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cargo en

Jul 17th, 2023
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  1. {
  2. "Setting up ship containers": {
  3. "Setting the probability of loot": [
  4. {
  5. "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
  6. "Probability [0 - 100]": 10.0
  7. },
  8. {
  9. "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  10. "Probability [0 - 100]": 25.0
  11. },
  12. {
  13. "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  14. "Probability [0 - 100]": 25.0
  15. },
  16. {
  17. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab",
  18. "Probability [0 - 100]": 25.0
  19. }
  20. ],
  21. "Positions for spawn containers": [
  22. {
  23. "Position": "(-10.56228, 9.090096, -29.16184)",
  24. "Rotation": "(9.6, 4.7, 97.3)"
  25. },
  26. {
  27. "Position": "(-26.41551, 3.280304, -27.69315)",
  28. "Rotation": "(0.0, 344.1, 305.7)"
  29. },
  30. {
  31. "Position": "(-4.723769, 18.97334, -14.41897)",
  32. "Rotation": "(10.8, 272.1, 15.0)"
  33. },
  34. {
  35. "Position": "(-15.90646, 0.1887207, -7.763544)",
  36. "Rotation": "(43.1, 261.1, 353.9)"
  37. },
  38. {
  39. "Position": "(-39.58838, 10.65328, -5.545856)",
  40. "Rotation": "(336.7, 272.2, 6.5)"
  41. },
  42. {
  43. "Position": "(-5.281831, 22.70274, 3.336432)",
  44. "Rotation": "(17.2, 183.5, 44.6)"
  45. },
  46. {
  47. "Position": "(-24.96616, 4.447044, 9.644626)",
  48. "Rotation": "(14.9, 298.9, 10.8)"
  49. },
  50. {
  51. "Position": "(-13.59987, 20.11896, 9.670969)",
  52. "Rotation": "(10.5, 263.3, 8.4)"
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  54. {
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  57. },
  58. {
  59. "Position": "(2.313966, 19.06651, 22.10108)",
  60. "Rotation": "(347.3, 359.1, 322.1)"
  61. },
  62. {
  63. "Position": "(-4.002162, 25.34236, 29.73797)",
  64. "Rotation": "(349.6, 359.5, 10.7)"
  65. },
  66. {
  67. "Position": "(-20.06459, 12.16292, 35.1388)",
  68. "Rotation": "(64.7, 282.0, 267.3)"
  69. },
  70. {
  71. "Position": "(-0.5423859, 27.8713, 65.49467)",
  72. "Rotation": "(286.4, 262.7, 356.4)"
  73. }
  74. ]
  75. },
  76. "Setting up resources": {
  77. "Setting the probability of spawning resources": [
  78. {
  79. "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab",
  80. "Probability [0 - 100]": 25.0
  81. },
  82. {
  83. "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab",
  84. "Probability [0 - 100]": 40.0
  85. },
  86. {
  87. "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab",
  88. "Probability [0 - 100]": 35.0
  89. }
  90. ],
  91. "Positions for spawn resources": []
  92. },
  93. "Crate locations": [
  94. {
  95. "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
  96. "Locations": [
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  99. "Rotation": "(349.973, 2.033, 10.372)"
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  101. ]
  102. },
  103. {
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  105. "Locations": [
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  108. "Rotation": "(5.1, 235.9, 3.9)"
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  110. {
  111. "Position": "(-14.19398, 8.924255, -79.78621)",
  112. "Rotation": "(5.1, 235.9, 3.9)"
  113. },
  114. {
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  116. "Rotation": "(357.3, 313.4, 5.9)"
  117. },
  118. {
  119. "Position": "(-54.03072, 15.19542, -55.70771)",
  120. "Rotation": "(5.4, 11.3, 355.6)"
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  122. {
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  126. {
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  128. "Rotation": "(58.1, 172.1, 72.3)"
  129. },
  130. {
  131. "Position": "(41.68661, 1.959824, -19.91785)",
  132. "Rotation": "(80.8, 99.7, 2.4)"
  133. },
  134. {
  135. "Position": "(-42.31111, 3.767998, -10.37344)",
  136. "Rotation": "(357.0, 84.4, 0.3)"
  137. },
  138. {
  139. "Position": "(-52.40511, 3.953003, 6.321566)",
  140. "Rotation": "(0.0, 0.0, 0.0)"
  141. },
  142. {
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  144. "Rotation": "(0.0, 309.0, 0.0)"
  145. },
  146. {
  147. "Position": "(-46.00111, 3.723999, 8.936565)",
  148. "Rotation": "(0.0, 0.0, 0.0)"
  149. },
  150. {
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  153. },
  154. {
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  158. {
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  175. },
  176. {
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  229. {
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  246. {
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  396. },
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  404. ]
  405. },
  406. {
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  408. "Locations": [
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  413. ]
  414. },
  415. {
  416. "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
  417. "Locations": [
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  422. ]
  423. }
  424. ],
  425. "Settings for Card Doors": [
  426. {
  427. "Door prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab",
  428. "Door skin": 1788350229,
  429. "Card type (0 - green, 1 - blue, 2 - red)": 2,
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  435. {
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  440. "Card reader locations": [
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  451. {
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  453. "Door skin": 1788350229,
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  455. "Door locations": [
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  457. "Position": "(5.754, 7.023, -33.9449)",
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  460. ],
  461. "Card reader locations": [
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  464. "Rotation": "(350.226, 0.649, 10.610)"
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  467. },
  468. {
  469. "Door prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab",
  470. "Door skin": 1788350229,
  471. "Card type (0 - green, 1 - blue, 2 - red)": 1,
  472. "Door locations": [
  473. {
  474. "Position": "(-8.961, 4.305, -33.309)",
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  477. ],
  478. "Card reader locations": [
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  481. "Rotation": "(350.226, 0.649, 10.610)"
  482. }
  483. ]
  484. }
  485. ],
  486. "Setting up doors for a raid": []
  487. }
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