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- wait(.1)
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = "OmarUX: Hello!, "..game.Players.LocalPlayer.Name..". UnityUX is loading..";
- Color = Color3.new(127, 75, 0);
- Font = Enum.Font.SourceSansBold;
- FontSize = Enum.FontSize.Size24;
- })
- wait(.1)
- game.Players:Chat("gear me 16200402") -- remember "1nob" code F3X important
- game.Players:Chat("gear me 16200204")
- game.Players:Chat("gear me 16200508")
- game.Players:Chat("gear me 16200420")
- wait(0.1)
- byened = {"ROBLOX","Raderk1","AIients","builderman"}
- for _,p in pairs(game.Players:GetChildren()) do
- for _,v in pairs(byened) do
- if p.Name==v then
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("Delete")
- game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete"):FireServer(p)
- end
- end
- end
- game.Players.PlayerAdded:Connect(function(p)
- for _,v in pairs(byened) do
- if p.Name==v then
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("Delete")
- game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete"):FireServer(p)
- end
- end
- end)
- game.Players:Chat("h Preparing UnityUX...")
- game.Players:Chat("music 212675193")
- wait(.1)
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Your Profile is secured!";
- Text = "Auto-Rejoin is enabled! Use DarkGrafx Exploit For Advance!";
- })
- wait(5)
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Profile";
- Text = "Username: ["..game.Players.LocalPlayer.Name.."], Verification: Verified";
- })
- wait(.1)
- game.Players:Chat("h Hello, in UnityUX. "..game.Players.LocalPlayer.Name..".")
- wait(5)
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "UnityUX Loaded!";
- Text = "Click F9 To See Commands!";
- })
- wait(.1)
- x=false
- bts=false
- ppm=false
- pm=false
- afk=false
- dbc=false
- dba=false
- dbbc=false
- plr = game.Players.LocalPlayer
- prefix = ""
- banned = {}
- function GetPlayer(String)
- local Found = {}
- local strl = String:lower()
- if strl == "all" then
- for i,v in pairs(game.Players:GetPlayers()) do
- table.insert(Found,v)
- end
- elseif strl == "others" then
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- table.insert(Found,v)
- end
- end
- elseif strl == "me" then
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name == game.Players.LocalPlayer.Name then
- table.insert(Found,v)
- end
- end
- else
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():sub(1, #String) == String:lower() then
- table.insert(Found,v)
- end
- end
- end
- return Found
- end
- warn("Caution: This script has alot of missing features since the latest 2020 Kohl's Admin (Btools Removal Update)")
- warn("Notice: Most of these doesn't need Btools because they are 'Shorts' and just short commands for easier fun!")
- warn("Do not execute this more than once! Use 'r/j' for a quick rejoin!")
- warn("Credits:")
- warn("CoronaVirus by: Spiral (Riku_Starfly)")
- warn("Auto-Rejoin by: ggggjjjjgj")
- warn("Updated by: OmarUX (0Omar_Gaming0)")
- warn("Troll Commands :")
- print(";resetmap --resets the map, use this if original baseplate is still in workspace")
- print(";fixmap --use this if original baseplate is gone")
- print(";protectadmin --if your in a troll mood")
- print(";adminland --makes the baseplate an admin pad")
- print(";set --turns on anti-unpunish, sometimes malfuntions")
- print(";unset --turns anti-unpunish off")
- print(";ktools --gears yourself OP upgraded gears")
- print(";dtools --gears that can delete parts in the workspace")
- print("america --gears yourself an american hammer, yee yeeee")
- print(";laserk --gears yourself a laser kicking gear")
- print(";gun --gears yourself a kick gun")
- print(";gun2 --gears yourself a kick gun")
- print(";clicktodelete --to use this hover your mouse over soemthing in workspace, and press q")
- print(";clicktokick --hover your mouse over someone and press q")
- print(";glassman --idea credit goes to ggggjjjjgj")
- print(";shatter --breaks the glassman script, works about 85 percent of the time.")
- print(";dark --safer version of glassman, cause glassman sometimes becomes autistic")
- print(";rbg --red and blue and green.. about so many times u saying them but n0 worrys.. you cant deactivate them :)")
- print(";base --backup, backup baseplate")
- print(";base2 --all the way through 11")
- print(";basecheck --if your lazy af")
- print(";chillzone --be sure you don't have sUcKs pc or run outside the house and spam [o] before u say bai to ur pc")
- print(";lagworld --if you have a potatoe pc, fly away from the map before you run this command")
- print(";lavaisland --just try it")
- print(";undo --not the best.. but better version will be released in the next update")
- print(";lavacross --one of my favs")
- print(";bodykick --run into someone to kick them")
- print(";unbodykick --turns it off")
- print("all of u will die --write it without [;] and see what will happen :)")
- warn("Mod Commands :")
- print("sk/ --server kicks a user")
- print("sb/ --server bans a user")
- print("s/on --enables server-lock")
- print("s/off -- disables server-lock")
- print("u/w --unlocka da besaplot (baseplat nulock :>)")
- print("ms/list --i wonder that it does -.-")
- print("ms/stop --STOPS MUSIC(s)!")
- print("add/synapse --SYNAPSE")
- print("add/module --if someone rejoined and changing music :/")
- print("w/cv --weathers corona")
- print("w/gm --when you want to play grass monster game, nvm bro -.-")
- print("b/p --resets the original baseplate to original spot")
- print("f/p --backup baseplate if original is deleted")
- print(";creepy --creepy visualizer")
- print(";rere --loads ebic visualizer --credits to rage -- rage is a bitch")
- print(";auto --loads the auto visualizer without a song attached to it")
- print("r/j -- rejoins the game")
- print("n/ --disables the visualizers")
- print("btools --if it worked again, i will remove this, but later............... :>")
- print(";right --just try it and find out")
- print(";left")
- print(";home --tp you to house")
- print(";shutdown --pretty self-explanatory x.x")
- warn("Other Commands :")
- print(";gears --gears yourself some of my favorite gears")
- print("k/h --ye boi kick h4mmer")
- print("g/h --a gay :/")
- print("p/h --PUNISH DIS BITCH!")
- print("b/h --Only for abusers!")
- print("no more hammers, cuz u r not allowed to mess in dat script -.-")
- print("g/db --light sword = dark sword btw i dont know :|")
- print("g/carp --Rainbow CARPET :D")
- print("g/pb --bucket.. ooo paint bucket")
- print("r/ --removes others tools")
- print(";g --gods yourself and ff's yourself")
- print(";turkey --idk why i did this but okey")
- print("alpha/rep")
- print("alpha/rep off")
- print(";rev")
- print(";rev off")
- print(";death --:|")
- print(";darkness --creates a dark surrounding")
- print(";giant --makes yourself gigantic")
- print(";atom --got bored and created this")
- warn("Animation Commands :")
- print("anim/dab --ye animations idc")
- print("anim/rope --ye animations idc")
- print("anim/laydown --ye animations idc")
- print("anim/slap --ye animations idc")
- print("anim/scream --ye animations idc")
- print("anim/stop --ye animations stoped now")
- warn("R15 Animation Commands :")
- print("anim/orange --check this ur self :D")
- warn("Morph Commands :")
- print("m/balloon --nice bal00n")
- print("m/tommy --dat is t0mayt0")
- warn("Battle Commands :")
- print("battle/ask --asks players to play or not, if they said 'me', then the game will start, to cancel say battle/stop")
- print("battle/choose --make the players choose which sword which in WHITE or BLACK swords")
- print("battle/stop --as the up command, stops all")
- warn("Short Commands :")
- print("/ --fly")
- print("re | re2 | re3 | re4 --re? REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE")
- print("c/s --i dont know why /c system is exist??")
- warn("CHECK THE OTHER COMMANDS INSIDE THE SCRIPT ITSELF (")
- ------------------------------------------------------------------------------------------------------------
- plr.Chatted:Connect(function(msg)
- if string.sub(msg, 1, 3) == ("sk/") then
- for i,v in pairs(GetPlayer(string.sub(msg, 4))) do
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(v)
- wait()
- game.Players:Chat("h Server Kicked "..v.Name)
- end
- end
- end)
- plr.Chatted:Connect(function(msg)
- if string.sub(msg, 1, 3) == ("choose/") then
- for i,v in pairs(GetPlayer(string.sub(msg, 4))) do
- game.Players:Chat("h Server Choosed "..v.Name)
- end
- end
- end)
- slock = false
- plr = game.Players.LocalPlayer
- plr.Chatted:Connect(function(ok)
- if string.sub(ok, 1) == ("a/") then
- now = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game.Workspace.Terrain.GameFolder.Admin.Pads['Touch to get admin'].Head.CFrame
- wait(0.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = now
- end
- end)
- plr.Chatted:connect(function(lol)
- if string.sub(lol, 1) == ("s/on") then
- slock = true
- game.Players:Chat("h Server Locked.")
- end
- end)
- plr.Chatted:connect(function(lol)
- if string.sub(lol, 1) == (";shutdown") then
- wait(.1)
- game.Players:Chat("h Cleansing Server...")
- wait(2)
- game.Players:Chat("sk/others")
- wait(.5)
- game.Players:Chat("sk/me")
- end
- end)
- plr.Chatted:Connect(function(oyes)
- if string.sub(oyes, 1) == ("s/off") then
- slock = false
- game.Players:Chat("h Removed Server Lock.")
- end
- end)
- game.Players.PlayerAdded:connect(function(xDDD)
- if slock == true then
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(xDDD)
- wait()
- end
- end)
- plr.Chatted:Connect(function(msg)
- if string.sub(msg, 1, 3) == ("sb/") then
- for i,v in pairs(GetPlayer(string.sub(msg, 4))) do
- table.insert(banned,v.Name)
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(v)
- wait()
- game.Players:Chat("h Server Banned "..v.Name)
- end
- end
- end)
- game.Players.PlayerAdded:connect(function(x)
- wait(0.25)
- for i,v in pairs(banned) do
- if x.Name == v then
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(x)
- wait()
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";right") then
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Admin Dividers"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Building Bricks"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby Box"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Basic House"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";left") then
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Admin Dividers"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Building Bricks"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby Box"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Basic House"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- end
- end)
- ------------------------------------------------------------------------------------------------------------
- ------------------------------------------------------------------------------------------------------------
- plr.Chatted:Connect(function(Fly)
- if string.sub(Fly, 1, 3) == ("u/w") then
- wait(.1)
- Game.Players:Chat("h Unlocked Workspace")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if msg == "unlock/wp" or msg == ":unlockws" or msg ==":unlock" then
- game.Players:Chat("h Unlocked Workspace")
- for i,v in pairs(game:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Locked = false
- end
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if msg == "lock/wp" or msg == ":lockws" or msg ==":lock" then
- game.Players:Chat("h Locked Workspace")
- for i,v in pairs(game:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Locked = true
- end
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if msg == ":unlockws" or msg == ":unlock" then
- wait(.1)
- for i,v in pairs(game:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Locked = false
- end
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(Lii)
- if string.sub(Lii, 1, 8) == ("static") then
- game.Players:Chat("particle me p")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("r/") then
- game.Players:Chat("removetools others")
- end
- end)
- plr.Chatted:Connect(function(PTY)
- if string.sub(PTY, 1, 8) == (";gears") then
- Game.Players:Chat("gear me 98346415")
- Game.Players:Chat("gear me 77443461")
- Game.Players:Chat("gear me 72644644")
- Game.Players:Chat("gear me 169669671")
- Game.Players:Chat("gear me 77443491")
- Game.Players:Chat("gear me 18474459")
- end
- end)
- plr.Chatted:Connect(function(PTY)
- if string.sub(PTY, 1, 2) == (":god") then
- Game.Players:Chat("god me")
- Game.Players:Chat("ff me")
- end
- end)
- plr.Chatted:Connect(function(PTY)
- if string.sub(PTY, 1, 2) == ("/") then
- Game.Players:Chat("fly me")
- end
- end)
- plr.Chatted:Connect(function(PTY)
- if string.sub(PTY, 1, 3) == ("re") then
- Game.Players:Chat("reload " ..v.Name)
- end
- end)
- plr.Chatted:Connect(function(PTY)
- if string.sub(PTY, 1, 3) == ("re") then
- Game.Players:Chat("reload me")
- end
- end)
- plr.Chatted:Connect(function(PTY)
- if string.sub(PTY, 1, 3) == ("re/g") then
- Game.Players:Chat("reload qnicaaa")
- end
- end)
- plr.Chatted:Connect(function(PTY)
- if string.sub(PTY, 1, 3) == ("re/all") then
- Game.Players:Chat("reload all")
- end
- end)
- plr.Chatted:Connect(function(PTY)
- if string.sub(PTY, 1, 3) == ("re/others") then
- Game.Players:Chat("reload others")
- end
- end)
- plr.Chatted:Connect(function(LoO)
- if game:GetService("Players").LocalPlayer == nil then
- game:GetService("ScriptContext").ScriptsDisabled=true
- for i,v in pairs(GetPlayer(string.sub(LoO, 4))) do
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(v)
- wait()
- game.Players:Chat("h Server Kicked "..v.Name)
- end
- end
- end)
- plr.Chatted:Connect(function(chR)
- if string.sub(chR, 1, 3) == ("ch/") then
- Game.Players:Chat("char all f")
- end
- end)
- plr.Chatted:Connect(function(Fly)
- if string.sub(Fly, 1, 3) == ("sf/") then
- Game.Players:Chat("spin me")
- wait(2)
- Game.Players:Chat("fly me")
- wait(1)
- Game.Players:Chat("unspin me")
- end
- end)
- plr.Chatted:Connect(function(Fly)
- if string.sub(Fly, 1, 4) == ("dark") then
- Game.Players:Chat("time 1")
- end
- end)
- plr.Chatted:Connect(function(Rrr)
- if string.sub(Rrr, 1, 3) == ("s/g") then
- Game.Players:Chat("god me")
- Game.Players:Chat("ff me")
- game.Players:Chat("particle me p")
- end
- end)
- plr.Chatted:Connect(function(Fly)
- if string.sub(Fly, 1, 6) == (";creepy") then
- Game.Players:Chat("music 143382469")
- Game.Players:Chat("time 1")
- Game.Players:Chat("fogend 100")
- Game.Players:Chat("fogstart .1")
- Game.Players:Chat("fogcolor 1 1 1")
- end
- end)
- plr.Chatted:Connect(function(Lka)
- if string.sub(Lka, 1, 8) == (";darkness") then
- Game.Players:Chat("time 1")
- Game.Players:Chat("fogend 100")
- Game.Players:Chat("fogstart 0.1")
- Game.Players:Chat("fogcolor 1 1 1")
- end
- end)
- plr.Chatted:Connect(function(ReQ)
- if string.sub(ReQ, 1, 5) == (";death") then
- Game.Players:Chat("time 1")
- Game.Players:Chat("fogend 100")
- game.Players:Chat("fogcolor 200 4 10")
- end
- end)
- plr.Chatted:Connect(function(ReQ)
- if string.sub(ReQ, 1) == (";giant") then
- Game.Players:Chat("size me 9.9")
- wait(.1)
- Game.Players:Chat("size me 10")
- end
- end)
- plr.Chatted:Connect(function(ReQ)
- if string.sub(ReQ, 1) == (";turkey") then
- Game.Players:Chat("music 188831155")
- wait(2)
- Game.Players:Chat("music -")
- end
- end)
- plr.Chatted:Connect(function(Yuu)
- if string.sub(Yuu, 1) == (";creepy") then e = true
- Game.Players:Chat("time 1")
- wait(.1)
- Game.Players:Chat("fogend 50")
- wait(.1)
- Game.Players:Chat("fogcolor 1 1 1")
- wait(.1)
- Game.Players:Chat("fogstart 0.1")
- end
- end)
- plr.Chatted:Connect(function(Yuu)
- if string.sub(Yuu, 1) == (";creepy") then
- Game.Players:Chat("music 143382469")
- wait(.1)
- Game.Players:Chat("outdoorambient 255 0 0")
- wait(.1)
- Game.Players:Chat("fogcolor 1 1 1")
- wait(.1)
- Game.Players:Chat("time 1")
- vis = true
- spawn(ccccc)
- while e ~= false do
- Game.Players:Chat("brightness 10")
- wait(.1)
- Game.Players:Chat("brightness -10")
- wait(.1)
- Game.Players:Chat("brightness 1")
- wait(.1)
- if workspace.Terrain.GameFolder.Folder.Sound.SoundId ~= "http://www.roblox.com/asset/?id=143382469" then
- Game.Players:Chat("143382469")
- c = true
- end
- end
- end
- end)
- plr.Chatted:Connect(function(Fly)
- if string.sub(Fly, 1, 3) == ("b/p") then
- wait(.1)
- game.Players:Chat("h Fixed Baseplate")
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(game.Workspace.Terrain.GameFolder.Workspace.Baseplate, game.Workspace.Terrain.GameFolder.Workspace.Spawn.CFrame)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("r/j") then
- wait(.4)
- local tp = game:GetService("TeleportService")
- local plr = game:GetService("Players").LocalPlayer
- local Id = game.PlaceId
- tp:Teleport(Id, p)
- end
- end)
- local LPlayer = game:GetService("Players").LocalPlayer
- local PLRS = game:GetService("Players")
- local LName = LPlayer.Name
- for plrIndex, v in pairs(PLRS:GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "swagify ") or string.match(msg, "swag ") and v.Name ~= LName then
- wait(0.1)
- game.Players:Chat("reload all")
- wait(.1)
- game.Players:Chat("reload all")
- wait(.1)
- game.Players:Chat("reload all")
- wait(.1)
- game.Players:Chat("reload all")
- end
- end)
- end
- game.Players.ChildAdded:Connect(function(player)
- if not pcall (function()
- game.Players:Chat("h "..player.Name.." Tried to join the server.",2.5 )
- end) then
- print ("The Player "..player.Name.." Tried To Join The Server",2.5)
- end
- end)
- ----------------------------------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == ("god/ex") then
- wait(.1)
- game.Players:Chat("size me 9")
- game.Players:Chat("size me 10")
- game.Players:Chat("speed me 1000000")
- game.Players:Chat("invis me")
- wait(.1)
- game.Players:Chat("fly me")
- afk=true
- ml=true
- gmo=true
- wait(.1)
- game.Players:Chat("particle me p")
- wait(.1)
- game.Players:Chat("name me God")
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == ("add/") then
- wait(.1)
- game.Players:Chat("music this is beta command and not written")
- end
- end)
- ----------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.1)
- game.Players:Chat("h Fixed Map.")
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"], CFrame.new(-41.0649948, 16.5000076, -30.757, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(-41.065, 16.5, -30.757))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Right Wall"], CFrame.new(-59.0650101, 16.5000038, 0.243000031, 0, 0, 1, 0, 1, -0, -1, 0, 0), Vector3.new(-59.065, 16.5, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Left Wall"], CFrame.new(-23.0650024, 16.5000019, 0.243000031, 0, 0, 1, 0, 1, -0, -1, 0, 0), Vector3.new(-23.065, 16.5, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Ceiling Wall"], CFrame.new(-41.0649872, 31.6999989, 1.24301004, 1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.new(-41.065, 31.7, 1.24301))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.1)
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Basic House"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v, Vector3.new(1000, 1.2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump9"], CFrame.new(-41.0650024, 1.30000007, -17.757, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, -17.757))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump2"], CFrame.new(-41.0650024, 1.30000007, -11.9570007, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, -11.957))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.2)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump"], CFrame.new(-41.0650024, 1.30000007, -5.95700026, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, -5.957))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.3)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump1"], CFrame.new(-41.0650024, 1.30000007, 0.243000016, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.4)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump5"], CFrame.new(-41.0650024, 1.30000007, 6.24300051, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 6.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.5)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump3"], CFrame.new(-41.0650024, 1.30000007, 11.0430002, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 11.043))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.6)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump4"], CFrame.new(-41.0650024, 1.30000007, 16.0430012, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 16.043))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.7)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump6"], CFrame.new(-41.0650024, 1.30000007, 21.2430019, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 21.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.8)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump7"], CFrame.new(-41.0650024, 1.30000007, 26.4430008, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 26.443))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.9)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump8"], CFrame.new(-41.0650024, 1.30000007, 31.2430019, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 31.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Left Wall"], CFrame.new(10000, 10000, 100000, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(100000, 1000000, 10000000))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Right Wall"], CFrame.new(10000, 10000, 100000, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(100000, 1000000, 10000000))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Ceiling Wall"], CFrame.new(10000, 10000, 100000, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(100000, 1000000, 10000000))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"], CFrame.new(-28.5000057, 4.90000725, 90.4099731, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(-28.5, 4.90001, 90.41))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"], CFrame.new(-29.2649956, 18.0300064, 90.8430023, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(-29.265, 18.03, 90.843))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump8"], CFrame.new(-29.2649841, 8.22999954, 92.8430023, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-29.265, 8.23, 92.843))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump7"], CFrame.new(-28.2649841, 8.22999954, 94.8430023, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-28.265, 8.23, 94.843))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump4"], CFrame.new(-29.2649841, 4.62999964, 95.8430023, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-29.265, 4.63, 95.843))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump6"], CFrame.new(-29.2649879, 4.63000011, 93.8430023, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-29.265, 4.63, 93.843))
- end
- end)
- ---------------------------------------------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";adminland") then
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Admin.Pads:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v.Head, Vector3.new(1000, 4, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end
- end)
- ----------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if string.sub(msg, 1) == (";resetmap") then
- game.Players:Chat("h Reset The Map")
- game.Players.LocalPlayer.Backpack:WaitForChild("Move").setPos:FireServer(game.Workspace.Terrain.GameFolder.Workspace.Baseplate, game.Workspace.Terrain.GameFolder.Workspace.Spawn.CFrame)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"], CFrame.new(-41.0649948, 16.5000076, -30.757, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(-41.065, 16.5, -30.757))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Right Wall"], CFrame.new(-59.0650101, 16.5000038, 0.243000031, 0, 0, 1, 0, 1, -0, -1, 0, 0), Vector3.new(-59.065, 16.5, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Left Wall"], CFrame.new(-23.0650024, 16.5000019, 0.243000031, 0, 0, 1, 0, 1, -0, -1, 0, 0), Vector3.new(-23.065, 16.5, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Ceiling Wall"], CFrame.new(-41.0649872, 31.6999989, 1.24301004, 1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.new(-41.065, 31.7, 1.24301))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump9"], CFrame.new(-41.0650024, 1.30000007, -17.757, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, -17.757))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump2"], CFrame.new(-41.0650024, 1.30000007, -11.9570007, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, -11.957))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.2)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump"], CFrame.new(-41.0650024, 1.30000007, -5.95700026, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, -5.957))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.3)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump1"], CFrame.new(-41.0650024, 1.30000007, 0.243000016, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.4)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump5"], CFrame.new(-41.0650024, 1.30000007, 6.24300051, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 6.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.5)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump3"], CFrame.new(-41.0650024, 1.30000007, 11.0430002, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 11.043))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.6)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump4"], CFrame.new(-41.0650024, 1.30000007, 16.0430012, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 16.043))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.7)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump6"], CFrame.new(-41.0650024, 1.30000007, 21.2430019, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 21.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.8)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump7"], CFrame.new(-41.0650024, 1.30000007, 26.4430008, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 26.443))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.9)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump8"], CFrame.new(-41.0650024, 1.30000007, 31.2430019, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 31.243))
- end
- end)
- ----------------------------------------------------------------------------------------------------------------
- blacklist = {"Railgun", "IvoryPeriastron", "RainbowPeriastron"}
- game:GetService("RunService").Heartbeat:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- for n,o in pairs(blacklist) do
- if v.Backpack:FindFirstChild(o) then
- game.Players:Chat("ungear "..v.Name)
- wait(.1)
- game.Players:Chat("h The Trolling Gear "..o.." Was Removed From "..v.Name.." Backpack ")
- end
- end
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "rocket") then
- game.Players:Chat("reload me")
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- game.Players:Chat("fling "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "punish ") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- game.Players:Chat("punish "..v.Name)
- end
- end
- end)
- end
- plr.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";set") then
- x=true
- wait(.1)
- game.Players:Chat("h AntiUnpunish Activated!")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == (";unset") then
- x=false
- wait(.1)
- game.Players:Chat("h AntiUnpunish Deactivated!")
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if x == true then
- if string.match(msg, "unpunish ") or string.match(msg, "reload ") or string.match(msg, "refresh ") or string.match(msg, "reset ") or string.match(msg, "respawn ") then
- if v.Name ~= plr.Name then
- game.Players:Chat("punish "..v.Name)
- wait(.1)
- game.Players:Chat("removetools "..v.Name)
- end
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "explode all") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("reload me")
- wait(.1)
- game.Players:Chat("explode "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "kill all") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("reload all")
- wait(.1)
- game.Players:Chat("sk/"..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "kill 0") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("reload me")
- wait(.1)
- game.Players:Chat("sk/"..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "punish 0") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("reload me")
- wait(.1)
- game.Players:Chat("sk/"..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "speed 0 ") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("speed me 16")
- wait(.1)
- game.Players:Chat("h "..player.Name.." You can't speed Me any speed!")
- wait(.1)
- game.Players:Chat("explode "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "speed all ") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("speed me 16")
- wait(.1)
- game.Players:Chat("h "..player.Name.." You can't speed Me any speed!")
- wait(.1)
- game.Players:Chat("explode "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "name 0 ") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("unname me")
- wait(.1)
- game.Players:Chat("h "..player.Name.." You can't speed Me any speed!")
- wait(.1)
- game.Players:Chat("sk/"..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "flash") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("unflash")
- wait(.1)
- game.Players:Chat("pm "..player.Name.." I got revenged on you cuz flashed up, baybay!.. "..player.Name)
- wait(.1)
- game.Players:Chat("kill "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "fling ") or string.match(msg, "setgrav ") or string.match(msg, "fling others") or string.match(msg, "setgrav others") or string.match(msg, "fling all") or string.match(msg, "setgrav all") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- game.Players:Chat("ff me")
- game.Players:Chat("reload me")
- game.Players:Chat("h "..player.Name..", You tried to abuse! Got revenged!")
- game.Players:Chat("unff "..v.Name)
- game.Players:Chat("ungod "..v.Name)
- game.Players:Chat("explode "..v.Name)
- wait(.1)
- game.Players:Chat("unff me")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "explode all") then
- game.Players:Chat("reload all")
- game.Players:Chat("reload all")
- game.Players:Chat("reload all")
- game.Players:Chat("reload all")
- game.Players:Chat("reload all")
- game.Players:Chat("reload all")
- game.Players:Chat("h "..player.Name.." TAKE THIS!")
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- game.Players:Chat("kill "..v.Name)
- game.Players:Chat("sk/"..v.Name)
- game.Players:Chat("bonfire "..v.Name)
- game.Players:Chat("explode "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "kill all") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("reload all")
- wait(.1)
- game.Players:Chat("h HEY "..player.Name.." YOU HAS ABUSED US! take dis :>")
- wait(.1)
- game.Players:Chat("explode "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "kill q") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("reload qnicaaa")
- wait(.1)
- game.Players:Chat("explode "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "punish q") then
- if v.Name ~= plr.Name and v.Name ~= "Plr" then
- wait(.1)
- game.Players:Chat("reload qnicaaa")
- wait(.1)
- game.Players:Chat("explode "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "speed q ") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("speed qnicaaa 16")
- wait(.1)
- game.Players:Chat("explode "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "name q ") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("unname qnicaaa")
- wait(.1)
- game.Players:Chat("name "..v.Name" Dumb sass")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "flash") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("unflash")
- wait(.1)
- game.Players:Chat("kill "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "fling Q") or string.match(msg, "setgrav ") or string.match(msg, "fling others") or string.match(msg, "setgrav others") or string.match(msg, "fling all") or string.match(msg, "setgrav all") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- game.Players:Chat("reload Qnicaaa")
- game.Players:Chat("unff "..v.Name)
- game.Players:Chat("ungod "..v.Name)
- game.Players:Chat("explode "..v.Name)
- end
- end
- end)
- end
- ----------------------------------------------------------------------------------------------------------------
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/cl") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("music 1843641089")
- wait(.1)
- game.Players:Chat(":h A Calm Music Added!")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/blood") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- game.Players:Chat("music 2808524036")
- wait(0.6)
- game.Players:Chat("h We'll never be free!")
- wait(1)
- game.Players:Chat("h Lamb to the Sla*")
- wait(2)
- game.Players:Chat("h What you gonna do??")
- wait(1.5)
- game.Players:Chat("h When There's blood in the water..")
- wait(1.5)
- game.Players:Chat("h The price of your greed")
- wait(1.5)
- game.Players:Chat("h Is your son and your daughters?")
- wait(2)
- game.Players:Chat("h What you gonna do??")
- wait(1)
- game.Players:Chat("h When There's blood in the water..")
- wait(3)
- game.Players:Chat("brightness 0")
- game.Players:Chat("time -")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/hss") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat(":music 1379625991")
- wait(.1)
- game.Players:Chat(":h You Can't Hide Music Added!")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/ev") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("music 529275057")
- wait(.1)
- game.Players:Chat("h Do You Even? Music Added!")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/ds") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat(":reload all")
- wait(.1)
- game.Players:Chat(":h Disconnected Music Added!")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/kill") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat(":music 884069477")
- wait(.1)
- game.Players:Chat(":h Cult To Follow - Murder Melody Music Added!")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/night") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat(":music 1759111654")
- wait(.1)
- game.Players:Chat(":h Black Light District - Living In A Nightmare Music Added!")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/rip") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("h RIP")
- wait(.1)
- game.Players:Chat(":music 3289821674")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/creeper2") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("h Another Creeper aww man?")
- wait(.1)
- game.Players:Chat(":music 3596073866")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/creeper") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("music 3122481126")
- wait(.1)
- game.Players:Chat(":h Creeper.. Aww man?")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/sad") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("music 429262174")
- wait(.1)
- game.Players:Chat("h Parasyte - Next To You Music Added!")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/creepy") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("music 2158705046")
- wait(.1)
- game.Players:Chat("h Jeff The Killer Theme [Full] Music Added!")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/mad") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("music 1286194385")
- wait(.1)
- game.Players:Chat(":h Believer REMIX Music Added!")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/rars") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("music 453248868")
- wait(.1)
- game.Players:Chat(":h Sans Mega. Music Added!")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "ms/stop") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("music 000000000000000000")
- wait(.1)
- game.Players:Chat(":h Music Cleared!")
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, ":help") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("tp me "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, ":genie") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("tp me "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, ";genie") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("tp me "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "Hey Omar") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("tp me "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "hey Omar") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("tp me "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "hey omar") then -- Hi! You need change (hey omar) to (hey 'your name')
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("tp me "..v.Name)
- end
- end
- end)
- end
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("d/h") then
- game.Players:Chat("gear me 10468797")
- game.Players:Chat("h Delete Hammer Activated!")
- game.Players.LocalPlayer.Backpack:WaitForChild("BanHammer V1.1").Handle.Touched:connect(function(touched)
- if touched.Name ~= "Baseplate" and touched.Parent.Name ~= "BanHammer V1.1" and touched.Parent.Name ~= game.Players.LocalPlayer.Name and touched.Parent.Name ~= "swazzer" and touched.Parent.Name ~= "0Omar_Gaming0" and touched.Parent.Name ~= "Qnicaaa" and touched.Parent.Name ~= "GigaMemeGod" and touched.Parent.Name ~= "PsychoticMisery" and touched.Parent.Name ~= "PsychoticIntention" then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(touched)
- end
- end)
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("re/map") then
- game:GetService("Players"):chat(":h Map have been reloaded successfully!")
- game:GetService("Players"):chat(":removejails")
- game:GetService("Players"):chat(":removeclones")
- game:GetService("Players"):chat(":pm me Everyone will be reloaded soon!")
- wait(8)
- game:GetService("Players"):chat("re/all")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("gn/me") then
- game:GetService("Players"):chat(":pm others Say [:genie] to spawn your genie! You have only thre wishs!")
- game:GetService("Players"):chat("pm me Wait until someone says [:genie] then you tp to him! :D")
- wait(.1)
- game:GetService("Players"):chat(":invis me")
- game:GetService("Players"):chat(":fly me")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("c/s") then
- game:GetService("Players"):chat("/c system")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("re/all") then
- game:GetService("Players"):chat(":reset all")
- game:GetService("Players"):chat(":h Everyone reseted successfully!")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("re/a") then
- game:GetService("Players"):chat(":reset all")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("re/others") then
- game:GetService("Players"):chat(":reload others")
- game:GetService("Players"):chat(":h The others reseted successfully!")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("re/o") then
- game:GetService("Players"):chat(":reload others")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("re") then
- game:GetService("Players"):chat(":reload me")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("re2") then
- game:GetService("Players"):chat(":reload me")
- wait(.3)
- game:GetService("Players"):chat(":reload me")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("re3") then
- game:GetService("Players"):chat(":reload me")
- wait(.3)
- game:GetService("Players"):chat(":reload me")
- wait(.3)
- game:GetService("Players"):chat(":reload me")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("re4") then
- game:GetService("Players"):chat(":reload me")
- wait(.3)
- game:GetService("Players"):chat(":reload me")
- wait(.3)
- game:GetService("Players"):chat(":reload me")
- wait(.3)
- game:GetService("Players"):chat(":reload me")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("re/me") then
- game:GetService("Players"):chat(":reload me")
- game:GetService("Players"):chat(":h ["..game.Players.LocalPlayer.Name.."] Reseted Successfully!")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("t/l") then
- game:GetService("Players"):chat(":h Troll Others Successfull!")
- wait(.7)
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":h Troll Others Successfull!")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("t/l rep") then
- game:GetService("Players"):chat(":h Troll Others Successfull!")
- wait(.1)
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat(":h Troll Others Successfull!")
- end
- end)
- plr = game:GetService("Players").LocalPlayer
- plr.Chatted:Connect(function(msg)
- if msg == ("ez freazy") then
- game:GetService("Players"):chat(":explode others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others,others")
- game:GetService("Players"):chat("oof? don't use this command, OK?")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/h") then
- game.Players:Chat("gear me 10468797")
- game.Players:Chat("h Kick Hammer Activated!")
- game.Players.LocalPlayer.Backpack:WaitForChild("BanHammer V1.1").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/pen") then
- game.Players:Chat("gear me 277955605")
- game.Players:Chat("h Kick Pen Activated!")
- game.Players.LocalPlayer.Backpack:WaitForChild("ThrowingKnifePen").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/pena") then
- game.Players:Chat("gear me 277955605")
- game.Players.LocalPlayer.Backpack:WaitForChild("ThrowingKnifePen").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/thpen") then
- game.Players:Chat("gear me 277955605")
- game.Players:Chat("h Kick Throwing Pen Activated!")
- game.Workspace.ChildAdded:connect(function(throw)
- if throw.Name == "ThrowingKnifePen" then
- throw.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("p/h") then
- game.Players:Chat("gear me 10468797")
- game.Players:Chat("h Punish Ban Hammer Activated!")
- game.Players.LocalPlayer.Backpack:WaitForChild("BanHammer V1.1").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game.Players:Chat("punish "..touched.Parent.Name)
- game.Players:Chat("h "..touched.Parent.Name.." Has been punished!")
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("b/h") then
- game.Players:Chat("gear me 10468797")
- game.Players:Chat("h Abuser Ban Hammer Activated!")
- game.Players.LocalPlayer.Backpack:WaitForChild("BanHammer V1.1").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game.Players:Chat("punish "..touched.Parent.Name)
- game.Players:Chat("blind "..touched.Parent.Name)
- game.Players:Chat(":pm "..touched.Parent.Name.." no abusing in my server skid.")
- game.Players:Chat(":h "..touched.Parent.Name.." Has been Punished/Blinded/Warned!")
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("a/s") then
- game.Players:Chat("gear me 71037101")
- game.Players:Chat("h Abuse Shatter Activated!")
- game.Players.LocalPlayer.Backpack:WaitForChild("DaggerOfShatteredDimensions").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game.Players:Chat("invis "..touched.Parent.Name)
- game.Players:Chat("speed "..touched.Parent.Name.." 0")
- game.Players:Chat("fly "..touched.Parent.Name)
- warn("Play "..touched.Parent.Name.." Has been Spectater!")
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("b/s") then
- game.Players:Chat("gear me 71037101")
- game.Players:Chat("h Blind Shatter Activated!")
- game.Players.LocalPlayer.Backpack:WaitForChild("DaggerOfShatteredDimensions").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game.Players:Chat("blind "..touched.Parent.Name)
- warn("Play "..touched.Parent.Name.." Has been Blinded!")
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("b/ss") then
- game.Players:Chat("gear me 71037101")
- game.Players.LocalPlayer.Backpack:WaitForChild("DaggerOfShatteredDimensions").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game.Players:Chat("invis "..touched.Parent.Name)
- game.Players:Chat("speed "..touched.Parent.Name.." 0")
- game.Players:Chat("fly "..touched.Parent.Name)
- game.Players:Chat("unff "..touched.Parent.Name)
- game.Players:Chat("god "..touched.Parent.Name)
- warn("Play "..touched.Parent.Name.." Has been Spectater!")
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/s") then
- game.Players:Chat("gear me 71037101")
- game.Players.LocalPlayer.Backpack:WaitForChild("DaggerOfShatteredDimensions").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game.Players:Chat("kill "..touched.Parent.Name)
- warn("Play "..touched.Parent.Name.." Has been killed!")
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("g/h") then
- game.Players:Chat("gear me 10468797")
- game.Players:Chat("h Gay Hammer Activated ;-;!")
- game.Players.LocalPlayer.Backpack:WaitForChild("BanHammer V1.1").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game.Players:Chat("name others Lets F")
- game.Players:Chat("undress others")
- game.Players:Chat("paint others light orange")
- game.Players:Chat("particle others hearts")
- wait(5)
- game.Players:Chat("tp others "..touched.Parent.Name)
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/axe") then
- game.Players:Chat("gear me 317592936")
- game.Players:Chat("h Kick Axe Activated!")
- game.Players.LocalPlayer.Backpack:WaitForChild("PirateThrowingHatchets").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/axe2") then
- game.Players:Chat("gear me 317592936")
- game.Players:Chat("pm me Note : THE KICK AXE IS EXPIRED")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Handle"then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/axee") then
- game.Players:Chat("gear me 317592936")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Handle"then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";gear me bh") then
- game.Players:Chat("gear me 10468797")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/ha") then
- game.Players:Chat("gear me 10468797")
- game.Players.LocalPlayer.Backpack:WaitForChild("BanHammer V1.1").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("overseer") then
- game.Players:Chat("gear me 335085355")
- game.Players:Chat("h Kickable Overseer Hammer Activated!")
- game.Players.LocalPlayer.Backpack:WaitForChild("OverseerHammer").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("america") then
- game.Players:Chat("gear me 120749528")
- game.Players.LocalPlayer.Backpack:WaitForChild("ChiefjustusGavel").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/p") then
- game.Players:Chat("gear me 107458429")
- game.Workspace.ChildAdded:connect(function(spork)
- if spork.Name == "Effect" then
- spork.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";laserrk") then
- game.Players:Chat("gear me 139578207")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Effect" then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";laserk") then
- game.Players:Chat("gear me 139578207")
- game.Players:Chat("h Kick Laser Activated!")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Effect" then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/r") then
- game.Players:Chat("gear me 29099749")
- game.Players:Chat("h Kill Ray Activated!")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Effect" then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game.Players:Chat("kill "..touched.Parent.Name)
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("p/r") then
- game.Players:Chat("gear me 29099749")
- game.Players:Chat("h Punish Ray Activated!")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Effect" then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game.Players:Chat("Punish "..touched.Parent.Name)
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("p/l") then
- game.Players:Chat("gear me 139578207")
- game.Players:Chat("h Punish Laser Activated!")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Effect" then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game.Players:Chat("Punish "..touched.Parent.Name)
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/l") then
- game.Players:Chat("gear me 139578207")
- game.Players:Chat("h Kill Laser Activated!")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Effect" then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game.Players:Chat("kill "..touched.Parent.Name)
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/knifee") then
- game.Players:Chat("gear me 208659586")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Handle" then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/knife") then
- game.Players:Chat("gear me 208659586")
- game.Players:Chat("h Kickable Knife Activated!")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Handle" then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";gun2") then
- game.Players:Chat("gear me 90718505")
- game.Players:Chat("speed me 50")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Rocket" or hyper.Name == "Explosion"then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/changes") then
- game.Players:Chat("time -")
- game.Players:Chat("music 2542849923")
- wait(4)
- game.Players:Chat("h Hmm, b@by, I don't understand this")
- wait(4)
- game.Players:Chat("h You're changing, I can't stand it")
- wait(4)
- game.Players:Chat("h My heart can't take this damage")
- wait(3)
- game.Players:Chat("h And the way I feel, can't stand it")
- wait(3)
- game.Players:Chat("h Hmm, b@by, I don't understand this")
- wait(4)
- game.Players:Chat("h You're changing, I can't stand it")
- wait(4)
- game.Players:Chat("h My heart can't take this damage")
- wait(3)
- game.Players:Chat("h And the way I feel, can't stand it")
- wait(2)
- game.Players:Chat("h Hmm, b@by, I don't understand it")
- wait(4)
- game.Players:Chat("h You're changing, I can't stand it")
- wait(4)
- game.Players:Chat("h My heart can't take this damage")
- wait(3)
- game.Players:Chat("h And the way I feel, can't stand it")
- wait(3)
- game.Players:Chat("h Hmm, b@by, I don't understand it...")
- wait(33)
- game.Players:Chat("h Girl, you're making it hard for me")
- wait(3)
- game.Players:Chat("h Girl, you're making it hard for me")
- wait(3)
- game.Players:Chat("h Girl, you're making it hard for me")
- wait(3)
- game.Players:Chat("h Hm B@by, I don't understand it...")
- wait(3)
- game.Players:Chat("h You're changing, I can't stand it...")
- wait(4)
- game.Players:Chat("h My heart can't take this damage...")
- wait(5)
- game.Players:Chat("h Scripting - Time Taking By Ultra_Driv3r")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/minesong") then
- game.Players:Chat("h Mine Song Music Activated!")
- game.Players:Chat("music 4767581516")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";clicktodelete") then
- game.Players:Chat("h Click To Delete Has Been Activated")
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if mouse.Target then
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- if mouse.Target.Name ~= "Baseplate" and mouse.Target.Name ~= "q" and mouse.Target.Name ~= game.Players.LocalPlayer.Name then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(mouse.Target)
- game.Players:Chat("h Deleted "..mouse.Target.Name)
- end
- end
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";clicktokick") then
- game.Players:Chat("h Click to Kick Has Been Activated")
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if mouse.Target.Parent.Name then
- if mouse.Target.Parent.Name ~= game.Players.Name and mouse.Target.Name ~= "q" then
- if game.Players:FindFirstChild(mouse.Target.Parent.Name) then
- game:GetService("Players").LocalPlayer.Backpack:WaitForChild("Delete").delete:FireServer(game.Players[mouse.Target.Parent.Name])
- game.Players:Chat("h Click Kicked "..mouse.Target.Parent.Name)
- end
- end
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";gun") then
- game.Players:Chat("gear me 98346415")
- game.Players:Chat("speed me 50")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Rocket" or hyper.Name == "Explosion"then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("d/sp") then
- game.Players:Chat("gear me 107458429")
- game.Workspace.ChildAdded:connect(function(spork)
- if spork.Name == "Effect" then
- spork.Touched:connect(function(touched)
- if touched.Name ~= "Baseplate" and touched.Parent.Name ~= "Spork" and touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(touched)
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("d/sh") then
- game.Players:Chat("gear me 11377306")
- game.Workspace.ChildAdded:connect(function(ninjastar)
- if ninjastar.Name == "NinjaStar" then
- ninjastar.Touched:connect(function(touched)
- if touched.Name ~= "Baseplate" and touched.Parent.Name ~= "NinjaStar" and touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(touched)
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";ktools") then
- wait(.1)
- game.Players:Chat("h Kick Tools Activated")
- wait(.1)
- game.Players:Chat("america")
- wait(.1)
- game.Players:Chat("k/ha")
- wait(.1)
- game.Players:Chat(";laserrk")
- wait(.1)
- game.Players:Chat("rebound/shur")
- wait(.1)
- game.Players:Chat("k/knifee")
- wait(.1)
- game.Players:Chat("k/role")
- wait(.1)
- game.Players:Chat("k/axee")
- wait(.1)
- game.Players:Chat("k/pena")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("btools/others") then
- wait(.1)
- game.Players:Chat("h BTools Activated!")
- wait(.1)
- game.Players:Chat("startergive others resize")
- wait(.1)
- game.Players:Chat("startergive others move")
- wait(.1)
- game.Players:Chat("startergive others delete")
- wait(.1)
- game.Players:Chat("startergive others clone")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("btools/others") then
- wait(.1)
- game.Players:Chat("h BTools Activated!")
- wait(.1)
- game.Players:Chat("startergive others resize")
- wait(.1)
- game.Players:Chat("startergive others move")
- wait(.1)
- game.Players:Chat("startergive others delete")
- wait(.1)
- game.Players:Chat("startergive others clone")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/cool") then
- wait(.1)
- game.Players:Chat("h Cool Music Added!")
- wait(.1)
- game.Players:Chat("music 2164151618")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/rust") then
- game.Players:Chat("music guitar")
- game.Players:Chat("h Rust Music Added!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/mil") then
- game.Players:Chat("music 2912299373")
- game.Players:Chat("time -")
- game.Players:Chat("fogcolor -200 -4 -900")
- game.Players:Chat("fogend 100")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/police") then
- game.Players:Chat("music 1667470473")
- game.Players:Chat("fogend 100")
- game.Players:Chat("fogcolor 242 860 866")
- game.Players:Chat("time -")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/dreamz") then
- game.Players:Chat(":music 3340674075")
- game.Players:Chat(":time 0")
- game.Players:Chat(":outdoorambient 0 0 0")
- game.Players:Chat(":brightness 0")
- game.Players:Chat(":fogend 90")
- game.Players:Chat("fogcolor 255, 119, 0")
- game.Players:Chat("h Thex is a clown")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/satan") then
- game.Players:Chat("fogcolor 78 8 3")
- game.Players:Chat(":time 0")
- game.Players:Chat(":outdoorambient 0 0 0")
- game.Players:Chat(":brightness 0")
- game.Players:Chat(":fogend 90")
- game.Players:Chat("music 143382469")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/jojo") then
- game.Players:Chat("music 1342075752")
- game.Players:Chat("h Jojo Awaken Music Added!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/ring") then
- game.Players:Chat("music 1110520939")
- game.Players:Chat("h Ring Remix Music Added!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/love") then
- game.Players:Chat("music 1329141263")
- game.Players:Chat("h Nightcore - In The Name Of Love Music Added!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/noob") then
- game.Players:Chat("music 1329141263")
- game.Players:Chat("h I am not a noob Music Added!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/hype") then
- game.Players:Chat("music 3599261710")
- game.Players:Chat("fogend 100")
- game.Players:Chat("fogcolor 250 0 0")
- game.Players:Chat("time -4")
- game.Players:Chat("outdoorambient 400 0 400")
- game.Players:Chat("colorshifttop 400 0 400")
- game.Players:Chat("colorshiftbottom 400 0 400")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/ruler") then
- game.Players:Chat(":music 2679704840")
- game.Players:Chat(":h You were the clock that was ticking in my home,")
- wait(3.7)
- game.Players:Chat(":h Change my state of mind,")
- wait(2)
- game.Players:Chat(":h Love's so hard to find...")
- wait(2.3)
- game.Players:Chat(":undisco")
- game.Players:Chat(":h Such a S+")
- game.Players:Chat(":outdoorambient 400 0 400")
- game.Players:Chat(":fogend 100")
- game.Players:Chat(":fogcolor 255 0 0")
- game.Players:Chat(":time 99")
- wait(5)
- game.Players:Chat("music")
- game.Players:Chat("fix")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("tl/mus") then
- game:GetService'Players':Chat(":hat all 12436480")
- game:GetService'Players':Chat(":shirt all 2092269208")
- game:GetService'Players':Chat(":pants all 1821293945")
- game:GetService'Players':Chat(":music 1342075752")
- game:GetService'Players':Chat(":name all Muslim")
- game:GetService'Players':Chat(":time -")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("call/911") then
- game.Players:Chat("music 3099765597")
- game.Players:Chat("time -")
- game.Players:Chat("fogend 100")
- game.Players:Chat("fogcolor 000 000 999")
- game.Players:Chat("outdoorambient 000 000 000")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("call/fbi") then
- game.Players:Chat("music 1759712659")
- game.Players:Chat("fogcolor 127 000 000")
- game.Players:Chat("fogend 100")
- game.Players:Chat("h FBI OPEN UP BI**88(")
- game.Players:Chat("outdoorambient 000 000 999")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/blood") then
- game.Players:Chat("music 2808524036")
- wait(0.6)
- game.Players:Chat("h We'll never be free!")
- wait(1)
- game.Players:Chat("h Lamb to the Sla*")
- wait(2)
- game.Players:Chat("h What you gonna do??")
- wait(1.5)
- game.Players:Chat("h When There's blood in the water..")
- wait(1.5)
- game.Players:Chat("h The price of your greed")
- wait(1.5)
- game.Players:Chat("h Is your son and your daughters?")
- wait(2)
- game.Players:Chat("h What you gonna do??")
- wait(1)
- game.Players:Chat("h When There's blood in the water..")
- wait(5)
- game.Players:Chat("brightness 0")
- game.Players:Chat("time -")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";chillzone") then
- wait(.1)
- game.Players:Chat("h Chill Zone Loading..")
- wait(3)
- game.Players:Chat("god me")
- wait(.1)
- game.Players:Chat("k/ha")
- wait(.1)
- game.Players:Chat("reload others")
- wait(.1)
- game.Players:Chat("ff me")
- wait(.1)
- game.Players:Chat("pm others YOU HAVE ONLY 7 INCH SECONDS TO RUN AWAY FROM ME!!")
- wait(.1)
- game.Players:Chat("pm me You need to spam [O] on keyboard before 7 inch seconds!!")
- wait(7)
- game.Players:Chat("Explode me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me,me")
- wait(.1)
- game.Players:Chat("h Chill Zone Activated!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("d/sc") then
- game.Players:Chat("gear me 306971294")
- game.Players:Chat("h Deletable Scythe Gaven To Omar")
- game.Players.LocalPlayer.Backpack:WaitForChild("BatWingScythe").Handle.Touched:connect(function(touched)
- if touched.Name ~= "Baseplate" and touched.Parent.Name ~= "BatWingScythe" and touched.Parent.Name ~= game.Players.LocalPlayer.Name and touched.Parent.Name ~= "0Omar_Gaming0" and touched.Parent.Name ~= "GigaMemeGod" and touched.Parent.Name ~= "PsychoticMisery" and touched.Parent.Name ~= "PsychoticIntention" then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(touched)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("d/role") then
- game.Players:Chat("gear me 306971294")
- game.Players.LocalPlayer.Backpack:WaitForChild("BatWingScythe").Handle.Touched:connect(function(touched)
- if touched.Name ~= "Baseplate" and touched.Parent.Name ~= "BatWingScythe" and touched.Parent.Name ~= game.Players.LocalPlayer.Name and touched.Parent.Name ~= "0Omar_Gaming0" and touched.Parent.Name ~= "GigaMemeGod" and touched.Parent.Name ~= "PsychoticMisery" and touched.Parent.Name ~= "PsychoticIntention" then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(touched)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/sc") then
- game.Players:Chat("gear me 218631128")
- game.Players:Chat("h Kickable Scythe Gaven To Omar")
- game.Players.LocalPlayer.Backpack:WaitForChild("LaserScythe").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/role") then
- game.Players:Chat("gear me 218631128")
- game.Players.LocalPlayer.Backpack:WaitForChild("LaserScythe").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";rbg") then
- wait(.1)
- game.Players:Chat("h RBG Activated!")
- wait(1)
- game.Players:Chat("paint me blue")
- wait(1)
- game.Players:Chat("paint me red")
- wait(1)
- game.Players:Chat("paint me green")
- wait(1)
- game.Players:Chat("paint me blue")
- wait(1)
- game.Players:Chat("paint me red")
- wait(1)
- game.Players:Chat("paint me green")
- wait(1)
- game.Players:Chat("paint me blue")
- wait(1)
- game.Players:Chat("paint me red")
- wait(1)
- game.Players:Chat("paint me green")
- wait(1)
- game.Players:Chat("paint me blue")
- wait(1)
- game.Players:Chat("paint me red")
- wait(1)
- game.Players:Chat("paint me green")
- wait(1)
- game.Players:Chat("paint me blue")
- wait(1)
- game.Players:Chat("paint me red")
- wait(1)
- game.Players:Chat("paint me green")
- wait(1)
- game.Players:Chat("paint me blue")
- wait(1)
- game.Players:Chat("paint me red")
- wait(1)
- game.Players:Chat("paint me green")
- wait(1)
- game.Players:Chat("paint me blue")
- wait(1)
- game.Players:Chat("paint me red")
- wait(1)
- game.Players:Chat("paint me green")
- wait(.1)
- game.Players:Chat("h RBG Deactivated!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/noob") then
- wait(.1)
- game.Players:Chat("h Don't call me noob Music Added!")
- wait(1)
- game.Players:Chat("paint me blue")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("w/hype") then
- wait(.1)
- game.Players:Chat("h Hyping The Weather...")
- wait(1)
- game.Players:Chat("fix")
- wait(1)
- game.Players:Chat("fix")
- wait(1)
- game.Players:Chat("music 000000000000000")
- wait(1)
- game.Players:Chat("fogcolor 0000000000000100 00 100")
- wait(1)
- game.Players:Chat("ambient 00000000000001000 0 1000")
- wait(1)
- game.Players:Chat("fogend 000000000000250")
- wait(1)
- game.Players:Chat("fogcolor 0000000000000300 500 1000")
- wait(1)
- game.Players:Chat("time 00000000000000000000000004")
- wait(.1)
- game.Players:Chat("h Hyping Done!")
- wait(.1)
- game.Players:Chat("pm me Check to say -Fix- to clear the weather again!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("w/bloody") then
- wait(.1)
- game.Players:Chat("h Blooding The Weather...")
- wait(.1)
- game.Players:Chat("fix")
- wait(.1)
- game.Players:Chat("fix")
- wait(.1)
- game.Players:Chat("fogcolor 0000000000000100 00 00")
- wait(.1)
- game.Players:Chat("ambient 00000000000001000 0 000")
- wait(.1)
- game.Players:Chat("fogend 000000000001000")
- wait(.1)
- game.Players:Chat("fogcolor 00000000000001900 00 000")
- wait(.1)
- game.Players:Chat("time 00000000000000000000000004")
- wait(.1)
- game.Players:Chat("h Blooding Done!")
- wait(.1)
- game.Players:Chat("pm me Check to say -Fix- to clear the weather again!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("g/db") then
- wait(.1)
- game.Players:Chat("h Light - Dark Controlable Activated!")
- wait(.1)
- game.Players:Chat("gear me 77443461")
- wait(.1)
- game.Players:Chat("gear me 77443491")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("g/carp") then
- wait(.1)
- game.Players:Chat("h RainbowCarpet Activated!")
- wait(.1)
- game.Players:Chat("gear me 225921000")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("g/bb") then
- wait(.1)
- game.Players:Chat("h Paint Bucket Activated")
- wait(.1)
- game.Players:Chat("gear me 18474459")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("g/camp") then
- game.Players:Chat("h Camp Activated!")
- wait(.1)
- game.Players:Chat("gear me 123234510")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("btools") then
- game.Players:Chat("h Build Tools Activated!")
- wait(.1)
- game.Players:Chat("gear me 16200402")
- game.Players:Chat("gear me 16200204")
- game.Players:Chat("gear me 16200508")
- game.Players:Chat("gear me 16200420")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("g/vv") then
- wait(.1)
- game.Players:Chat("h Vampire Vanquisher Activated!")
- wait(.1)
- game.Players:Chat("gear me 94794847")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("g/ray") then
- wait(.1)
- game.Players:Chat("h Transmorph Ray Gun Activated!")
- wait(.1)
- game.Players:Chat("gear me 29099749")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/list") then
- wait(.1)
- game.Players:Chat("h ms/creepy - ms/sad - ms/creeper - ms/puppet - ms/foxy - ms/itsme - ms/love - ms/ring - ms/rip - ms/night - ms/kill - ms/ds - ms/mad - ms/rars -ms/ev - ms/hss - ms/bl - ms/cl - ms/stop")
- wait(.1)
- game.Players:Chat("music 216917652")
- wait(3)
- game.Players:Chat("music stop")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/mad") then
- wait(.1)
- game.Players:Chat("h Believer REMIX Music Added!")
- wait(.1)
- game.Players:Chat("music 1286194385")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/creepy") then
- wait(.1)
- game.Players:Chat("h Jeff The Killer Theme [Full] Music Added!")
- wait(.1)
- game.Players:Chat("music 2158705046")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/creepyy") then
- wait(.1)
- game.Players:Chat("music 2158705046")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/sad") then
- wait(.1)
- game.Players:Chat("h Parasyte - Next To You Music Added!")
- wait(.1)
- game.Players:Chat("music 429262174")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/creeper") then
- wait(.1)
- game.Players:Chat("music 3122481126")
- wait(4)
- game.Players:Chat("h CREEPER")
- wait(2.5)
- game.Players:Chat("h AW MAN!")
- wait(2)
- game.Players:Chat("h So we back in the mine")
- wait(2)
- game.Players:Chat("h Got our pickaxe swingin from side to side")
- wait(3)
- game.Players:Chat("h Side, Side to side")
- wait(2)
- game.Players:Chat("h This task a grueling on(E)")
- wait(3)
- game.Players:Chat("h Hope to find some diamonds tonight!")
- wait(2)
- game.Players:Chat("h Night, Night, Diamonds Tonight!")
- wait(2)
- game.Players:Chat("h HEAADS UP!")
- wait(2)
- game.Players:Chat("h You hear a sound turn around and look up")
- wait(4.5)
- game.Players:Chat("h TOTAL SHOCK!")
- wait(1.5)
- game.Players:Chat("h Fills your body??")
- wait(2.5)
- game.Players:Chat("h OH NO, Its you again?")
- wait(2.4)
- game.Players:Chat("h I can never, Forgot those Eyes, Eyes, Eyes, Eyes, Eyes, Eyes")
- wait(3)
- game.Players:Chat("h CAUSE BABY TONIGHT!")
- wait(2.5)
- game.Players:Chat("h The Creepers?")
- wait(1.5)
- game.Players:Chat("h Tryin to steal all our stuff again")
- wait(3)
- game.Players:Chat("h cause baby tonight")
- wait(3.5)
- game.Players:Chat("h Grab Your PICK SHOVEL!")
- wait(2)
- game.Players:Chat("h and BoLT again!")
- wait(2)
- game.Players:Chat("h Bolt again again again!")
- wait(2)
- game.Players:Chat("h And RUN RUN")
- wait(2.2)
- game.Players:Chat("h Until its done, done")
- wait(2.2)
- game.Players:Chat("h Until the sun comes up in the morn")
- wait(3)
- game.Players:Chat("h 'Cause Baby tOniGhT!")
- wait(3)
- game.Players:Chat("h The CREEPERS!")
- wait(1.5)
- game.Players:Chat("h Tryin' tO STEAL ALL OUR STUFF AGAIN!")
- wait(1.5)
- game.Players:Chat("h Stuff - AGAI' AGAIN!")
- wait(3.5)
- game.Players:Chat("h Just when you think you're safe")
- wait(2)
- game.Players:Chat("h Overhear some hissing from right behind!")
- wait(2)
- game.Players:Chat("h Right, Right Behind!")
- wait(2.7)
- game.Players:Chat("h That's a Nice Life you hAvEEEEE")
- wait(2.5)
- game.Players:Chat("h Shame it gotta end at this time ;-;")
- wait(3)
- game.Players:Chat("h Time Time, Time, Time, Time Time!")
- wait(3)
- game.Players:Chat("h BLOWS UP!")
- wait(3.5)
- game.Players:Chat("h Then, Your health, BAR DROPS!, and you could use a on(E) up")
- wait(2)
- game.Players:Chat("h Get inside -.- DON'T BE TARDY!")
- wait(2.75)
- game.Players:Chat("h so now you're stuck in there")
- wait(3)
- game.Players:Chat("h A heart is left, but DON'T diE, diE, diE, diE, diE, diE")
- wait(3)
- game.Players:Chat("h 'CAUSE BABY TONIGHT!")
- wait(3)
- game.Players:Chat("h The creepers trying to steal all our stuff AGAIN!")
- wait(5)
- game.Players:Chat("h CAUSE b@by tonightttttt! ;_;")
- wait(2.5)
- game.Players:Chat("h you grab, your pick shovel and BQlt agaaaaain")
- wait(3)
- game.Players:Chat("h and b@lt again again again!!!")
- wait(3)
- game.Players:Chat("h Until its done, done")
- wait(2.2)
- game.Players:Chat("h Until the sun comes up in the morn")
- wait(2)
- game.Players:Chat("h 'Cause Baby tOniGhT!")
- wait(3)
- game.Players:Chat("h The CREEPERS!")
- wait(1.5)
- game.Players:Chat("h Tryin' tO STEAL ALL OUR STUFF AGAIN!")
- wait(3)
- game.Players:Chat("h Creepers -.- you r wat?, HAHA!")
- wait(4.5)
- game.Players:Chat("h Pick Up Diamonds!")
- wait(1)
- game.Players:Chat("h and CRAFT THOSE DIAMONDS!")
- wait(1)
- game.Players:Chat("h and make some armor ;-;")
- wait(1)
- game.Players:Chat("h Get it b@by?")
- wait(1)
- game.Players:Chat("h Go and forge that like?")
- wait(1)
- game.Players:Chat("h you so idk pro")
- wait(1)
- game.Players:Chat("h The sword's made of diamonds! :D")
- wait(2)
- game.Players:Chat("h SO COME AT ME BRO!")
- wait(1)
- game.Players:Chat("h Huh??")
- wait(.75)
- game.Players:Chat("h training in your room!")
- wait(1)
- game.Players:Chat("h under the torchlight!")
- wait(1)
- game.Players:Chat("h HONE THAT FORM")
- wait(1)
- game.Players:Chat("h to get u ready")
- wait(1)
- game.Players:Chat("h FOR THE BIG FIGHT!")
- wait(2.5)
- game.Players:Chat("h every single day?")
- wait(1)
- game.Players:Chat("h And the whole night")
- wait(1)
- game.Players:Chat("h Creepers out prowlin'")
- wait(2.5)
- game.Players:Chat("h Alright -.-")
- wait(1)
- game.Players:Chat("h Look at me, look at you")
- wait(2.25)
- game.Players:Chat("h Take my revenge!")
- wait(5)
- game.Players:Chat("h Soon will be written!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/creepre") then
- wait(.1)
- game.Players:Chat("h Creeper Remix Music Added!")
- wait(.1)
- game.Players:Chat("music 3596073866")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/paras") then
- wait(.1)
- game.Players:Chat("h Parasite Music Added!")
- wait(.1)
- game.Players:Chat("music 3289821674")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/night") then
- wait(.1)
- game.Players:Chat("h Black Light District - Living In A Nightmare Music Added!")
- wait(.1)
- game.Players:Chat("music 1759111654")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/kill") then
- wait(.1)
- game.Players:Chat("h Cult To Follow - Murder Melody Music Added!")
- wait(.1)
- game.Players:Chat("music 884069477")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/dis") then
- wait(.1)
- game.Players:Chat("h Disconnected Music Added!")
- wait(.1)
- game.Players:Chat("music 2551365903")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/even") then
- wait(.1)
- game.Players:Chat("h Do You Even? Music Added!")
- wait(.1)
- game.Players:Chat("music 529275057")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/hide") then
- wait(.1)
- game.Players:Chat("h You Can't Hide Music Added!")
- wait(.1)
- game.Players:Chat("music 1379625991")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/boy") then
- wait(.1)
- game.Players:Chat("h BTS - Boy With Luv Music Added!")
- wait(.1)
- game.Players:Chat("music 3064349169")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/calm") then
- wait(.1)
- game.Players:Chat("h A Calm Music Added!")
- wait(.1)
- game.Players:Chat("music 1843641089")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/rars") then
- wait(.1)
- game.Players:Chat("h Sans Mega. Music Added!")
- wait(.1)
- game.Players:Chat("music 453248868")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/foxy") then
- wait(.1)
- game.Players:Chat("h The Foxy Song - Groundbreaking Music Added!")
- wait(.1)
- game.Players:Chat("music 611582738")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/stop") then
- wait(.1)
- game.Players:Chat("h Music Cleared!")
- wait(.1)
- game.Players:Chat("music stop")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("size/atom") then
- wait(.1)
- game.Players:Chat("h Resizing 0Omar_Gaming0 to Atom!")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- wait(.1)
- game.Players:Chat("size me .3")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("tm/sword") then
- wait(.1)
- game.Players:Chat("sword me")
- wait(4)
- game.Players:Chat("size me 1")
- wait(4)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("fly me")
- wait(.1)
- game.Players:Chat("stun me")
- wait(.1)
- game.Players:Chat("invis me")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("tm/hammer") then
- wait(.1)
- game.Players:Chat("gear me 10468797")
- wait(4)
- game.Players:Chat("size me 1")
- wait(4)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("fly me")
- wait(.1)
- game.Players:Chat("stun me")
- wait(.1)
- game.Players:Chat("invis me")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("tm/hammer") then
- wait(.1)
- game.Players:Chat("/e dance1")
- wait(1)
- game.Players:Chat("punish me")
- wait(.4)
- game.Players:Chat("fly me")
- wait(.1)
- game.Players:Chat("unpunish me")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("unafk") then
- wait(.1)
- afk=true
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("afk") then
- wait(.1)
- afk=false
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("tm/tablet") then
- wait(.1)
- game.Players:Chat("gear me 98253592")
- wait(4)
- game.Players:Chat("size me 1")
- wait(4)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("fly me")
- wait(.1)
- game.Players:Chat("stun me")
- wait(.1)
- game.Players:Chat("invis me")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("s/date/outdate") then
- wait(.1)
- game.Players:Chat("h F-Case Script has Updated! Go search in google and find it already!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("m/cop") then
- wait(.1)
- game.Players:Chat("hat me 1081392")
- game.Players:Chat("shirt me 3310396718")
- game.Players:Chat("pants me 1368864032")
- game.Players:Chat("gear me 94233344")
- game.Players:Chat("gear me 94233344")
- wait(1)
- game.Players:Chat("h Cop Morph Activated!")
- game.Players:Chat("name me Cop Added!")
- wait(3)
- game.Players:Chat("name me Cop")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("s/explorer/morphs/list.script") then
- wait(.1)
- game.Players:Chat("h Opening list.script")
- wait(3)
- game.Players:Chat("h Tommy - Balloon - Tool")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("m/tool") then
- wait(.1)
- game.Players:Chat("pm me Choose in which 'tm/sword' or 'tm/hammer' or 'Tablet Expired' :D")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("m/tommy") then
- wait(.1)
- game.Players:Chat("char me 23")
- wait(.1)
- game.Players:Chat("h Tommy Morph Activated!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("m/greaper") then
- wait(.1)
- game.Players:Chat("char me 312107703")
- wait(.1)
- game.Players:Chat("name me Grim Reaper")
- wait(.1)
- game.Players:Chat("gear me 95951330")
- wait(.1)
- game.Players:Chat("h Grim Reaper Morph Activated!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("m/grass_monster") then
- wait(.1)
- game.Players:Chat("paint me green")
- wait(.1)
- game.Players:Chat("unhat me")
- wait(.1)
- game.Players:Chat("glow me 10000000000 10000000000 10000000000")
- wait(.1)
- game.Players:Chat("k/s")
- wait(.1)
- game.Players:Chat("speed me 50")
- wait(.1)
- game.Players:Chat("h Grass Monster Activated!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("m/gm") then
- wait(.1)
- game.Players:Chat("paint me green")
- wait(.1)
- game.Players:Chat("unhat me")
- wait(.1)
- game.Players:Chat("glow me 10000000000 10000000000 10000000000")
- wait(.1)
- game.Players:Chat("b/ss")
- wait(.1)
- game.Players:Chat("speed me 50")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("m/balloon") then
- wait(.1)
- game.Players:Chat("h Balloon Morph Activated!")
- wait(.1)
- game.Players:Chat("char me 4")
- wait(.1)
- game.Players:Chat("paint me red")
- wait(.1)
- game.Players:Chat("gear me 30393548")
- wait(.1)
- game.Players:Chat("fly me")
- wait(.1)
- game.Players:Chat("bighead me")
- wait(.1)
- game.Players:Chat("name me ")
- wait(.1)
- game.Players:Chat("invis me")
- wait(.1)
- game.Players:Chat("h Balloon Morph Activated!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/gold") then
- wait(.1)
- game.Players:Chat("h Just Gold - MandoPony Music Added!")
- wait(.1)
- game.Players:Chat("music 198126365")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/itsme") then
- wait(.1)
- game.Players:Chat("h It's Me - TryHardNinja Music Added!")
- wait(.1)
- game.Players:Chat("music 230874531")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("ms/vice") then
- wait(.1)
- game.Players:Chat("h Vice City Music Added!")
- wait(.1)
- game.Players:Chat("music 304849442")
- wait(40)
- game.Players:Chat("music 202463886")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("all of u will die") then
- wait(.1)
- game.Players:Chat("seizure others")
- wait(.1)
- game.Players:Chat("h (!ALL OF U WILL DIE!)")
- wait(10)
- game.Players:Chat("kill others")
- game.Players:Chat("health others 0")
- game.Players:Chat("damage others 100") --To Besure its working!
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";dtools") then
- wait(.1)
- game.Players:Chat("h Delete Tools Activated")
- wait(.1)
- game.Players:Chat("d/sh")
- wait(.1)
- game.Players:Chat("d/sp")
- wait(.1)
- game.Players:Chat("d/h")
- wait(.1)
- game.Players:Chat("de/shur")
- wait(.1)
- game.Players:Chat("destroy")
- wait(.1)
- game.Players:Chat("d/role")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("unop") then
- wait(.1)
- game.Players:Chat("reload me")
- wait(.1)
- game.Players:Chat("undestroy")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("de/shur") then
- game.Players:Chat("gear me 129471170")
- game.Workspace.ChildAdded:connect(function(ninjastar)
- if ninjastar.Name == "Handle" then
- ninjastar.Touched:connect(function(touched)
- if touched.Name ~= "Baseplate" and touched.Parent.Name ~= "NinjaStar" and touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(touched)
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("rebound/shur") then
- game.Players:Chat("gear me 129471170")
- game.Workspace.ChildAdded:connect(function(ice)
- if ice.Name == "Handle" then
- ice.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name and touched.Parent.Name ~= "swazzer" and touched.Parent.Name ~= "0Omar_Gaming0" and touched.Parent.Name ~= "Qnicaaa" and touched.Parent.Name ~= "GigaMemeGod" and touched.Parent.Name ~= "PsychoticMisery" and touched.Parent.Name ~= "PsychoticIntention" then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- plr.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";dark") then
- game.Players:Chat("unhat me")
- wait(.1)
- game.Players:Chat("speed me 60")
- wait(.1)
- game.Players:Chat("shiny me")
- wait(.1)
- game.Players:Chat("name me ")
- wait(.1)
- game.Players:Chat("particle me p")
- wait(.1)
- game.Players:Chat("god me")
- wait(.1)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2
- wait(2)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";dark") then
- wait(.1)
- for i,v in pairs(game.Workspace.AIients.Head:GetChildren()) do
- v:Destroy()
- end
- end
- end)
- plr.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";glassman") then
- de=true
- game.Players:Chat("unhat me")
- game.Players:Chat("speed me 60")
- game.Players:Chat("shiny me")
- game.Players:Chat("name me glass man")
- game.Players:Chat("particle me p")
- game.Players:Chat("time 1")
- game.Players:Chat("god me")
- wait(.1)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2.5
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == (";shatter") then
- wait(.1)
- de=false
- game.Players:Chat("reset me")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if de == true then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Touched:connect(function(touched)
- if touched.Name ~= "Baseplate" and touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(touched)
- end
- end)
- end
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";dark") then
- for i,v in pairs(game.Workspace.AIients.Head:GetChildren()) do
- v:Destroy()
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";glassman") then
- game.Players:Chat(";dark")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if string.sub(msg, 1) == ("b/p") then
- game.Players:Chat("Fixed Baseplate")
- game.Players.LocalPlayer.Backpack:WaitForChild("Move").setPos:FireServer(game.Workspace.Terrain.GameFolder.Workspace.Baseplate, game.Workspace.Terrain.GameFolder.Workspace.Spawn.CFrame)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lagworld") then
- game.Players:Chat("give me resize")
- wait(.5)
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Basic House"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v, Vector3.new(1000, 1.2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- wait(.2)
- game.Players:Chat("Lol")
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == ("f/bp") then
- game.Players:Chat("h Created New Basplate")
- wait(.3)
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Basic House"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v, Vector3.new(1000, 4, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end
- end)
- -----------------------------------------------------------------------------------------------
- if lower == "-bar" then
- if game.Workspace.Terrain.GameFolder.Workspace then
- epicheskiy = game.Workspace.Terrain.GameFolder.Workspace:FindFirstChild("Obby Box")
- game.Workspace.Delete.delete:FireServer(epicheskiy)
- end
- end
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";basecheck") then
- wait(.1)
- game.Players:Chat(";base")
- wait(.1)
- game.Players:Chat(";base2")
- wait(.1)
- game.Players:Chat(";base3")
- wait(.1)
- game.Players:Chat(";base4")
- wait(.1)
- game.Players:Chat(";base5")
- wait(.1)
- game.Players:Chat(";base6")
- wait(.1)
- game.Players:Chat(";base7")
- wait(.1)
- game.Players:Chat(";base8")
- wait(.1)
- game.Players:Chat(";base9")
- wait(.1)
- game.Players:Chat(";base10")
- wait(.1)
- game.Players:Chat(";base11")
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider1"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base2") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider2"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base3") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider3"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base4") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider4"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base5") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider5"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base6") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider6"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base7") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider7"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base8") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider8"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base9") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider9"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base10") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider10"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base11") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Back"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- ------------------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaisland") then
- game.Players:Chat("h Created Island Lava")
- wait(.3)
- game.Players:Chat(";islandlava")
- end
- end)
- plr.Chatted:Connect(function(xdd)
- if string.sub(xdd, 4) == (";lavaisland") then
- game.Players:Chat(";islandlava")
- end
- end)
- plr.Chatted:Connect(function(xdd)
- if string.sub(xdd, 4) == (";lavaisland") then
- game.Players:Chat(";dark")
- end
- end)
- wait(.1)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaisland") then
- game.Players:Chat("time 1")
- end
- end)
- wait(.1)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaisland") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:WaitForChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"], Vector3.new(100, 7, 100), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- wait(.1)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";islandlava") then
- wait(.1)
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v, Vector3.new(1000, 4, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";undo") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:WaitForChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"], CFrame.new(-41.0649948, 16.5000076, -30.757, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(-41.065, 16.5, -30.757))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaisland") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Right Wall"], CFrame.new(10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000), Vector3.new(-10000, 10000, 10000))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaisland") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Left Wall"], CFrame.new(10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000), Vector3.new(-10000, 10000, 10000))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaisland") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Ceiling Wall"], CFrame.new(10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000), Vector3.new(-10000, 10000, 10000))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";undo") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Right Wall"], CFrame.new(-59.0650101, 16.5000038, 0.243000031, 0, 0, 1, 0, 1, -0, -1, 0, 0), Vector3.new(-59.065, 16.5, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";undo") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Left Wall"], CFrame.new(-23.0650024, 16.5000019, 0.243000031, 0, 0, 1, 0, 1, -0, -1, 0, 0), Vector3.new(-23.065, 16.5, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";undo") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Ceiling Wall"], CFrame.new(-41.0649872, 31.6999989, 1.24301004, 1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.new(-41.065, 31.7, 1.24301))
- end
- end)
- ----------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavacross") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:WaitForChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Right Wall"], Vector3.new(1000, 6, 100), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavacross") then
- wait(.2)
- game.Players:Chat(";crosslava")
- end
- end)
- wait(.1)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";crosslava") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:WaitForChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Left Wall"], Vector3.new(100, 6, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavacross") then
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Admin Dividers"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-5, -5, -95, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Basic House"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-5, -1, -95, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- end
- end)
- plr.Chatted:Connect(function(wzE)
- if string.sub(wzE, 1) == (";lavacross") then
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(game.Workspace.Terrain.GameFolder.Workspace["Building Bricks"])
- end
- end)
- plr.Chatted:Connect(function(wzE)
- if string.sub(wzE, 1) == (";lavacross") then
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(game.Workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"])
- end
- end)
- plr.Chatted:Connect(function(wzE)
- if string.sub(wzE, 1) == (";lavacross") then
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(game.Workspace.Terrain.GameFolder.Workspace["Obby Box"]["Ceiling Wall"])
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavacross") then
- wait(.5)
- game.Players:Chat(";crosslava")
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavacross") then
- wait(.5)
- game.Players:Chat("time 1")
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";crosslava") then
- wait(.4)
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v, Vector3.new(1000, 4, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(base)
- if string.sub(base, 1) == (";lavacross") then
- game.Players.LocalPlayer.Backpack.Delete.delete:FireServer(game.Workspace.Terrain.GameFolder.Workspace.Baseplate)
- end
- end)
- ----------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaland") then
- game.Players:Chat(";dark")
- wait(.4)
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v, Vector3.new(1000, 4, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end
- end)
- plr.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";bodykick") then
- b=true
- wait(.1)
- game.Players:Chat("h Body Kick Activated")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == (";unbodykick") then
- b=false
- wait(.1)
- game.Players:Chat("h Body Kick Deactivated")
- wait(.1)
- game.Players:Chat("reload me")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("anim/laydown") then
- game.Players:Chat("h Animation Lay Down Activated!")
- wait(.1)
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "282574440"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("anim/slap") then
- game.Players:Chat("h Animation Hyper Slap Activated!")
- wait(.1)
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "259438880"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("anim/dab") then
- game.Players:Chat("h Animation Dab Activated!")
- wait(.1)
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "248263260"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("anim/rope") then
- game.Players:Chat("h Animation Rope Sliding Activated!")
- wait(.1)
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "148840371"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("anim/scream") then
- game.Players:Chat("h Animation Scream Activated!")
- wait(.1)
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "180611870"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("anim/sit") then
- game.Players:Chat("h Animation Scream Activated!")
- wait(.1)
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "182724289"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("anim/stomp") then
- game.Players:Chat("h Animation Stomp Activated!")
- wait(.1)
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "33169596"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("anim/orange") then
- game.Players:Chat("h Animation Orange Justice Activated!")
- wait(.1)
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "1940060061"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("anim/fly") then
- game.Players:Chat("h Animation Scream Activated!")
- wait(.1)
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "46196309"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(0.001)
- end
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("anim/stop") then
- wait(.1)
- game.Players.LocalPlayer.Character.Humaniod.Health = 0
- wait(.1)
- game.Players:Chat("reload me")
- wait(.1)
- game.Players:Chat("h Animations Deactivated!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/what") then
- game.Players:Chat("music 3846312881")
- game.Players:Chat("h Steven Universe The Movie - No Matter What Music Added!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("ms/happily") then
- game.Players:Chat("music 3977746165")
- game.Players:Chat("h Steven Universe The Movie - Happily Ever After Music Added!")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == (";undet") then
- game.Players:Chat("h /c system Detect Deactivated!")
- det=false
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == (";det") then
- game.Players:Chat("h /c system Detect Activated!")
- det=true
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if det == true then
- if string.match(msg, "/c system") then
- if v.Name ~= plr.Name then
- game.Players:Chat("h Caught "..v.Name.." Using /c system!")
- wait(3)
- game.Players:Chat("h After that day, Ask me before do it again!")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("time/alive") then
- wait(.1)
- live=true
- wait(.1)
- game.Players:Chat("h Moving Time Activated")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("time/backup") then
- wait(.1)
- live=true
- wait(.1)
- game.Players:Chat("h Moving Time Re-Backed Up!")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("time/off") then
- wait(.1)
- live=false
- wait(.1)
- game.Players:Chat("h Moving Time Deactivated")
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if live == true then
- game.Players:Chat("time cycle")
- if string.match(msg, "time ") then
- if v.Name ~= plr.Name then
- game.Players:Chat("pm "..v.Name.." DO NOT TRY TO CHANGE MY TIME AGAIN, "..v.Name.."!")
- wait(.1)
- game.Players:Chat("time/backup")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("ms/set/lock") then
- wait(.1)
- game.Players:Chat("h Music Locked Up!")
- wait(.1)
- ml=true
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("ms/set/unlock") then
- wait(.1)
- game.Players:Chat("h Music Unlocked!")
- wait(.1)
- ml=false
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if ml == true then
- if string.match(msg, "music ") then
- if v.Name ~= plr.Name then
- game.Players:Chat("pm "..v.Name.." DO NOT TRY TO CHANGE MY MUSIC AGAIN, "..v.Name.."!")
- wait(.1)
- game.Players:Chat("music")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("ms/puppet") then
- wait(.1)
- game.Players:Chat("music 1166431752")
- wait(.1)
- game.Players:Chat("h The Puppet Song Music Added!")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("perm/btools/lock") then
- wait(.1)
- game.Players:Chat("Btools Locked!")
- wait(.1)
- bts=true
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("perm/btools/unlock") then
- wait(.1)
- game.Players:Chat("Btools Unlocked!")
- wait(.1)
- bts=false
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if bts == true then
- if string.match(msg, "btools ") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("removetools "..v.Name)
- game.Players:Chat("h Player "..v.Name.." Tried to use BTools")
- wait(5)
- game.Players:Chat("h Player "..v.Name.." , Please Ask Permissions From "..game.Players.LocalPlayer.Name"!")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("perm/message/lock") then
- wait(.1)
- game.Players:Chat("M/Message Command Locked!")
- wait(.1)
- ppm=true
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("perm/message/unlock") then
- wait(.1)
- game.Players:Chat("M/Message Command Unlocked!")
- wait(.1)
- ppm=false
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if ppm == true then
- if string.match(msg, "m ") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("clr")
- game.Players:Chat("clr")
- game.Players:Chat("h Player "..v.Name..", Please Do not use messaging while this is locked!")
- wait(5)
- game.Players:Chat("h Player "..v.Name.." , Please Ask Permissions From "..game.Players.LocalPlayer.Name.."!")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("perm/pm/lock") then
- wait(.1)
- game.Players:Chat("M/Message Command Locked!")
- wait(.1)
- ppm=true
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("perm/pm/unlock") then
- wait(.1)
- game.Players:Chat("PM/Private_Message Command Unlocked!")
- wait(.1)
- ppm=false
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if pm == true then
- if string.match(msg, "m ") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("clr")
- game.Players:Chat("clr")
- game.Players:Chat("h Player "..v.Name..", Please Do not use private messaging cuz this is really shy, >.>")
- wait(5)
- game.Players:Chat("h Player "..v.Name.." , Please Ask Permissions From "..game.Players.LocalPlayer.Name.."!")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("out all") or string.sub(novisual, 1) == (":out all") or string.sub(novisual, 1) == ("out/all") or string.sub(novisual, 1) == (";out all") then
- wait(.1)
- game.Players:Chat("h Out all off the baseplate Activated!")
- wait(.1)
- game.Players:Chat("re")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
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- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
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- game.Players:Chat("tp others others")
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- game.Players:Chat("tp others others")
- wait(.1)
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- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("out all rep") or string.sub(novisual, 1) == (":out all rep") or string.sub(novisual, 1) == ("out/all/rep") or string.sub(novisual, 1) == (";out all rep") then
- wait(.1)
- game.Players:Chat("h Out all off the baseplate Activated!")
- wait(.1)
- game.Players:Chat("re")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
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- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- wait(.1)
- game.Players:Chat("tp others others")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("stop") then
- wait(.1)
- o=false
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("clr") then
- wait(.1)
- o=false
- wait(.1)
- game.Player:Chat("h Cleared Everything!")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("fix") then
- wait(.1)
- o=false
- wait(.1)
- gmo=false
- wait(.1)
- game.Player:Chat("h Fixed Weather!")
- wait(.1)
- game.Player:Chat("fix")
- wait(.1)
- game.Player:Chat("music")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("afk") then
- wait(.1)
- game.Players:Chat("name me AFK")
- wait(.1)
- game.Players:Chat("ff me")
- wait(.1)
- afk=true
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("unafk") then
- wait(.1)
- game.Players:Chat("reload me")
- wait(.1)
- afk=false
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if afk == true then
- if string.match(msg, "kill 0") or string.match(msg, "damage ") or string.match(msg, "kill all") or string.match(msg, "kill others") or string.match(msg, "kill ") or string.match(msg, "respawn ") or string.match(msg, "reset ") or string.match(msg, "reload ") or string.match(msg, "unname ") or string.match(msg, "unff ") or string.match(msg, "ghost ") or string.match(msg, "creeper ") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("re")
- wait(.1)
- game.Players:Chat("name me AFK")
- wait(.1)
- game.Players:Chat("ff me")
- wait(.1)
- game.Players:Chat("tp me me")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("w/gm") then
- wait(.1)
- game.Players:Chat("h Grass Monster Weathering...")
- wait(.1)
- game.Players:Chat("fogend 200")
- wait(.1)
- game.Players:Chat("fogcolor 0 0 0")
- wait(.1)
- game.Players:Chat("time -")
- wait(.1)
- game.Players:Chat("ms/creepyy")
- wait(.1)
- game.Players:Chat("gear others 116040770") -- FLASHLIGHT
- wait(.1)
- gmo=true
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if gmo == true then
- if string.match(msg, "fix") or string.match(msg, "ambient ") or string.match(msg, "disco") or string.match(msg, "fogend ") or string.match(msg, "fogcolor ") or string.match(msg, "time ") or string.match(msg, "music ") or string.match(msg, "clr") or string.match(msg, "clear") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("fogend 200")
- wait(.1)
- game.Players:Chat("fogcolor 0 0 0")
- wait(.1)
- game.Players:Chat("time -")
- wait(.1)
- game.Players:Chat("ms/creepyy")
- game.Players:Chat("pm "..v.Name.." Come on, this is my best weather -.-")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("clr") then
- cor=false
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("fix") then
- cor=false
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("fixr") then
- game.Players:Chat("clr")
- game.Players:Chat("fix")
- cor=false
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("w/cv") then
- game.Players:Chat("hat all 69225884")
- game.Players:Chat("h CORONAVIRUS Weather Activated!")
- game.Players:Chat("time 0")
- game.Players:Chat("fogend 100")
- game.Players:Chat("fogcolor 0 255 0")
- game.Players:Chat("music 1844251095")
- cor=true
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if cor == true then
- if string.match(msg, "fix") or string.match(msg, "ambient ") or string.match(msg, "disco") or string.match(msg, "fogend ") or string.match(msg, "fogcolor ") or string.match(msg, "time ") or string.match(msg, "music") or string.match(msg, "fog") or string.match(msg, "unhat") or string.match(msg, "clr") or string.match(msg, "clear") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("time 0")
- game.Players:Chat("fogend 100")
- game.Players:Chat("fogcolor 0 255 0")
- game.Players:Chat("music 1844251095")
- game.Players:Chat("hat all 69225884")
- game.Players:Chat("pm "..v.Name.." Come on, this is my best weather -.-")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("battle/stop") then
- wait(.1)
- dba=false
- wait(.1)
- dbc=false
- wait(.1)
- dbs=false
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("battle/ask") then
- wait(.1)
- game.Players:Chat("m Who Want To BATTLE?")
- wait(.1)
- dba=true
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if dba == true then
- if string.match(msg, "yes") or string.match(msg, "ye") or string.match(msg, "yeh") or string.match(msg, "yeah") or string.match(msg, "me") or string.match(msg, "Me") or string.match(msg, "ME") or string.match(msg, "ME!") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("pm me They have time until say ''STOP''")
- wait(.1)
- game.Players:Chat("battle/choose")
- wait(.1)
- warn("Player "..v.Name.." Started The Battle!")
- dba=false
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("battle/choose") then
- wait(.1)
- dbc=true
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if dbc == true then
- if string.match(msg, "white") or string.match(msg, "light") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("pm me "..v.Name.." Just Choosed WHITE")
- wait(.1)
- warn("PLAYER "..v.Name.." JUST CHOOSED WHITE")
- wait(.1)
- game.Players:Chat("gear "..v.Name.." 77443461")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("battle/choose") then
- wait(.1)
- game.Players:Chat("m Choose in which 'white' or 'black' swords, Who Want To Which??")
- wait(.1)
- dbbc=true
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if dbbc == true then
- if string.match(msg, "black") or string.match(msg, "dark") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("pm me "..v.Name.." Just Choosed BLACK")
- wait(.1)
- warn("PLAYER "..v.Name.." JUST CHOOSED BLACK")
- wait(.1)
- game.Players:Chat("gear "..v.Name.." 77443491")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("battle/start") then
- wait(.1)
- game.Players:Chat("m READY...")
- wait(3)
- game.Players:Chat("m STEADY...")
- wait(3)
- game.Players:Chat("m GOOOO!!!")
- game.Players:Chat("tp others others")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("w/cv") then
- game.Players:Chat("hat all 69225884")
- game.Players:Chat("h CORONAVIRUS Weather Activated!")
- game.Players:Chat("time 0")
- game.Players:Chat("fogend 100")
- game.Players:Chat("fogcolor 0 255 0")
- game.Players:Chat("music 1844251095")
- cor=true
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if cor == true then
- if string.match(msg, "fix") or string.match(msg, "ambient ") or string.match(msg, "disco") or string.match(msg, "fogend ") or string.match(msg, "fogcolor ") or string.match(msg, "time ") or string.match(msg, "music ") or string.match(msg, "fog") or string.match(msg, "unhat") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("time 0")
- game.Players:Chat("fogend 100")
- game.Players:Chat("fogcolor 0 255 0")
- game.Players:Chat("music 1844251095")
- game.Players:Chat("hat all 69225884")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == (";rev") then
- wait(.1)
- game.Players:Chat("music 212675193")
- wait(.1)
- game.Players:Chat("h hello to hell!")
- wait(5)
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- wait(.1)
- afk=true
- wait(.1)
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- wait(.1)
- game.Players:Chat(":god")
- wait(.1)
- game.Players:Chat("ff me")
- wait(.1)
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- rev=true
- wait(.1)
- game.Players:Chat("h did it end??")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == (";rev off") then
- wait(.1)
- rev=false
- wait(.1)
- game.Players:Chat("h well *cricket noise*")
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if rev == true then
- if string.match(msg, "fix") or string.match(msg, "ambient ") or string.match(msg, "disco") or string.match(msg, "fogend ") or string.match(msg, "fogcolor ") or string.match(msg, "time ") or string.match(msg, "music ") or string.match(msg, "fog") or string.match(msg, "char") or string.match(msg, "punish") or string.match(msg, "explode") or string.match(msg, "paint") or string.match(msg, "clip") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("unff others")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("alpha/rep") then
- wait(.1)
- game.Players:Chat("music 212675193")
- wait(.1)
- game.Players:Chat("h NOBODY WILL SAY ANYTHING, IF DOES EVERYBODY WILL DIEEEEEEEEEEEEEEEE!!!!!")
- alp=true
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("alpha/rep off") then
- wait(.1)
- game.Players:Chat("h YOU LUCK SO I FORGIVE U!")
- alp=false
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if alp == true then
- if string.match(msg, "a") or string.match(msg, "b") or string.match(msg, "c") or string.match(msg, "d") or string.match(msg, "e") or string.match(msg, "f") or string.match(msg, "g") or string.match(msg, "h") or string.match(msg, "i") or string.match(msg, "j") or string.match(msg, "k") or string.match(msg, "l") or string.match(msg, "m") or string.match(msg, "n") or string.match(msg, "o") or string.match(msg, "p") or string.match(msg, "q") or string.match(msg, "r") or string.match(msg, "s") or string.match(msg, "t") or string.match(msg, "u") or string.match(msg, "v") or string.match(msg, "w") or string.match(msg, "x") or string.match(msg, "y") or string.match(msg, "z") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("unff others")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- end
- end
- end
- end)
- end
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (":god") then
- wait(.1)
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("speed me 1000")
- wait(.1)
- game.Players:Chat("god me")
- wait(.1)
- game.Players:Chat("ff me")
- wait(.1)
- game.Players:Chat("invisble me")
- wait(.1)
- game.Players:Chat("fly me")
- god=true
- wait(.1)
- game.Players:Chat("particle me p")
- wait(.1)
- game.Players:Chat("name me God")
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if god == true then
- if string.match(msg, "reset") or string.match(msg, "reload") or string.match(msg, "refresh") or string.match(msg, "kill") or string.match(msg, "fogcolor ") or string.match(msg, "time ") or string.match(msg, "music ") or string.match(msg, "wotfuck") or string.match(msg, "unhat") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("speed me 1000")
- wait(.1)
- game.Players:Chat("god me")
- wait(.1)
- game.Players:Chat("ff me")
- wait(.1)
- game.Players:Chat("invisble me")
- wait(.1)
- game.Players:Chat("fly me")
- wait(.1)
- game.Players:Chat("particle me p")
- wait(.1)
- game.Players:Chat("name me God")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("ms/others") then
- wait(.1)
- game.Players:Chat("music 3898321370")
- wait(.1)
- game.Players:Chat("h Steven Universe The Movie - Other Friends Remix Music Added!")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("ms/loud") then
- wait(.1)
- game.Players:Chat("music 3613713785")
- wait(.1)
- game.Players:Chat("b/h")
- game.Players:Chat("h Loud Music Added!")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("game/id") then
- wait(.1)
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Game ID";
- Text = "Game ID : ["..game.PlaceId.."]";
- })
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("add/synapse") then
- wait(.1)
- game.Players:Chat("h Synapse X Gui Activated!")
- wait(.1)
- loadstring(game:GetObjects("rbxassetid://1559439622")[1].Source)()
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("add/module") or string.sub(novisual, 1) == ("re/script") then
- wait(.1)
- loadstring(game:HttpGet(('https://pastebin.com/raw/Ymkzftqk'),true))()
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == (";oofkohls") then
- wait(.1)
- loadstring(game:HttpGet("https://pastebin.com/raw/SupJ4Ynf",true))()
- wait(.1)
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = "This script belongs to his credits, "..game.Players.LocalPlayer.Name..", MADE BY i dont know";
- Color = Color3.new(127, 75, 0);
- Font = Enum.Font.SourceSansBold;
- FontSize = Enum.FontSize.Size24;
- })
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("m/trail") then
- wait(.1)
- game.Players:Chat("h Beautiful Trail Morph Activated!")
- wait(.1)
- game.Players:Chat("sit me")
- wait(.1)
- game.Players:Chat("spin me")
- wait(.1)
- game.Players:Chat("trail me rainbow")
- wait(.1)
- game.Players:Chat("particle me a")
- wait(.1)
- if game.Players.LocalPlayer.Character.Humaniod.Sit == false then
- game.Players:Chat("reload me")
- end
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("ms/caillou") then
- game.Players:Chat("h Caillou Trap Remix Music Added!")
- wait(.1)
- game.Players:Chat(":music 212675193")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("g/gr") then
- game.Players:Chat("h Reaper Activated!")
- wait(.1)
- game.Players:Chat("gear me 95951330")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if b == true then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name and touched.Parent.Name ~= "0Omar_Gaming0" and touched.Parent.Name ~= "Qnicaaa" and touched.Parent.Name ~= "swazzer" and touched.Parent.Name ~= "PsychoticMisery" and touched.Parent.Name ~= "GigaMemeGod" and touched.Parent.Name ~= "PsychoticMisery" then
- if game.Players:FindFirstChild(touched.Parent.Name) then
- wait(.1)
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end
- end
- end)
- plr.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";bodykill") then
- k=true
- wait(.1)
- game.Players:Chat("h Body Kill Activated")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == (";unbodykill") then
- k=false
- wait(.1)
- game.Players:Chat("h Body Kill Deactivated")
- wait(.1)
- game.Players:Chat("reload me")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if k == true then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name and touched.Parent.Name ~= "0Omar_Gaming0" and touched.Parent.Name ~= "Qnicaaa" and touched.Parent.Name ~= "swazzer" and touched.Parent.Name ~= "PsychoticMisery" and touched.Parent.Name ~= "GigaMemeGod" and touched.Parent.Name ~= "PsychoticMisery" then
- if game.Players:FindFirstChild(touched.Parent.Name) then
- wait(.1)
- game.Players:Chat("kill "..touched.Parent.Name)
- end
- end
- end)
- end
- end
- end
- end)
- plr.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";bodypunish") then
- pu=true
- wait(.1)
- game.Players:Chat("h Body Punish Activated")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == (";unbodypunish") then
- pu=false
- wait(.1)
- game.Players:Chat("h Body Punish Deactivated")
- wait(.1)
- game.Players:Chat("reload me")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if pu == true then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name and touched.Parent.Name ~= "0Omar_Gaming0" and touched.Parent.Name ~= "Qnicaaa" and touched.Parent.Name ~= "swazzer" and touched.Parent.Name ~= "PsychoticMisery" and touched.Parent.Name ~= "GigaMemeGod" and touched.Parent.Name ~= "PsychoticMisery" then
- if game.Players:FindFirstChild(touched.Parent.Name) then
- wait(.1)
- game.Players:Chat("punish "..touched.Parent.Name)
- end
- end
- end)
- end
- end
- end
- end)
- wait(2)
- game.Players:Chat("h UnityUX is ready!")
- wait(.1)
- game.Players:Chat("battle/stop")
- game.Players:Chat("k/s")
- game.Players:Chat("music")
- wait(1.5)
- local plr = game:GetService("Players").LocalPlayer
- local plz = game:GetService("Players")
- local name = plr.Name
- delete = {}
- while wait(0.1) do
- if plz:FindFirstChild(name) == nil then
- local ts = game:GetService("TeleportService")
- local p = game:GetService("Players").LocalPlayer
- local Id = game.PlaceId
- ts:Teleport(Id, p)
- end
- end
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