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- NOTE: This is a Google Translate, so it's probably not great.
- Sliding adjustment patch of Rockman 3
- · Distribution source website
- Http://borokobo.web.fc2.com/
- (Neo rag kurosu factory)
- Http://www4.atpages.jp/borokobo/
- (Neo rag kurosu factory annex)
- ● Outline
- The sliding of Rockman 3 has a slightly different sense compared to 4 · 5.
- (1) You can slide jump even if you hold down the bottom
- (2) the running distance is short
- (3) Sliding jump can not be done for about a while (about 8 frames) from sliding start
- Although there may be problems of preference,
- (1) is an operation method which can not be seen in later series.
- (2) Do you need an explanation?
- I think that (3) is not well known. Maybe w
- However, in fact, there are many people who are experienced.
- · Metall in the tap stage and a thorn in a room with a large recovery of life
- · Gemini stage water zone
- · Hole between two pairs of electric gavault in the spark stage
- It was not possible to jump a short distance sliding jump, falling down
- I think that a lot of ghosts of Rockman are staying.
- Two behind are scenes where handling is bad,
- Since the sliding jump impossible time is nearly doubled
- Especially it is a scene that is easy to fail.
- (1) ~ (3) for the time being with a patch.
- ● Usage
- Please apply with appropriate patch software.
- ● Bugs and supplements
- - Basically it may not be buggy because it has not been tested on the log.
- · In truth, it was planned to correct only (1) and (3) together.
- These two things are different phenomena,
- However, removing the process of (3) inevitably leads to space of about 6 bytes
- In that space I took the step (1) and it stepped on ... ....
- (1) processing is rather difficult
- In the end I was going to frenk around.
- · It is understood from the expression "(3) is removed"
- Originally I could not slide jump for a while on purpose.
- Once you remove this process,
- Because it jumps to the frame which started sliding,
- I also thought that it was made to specification that can not jump for a while in order to prevent it,
- In that case, it seems like you have to prohibit jumping for the first one frame ... ...
- · (2) cease to include in this patch
- I also tried to share patches and release them,
- Actually, for this processing, it is necessary to rewrite the places related to (3) at the same time,
- I compiled it.
- · (3) I really care about it and started investigating,
- Initially, during the lug I thought that it was caused by wrong pad treatment.
- But it was totally different cause ... ... that it was specification ......
- · If you want to partially resolve (1) - (3)
- Please consult us if you look at the following sources and adjust.
- ● Source
- BANKORG_D. Macro
- .bank (\ 1 >> 16)
- .org (\ 1 & $ FFFF)
- .endm
- ; Long slide
- BANKORG_D $ 1 ED 3 A 9 + 1
- .db $ 1A
- ; In order to secure a space to scrape extra processing,
- ; Branch slightly ahead
- BANKORG_D $ 1 ED3FE
- bcc $ D455
- ; Instead of processing a sliding timer
- ; Confirm downward pressure
- BANKORG_D $ 1 E42D
- lda <$ 16; PadHold 1 P [ABETUDLR
- and # $ 04
- bne $ D439
- ; Confirm the down payment when the rise is confirmed
- BANKORG_D $ 1 ED445
- sta <$ 30; Rockman's condition
- lda <$ 16; PadHold 1 P [ABETUDLR
- and # $ 04
- bne $ D459
- lda <$ 14; PadPush 1 P [ABETUDLR
- bmi $ D46D
- bpl $ D459
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