G4U55

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Jul 27th, 2020
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  1. Update v1.5.2:
  2.  
  3. GAMEPLAY:
  4. - Added a minimum pitstop time of 1 second for stop&go-style mandatory stops.
  5.  
  6. UI:
  7. - Realtime widget: fixed inaccurate gap values versus cars in pitlane during race sessions.
  8. - Realtime widget: fixed incorrect gaps to cars ahead of the focused car when there are cars in pitlane in between and reduced likelihood of gap spikes.
  9. - Realtime widget: cars in pitlane are now filtered during non-race sessions if the focused car is on track.
  10. - Realtime widget: more accurate gap calculation for cars stopped on track.
  11. - Removed automatic brake change check in the MFD Pitstop strategy unless the brakes are worn out.
  12. - SetupPage: added "use current pressures" button in the pit strategy panel which copies the current setup's tyre pressures to the currently active pit strategy.
  13.  
  14. CONTROLS:
  15. - Added direct-to-page bindings for MFD: realtime, standings, electronics and pitstop. In multiclass mode the standings binding will cycle between overall and class standings.
  16. - MFD direct-to-page bindings support long-press hiding like the MFD cycling binding.
  17. - Re-evaluated combined bindings (using the shift binding) on press, should fix situations when binding a shifted button would also trigger the unshifted binding (e.g. look left-right).
  18.  
  19. GRAPHICS:
  20. - Minor fixes on the Ginetta custom designs.
  21.  
  22. MULTIPLAYER:
  23. - Fixed additional BoP values resetting on driver swaps
  24. - Rejoining now is blocked as intended if the server is running out of grid slots, preventing double assignments
  25. - Fixed grid position mismatches in situations where many unique cars connect/disconnect during Q sessions
  26. - Endurance sessions with huge grids (> 48 cars with teams) now receive the session results without issue
  27. - Fixed a bug where the last drivers couldn't join during endurance sessions with huge grids (> 48 cars with teams)
  28.  
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