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  1. Overwatch to Dota 2 hero concept
  2. Genji (Agility hero)
  3. ->Stats
  4. Based Health: 200
  5. Based Mana: 75
  6. Strength: 18+1.5
  7. Agility: 24+3
  8. Intelligence: 20+2
  9. Based Damage: 24 to 30
  10. Armour: 5
  11. Movement Speed: 315
  12. Base attack time: 1.5
  13. Vision range: 1800/1000
  14. Attack Range: 400
  15. Projectile Speed: 1250
  16. ————————————————————————————
  17. Built in skill: D
  18. -Cyber Agility-
  19. (Active skill with passive effect)
  20. (Target point)
  21. Thanks to his cybernetic abilities, Genji’s evasion increases according to his level and perform double jumps. Double jump allows Genji to jump over terrains and trees. During double jump Genji gets unobstructed vision.
  22.  
  23. Evasion multiplier: (1 x Level)%
  24. (At level 25, Genji gets 25% evasion, evasion is a pre-heal)
  25. Double jump distance: 400
  26. Double jump cooldown: 15 sec
  27. *Genji is not invulnerable during double jump*
  28. *built in skill e.g. Monkey King Mischief, Earth Spirit Stone remnant, Techies Minefield Sign.*
  29. ————————————————————————————
  30.  
  31. 1st Skill: Q
  32. -Fan Of Blades-
  33. (Active skill with auto-cast)
  34. (Target point)
  35. Fires 3 shurikens in a wider spread. At melee range, ALL 3 shurikens hits the target.
  36.  
  37. Each Shurikens damage dealt is multiplied by:
  38. 0.4x/0.5x/0.6x/0.7x
  39. Mana cost: 10
  40. Cooldown: 1.5sec
  41. *At melee range, Fan of blades does 1.2x/1.5x/1.8x/2.1x*
  42. ————————————————————————————
  43.  
  44. 2nd Skill: W
  45. -Swift Strike-
  46. (Active skill)
  47. (Target point)
  48. (Magical Damage)
  49. (Does not goes through magic immunity)
  50. Genji dashes forward, slashing with his wakizashi dealing damage. If Genji gets a kill or assist when skill in on cooldown, the skill cooldown resets.
  51.  
  52. Cast range: 1000/1000/1250/1250
  53. Cast time: 0.2 sec
  54. Maximum travel distance: 1000/1000/1250/1250
  55. Damage: 100/150/225/250
  56. Mana cost: 100
  57. Cooldown: 10 sec
  58. *Genji is invulnerable when using swift strike, therefore it can be used to dodge spells. Genji can use items while using swift strike and will not cancel it*
  59. ————————————————————————————
  60.  
  61. 3rd skill: E
  62. -Deflect-
  63. (Active skill)
  64. (No target)
  65. With lightning-quick swipes of his wakizashi, Genji deflects spells and attacks back to his enemies.
  66. When using deflect, Genji cannot attack.
  67.  
  68. Deflect duration: 1/2/3/5 sec
  69. Deflected damage multiplier: 0.5x/0.7x/0.9x/1.1x
  70. Mana cost: 75
  71. Cooldown 15 sec
  72. *Cannot deflect AOE spells or streams of damage (e.g. Life drain and Spirit Siphons) however it does cancel the spell. Deflects reflects items as well (e.g. Scythe of Vyse, Dagon, Bloodthorne and Urn of shadows.)
  73. Deflect can be cancelled by using Deflect again, Swift Strike, Cyber Agility or Dragon Blade.*
  74. ————————————————————————————
  75.  
  76. Ultimate: R
  77. -Dragon Blade-
  78. (Active skill with passive effect)
  79. (No target)
  80. (Upgradable by Aghanim’s Scepter)
  81. Genji unleashes his Katana for a brief period of time. Until he sheathes his Katana Genji will cut and destroy anything his blade touches. Aghanim’s scepter adds a passive critical hit effect and reduce cooldown. Critical hit can proc without using dragonblade but the effects are halved.
  82.  
  83. Cast duration: 0.3 sec
  84. Dragonblade damage bonus: 100%/200%/300%
  85. Cleave damage: 50%/75%/100%
  86. Base attack time: 1.0
  87. Attack range: 150 (Melee)
  88. Cleave starting radius: 150
  89. Cleave end radius: 300
  90. Cleave distance: 300 (Slightly smaller than Battlefury)
  91. Dragonblade duration: 15 sec
  92. Aghanim’s scepter Critical hit chance: 30% (15%)
  93. Aghanim’s scepter Critical hit damage: 250% (175%)
  94. Mana cost: 100/200/250
  95. Cooldown: 100 sec
  96. Aghanim’s scepter cooldown: 60 sec
  97. *Deflect, Swift Strike, Cyber Agility and items can be used during Dragonblade. Dragonblade only increases base damage and that given by the primary attribute of Genji. Swift Strike cooldown resets upon using Dragonblade. Dragonblade cannot be dispelled*
  98. ————————————————————————————
  99.  
  100. Talent Tree:
  101. -Hero Talents-
  102. Level 10: +20 Movement speed/+150 Health
  103. Level 15: -3 sec Swift Strike Cooldown/ +20 Attack speed
  104. Level 20: +400 Double Jump distance/ +50 Damage
  105. Level 25: Dragonblade is a toggle ability/ +25 Agility
  106. ————————————————————————————
  107.  
  108. Overwatch to Dota 2 Hero Concept
  109. Ana (Intelligence hero)
  110. ->Stats
  111. Based Health: 200
  112. Based Mana: 75
  113. Strength: 16+2.4
  114. Agility: 10+1
  115. Intelligence: 25+3
  116. Based Damage: 14 to 25
  117. Armour: 3
  118. Movement Speed: 290
  119. Base attack time: 1.7
  120. Vision range: 1800/1800
  121. Attack Range: 700
  122. Projectile Speed: 3250
  123. ————————————————————————————
  124.  
  125. 1st skill: Q
  126. -Biotic rifle-
  127. (Auto cast with passive effect)
  128. (No target)
  129. Ana’s rifle shoots darts that can restore health to her teammate or do damage to her enemies. Ana’s rifle scope makes it easy to hit highly accurate shots. It is said that Ana never misses her target.
  130.  
  131. Heal multiplier: 1.25x/1.5x/1.75x/2x
  132. Base attack time: 1.5
  133. Mana cost: 10
  134. Cooldown: 0.3 sec
  135. *When Biotic Rifle is skilled, Ana has true strike and will never miss her shots unless silenced. With Octarine Core Ana heals herself when she heals her teammate. Goes through magic immunity.*
  136. ————————————————————————————
  137.  
  138. 2nd skill: W
  139. -Biotic Grenade-
  140. (Active skill)
  141. (Target area)
  142. (Magical Damage)
  143. (Does not goes through magic immunity)
  144. Ana tosses a grenade that deals damage to enemies and heals her allies. Affected allies briefly received increased healing while enemies caught in blast cannot be healed and have their amor and magic resistance reduced.
  145.  
  146. Cast range: 1000
  147. Effect radius: 400
  148. Cast Duration: 0.2sec
  149. Biotic grenade heal: 100/150/200/300
  150. Increased healing: 50%/60%/75%/100%
  151. Biotic grenade damage: 50/100/150/200
  152. Armour reduced: 3/5/7/10
  153. Magic resistance reduced: 10%/15%/20%/30%
  154. Mini-stun duration: 0.1 sec
  155. Duration: 4 sec
  156. Mana cost: 100/150/200/200
  157. Cooldown: 16 sec
  158. *Biotic grenade heal boost does not boost heal provided by biotic grenade. It does boost all other healing including passive heal, item’s healing effect, Ana’s biotic rifle and other healing skills. Biotic Grenade’s effect goes through magic immunity but the damage does not. Biotic grenade’s effects goes through allies Magic immunity.*
  159. ————————————————————————————
  160.  
  161. 3rd skill: E
  162. -Sleep dart-
  163. (Active skill)
  164. (Target point)
  165. (Magical Damage)
  166. (Goes through magic immunity)
  167. Ana fires a dart from her side arm that renders an enemy unconscious. Target will wake up after receiving certain amount of damage.
  168.  
  169. Cast Delay: 0.5 sec
  170. Cast range: 2500
  171. Travel distance: 2500
  172. Sleep dart collision radius: 50
  173. Damage: 50
  174. Minimum sleep duration: 0.5 sec
  175. Maximum sleep duration: 6.5 sec
  176. Damage required to dispel: 50/100/200/300
  177. Travel speed: 2500
  178. Flying vision: 500
  179. Mana cost: 150
  180. Cooldown: 20 sec
  181. *Sleep dart hits non-hero targets. Sleep dart animation can be interrupted, will not put the skill on cooldown until fired.*
  182. ————————————————————————————
  183.  
  184. Ultimate: R
  185. -Nano boost-
  186. (Active skill)
  187. (Target Hero)
  188. (Upgradable by Aghanim’s Scepter)
  189. Ana hits her one of her allies with a Nano boost, increasing their damage dealt, decreasing their damage taken and increasing their movement speed, attack speed and primary attribute. Aghanim’s scepter upgrades Nano Boost to grant Magic immunity to target.
  190.  
  191. Cast delay: 0.1 sec
  192. Damage dealt increase: 50%/100%/150%
  193. Damage taken decrease: -50%
  194. Movement speed increase: +50/+100/+200
  195. Attack speed increase: +50/+75/+100
  196. Primary attribute increase: +10/+20/+30
  197. Duration: 10 sec
  198. Mana cost: 200/250/350
  199. Cooldown: 150 sec
  200. *Nano boost only increases base damage and that given by the primary attribute of the ally. Stacks with other damage boosting sources such as God’s Strength, Double Damage rune and Dragon blade. Nano boost goes through magic immunity and Linken’s sphere*
  201. ————————————————————————————
  202.  
  203. Talent Tree:
  204. -Hero Talents-
  205. Level 10: +10 Strength/ +60 Gold/Min
  206. Level 15: +30 Movement speed/ +30% Xp
  207. Level 20: 20% Cooldown reduction/ +100 Attack range
  208. Level 25: Nano boost duration +5 sec/ Sleep dart Damage Threshold +300
  209. ————————————————————————————
  210.  
  211. Overwatch to Dota 2 Hero Concept
  212. Tracer (Intelligence hero)
  213. ->Stats
  214. Based Health: 200
  215. Based Mana: 75
  216. Strength: 10+1
  217. Agility: 15+2
  218. Intelligence: 25+3.5
  219. Based Damage: 25 to 30
  220. Armour: 4
  221. Movement Speed: 305
  222. Base attack time: 1.5
  223. Vision range: 1800/800
  224. Attack Range: 400
  225. Projectile Speed: 1000
  226. ————————————————————————————
  227.  
  228. 1st skill: Q
  229. -Twin Pulse Pistols-
  230. (Auto cast with passive effect)
  231. (No target)
  232. (Pure damage)
  233. (Goes through magic immunity)
  234. Tracer rapid fires her both of her pulse pistols and increases their fire rate while lowering their subsequent damage. Twin pulse pistols increases Tracer’s evasion and intelligence passively as well.
  235.  
  236. Cast animation: 0
  237. Intelligence bonus: 10/15/20/30
  238. Evasion bonus: 0%/5%/10%/15%
  239. Bullets per second: 10/15/20/25
  240. Damage per bullet: 0.1x
  241. Duration: 2 sec
  242. Mana cost: 100
  243. Cooldown: 4 sec
  244. *Unique attack modifiers does not apply to Twin pulse pistols other than life steal and Desolator. However critical hits can be proc when twin pulse pistol is used. Tracer is able to move when using this skill.*
  245. ————————————————————————————
  246.  
  247. 2nd skill: W
  248. -Blink-
  249. (Active skill)
  250. (Target point)
  251. Tracer zips horizontally through space in the direction she is moving, and reappear several meters away. She can store up to 3 charges of blink and regenerate every few seconds
  252.  
  253. Cast animation: 0
  254. Blink distance: 350/450/550/650
  255. Blink charges: 3
  256. Cast range: Global
  257. Mana cost: 60
  258. Cooldown: 10/9/7/5 sec per charge
  259. *Blink disjoints projectile*
  260. ————————————————————————————
  261.  
  262. 3rd skill: E
  263. -Recall-
  264. (Active skill)
  265. (No target)
  266. Tracer bounds backward in time, returning her health, mana and position to where they were several seconds ago.
  267.  
  268. Cast animation: 0.3
  269. Recalled time: 2/3/3.5/4 sec
  270. Recall duration: 0.5
  271. Mana cost: 150
  272. Cooldown: 35/30/25/20 sec
  273. *Recall disjoint projectile, removes debuffs as well.*
  274. ————————————————————————————
  275.  
  276. Ultimate: R
  277. -Pulse Bomb-
  278. (Active skill)
  279. (Target point)
  280. (Magical Damage)
  281. (Upgradable by Aghanim’s Scepter)
  282. (Aghanim’s scepter upgrade: Pure Damage)
  283. (Does not goes through magic immunity)
  284. Tracer lobs an overly charged chronal accelerator that adhere to any surface or enemy hero. After a brief delay the bomb explodes, dealing high damage to all enemies within its blast radius. The explosion does damage to tracer as well
  285.  
  286. Cast animation: 0.3
  287. Cast range: 135 (Melee range)
  288. Effect radius: 255
  289. Blast delay: 1 sec
  290. Damage: 450/500/600
  291. Aghanim’s scepter damage: 650/800/1000
  292. Mana cost: 300
  293. Aghanim’s scepter mana cost: 0
  294. Cooldown: 45 sec
  295. Aghanim’s scepter cool down: 25sec
  296. *Magic immunity dispels Pulse bomb. Linken’s sphere does not block pulse bomb. When the Pulse bomb connects with a spell immune unit, it still affects other units within the radius*
  297. ————————————————————————————
  298.  
  299. Talent Tree:
  300. -Hero Talents-
  301. Level 10: +8 Armour/ +10 Strength
  302. Level 15: +30 Movement speed/ +10 All stats
  303. Level 20: 20% Cooldown reduction/ +300 Health
  304. Level 25: +2 Blink charges/ +30 Intelligence
  305. ————————————————————————————
  306.  
  307. Overwatch to Dota 2 Hero Concept
  308. Winston (Strength hero)
  309. ->Stats
  310. Based Health: 200
  311. Based Mana: 75
  312. Strength: 25+3.2
  313. Agility: 17+1.5
  314. Intelligence: 20+2
  315. Based Damage: 20 to 25
  316. Armour: 7
  317. Movement Speed: 295
  318. Base attack time: 1.7
  319. Vision range: 1800/800
  320. Attack Range: 135
  321. Projectile Speed: 400
  322. ————————————————————————————
  323.  
  324. 1st skill: Q
  325. -Tesla cannon-
  326. (Passive skill)
  327. (No target)
  328. Winston’s weapon fires a short-range electric barrage for as long as he holds down the trigger. Tesla cannon slows his target and cleaves all nearby enemies. Tesla cannon passively increases Winston’s range.
  329.  
  330. Slow percentage: 10%/10%/15%/15%
  331. Cleave damage: 10%/15%/20%/30%
  332. Starting radius: 150
  333. Distance: 100
  334. End radius: 300
  335. Bonus attack range: 50/75/100/200
  336. *Does not stack with any other source of cleave for Winston is a ranged hero by nature and not a melee*
  337. ————————————————————————————
  338.  
  339. 2nd skill: W
  340. -Jump pack-
  341. (Active skill)
  342. (Target area)
  343. (Magical Damage)
  344. Assisted by his energy pack, Winston lunges through the air, dealing significant damage and staggering nearby enemies when he lands.
  345.  
  346. Cast animation: 0.3
  347. Distance: 1250
  348. Cast distance: 1250
  349. Travel speed: 1000
  350. AOE of slow: 450
  351. Slow percentage: 50%
  352. Damage: 100/150/200/250
  353. Mini stun: 0.3 sec
  354. Knockback distance: 100
  355. Slow duration: 4 sec
  356. Mana cost: 120
  357. Cooldown: 12 sec
  358. *Trees are destroyed in a 200x200 area around Winston’s landing area. Getting silenced or stunned mid air will not affect how jump’s effect*
  359. ————————————————————————————
  360.  
  361. 3rd skill: E
  362. -Barrier Projection-
  363. (Active skill)
  364. (Target area)
  365. Winston’s barrier projector extends a bubble-shaped field that absorbs damage until it's destroyed. Allies protected by the barrier can return fire from within it.
  366.  
  367. Cast animation: 0.3
  368. Cast distance: 100
  369. Barrier health: 100/150/300/650
  370. Barrier radius: 500
  371. Barrier duration: 5 sec
  372. Mana cost: 50/100/120/120
  373. Cooldown: 15 sec
  374. *When barrier is placed on top of a tree, the tree is destroyed, the barrier can be used mid air when using Jump pack. Enemies cannot attack cannot reach inside the barrier without damaging the barrier and enemies attack cannot reach outside the barrier without damaging the barrier. Barrier does not have armour and magic resistance. *
  375. ————————————————————————————
  376.  
  377. Ultimate: R
  378. -Primal rage-
  379. (Active skill)
  380. (No target)
  381. (Upgradable by Aghanim’s scepter)
  382. Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only make melee and Jump Pack attacks.
  383.  
  384. Cast animation: 0.5 sec
  385. Bonus health: 100/200/400
  386. Aghanim’s scepter Bonus health: 200/400/1000
  387. Bonus armour: 5/10/15
  388. Bonus movement speed: 50/100/120
  389. Bonus strength: 10/15/20
  390. Bonus health regeneration: 10/20/30
  391. Attack range: 135 (Melee)
  392. Jump pack cooldown: 4 sec
  393. Base attack time: 1.2
  394. Duration: 15 sec
  395. Aghanim’s scepter duration: 25 sec
  396. Mana cost: 100/200/250
  397. Cooldown: 150 sec
  398. Aghanim’s scepter Cooldown: 120 sec
  399. *Upon activation of Primal rage, Winston heals to full health and then the bonus health is added. Jump pack’s cooldown is reset upon using Primal rage*
  400. ————————————————————————————
  401.  
  402. Talent Tree:
  403. -Hero Talents-
  404. Level 10: +60 Gold per minute/ +5 Armour
  405. Level 15: +30 Damage/ +15% Magic resistance
  406. Level 20: Tesla cannon slow +10%/ +100 Cast range
  407. Level 25: Barrier Health +400/ +500 Health
  408. ————————————————————————————
  409.  
  410. Overwatch to Dota 2 Hero Concept
  411. Lucio (Intelligence hero)
  412. ->Stats
  413. Based Health: 200
  414. Based Mana: 75
  415. Strength: 16+1.8
  416. Agility: 15+1.6
  417. Intelligence: 20+3
  418. Based Damage: 25 to 30
  419. Armour: 3
  420. Movement Speed: 315
  421. Base attack time: 1.7
  422. Vision range: 1800/800
  423. Attack Range: 600
  424. Projectile Speed: 600
  425. ————————————————————————————
  426.  
  427. 1st skill: Q
  428. -Soundwave-
  429. (Active skill)
  430. (Target point)
  431. (Magic damage)
  432. (Does not got through magic immunity)
  433. Lúcio can knock his enemies back with a blast of sound.
  434.  
  435. Cast animation: 0
  436. Cast range: 300/400/500/600
  437. Travel distance: 300/400/500/600
  438. Starting radius: 200
  439. Ending radius: 200
  440. Knock back distance: 100/200/250/300
  441. Damage: 50/75/100/125
  442. Mini stun: 0.1 sec
  443. Mana cost: 100/110/120/120
  444. Cooldown: 8 sec
  445. *Soundwave travels at speed of 1000. Cannot knock back Roshan. Can knock units over terrains.*
  446. ————————————————————————————
  447.  
  448. 2nd skill: W
  449. -Crossfade-
  450. (Toggle skill)
  451. (No target)
  452. Lucio continuously energizes himself and nearby teammates with music. He can switch between two songs: one amplifies movement speed, while the other regenerates health.
  453.  
  454. Cast animation: 0.1 sec
  455. Effect radius: 1000
  456. Health regeneration Bonus: 2/4/6/10
  457. Movement speed Bonus: 5%/10%/15%/20%
  458. *Does not affect allies on higher or lower ground. Movement speed bonus and health regeneration bonus stacks with other sources. Crossfade will always be set to speed boost primarily. When silenced, Crossfade cannot be toggled however the current effect will still be present.*
  459. ————————————————————————————
  460.  
  461. 3rd skill: E
  462. -Amp it up!-
  463. (Active skill)
  464. (No target)
  465. Lúcio increases the volume on his speakers, boosting the effects of his songs.
  466.  
  467. Cast animation: 0.3 sec
  468. Health regeneration boost: 2x/5x/10x/15x
  469. Movement speed boost: +5%/+20%/+35%/+50%
  470. Duration: 3 sec
  471. Mana cost: 120/130/140/150
  472. Cooldown: 21 sec
  473. *The movement speed boost is additive and not multiplicative. Therefore the final speed boost upon using Amp it up! is movement speed bonus from Crossfade plus movement speed from Amp it up! directly.*
  474. ————————————————————————————
  475.  
  476. Ultimate: R
  477. -Sound barrier-
  478. (Active skill)
  479. (No target)
  480. (Upgradable by Aghanim’s scepter)
  481. Protective waves radiate out from Lúcio’s Sonic Amplifier, briefly providing him and nearby allies with personal shields.
  482.  
  483. Cast animation: 0.5 sec
  484. Area of effect: 1000
  485. Travel speed: 2000
  486. Health increased: 1000/2000/3000
  487. Aghanim’s scepter health increased: 1500/3000/5000
  488. Duration: 10 sec
  489. Health decay per second: 100/200/300
  490. Mana cost: 200
  491. Cooldown: 120 sec
  492. *If Sound barrier was damaged, the health decay will not damage the hero. If there was remaining Sound barrier health after the 10 sec duration, the extra hit points will disappear after 1 sec. Sound barrier bonus hit points will be green on the health bar. Sound barrier does not heal, but adds extra hit points instead. Heroes affected by Sound barrier can still be healed if they were damaged prior the activation of sound barrier because Sound barrier adds on the maximum hit points and not the current hit point of the hero.*
  493. ————————————————————————————
  494.  
  495. Talent Tree:
  496. -Hero Talents-
  497. Level 10: +30% Xp gain/ +10% Magic resistance
  498. Level 15: +20 Movement speed/ +15 Intelligence
  499. Level 20: -5 sec Amp it up! cooldown/ +20 Attack speed
  500. Level 25: +20 Armour/ +200 Mana
  501. ————————————————————————————
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