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- PDC - 04/02/2018
- you can theoretically make a metagame where nothing is broken by having miniscule bans
- Disaster Area - 04/02/2018
- yea, which is the goal of pp's tiering p much
- PDC - 04/02/2018
- but it only works because its ridiculous in power creep / leve
- i don't think it results in a "balanced" metagame for lack of a better term
- Disaster Area - 04/02/2018
- oras 1u is balanced
- :blobshrug:
- PDC - 04/02/2018
- the goal of initial banlist is to make an ideal tier
- oras 1u is balanced as ubers
- i guess it's oras ubers with just
- Disaster Area - 04/02/2018
- xy ubers was balanced tho apart from
- PDC - 04/02/2018
- the nonsense gone
- Disaster Area - 04/02/2018
- shadow tag and geomancy
- but with soul dew added which makes
- kyogre more manageable
- and also adds extra hazard clearers
- and m sab which adds
- a ekiller/mewtwo answer
- it's a good balanced meta w/ a decent sized pool of viable mons
- yea idk i guess i just dont understand what's the purpose of smogon's tiering;
- the reason I wanted to do smth different on PP was cos of seeing
- so many mons in ubers that were outright unviable
- I realised there's enough mons there to make a viable meta which is nearly as diverse as OU
- with a couple of bans
- in ORAS anyway
- and I didn't see the point in not trying to make the top metagame in a generation
- the one with as few bans as possible to make it
- balanced
- i understand smogon has a different stance
- but I literally don't understand what their stance is honestly
- PDC - 04/02/2018
- right now it seems to make as many possible metagames as possible
- Disaster Area - 04/02/2018
- but what I heard from I think aldaron or jellicent or someone a long time ago I guess was wanting to make the OU meta have a power level that is at least somewhat reflective of the power of the best mons u can get ingame or something
- yea I support that
- just takes time to do it but I support that
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