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- local workspace = game:GetService("Workspace");
- local ps = game:GetService("Players");
- local r = game:GetService(" --[[Getting Service]]--RunService");
- local cg = game:GetService("CoreGui");
- local sg = game:GetService("StarterGui");
- local plr = ps.LocalPlayer;
- local c = plr.Character;
- local Char = game.Players.LocalPlayer.Name;
- local mc = workspace:FindFirstChildOfClass("Camera");
- local mo = plr:GetMouse();
- local b = plr:FindFirstChild("Backpack") or plr:WaitForChild("Backpack");
- local g = plr:FindFirstChild("PlayerGui") or plr:WaitForChild("PlayerGui");
- local i = game:GetService("UserInputService");
- local r = game:GetService("RunService");
- local Plrs = game:GetService("Players");
- local Run = game:GetService("RunService");
- local CoreGui = game:GetService("CoreGui");
- local StartGui = game:GetService("StarterGui");
- local Teams = game:GetService("Teams");
- local UserInput = game:GetService("UserInputService");
- local Light = game:GetService("Lighting");
- local Workspace = game:GetService("Workspace");
- local CoreGui = game:GetService("CoreGui");
- local Players = game:GetService("Players");
- --[[Creatings Tabs]]--
- local console = Instance.new("ScreenGui");
- local output = Instance.new("ScrollingFrame");
- local _temp = Instance.new("TextLabel");
- local input = Instance.new("TextBox");
- local cover = Instance.new("Frame");
- --[[Getting Pre Features]]--
- Clipon = false
- --[[Features]]--
- --Settings
- local EndGame = false;
- local ClearUI = false;
- --Visual's
- local Esp = false;
- local Chams = false;
- --Character
- local God = false;
- local SpeedHax = false;
- local ClickTeleport = false;
- local CanCollideX = false;
- --Teleporting
- local UnderMap = false;
- local Everything = false;
- --Map Destruction
- local DelEverything = false;
- local DelRamps = false;
- local DelFloors = false;
- local DelWalls = false;
- --Gun Modding
- local Automatic = false;
- local Recoil = false;
- local Accuracy = false;
- local BulletMultiplier = false;
- local OneShot = false;
- local Debounce = false;
- local MaxAmmo = false ;
- --Wally is gay :dab:
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- local crap = {
- FE = workspace.FilteringEnabled,
- PID = game.PlaceId,
- CID = game.CreatorId,
- DEV_MODE = false,
- LOOP_COMMANDS = { },
- COMMANDS = { },
- }
- function InitGui()
- console.Name = "console";
- console.Parent = game.CoreGui;
- output.Name = "output";
- output.Parent = console;
- output.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549);
- output.BorderColor3 = Color3.new(1, 1, 1);
- output.Size = UDim2.new(0, 1437,0, 314);
- output.Position = UDim2.new(0.0483180434, 0, 0.572241187, 0);
- output.HorizontalScrollBarInset = Enum.ScrollBarInset.Always;
- _temp.Name = "_temp";
- _temp.Parent = output;
- _temp.BackgroundColor3 = Color3.new(1, 1, 1);
- _temp.BackgroundTransparency = 1;
- _temp.Position = UDim2.new(0, 4, 0, 0);
- _temp.Size = UDim2.new(1, 0, 0, 14);
- _temp.ZIndex = 2;
- _temp.Font = Enum.Font.Code;
- _temp.Text = "-- sample text";
- _temp.TextColor3 = Color3.new(1, 1, 1);
- _temp.TextSize = 14;
- _temp.TextStrokeTransparency = 0.80000001192093;
- _temp.TextXAlignment = Enum.TextXAlignment.Left;
- _temp.TextYAlignment = Enum.TextYAlignment.Top;
- input.Name = "input";
- input.Parent = console;
- input.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549);
- input.BorderColor3 = Color3.new(1, 1, 1);
- input.Position = UDim2.new(0.048, 0,0.947, 0);
- input.Size = UDim2.new(0, 1437,0, 35);
- input.ClearTextOnFocus = true;
- input.Font = Enum.Font.Code;
- input.Text = "Click Here, or Press the \".\" Key to Enter a Command.";
- input.TextColor3 = Color3.new(1, 0.980392, 0.313726);
- input.TextSize = 14;
- input.TextXAlignment = Enum.TextXAlignment.Left;
- cover.Name = "cover";
- cover.Parent = console;
- cover.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549);
- cover.BorderSizePixel = 0;
- cover.Position = UDim2.new(0, 0, 0, -32);
- cover.Size = UDim2.new(1, 0, 0, 33);
- local function MoveStrings()
- for i, v in next, output:GetChildren() do
- v.Position = v.Position - UDim2.new(0, 0, 0, 14)
- end
- end
- end
- function Init()
- InitGui()
- end
- --[[Main Script]]--
- function GetPlayers( ... )
- for i, v in pairs(game.Players:GetChildren()) do
- warn(i,v)
- end
- end
- --[[Visual]]--
- function CreateEsp( ... )
- Important = {Players = game:GetService("Players"), Workspace = game:GetService("Workspace"), CoreGui = game:GetService("CoreGui")}
- local enabledesp = false
- function CreateESP(plr)
- if plr ~= nil then
- local GetChar = plr.Character
- if not GetChar then return end
- local GetHead do
- repeat wait() until GetChar:FindFirstChild("Head")
- end
- GetHead = GetChar.Head
- local bb = Instance.new("BillboardGui", Important.CoreGui)
- bb.Adornee = GetHead
- bb.ExtentsOffset = Vector3.new(0, 1, 0)
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0, 5, 0, 5)
- bb.StudsOffset = Vector3.new(0, 3, 0)
- bb.Name = "ESP_PLAYER_" .. plr.Name
- local displayframe = Instance.new("Frame", bb)
- displayframe.ZIndex = 10
- displayframe.BackgroundTransparency = 1
- displayframe.Size = UDim2.new(1,0,1,0)
- local name = Instance.new("TextLabel", displayframe)
- name.Name = "Name"
- name.ZIndex = 10
- name.Text = plr.Name
- name.Visible = true
- name.TextColor3 = Color3.new(255, 0, 255)
- name.BackgroundTransparency = 1
- name.Size = UDim2.new(1,0,10,0)
- name.Font = Enum.Font.SourceSansLight
- name.TextSize = 20
- name.TextStrokeTransparency = .5
- end
- end
- for i,v in pairs(Important.Players:GetChildren()) do
- if game.GameId == 1320186298 then return end
- CreateESP(v)
- end
- end
- function Chamsfunction( ... )
- local gui = Instance.new("BillboardGui");
- gui.Name = "";
- gui.AlwaysOnTop = true;
- gui.LightInfluence = 0;
- gui.Size = UDim2.new(1.75, 0, 1.75, 0);
- local frame = Instance.new("Frame", gui);
- frame.BackgroundColor3 = Color3.fromRGB(255,0,255);
- frame.Size = UDim2.new(1, 0, 1, 0);
- frame.BorderSizePixel = 4;
- frame.BorderColor3 = Color3.fromRGB(0, 0, 0);
- local gi = gui:Clone();
- local body = frame:Clone();
- body.Parent = gi;
- body.BackgroundColor3 = Color3.fromRGB(0,185,0);
- for _, v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name ~= game:GetService("Players").LocalPlayer.Name and v.Character and v.Character:FindFirstChild("Head") then
- gui:Clone().Parent = v.Character.Head;
- end
- end
- end
- --[[Character]]--
- function Noclipfunction( ... )
- for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
- if v.ClassName == "Part" then
- v.CanCollide = false
- end
- end
- end
- function TurnOFFNoclip( ... )
- for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
- if v.ClassName == "Part" then
- v.CanCollide = true
- end
- end
- end
- function SpeedModdingfunction( ... )
- down = false
- velocity = Instance.new("BodyVelocity")
- velocity.maxForce = Vector3.new(100000, 0, 100000)
- local speed = 150
- gyro = Instance.new("BodyGyro")
- gyro.maxTorque = Vector3.new(100000, 0, 100000)
- local hum = game.Players.LocalPlayer.Character.Humanoid
- function onButton1Down(mouse)
- down = true
- velocity.Parent = game.Players.LocalPlayer.Character.UpperTorso
- velocity.velocity = (hum.MoveDirection) * speed
- gyro.Parent = game.Players.LocalPlayer.Character.UpperTorso
- while down do
- if not down then break end
- velocity.velocity = (hum.MoveDirection) * speed
- local refpos = gyro.Parent.Position + (gyro.Parent.Position - workspace.CurrentCamera.CoordinateFrame.p).unit * 5
- gyro.cframe = CFrame.new(gyro.Parent.Position, Vector3.new(refpos.x, gyro.Parent.Position.y, refpos.z))
- wait(0.1)
- end
- end
- function onButton1Up(mouse)
- velocity.Parent = nil
- gyro.Parent = nil
- down = false
- end
- function onSelected(mouse)
- mouse.KeyDown:connect(function(k) if k:lower()=="e"then onButton1Down(mouse)end end)
- mouse.KeyUp:connect(function(k) if k:lower()=="e"then onButton1Up(mouse)end end)
- end
- print("Successfully Modded Characters Speed")
- onSelected(game.Players.LocalPlayer:GetMouse())
- end
- function GodModefunction( ... )
- game.Players.LocalPlayer.Character.Humanoid:Remove()
- Instance.new('Humanoid', game.Players.LocalPlayer.Character)
- end
- function ClickTpfunction( ... )
- plr = game.Players.LocalPlayer;
- hum = plr.Character.HumanoidRootPart;
- mouse = plr:GetMouse();
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- if mouse.Target then
- hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
- end
- end
- end)
- end
- --[[Game Destruction]]--
- function CreateDeleteEverything( ... )
- for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
- if v.Name == "Floor" then
- v:Destroy()
- end
- end
- wait(1)
- for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
- if v.Name == "Wall" then
- v:Destroy()
- end
- end
- wait(1)
- for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
- if v.Name == "Ramp" then
- v:Destroy()
- end
- end
- end
- function CreateDelWalls( ... )
- for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
- if v.Name == "Wall" then
- v:Destroy()
- end
- end
- end
- function CreateDelRamps( ... )
- for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
- if v.Name == "Ramp" then
- v:Destroy()
- end
- end
- end
- function CreateDelFloors( ... )
- for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
- if v.Name == "Floor" then
- v:Destroy()
- end
- end
- end
- --[[Teleports]]--
- function TeleportUnderMap( ... )
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-49.62, 13.47, -70.22) + Vector3.new(1, 0, 0)
- end
- function CreateTeleportEverything( ... )
- for i, v in pairs(game.Workspace:GetChildren()) do
- if v.ClassName == "Model" then
- v:MoveTo(game.Players.LocalPlayer.Character.Head.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- --[[Gun Modding]]--
- function AmazingAccuracy( ... )
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- ModTac["Inaccuracy"] = 0;
- ModHawk["Inaccuracy"] = 0;
- ModSMG["Inaccuracy"] = 0;
- ModSniper["Inaccuracy"] = 0;
- ModAR["Inaccuracy"] = 0;
- ModSupAR["Inaccuracy"] = 0;
- ModPistol["Inaccuracy"] = 0;
- ModDrum["Inaccuracy"] = 0;
- ModRPG["Inaccuracy"] = 0;
- end
- function NoRecoil( ... )
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- ModTac["Recoil"] = 0;
- ModHawk["Recoil"] = 0;
- ModSMG["Recoil"] = 0;
- ModSniper["Recoil"] = 0;
- ModAR["Recoil"] = 0;
- ModSupAR["Recoil"] = 0;
- ModPistol["Recoil"] = 0;
- ModDrum["Recoil"] = 0;
- ModRPG["Recoil"] = 0;
- end
- function NoDebounce( ... )
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- ModTac["Debounce"] = 0;
- ModHawk["Debounce"] = 0;
- ModSMG["Debounce"] = 0;
- ModSniper["Debounce"] = 0;
- ModAR["Debounce"] = 0;
- ModSupAR["Debounce"] = 0;
- ModPistol["Debounce"] = 0;
- ModDrum["Debounce"] = 0;
- ModRPG["Debounce"] = 0;
- end
- function CreateOneShot( ... )
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- ModTac["Damage"] = 5000;
- ModHawk["Damage"] = 5000;
- ModSMG["Damage"] = 5000;
- ModSniper["Damage"] = 5000;
- ModAR["Damage"] = 5000;
- ModSupAR["Damage"] = 5000;
- ModPistol["Damage"] = 5000;
- ModDrum["Damage"] = 5000;
- ModRPG["Damage"] = 5000;
- end
- function CreateBulletMultiplier( ... )
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- ModTac["ShotCount"] = 150;
- ModHawk["ShotCount"] = 150;
- ModSMG["ShotCount"] = 150;
- ModSniper["ShotCount"] = 150;
- ModAR["ShotCount"] = 150;
- ModSupAR["ShotCount"] = 150;
- ModPistol["ShotCount"] = 150;
- ModDrum["ShotCount"] = 150;
- ModRPG["ShotCount"] = 150;
- end
- function CreateAmmo( ... )
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- ModTac["ClipAmmo"] = 1000;
- ModHawk["ClipAmmo"] = 1000;
- ModSMG["ClipAmmo"] = 1000;
- ModSniper["ClipAmmo"] = 1000;
- ModAR["ClipAmmo"] = 1000;
- ModSupAR["ClipAmmo"] = 1000;
- ModPistol["ClipAmmo"] = 1000;
- ModDrum["ClipAmmo"] = 1000;
- ModRPG["ClipAmmo"] = 1000;
- end
- function MaxRange( ... )
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- -- body
- end
- --[[Turning GunModding OFF]]--
- function ReturnAccuracy( ... )
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- ModTac["Inaccuracy"] = 5;
- ModHawk["Inaccuracy"] = 5;
- ModSMG["Inaccuracy"] = 5;
- ModSniper["Inaccuracy"] = 5;
- ModAR["Inaccuracy"] = 5;
- ModSupAR["Inaccuracy"] = 5;
- ModPistol["Inaccuracy"] = 5;
- ModDrum["Inaccuracy"] = 5;
- ModRPG["Inaccuracy"] = 5;
- end
- function ReturnRecoil( ... )
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- ModTac["Recoil"] = 5;
- ModHawk["Recoil"] = 5;
- ModSMG["Recoil"] = 5;
- ModSniper["Recoil"] = 5;
- ModAR["Recoil"] = 5;
- ModSupAR["Recoil"] = 5;
- ModPistol["Recoil"] = 5;
- ModDrum["Recoil"] = 5;
- ModRPG["Recoil"] = 5;
- end
- function ReturnDebounce( ... )
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- ModTac["Debounce"] = 0.5;
- ModHawk["Debounce"] = 0.5;
- ModSMG["Debounce"] = 0.5;
- ModSniper["Debounce"] = 0.5;
- ModAR["Debounce"] = 0.5;
- ModSupAR["Debounce"] = 0.5;
- ModPistol["Debounce"] = 0.5;
- ModDrum["Debounce"] = 0.5;
- ModRPG["Debounce"] = 0.5;
- end
- function ReturnDamage( ... )--Tbh idk what they were jesus, <.< and they always changed so fuck off
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- ModTac["Damage"] = 30;
- ModHawk["Damage"] = 3213;
- ModSMG["Damage"] = 123;
- ModSniper["Damage"] = 45;
- ModAR["Damage"] = 30;
- ModSupAR["Damage"] = 60;
- ModPistol["Damage"] = 65;
- ModDrum["Damage"] = 62;
- ModRPG["Damage"] = 13;
- end
- function ReturnBullets( ... )--i'm lazy k?
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- ModTac["ShotCount"] = 250;
- ModHawk["ShotCount"] = 250;
- ModSMG["ShotCount"] = 250;
- ModSniper["ShotCount"] = 250;
- ModAR["ShotCount"] = 250;
- ModSupAR["ShotCount"] = 250;
- ModPistol["ShotCount"] = 250;
- ModDrum["ShotCount"] = 250;
- ModRPG["ShotCount"] = 250;
- end
- function ReturnAmmo( ... )--exactly a bunch of 1's u faggots
- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- ModTac["ClipAmmo"] = 1000;
- ModHawk["ClipAmmo"] = 1000;
- ModSMG["ClipAmmo"] = 1000;
- ModSniper["ClipAmmo"] = 1000;
- ModAR["ClipAmmo"] = 1000;
- ModSupAR["ClipAmmo"] = 1000;
- ModPistol["ClipAmmo"] = 1000;
- ModDrum["ClipAmmo"] = 1000;
- ModRPG["ClipAmmo"] = 1000;
- end
- --[[Option Random Shit]]--
- function DestroyGame( ... )
- output:Destroy()
- input:Destroy()
- _temp:Destroy()
- cover:Destroy()
- end
- function Dead( ... )
- getrenv().game = nil--Don't you dare fire this function
- end
- --[[Output Main Script]]--
- function AddCommand(CMD, Command, Info, Func)
- if crap.COMMANDS[CMD] ~= nil then return end;
- crap.COMMANDS[CMD] = { };
- local c = crap.COMMANDS[CMD];
- c.Command = Command;
- c.Info = Info;
- c.Func = Func;
- end;
- local function MoveStrings()
- for i, v in next, output:GetChildren() do
- v.Position = v.Position - UDim2.new(0, 0, 0, 14);
- end;
- end;
- local function Output(Text, Color)
- MoveStrings();
- if Color == nil then Color = Color3.new(1, 1, 1) end;
- local Txt = Instance.new("TextLabel");
- Txt.Name = "1_temp";
- Txt.BackgroundColor3 = Color3.new(1, 1, 1);
- Txt.BackgroundTransparency = 1;
- Txt.Position = UDim2.new(0, 4, 1, -30);
- Txt.Size = UDim2.new(1, 0, 0, 14);
- Txt.ZIndex = 2;
- Txt.Font = Enum.Font.Code;
- Txt.Text = "[Strucid Console]: " .. Text;
- Txt.TextColor3 = Color;
- Txt.TextSize = 14;
- Txt.TextStrokeTransparency = 0.80000001192093;
- Txt.TextXAlignment = Enum.TextXAlignment.Left;
- Txt.TextYAlignment = Enum.TextYAlignment.Top;
- Txt.Parent= output;
- end;
- function RunCommand(Str)
- local CMD = string.find(Str, " ");
- if CMD then
- CMD = string.sub(Str, 1, (CMD - 1));
- else
- CMD = Str;
- end;
- CMD = string.lower(CMD)
- if crap.COMMANDS[CMD] == nil then return Output("Command Not Found", Color3.new(1, 0, 0)) end;
- --if crap.COMMANDS[CMD].FEReq == true and crap.FE == true then return Output("Command doesn't work with FilteringEnabled!", Color3.new(1, 0, 0)) end
- local Args = { };
- local Pattern = "%s+(%w+)";
- for i in Str:gmatch(Pattern) do
- table.insert(Args, i);
- end;
- crap.COMMANDS[CMD].Func(unpack(Args));
- end;
- AddCommand("esp","esp","Shows all Players Names",function()
- Esp = not Esp
- if Esp then
- Output("Esp Successfully Turned on",Color3.new(0,1,0))
- CreateEsp();
- else
- Output("why tf u wanna turn off esp nigger",Color3.new(1,0,0))
- CreateEsp();
- end
- end)
- AddCommand("chams","chams","Basically Body esp",function()
- Chams = not Chams
- if Chams then
- Output("Chams Successfully Turned on",Color3.new(0,1,0))
- Chamsfunction();
- else
- Output("you thought faggot",Color3.new(1,0,0))
- warn("eh wally fuck off")
- end
- end)
- AddCommand("god","god","Makes your Character Unkillable",function()
- God = not God
- if God then
- Output("Successfully Godded Character",Color3.new(0,1,0))
- GodModefunction();
- else
- Output("Can't go back now XD",Color3.new(1,0,0))
- warn("oops ;-;")
- end
- end)
- AddCommand("speed","speed","makes your character go super fast",function()
- SpeedHax = not SpeedHax
- if SpeedHax then
- Output("Press E, while pressing w to speed hack",Color3.new(0,1,0))
- SpeedModdingfunction();
- else
- Output("Turned Speed Hax Off, and why???",Color3.new(1,0,0))
- speed = 0
- end
- end)
- AddCommand("clicktp","clicktp","Teleports you to where ever you click",function()
- ClickTeleport = not ClickTeleport
- if ClickTeleport then
- Output("Successfully Turned on Click Tp",Color3.new(0,1,0))
- ClickTpfunction();
- else
- Output("Stopped Click Tp",Color3.new(1,0,0))
- warn("idk xd")
- end
- end)
- AddCommand("noclip","noclip","Allows you to go through walls",function()
- CanCollideX = not CanCollideX
- if CanCollideX then
- Output("Noclip Successfully ON",Color3.new(0,1,0))
- Noclipfunction();
- else
- Output("NoClip OFF",Color3.new(1,0,0))
- TurnOFFNoclip();
- end
- end)
- AddCommand("under","under","Teleports you under the map",function()
- UnderMap= not UnderMap
- if UnderMap then
- Output("Successfully Teleported",Color3.new(0,1,0))
- TeleportUnderMap();
- else
- Output("Successfully Teleported",Color3.new(0,1,0))
- TeleportUnderMap();
- end
- end)
- AddCommand("tpeverything","tpeverything","This Teleports everything to you xd",function()
- Everything = not Everything
- if Everything then
- Output("Successfully Teleported",Color3.new(0,1,0))
- CreateTeleportEverything();
- else
- Output("Successfully Teleported",Color3.new(0,1,0))
- CreateTeleportEverything();
- end
- end)
- AddCommand("delramps","delramps","Deletes all Ramps",function()
- DelRamps = not DelRamps
- if DelRamps then
- Output("Successfully Deleted All Ramps",Color3.new(0,1,0))
- CreateDelRamps();
- else
- Output("Successfully Deleted All Ramps",Color3.new(0,1,0))
- CreateDelRamps();
- end
- end)
- AddCommand("delfloors","delfloors","Removes Removes all the floors",function()
- DelFloors = not DelFloors
- if DelFloors then
- Output("Successfully Deleted all Floors",Color3.new(0,1,0))
- CreateDelFloors();
- else
- Output("Successfully Deleted all Floors",Color3.new(0,1,0))
- CreateDelFloors();
- end
- end)
- AddCommand("delwalls","delwalls","Removes all Walls, Build, Building",function()
- DelWalls = not DelWalls
- if DelWalls then
- Output("Successfully Deleted all Walls",Color3.new(0,1,0))
- CreateDelWalls();
- else
- Output("Successfully Deleted all Walls",Color3.new(0,1,0))
- CreateDelWalls();
- end
- end)
- AddCommand("everything","everything","Destroys everything",function()
- DelEverything = not DelEverything
- if DelEverything then
- Output("Successfully Deleted Everything",Color3.new(0,1,0))
- CreateDeleteEverything();
- else
- Output("Successfully Deleted Everything",Color3.new(0,1,0))
- CreateDeleteEverything();
- end
- end)
- AddCommand("recoil","recoil","Removes All Recoil from your weapon",function()
- Recoil = not Recoil
- if Recoil then
- Output("Successfully Removed all Recoil",Color3.new(0,1,0))
- NoRecoil();
- else
- Output("Successfully Turned Recoil back on",Color3.new(1,0,0))
- ReturnRecoil();
- end
- end)
- AddCommand("accuracy","accuracy","Makes your shot 100% Perfect",function()
- Accuracy = not Accuracy
- if Accuracy then
- Output("Successfully Modded your gun with 100% Accuracy",Color3.new(0,1,0))
- AmazingAccuracy();
- else
- Output("Returned Garbage Accuracy, LOL BOI!",Color3.new(1,0,0))
- ReturnAccuracy();
- end
- end)
- AddCommand("bullets","bullets","Makes you shoot 250 bullets instead of the number you shot before",function()
- BulletMultiplier = not BulletMultiplier
- if BulletMultiplier then
- Output("Successfully Modded your gun with 250 bullets per shot",Color3.new(0,1,0))
- CreateBulletMultiplier();
- else
- Output("Returned Garbage Normal Bullets, like why??",Color3.new(1,0,0))
- ReturnBullets();
- end
- end)
- AddCommand("oneshot","oneshot","Pretty self explainatory, one shot, insta kill",function()
- OneShot = not OneShot
- if OneShot then
- Output("Successfully Modded Gun with Insta Kill",Color3.new(0,1,0))
- CreateOneShot();
- else
- Output("Returned Garbage Gun Damage, Nigga really",Color3.new(1,0,0))
- ReturnDamage();
- end
- end)
- AddCommand("firerate","firerate","Makes your Gun shoot SUPER FAST, WARNING: BAN RISK IS HIGH",function()
- Debounce = not Debounce
- if Debounce then
- Output("Successfully Modded your gun High FireRate",Color3.new(0,1,0))
- NoDebounce();
- else
- Output("Returned Debounce, So u want your Gun to have low firerate",Color3.new(1,0,0))
- ReturnDebounce();
- end
- end)
- AddCommand("ammo","ammo","makes your ammo 1000, after you reload of course *Logic*",function()
- Accuracy = not Accuracy
- if Accuracy then
- Output("Successfully Modded your gun with 1000 ammo",Color3.new(0,1,0))
- CreateAmmo();
- else
- Output("Returned normal amount of bullets, nigger *ur logic*",Color3.new(1,0,0))
- ReturnAmmo();
- end
- end)
- AddCommand("kill","kill","Kills the entire game, and the console",function()
- EndGame= not EndGame
- if EndGame then
- Output("Successfully lasered your ass",Color3.new(0,1,0))
- DestroyGame();
- else
- Output("can't even run this 2 times so hehe, *pain is a skidder*",Color3.new(1,0,0))
- DestroyGame();
- end
- end)
- AddCommand("clear", "clear", "Clear the console.", function()
- output:ClearAllChildren()
- end, false)
- AddCommand("help", "help", "", function()
- for i, v in next, crap.COMMANDS do
- Output(v.Command .. " <--" .. v.Info)
- end
- end, false)
- Init()
- input.FocusLost:connect(function()
- Output("> " .. input.Text)
- RunCommand(input.Text)
- input.Text = "Click Here, or Press the \".\" Key to Enter a Command."
- end)
- i.InputBegan:connect(function(inp, ingui)
- if not ingui then
- if inp.UserInputType == Enum.UserInputType.Keyboard then
- if inp.KeyCode == Enum.KeyCode.RightControl then
- output.Visible = not output.Visible
- cover.Visible = not cover.Visible
- input.Visible = not input.Visible
- end
- if inp.KeyCode == Enum.KeyCode.Period then
- input:CaptureFocus()
- end
- end
- end
- end)
- Output("Strucid Hax Console v2.0.0 Has Successfully Loaded, Enjoy", Color3.new(0, 1, 0))
- Output("Press RightControl To Toggle The Console", Color3.new(0, 1, 0))
- Output("Made by ThisW0ntGetBanned",Color3.new(0,1,0))
- Output("WARNINGS: BAN RISK IS VERY HIGH FOR SOME FUNCTIONS, SUCH AS FireRate, Bullets, Please Be Careful.",Color3.new(0,1,0))
- Output(" UI By Racist Dolphin",Color3.new(0,1,0))
- Output("Type help for commands",Color3.new(0,1,0))
- local msg = Instance.new("Message",game.CoreGui)
- msg.Name = game.JobId
- msg.Text = "!!READ!! Please Scroll All the way down the ScrollingFrame to see the messages, Credits, Commands, etc"
- wait(10)
- msg:Destroy()
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