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- private void getInput(){
- xMove = 0;
- yMove = 0;
- if(inventory.isActive())
- return;
- if(handler.getKeyManager().up)
- yMove = -speed;
- if(handler.getKeyManager().down)
- yMove = speed;
- if(handler.getKeyManager().left)
- xMove = -speed;
- if(handler.getKeyManager().right) {
- xMove = speed;
- }
- if(handler.getKeyManager().space && !handler.getKeyManager().isShooting && availableBullets>0) {
- handler.getKeyManager().isShooting = true;
- weapon.addBullet(new Bullet(x-handler.getGameCamera().getxOffset()
- ,y - handler.getGameCamera().getyOffset(),lastState, handler));
- availableBullets --;
- if(availableBullets == 0)
- emptyMagazine = true;
- }
- }
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