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Jul 20th, 2016
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  1. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"With this blade forged from the strongest noobs in robloxia i shall destory your soul!", "Green")
  2. wait(2.6)
  3. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Noobs Forged blade of Greatness", "Red")
  4. Player=game:GetService("Players").LocalPlayer
  5. Character=Player.Character
  6. PlayerGui=Player.PlayerGui
  7. Backpack=Player.Backpack
  8. Torso=Character.Torso
  9. Head=Character.Head
  10. Humanoid=Character.Humanoid
  11. print('Player is Eliagable')
  12. LeftArm=Character["Left Arm"]
  13. LeftLeg=Character["Left Leg"]
  14. RightArm=Character["Right Arm"]
  15. RightLeg=Character["Right Leg"]
  16. LS=Torso["Left Shoulder"]
  17. LH=Torso["Left Hip"]
  18. RS=Torso["Right Shoulder"]
  19. RH=Torso["Right Hip"]
  20. Neck=Torso.Neck
  21. it=Instance.new
  22. vt=Vector3.new
  23. cf=CFrame.new
  24. euler=CFrame.fromEulerAnglesXYZ
  25. angles=CFrame.Angles
  26. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  27. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  28. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  29. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  30. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  31. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  32. RootPart=Character.HumanoidRootPart
  33. RootJoint=RootPart.RootJoint
  34. RootCF=euler(-1.57,0,3.14)
  35. attack=false
  36. attackdebounce=false
  37. MMouse=nil
  38. combo=0
  39. local Anim="Idle"
  40. local Effects={}
  41. equipped=false
  42. local idle=0
  43. local hold=false
  44. local con1=nil
  45. local con2=nil
  46. local Mode="Binary"
  47. local idleanim=0
  48. local idleanim2=false
  49. local impulse=1
  50. local hitfloor,posfloor=nil,nil
  51. local damcount=0
  52. local guard=false
  53. --player
  54. player=nil
  55. --save shoulders
  56. RSH, LSH=nil, nil
  57. --welds
  58. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  59. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  60. LH=Torso["Left Hip"]
  61. RH=Torso["Right Hip"]
  62. Asset="http://www.roblox.com/asset/?id="
  63. Health=879000
  64. Humanoid.MaxHealth=879000
  65. Humanoid.Health=879000
  66. coroutine.resume(coroutine.create(function()
  67. for i=1,20 do
  68. Humanoid.MaxHealth=879000
  69. Humanoid.Health=879000
  70. end
  71. Humanoid.MaxHealth=879000
  72. Humanoid.Health=879000
  73. Humanoid:TakeDamage(0)
  74. Humanoid.Health=Health
  75. end))
  76. Humanoid.Health=Health
  77.  
  78. function swait(num)
  79. if num==0 or num==nil then
  80. game:service'RunService'.RenderStepped:wait()
  81. else
  82. for i=0,num do
  83. game:service'RunService'.RenderStepped:wait()
  84. end
  85. end
  86. end
  87.  
  88. if Character:findFirstChild("Hades Judgement Blade",true) ~= nil then
  89. Character:findFirstChild("Hades Judgement Blade",true).Parent = nil
  90. end
  91. if Character:findFirstChild("Demon Blade",true) ~= nil then
  92. Character:findFirstChild("Demon Blade",true).Parent = nil
  93. end
  94. if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
  95. Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
  96. end
  97.  
  98.  
  99. function NoOutline(Part)
  100. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  101. end
  102.  
  103. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  104. local fp=it("Part")
  105. fp.formFactor=formfactor
  106. fp.Parent=parent
  107. fp.Reflectance=reflectance
  108. fp.Transparency=transparency
  109. fp.CanCollide=false
  110. fp.Locked=true
  111. fp.BrickColor=brickcolor
  112. fp.Name=name
  113. fp.Size=size
  114. fp.Position=Torso.Position
  115. NoOutline(fp)
  116. fp.Material="Granite"
  117. fp:BreakJoints()
  118. return fp
  119. end
  120.  
  121. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  122. local mesh=it(Mesh)
  123. mesh.Parent=part
  124. if Mesh=="SpecialMesh" then
  125. mesh.MeshType=meshtype
  126. mesh.MeshId=meshid
  127. end
  128. mesh.Offset=offset
  129. mesh.Scale=scale
  130. return mesh
  131. end
  132.  
  133. function weld(parent,part0,part1,c0)
  134. local weld=it("Weld")
  135. weld.Parent=parent
  136. weld.Part0=part0
  137. weld.Part1=part1
  138. weld.C0=c0
  139. return weld
  140. end
  141.  
  142. local fengui=it("GuiMain")
  143. fengui.Parent=Player.PlayerGui
  144. fengui.Name="WeaponGUI"
  145.  
  146. local Color1=BrickColor.new("Really red")
  147. local Color2=BrickColor.new("Black")
  148. local Colorr3=BrickColor.new("Black")
  149. local Color4=BrickColor.new("Really red")
  150.  
  151. local model1=Instance.new("Model")
  152. model1.Parent=Character
  153. model1.Name="Hades Judgement Blade"
  154. BSword={}
  155. BSwordWelds={}
  156. local model2=Instance.new("Model")
  157. model2.Parent=nil
  158. model2.Name="Demon Blade"
  159. DBlade={}
  160. DBladeWelds={}
  161.  
  162. prt1=part(3,model1,0,1,Color1,"Part1",vt())
  163. prt2=part(3,model1,0,0,Color2,"Part2",vt())
  164. prt3=part(3,model1,0,0,Color2,"Part3",vt())
  165. prt4=part(3,model1,0,0,Colorr3,"Part4",vt())
  166. prt5=part(3,model1,0,0,Colorr3,"Part5",vt())
  167. prt6=part(3,model1,0.7,0,Color4,"Part6",vt())
  168. prt7=part(3,model1,0.7,0,Color4,"Part7",vt())
  169. prt8=part(3,model1,0.7,0,Color4,"Part8",vt())
  170. prt9=part(3,model1,0.7,0,Color4,"Part9",vt())
  171. prt10=part(3,model1,0,0,Colorr3,"Part10",vt())
  172. prt11=part(3,model1,0,0,Colorr3,"Part11",vt())
  173. prt12=part(3,model1,0,0,Colorr3,"Part12",vt())
  174.  
  175. prtd1=part(3,model2,0,0.4,BrickColor.new("Really red"),"DPart1",vt())
  176. prtd2=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart2",vt())
  177. prtd3=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart3",vt())
  178. prtd4=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart4",vt())
  179. prtd5=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart5",vt())
  180. prtd6=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart6",vt())
  181. prtd7=part(3,model2,0.8,0,BrickColor.new("Really red"),"DPart7",vt())
  182. prtd8=part(3,model2,0.8,0,BrickColor.new("Really red"),"DPart8",vt())
  183. prtd9=part(3,model2,0.5,0.2,BrickColor.new("Really red"),"DPart9",vt())
  184. prtd10=part(3,model2,0.5,0.2,BrickColor.new("Really red"),"DPart10",vt())
  185. prtd11=part(3,model2,0.5,0,BrickColor.new("Really red"),"DPart11",vt())
  186. prtd12=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart12",vt())
  187. for _,c in pairs(model2:children()) do
  188. if c.className=="Part" then
  189. table.insert(DBlade,c)
  190. end
  191. end
  192. light=it("PointLight")
  193. light.Brightness=.8
  194. light.Color=Color3.new(255/255,50/255,0)
  195. --light.Color=BrickColor.new("Really red")
  196. light.Range=10
  197. light.Parent=prtd9
  198.  
  199. msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
  200. msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(2,10,2))
  201. msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(2.5,2,2.5))
  202. msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(3,3,3))
  203. msh5=mesh("SpecialMesh",prt5,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.5,0.5,1))
  204. msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(.5,20,1))
  205. msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(.5,20,1))
  206. msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(.5,5,1))
  207. msh9=mesh("SpecialMesh",prt9,"Wedge","",vt(0,0,0),vt(.5,5,1))
  208. msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(.6,20,0.2))
  209. msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(.6,5,0.1))
  210. msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(.6,5,0.1))
  211.  
  212. mshd1=mesh("BlockMesh",prtd1,"","",vt(0,0,0),vt(5.01,3,5.01))
  213. mshd2=mesh("BlockMesh",prtd2,"","",vt(0,0,0),vt(5.1,3,5.1))
  214. mshd3=mesh("SpecialMesh",prtd3,"Wedge","",vt(0,0,0),vt(5.05,4,3))
  215. mshd4=mesh("SpecialMesh",prtd4,"Wedge","",vt(0,0,0),vt(5.05,4,3))
  216. mshd5=mesh("SpecialMesh",prtd5,"Wedge","",vt(0,0,0),vt(5.5,6,6))
  217. mshd6=mesh("SpecialMesh",prtd6,"Wedge","",vt(0,0,0),vt(5.5,6,6))
  218. mshd7=mesh("BlockMesh",prtd7,"","",vt(0,0,0),vt(3,20,1))
  219. mshd8=mesh("SpecialMesh",prtd8,"Wedge","",vt(0,0,0),vt(1,3,5))
  220. mshd9=mesh("BlockMesh",prtd9,"","",vt(0,0,0),vt(4.5,20,.1))
  221. mshd10=mesh("SpecialMesh",prtd10,"Wedge","",vt(0,0,0),vt(.1,4.5,8))
  222. mshd11=mesh("CylinderMesh",prtd11,"","",vt(0,0,0),vt(4,5.8,4))
  223. mshd12=mesh("CylinderMesh",prtd12,"","",vt(0,0,0),vt(3,5.9,3))
  224.  
  225. wld1=weld(prt1,prt1,Torso,euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5))
  226. wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
  227. wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1,0))
  228. wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0))
  229. wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.2,0))
  230. wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-2,0.1))
  231. wld7=weld(prt7,prt7,prt5,euler(0,0,0)*cf(0,-2,-0.1))
  232. wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,-2.5,0))
  233. wld9=weld(prt9,prt9,prt7,euler(0,3.14,0)*cf(0,-2.5,0))
  234. wld10=weld(prt10,prt10,prt5,euler(0,0,0)*cf(0,-2,0))
  235. wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,-2.5,0.01))
  236. wld12=weld(prt12,prt12,prt10,euler(0,3.14,0)*cf(0,-2.5,-0.01))
  237.  
  238. wldd1=weld(prtd1,prtd1,RightArm,euler(0,0,0)*cf(0,.21,0))
  239. wldd2=weld(prtd1,prtd2,prtd1,euler(0,0,0)*cf(0,.5,0))
  240. wldd3=weld(prtd1,prtd3,prtd2,euler(0,1.57,0)*cf(.21,-.6,0))
  241. wldd4=weld(prtd1,prtd4,prtd2,euler(0,-1.57,0)*cf(-.21,-.6,0))
  242. wldd5=weld(prtd1,prtd5,prtd2,euler(0,-1.57,0)*cf(.1,-.1,0))
  243. wldd6=weld(prtd1,prtd6,prtd5,euler(0,0,3.14)*cf(0,1.2,0))
  244. wldd7=weld(prtd1,prtd7,prtd2,euler(0,0,0)*cf(0,2.5,0))
  245. wldd8=weld(prtd1,prtd8,prtd7,euler(1.57,1.57,0)*cf(0,2.5,0))
  246. wldd9=weld(prtd1,prtd9,prtd7,euler(0,0,0)*cf(0,0,0))
  247. wldd10=weld(prtd1,prtd10,prtd8,euler(0,0,0)*cf(0,0,0.3))
  248. wldd11=weld(prtd1,prtd11,prtd1,euler(1.57,0,0)*cf(0,1,0))
  249. wldd12=weld(prtd1,prtd12,prtd11,euler(0,0,0)*cf(0,0,0))
  250. for _,c in pairs(prtd1:children()) do
  251. if c.className=="Weld" then
  252. table.insert(DBladeWelds,c)
  253. print(c)
  254. end
  255. end
  256.  
  257. for i=-.9,.9,0.2 do
  258. prt13=part(3,model1,0,0,Color1,"Part13",vt())
  259. msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(2.2,1,2.2))
  260. wld13=weld(prt13,prt13,prt1,euler(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)*cf(0,i,0))
  261. end
  262.  
  263. local hitbox1=part(3,nil,0,1,BrickColor.new("Really black"),"Hitbox",vt(1,1,1))
  264. local hitbox2=part(3,nil,0,1,BrickColor.new("Really black"),"Hitbox",vt(1,1,1))
  265.  
  266. if (script.Parent.className~="HopperBin") then
  267. Tool=Instance.new("HopperBin")
  268. Tool.Parent=Backpack
  269. Tool.Name="Hades Judgement Blade"
  270. script.Parent=Tool
  271. end
  272. Bin=script.Parent
  273. --Bin=Tool
  274.  
  275. local bodvel=Instance.new("BodyVelocity")
  276. bodvel.Name="FixerVel"
  277. local bg=Instance.new("BodyGyro")
  278. bg.Name="FixerGyro"
  279.  
  280. so = function(id,par,vol,pit)
  281. coroutine.resume(coroutine.create(function()
  282. local sou = Instance.new("Sound",par or workspace)
  283. sou.Parent=par
  284. sou.Volume=vol
  285. sou.Pitch=pit or 1
  286. sou.SoundId=id
  287. swait()
  288. sou:Play()
  289. game:GetService("Debris"):AddItem(sou,6)
  290. end))
  291. end
  292.  
  293. function clerp(a,b,t)
  294. local qa = {QuaternionFromCFrame(a)}
  295. local qb = {QuaternionFromCFrame(b)}
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1-t
  299. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function QuaternionFromCFrame(cf)
  303. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  304. local trace = m00 + m11 + m22
  305. if trace > 0 then
  306. local s = math.sqrt(1 + trace)
  307. local recip = 0.5/s
  308. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  309. else
  310. local i = 0
  311. if m11 > m00 then
  312. i = 1
  313. end
  314. if m22 > (i == 0 and m00 or m11) then
  315. i = 2
  316. end
  317. if i == 0 then
  318. local s = math.sqrt(m00-m11-m22+1)
  319. local recip = 0.5/s
  320. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  321. elseif i == 1 then
  322. local s = math.sqrt(m11-m22-m00+1)
  323. local recip = 0.5/s
  324. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  325. elseif i == 2 then
  326. local s = math.sqrt(m22-m00-m11+1)
  327. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  328. end
  329. end
  330. end
  331.  
  332. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  333. local xs, ys, zs = x + x, y + y, z + z
  334. local wx, wy, wz = w*xs, w*ys, w*zs
  335. local xx = x*xs
  336. local xy = x*ys
  337. local xz = x*zs
  338. local yy = y*ys
  339. local yz = y*zs
  340. local zz = z*zs
  341. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  342. end
  343.  
  344. function QuaternionSlerp(a, b, t)
  345. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  346. local startInterp, finishInterp;
  347. if cosTheta >= 0.0001 then
  348. if (1 - cosTheta) > 0.0001 then
  349. local theta = math.acos(cosTheta)
  350. local invSinTheta = 1/math.sin(theta)
  351. startInterp = math.sin((1-t)*theta)*invSinTheta
  352. finishInterp = math.sin(t*theta)*invSinTheta
  353. else
  354. startInterp = 1-t
  355. finishInterp = t
  356. end
  357. else
  358. if (1+cosTheta) > 0.0001 then
  359. local theta = math.acos(-cosTheta)
  360. local invSinTheta = 1/math.sin(theta)
  361. startInterp = math.sin((t-1)*theta)*invSinTheta
  362. finishInterp = math.sin(t*theta)*invSinTheta
  363. else
  364. startInterp = t-1
  365. finishInterp = t
  366. end
  367. end
  368. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  369. end
  370.  
  371. function hideanim()
  372. equipped=false
  373. attack=true
  374. if Mode=="Binary" then
  375. so("rbxasset://sounds\\unsheath.wav",prt1,1,.8)
  376. for i=0,1,0.1 do
  377. swait()
  378. wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3)
  379. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
  380. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
  381. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
  382. end
  383. wld1.Part1=Torso
  384. wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)
  385. for i=0,1,0.2 do
  386. swait()
  387. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(0.5,0,0),.3)
  388. end
  389. for i=0,1,0.1 do
  390. swait()
  391. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
  392. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
  393. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
  394. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
  395. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
  396. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
  397. end
  398. --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3))
  399. else
  400. for i=0,1,0.1 do
  401. swait()
  402. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3)
  403. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
  404. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.5,0,0),.3)
  405. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3)
  406. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3)
  407. LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
  408. end
  409. so("http://roblox.com/asset/?id=161006163",RightArm,1,.4)
  410. so("http://roblox.com/asset/?id=160867463",RightArm,1,1.2)
  411. for i=0,1,0.015 do
  412. swait()
  413. for i=1,3 do
  414. if math.random(1,5)==1 then
  415. MagicBlock(BrickColor.new("Really Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,0-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
  416. else
  417. MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
  418. end
  419. end
  420. end
  421. model2.Parent=nil
  422. for i=0,1,0.1 do
  423. swait()
  424. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
  425. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
  426. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
  427. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
  428. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
  429. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
  430. end
  431. end
  432. Torso.Neck.C0=necko
  433. Torso.Neck.C1=necko2
  434. RootJoint.C0=RootCF
  435. RW.C0=cf(1.5,0.5,0)*euler(0,0,0)
  436. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  437. LW.C0=cf(-1.5,0.5,0)*euler(0,0,0)
  438. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  439. RH.C0=RHC0
  440. RH.C1=RHC1
  441. LH.C0=LHC0
  442. LH.C1=LHC1
  443. Mode="Binary"
  444. attack=false
  445. end
  446.  
  447. function equipanim()
  448. equipped=true
  449. attack=true
  450. for i=0,1,0.2 do
  451. swait()
  452. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
  453. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3,0,0),.4)
  454. end
  455. for i=0,1,0.1 do
  456. swait()
  457. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.5,0,-0.6),.3)
  458. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
  459. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  460. end
  461. so("rbxasset://sounds\\unsheath.wav",prt1,1,.6)
  462. wld1.Part1=RightArm
  463. wld1.C0=euler(.2,0,-.5)*cf(0,1,0)
  464. for i=0,1,0.1 do
  465. swait()
  466. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,0),.3)
  467. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-0.5),.3)
  468. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(.5,-0.5,0),.3)
  469. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  470. end
  471. for i=0,1,0.1 do
  472. swait()
  473. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
  474. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3)
  475. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
  476. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1,-0.5,-0.7),.3)
  477. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1,-0.5,0.5),.3)
  478. end
  479. --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3))
  480. wld1.C0=euler(1.57,0,0)*cf(0,1,-0.3)
  481. Torso.Neck.C0=necko*euler(0,0,0.5)
  482. RootJoint.C0=RootCF*euler(0,0,-0.5)
  483. RW.C0=cf(1,0.5,-0.5)*euler(1,-0.5,-0.7)
  484. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  485. LW.C0=cf(-1,0.5,-0.5)*euler(1,-0.5,0.5)
  486. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  487. attack=false
  488. end
  489.  
  490. function Stomp()
  491. Humanoid.WalkSpeed=0
  492. Torso.Velocity=RootPart.CFrame.lookVector*0
  493. so("http://roblox.com/asset/?id=157878578",Torso,1,0.8)
  494. so("http://roblox.com/asset/?id=2760979",Torso,1,0.4)
  495. --so("http://roblox.com/asset/?id=2101148",Torso,1,0.6)
  496. MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05)
  497. Dam=math.random(5,10)
  498. Humanoid.Health=Humanoid.Health-Dam
  499. MagniDamage(Torso,50,50,50,math.random(10000,20000),"Knockdown")
  500. --[[for i=0,1,0.2 do
  501. swait()
  502. if Mode=="Binary" then
  503. wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
  504. end
  505. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3)
  506. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3)
  507. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
  508. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3)
  509. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3)
  510. LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3)
  511. end
  512. for i=0,1,0.1 do
  513. swait()
  514. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.6,0,0),.3)
  515. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.2)*euler(0,0,0),.3)
  516. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.4,1.57,0),.3)
  517. LH.C0=clerp(LH.C0,cf(-1.2,-.2,-0.5)*euler(-0.3,-1.3,0),.3)
  518. end]]
  519. swait(10)
  520. Humanoid.WalkSpeed=16
  521. end
  522.  
  523. function attackone()
  524. attack=true
  525. for i=0,1,0.1 do
  526. swait()
  527. wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3)
  528. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
  529. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
  530. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2,-0.5,-0.2),.3)
  531. LW.C0=clerp(LW.C0,cf(-.5,0.5,-0.5)*euler(2.5,-0.5,0.8),.3)
  532. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
  533. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
  534. end
  535. hitbox1.Parent=model1
  536. hitbox1.Size=vt(1,5,1)
  537. hitbox1.Transparency=1
  538. hitbox1.CFrame=prt10.CFrame
  539. --con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
  540. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
  541. so("http://roblox.com/asset/?id=161006212",prt10,1,.7)
  542. blcf=nil
  543. scfr=nil
  544. for i=0,1,0.25 do
  545. swait()
  546. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  547. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  548. local h = 5
  549. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  550. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  551. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  552. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  553. scfr = blcf
  554. elseif not scfr then
  555. scfr = blcf
  556. end
  557. hitbox1.CFrame=prt10.CFrame
  558. wld1.C0=clerp(wld1.C0,euler(1.8,0,0)*cf(0,1,-0.3),.3)
  559. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.3),.3)
  560. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3)
  561. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.3,-.3),.3)
  562. LW.C0=clerp(LW.C0,cf(-0.8,0.2,-0.5)*euler(.5,-0.5,1),.3)
  563. end
  564. for i=0,1,0.1 do
  565. swait()
  566. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  567. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  568. local h = 5
  569. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  570. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  571. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  572. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  573. scfr = blcf
  574. elseif not scfr then
  575. scfr = blcf
  576. end
  577. hitbox1.CFrame=prt10.CFrame
  578. wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,1,-0.3),.3)
  579. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.9),.3)
  580. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.9),.3)
  581. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.8,-.3),.3)
  582. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.1,-0.5,.7),.3)
  583. end
  584. con1:disconnect()
  585. hitbox1.Parent=nil
  586. attack=false
  587. end
  588.  
  589. function attacktwo()
  590. attack=true
  591. for i=0,1,0.1 do
  592. swait()
  593. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
  594. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3)
  595. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
  596. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
  597. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3)
  598. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
  599. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
  600. end
  601. hitbox1.Parent=model1
  602. hitbox1.Size=vt(1,5,1)
  603. hitbox1.Transparency=1
  604. hitbox1.CFrame=prt10.CFrame
  605. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
  606. so("http://roblox.com/asset/?id=161006212",prt10,1,.8)
  607. blcf=nil
  608. scfr=nil
  609. for i=0,1,0.1 do
  610. swait()
  611. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  612. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  613. local h = 5
  614. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  615. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  616. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  617. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  618. scfr = blcf
  619. elseif not scfr then
  620. scfr = blcf
  621. end
  622. hitbox1.CFrame=prt10.CFrame
  623. wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.3)
  624. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
  625. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
  626. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3)
  627. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3)
  628. end
  629. con1:disconnect()
  630. hitbox1.Parent=nil
  631. attack=false
  632. end
  633.  
  634. function attackthree()
  635. attack=true
  636. for i=0,1,0.1 do
  637. swait()
  638. wld1.C0=clerp(wld1.C0,euler(1.57,0,-.785)*cf(0,.8,0),.3)
  639. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
  640. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
  641. RW.C0=clerp(RW.C0,cf(1,1,0)*euler(2.8,0,-.785),.3)
  642. LW.C0=clerp(LW.C0,cf(-1,1,0)*euler(2.8,0,.785),.3)
  643. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
  644. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
  645. end
  646. hitbox1.Parent=model1
  647. hitbox1.Size=vt(1,5,1)
  648. hitbox1.Transparency=1
  649. hitbox1.CFrame=prt10.CFrame
  650. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
  651. so("http://roblox.com/asset/?id=161006212",prt10,1,.9)
  652. blcf=nil
  653. scfr=nil
  654. for i=0,1,0.25 do
  655. swait()
  656. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  657. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  658. local h = 5
  659. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  660. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  661. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  662. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  663. scfr = blcf
  664. elseif not scfr then
  665. scfr = blcf
  666. end
  667. hitbox1.CFrame=prt10.CFrame
  668. wld1.C0=clerp(wld1.C0,euler(1.7,0,0)*cf(0,1,0),.4)
  669. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-.6),.4)
  670. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.4)
  671. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,.2),.4)
  672. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.4)
  673. end
  674. for i=0,1,0.2 do
  675. swait()
  676. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  677. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  678. local h = 5
  679. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  680. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  681. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  682. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  683. scfr = blcf
  684. elseif not scfr then
  685. scfr = blcf
  686. end
  687. hitbox1.CFrame=prt10.CFrame
  688. wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,.7,-.3),.4)
  689. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-.8),.4)
  690. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.8),.4)
  691. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,-.4,.4),.4)
  692. end
  693. con1:disconnect()
  694. hitbox1.Parent=nil
  695. attack=false
  696. end
  697.  
  698. function SpinSlash()
  699. attack=true
  700. for i=0,1,0.1 do
  701. swait()
  702. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4)
  703. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.8),.4)
  704. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.2,0,-0.8),.4)
  705. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2.2,-1.2,0)*euler(0,0,1),.4)
  706. LW.C0=clerp(LW.C0,cf(.1,0.5,-0.8)*euler(1.8,-0.5,1),.4)
  707. --RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3)
  708. --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3)
  709. end
  710. hitbox1.Parent=model1
  711. hitbox1.Size=vt(1,5,1)
  712. hitbox1.Transparency=1
  713. hitbox1.CFrame=prt10.CFrame
  714. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,15000,math.random(1,5),"Normal",RootPart,.2,1) end)
  715. blcf=nil
  716. scfr=nil
  717. so("http://roblox.com/asset/?id=161006212",prt10,1,.6)
  718. repeat
  719. hitbox1.Parent=model1
  720. hitbox1.Size=vt(1,5,1)
  721. hitbox1.Transparency=1
  722. hitbox1.CFrame=prt10.CFrame
  723. for i=0,1,0.15 do
  724. swait()
  725. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  726. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  727. local h = 5
  728. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  729. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  730. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  731. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  732. scfr = blcf
  733. elseif not scfr then
  734. scfr = blcf
  735. end
  736. hitbox1.CFrame=prt10.CFrame
  737. wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3)
  738. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.3,0,0),.3)
  739. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3),.25)
  740. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(-0.5,0,0),.3)
  741. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(0.5,0,0),.3)
  742. RH.C0=clerp(RH.C0,RHC0,.3)
  743. LH.C0=clerp(LH.C0,LHC0,.3)
  744. end
  745. for i=0,1,0.05 do
  746. swait()
  747. if i>=0.45 and i<=0.5 then
  748. so("http://roblox.com/asset/?id=161006212",prt10,1,.7)
  749. end
  750. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  751. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  752. local h = 5
  753. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  754. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  755. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  756. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  757. scfr = blcf
  758. elseif not scfr then
  759. scfr = blcf
  760. end
  761. hitbox1.CFrame=prt10.CFrame
  762. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3+6*i),1)
  763. end
  764. until hold==false
  765. con1:disconnect()
  766. hitbox1.Parent=nil
  767. attack=false
  768. end
  769.  
  770. function BinarySwing()
  771. attack=true
  772. for i=0,1,0.1 do
  773. swait()
  774. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
  775. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3)
  776. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3)
  777. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3)
  778. LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3)
  779. RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3)
  780. LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3)
  781. end
  782. Humanoid.Jump=true
  783. bodvol=Instance.new("BodyVelocity")
  784. bodvol.Parent=RootPart
  785. bodvol.velocity=vt(0,1,0)*100
  786. bodvol.P=5000
  787. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  788. --Torso.Velocity=vt(0,1,0)*100
  789. hitbox1.Parent=model1
  790. hitbox1.Size=vt(1,5,1)
  791. hitbox1.Transparency=1
  792. hitbox1.CFrame=prt10.CFrame
  793. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10000,20000),"Normal",RootPart,.2,1) end)
  794. so("http://roblox.com/asset/?id=161006212",prt10,1,.8)
  795. blcf=nil
  796. scfr=nil
  797. for i=0,1,0.1 do
  798. swait()
  799. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  800. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  801. local h = 5
  802. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  803. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  804. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  805. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  806. scfr = blcf
  807. elseif not scfr then
  808. scfr = blcf
  809. end
  810. hitbox1.CFrame=prt10.CFrame
  811. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3)
  812. LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3)
  813. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
  814. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3)
  815. RH.C0=clerp(RH.C0,RHC0,.3)
  816. LH.C0=clerp(LH.C0,LHC0,.3)
  817. end
  818. con1:disconnect()
  819. hitbox1.Parent=nil
  820. bodvol.Parent=nil
  821. attack=false
  822. end
  823.  
  824. function BinaryImpulse()
  825. attack=true
  826. if impulse==1 then
  827. impulse=2
  828. Humanoid.Jump=true
  829. for i=0,1,0.2 do
  830. swait()
  831. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45)
  832. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
  833. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0.5,0),.45)
  834. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
  835. LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
  836. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
  837. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
  838. end
  839. blcf=nil
  840. scfr=nil
  841. hitbox1.Parent=model1
  842. hitbox1.Size=vt(1,5,1)
  843. hitbox1.Transparency=1
  844. hitbox1.CFrame=prt10.CFrame
  845. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20000,30000,math.random(10,20),"Normal",RootPart,.5,1) end)
  846. for i=1,3 do
  847. so("http://roblox.com/asset/?id=161006212",prt10,1,1)
  848. for i=0,1,0.1 do
  849. swait()
  850. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  851. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  852. local h = 5
  853. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  854. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  855. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  856. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  857. scfr = blcf
  858. elseif not scfr then
  859. scfr = blcf
  860. end
  861. hitbox1.CFrame=prt10.CFrame
  862. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
  863. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
  864. RootJoint.C0=RootCF*euler(0,0.5,6.6*i)
  865. end
  866. end
  867. con1:disconnect()
  868. hitbox1.Parent=nil
  869. elseif impulse==2 then
  870. impulse=3
  871. Humanoid.Jump=true
  872. for i=0,1,0.2 do
  873. swait()
  874. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45)
  875. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
  876. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,-0.5,0),.45)
  877. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
  878. LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
  879. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
  880. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
  881. end
  882. blcf=nil
  883. scfr=nil
  884. hitbox1.Parent=model1
  885. hitbox1.Size=vt(1,5,1)
  886. hitbox1.Transparency=1
  887. hitbox1.CFrame=prt10.CFrame
  888. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,20000),"Normal",RootPart,.5,1) end)
  889. for i=1,3 do
  890. so("http://roblox.com/asset/?id=161006212",prt10,1,1.05)
  891. for i=0,1,0.1 do
  892. swait()
  893. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  894. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  895. local h = 5
  896. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  897. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  898. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  899. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  900. scfr = blcf
  901. elseif not scfr then
  902. scfr = blcf
  903. end
  904. hitbox1.CFrame=prt10.CFrame
  905. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
  906. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
  907. RootJoint.C0=RootCF*euler(0,-0.5,6.6*i)
  908. end
  909. end
  910. con1:disconnect()
  911. hitbox1.Parent=nil
  912. elseif impulse==3 then
  913. impulse=1
  914. for i=0,1,0.2 do
  915. swait()
  916. wld1.C0=clerp(wld1.C0,euler(1.57,0,-0.785)*cf(0,1,-0.3),.45)
  917. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,0),.45)
  918. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45)
  919. RW.C0=clerp(RW.C0,cf(1,0.8,-0.5)*euler(3,0,-0.785),.45)
  920. LW.C0=clerp(LW.C0,cf(-1,0.8,-0.5)*euler(3,0,0.785),.45)
  921. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
  922. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
  923. end
  924. Humanoid.Jump=true
  925. blcf=nil
  926. scfr=nil
  927. hitbox1.Parent=model1
  928. hitbox1.Size=vt(1,5,1)
  929. hitbox1.Transparency=1
  930. hitbox1.CFrame=prt10.CFrame
  931. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(20000,30000),"Normal",RootPart,.5,1) end)
  932. for i=1,3 do
  933. so("http://roblox.com/asset/?id=161006195",prt10,1,1)
  934. for i=0,1,0.1 do
  935. swait()
  936. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  937. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  938. local h = 5
  939. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  940. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  941. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  942. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  943. scfr = blcf
  944. elseif not scfr then
  945. scfr = blcf
  946. end
  947. hitbox1.CFrame=prt10.CFrame
  948. wld1.C0=clerp(wld1.C0,euler(2,0,-0.785)*cf(0,1,-0.3),.45)
  949. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.45)
  950. RW.C0=clerp(RW.C0,cf(1,0.3,-0.5)*euler(.5,0,-0.785),.3)
  951. LW.C0=clerp(LW.C0,cf(-1,0.3,-0.5)*euler(.5,0,0.785),.3)
  952. RootJoint.C0=RootCF*euler(6.28*i,0,0)
  953. end
  954. end
  955. con1:disconnect()
  956. hitbox1.Parent=nil
  957. end
  958. attack=false
  959. end
  960.  
  961. function Bash()
  962. attack=true
  963. for i=0,1,0.1 do
  964. swait()
  965. wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
  966. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(0.5,0,0),.3)
  967. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
  968. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.4,0)*euler(-.6,0,0),.3)
  969. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,-1,0)*euler(.5,0,0),.3)
  970. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,2.5,0),.3)
  971. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1,0),.3)
  972. end
  973. Torso.Velocity=RootPart.CFrame.lookVector*200
  974. so("http://roblox.com/asset/?id=2767090",Torso,1,.7)
  975. MagicWave(Color4,RootPart.CFrame*euler(1.57,0,0),1,1,1,1,1,1,0.05)
  976. hit=nil
  977. for i=1,20 do
  978. if hit==nil then
  979. swait()
  980. end
  981. hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character)
  982. end
  983. Torso.Velocity=RootPart.CFrame.lookVector*0
  984. Humanoid.WalkSpeed=0
  985. for i=0,1,0.1 do
  986. swait()
  987. wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
  988. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(-0.2,0,0),.3)
  989. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
  990. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-1.4,0)*euler(-.6,0,0),.3)
  991. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.3,-1.4,0)*euler(.5,0,0),.3)
  992. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
  993. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
  994. end
  995. so("http://roblox.com/asset/?id=161006195",prt10,1,.5)
  996. blcf=nil
  997. scfr=nil
  998. for i=0,1,0.2 do
  999. swait()
  1000. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  1001. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  1002. local h = 5
  1003. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1004. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1005. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1006. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1007. scfr = blcf
  1008. elseif not scfr then
  1009. scfr = blcf
  1010. end
  1011. wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.45)
  1012. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(0.4,0,0),.45)
  1013. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3)*euler(0,0,-1.4),.45)
  1014. RW.C0=clerp(RW.C0,cf(.5,0.2,-0.5)*euler(3,-1.4,0)*euler(-2.7,0,0),.45)
  1015. LW.C0=clerp(LW.C0,cf(-1.2,0.1,-0.3)*euler(0,-1.4,0)*euler(.5,0,0),.45)
  1016. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.45)
  1017. LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.45)
  1018. end
  1019. hit,pos=rayCast(prt10.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
  1020. if hit~=nil then
  1021. local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
  1022. ref.Anchored=true
  1023. ref.CFrame=cf(pos)
  1024. game:GetService("Debris"):AddItem(ref,3)
  1025. for i=1,10 do
  1026. Col=hit.BrickColor
  1027. local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1028. groundpart.Anchored=true
  1029. groundpart.Material=hit.Material
  1030. groundpart.CanCollide=true
  1031. groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1032. game:GetService("Debris"):AddItem(groundpart,5)
  1033. end
  1034. so("http://roblox.com/asset/?id=157878578",ref,.6,1.2)
  1035. MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
  1036. MagniDamage(ref,50,50,50,math.random(10000,20000),"Knockdown")
  1037. end
  1038. swait(50)
  1039. Humanoid.WalkSpeed=16
  1040. attack=false
  1041. end
  1042.  
  1043. function UnleashTheDemon()
  1044. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Now you're in for a show, you'll be sent to the abyss when i'm done!", "Green")
  1045. wait(2.6)
  1046. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Mannitus's Voiding Blade!", "Red")
  1047. attack=true
  1048. so("rbxasset://sounds\\unsheath.wav",prt1,1,.8)
  1049. for i=0,1,0.1 do
  1050. swait()
  1051. wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3)
  1052. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
  1053. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
  1054. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
  1055. RH.C0=clerp(RH.C0,RHC0,.4)
  1056. LH.C0=clerp(LH.C0,LHC0,.4)
  1057. end
  1058. wld1.Part1=Torso
  1059. wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)
  1060. for i=0,1,0.1 do
  1061. swait()
  1062. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
  1063. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-0.4),.3)
  1064. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,0),.3)
  1065. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.4,-1.57,0)*euler(1.2,0,0),.3)
  1066. end
  1067. so("http://roblox.com/asset/?id=178452217",RightArm,.5,.4)
  1068. so("http://roblox.com/asset/?id=168586586",RightArm,.5,.6)
  1069. so("http://roblox.com/asset/?id=160740121",RightArm,1,.8)
  1070. num=0
  1071. for i=0,1,0.01 do
  1072. swait()
  1073. if num>=10 then
  1074. num=0
  1075. MagicWave(BrickColor.new("Really Really black"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1076. end
  1077. for i=1,2 do
  1078. if math.random(1,5)==1 then
  1079. MagicBlock(BrickColor.new("Really Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
  1080. else
  1081. MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
  1082. end
  1083. end
  1084. num=num+1
  1085. end
  1086. so("http://roblox.com/asset/?id=168586621",RightArm,1,.5)
  1087. so("http://roblox.com/asset/?id=160867463",RightArm,1,.8)
  1088. for i=1,4 do
  1089. MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(0,-.5-math.random(0,500)/100,0),2,2,2,.5,.5,.5,0.05)
  1090. end
  1091. MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,.5,.3,.5,0.01)
  1092. Mode="Demon"
  1093. model2.Parent=Character
  1094. for i=1,#DBlade do
  1095. DBlade[i].Parent=model2
  1096. DBladeWelds[i].Parent=DBlade[1]
  1097. end
  1098. for i=0,1,0.1 do
  1099. swait()
  1100. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.4),.3)
  1101. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
  1102. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,-0.5,1),.3)
  1103. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.4,0.5,-1.3),.3)
  1104. end
  1105. swait(50)
  1106. attack=false
  1107. end
  1108.  
  1109. function Demonattackone()
  1110. attack=true
  1111. --[[
  1112. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3)
  1113. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
  1114. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1,0,0),.3)
  1115. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3)
  1116. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3)
  1117. LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
  1118. ]]
  1119. for i=0,1,0.1 do
  1120. swait()
  1121. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-1),.3)
  1122. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3)
  1123. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.3,0,.5),.3)
  1124. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.7,0,-0.7),.3)
  1125. RH.C0=clerp(RH.C0,cf(1,-1,-.6)*euler(-.3,1.57,0)*euler(0,.5,0),.3)
  1126. LH.C0=clerp(LH.C0,cf(-1,-.3,0)*euler(0.5,-.8,0)*euler(-.5,0,0),.3)
  1127. end
  1128. hitbox2.Parent=model2
  1129. hitbox2.Size=vt(1,6,1)
  1130. hitbox2.Transparency=1
  1131. hitbox2.CFrame=prtd7.CFrame
  1132. con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
  1133. so("http://roblox.com/asset/?id=28144425",prtd7,1,.7)
  1134. blcf=nil
  1135. scfr=nil
  1136. for i=0,1,0.08 do
  1137. swait()
  1138. local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
  1139. if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
  1140. local h = 5
  1141. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1142. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1143. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1144. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1145. scfr = blcf
  1146. elseif not scfr then
  1147. scfr = blcf
  1148. end
  1149. hitbox2.CFrame=prtd7.CFrame
  1150. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,1),.3)
  1151. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3)
  1152. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-0.5,1)*euler(1.3,0,-1.7),.3)
  1153. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
  1154. RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.3,1.57,0)*euler(0,-1,0),.3)
  1155. LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.3,-2.3,0)*euler(0,0,0),.3)
  1156. end
  1157. con1:disconnect()
  1158. hitbox2.Parent=nil
  1159. attack=false
  1160. end
  1161.  
  1162. function Demonattacktwo()
  1163. attack=true
  1164. for i=0,1,0.1 do
  1165. swait()
  1166. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,1.2),.3)
  1167. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3)
  1168. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.2,.6)*euler(1.1,0,-1.7),.3)
  1169. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
  1170. RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.1,1.57,0)*euler(0,-1,0),.3)
  1171. LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.1,-2.3,0)*euler(0,0,0),.3)
  1172. end
  1173. hitbox2.Parent=model2
  1174. hitbox2.Size=vt(1,6,1)
  1175. hitbox2.Transparency=1
  1176. hitbox2.CFrame=prtd7.CFrame
  1177. con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
  1178. so("http://roblox.com/asset/?id=28144425",prtd7,1,.5)
  1179. blcf=nil
  1180. scfr=nil
  1181. for i=0,1,0.1 do
  1182. swait()
  1183. local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
  1184. if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
  1185. local h = 5
  1186. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1187. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1188. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1189. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1190. scfr = blcf
  1191. elseif not scfr then
  1192. scfr = blcf
  1193. end
  1194. hitbox2.CFrame=prtd7.CFrame
  1195. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,-0.8),.3)
  1196. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3)
  1197. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-.8,.6)*euler(0.5,0,.5),.3)
  1198. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
  1199. RH.C0=clerp(RH.C0,cf(1,-.8,-0.3)*euler(-0.2,1.57,0),.3)
  1200. LH.C0=clerp(LH.C0,cf(-1,-.6,-0.2)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3)
  1201. end
  1202. con1:disconnect()
  1203. hitbox2.Parent=nil
  1204. attack=false
  1205. end
  1206.  
  1207. function Demonattackthree()
  1208. attack=true
  1209. for i=0,1,0.1 do
  1210. swait()
  1211. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.1,0,-0.2),.3)
  1212. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
  1213. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.9,-1.8,0)*euler(.5,0,0),.3)
  1214. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3)
  1215. RH.C0=clerp(RH.C0,cf(1,-.7,-.3)*euler(-0.2,1.57,0),.3)
  1216. LH.C0=clerp(LH.C0,cf(-1,-.7,0)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3)
  1217. end
  1218. Humanoid.WalkSpeed=0
  1219. hitbox2.Parent=model2
  1220. hitbox2.Size=vt(1,6,1)
  1221. hitbox2.Transparency=1
  1222. hitbox2.CFrame=prtd7.CFrame
  1223. con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
  1224. so("http://roblox.com/asset/?id=28144425",prtd7,1,.6)
  1225. blcf=nil
  1226. scfr=nil
  1227. for i=0,1,0.15 do
  1228. swait()
  1229. local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
  1230. if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
  1231. local h = 5
  1232. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1233. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1234. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1235. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1236. scfr = blcf
  1237. elseif not scfr then
  1238. scfr = blcf
  1239. end
  1240. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,0.6),.4)
  1241. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-0.6),.4)
  1242. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.55,-1.5,0)*euler(.3,0,0),.4)
  1243. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.4)
  1244. RH.C0=clerp(RH.C0,cf(1,-.1,-.4)*euler(0.4,1.57,0)*euler(-.2,0,0),.4)
  1245. LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(-0.2,-1.2,0)*euler(-.2,0,0),.4)
  1246. if i==0.6 then
  1247. hit,pos=rayCast(prtd8.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1248. if hit~=nil then
  1249. local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
  1250. ref.Anchored=true
  1251. ref.CFrame=cf(pos)
  1252. game:GetService("Debris"):AddItem(ref,3)
  1253. for i=1,5 do
  1254. Col=hit.BrickColor
  1255. local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1256. groundpart.Anchored=true
  1257. groundpart.Material=hit.Material
  1258. groundpart.CanCollide=true
  1259. groundpart.CFrame=cf(pos)*cf(math.random(-200,200)/100,0,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1260. game:GetService("Debris"):AddItem(groundpart,3)
  1261. end
  1262. so("http://roblox.com/asset/?id=157878578",ref,.6,1.5)
  1263. MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
  1264. MagniDamage(ref,50,50,50,math.random(10000,20000),"Normal")
  1265. end
  1266. end
  1267. end
  1268. con1:disconnect()
  1269. hitbox2.Parent=nil
  1270. swait(10)
  1271. Humanoid.WalkSpeed=16
  1272. attack=false
  1273. end
  1274.  
  1275. function LetItBuild()
  1276. attack=true
  1277. for i=0,1,0.1 do
  1278. swait()
  1279. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.2,0,-1),.3)
  1280. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1),.3)
  1281. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.6,0,.4),.3)
  1282. LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
  1283. RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
  1284. LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3)
  1285. end
  1286. local num=0
  1287. local magik=0
  1288. local num2=0
  1289. while holdx==true do
  1290. swait()
  1291. if magik<25 then
  1292. if num>=10 then
  1293. Humanoid:TakeDamage(0)
  1294. pos1=Torso.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  1295. pos2=prtd8.Position--+vt(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1296. Lightning(pos1,pos2,5,3,"Really red",.1,.5,.5)
  1297. MagicCircle(BrickColor.new("Really red"),cf(pos1),5,5,5,1,1,1,.1)
  1298. MagicBlood(BrickColor.new("Really red"),Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05)
  1299. so("http://www.roblox.com/asset/?id=178452221",Torso,.1,1.5)
  1300. magik=magik+1
  1301. num=0
  1302. end
  1303. end
  1304. num=num+1
  1305. num2=num2+magik
  1306. if num2>=50 then
  1307. MagicBlood(BrickColor.new("Really Really black"),cf(prtd8.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,1,.1,0.1)
  1308. num2=0
  1309. end
  1310. --MagicBlock(BrickColor.new("Really red"),cf(prtd8.Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),magik/5,magik/5,magik/5,magik/8,magik/8,magik/8,.1)
  1311. end
  1312. Torso.Velocity=RootPart.CFrame.lookVector*(10*magik)
  1313. blcf=nil
  1314. scfr=nil
  1315. hitbox2.Parent=model2
  1316. hitbox2.Size=vt(1,6,1)
  1317. hitbox2.Transparency=1
  1318. hitbox2.CFrame=prtd7.CFrame
  1319. con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,math.ceil((200000/200000)),magik,1,"Lifesteal",RootPart,.5,1) end)
  1320. for i=1,3 do
  1321. so("http://roblox.com/asset/?id=28144425",prtd7,1,1)
  1322. for i=0,1,0.1 do
  1323. swait()
  1324. hitbox2.CFrame=prtd7.CFrame
  1325. local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
  1326. if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
  1327. local h = 5
  1328. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1329. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1330. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1331. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1332. scfr = blcf
  1333. elseif not scfr then
  1334. scfr = blcf
  1335. end
  1336. RootJoint.C0=RootCF*cf(0,0,-0.8)*euler(0,0,6.28*i)*euler(0.2,0,-1)
  1337. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.4,0,0),.3)
  1338. LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
  1339. RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
  1340. LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3)
  1341. end
  1342. end
  1343. con1:disconnect()
  1344. hitbox2.Parent=nil
  1345. attack=false
  1346. end
  1347.  
  1348. function YourMoveCreep()
  1349. attack=true
  1350. local pers=nil
  1351. for i=0,1,0.1 do
  1352. swait()
  1353. cost=Humanoid.Health-0
  1354. Humanoid:TakeDamage(0)
  1355. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(0.2,0,-1.3),.3)
  1356. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0.2,1.3),.3)
  1357. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,1)*euler(.5,0,0),.3)
  1358. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,0)*euler(0,0,-1.7),.3)
  1359. RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,1.57,0),.3)
  1360. LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3)
  1361. end
  1362. local blockprt=part(3,Character,0,1,BrickColor.new("Really Really black"),"Block",vt(8,.1,8))
  1363. blockprt.Anchored=true
  1364. blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0)
  1365. conbl=blockprt.Touched:connect(function(hit)
  1366. if hit.Parent.Parent:findFirstChild("Torso")~=nil then
  1367. hit=hit.Parent.Parent.Torso
  1368. end
  1369. if hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character and guard==true then
  1370. pers=hit
  1371. print("HIT")
  1372. guard=false
  1373. end
  1374. end)
  1375. num=0
  1376. while guard==true do
  1377. swait()
  1378. if num>10 then
  1379. num=0
  1380. MagicBlock(BrickColor.new("Really red"),LeftArm.CFrame*cf(0,-1,0),1,1,1,.7,.7,.7,0.05)
  1381. MagicCircle(BrickColor.new("Really Really black"),LeftArm.CFrame*cf(0,-1,0),1,.1,1,6,0,6,0.1)
  1382. end
  1383. blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0)
  1384. num=num+1
  1385. end
  1386. conbl:disconnect()
  1387. blockprt.Parent=nil
  1388. print(pers)
  1389. if pers~=nil then
  1390. for i=0,1,0.1 do
  1391. swait()
  1392. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(-0.2,0,1.6),.3)
  1393. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,-0.2,-1),.3)
  1394. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-1,1)*euler(1,0,0),.3)
  1395. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  1396. RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,-1.57,0),.3)
  1397. LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3)
  1398. end
  1399. swait(200)
  1400. end
  1401. attack=false
  1402. end
  1403.  
  1404. function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
  1405. for _,c in pairs(workspace:children()) do
  1406. local hum=c:findFirstChild("Humanoid")
  1407. if hum~=nil then
  1408. local head=c:findFirstChild("Torso")
  1409. if head~=nil then
  1410. local targ=head.Position-Part.Position
  1411. local mag=targ.magnitude
  1412. if mag<=magni and c.Name~=Player.Name then
  1413. Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,nil,1)
  1414. end
  1415. end
  1416. end
  1417. end
  1418. end
  1419.  
  1420. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1421. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1422. end
  1423.  
  1424. local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
  1425. LastPoint=Point
  1426. function effect(Color,Ref,LP,P1,returnn)
  1427. local effectsmsh=Instance.new("CylinderMesh")
  1428. effectsmsh.Scale=Vector3.new(0.2,1,0.2)
  1429. effectsmsh.Name="Mesh"
  1430. local effectsg=Instance.new("Part")
  1431. effectsg.formFactor=3
  1432. effectsg.CanCollide=false
  1433. effectsg.Name="Eff"
  1434. effectsg.Locked=true
  1435. effectsg.Anchored=true
  1436. effectsg.Size=Vector3.new(0.5,1,0.5)
  1437. effectsg.Parent=workspace
  1438. effectsmsh.Parent=effectsg
  1439. effectsg.BrickColor=BrickColor.new(Color)
  1440. effectsg.Reflectance=Ref
  1441. local point1=P1
  1442. local mg=(LP.p - point1.p).magnitude
  1443. effectsg.Size=Vector3.new(0.5,mg,0.5)
  1444. effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  1445. effectsmsh.Scale=Vector3.new(0.2,1,0.2)
  1446. game:GetService("Debris"):AddItem(effectsg,2)
  1447. if returnn then return effectsg end
  1448. coroutine.resume(coroutine.create(function(Part,Mesh)
  1449. if not returnn then
  1450. for i=0,1,0.05 do
  1451. wait()
  1452. Part.Transparency=1*i
  1453. Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i)
  1454. end
  1455. Part.Parent=nil
  1456. end
  1457. end),effectsg,effectsmsh)
  1458. end
  1459.  
  1460. local function CFrameFromTopBack(at, top, back)
  1461. local right = top:Cross(back)
  1462. return CFrame.new(at.x, at.y, at.z,
  1463. right.x, top.x, back.x,
  1464. right.y, top.y, back.y,
  1465. right.z, top.z, back.z)
  1466. end
  1467.  
  1468. function Triangle(a, b, c)
  1469. local edg1 = (c-a):Dot((b-a).unit)
  1470. local edg2 = (a-b):Dot((c-b).unit)
  1471. local edg3 = (b-c):Dot((a-c).unit)
  1472. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1473. a, b, c = a, b, c
  1474. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1475. a, b, c = b, c, a
  1476. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1477. a, b, c = c, a, b
  1478. else
  1479. assert(false, "unreachable")
  1480. end
  1481.  
  1482. local len1 = (c-a):Dot((b-a).unit)
  1483. local len2 = (b-a).magnitude - len1
  1484. local width = (a + (b-a).unit*len1 - c).magnitude
  1485.  
  1486. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1487.  
  1488. local list = {}
  1489.  
  1490. if len2 > 0.01 then
  1491. end
  1492. return unpack(list)
  1493. end
  1494. --[[
  1495. Things for effects
  1496. put the variables in one table
  1497. like effect={brick,interval,i}
  1498. ]]
  1499. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1500. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1501. prt.Anchored=true
  1502. prt.CFrame=cframe
  1503. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1504. game:GetService("Debris"):AddItem(prt,5)
  1505. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
  1506. --[[coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  1507. for i=0,1,delay do
  1508. wait()
  1509. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1510. Part.Transparency=i
  1511. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1512. end
  1513. Part.Parent=nil
  1514. end),prt,msh)]]
  1515. end
  1516.  
  1517. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1518. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1519. prt.Anchored=true
  1520. prt.CFrame=cframe
  1521. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1522. game:GetService("Debris"):AddItem(prt,5)
  1523. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1524. --[[coroutine.resume(coroutine.create(function(Part,Mesh)
  1525. local wld=nil
  1526. for i=0,1,delay do
  1527. wait()
  1528. Part.CFrame=Part.CFrame
  1529. Part.Transparency=i
  1530. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1531. end
  1532. Part.Parent=nil
  1533. end),prt,msh)]]
  1534. end
  1535.  
  1536. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1537. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1538. prt.Anchored=true
  1539. prt.CFrame=cframe
  1540. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1541. game:GetService("Debris"):AddItem(prt,5)
  1542. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1543. end
  1544.  
  1545. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1546. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  1547. prt.Anchored=true
  1548. prt.CFrame=cframe
  1549. msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  1550. game:GetService("Debris"):AddItem(prt,5)
  1551. --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1552. Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
  1553. --[[coroutine.resume(coroutine.create(function(Part,Mesh)
  1554. for i=0,1,delay do
  1555. wait()
  1556. Part.CFrame=Part.CFrame
  1557. Part.Transparency=i
  1558. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1559. end
  1560. Part.Parent=nil
  1561. end),prt,msh)]]
  1562. end
  1563.  
  1564. function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1565. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  1566. prt.Anchored=true
  1567. prt.CFrame=cframe
  1568. msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1569. game:GetService("Debris"):AddItem(prt,5)
  1570. --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1571. Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
  1572. --[[coroutine.resume(coroutine.create(function(Part,Mesh)
  1573. for i=0,1,delay do
  1574. wait()
  1575. Part.CFrame=Part.CFrame
  1576. Part.Transparency=i
  1577. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1578. end
  1579. Part.Parent=nil
  1580. end),prt,msh)]]
  1581. end
  1582.  
  1583. function MagicBlood(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1584. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1585. prt.Anchored=true
  1586. prt.CFrame=cframe
  1587. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1588. game:GetService("Debris"):AddItem(prt,5)
  1589. table.insert(Effects,{prt,"Blood",delay,x3,y3,z3})
  1590. end
  1591.  
  1592. function ElecEffect(cff,x,y,z)
  1593. local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Part",vt(1,1,1))
  1594. prt.Anchored=true
  1595. prt.CFrame=cff*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
  1596. prt.CFrame=cf(prt.Position)
  1597. --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
  1598. game:GetService("Debris"):AddItem(prt,2)
  1599. xval=math.random()/2
  1600. yval=math.random()/2
  1601. zval=math.random()/2
  1602. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
  1603. Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay
  1604. end
  1605.  
  1606. function Lightning(p0,p1,tym,ofs,col,th,tra,last)
  1607. --[[p0=pos1
  1608. p1=pos2
  1609. tym=times
  1610. ofs=offset
  1611. col=color
  1612. th=size
  1613. tra=transparency
  1614. last=lastingtime]]
  1615. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  1616. for i=1,tym do
  1617. local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
  1618. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1619. local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
  1620. if tym == i then
  1621. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  1622. li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
  1623. else
  1624. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
  1625. end
  1626. curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last)
  1627. end
  1628. end
  1629.  
  1630. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1631. if hit.Parent==nil then
  1632. return
  1633. end
  1634. h=hit.Parent:FindFirstChild("Humanoid")
  1635. for _,v in pairs(hit.Parent:children()) do
  1636. if v:IsA("Humanoid") then
  1637. h=v
  1638. end
  1639. end
  1640. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1641. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  1642. end
  1643. if hit.Parent.className=="Hat" then
  1644. hit=hit.Parent.Parent:findFirstChild("Head")
  1645. end
  1646. -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent
  1647. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1648. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1649. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1650. return
  1651. end]]
  1652. -- hs(hit,1.2)
  1653. so("http://www.roblox.com/asset/?id=10209590",hit,1,math.random(50,100)/100)
  1654. --so("rbxasset://sounds\\unsheath.wav",hit,1,math.random(200,250)/100)
  1655. c=Instance.new("ObjectValue")
  1656. c.Name="creator"
  1657. c.Value=game:service("Players").LocalPlayer
  1658. c.Parent=h
  1659. game:GetService("Debris"):AddItem(c,.5)
  1660. Damage=math.random(minim,maxim)
  1661. if Mode=="Demon" then
  1662. Damage=Damage+damcount
  1663. end
  1664. -- h:TakeDamage()
  1665. blocked=false
  1666. block=hit.Parent:findFirstChild("Block")
  1667. if block~=nil then
  1668. print(block.className)
  1669. if block.className=="NumberValue" then
  1670. if block.Value>0 then
  1671. blocked=true
  1672. if decreaseblock==nil then
  1673. block.Value=block.Value-1
  1674. end
  1675. end
  1676. end
  1677. if block.className=="IntValue" then
  1678. if block.Value>0 then
  1679. blocked=true
  1680. if decreaseblock~=nil then
  1681. block.Value=block.Value-1
  1682. end
  1683. end
  1684. end
  1685. end
  1686. if blocked==false then
  1687. -- h:TakeDamage(Damage)
  1688. h.Health=h.Health-Damage
  1689. else
  1690. h.Health=h.Health-(Damage/0)
  1691. end
  1692. if Type=="Knockdown" then
  1693. hum=hit.Parent.Humanoid
  1694. hum.PlatformStand=true
  1695. coroutine.resume(coroutine.create(function(HHumanoid)
  1696. swait(1)
  1697. HHumanoid.PlatformStand=false
  1698. end),hum)
  1699. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1700. --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1701. local bodvol=Instance.new("BodyVelocity")
  1702. bodvol.velocity=angle*knockback
  1703. bodvol.P=5000
  1704. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1705. bodvol.Parent=hit
  1706. rl=Instance.new("BodyAngularVelocity")
  1707. rl.P=3000
  1708. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1709. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1710. rl.Parent=hit
  1711. game:GetService("Debris"):AddItem(bodvol,.5)
  1712. game:GetService("Debris"):AddItem(rl,.5)
  1713. elseif Type=="Normal" then
  1714. vp=Instance.new("BodyVelocity")
  1715. vp.P=500
  1716. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1717. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1718. if KnockbackType==1 then
  1719. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/100
  1720. elseif KnockbackType==2 then
  1721. vp.velocity=Property.CFrame.lookVector*knockback
  1722. end
  1723. if knockback>-100 then
  1724. vp.Parent=hit.Parent.Torso
  1725. end
  1726. game:GetService("Debris"):AddItem(vp,.5)
  1727. elseif Type=="Lifesteal" then
  1728. for i=1,5 do
  1729. MagicBlood(BrickColor.new("Really red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05)
  1730. end
  1731. vp=Instance.new("BodyVelocity")
  1732. vp.P=500
  1733. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1734. if KnockbackType==1 then
  1735. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/250
  1736. elseif KnockbackType==2 then
  1737. vp.velocity=Property.CFrame.lookVector*knockback
  1738. end
  1739. if knockback>-250 then
  1740. vp.Parent=hit.Parent.Torso
  1741. end
  1742. game:GetService("Debris"):AddItem(vp,.5)
  1743. Heal=math.ceil(Damage/25100)
  1744. Humanoid.Health=Humanoid.Health+Heal
  1745. elseif Type=="Up" then
  1746. local bodyVelocity=Instance.new("BodyVelocity")
  1747. bodyVelocity.velocity=vt(0,30,0)
  1748. bodyVelocity.P=5000
  1749. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1750. bodyVelocity.Parent=hit
  1751. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1752. rl=Instance.new("BodyAngularVelocity")
  1753. rl.P=3000
  1754. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1755. rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  1756. rl.Parent=hit
  1757. game:GetService("Debris"):AddItem(rl,.5)
  1758. elseif Type=="Snare" then
  1759. bp=Instance.new("BodyPosition")
  1760. bp.P=2000
  1761. bp.D=100
  1762. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1763. bp.position=hit.Parent.Torso.Position
  1764. bp.Parent=hit.Parent.Torso
  1765. game:GetService("Debris"):AddItem(bp,1)
  1766. elseif Type=="Charge" then
  1767. Charge=Charge+1
  1768. coroutine.resume(coroutine.create(function(Part)
  1769. swait(30)
  1770. for i=1,5 do
  1771. swait(5)
  1772. so("rbxasset://sounds\\unsheath.wav",hit,1,2)
  1773. MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05)
  1774. newdam=math.random(1,5)
  1775. if blocked==false then
  1776. h:TakeDamage()
  1777. else
  1778. h:TakeDamage(newdam/0)
  1779. end
  1780. end
  1781. end),hit)
  1782. end
  1783. debounce=Instance.new("BoolValue")
  1784. debounce.Name="DebounceHit"
  1785. debounce.Parent=hit.Parent
  1786. debounce.Value=true
  1787. game:GetService("Debris"):AddItem(debounce,Delay)
  1788. c=Instance.new("ObjectValue")
  1789. c.Name="creator"
  1790. c.Value=Player
  1791. c.Parent=h
  1792. game:GetService("Debris"):AddItem(c,.5)
  1793. CRIT=false
  1794. hitDeb=true
  1795. AttackPos=6
  1796. end
  1797. end
  1798.  
  1799. showDamage=function(Char,Dealt,du,Color)
  1800. m=Instance.new("Model")
  1801. m.Name=tostring(Dealt)
  1802. h=Instance.new("Humanoid")
  1803. h.Health=0
  1804. h.MaxHealth=0
  1805. h.Parent=m
  1806. c=Instance.new("Part")
  1807. c.Transparency=1
  1808. c.BrickColor=Color
  1809. c.Name="Head"
  1810. c.TopSurface=0
  1811. c.BottomSurface=0
  1812. c.formFactor="Plate"
  1813. c.Size=Vector3.new(1,.4,1)
  1814. ms=Instance.new("CylinderMesh")
  1815. ms.Scale=Vector3.new(.8,.8,.8)
  1816. if CRIT==true then
  1817. ms.Scale=Vector3.new(1,1.25,1)
  1818. end
  1819. ms.Parent=c
  1820. c.Reflectance=0
  1821. Instance.new("BodyGyro").Parent=c
  1822. c.Parent=m
  1823. if Char:findFirstChild("Head")~=nil then
  1824. c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1825. elseif Char.Parent:findFirstChild("Head")~=nil then
  1826. c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1827. end
  1828. f=Instance.new("BodyPosition")
  1829. f.P=2000
  1830. f.D=100
  1831. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1832. f.position=c.Position+Vector3.new(0,3,0)
  1833. f.Parent=c
  1834. game:GetService("Debris"):AddItem(m,.5+du)
  1835. c.CanCollide=false
  1836. m.Parent=workspace
  1837. c.CanCollide=false
  1838. end
  1839.  
  1840. combo=0
  1841. function ob1d(mouse)
  1842. hold=true
  1843. if attack==true or equipped==false then return end
  1844. if Mode=="Binary" then
  1845. idle=0
  1846. if Anim=="Run" then
  1847. SpinSlash()
  1848. else
  1849. if combo==0 then
  1850. combo=1
  1851. attackone()
  1852. elseif combo==1 then
  1853. combo=2
  1854. attacktwo()
  1855. elseif combo==2 then
  1856. combo=0
  1857. attackthree()
  1858. end
  1859. end
  1860. else
  1861. if combo==0 then
  1862. combo=1
  1863. Demonattackone()
  1864. elseif combo==1 then
  1865. combo=2
  1866. Demonattacktwo()
  1867. elseif combo==2 then
  1868. combo=0
  1869. Demonattackthree()
  1870. end
  1871. end
  1872. coroutine.resume(coroutine.create(function()
  1873. for i=1,20 do
  1874. if attack==false then
  1875. swait()
  1876. end
  1877. end
  1878. if attack==false then
  1879. combo=0
  1880. --equipanim()
  1881. end
  1882. end))
  1883. end
  1884.  
  1885. function ob1u(mouse)
  1886. hold = false
  1887. end
  1888.  
  1889. buttonhold = false
  1890.  
  1891. eul=0
  1892. holdx=false
  1893. equipped=false
  1894. function key(key)
  1895. if key=="c" then
  1896. if guard==true then
  1897. guard=false
  1898. else
  1899. guard=true
  1900. end
  1901. end
  1902. if key=="x" then
  1903. holdx=true
  1904. end
  1905. if attack==true then return end
  1906. if key=="f" then
  1907. if equipped==false then
  1908. equipped=true
  1909. RSH=ch.Torso["Right Shoulder"]
  1910. LSH=ch.Torso["Left Shoulder"]
  1911. --
  1912. RSH.Parent=nil
  1913. LSH.Parent=nil
  1914. --
  1915. RW.Name="Right Shoulder"
  1916. RW.Part0=ch.Torso
  1917. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1918. RW.C1=cf(0, 0.5, 0)
  1919. RW.Part1=ch["Right Arm"]
  1920. RW.Parent=ch.Torso
  1921. --
  1922. LW.Name="Left Shoulder"
  1923. LW.Part0=ch.Torso
  1924. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  1925. LW.C1=cf(0, 0.5, 0)
  1926. LW.Part1=ch["Left Arm"]
  1927. LW.Parent=ch.Torso
  1928. --
  1929. equipanim()
  1930. else
  1931. equipped=false
  1932. hideanim()
  1933. swait(0)
  1934. RW.Parent=nil
  1935. LW.Parent=nil
  1936. RSH.Parent=player.Character.Torso
  1937. LSH.Parent=player.Character.Torso
  1938. end
  1939. end
  1940. if equipped==false then return end
  1941. if Mode=="Binary" then
  1942. if key=="q" then
  1943. idle=500
  1944. end
  1945. if key=="z" and hitfloor~=nil then
  1946. BinarySwing()
  1947. end
  1948. if key=="x" then
  1949. BinaryImpulse()
  1950. end
  1951. if key=="c" then
  1952. Bash()
  1953. end
  1954. if key=="v" then
  1955. UnleashTheDemon()
  1956. end
  1957. end
  1958. if Mode=="Demon" then
  1959. if key=="x" then
  1960. LetItBuild()
  1961. end
  1962. if key=="c" then
  1963. YourMoveCreep()
  1964. end
  1965. end
  1966. if key=="0" then
  1967. Humanoid.WalkSpeed=(180)
  1968. end
  1969. end
  1970.  
  1971. function key2(key)
  1972. if key=="0" then
  1973. Humanoid.WalkSpeed=16
  1974. end
  1975. if key=="x" then
  1976. holdx=false
  1977. end
  1978. end
  1979.  
  1980. function s(mouse)
  1981. mouse.Button1Down:connect(function() ob1d(mouse) end)
  1982. mouse.Button1Up:connect(function() ob1u(mouse) end)
  1983. mouse.KeyDown:connect(key)
  1984. mouse.KeyUp:connect(key2)
  1985.  
  1986. player=Player
  1987. ch=Character
  1988. MMouse=mouse
  1989. end
  1990.  
  1991. function ds(mouse)
  1992. end
  1993.  
  1994. Bin.Selected:connect(s)
  1995. Bin.Deselected:connect(ds)
  1996. print("Fixer the Demon Mercenary loaded.")
  1997.  
  1998. local thenum=0
  1999. while true do
  2000. swait()
  2001. if Mode=="Demon" then
  2002. if thenum>=5 then
  2003. ElecEffect(prtd7.CFrame,2,4,2)
  2004. thenum=0
  2005. end
  2006. thenum=thenum+1
  2007. for _,c in pairs(Character:children()) do
  2008. for _,v in pairs(c:children()) do
  2009. if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then
  2010. if v.Name~="FixerVel" and v.Name~="FixerGyro" then
  2011. v.Parent=nil
  2012. end
  2013. end
  2014. end
  2015. end
  2016. end
  2017. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2018. local velderp=RootPart.Velocity.y
  2019. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2020. if equipped==true then
  2021. if Anim=="Idle" and attack==false and Mode=="Binary" then
  2022. idle=idle+1
  2023. else
  2024. idle=0
  2025. end
  2026. if idleanim>=0.3 then
  2027. idleanim2=true
  2028. elseif idleanim<=0 then
  2029. idleanim2=false
  2030. end
  2031. if idleanim2==false then
  2032. if Anim=="Walk" then
  2033. idleanim=idleanim+0.005
  2034. elseif Anim=="Idle" then
  2035. idleanim=idleanim+0.003
  2036. end
  2037. else
  2038. if Anim=="Walk" then
  2039. idleanim=idleanim-0.005
  2040. elseif Anim=="Idle" then
  2041. idleanim=idleanim-0.003
  2042. end
  2043. end
  2044. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2045. Anim="Jump"
  2046. if attack==false and Mode=="Binary" then
  2047. wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
  2048. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,-0.2),.3)
  2049. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  2050. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
  2051. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
  2052. RH.C0=clerp(RH.C0,cf(1,-0.5,-1)*euler(-0.5,1.57,0),.2)
  2053. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.7,-1.57,0),.2)
  2054. end
  2055. if attack==false and Mode=="Demon" then
  2056. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
  2057. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
  2058. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,.8)*euler(.1,0,0),.3)
  2059. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3)
  2060. RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(0.1,1.57,0),.3)
  2061. LH.C0=clerp(LH.C0,cf(-1,-.3,-.2)*euler(0.4,-1.57,0)*euler(0,0,0),.3)
  2062. end
  2063. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2064. Anim="Fall"
  2065. if attack==false and Mode=="Binary" then
  2066. wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
  2067. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.6,0,-0.2),.3)
  2068. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  2069. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
  2070. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
  2071. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
  2072. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
  2073. end
  2074. if attack==false and Mode=="Demon" then
  2075. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,0),.3)
  2076. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.3)
  2077. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.6,0,.5),.3)
  2078. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-1),.3)
  2079. RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(-0.1,1.57,0),.3)
  2080. LH.C0=clerp(LH.C0,cf(-1,-.6,-.2)*euler(0.8,-1.57,0)*euler(0,0,0),.3)
  2081. end
  2082. elseif torvel<1 and hitfloor~=nil then
  2083. if Anim=="Fall" then
  2084. if velderp<=-70 then
  2085. coroutine.resume(coroutine.create(function()
  2086. Stomp()
  2087. end))
  2088. end
  2089. end
  2090. Anim="Idle"
  2091. if idle<=500 then
  2092. if attack==false and Mode=="Binary" then
  2093. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
  2094. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3)
  2095. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
  2096. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1-(idleanim/4),-0.5+idleanim,-0.7+(idleanim/2)),.3)
  2097. LW.C0=clerp(LW.C0,cf(-1+idleanim,0.5-idleanim,-0.5)*euler(1-idleanim,-0.5+idleanim,0.5),.3)
  2098. RH.C0=clerp(RH.C0,RHC0,.2)
  2099. LH.C0=clerp(LH.C0,LHC0,.2)
  2100. end
  2101. if attack==false and Mode=="Demon" then
  2102. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3)
  2103. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3)
  2104. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1+idleanim,0,0),.3)
  2105. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2-idleanim),.3)
  2106. RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3)
  2107. LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3)
  2108. end
  2109. else
  2110. if attack==false and Mode=="Binary" then
  2111. --wld1.C0=clerp(wld1.C0,euler(.2,0,0.1)*cf(0,.8,.3),.1)
  2112. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-.3),.1)
  2113. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1+(idleanim/2),0,0),.1)
  2114. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0.1,0,0),.1)
  2115. --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.7,0,1.5),.1)
  2116. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.2),.1)
  2117. LW.C0=clerp(LW.C0,cf(-1.2,0.5,-0.3)*euler(1.4,0,.8),.1)
  2118. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.15)
  2119. LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.15)
  2120. end
  2121. end
  2122. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2123. if Anim=="Fall" then
  2124. if velderp<=-70 then
  2125. coroutine.resume(coroutine.create(function()
  2126. Stomp()
  2127. end))
  2128. end
  2129. end
  2130. Anim="Walk"
  2131. if attack==false and Mode=="Binary" then
  2132. wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.2)
  2133. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
  2134. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
  2135. --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2)
  2136. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3-idleanim,0,-0.2+(idleanim/2)),.2)
  2137. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-(idleanim/2),1.3-(idleanim/2)),.2)
  2138. RH.C0=clerp(RH.C0,RHC0,.3)
  2139. LH.C0=clerp(LH.C0,LHC0,.3)
  2140. end
  2141. if attack==false and Mode=="Demon" then
  2142. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
  2143. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
  2144. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.2+idleanim),.3)
  2145. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(idleanim,0,-0.2),.3)
  2146. RH.C0=clerp(RH.C0,cf(1,-.5,0)*euler(0.2,1.57,0),.3)
  2147. LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3)
  2148. end
  2149. elseif torvel>=22 and hitfloor~=nil then
  2150. if Anim=="Fall" then
  2151. if velderp<=-70 then
  2152. coroutine.resume(coroutine.create(function()
  2153. Stomp()
  2154. end))
  2155. end
  2156. end
  2157. Anim="Run"
  2158. if attack==false and Mode=="Binary" then
  2159. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.5),.4)
  2160. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.5,0,-0.5),.4)
  2161. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4)
  2162. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,-0.8,-0.2),.4)
  2163. LW.C0=clerp(LW.C0,cf(-.7,0.5,-0.7)*euler(1.2,-0.5,0.8),.4)
  2164. RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3)
  2165. --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.5,-.2)*euler(-0.5,0.5,-0.7),.3)
  2166. LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3)
  2167. end
  2168. if attack==false and Mode=="Demon" then
  2169. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,-0.4),.3)
  2170. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,.4),.3)
  2171. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.4),.3)
  2172. LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
  2173. RH.C0=clerp(RH.C0,cf(1,-.3,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
  2174. LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
  2175. end
  2176. end
  2177. end
  2178. if #Effects>0 then
  2179. --table.insert(Effects,{prt,"Block1",delay})
  2180. for e=1,#Effects do
  2181. if Effects[e]~=nil then
  2182. --for j=1,#Effects[e] do
  2183. local Thing=Effects[e]
  2184. if Thing~=nil then
  2185. local Part=Thing[1]
  2186. local Mode=Thing[2]
  2187. local Delay=Thing[3]
  2188. local IncX=Thing[4]
  2189. local IncY=Thing[5]
  2190. local IncZ=Thing[6]
  2191. if Thing[1].Transparency<=1 then
  2192. if Thing[2]=="Block1" then
  2193. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2194. Mesh=Thing[1].Mesh
  2195. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2196. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2197. elseif Thing[2]=="Cylinder" then
  2198. Mesh=Thing[1].Mesh
  2199. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2200. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2201. elseif Thing[2]=="Blood" then
  2202. Mesh=Thing[1].Mesh
  2203. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  2204. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2205. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2206. elseif Thing[2]=="Elec" then
  2207. Mesh=Thing[1].Mesh
  2208. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  2209. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2210. elseif Thing[2]=="Disappear" then
  2211. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2212. end
  2213. else
  2214. Part.Parent=nil
  2215. table.remove(Effects,e)
  2216. end
  2217. end
  2218. --end
  2219. end
  2220. end
  2221. end
  2222. end
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