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Apr 21st, 2019
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Java 0.69 KB | None | 0 0
  1.    
  2.     private void getInput(){
  3.         xMove = 0;
  4.         yMove = 0;
  5.  
  6.         if(inventory.isActive())
  7.             return;
  8.         if(handler.getKeyManager().up)
  9.             yMove = -speed;
  10.         if(handler.getKeyManager().down)
  11.             yMove = speed;
  12.         if(handler.getKeyManager().left)
  13.             xMove = -speed;
  14.         if(handler.getKeyManager().right) {
  15.             xMove = speed;
  16.         }
  17.         if(handler.getKeyManager().space && !handler.getKeyManager().isShooting && availableBullets>0) {
  18.             handler.getKeyManager().isShooting = true;
  19.             weapon.addBullet(new Bullet(x-handler.getGameCamera().getxOffset()
  20.                     ,y - handler.getGameCamera().getyOffset(),lastState, handler));
  21.             availableBullets --;
  22.             if(availableBullets == 0)
  23.                 emptyMagazine = true;
  24.         }
  25.     }
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