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- KillerWheelSpeed = 10
- KillerWheelVersion = 1
- --[[
- Change KillerWheelSpeed to whatever you want, negatives count.
- Change KillerWheelVersion to 1 or 2, the option doesn't really matter though.
- Use the keys Q & E to adjust the killer wheel height.
- Credit goes to CyclicaIIy for the FE kill/fling
- Rest of the script by Uctron
- ]]
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- game.Players.LocalPlayer.Character.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(9e99, 9e99, 9e99, 9e99, 9e99)
- workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Torso
- if KillerWheelVersion == 1 then
- elseif KillerWheelVersion == 2 then
- game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
- game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
- game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
- end
- Died = false
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local torsoname = "Torso"
- if LocalPlayer.Character:FindFirstChild("Humanoid").RigType == Enum.HumanoidRigType.R15 then
- torsoname = "UpperTorso"
- end
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- LocalPlayer.Character:FindFirstChild(torsoname).Anchored = true
- local tool = Instance.new("Tool", LocalPlayer.Backpack)
- local hat = LocalPlayer.Character:FindFirstChildOfClass("Accessory")
- local hathandle = hat.Handle
- hathandle.Parent = tool
- hathandle.Massless = true
- tool.CanBeDropped = false
- tool.GripPos = Vector3.new(0, 9e99, 0)
- tool.Parent = LocalPlayer.Character
- repeat wait() until LocalPlayer.Character:FindFirstChildOfClass("Tool") ~= nil
- tool.Grip = CFrame.new(Vector3.new(0, 0, 0))
- LocalPlayer.Character:FindFirstChild(torsoname).Anchored = false
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "q" and Died == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame - Vector3.new(0,.5,0)
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "e" and Died == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0,.5,0)
- end
- end)
- repeat game:GetService("RunService").Stepped:Wait()
- if game.Players.LocalPlayer.Character.Humanoid.Sit == true then
- for _=1,2 do
- game:GetService("RunService").Stepped:Wait()
- end
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- else
- end
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,0,.1*KillerWheelSpeed)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Tool") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Tool").Parent = game.Players.LocalPlayer.Character
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Tool") then
- game.Players.LocalPlayer.Character:FindFirstChild("Tool").Parent = game.Players.LocalPlayer.Character
- end
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- Died = true
- repeat game:GetService("RunService").Stepped:Wait()
- until game.Players.LocalPlayer.Character.Humanoid.Health == 100
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
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