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- Overwatch to Dota 2 hero concept
- Genji (Agility hero)
- ->Stats
- Based Health: 200
- Based Mana: 75
- Strength: 18+1.5
- Agility: 24+3
- Intelligence: 20+2
- Based Damage: 24 to 30
- Armour: 5
- Movement Speed: 315
- Base attack time: 1.5
- Vision range: 1800/1000
- Attack Range: 400
- Projectile Speed: 1250
- ————————————————————————————
- Built in skill: D
- -Cyber Agility-
- (Active skill with passive effect)
- (Target point)
- Thanks to his cybernetic abilities, Genji’s evasion increases according to his level and perform double jumps. Double jump allows Genji to jump over terrains and trees. During double jump Genji gets unobstructed vision.
- Evasion multiplier: (1 x Level)%
- (At level 25, Genji gets 25% evasion, evasion is a pre-heal)
- Double jump distance: 400
- Double jump cooldown: 15 sec
- *Genji is not invulnerable during double jump*
- *built in skill e.g. Monkey King Mischief, Earth Spirit Stone remnant, Techies Minefield Sign.*
- ————————————————————————————
- 1st Skill: Q
- -Fan Of Blades-
- (Active skill with auto-cast)
- (Target point)
- Fires 3 shurikens in a wider spread. At melee range, ALL 3 shurikens hits the target.
- Each Shurikens damage dealt is multiplied by:
- 0.4x/0.5x/0.6x/0.7x
- Mana cost: 10
- Cooldown: 1.5sec
- *At melee range, Fan of blades does 1.2x/1.5x/1.8x/2.1x*
- ————————————————————————————
- 2nd Skill: W
- -Swift Strike-
- (Active skill)
- (Target point)
- (Magical Damage)
- (Does not goes through magic immunity)
- Genji dashes forward, slashing with his wakizashi dealing damage. If Genji gets a kill or assist when skill in on cooldown, the skill cooldown resets.
- Cast range: 1000/1000/1250/1250
- Cast time: 0.2 sec
- Maximum travel distance: 1000/1000/1250/1250
- Damage: 100/150/225/250
- Mana cost: 100
- Cooldown: 10 sec
- *Genji is invulnerable when using swift strike, therefore it can be used to dodge spells. Genji can use items while using swift strike and will not cancel it*
- ————————————————————————————
- 3rd skill: E
- -Deflect-
- (Active skill)
- (No target)
- With lightning-quick swipes of his wakizashi, Genji deflects spells and attacks back to his enemies.
- When using deflect, Genji cannot attack.
- Deflect duration: 1/2/3/5 sec
- Deflected damage multiplier: 0.5x/0.7x/0.9x/1.1x
- Mana cost: 75
- Cooldown 15 sec
- *Cannot deflect AOE spells or streams of damage (e.g. Life drain and Spirit Siphons) however it does cancel the spell. Deflects reflects items as well (e.g. Scythe of Vyse, Dagon, Bloodthorne and Urn of shadows.)
- Deflect can be cancelled by using Deflect again, Swift Strike, Cyber Agility or Dragon Blade.*
- ————————————————————————————
- Ultimate: R
- -Dragon Blade-
- (Active skill with passive effect)
- (No target)
- (Upgradable by Aghanim’s Scepter)
- Genji unleashes his Katana for a brief period of time. Until he sheathes his Katana Genji will cut and destroy anything his blade touches. Aghanim’s scepter adds a passive critical hit effect and reduce cooldown. Critical hit can proc without using dragonblade but the effects are halved.
- Cast duration: 0.3 sec
- Dragonblade damage bonus: 100%/200%/300%
- Cleave damage: 50%/75%/100%
- Base attack time: 1.0
- Attack range: 150 (Melee)
- Cleave starting radius: 150
- Cleave end radius: 300
- Cleave distance: 300 (Slightly smaller than Battlefury)
- Dragonblade duration: 15 sec
- Aghanim’s scepter Critical hit chance: 30% (15%)
- Aghanim’s scepter Critical hit damage: 250% (175%)
- Mana cost: 100/200/250
- Cooldown: 100 sec
- Aghanim’s scepter cooldown: 60 sec
- *Deflect, Swift Strike, Cyber Agility and items can be used during Dragonblade. Dragonblade only increases base damage and that given by the primary attribute of Genji. Swift Strike cooldown resets upon using Dragonblade. Dragonblade cannot be dispelled*
- ————————————————————————————
- Talent Tree:
- -Hero Talents-
- Level 10: +20 Movement speed/+150 Health
- Level 15: -3 sec Swift Strike Cooldown/ +20 Attack speed
- Level 20: +400 Double Jump distance/ +50 Damage
- Level 25: Dragonblade is a toggle ability/ +25 Agility
- ————————————————————————————
- Overwatch to Dota 2 Hero Concept
- Ana (Intelligence hero)
- ->Stats
- Based Health: 200
- Based Mana: 75
- Strength: 16+2.4
- Agility: 10+1
- Intelligence: 25+3
- Based Damage: 14 to 25
- Armour: 3
- Movement Speed: 290
- Base attack time: 1.7
- Vision range: 1800/1800
- Attack Range: 700
- Projectile Speed: 3250
- ————————————————————————————
- 1st skill: Q
- -Biotic rifle-
- (Auto cast with passive effect)
- (No target)
- Ana’s rifle shoots darts that can restore health to her teammate or do damage to her enemies. Ana’s rifle scope makes it easy to hit highly accurate shots. It is said that Ana never misses her target.
- Heal multiplier: 1.25x/1.5x/1.75x/2x
- Base attack time: 1.5
- Mana cost: 10
- Cooldown: 0.3 sec
- *When Biotic Rifle is skilled, Ana has true strike and will never miss her shots unless silenced. With Octarine Core Ana heals herself when she heals her teammate. Goes through magic immunity.*
- ————————————————————————————
- 2nd skill: W
- -Biotic Grenade-
- (Active skill)
- (Target area)
- (Magical Damage)
- (Does not goes through magic immunity)
- Ana tosses a grenade that deals damage to enemies and heals her allies. Affected allies briefly received increased healing while enemies caught in blast cannot be healed and have their amor and magic resistance reduced.
- Cast range: 1000
- Effect radius: 400
- Cast Duration: 0.2sec
- Biotic grenade heal: 100/150/200/300
- Increased healing: 50%/60%/75%/100%
- Biotic grenade damage: 50/100/150/200
- Armour reduced: 3/5/7/10
- Magic resistance reduced: 10%/15%/20%/30%
- Mini-stun duration: 0.1 sec
- Duration: 4 sec
- Mana cost: 100/150/200/200
- Cooldown: 16 sec
- *Biotic grenade heal boost does not boost heal provided by biotic grenade. It does boost all other healing including passive heal, item’s healing effect, Ana’s biotic rifle and other healing skills. Biotic Grenade’s effect goes through magic immunity but the damage does not. Biotic grenade’s effects goes through allies Magic immunity.*
- ————————————————————————————
- 3rd skill: E
- -Sleep dart-
- (Active skill)
- (Target point)
- (Magical Damage)
- (Goes through magic immunity)
- Ana fires a dart from her side arm that renders an enemy unconscious. Target will wake up after receiving certain amount of damage.
- Cast Delay: 0.5 sec
- Cast range: 2500
- Travel distance: 2500
- Sleep dart collision radius: 50
- Damage: 50
- Minimum sleep duration: 0.5 sec
- Maximum sleep duration: 6.5 sec
- Damage required to dispel: 50/100/200/300
- Travel speed: 2500
- Flying vision: 500
- Mana cost: 150
- Cooldown: 20 sec
- *Sleep dart hits non-hero targets. Sleep dart animation can be interrupted, will not put the skill on cooldown until fired.*
- ————————————————————————————
- Ultimate: R
- -Nano boost-
- (Active skill)
- (Target Hero)
- (Upgradable by Aghanim’s Scepter)
- Ana hits her one of her allies with a Nano boost, increasing their damage dealt, decreasing their damage taken and increasing their movement speed, attack speed and primary attribute. Aghanim’s scepter upgrades Nano Boost to grant Magic immunity to target.
- Cast delay: 0.1 sec
- Damage dealt increase: 50%/100%/150%
- Damage taken decrease: -50%
- Movement speed increase: +50/+100/+200
- Attack speed increase: +50/+75/+100
- Primary attribute increase: +10/+20/+30
- Duration: 10 sec
- Mana cost: 200/250/350
- Cooldown: 150 sec
- *Nano boost only increases base damage and that given by the primary attribute of the ally. Stacks with other damage boosting sources such as God’s Strength, Double Damage rune and Dragon blade. Nano boost goes through magic immunity and Linken’s sphere*
- ————————————————————————————
- Talent Tree:
- -Hero Talents-
- Level 10: +10 Strength/ +60 Gold/Min
- Level 15: +30 Movement speed/ +30% Xp
- Level 20: 20% Cooldown reduction/ +100 Attack range
- Level 25: Nano boost duration +5 sec/ Sleep dart Damage Threshold +300
- ————————————————————————————
- Overwatch to Dota 2 Hero Concept
- Tracer (Intelligence hero)
- ->Stats
- Based Health: 200
- Based Mana: 75
- Strength: 10+1
- Agility: 15+2
- Intelligence: 25+3.5
- Based Damage: 25 to 30
- Armour: 4
- Movement Speed: 305
- Base attack time: 1.5
- Vision range: 1800/800
- Attack Range: 400
- Projectile Speed: 1000
- ————————————————————————————
- 1st skill: Q
- -Twin Pulse Pistols-
- (Auto cast with passive effect)
- (No target)
- (Pure damage)
- (Goes through magic immunity)
- Tracer rapid fires her both of her pulse pistols and increases their fire rate while lowering their subsequent damage. Twin pulse pistols increases Tracer’s evasion and intelligence passively as well.
- Cast animation: 0
- Intelligence bonus: 10/15/20/30
- Evasion bonus: 0%/5%/10%/15%
- Bullets per second: 10/15/20/25
- Damage per bullet: 0.1x
- Duration: 2 sec
- Mana cost: 100
- Cooldown: 4 sec
- *Unique attack modifiers does not apply to Twin pulse pistols other than life steal and Desolator. However critical hits can be proc when twin pulse pistol is used. Tracer is able to move when using this skill.*
- ————————————————————————————
- 2nd skill: W
- -Blink-
- (Active skill)
- (Target point)
- Tracer zips horizontally through space in the direction she is moving, and reappear several meters away. She can store up to 3 charges of blink and regenerate every few seconds
- Cast animation: 0
- Blink distance: 350/450/550/650
- Blink charges: 3
- Cast range: Global
- Mana cost: 60
- Cooldown: 10/9/7/5 sec per charge
- *Blink disjoints projectile*
- ————————————————————————————
- 3rd skill: E
- -Recall-
- (Active skill)
- (No target)
- Tracer bounds backward in time, returning her health, mana and position to where they were several seconds ago.
- Cast animation: 0.3
- Recalled time: 2/3/3.5/4 sec
- Recall duration: 0.5
- Mana cost: 150
- Cooldown: 35/30/25/20 sec
- *Recall disjoint projectile, removes debuffs as well.*
- ————————————————————————————
- Ultimate: R
- -Pulse Bomb-
- (Active skill)
- (Target point)
- (Magical Damage)
- (Upgradable by Aghanim’s Scepter)
- (Aghanim’s scepter upgrade: Pure Damage)
- (Does not goes through magic immunity)
- Tracer lobs an overly charged chronal accelerator that adhere to any surface or enemy hero. After a brief delay the bomb explodes, dealing high damage to all enemies within its blast radius. The explosion does damage to tracer as well
- Cast animation: 0.3
- Cast range: 135 (Melee range)
- Effect radius: 255
- Blast delay: 1 sec
- Damage: 450/500/600
- Aghanim’s scepter damage: 650/800/1000
- Mana cost: 300
- Aghanim’s scepter mana cost: 0
- Cooldown: 45 sec
- Aghanim’s scepter cool down: 25sec
- *Magic immunity dispels Pulse bomb. Linken’s sphere does not block pulse bomb. When the Pulse bomb connects with a spell immune unit, it still affects other units within the radius*
- ————————————————————————————
- Talent Tree:
- -Hero Talents-
- Level 10: +8 Armour/ +10 Strength
- Level 15: +30 Movement speed/ +10 All stats
- Level 20: 20% Cooldown reduction/ +300 Health
- Level 25: +2 Blink charges/ +30 Intelligence
- ————————————————————————————
- Overwatch to Dota 2 Hero Concept
- Winston (Strength hero)
- ->Stats
- Based Health: 200
- Based Mana: 75
- Strength: 25+3.2
- Agility: 17+1.5
- Intelligence: 20+2
- Based Damage: 20 to 25
- Armour: 7
- Movement Speed: 295
- Base attack time: 1.7
- Vision range: 1800/800
- Attack Range: 135
- Projectile Speed: 400
- ————————————————————————————
- 1st skill: Q
- -Tesla cannon-
- (Passive skill)
- (No target)
- Winston’s weapon fires a short-range electric barrage for as long as he holds down the trigger. Tesla cannon slows his target and cleaves all nearby enemies. Tesla cannon passively increases Winston’s range.
- Slow percentage: 10%/10%/15%/15%
- Cleave damage: 10%/15%/20%/30%
- Starting radius: 150
- Distance: 100
- End radius: 300
- Bonus attack range: 50/75/100/200
- *Does not stack with any other source of cleave for Winston is a ranged hero by nature and not a melee*
- ————————————————————————————
- 2nd skill: W
- -Jump pack-
- (Active skill)
- (Target area)
- (Magical Damage)
- Assisted by his energy pack, Winston lunges through the air, dealing significant damage and staggering nearby enemies when he lands.
- Cast animation: 0.3
- Distance: 1250
- Cast distance: 1250
- Travel speed: 1000
- AOE of slow: 450
- Slow percentage: 50%
- Damage: 100/150/200/250
- Mini stun: 0.3 sec
- Knockback distance: 100
- Slow duration: 4 sec
- Mana cost: 120
- Cooldown: 12 sec
- *Trees are destroyed in a 200x200 area around Winston’s landing area. Getting silenced or stunned mid air will not affect how jump’s effect*
- ————————————————————————————
- 3rd skill: E
- -Barrier Projection-
- (Active skill)
- (Target area)
- Winston’s barrier projector extends a bubble-shaped field that absorbs damage until it's destroyed. Allies protected by the barrier can return fire from within it.
- Cast animation: 0.3
- Cast distance: 100
- Barrier health: 100/150/300/650
- Barrier radius: 500
- Barrier duration: 5 sec
- Mana cost: 50/100/120/120
- Cooldown: 15 sec
- *When barrier is placed on top of a tree, the tree is destroyed, the barrier can be used mid air when using Jump pack. Enemies cannot attack cannot reach inside the barrier without damaging the barrier and enemies attack cannot reach outside the barrier without damaging the barrier. Barrier does not have armour and magic resistance. *
- ————————————————————————————
- Ultimate: R
- -Primal rage-
- (Active skill)
- (No target)
- (Upgradable by Aghanim’s scepter)
- Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only make melee and Jump Pack attacks.
- Cast animation: 0.5 sec
- Bonus health: 100/200/400
- Aghanim’s scepter Bonus health: 200/400/1000
- Bonus armour: 5/10/15
- Bonus movement speed: 50/100/120
- Bonus strength: 10/15/20
- Bonus health regeneration: 10/20/30
- Attack range: 135 (Melee)
- Jump pack cooldown: 4 sec
- Base attack time: 1.2
- Duration: 15 sec
- Aghanim’s scepter duration: 25 sec
- Mana cost: 100/200/250
- Cooldown: 150 sec
- Aghanim’s scepter Cooldown: 120 sec
- *Upon activation of Primal rage, Winston heals to full health and then the bonus health is added. Jump pack’s cooldown is reset upon using Primal rage*
- ————————————————————————————
- Talent Tree:
- -Hero Talents-
- Level 10: +60 Gold per minute/ +5 Armour
- Level 15: +30 Damage/ +15% Magic resistance
- Level 20: Tesla cannon slow +10%/ +100 Cast range
- Level 25: Barrier Health +400/ +500 Health
- ————————————————————————————
- Overwatch to Dota 2 Hero Concept
- Lucio (Intelligence hero)
- ->Stats
- Based Health: 200
- Based Mana: 75
- Strength: 16+1.8
- Agility: 15+1.6
- Intelligence: 20+3
- Based Damage: 25 to 30
- Armour: 3
- Movement Speed: 315
- Base attack time: 1.7
- Vision range: 1800/800
- Attack Range: 600
- Projectile Speed: 600
- ————————————————————————————
- 1st skill: Q
- -Soundwave-
- (Active skill)
- (Target point)
- (Magic damage)
- (Does not got through magic immunity)
- Lúcio can knock his enemies back with a blast of sound.
- Cast animation: 0
- Cast range: 300/400/500/600
- Travel distance: 300/400/500/600
- Starting radius: 200
- Ending radius: 200
- Knock back distance: 100/200/250/300
- Damage: 50/75/100/125
- Mini stun: 0.1 sec
- Mana cost: 100/110/120/120
- Cooldown: 8 sec
- *Soundwave travels at speed of 1000. Cannot knock back Roshan. Can knock units over terrains.*
- ————————————————————————————
- 2nd skill: W
- -Crossfade-
- (Toggle skill)
- (No target)
- Lucio continuously energizes himself and nearby teammates with music. He can switch between two songs: one amplifies movement speed, while the other regenerates health.
- Cast animation: 0.1 sec
- Effect radius: 1000
- Health regeneration Bonus: 2/4/6/10
- Movement speed Bonus: 5%/10%/15%/20%
- *Does not affect allies on higher or lower ground. Movement speed bonus and health regeneration bonus stacks with other sources. Crossfade will always be set to speed boost primarily. When silenced, Crossfade cannot be toggled however the current effect will still be present.*
- ————————————————————————————
- 3rd skill: E
- -Amp it up!-
- (Active skill)
- (No target)
- Lúcio increases the volume on his speakers, boosting the effects of his songs.
- Cast animation: 0.3 sec
- Health regeneration boost: 2x/5x/10x/15x
- Movement speed boost: +5%/+20%/+35%/+50%
- Duration: 3 sec
- Mana cost: 120/130/140/150
- Cooldown: 21 sec
- *The movement speed boost is additive and not multiplicative. Therefore the final speed boost upon using Amp it up! is movement speed bonus from Crossfade plus movement speed from Amp it up! directly.*
- ————————————————————————————
- Ultimate: R
- -Sound barrier-
- (Active skill)
- (No target)
- (Upgradable by Aghanim’s scepter)
- Protective waves radiate out from Lúcio’s Sonic Amplifier, briefly providing him and nearby allies with personal shields.
- Cast animation: 0.5 sec
- Area of effect: 1000
- Travel speed: 2000
- Health increased: 1000/2000/3000
- Aghanim’s scepter health increased: 1500/3000/5000
- Duration: 10 sec
- Health decay per second: 100/200/300
- Mana cost: 200
- Cooldown: 120 sec
- *If Sound barrier was damaged, the health decay will not damage the hero. If there was remaining Sound barrier health after the 10 sec duration, the extra hit points will disappear after 1 sec. Sound barrier bonus hit points will be green on the health bar. Sound barrier does not heal, but adds extra hit points instead. Heroes affected by Sound barrier can still be healed if they were damaged prior the activation of sound barrier because Sound barrier adds on the maximum hit points and not the current hit point of the hero.*
- ————————————————————————————
- Talent Tree:
- -Hero Talents-
- Level 10: +30% Xp gain/ +10% Magic resistance
- Level 15: +20 Movement speed/ +15 Intelligence
- Level 20: -5 sec Amp it up! cooldown/ +20 Attack speed
- Level 25: +20 Armour/ +200 Mana
- ————————————————————————————
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