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- Mono path[0] = 'C:/Users/aking_2/Desktop/New folder/malfunction-windows/Malfunction_Data/Managed'
- Mono config path = 'C:/Users/aking_2/Desktop/New folder/malfunction-windows/MonoBleedingEdge/etc'
- Initialize engine version: 2021.1.24f1 (6667702a1e7c)
- [Subsystems] Discovering subsystems at path C:/Users/aking_2/Desktop/New folder/malfunction-windows/Malfunction_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1; jobified=1
- d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
- Vendor: Intel
- VRAM: 1792 MB
- Driver: 10.18.10.4425
- Begin MonoManager ReloadAssembly
- - Completed reload, in 3.928 seconds
- <RI> Initializing input.
- New input system (experimental) initialized
- <RI> Initialized touch support.
- d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057]
- UnloadTime: 2.057522 ms
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- Realtime GI is not supported in HPSXRP.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1c58 -> priority: 1
- Thread -> id: 41c -> priority: 1
- d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057]
- d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057]
- d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057]
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 10.108033 ms
- Realtime GI is not supported in HPSXRP.
- Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 4523.
- Total: 116.588385 ms (FindLiveObjects: 0.340660 ms CreateObjectMapping: 0.151633 ms MarkObjects: 9.858599 ms DeleteObjects: 106.237492 ms)
- Playing scenario 'GAME_SCREEN_OPEN'!
- Active Scenarios:
- GAME_SCREEN_OPEN
- Active scenario 'GAME_SCREEN_OPEN' is complete and will be removed!
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