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dragonbane

Boss Flag Affected (Code Research)

Dec 28th, 2019
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  1. Can set to 1:
  2. daE_PM (affected) (Skullkid)
  3. daE_FM (affected) (Fyrus)
  4. daE_DT (affected) (Toad)
  5. daE_VA (affected) (Death Sword)
  6. daB_DS (affected) (Stallord)
  7. daB_YO (affected) (Yeta)
  8. daB_GG (DeathCam, G_DeathAction = 0, St_DemoAction = 1) (affected) (Areaflos)
  9. daB_DR (affected) (Agorok)
  10. daE_PZ (affected) (Phantom Zant)
  11.  
  12. Can set to 2 and decrease every frame:
  13. daE_RD ---> e_rd (ride_game_actor_set) is affected by boss flag too, e_rd_wb_ride the same (Normal Bulblin)
  14.  
  15. Can set to 40:
  16. e_wb (demo_camera) (Normal Boar and King Bulblin)
  17.  
  18. Can set to 4:
  19. npc_ks (hanging) ---> start_check of npc_ks reduces boss flag by 1 every frame if > 0 (All Monkeys)
  20.  
  21. Can set to 30:
  22. e_th (demo_camera) ---> daE_TH_Execute reduces boss flag by 1 every time it runs if > 0 (Darkhammer)
  23. b_ob / daB_OH (demo camera) ---> daB_OB_Execute reduces boss flag by 1 every time it runs if > 0 and not talking to Midna (Morpheel)
  24.  
  25. Can set to 20:
  26. e_gob (demo_camera) ---> daE_GOB_Execute reduces boss flag by 1 every time it runs if > 0 (Dangoro)
  27. b_bq (demo camera) ---> daB_BQ_Execute reduces boss flag by 1 every time it runs if > 0 and not talking to Midna (Diababa Main Boss)
  28.  
  29. Otherwise affected:
  30. daAmiShutter (Lakebed Toad shutter gate)
  31. daE_MD (Armor in Snowpeak/Hyrule Castle)
  32. daObj_Msima (Obj_ms = Goron Mines Miniboss Platform)
  33. daB_BH (Diababa heads)
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