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- UATHelper: Packaging (Windows (64-bit)): Reflection code generated for DevProject in 13.3196052 seconds
- UATHelper: Packaging (Windows (64-bit)): ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\Program Files\Epic Games\UE_4.20\Engine\Intermediate\Build\Win64\UE4\Development\ActorPickerMode\ActorPickerMode.precompiled'.
- UATHelper: Packaging (Windows (64-bit)): at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- UATHelper: Packaging (Windows (64-bit)): at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- UATHelper: Packaging (Windows (64-bit)): at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- UATHelper: Packaging (Windows (64-bit)): at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
- UATHelper: Packaging (Windows (64-bit)): at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
- UATHelper: Packaging (Windows (64-bit)): at Tools.DotNETCommon.JsonObject.Read(FileReference File) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\JsonObject.cs:line 50
- UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.PrecompiledManifest.Read(FileReference Location) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\PrecompiledManifest.cs:line 37
- UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configurat
- ion\UEBuildModuleCPP.cs:line 427
- UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UEBuildBinary.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build\++UE4\Sync\Saved\CsTools\Engine
- \Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 593
- UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UEBuildBinary.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\Unre
- alBuildTool\Configuration\UEBuildBinary.cs:line 196
- UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Progra
- ms\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2357
- UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1480
- UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Lexeon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_4.20\UBT-DevProject-Win64-Development.txt for full exception trace)
- PackagingResults: Error: System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\Program Files\Epic Games\UE_4.20\Engine\Intermediate\Build\Win64\UE4\Development\ActorPickerMode\ActorPickerMode.precompiled'.
- UATHelper: Packaging (Windows (64-bit)): Took 20.5659493s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Lexeon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_4.20\UBT-DevProject-Win64-Development.txt)
- UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Lexeon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_4.20\Log.txt for full exception trace)
- PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\Lexeon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_4.20\UBT-DevProject-Win64-Development.txt)
- UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults: Error: Unknown Error
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