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- Can set to 1:
- daE_PM (affected) (Skullkid)
- daE_FM (affected) (Fyrus)
- daE_DT (affected) (Toad)
- daE_VA (affected) (Death Sword)
- daB_DS (affected) (Stallord)
- daB_YO (affected) (Yeta)
- daB_GG (DeathCam, G_DeathAction = 0, St_DemoAction = 1) (affected) (Areaflos)
- daB_DR (affected) (Agorok)
- daE_PZ (affected) (Phantom Zant)
- Can set to 2 and decrease every frame:
- daE_RD ---> e_rd (ride_game_actor_set) is affected by boss flag too, e_rd_wb_ride the same (Normal Bulblin)
- Can set to 40:
- e_wb (demo_camera) (Normal Boar and King Bulblin)
- Can set to 4:
- npc_ks (hanging) ---> start_check of npc_ks reduces boss flag by 1 every frame if > 0 (All Monkeys)
- Can set to 30:
- e_th (demo_camera) ---> daE_TH_Execute reduces boss flag by 1 every time it runs if > 0 (Darkhammer)
- b_ob / daB_OH (demo camera) ---> daB_OB_Execute reduces boss flag by 1 every time it runs if > 0 and not talking to Midna (Morpheel)
- Can set to 20:
- e_gob (demo_camera) ---> daE_GOB_Execute reduces boss flag by 1 every time it runs if > 0 (Dangoro)
- b_bq (demo camera) ---> daB_BQ_Execute reduces boss flag by 1 every time it runs if > 0 and not talking to Midna (Diababa Main Boss)
- Otherwise affected:
- daAmiShutter (Lakebed Toad shutter gate)
- daE_MD (Armor in Snowpeak/Hyrule Castle)
- daObj_Msima (Obj_ms = Goron Mines Miniboss Platform)
- daB_BH (Diababa heads)
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