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nhatngo1303

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Jan 18th, 2020
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  1. # See documentation at https://dev.bukkit.org/projects/silkspawners/pages/configuration
  2.  
  3. # Should the plugin automatically update if an update is available?
  4. autoUpdater: true
  5.  
  6. # Should a permission be required when a spawner explodes by TNT to achieve a drop
  7. permissionExplode: false
  8.  
  9. # Should be checked for WorldGuard build ability to change spawners
  10. useWorldGuard: true
  11.  
  12. # Percentage of dropping a spawner block when TNT or creepers explode
  13. explosionDropChance: 30
  14.  
  15. # Percentage of dropping a iron bars when a spawner is mined
  16. destroyDropChance: 100
  17.  
  18. # Percentage of dropping an egg when a spawner is mined
  19. eggDropChance: 100
  20.  
  21. # Percentage of dropping the spawner when mined
  22. silkDropChance: 100
  23.  
  24. # When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
  25. # PIG (90) is Minecraft default (put NAMES or IDs here!)
  26. defaultCreature: 90
  27.  
  28. # How far is the spawner reachable with your crosshair (disable with -1)
  29. spawnerCommandReachDistance: 6
  30.  
  31. # Minimum silk touch level [can be changed via other plugins to a higher value]
  32. # Set it to 0 to mine it without silk touch
  33. minSilkTouchLevel: 1
  34.  
  35. # If a player in creative destroys a spawner nothing is dropped
  36. noDropsCreative: true
  37.  
  38. # If a spawner is destroyed, should the egg be dropped
  39. destroyDropEgg: false
  40.  
  41. # If a spawner is destroyed, should XP be dropped
  42. destroyDropXP: 0
  43.  
  44. # If a spawner is mined, should it be directly added to the inventory of the player
  45. dropSpawnerToInventory: true
  46.  
  47. # Amount of spawners to be dropped when mined with valid silk touch
  48. dropAmount: 1
  49.  
  50. # Flag a spawner as already mined to prevent XP duping
  51. preventXPFarming: true
  52.  
  53. # Drops XP only when a spawner is destroyed and not mined via silk touch
  54. dropXPOnlyOnDestroy: false
  55.  
  56. # If a spawner is destroyed, should iron bars be dropped
  57. destroyDropBars: 0
  58.  
  59. # Should the player be able to craft spawners
  60. craftableSpawners: false
  61.  
  62. # Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
  63. # X is always the egg
  64. recipeTop: AAA
  65. recipeMiddle: AXA
  66. recipeBottom: AAA
  67. recipeAmount: 1
  68.  
  69. # Custom example:
  70. #recipeTop: 'A A'
  71. #recipeMiddle: 'BXA'
  72. #recipeBottom: 'C D'
  73. #ingredients:
  74. # - 'A,IRON_FENCE'
  75. # - 'B,DIRT'
  76. # - 'C,2'
  77. # - 'D,5'
  78.  
  79. # You can put IDs or the NAME here (please uppercase)
  80. # Add it for each custom ingredient you add, too!
  81. ingredients:
  82. - A,IRON_FENCE
  83.  
  84. # Should spawners be unstackable
  85. spawnersUnstackable: false
  86.  
  87. # Should the egg be consumed when the spawner is changed with it
  88. consumeEgg: true
  89.  
  90. # Fallback if the creature should be enabled, if not specified for the entity
  91. enableCreatureDefault: true
  92.  
  93. # Should numbers be ignored (on eggs) and allow every number value?
  94. ignoreCheckNumbers: false
  95.  
  96. # Disable left click to change spawners, spawns a mob instead. Still blocks Vanilla right click behavior.
  97. disableChangeTypeWithEgg: false
  98.  
  99. # Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
  100. spawnEggToSpawner: false
  101.  
  102. # Should the spawn algorithm be overridden? Allows spawning of non-standard entities
  103. spawnEggOverride: false
  104.  
  105. # Fallback if the creature should be spawned, if not specified for the entity
  106. spawnEggOverrideSpawnDefault: true
  107.  
  108. # Allowed set of tools which can mine a spawner. IDs are supported, too
  109. allowedTools:
  110. - WOOD_PICKAXE
  111. - STONE_PICKAXE
  112. - IRON_PICKAXE
  113. - GOLD_PICKAXE
  114. - DIAMOND_PICKAXE
  115.  
  116. # Amount of spawners or eggs given to a player when the argument is omitted
  117. defaultAmountGive: 1
  118.  
  119. # Notify the player about the spawner when he clicks it in the inventory
  120. notifyOnClick: true
  121.  
  122. # Notify the player about the spawner when he holds the spawner in the hand
  123. notifyOnHold: true
  124.  
  125. # Configure displaying with BarAPI, time is in seconds
  126. barAPI:
  127. enable: false
  128. displayTime: 3
  129.  
  130. # Configure displaying with 1.9 BossBarApi, time is in seconds
  131. vanillaBossBar:
  132. enable: false
  133. displayTime: 3
  134.  
  135. # Valid colors are BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
  136. color: RED
  137.  
  138. # Valid styles are SEGMENTED_10, SEGMENTED_12, SEGMENTED_20, SEGMENTED_6, SOLID
  139. style: SOLID
  140.  
  141. # Prevent that a spawner is changed via eggs in other territories
  142. factionsSupport: false
  143.  
  144. # Prevent that a spawner is changed via eggs in other kingdoms
  145. feudalSupport: false
  146.  
  147. # Puts more information out on startup
  148. verboseConfig: false
  149.  
  150. # Internal stuff, do NOT change unless advised - the plugin might break otherwise
  151. useReflection: true
  152. testMCVersion: true
  153. useMetadata: true
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