Randy_Sandy

Когда ударят первые морозы?

Aug 23rd, 2019
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  1. ITEMS
  2. - Blacksmiths now use the same hammer Carvers do.
  3. - Added a proper powerful Sledgehammer. It will be used for destruction instead of Mason's Hammer. Mason's Hammer will still be able to break floors.
  4. - Renamed current Breastplate to Cuirass.
  5. - Added proper breastplates that don't protect the wearer's back.
  6. - It's now possible to wear plate armor over gambesons.
  7. - It's now possible to wear breastplates over cerberus armor.
  8. - Corrected armor weight. Plate armor used to weight less than it should have, and helmets and gloves were extremely heavy.
  9. - Corrected armor deterioration. It won't be so fast now and won't happen from minor blows.
  10. - Added Falchions to counter non-metal armor like gambesons (requires great sharpness).
  11.  
  12. SHARPNESS
  13. - Sharpness is now separated from durability. Even a durable blade will become dull quickly if you smash it against metal armor.
  14. - Added Sharpening stones (apply chisel to a small stone).
  15. - Added Grinding stones for Weaponsmiths.
  16.  
  17. STAMINA
  18. - Fatigue is now separated from stamina. Instead of stamina being drained constantly to zero by hunger, sickness and tiredness, these and other states will add to Fatigue, visibly limiting the maximum amount of stamina.
  19. - Tiredness goes away when you rest or use stimulants. Sleeping will fix it very quick, but just lying down works too. Other types of fatigue require you to get rid of the factors that caused it.
  20. - Combat situations will add to fatigue, so pick your battles.
  21. - Removed excess stamina drain from being hit on your armor or shield.
  22. - Reduced slowdown and stamina drain for encumberance, so walking in a heavy set of armor is not a crazy idea now.
  23.  
  24. FATE VARIATION
  25. - Players won't be able to declare ready on the same role two rounds in a row. It's frustrating but refreshing.
  26. - You'll still be able to play a role again by spending 3 CHR. For donor fates and important ones like Mortus, the cost is 1 CHR. Role-specific Specials will automatically unlock the role.
  27.  
  28. DISGUST
  29. - Added a Disgust bar that fills, for example, when you smell something terrible. When it's full, you'll vomit. (Bad smells used to cause instant nausea before.)
  30. - Replaced "Hold Vomit" with "Resist Disgust" effort.
  31.  
  32. OTHER MAJOR
  33. - There are now three additional indicators on the HUD. Two of them show weapon cooldown for both hands. The one inbetween shows that you're off balance and unable to dodge or parry.
  34. - Resprited the right HUD panel. Includes Doomguy's brother as a health indicator.
  35.  
  36. OTHER MINOR
  37. - Added Bowman trait (increases ST for the purpose of drawing a bow).
  38. - Added Bodkin arrows.
  39. - Added a separate Curved Sword specialization for weapons like scimitar. However, if you have Sword specialization, you won't have the usual penalty to melee skill when using Curved swords without Curved spec, and vice versa.
  40. - Added Random Addiction vice.
  41. - Mortals who drink vampire blood will become addicted to it.
  42. - Players who used Double Aspect will have a priority of being chosen to play Baron.
  43. - S1/S2 experiments have finished prematurely, leading to improvements in both reward system and appearance randomizer.
  44. - Added a button to close your eyes if you're being surprised with a gift.
  45. - Judge, instead of Censor, will now have the Laptop and Archive key.
  46. - Tossed items won't make a pocket slot show as occupied.
  47. - Crowbars may now be used to open metal and wooden doors and break locks.
  48. - Removed time limit for Tzchernobog Avatar.
  49. - Sheriffs now have spare clothes for a deputy.
  50. - Innkeeper will now have several different alcohol bottles from the start with random fullness.
  51. - During Bandits aspect, stolen women will be put in a common paddock instead of being locked in separate cells.
  52. - Drinking your Favorite drink will substitute satisfying your vice for longer.
  53. - Witches won't get WP from earthly pleasures. Only their practice will satisfy them. Reflecting on experience still gives WP though.
  54. - Dropping furniture from the height will sometimes destroy it.
  55. - Deafness and other flaws are now being shown the same way as addiction.
  56. - Female judges won't have combat skills.
  57. - If you lose your memory, you'll still be able to access it after your death.
  58. - Unarmed attacks won't benefit from the previous minimal damage change.
  59. - Adjusted attack delays.
  60. - Female heirs (trapoc) will have daggers instead of rapiers.
  61. - Training weapons won't be damaged when attacking practice dolls. They'll also have minimal delays during training.
  62. - Rolls will be hidden by default. You may toggle it through Skills menu.
  63. - Devotee vice will require you to make a donation to the Church (or make a confession) only once per round. After that, only a prayer will be needed.
  64. - Clumsiness is now a character flaw, not a special.
  65. - Gambler is now a character special, not a vice.
  66. - It is now impossible to play the same role two rounds in a row.
  67. - Baby Arellits are still angry, but their bites can't do much harm.
  68. - Players who've skipped the start of a round will have a lesser priority of joining the next one.
  69. - Baron's kitchen will have two freezers. They'll be full if a Butler is present.
  70. - Limbless skeletons won't be destroyed automatically. This will allow some intersting things to happen.
  71.  
  72. FIXED
  73. - C4 wasn't available in ThaNet.
  74. - Vampires weren't immune to necrosis.
  75. - An item stolen by a kleptomaniac was duplicated into both of his pockets.
  76. - Purring Maggot refused to eat organs.
  77. - It was impossible to pull arellits.
  78. - It was possible to use a lit torch as a splint.
  79. - Unloading a gun into a broken or non-existing hand resulted in the magazine being lost.
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