speed)
- unregistersymbol(FLOAT_Height)
- unregistersymbol(FLOAT_Store)
- dealloc(CODE)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>16</ID>
- <Description>"FLOAT_Height"</Description>
- <Color>808000</Color>
- <VariableType>Float</VariableType>
- <Address>FLOAT_Height</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>6</ID>
- <Description>"FLOAT_Speed"</Description>
- <Color>808000</Color>
- <VariableType>Float</VariableType>
- <Address>FLOAT_Speed</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3398</ID>
- <Description>"-=Vendor Shop Timer=-"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>/*
- Once you have to enabled the script, visit at least one vending machine to
- allow the script to retrieve the required pointer.
- The timer itself is a floating point value representing the number of seconds
- until the special deal in the vending machines (all vending machines) expire.
- In this table, the hotkey "F9" has been assigned to set the bResetTimer to 1,
- which will instruct the script to set the vending machine timer to 0.2, which
- is 1/5th of a second.
- If you are visiting the shop when the timer expires, you need to exit the
- shop and come back to see the new special deal item.
- */
- [ENABLE]
- aobscan(address,F3 0F 2C 88 B4 04 00 00)
- alloc(newmem,$1000)
- label(continue)
- label(return)
- label(inject_shoptimer1)
- registersymbol(inject_shoptimer1)
- label(FLAG_ShopTimer)
- label(POINTER_ShopTimer)
- registersymbol(FLAG_ShopTimer)
- registersymbol(POINTER_ShopTimer)
- newmem:
- mov dword ptr [POINTER_ShopTimer], eax
- cmp dword ptr [FLAG_ShopTimer],00000001
- jne continue
- mov dword ptr [FLAG_ShopTimer],00000000
- mov dword ptr [eax+000004B4],(float)0.2 // 0.2 second
- continue:
- cvttss2si ecx,[eax+000004B4]
- jmp return
- FLAG_ShopTimer:
- dd 0 // set to 1 to lower shop timer next time it is open
- POINTER_ShopTimer:
- dd 0 // set to 1 to lower shop timer next time it is open
- //-----------------------------------------------------------------------------
- // Inject our code
- //-----------------------------------------------------------------------------
- address:
- inject_shoptimer1:
- jmp newmem
- nop
- nop
- nop
- return:
- [DISABLE]
- inject_shoptimer1:
- db F3 0F 2C 88 B4 04 00 00
- unregistersymbol(FLAG_ShopTimer)
- unregistersymbol(POINTER_ShopTimer)
- unregistersymbol(inject_shoptimer1)
- dealloc(newmem)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>3399</ID>
- <Description>"Reset Timer (F9)"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>FLAG_ShopTimer</Address>
- <Hotkeys>
- <Hotkey>
- <Action>Set Value</Action>
- <Keys>
- <Key>120</Key>
- </Keys>
- <Value>1</Value>
- <Description>Set flag to reset timer</Description>
- <ID>0</ID>
- </Hotkey>
- </Hotkeys>
- </CheatEntry>
- <CheatEntry>
- <ID>3400</ID>
- <Description>"Shop Timer"</Description>
- <Color>808000</Color>
- <VariableType>Float</VariableType>
- <Address>POINTER_ShopTimer</Address>
- <Offsets>
- <Offset>4B4</Offset>
- </Offsets>
- <Hotkeys>
- <Hotkey>
- <Action>Set Value</Action>
- <Keys>
- <Key>120</Key>
- </Keys>
- <Value>0</Value>
- <ID>0</ID>
- </Hotkey>
- </Hotkeys>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3401</ID>
- <Description>"-=Skill Timer=-"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- alloc(newmem,4096)
- aobscan(aobSkillTimer,8B 84 90 88 01 00 00 89 43 08)
- label(aobSkillTimer_r)
- label(lblSkillTimer)
- label(lblSkillTimerDisabled)
- label(lblSkillTimerReturn)
- registersymbol(aobSkillTimer_r)
- label(bInstantSkillsEnabled)
- registersymbol(bInstantSkillsEnabled)
- newmem:
- lblSkillTimer:
- mov eax,[eax+edx*4+00000188] // Original code
- cmp dword ptr [bInstantSkillsEnabled],1
- jne short lblSkillTimerDisabled
- test eax,eax
- jz short lblSkillTimerDisabled
- cmp edx,9
- jne short lblSkillTimerDisabled
- mov dword ptr [eax+6c],0
- lblSkillTimerDisabled:
- jmp lblSkillTimerReturn
- bInstantSkillsEnabled:
- dd 1
- //"Borderlands2.exe"+5ED111:
- aobSkillTimer:
- aobSkillTimer_r:
- jmp lblSkillTimer
- nop
- nop
- lblSkillTimerReturn:
- [DISABLE]
- //"Borderlands2.exe"+5ED111:
- aobSkillTimer_r:
- //Alt: mov eax,[eax+edx*4+00000188]
- db 8B 84 90 88 01 00 00
- unregistersymbol(aobSkillTimer_r)
- unregistersymbol(bInstantSkillsEnabled)
- dealloc(newmem)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>3402</ID>
- <Description>"bInstantSkillsEnabled"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>bInstantSkillsEnabled</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>451</ID>
- <Description>"-=Mission Timer=-"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- alloc(newmem,2048)
- aobscan(aobTimer,F3 0F 2C 54 03 04 89 11)
- label(aobTimer_r)
- label(lblTimer)
- label(lblTimerLoaded)
- label(lblTimerDisabled)
- label(lblTimerReturn)
- registersymbol(aobTimer_r)
- label(bTimerHackEnabled)
- label(bTimerHackLoaded)
- label(iTimerTemp)
- registersymbol(bTimerHackEnabled)
- registersymbol(bTimerHackLoaded)
- registersymbol(iTimerTemp)
- newmem:
- lblTimer:
- cvttss2si edx,[ebx+eax+04] // Original code
- cmp byte ptr [ebx+eax+08],0
- je short lblTimerDisabled
- cmp dword ptr [bTimerHackEnabled],1
- jne short lblTimerDisabled
- cmp dword ptr [bTimerHackLoaded],1
- je short lblTimerLoaded
- mov dword ptr [iTimerTemp],edx
- mov dword ptr [bTimerHackLoaded],1
- lblTimerLoaded:
- fild dword ptr [iTimerTemp]
- fstp dword ptr [ebx+eax+04]
- mov edx, [iTimerTemp]
- jmp lblTimerReturn
- lblTimerDisabled:
- mov dword ptr [bTimerHackLoaded],0
- jmp lblTimerReturn
- bTimerHackEnabled:
- dd 1
- bTimerHackLoaded:
- dd 0
- iTimerTemp:
- dd 0
- //"Borderlands2.exe"+16EE23:
- aobTimer:
- aobTimer_r:
- jmp lblTimer
- nop
- lblTimerReturn:
- [DISABLE]
- //"Borderlands2.exe"+16EE23:
- aobTimer_r:
- //Alt: cvttss2si edx,[ebx+eax+04]
- db F3 0F 2C 54 03 04
- unregistersymbol(aobTimer_r)
- unregistersymbol(bTimerHackEnabled)
- unregistersymbol(bTimerHackLoaded)
- unregistersymbol(iTimerTemp)
- dealloc(newmem)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>452</ID>
- <Description>"Timer Hack Enabled"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>bTimerHackEnabled</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3403</ID>
- <Description>"-=No Golden Keys=-"</Description>
- <Color>808000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- label(chest)
- registersymbol(chest)
- aobscan(aobchest,74 1D 8A 54)
- aobchest:
- chest:
- db EB 1D 8A 54
- [DISABLE]
- chest:
- db 74 1D 8A 54
- unregistersymbol(chest)
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>3404</ID>
- <Description>"-=Rigged Slots=-"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- aobscan(FixSlotsSignature,8B 7D D8 8B 3F 8B C8 03 C9 F3 0F 10 54 CF 04 F3 0F 58 D0)
- alloc(FixSlots,256)
- alloc(Data,8)
- label(Exit)
- label(Return)
- label(FixSlotsInjectionLocation)
- label(FixSlotsCounter)
- label(FixSlotsValue)
- registersymbol(FixSlotsInjectionLocation)
- registersymbol(FixSlotsCounter)
- registersymbol(FixSlotsValue)
- Data:
- FixSlotsValue:
- db 0C 30 00 00
- Data+4:
- FixSlotsCounter:
- FixSlots:
- cmp [esi],0x434347AE
- jnz Exit
- add [FixSlotsCounter],1
- mov eax,[FixSlotsValue]
- Exit:
- movss xmm1,[esi]
- xorps xmm0,xmm0
- jmp Return
- FixSlotsSignature-63:
- FixSlotsInjectionLocation:
- jmp FixSlots
- nop
- nop
- Return:
- [DISABLE]
- FixSlotsInjectionLocation:
- movss xmm1,[esi]
- xorps xmm0,xmm0
- dealloc(FixSlots)
- dealloc(Counter)
- unregistersymbol(FixSlotsInjectionLocation)
- unregistersymbol(FixSlotsValue)
- unregistersymbol(FixSlotsCounter)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>3405</ID>
- <Description>"Trigger Count"</Description>
- <Color>004080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>FixSlotsCounter</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>3406</ID>
- <Description>"Type"</Description>
- <Color>004080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>FixSlotsValue</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3407</ID>
- <Description>"Item Leveler - Mouse Over To Change."</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- // ItemStart+1EC+3EC+258 // char level from weapon
- // CC CC CC CC 8B 81 D0 01 00 00 C3 CC CC CC CC
- // Borderlands2.exe+DAF4C - CC - int 3
- // Borderlands2.exe+DAF4D - CC - int 3
- // Borderlands2.exe+DAF4E - CC - int 3
- // Borderlands2.exe+DAF4F - CC - int 3
- // Borderlands2.exe+DAF50 - 8B 81 D0010000 - mov eax,[ecx+000001D0]
- // Borderlands2.exe+DAF56 - C3 - ret
- // Borderlands2.exe+DAF57 - CC - int 3
- // Borderlands2.exe+DAF58 - CC - int 3
- // Borderlands2.exe+DAF59 - CC - int 3
- // Borderlands2.exe+DAF5A - CC - int 3
- //
- // CC CC 8B 81 D0 01 00 00 C3 CC CC
- aobscan(ItemLevel_Addr,CC CC 8B 81 D0 01 00 00 C3 CC CC)
- alloc(ItemLevel_Data,4096)
- label(ItemLevel_Hook)
- label(ItemLevel_Start)
- label(ItemLevel_Exit)
- label(ItemLevel_Return)
- label(ItemLevel_ItemAddr)
- label(ItemLevel_TargetLvl)
- label(ItemLevel_DesLvl)
- label(ItemLevel_GetPlayerLvl)
- label(ItemLevel_GotLvl)
- label(ItemLevel_NotGun)
- label(ItemLevel_MakeChange)
- registersymbol(ItemLevel_Hook)
- registersymbol(ItemLevel_ItemAddr)
- registersymbol(ItemLevel_DesLvl)
- // Found Game code to hook
- ItemLevel_Addr+2:
- ItemLevel_Hook:
- jmp ItemLevel_Start
- nop
- ItemLevel_Return:
- // Our Data
- ItemLevel_Data:
- ItemLevel_ItemAddr:
- db 00 00 00 00
- ItemLevel_TargetLvl:
- db 00 00 00 00
- ItemLevel_DesLvl:
- db 00 00 00 00
- // Our Code
- ItemLevel_Start:
- pushfd
- pushad
- mov [ItemLevel_ItemAddr], ecx // Store Item Location for convenience.
- // Check if desired Level Specified:
- mov eax, [ItemLevel_DesLvl]
- cmp eax, 0
- je ItemLevel_GetPlayerLvl
- mov [ItemLevel_TargetLvl], eax
- jmp ItemLevel_GotLvl
- // Check Player Level
- ItemLevel_GetPlayerLvl:
- mov eax, [ecx+1EC]
- cmp eax, 0
- je ItemLevel_Exit
- mov eax, [eax+3EC]
- cmp eax, 0
- je ItemLevel_Exit
- mov eax, [eax+258]
- cmp eax, 0
- je ItemLevel_Exit
- mov [ItemLevel_TargetLvl], eax
- ItemLevel_GotLvl:
- // Current Item Display Level is at +1E0
- mov ebx, [ecx+1E0]
- cmp ebx, 0
- je ItemLevel_Exit
- cmp ebx, [ecx+E3C] // Compare Current Level with Weapon Actual Level Offset +E3C
- jne ItemLevel_NotGun
- // Matches gun level
- lea eax, [ecx+E3C]
- jmp ItemLevel_MakeChange
- ItemLevel_NotGun:
- cmp ebx, [ecx+8B4] // Compare Current Level with Item Actual Level Offset +8B4
- jne ItemLevel_Exit // No Match, exit.
- lea eax, [ecx+8B4] // Matches, assign address to EAX
- ItemLevel_MakeChange:
- mov ebx, [ItemLevel_TargetLvl]
- mov [eax], ebx // Assign New Value to Actual Level
- lea eax, [ecx+1E4] // Additional Level Specification at +1E4, not auto updated
- mov [eax], ebx // Update Additional Level Specification.
- ItemLevel_Exit:
- popad
- popfd
- mov eax,[ecx+000001D0]
- jmp ItemLevel_Return
- [DISABLE]
- ItemLevel_Hook:
- db 8B 81 D0 01 00 00
- dealloc(ItemLevel_Data)
- unregistersymbol(ItemLevel_Hook)
- unregistersymbol(ItemLevel_ItemAddr)
- unregistersymbol(ItemLevel_DesLvl)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>3408</ID>
- <Description>"ItemAddr (Info Only, address of Item Structure)"</Description>
- <ShowAsHex>1</ShowAsHex>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>ItemLevel_ItemAddr</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>566</ID>
- <Description>"Desired NonZero to specify new level other than current level"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>ItemLevel_DesLvl</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3242</ID>
- <Description>"Skill Tables"</Description>
- <Options moHideChildren="1"/>
- <Color>808080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3243</ID>
- <Description>"Main Skill"</Description>
- <Color>4080FF</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>439</ID>
- <Description>"Assassin"</Description>
- <Options moHideChildren="1"/>
- <Color>000080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3244</ID>
- <Description>"Sniping"</Description>
- <Options moHideChildren="1"/>
- <Color>800000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>2512</ID>
- <Description>"Headsh0t"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>40</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2513</ID>
- <Description>"Optics"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>64</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2514</ID>
- <Description>"Killer"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>88</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2515</ID>
- <Description>"Precisi0n"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>AC</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2516</ID>
- <Description>"One Sh0t One Kill"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>D0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2517</ID>
- <Description>"B0re"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>F4</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2518</ID>
- <Description>"Vel0city"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>118</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2519</ID>
- <Description>"Kill C0nfirmed"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>13C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2520</ID>
- <Description>"At One with the Gun"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>160</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2521</ID>
- <Description>"Critical Ascensi0n"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>184</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>2510</ID>
- <Description>"Cunning"</Description>
- <Options moHideChildren="1"/>
- <Color>800080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>2522</ID>
- <Description>"Fast Hands"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1A8</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2523</ID>
- <Description>"C0unter Strike"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1CC</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2524</ID>
- <Description>"Fearless"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1F0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2525</ID>
- <Description>"Ambush"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>214</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2526</ID>
- <Description>"Rising Sh0t"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>238</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2527</ID>
- <Description>"Death Mark"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>25C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2528</ID>
- <Description>"Unf0reseen"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>280</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2529</ID>
- <Description>"Innervate"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2A4</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2530</ID>
- <Description>"Tw0 Fang"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2C8</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2531</ID>
- <Description>"Death Bl0ss0m"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2EC</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>2511</ID>
- <Description>"Bloodshed"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>2532</ID>
- <Description>"Killing bl0w"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>310</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2533</ID>
- <Description>"Ir0n Hand"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>334</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2534</ID>
- <Description>"Grim"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>358</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2535</ID>
- <Description>"Be Like Water"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>37C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2536</ID>
- <Description>"F0l0wthr0ugh"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>3A0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2537</ID>
- <Description>"Execute"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>3C4</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2538</ID>
- <Description>"Backstab"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>3E8</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2539</ID>
- <Description>"Resurgence"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>40C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2540</ID>
- <Description>"Like the Wind"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>430</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2541</ID>
- <Description>"Many Must Fall"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>454</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3409</ID>
- <Description>"Commando"</Description>
- <Options moHideChildren="1" moRecursiveSetValue="1"/>
- <Color>008000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3410</ID>
- <Description>"Guerrilla"</Description>
- <Options moHideChildren="1" moRecursiveSetValue="1"/>
- <Color>800000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3411</ID>
- <Description>"Sentry"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>40</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3412</ID>
- <Description>"Ready"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>64</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3413</ID>
- <Description>"Laser Sight"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>88</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3414</ID>
- <Description>"Willing"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>AC</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3415</ID>
- <Description>"Onslaught"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>D0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3416</ID>
- <Description>"Scorched Earth"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>F4</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3417</ID>
- <Description>"Able"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>118</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3418</ID>
- <Description>"Grenadier"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>13C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3419</ID>
- <Description>"Crisis Management"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>160</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3420</ID>
- <Description>"Double Up"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>184</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3421</ID>
- <Description>"Gunpowder"</Description>
- <Options moHideChildren="1" moRecursiveSetValue="1"/>
- <Color>800080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3422</ID>
- <Description>"Impact"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1A8</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3423</ID>
- <Description>"Expertise"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1CC</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3424</ID>
- <Description>"Overload"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1F0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3425</ID>
- <Description>"Metal Storm"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>214</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3426</ID>
- <Description>"Steady"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>238</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3427</ID>
- <Description>"Longbow Turrent"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>25C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3428</ID>
- <Description>"Battlefront"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>280</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3429</ID>
- <Description>"Duty Calls"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2A4</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3430</ID>
- <Description>"Do or Die"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2C8</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3431</ID>
- <Description>"Ranger"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2EC</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3432</ID>
- <Description>"Nuke"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>310</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3433</ID>
- <Description>"Survival"</Description>
- <Options moHideChildren="1" moRecursiveSetValue="1"/>
- <Color>808000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3434</ID>
- <Description>"Healthy"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>334</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3435</ID>
- <Description>"Preparation"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>358</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3436</ID>
- <Description>"Last Ditch Effort"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>37C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3437</ID>
- <Description>"Pressure"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>3A0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3438</ID>
- <Description>"Forbearance"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>3C4</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3439</ID>
- <Description>"Phalanx Shield"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>3E8</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3440</ID>
- <Description>"Quick Charge"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>40C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3441</ID>
- <Description>"Resourceful"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>430</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3442</ID>
- <Description>"Mag-Lock"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>454</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3443</ID>
- <Description>"Grit"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>478</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3444</ID>
- <Description>"Gemini"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>49C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3445</ID>
- <Description>"Gunzerker"</Description>
- <Options moHideChildren="1" moRecursiveSetValue="1"/>
- <Color>008080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3446</ID>
- <Description>"Gun Lust"</Description>
- <Options moHideChildren="1" moRecursiveSetValue="1"/>
- <Color>800000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3447</ID>
- <Description>"Locked and Loaded"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>40</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3448</ID>
- <Description>"Quick Draw"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>64</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3449</ID>
- <Description>"I'm Your Huckleberry"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>88</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3450</ID>
- <Description>"All I Need is One"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>AC</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3451</ID>
- <Description>"Divergent Likeness"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>D0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3452</ID>
- <Description>"Auto-Loader"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>F4</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3453</ID>
- <Description>"Money Shot"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>118</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3454</ID>
- <Description>"Lay Waste"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>13C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3455</ID>
- <Description>"Down Not Out"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>160</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3456</ID>
- <Description>"Keep it Piping Hot"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>184</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3457</ID>
- <Description>"No Kill Like Overkill"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1A8</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3458</ID>
- <Description>"Rampage"</Description>
- <Options moHideChildren="1" moRecursiveSetValue="1"/>
- <Color>800080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3459</ID>
- <Description>"Inconceivable"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1CC</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3460</ID>
- <Description>"Filled to the Brim"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1F0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3461</ID>
- <Description>"All in the Reflexes"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>214</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3462</ID>
- <Description>"Last Longer"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>238</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3463</ID>
- <Description>"I'm Ready Already"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>25C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3464</ID>
- <Description>"Steady as She Goes"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>280</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3465</ID>
- <Description>"5 Shots or 6"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2A4</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3466</ID>
- <Description>"Yipee Ki Yay"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2C8</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3467</ID>
- <Description>"Double Your Fun"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2EC</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3468</ID>
- <Description>"Get Some"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>310</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3469</ID>
- <Description>"Keep Firing..."</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>334</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3470</ID>
- <Description>"Brawn"</Description>
- <Options moHideChildren="1" moRecursiveSetValue="1"/>
- <Color>808000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3471</ID>
- <Description>"Hard to Kill"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>358</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3472</ID>
- <Description>"Incite"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>3A0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3473</ID>
- <Description>"Asbestos"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>3C4</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3474</ID>
- <Description>"I'm the Juggernaut"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>3E8</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3475</ID>
- <Description>"Ain't Got Time to Bleed"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>40C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3476</ID>
- <Description>"Fistful of Hurt"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>430</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3477</ID>
- <Description>"Out of Bubblegum"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>454</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3478</ID>
- <Description>"Bus that Can't Slow Down"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>478</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3479</ID>
- <Description>"Just Got Real"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>49C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3480</ID>
- <Description>"Sexual Tyrannosaurus"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>4C0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3481</ID>
- <Description>"Come At Me Bro"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>4E4</Offset>
- <Offset>58</Offset>
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- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>438</ID>
- <Description>"Mechro"</Description>
- <Options moHideChildren="1"/>
- <Color>800000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3245</ID>
- <Description>"Best Friends Forever"</Description>
- <Options moHideChildren="1"/>
- <Color>800000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3246</ID>
- <Description>"Close Enough"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>40</Offset>
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- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3247</ID>
- <Description>"Cooking Up Trouble"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>64</Offset>
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- <CheatEntry>
- <ID>3248</ID>
- <Description>"Fancy Mathematics"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>88</Offset>
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- </CheatEntry>
- <CheatEntry>
- <ID>3249</ID>
- <Description>"Buck Up"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>AC</Offset>
- <Offset>58</Offset>
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- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3250</ID>
- <Description>"The Better Half"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>D0</Offset>
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- <CheatEntry>
- <ID>3251</ID>
- <Description>"Potent as a Pony"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>F4</Offset>
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- <CheatEntry>
- <ID>3252</ID>
- <Description>"Upshot Robot"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>118</Offset>
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- <CheatEntry>
- <ID>3253</ID>
- <Description>"Unstoppable Force"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>13C</Offset>
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- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3254</ID>
- <Description>"Explosive Clap"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>160</Offset>
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- <CheatEntry>
- <ID>3255</ID>
- <Description>"Made of Sterner Stuff"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>184</Offset>
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- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3256</ID>
- <Description>"20% Cooler"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>1A8</Offset>
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- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3257</ID>
- <Description>"Sharing is Caring"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>1CC</Offset>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3258</ID>
- <Description>"Little Big Trouble"</Description>
- <Options moHideChildren="1"/>
- <Color>800080</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3259</ID>
- <Description>"More Pep"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>1F0</Offset>
- <Offset>58</Offset>
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- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3260</ID>
- <Description>"Myelin"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>214</Offset>
- <Offset>58</Offset>
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- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3261</ID>
- <Description>"Shock Storm"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>238</Offset>
- <Offset>58</Offset>
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- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3262</ID>
- <Description>"The Stare"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>25C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
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- <CheatEntry>
- <ID>3263</ID>
- <Description>"Strenght of Five Gorillas"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>280</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3264</ID>
- <Description>"Electrical Burn"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>2A4</Offset>
- <Offset>58</Offset>
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- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- </CheatEntry>
- <CheatEntry>
- <ID>3265</ID>
- <Description>"Shock and 'AAAGGGGHHH'"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>2C8</Offset>
- <Offset>58</Offset>
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- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- </CheatEntry>
- <CheatEntry>
- <ID>3266</ID>
- <Description>"Evil Enchantress"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2EC</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3267</ID>
- <Description>"One Two Boom"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>310</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3268</ID>
- <Description>"Wires Don't Talk"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>334</Offset>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- </CheatEntry>
- <CheatEntry>
- <ID>3269</ID>
- <Description>"Interspersed Outburst"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>358</Offset>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3270</ID>
- <Description>"Make It Sparkle"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>3A0</Offset>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3271</ID>
- <Description>"Ordered Chaos"</Description>
- <Options moHideChildren="1"/>
- <Color>808000</Color>
- <GroupHeader>1</GroupHeader>
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- <CheatEntry>
- <ID>3272</ID>
- <Description>"Smaller, Lighter, Faster"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>3C4</Offset>
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- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3273</ID>
- <Description>"Anarchy"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>3E8</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3274</ID>
- <Description>"Preshrunk Cyberpunk"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>40C</Offset>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <ID>3275</ID>
- <Description>"Robot Rampage"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>430</Offset>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3276</ID>
- <Description>"Blood Soaked Shields"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>454</Offset>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3277</ID>
- <Description>"Annoyed Android"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>478</Offset>
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- <Offset>A4</Offset>
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- <CheatEntry>
- <ID>3278</ID>
- <Description>"Discord"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>49C</Offset>
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- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <CheatEntry>
- <ID>3279</ID>
- <Description>"Typecast Iconocast"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>4C0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <ID>3280</ID>
- <Description>"Rational Anarchist"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <ID>3281</ID>
- <Description>"Death From Above"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>508</Offset>
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- <CheatEntry>
- <ID>3282</ID>
- <Description>"The Nth Degree"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>2C</Offset>
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- <ID>3283</ID>
- <Description>"With Claws"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3482</ID>
- <Description>"Siren"</Description>
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- <Color>800080</Color>
- <GroupHeader>1</GroupHeader>
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- <CheatEntry>
- <ID>3483</ID>
- <Description>"Motion"</Description>
- <Options moHideChildren="1" moRecursiveSetValue="1"/>
- <Color>800000</Color>
- <GroupHeader>1</GroupHeader>
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- <CheatEntry>
- <ID>3484</ID>
- <Description>"Ward"</Description>
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- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>40</Offset>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <ID>3485</ID>
- <Description>"Accelerate"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>64</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
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- <ID>3486</ID>
- <Description>"Suspension"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>88</Offset>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
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- <ID>3487</ID>
- <Description>"Kinetic Reflection"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>AC</Offset>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
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- <ID>3488</ID>
- <Description>"Fleet"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>D0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
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- <ID>3489</ID>
- <Description>"Converge"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>F4</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
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- <CheatEntry>
- <ID>3490</ID>
- <Description>"Inertia"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>118</Offset>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <ID>3491</ID>
- <Description>"Quicken"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>13C</Offset>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
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- <ID>3492</ID>
- <Description>"Sub-Sequence"</Description>
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- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- <ID>3493</ID>
- <Description>"Thoughtlock"</Description>
- <Color>800000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>184</Offset>
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- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
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- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
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- <ID>3494</ID>
- <Description>"Harmony"</Description>
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- <Color>800080</Color>
- <GroupHeader>1</GroupHeader>
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- <CheatEntry>
- <ID>3495</ID>
- <Description>"Mind's Eye"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
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- <Offset>1A8</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3496</ID>
- <Description>"Sweet Release"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1CC</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
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- <ID>3497</ID>
- <Description>"Restoration"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>1F0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3498</ID>
- <Description>"Wreck"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>214</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
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- <ID>3499</ID>
- <Description>"Elated"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>238</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3500</ID>
- <Description>"Res"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>25C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3501</ID>
- <Description>"Recompense"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>280</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3502</ID>
- <Description>"Sustenance"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2A4</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3503</ID>
- <Description>"Life Tap"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2C8</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3504</ID>
- <Description>"Scorn"</Description>
- <Color>800080</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>2EC</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>3505</ID>
- <Description>"Cataclysm"</Description>
- <Options moHideChildren="1" moRecursiveSetValue="1"/>
- <Color>808000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>3506</ID>
- <Description>"Flicker"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>310</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3507</ID>
- <Description>"Foresight"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>334</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3508</ID>
- <Description>"Immolate"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>358</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3509</ID>
- <Description>"Helios"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>37C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3510</ID>
- <Description>"Chain Reaction"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>3A0</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3511</ID>
- <Description>"Cloud Kill"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>3C4</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3512</ID>
- <Description>"Backdraft"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>3E8</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3513</ID>
- <Description>"Reaper"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>40C</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3514</ID>
- <Description>"Blight Phoenix"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>430</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>3515</ID>
- <Description>"Ruin"</Description>
- <Color>808000</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- <Offsets>
- <Offset>454</Offset>
- <Offset>58</Offset>
- <Offset>B74</Offset>
- <Offset>A4</Offset>
- <Offset>2C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>1091</ID>
- <Description>"Pointers Debug"</Description>
- <Options moHideChildren="1"/>
- <Color>C0C0C0</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>1383</ID>
- <Description>"[Pointers]"</Description>
- <Options moHideChildren="1"/>
- <Color>FF0000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>1093</ID>
- <Description>"Character Pointer"</Description>
- <ShowAsHex>1</ShowAsHex>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pBasePointer]</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>1092</ID>
- <Description>"Golden Key Pointer"</Description>
- <ShowAsHex>1</ShowAsHex>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>[pKeyBasePointer]</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- <UserdefinedSymbols>
- <SymbolEntry>
- <Name>aobAmmo_r</Name>
- <Address>009F2681</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>bInfiniteAmmoEnabled</Name>
- <Address>08A30066</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>aobInAccuracy_r</Name>
- <Address>00A97F50</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>aobDemiGodMode_r</Name>
- <Address>00B9D036</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>bDemiGodModeEnabled</Name>
- <Address>08A30130</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>aobBigBadAss_r</Name>
- <Address>009A30C8</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>bBigBadAssHackEnabled</Name>
- <Address>08A301A4</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>iDesiredBigBadAssValue</Name>
- <Address>08A301A8</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>aobSkeletonKey_r</Name>
- <Address>005D6C5C</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>bSkeletonKeyHackEnabled</Name>
- <Address>08A3021F</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>aobPointer_r</Name>
- <Address>0005EFF2</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>pPlayer</Name>
- <Address>08A3025D</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>aobSkillPts_r</Name>
- <Address>019CF7E7</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>bSkillPointHackEnabled</Name>
- <Address>361300C0</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>iDesiredSkillPoints</Name>
- <Address>361300C4</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>pTest</Name>
- <Address>36130000</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>Count3240</Name>
- <Address>09D6040C</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>INJECT_Cheat1</Name>
- <Address>00E84FA4</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>FLOAT_Speed</Name>
- <Address>295D0033</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>FLOAT_Height</Name>
- <Address>295D0037</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>FLOAT_Store</Name>
- <Address>295D003B</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>players</Name>
- <Address>3779C601</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>aobFakePlayers_r</Name>
- <Address>12190201</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>aobRecoil_r</Name>
- <Address>00F9ED57</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>bRecoillessWeapons</Name>
- <Address>0C6C003B</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>WeapSpread_Hook</Name>
- <Address>018E61BF</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>code</Name>
- <Address>003ABD40</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>ItemAddressBase</Name>
- <Address>0E410800</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>DesiredLevel</Name>
- <Address>0E410804</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>aobBasePointer_r</Name>
- <Address>01FB9A43</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>pBasePointer</Name>
- <Address>27DF0010</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>aobKeyBasePointer_r</Name>
- <Address>0169AA68</Address>
- </SymbolEntry>
- <SymbolEntry>
- <Name>pKeyBasePointer</Name>
- <Address>27DF0810</Address>
- </SymbolEntry>
- </UserdefinedSymbols>
- </CheatTable>
- [/code]
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