yithar7153

S1Engine.ini

Nov 15th, 2015
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=Start.gmp
  5. LocalMap=Start.gmp
  6. TransitionMap=Start.gmp
  7. MapExt=gmp
  8. EXEName=S1Game.exe
  9. DebugEXEName=DEBUG-S1Game.exe
  10. SaveExt=usa
  11. Port=7777
  12. GameName=Project S
  13. GameNameShort=S1Game
  14.  
  15. [Engine.Engine]
  16. NetworkDevice=IpDrv.TcpNetDriver
  17. ConsoleClassName=Engine.Console
  18. GameViewportClientClassName=S1Game.S1GameViewportClient
  19. LocalPlayerClassName=Engine.LocalPlayer
  20. DataStoreClientClassName=Engine.DataStoreClient
  21. Language=int
  22. bAllowMatureLanguage=TRUE
  23. GameEngine=Engine.GameEngine
  24. EditorEngine=Editor.EditorEngine
  25. UnrealEdEngine=UnrealEd.UnrealEdEngine
  26. Client=WinDrv.WindowsClient
  27. Render=Render.Render
  28. Input=Engine.Input
  29. Canvas=Engine.Canvas
  30. TinyFontName=EngineFonts.MediumFont
  31. SmallFontName=EngineFonts.MediumFont
  32. MediumFontName=EngineFonts.MediumFont
  33. LargeFontName=EngineFonts.LargeFont
  34. SubtitleFontName=EngineFonts.MediumFont
  35. WireframeMaterialName=EngineMaterials.WireframeMaterial
  36. DefaultMaterialName=EngineMaterials.DefaultMaterial
  37. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  38. DefaultTextureName=EngineMaterials.DefaultDiffuse
  39. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  40. GeomMaterialName=EngineMaterials.GeomMaterial
  41. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  42. TickMaterialName=EditorMaterials.Tick_Mat
  43. CrossMaterialName=EditorMaterials.Cross_Mat
  44. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  45. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  46. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  47. RandomAngleTextureName=EngineMaterials.RandomAngles
  48. RandomNormalTextureName=EngineMaterials.RandomNormal
  49. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  50. LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
  51. LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
  52. ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
  53. ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
  54. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  55. VertexColorMaterialName=EngineMaterials.VertexColorMaterial
  56. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  57. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  58. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  59. TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
  60. TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
  61. TerrainMaterialMaxTextureCount=16
  62. TerrainTessellationCheckCount=6
  63. TerrainTessellationCheckBorder=2.0
  64. TerrainTessellationCheckDistance=4096.0
  65. TessellationAdaptivePixelsPerTriangle=0.000000
  66. BeginUPTryCount=200000
  67. bStaticDecalsEnabled=True
  68. bDynamicDecalsEnabled=True
  69. bForceStaticTerrain=False
  70. LightComplexityColors=(R=0,G=0,B=0,A=1)
  71. LightComplexityColors=(R=0,G=255,B=0,A=1)
  72. LightComplexityColors=(R=63,G=191,B=0,A=1)
  73. LightComplexityColors=(R=127,G=127,B=0,A=1)
  74. LightComplexityColors=(R=191,G=63,B=0,A=1)
  75. LightComplexityColors=(R=255,G=0,B=0,A=1)
  76. ShaderComplexityColors=(R=0,G=255,B=100,A=1)
  77. ShaderComplexityColors=(R=0,G=255,B=0,A=1)
  78. ShaderComplexityColors=(R=63,G=191,B=0,A=1)
  79. ShaderComplexityColors=(R=127,G=127,B=0,A=1)
  80. ShaderComplexityColors=(R=191,G=63,B=0,A=1)
  81. ShaderComplexityColors=(R=255,G=0,B=0,A=1)
  82. bUsePixelShaderComplexity=True
  83. bUseAdditiveComplexity=True
  84. MaxPixelShaderAdditiveComplexityCount=384
  85. MaxPixelShaderOpaqueComplexityCount=128
  86. MaxVertexShaderComplexityCount=128
  87. TimeBetweenPurgingPendingKillObjects=60
  88. bUseSound=True
  89. bUseTextureStreaming=True
  90. bUseBackgroundLevelStreaming=True
  91. bSubtitlesEnabled=True
  92. bSubtitlesForcedOff=FALSE
  93. ScoutClassName=Engine.Scout
  94. DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
  95. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  96. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  97. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  98. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  99. DefaultSoundName=EngineSounds.WhiteNoise
  100. bOnScreenKismetWarnings=FALSE
  101. bEnableKismetLogging=FALSE
  102. AllowShadowVolumes=FALSE
  103. CameraRotationThreshold=45.0
  104. CameraTranslationThreshold=10000
  105. PrimitiveProbablyVisibleTime=8.0
  106. PercentUnoccludedRequeries=0.125
  107. MaxOcclusionPixelsFraction=0.001
  108. MinTextureDensity=0.0
  109. IdealTextureDensity=13.0
  110. MaxTextureDensity=55.0
  111. MipFadeInSpeed0=0.3
  112. MipFadeOutSpeed0=0.1
  113. MipFadeInSpeed1=2.0
  114. MipFadeOutSpeed1=1.0
  115. bDisablePhysXHardwareSupport=False
  116. DemoRecordingDevice=Engine.DemoRecDriver
  117. bPauseOnLossOfFocus=FALSE
  118. MaxFluidNumVerts=128
  119. FluidSimulationTimeLimit=120.0
  120. ;MaxParticleResize=512
  121. MaxParticleResize=
  122. MaxParticleResizeWarn=10240
  123. bCheckParticleRenderSize=False
  124. NetClientTicksPerSecond=200
  125. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  126. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
  127. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  128. bEnableColorClear=TRUE
  129. bEnableOnScreenDebugMessages=FALSE
  130. bEnableOnScreenDebugMessagesDisplay=FALSE
  131.  
  132. [Engine.StreamingMovies]
  133. RenderPriorityPS3=1001
  134. SuspendGameIO=True
  135.  
  136. [Engine.ISVHacks]
  137. bInitializeShadersOnDemand=False
  138. DisableATITextureFilterOptimizationChecks=True
  139. UseMinimalNVIDIADriverShaderOptimization=False
  140. PumpWindowMessagesWhenRenderThreadStalled=False
  141.  
  142. [Engine.GameEngine]
  143. bSmoothFrameRate=FALSE
  144. MinSmoothedFrameRate=20
  145. MaxSmoothedFrameRate=60
  146. CacheSizeMegs=512
  147. bClearAnimSetLinkupCachesOnLoadMap=False
  148. bClearAnimSetLinkupCachesMap=False
  149.  
  150. [Engine.DemoRecDriver]
  151. AllowDownloads=True
  152. DemoSpectatorClass=Engine.PlayerController
  153. MaxClientRate=25000
  154. ConnectionTimeout=15.0
  155. InitialConnectTimeout=30.0
  156. AckTimeout=1.0
  157. KeepAliveTime=1.0
  158. SimLatency=0
  159. RelevantTimeout=5.0
  160. SpawnPrioritySeconds=1.0
  161. ServerTravelPause=4.0
  162. NetServerMaxTickRate=30
  163. LanServerMaxTickRate=30
  164.  
  165. [Engine.PackagesToAlwaysCook]
  166.  
  167. [Engine.StartupPackages]
  168. bSerializeStartupPackagesFromMemory=FALSE
  169. bSerializeStartupPackagesFromMemoryCompressed=FALSE
  170. Package=DefaultUISkin
  171. Package=EngineMaterials
  172. Package=EngineSounds
  173. Package=EngineFonts
  174. Package=SoundModes
  175.  
  176. [Engine.PackagesToForceCookPerMap]
  177.  
  178. [Core.System]
  179. MaxObjectsNotConsideredByGC=0
  180. SizeOfPermanentObjectPool=0
  181. StaleCacheDays=30
  182. MaxStaleCacheSize=50
  183. MaxOverallCacheSize=150
  184. PackageSizeSoftLimit=350
  185. AsyncIOBandwidthLimit=0
  186. CachePath=..\S1Game\Cache
  187. CacheExt=.uxx
  188. Paths=..\Engine\Content
  189. ScriptPaths=..\S1Game\Script
  190. FRScriptPaths=..\S1Game\ScriptFinalRelease
  191. CutdownPaths=..\S1Game\CutdownPackages
  192. CutdownPaths=..\S1Game\Script
  193. ScreenShotPath=C:\Users\fma1\Pictures\TERA_ScreenShots
  194. LocalizationPaths=..\Engine\Localization
  195. Extensions=upk
  196. Extensions=u
  197. TextureFileCacheExtension=tfc
  198. Suppress=Dev
  199. Suppress=DevAudio
  200. Suppress=DevAudioVerbose
  201. Suppress=DevBind
  202. Suppress=DevBsp
  203. Suppress=DevCollision
  204. Suppress=DevCompile
  205. Suppress=DevComponents
  206. Suppress=DevCooking
  207. Suppress=DevDataStore
  208. Suppress=DevGarbage
  209. Suppress=DevKill
  210. Suppress=DevLoad
  211. Suppress=DevNetTraffic
  212. Suppress=DevPath
  213. Suppress=DevReplace
  214. Suppress=DevSave
  215. Suppress=DevSound
  216. Suppress=DevStats
  217. Suppress=DevTick
  218. Suppress=DevUI
  219. Suppress=DevUIStates
  220. Suppress=DevUIStyles
  221. Suppress=DevUIAnimation
  222. Suppress=DevUIFocus
  223. Suppress=Input
  224. Suppress=Inventory
  225. Suppress=Localization
  226. Suppress=LocalizationWarning
  227. Suppress=PlayerMove
  228. Suppress=DevSHA
  229. Suppress=DevShaders
  230. Suppress=DevAnim
  231. Suppress=DevDecals
  232. Suppress=RON_DEBUG
  233. Paths=..\..\..\ReleaseData
  234. ;+Paths=..\..\TeraData\AdditionalData
  235. Paths=..\S1Game\Content
  236. LocalizationPaths=..\S1Game\Localization
  237. SavePath=..\S1Game\Save
  238. Extensions=gmp
  239. Extensions=gpk
  240. SeekFreePCPaths=..\S1Game\CookedPC
  241. SeekFreePCExtensions=xxx
  242.  
  243. [Engine.Client]
  244. DisplayGamma=2.2
  245. MinDesiredFrameRate=60.000000
  246. InitialButtonRepeatDelay=0.2
  247. ButtonRepeatDelay=0.1
  248.  
  249. [WinDrv.WindowsClient]
  250. AudioDeviceClass=ALAudio.ALAudioDevice
  251. MinAllowableResolutionX=0
  252. MinAllowableResolutionY=0
  253. MaxAllowableResolutionX=0
  254. MaxAllowableResolutionY=0
  255. MinAllowableRefreshRate=0
  256. MaxAllowableRefreshRate=0
  257. ParanoidDeviceLostChecking=1
  258. AllowJoystickInput=1
  259.  
  260. [Engine.Player]
  261. ConfiguredInternetSpeed=10000
  262. ConfiguredLanSpeed=20000
  263. PP_DesaturationMultiplier=1.0
  264. PP_HighlightsMultiplier=1.0
  265. PP_MidTonesMultiplier=1.0
  266. PP_ShadowsMultiplier=1.0
  267.  
  268. [ALAudio.ALAudioDevice]
  269. MaxChannels=32
  270. UsePrecache=False
  271. ReserveChannels=2
  272. UseEffectsProcessing=True
  273. TimeBetweenHWUpdates=15
  274. MinOggVorbisDurationGame=5
  275. MinOggVorbisDurationEditor=5
  276. DeviceName=Generic Hardware
  277.  
  278. [IpDrv.TcpNetDriver]
  279. AllowDownloads=True
  280. ConnectionTimeout=30.0
  281. InitialConnectTimeout=200.0
  282. AckTimeout=1.0
  283. KeepAliveTime=0.2
  284. MaxClientRate=15000
  285. MaxInternetClientRate=10000
  286. RelevantTimeout=5.0
  287. SpawnPrioritySeconds=1.0
  288. ServerTravelPause=4.0
  289. NetServerMaxTickRate=30
  290. LanServerMaxTickRate=35
  291. DownloadManagers=IpDrv.HTTPDownload
  292. DownloadManagers=Engine.ChannelDownload
  293. NetConnectionClassName=IpDrv.TcpipConnection
  294.  
  295. [IpServer.UdpServerQuery]
  296. GameName=ut
  297.  
  298. [IpDrv.UdpBeacon]
  299. DoBeacon=True
  300. BeaconTime=0.50
  301. BeaconTimeout=5.0
  302. BeaconProduct=ut
  303. ServerBeaconPort=8777
  304. BeaconPort=9777
  305.  
  306. [TextureStreaming]
  307. MaxResidentMipMap=6
  308. PoolSize=350
  309. MemoryMargin=128
  310. HysteresisLimit=15
  311. DropMipLevelsLimit=30
  312. StopIncreasingLimit=30
  313. StopStreamingLimit=30
  314. MinEvictSize=10
  315. MinFudgeFactor=1
  316. FudgeFactorIncreaseRateOfChange=0.5
  317. FudgeFactorDecreaseRateOfChange=-0.4
  318. MinRequestedMipsToConsider=11
  319. MinTimeToGuaranteeMinMipCount=0
  320. MaxTimeToGuaranteeMinMipCount=0
  321. UseTextureFileCache=True
  322. AllowStreamingLightmaps=False
  323. TextureFileCacheBulkDataAlignment=1
  324.  
  325. [StreamByURL]
  326. PostLoadPause=6.0
  327.  
  328. [Editor.EditorEngine]
  329. LocalPlayerClassName=Editor.EditorPlayer
  330. bUseSound=True
  331. bSubtitlesEnabled=True
  332. GridEnabled=False
  333. SnapScaleEnabled=False
  334. ScaleGridSize=5
  335. SnapVertices=False
  336. SnapDistance=10.000000
  337. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  338. RotGridEnabled=False
  339. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  340. GameCommandLine=-log
  341. FOVAngle=60.000000
  342. GodMode=True
  343. AutoSaveDir=..\S1Game\Content\Maps\Autosaves
  344. InvertWidgetZAxis=True
  345. UseAxisIndicator=True
  346. MatineeCurveDetail=0.1
  347. Client=WinDrv.WindowsClient
  348. CurrentGridSz=4
  349. bUseMayaCameraControls=True
  350. bPrefabsLocked=True
  351. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  352. EditorOnlyContentPackages=EditorMeshes
  353. EditorOnlyContentPackages=EditorMaterials
  354. EditorOnlyContentPackages=EditorResources
  355. EditPackagesInPath=..\Development\Src
  356. EditPackages=Core
  357. EditPackages=Engine
  358. EditPackages=GameFramework
  359. EditPackages=Editor
  360. EditPackages=UnrealEd
  361. EditPackages=UnrealScriptTest
  362. EditPackages=IpDrv
  363. EditPackages=GFxUI
  364. EditPackages=GFxUIEditor
  365. EditPackagesOutPath=..\S1Game\Script
  366. FRScriptOutputPath=..\S1Game\ScriptFinalRelease
  367. EditPackages=S1Game
  368. InEditorGameURLOptions=
  369. EditPackages=GodHand
  370.  
  371. [UnrealEd.UnrealEdEngine]
  372. AutoSave=True
  373. AutoSaveTimeMinutes=10
  374. AutoSaveIndex=0
  375. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  376. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  377. PackagesToBeFullyLoadedAtStartup=EditorResources
  378. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  379. PackagesToBeFullyLoadedAtStartup=EngineFonts
  380. PackagesToBeFullyLoadedAtStartup=EngineScenes
  381. PackagesToBeFullyLoadedAtStartup=EngineResources
  382. PackagesToBeFullyLoadedAtStartup=DefaultUISkin
  383. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  384. DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
  385.  
  386. [Engine.DataStoreClient]
  387. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  388. GlobalDataStoreClasses=Engine.UIDataStore_Images
  389. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  390. GlobalDataStoreClasses=Engine.CurrentGameDataStore
  391. ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
  392. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  393. GlobalDataStoreClasses=Engine.UIDataStore_Color
  394. GlobalDataStoreClasses=Engine.UIDataStore_Gamma
  395. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  396. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  397. ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
  398. PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
  399. ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
  400.  
  401. [Engine.UIDataStore_SessionSettings]
  402. SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
  403.  
  404. [DevOptions.Shaders]
  405. AutoReloadChangedShaders=True
  406. bAllowMultiThreadedShaderCompile=True
  407. bAllowDistributedShaderCompile=True
  408. bDumpShaderPDBs=False
  409.  
  410. [StatNotifyProviders]
  411. XmlStatNotifyProvider=false
  412. CsvStatNotifyProvider=false
  413. StatsNotifyProvider_UDP=true
  414. PIXNamedCounterProvider=false
  415.  
  416. [StatNotifyProviders.StatNotifyProvider_UDP]
  417. ListenPort=13000
  418.  
  419. [RemoteControl]
  420. SuppressRemoteControlAtStartup=True
  421.  
  422. [LogFiles]
  423. PurgeLogsDays=2
  424.  
  425. [AnimationCompression]
  426. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
  427. TranslationCompressionFormat=0
  428. RotationCompressionFormat=1
  429. AlternativeCompressionThreshold=1.f
  430. ForceRecompression=False
  431. bOnlyCheckForMissingSkeletalMeshes=False
  432.  
  433. [IpDrv.OnlineSubsystemCommonImpl]
  434. MaxLocalTalkers=1
  435. MaxRemoteTalkers=16
  436. bIsUsingSpeechRecognition=false
  437.  
  438. [IpDrv.OnlineGameInterfaceImpl]
  439. LanAnnouncePort=14001
  440. LanQueryTimeout=5.0
  441.  
  442. [OnlineSubsystemLive.OnlineSubsystemLive]
  443. LiveSystemLinkPort=14000
  444. LanAnnouncePort=14001
  445.  
  446. [Engine.StaticMeshCollectionActor]
  447. bCookOutStaticMeshActors=TRUE
  448. MaxStaticMeshComponents=100
  449.  
  450. [Engine.StaticLightCollectionActor]
  451. bCookOutStaticLightActors=TRUE
  452. MaxLightComponents=100
  453.  
  454. [LiveSock]
  455. bUseVDP=True
  456. bUseSecureConnections=true
  457. MaxDgramSockets=64
  458. MaxStreamSockets=16
  459. DefaultRecvBufsizeInK=256
  460. DefaultSendBufsizeInK=256
  461.  
  462. [CustomStats]
  463. LD=Streaming fudge factor
  464. LD=FrameTime
  465. LD=Terrain Foliage Time
  466. LD=Foliage Render Time
  467. LD=Terrain Smooth Time
  468. LD=Terrain Render Time
  469. LD=Decal Render Time
  470. LD=Terrain Triangles
  471. LD=Foliage Instances
  472. LD=Decal Triangles
  473. LD=Decal Draw Calls
  474. LD=Static Mesh Tris
  475. LD=Skel Mesh Tris
  476. LD=Skel Verts CPU Skin
  477. LD=Skel Verts GPU Skin
  478. LD=30+ FPS
  479. LD=Audio Memory Used
  480. LD=Total CPU rendering time
  481. LD=Total GPU rendering time
  482. LD=Occluded primitives
  483. LD=Projected shadows
  484. LD=Visible static mesh elements
  485. LD=Visible dynamic primitives
  486. LD=Texture Pool Size
  487. LD=Physical Memory Used
  488. LD=Virtual Memory Used
  489. LD=Audio Memory Used
  490. LD=Texture Memory Used
  491. LD=360 Texture Memory Used
  492. LD=Vertex Lighting Memory
  493. LD=StaticMesh Vertex Memory
  494. LD=StaticMesh Index Memory
  495. LD=SkeletalMesh Vertex Memory
  496. LD=SkeletalMesh Index Memory
  497. GameThread=Async Loading Time
  498. GameThread=Audio Update Time
  499. GameThread=FrameTime
  500. GameThread=HUD Time
  501. GameThread=Input Time
  502. GameThread=Kismet Time
  503. GameThread=Move Actor Time
  504. GameThread=RHI Game Tick
  505. GameThread=RedrawViewports
  506. GameThread=Script time
  507. GameThread=Tick Time
  508. GameThread=Update Components Time
  509. GameThread=World Tick Time
  510. GameThread=Async Work Wait
  511. GameThread=PerFrameCapture
  512.  
  513. [MemorySplitClassesToTrack]
  514. Class=AnimSequence
  515. Class=AudioComponent
  516. Class=AudioDevice
  517. Class=CylinderComponent
  518. Class=DecalComponent
  519. Class=DecalLifetime
  520. Class=DecalLifetimeAge
  521. Class=DecalLifetimeData
  522. Class=DecalLifetimeDataAge
  523. Class=DecalManager
  524. Class=DecalMaterial
  525. Class=Field
  526. Class=Font
  527. Class=Level
  528. Class=Material
  529. Class=MaterialInstanceConstant
  530. Class=MaterialInstanceTimeVarying
  531. Class=Model
  532. Class=ModelComponent
  533. Class=MorphTarget
  534. Class=ObjectReferencer
  535. Class=ParticleModule
  536. Class=ParticleSystemComponent
  537. Class=PathNode
  538. Class=RB_BodyInstance
  539. Class=RB_BodySetup
  540. Class=ReachSpec
  541. Class=SkeletalMesh
  542. Class=SoundCue
  543. Class=SoundNode
  544. Class=StaticMesh
  545. Class=StaticMeshActor
  546. Class=StaticMeshComponent
  547. Class=Terrain
  548. Class=TerrainComponent
  549. Class=Texture2D
  550. Class=UIRoot
  551.  
  552. [MemLeakCheckExtraExecsToRun]
  553. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  554. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  555. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  556. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  557. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  558. Cmd=lightenv list volumes
  559. Cmd=lightenv list transition
  560. Cmd=ListThreads
  561.  
  562. [ConfigCoalesceFilter]
  563. FilterOut=S1Engine.ini
  564. FilterOut=S1Editor.ini
  565. FilterOut=S1Input.ini
  566. FilterOut=S1Game.ini
  567. FilterOut=S1UI.ini
  568. FilterOut=S1Compat.ini
  569. FilterOut=S1EditorKeyBindings.ini
  570. FilterOut=S1EditorUserSettings.ini
  571. FilterOut=UnrealEd.int
  572. FilterOut=Editor.int
  573. FilterOut=EditorTips.int
  574. FilterOut=UnrealScriptTest.int
  575. FilterOut=WinDrv.int
  576. FilterOut=XWindow.int
  577.  
  578. [TaskPerfTracking]
  579. bUseTaskPerfTracking=TRUE
  580. RemoteConnectionIP=10.1.10.83
  581. ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
  582. RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  583.  
  584. [TaskPerfMemDatabase]
  585. bUseTaskPerfMemDatabase=TRUE
  586. RemoteConnectionIP=10.1.10.83
  587. ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
  588. RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  589.  
  590. [MemoryPools]
  591. FLightPrimitiveInteractionInitialBlockSize=2048
  592. FModShadowPrimitiveInteractionInitialBlockSize=2048
  593.  
  594. [SystemSettings]
  595. AllowRadialBlur=False
  596. AllowSubsurfaceScattering=False
  597. EnableHighPolyChars=False
  598. bAllowLightShafts=False
  599. StaticDecals=True
  600. DynamicDecals=True
  601. DecalCullDistanceScale=1.000000
  602. DynamicLights=True
  603. DynamicShadows=False
  604. LightEnvironmentShadows=False
  605. CompositeDynamicLights=True
  606. DirectionalLightmaps=True
  607. MotionBlur=False
  608. MotionBlurSkinning=False
  609. DepthOfField=False
  610. AmbientOcclusion=False
  611. Bloom=False
  612. UseHighQualityBloom=False
  613. Distortion=False
  614. DropParticleDistortion=True
  615. OnlyStreamInTextures=False
  616. LensFlares=False
  617. FogVolumes=False
  618. FloatingPointRenderTargets=True
  619. OneFrameThreadLag=True
  620. OneFrameGPULag=False
  621. UseVsync=True
  622. UpscaleScreenPercentage=True
  623. Fullscreen=False
  624. AllowD3D11=True
  625. AllowD3D10=False
  626. SkeletalMeshLODBias=4
  627. ParticleLODBias=4
  628. DetailMode=2
  629. ShadowFilterQualityBias=4
  630. MaxAnisotropy=0
  631. MaxMultisamples=0
  632. MinShadowResolution=0
  633. MinPreShadowResolution=0
  634. MaxShadowResolution=0
  635. ShadowFadeResolution=0
  636. ShadowFadeExponent=0.000000
  637. ResX=1920
  638. ResY=1080
  639. PostProcessAAType=0
  640. ScreenPercentage=100.000000
  641. SceneCaptureStreamingMultiplier=1.000000
  642. FoliageDrawRadiusMultiplier=0.000000
  643. ShadowTexelsPerPixel=0
  644. bEnableVSMShadows=False
  645. bEnableBranchingPCFShadows=False
  646. bAllowBetterModulatedShadows=False
  647. TessellationDistance=1000.000000
  648. bEnableForegroundShadowsOnWorld=False
  649. bEnableForegroundSelfShadowing=False
  650. bAllowWholeSceneDominantShadows=False
  651. ShadowFilterRadius=0
  652. ShadowDepthBias=0
  653. ShadowVolumeLightRadiusThreshold=0
  654. ShadowVolumePrimitiveScreenSpacePercentageThreshold=0
  655. bAllowFracturedDamage=True
  656. NumFracturedPartsScale=1.000000
  657. FractureDirectSpawnChanceScale=1.000000
  658. FractureRadialSpawnChanceScale=1.000000
  659. FractureCullDistanceScale=1.000000
  660. bForceCPUAccessToGPUSkinVerts=True
  661. bDisableSkeletalInstanceWeights=False
  662. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=4)
  663. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=4)
  664. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=4)
  665. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=4)
  666. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=4)
  667. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=4)
  668. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=4)
  669. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=4)
  670. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=4)
  671. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=4)
  672. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=4)
  673. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=4)
  674. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1)
  675. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=4)
  676. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=4)
  677. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=4)
  678. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=4)
  679. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=4)
  680. LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  681. LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  682. LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  683. LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  684. LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  685. LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  686. LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  687. LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  688. LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  689. LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  690. LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  691. LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  692. LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=4,MinMagFilter=aniso,MipFilter=point)
  693. LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  694. LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  695. LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  696. LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  697. LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  698. FXAA=True
  699. SpeedTreeBranches=True
  700. SpeedTreeBillboards=True
  701. SpeedTreeLeaves=True
  702. SpeedTreeFronds=True
  703.  
  704. [Engine.PhysicsLODVerticalDestructible]
  705. MaxDynamicChunkCount=100
  706. DebrisLifetime=5.0
  707.  
  708. [Engine.PhysicsLODVerticalEmitter]
  709. ParticlePercentage=100
  710.  
  711. [Engine.OnlineSubsystem]
  712. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  713.  
  714. [Engine.OnlineRecentPlayersList]
  715. MaxRecentPlayers=100
  716. MaxRecentParties=5
  717.  
  718. [Configuration]
  719. BasedOn=..\Engine\Config\BaseEngine.ini
  720.  
  721. [S1Game.ReleaseData]
  722. Paths=..\..\..\ReleaseData
  723. ;+Paths=D:\ReleaseData
  724.  
  725. [SystemSettingsEditor]
  726. ResX=1024
  727. ResY=640
  728.  
  729. [Engine.AudioDevice]
  730. SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
  731. SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
  732. SoundGroups=(GroupName=Character,Properties=(Volume=1))
  733. SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  734. SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
  735. SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts))
  736. SoundGroups=(GroupName=Item,Properties=(Volume=1))
  737. SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
  738. SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  739. SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect))
  740. SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  741. SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
  742. SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
  743. SoundGroups=(GroupName=Vehicle,Properties=(Volume=0))
  744. SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
  745. SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
  746. SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  747. SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  748. SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  749. SoundGroups=(GroupName=NPC,Properties=(Volume=1))
  750. SoundGroups=(GroupName=UI,Properties=(Volume=0,bNoReverb=TRUE,MaxConcurrentPlayCount=2))
  751. SoundGroups=(GroupName=SkillEffect,Properties=(Volume=1))
  752. SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
  753. SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
  754. SoundGroups=(GroupName=UIMaster,Properties=(Volume=0),ChildGroupNames=(Announcer,UI))
  755. SoundModeNames=Default
  756. SoundModeNames=Quiet
  757. SoundModeNames=Loud
  758. SoundModeNames=Slow
  759. SoundModeNames=Quick
  760.  
  761. [GodHand.GodHandEngine]
  762. FOVAngle=60.000000
  763. Client=WinDrv.WindowsClient
  764.  
  765. [Windows.StandardUser]
  766. MyDocumentsSubDirName=ProjectS
  767.  
  768. [Aero]
  769. AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
  770. ;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
  771. ;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
  772. AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
  773. AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
  774. ;ArtDatasheet=..\..\TeraData\AdditionalData\Art_Data\Datasheet
  775. ;DesignDatasheet=..\..\TeraData\AdditionalData\Design_Data\Datasheet
  776. ;ProgramDatasheet=..\..\TeraData\AdditionalData\Program_Data\Datasheet
  777. ;SoundDatasheet=..\..\TeraData\AdditionalData\Sound_Data\Datasheet
  778. ;BarrackDefine=..\..\TeraData\AdditionalData\Design_Data\BarrackDefine
  779. ;Godhand=..\..\TeraData\AdditionalData\Design_Data\GodHandDefine
  780.  
  781. [Barrack.ShowGrid]
  782. GridSize=20
  783. GridSideLength=500
  784.  
  785. [IniVersion]
  786. 0=1362459084.000000
  787. 1=1400150786.000000
  788.  
  789. [AppCompat]
  790. MeasuredCPUScore=211.222885
  791. CompatLevelComposite=4
  792. CompatLevelCPU=5
  793. CompatLevelGPU=4
  794. CPUNumLogicalProcessors=2
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