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- Name: Meryem Mustafa Kaya
- High Concept: Wizard Archeologist
- Trouble: Curiosity Killed The Caster
- Age: 24
- FC: Tuba Büyüküstün
- Other Aspects:
- Phase I: Wizard with an Immigration Background
- The child of Turkish immigrants in Germany, Meryem grew up in Berlin Kreuzberg as a fairly integrated modern girl...despite the wishes and intentions of her very conservative grandmother
- Phase II: Classically Trained Wizard
- When her magic was recognized by a member of the Venatori Umbrorum, she began at first training with them but once the full scope of her talent was understood, it was arranged that she be sent to Edinburgh on a school exchange program and allowing her to be taught right in the Council
- After finishing her Wizard training, Meryem continued studying with the Venatori who found her, taking up a study in Archeology at the University where they were a Professor and specializing in tracking down and finding magic artifacts for Council safekeeping.
- Phase III: Dan-ta dan-ta dan-ta-dah!
- Story Name: The Reds, the Other Reds and the Ugly
- Guest Stars: Mona
- Hunting a magic box in rural China, Meryem ended up finding it in a tomb in the process of being excavated/looted by USSR troops. To prevent them from bringing it back home to Mother Russia Meryem was forced to facilitate its retrieval out of their hands..
- Communists May Have Been Melted
- Phase IV: On the Stasi's Shit List
- Story Name: Just a quiet Saturday?
- Who's Story Is It?: Keiza
- Coming home from a conference, Meryem got a panicked phone call from a acquaintance. She was stuck on the wrong side of the Wall, with her exit permission having been revoked and the Stasi moving in. She needed someone to help get her out.
- Fun times. Fun times.
- Phase V: The Enemy of My Enemy Can Cover My Back
- Story Name: And the Temple Full of Fangs
- Who's Story Is It?: Mason
- Getting dropped a apprentice on her, Meryem took him to go temple-diving in South-Asia....only to run into a Red Court Archaeology Team intent on doing the same.
- And that was when the local population of savage jungle Ghouls showed up, intending to nom on everyone and forcing both parties to team up to survive.
- Skills:
- +5 Lore
- +4 Conviction
- +3 Scholarship, Discipline, Guns
- +2 Alertness, Investigation, Athletics, Presence
- +1 Drive, Weapons, Burglary, Endurance
- Powers:
- -0 Soulgaze
- -0 Wizards Constitution
- -1 The Sight
- -3 Thaumaturgy
- Specialization: Psychometry (Control +1)
- -3 Evocation
- Elements: Air, Earth, Fire
- Specialization: +1 Control Air
- Items
- Focus Items
- Upper Arm Metal Bracelets (2 Slots)
- +1 Offensive Control Earth
- +1 Defensive Control Earth
- Enchanted Items
- Webley Revolver (2 Slots)
- 3 Times a Session, Meryem may shoot with Lore instead of Guns. (its a magic Aimbot!)
- (Fluff: Absorbs Kinetic Force from recoil)
- Gloves (2 Slots)
- Effect: Place Aspect 'Adhesive Grip' on wearer, 3 times a session. Maneuver skill roll at +5
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