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- Fivefold Masks and Lies
- Servant of Chaos
- Background: Khuruga, the Esteemed Minister of Social
- Unrest, is a busy god, especially in this day and age. He has no
- time to see to his purview’s promotion, but his ambition de-
- mands continued advancement. Fortunately, he has
- children. Fivefold Masks and Lies is the lat-
- est of the chaotic god’s progeny, by way of
- a mortal supplicant, and they are a willing
- and eager servant of their divine father.
- Khuruga prefers to provide broad in-
- structions: directions to a location, and
- an imperative to cause trouble. With
- a few whispered words, Masks might
- transform a reveling crowd into a vengeful
- mob on a festival day, talk a wealthy groom into
- abandoning his beloved at their public wedding,
- or turn a petty feud into an all-out war between
- rival merchants that disrupts trade across an en-
- tire nation. The miracles of heavenly transportation
- mean Masks has been active as far north as Diamond
- Hearth, and as far south as Gem. These days, they’re
- often on the Blessed Isle, hounding one Great
- House after another as the Dynasts’ for-
- tunes rise and fall.
- Despite strict instructions to keep
- their actions subtle and their pres-
- ence unnoticed, Masks has a hab-
- it of choosing rivals from among
- the Exalted for whom to show off.
- Causing chaos in secret is much
- less entertaining than at least giv-
- ing someone a few hints to liven
- things up with people trying to
- stop the trickster’s schemes.
- The Exalted are so grand,
- their actions so dramatic,
- it’s hard to resist playing
- with the things they love.
- Khuruga helps them out
- of trouble when they
- get in over their head,
- but his patience wears
- thin, and Fivefold Masks
- and Lies may soon find them-
- selves on their own.
- Fi ve Fo ld M a s k
- Image: Without their mask, Fivefold Masks and Lies
- is an attractive, androgynous young individual. They
- don’t show any obvious signs of divine parentage, but
- the details of their eyes, hair, and clothing have a habit of
- changing whenever no one’s looking. Their features are
- youthful and open, disarmingly sincere when they smile
- or laugh.
- Intimacies: Defining: “Chaos is its own reward.”,
- Khuruga (Loyalty); Major: “Give a losing opponent a
- helping hand.”, The Exalted (Delighted Rivalry); Minor:
- “Whatever you do, look good doing it.”
- Secrets: Masks spends a great deal of time watching
- for opportunities, and they know plenty of juicy tidbits
- about the Great Houses and their scions: who’s sleeping
- with whom, who’s lying about their motives or exploits,
- and who has hopes and dreams their parents might pre-
- fer they didn’t.
- Equipment: Masks’ eponymous artifact, the Mask of
- Lies, is a smooth, featureless face. They wear it at all
- times, either as intended or on top of their head like a
- hat, at a jaunty angle. An elegant leather scabbard hangs
- at their waist with an ornate rapier inside, unless they’ve
- forgotten or lost it somewhere again. Their bag contains
- the tools of their trade: a book of notes, blackmail evi-
- dence, and local coin for bribery.
- Roleplaying Hints: Above all, Masks is a trickster.
- They’re surprised when an opponent comes to truly
- hate them, since they tend to see adversaries as friendly
- rivals. Masks prefers not to fight their own battles, and
- would rather talk someone else into doing so, or if cor-
- nered, make a deal to avoid a physical altercation. They
- have a strong sense of fair play — though untempered by
- morals or choosing sides — and a habit of leaving hints or
- suggestions for rivals who seem to be struggling. Killing
- Masks draws their esteemed father’s attention, and
- Khuruga has connections among the celestial gods and
- the Sidereal host.
- Attributes: Strength 2, Dexterity 3, Stamina 2; Cha-
- risma 3, Manipulation 5, Appearance 4; Perception
- 4, Intelligence 3, Wits 3
- Essence: 3
- Willpower: 7
- Join Battle: 6 dice
- Personal Motes: 28/30 (2 committed)
- Health Levels: −0/−1x2/−2x2/−4/Incap.
- Abilities: Athletics 1, Awareness 3, Bureaucracy
- (Sowing Chaos) 3, Integrity (While Disguised) 3, In-
- vestigation 3, Larceny 4, Linguistics 3, Lore 2, Melee
- 3, Performance 2, Presence (Strangers) 5, Socialize
- 4, Stealth 3
- Merits: Artifact (Mask of Lies) 4, Backing (the Celes-
- tial Bureaucracy) 3, Fleet of Foot, Language (Native:
- Old Realm; Guild Cant, High Realm, Riverspeak) 3
- Attack (Rapier): 10 dice (Damage 9); Tags: Lethal,
- Melee, Disarming, Piercing
- Combat: Soak 2, Hardness 0; Parry 3 (Melee);
- Evasion 2; Rush 4 dice; Disengage 3 dice
- Social: Resolve 3 (4 while disguised), Guile 5
- Mask of Lies
- (Starmetal Mask, Artifact ••••)
- Khuruga forged the Mask of Lies as a tool for his chil-
- dren. Its smooth facial features are utterly nondescript.
- Evocations of the Mask of Lies
- Passive: While attuned for two motes, the mask is com-
- pletely invisible to mortal sight, unless its wielder wish-
- es otherwise.
- Mirrored Mask (5m, 1wp; Simple; Indefinite; Mute;
- Essence 1): The Mask of Lies transforms the wearer into
- a completely different person. Each new disguise creates
- a cover identity that is appropriate and unremarkable for
- the area in which they activate this Evocation, but the de-
- tails are completely out of their control. If they say or do
- liGHT WeaPoN — RaPieR
- a rapier is a long, thin blade with a sharply pointed tip and a protective hilt often forged into ornamental de-
- signs. The wealthy favor them as a fashionable means of self-defense, lightweight and decorative when worn.
- Cost: •••
- Tags: lethal, Melee, disarming, Piercing
- A DVER S A R I ES O F T H E R I G H T EO U S
- anything that seems out of character for the cover identi-
- ty, others may roll (Perception + Awareness) against the
- wielder’s (Guile + Essence) to pierce the disguise; those
- without supernaturally enhanced senses take a penalty
- of (wielder’s Essence). The wielder doesn’t automatical-
- ly know what kind of cover identity the Mask has creat-
- ed; they must figure it out through context clues or look
- into a mirror and recognize cultural cues.
- Lying Mirror (5m, 1wp; Reflexive; Instant; Essence 2):
- The wielder gains +(Essence) Guile to defend against a
- read intentions action, as long as Mirrored Mask is ac-
- tive. If successful, their opponent believes he succeeded
- instead, reading an Intimacy or motive appropriate to
- Mirrored Mask’s disguise. If not, the wielder may spend
- one Willpower to conceal their intentions anyway; if
- they do, at the end of the scene their opponent realizes
- they’ve supernaturally deceived him.
- Charms
- SOCIAL CHARMS
- Whispered Unrest (8m, 1wp; Simple; One scene;
- Eclipse; Essence 3): Masks begins a riot with only a
- few words. They make a (Manipulation + Presence)
- inspire roll to produce either fear or anger against
- a single target. If successful, the impassioned victim
- spreads her emotional state to anyone with whom she
- speaks for at least a few minutes without the need for
- further rolls for the rest of the scene. Additional targets
- may still spend Willpower to reject the influence, but
- most Storyteller characters don’t without sufficient
- impetus (such as a player character convincing them
- with successful social influence to stay calm).
- Wield the Crowd (5m; Supplemental; Instant;
- Essence 2): When making an influence roll against an
- impassioned target that takes advantage of their in-
- flamed passion, Masks gains +3 dice and doubles 9s.
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