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- Note: * indicates Ultimate Persona
- Princess Luna
- Artemis*
- Null: Light, Dark
- Ultimate Almighty Magic and Ranged Physical Attacks, as well as healing magic and high regeneration. Can cast spells to protect allies from an element of choice. Immune to all status effects.
- Twilight Sparkle
- Nimue*
- Absorb: Ice
- Null: Light
- Weak: Fire
- Ultimate Ice magic, decent physical strikes, curative and restorative magic, and can cast Exhaustion on foes. Can sacrifice HP and MP to cast Trinity Blade, a powerful physical Almighty technique.
- Spike
- Ouroboros*
- Absorb: Fire
- Resist: Wind
- Weak: Ice
- Ultimate fire magic and good physical strength. Can nullify fire resistance and inflict fear. Can activate "Dragon Heart" to regain MP and power up for 3 turns before resting. Can switch to an "Analysis Mode", but is unable to attack while doing so.
- Rainbow Dash
- Thunderbird*
- Repel: Lightning
- Weak: Wind
- Ultimate lightning magic with strong physical attacks. Has access to Mind Charge, and can spend MP to empower physical strikes while charged. Can enhance/decrease agility and Silence enemies as well.
- Pinkie Pie
- Apollo Medicus*
- Repel: Light
- Weak: Dark
- Wide array of potent healing and revival spells, as well as instant-kill Light magic and ultimate debuffing magic. Has a powerful physical attack that breaks through resistance. Has very high HP and can Enervate foes.
- Fluttershy
- Argus Panoptes*
- Resist: None
- Weak: None
- Uses Senrigan to observe and analyze shadows. Can transmit visual information across long distances. Can be used to force shadows to run away, and has a chance to stun bosses. Can use a powerful single target attack that destroys lesser shadows, or deal heavy damage to a group. Protects inactive party members. CAN SWAP PARTY MEMBERS INSTANTLY ON YOUR TURN.
- Applejack
- Paul Bunyan*
- Resist: Physical
- Weak: Ice
- No magical attacks, but incredibly powerful physical strikes and great resilience. Has access to Power Charge. Can create a barrier for an ally that reflects the next physical or magical attack. Can raise/lower defense and cast Poison on enemies.
- Sunset Shimmer
- Kamen Rider Phoenix (Requiem)*
- Repel: Dark
- Weak: Light
- Strong physical attacks and powerful dark magic, but low HP. Has access to ultimate level of buffing spells, severely powerful AoE Fire Magic, revival magic and Rage status ailment. Revives at full HP if KO'ed once per battle.
- Rarity
- Peter Pan*
- Absorb: Wind
- Null: Dark
- Weak: Lightning
- Ultimate Wind magic with strong AoE Almighty magic, good Physical attacks and healing magic. Low hp, but high MP and high chance to counter. Can Raise/Lower Attack and Charm foes.
- Anonymous
- Coyote*
- Repel: Wind
- Resist: Dark
- Weak: Lightning
- Ultimate Debuff and strong AoE Physical. Has good healing magic and can use wind magic, as well as grant Wind resistance.
- Fafnir*
- Null: Dark
- Resist: Ice
- Weak: Fire
- Ultimate Fire Magic, Strong Physical. High chance to counter and regens SP moderately.
- Athena*
- Absorb: Lightning
- Null: Ice, Light
- Weak: Dark, Wind
- Ultimate Lightning Magic and Strong Ranged Physical. Immune to crits, and has access to Heat Riser.
- Gaea*
- Resist: Fire, Wind
- Weak: None
- Strongest healing, revival and status curing magic, but cannot attack enemies.
- Napoleon*
- Repel: Fire
- Weak: Wind
- Strong Fire magic and strong Physical. Can automatically raise attack and can negate enemy stat boosts.
- Iscariote*
- Absorb: Ice
- Repel: Dark
- Weak: Light
- Ultimate Ice Magic and can cast dark magic. Cannot dodge, but takes half damage. Can go into Analysis Mode. Can deal severe Ice damage while in Analysis Mode.
- Diarmuid*
- Null: Lightning
- Weak: Wind
- Incredible Physical AoE. Can break Lightning resistance and dispel debuffs.
- Huitzilopochtli*
- Repel: Light
- Resist: Physical
- Weak: Dark, Wind
- Strong Physical. Can Power Charge, and has highest HP regen.
- Perseus*
- Repel: Lightning
- Weak: Ice
- Strong single target and AoE physical strikes and Counter chance. Can cast Lightning magic and instantly recover from status effects.
- Dantalion*
- Absorb: Wind
- Repel: Dark
- Weak: Lightning
- Ailment curing magic and strong Wind magic. Highest SP regen and can Repel Magic on one character.
- Hickok*
- Absorb: Wind
- Null: Lightning
- Weak: Fire, Dark
- Strong ranged physical strikes, high crit chance, and high Evasion. Automatically raises defense and uses Lightning magic.
- Papinijuwari*
- Repel: Fire
- Resist: Physical
- Weak: Light, Lightning
- Powerful physical strikes, strongest AoE physical and HP drain. Can decrease defense and grant fire resistance.
- Prometheus*
- Absorb: Fire
- Resist: Wind
- Weak: Lightning
- Moderate Almighty magic and Strong Fire. Can protect allies from instant death and cast Mind Charge. Can go into Analysis Mode. Can deal sever fire damage while in Analysis Mode.
- Baron Samedi*
- Repel: Dark
- Null: Fire
- Resist: Light
- Weak: Physical
- Supreme Dark magic with healing and revival spells. Has a wide array of status ailments, and has incredible evasion.
- Sophrosyne*
- Absorb: Fire
- Resist: Light, Dark
- Weak: Ice, Wind
- AoE Healing and can cure Rage, Enervation and Silence. Can grant allies Ice resistance and cast Supreme single target Almighty. Wait, what?
- Cain*
- Repel: Dark
- Null: Lightning
- Weak: Ice, Light
- Strong Physical and Dark magic, as well as SP Drain. Can cure Exhaustion, Poison and Charm, and increase ailment chances as well as grant Lightning resistance.
- Lancelot*
- Null: Physical
- Resist: Ice
- Weak: Dark, Fire
- Strongest single target physical strikes. Can use Ice magic and minor regen HP.
- Scheherazade*
- Absorb: Wind
- Null: Light
- Weak: Fire
- Ultimate Wind Magic and strong AoE Physical. Can Break Wind resistance.
- Skin-walker*
- Repel: Ice
- Null: Dark
- Weak: Fire, Light
- Moderate Ice and Dark magic. Can Break Ice resistance and Reflect Physical on one ally.
- Tonatiuh*
- Null: Light
- Resist: Fire
- Weak: Dark
- Supreme Light magic, moderate Fire magic. Can raise everyone's crit chance and reduce attack.
- Icarus*
- Repel: Wind
- Resist: Light
- Weak: Fire, Ice
- Strong Wind and Light magic. Automatically raises Hit/Speed, can return from death with full HP once per battle and decrease speed.
- Razgriz*
- Null: Ice, Dark
- Weak: Lightning, Light
- Supreme group Almighty and strong ranged Physical. Boosts Weapon attacks.
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