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Oct 31st, 2021
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  1. Mono path[0] = 'C:/Users/aking_2/Desktop/New folder/malfunction-windows/Malfunction_Data/Managed'
  2. Mono config path = 'C:/Users/aking_2/Desktop/New folder/malfunction-windows/MonoBleedingEdge/etc'
  3. Initialize engine version: 2021.1.24f1 (6667702a1e7c)
  4. [Subsystems] Discovering subsystems at path C:/Users/aking_2/Desktop/New folder/malfunction-windows/Malfunction_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1; jobified=1
  6. d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
  7. Direct3D:
  8. Version: Direct3D 11.0 [level 11.0]
  9. Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
  10. Vendor: Intel
  11. VRAM: 1792 MB
  12. Driver: 10.18.10.4425
  13. Begin MonoManager ReloadAssembly
  14. - Completed reload, in 3.928 seconds
  15. <RI> Initializing input.
  16.  
  17. New input system (experimental) initialized
  18. <RI> Initialized touch support.
  19.  
  20. d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057]
  21. UnloadTime: 2.057522 ms
  22. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  23. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  24. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  25. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  26. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  27. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  28. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  29. Realtime GI is not supported in HPSXRP.
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 1c58 -> priority: 1
  32. Thread -> id: 41c -> priority: 1
  33. d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057]
  34. d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057]
  35. d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057]
  36. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  37. UnloadTime: 10.108033 ms
  38. Realtime GI is not supported in HPSXRP.
  39.  
  40. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 4523.
  41. Total: 116.588385 ms (FindLiveObjects: 0.340660 ms CreateObjectMapping: 0.151633 ms MarkObjects: 9.858599 ms DeleteObjects: 106.237492 ms)
  42.  
  43. Playing scenario 'GAME_SCREEN_OPEN'!
  44. Active Scenarios:
  45. GAME_SCREEN_OPEN
  46. Active scenario 'GAME_SCREEN_OPEN' is complete and will be removed!
  47.  
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