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  1. Fivefold Masks and Lies
  2. Servant of Chaos
  3. Background: Khuruga, the Esteemed Minister of Social
  4. Unrest, is a busy god, especially in this day and age. He has no
  5. time to see to his purview’s promotion, but his ambition de-
  6. mands continued advancement. Fortunately, he has
  7. children. Fivefold Masks and Lies is the lat-
  8. est of the chaotic god’s progeny, by way of
  9. a mortal supplicant, and they are a willing
  10. and eager servant of their divine father.
  11. Khuruga prefers to provide broad in-
  12. structions: directions to a location, and
  13. an imperative to cause trouble. With
  14. a few whispered words, Masks might
  15. transform a reveling crowd into a vengeful
  16. mob on a festival day, talk a wealthy groom into
  17. abandoning his beloved at their public wedding,
  18. or turn a petty feud into an all-out war between
  19. rival merchants that disrupts trade across an en-
  20. tire nation. The miracles of heavenly transportation
  21. mean Masks has been active as far north as Diamond
  22. Hearth, and as far south as Gem. These days, they’re
  23. often on the Blessed Isle, hounding one Great
  24. House after another as the Dynasts’ for-
  25. tunes rise and fall.
  26. Despite strict instructions to keep
  27. their actions subtle and their pres-
  28. ence unnoticed, Masks has a hab-
  29. it of choosing rivals from among
  30. the Exalted for whom to show off.
  31. Causing chaos in secret is much
  32. less entertaining than at least giv-
  33. ing someone a few hints to liven
  34. things up with people trying to
  35. stop the trickster’s schemes.
  36. The Exalted are so grand,
  37. their actions so dramatic,
  38. it’s hard to resist playing
  39. with the things they love.
  40. Khuruga helps them out
  41. of trouble when they
  42. get in over their head,
  43. but his patience wears
  44. thin, and Fivefold Masks
  45. and Lies may soon find them-
  46. selves on their own.
  47. Fi ve Fo ld M a s k
  48. Image: Without their mask, Fivefold Masks and Lies
  49. is an attractive, androgynous young individual. They
  50. don’t show any obvious signs of divine parentage, but
  51. the details of their eyes, hair, and clothing have a habit of
  52. changing whenever no one’s looking. Their features are
  53. youthful and open, disarmingly sincere when they smile
  54. or laugh.
  55. Intimacies: Defining: “Chaos is its own reward.”,
  56. Khuruga (Loyalty); Major: “Give a losing opponent a
  57. helping hand.”, The Exalted (Delighted Rivalry); Minor:
  58. “Whatever you do, look good doing it.”
  59. Secrets: Masks spends a great deal of time watching
  60. for opportunities, and they know plenty of juicy tidbits
  61. about the Great Houses and their scions: who’s sleeping
  62. with whom, who’s lying about their motives or exploits,
  63. and who has hopes and dreams their parents might pre-
  64. fer they didn’t.
  65. Equipment: Masks’ eponymous artifact, the Mask of
  66. Lies, is a smooth, featureless face. They wear it at all
  67. times, either as intended or on top of their head like a
  68. hat, at a jaunty angle. An elegant leather scabbard hangs
  69. at their waist with an ornate rapier inside, unless they’ve
  70. forgotten or lost it somewhere again. Their bag contains
  71. the tools of their trade: a book of notes, blackmail evi-
  72. dence, and local coin for bribery.
  73. Roleplaying Hints: Above all, Masks is a trickster.
  74. They’re surprised when an opponent comes to truly
  75. hate them, since they tend to see adversaries as friendly
  76. rivals. Masks prefers not to fight their own battles, and
  77. would rather talk someone else into doing so, or if cor-
  78. nered, make a deal to avoid a physical altercation. They
  79. have a strong sense of fair play — though untempered by
  80. morals or choosing sides — and a habit of leaving hints or
  81. suggestions for rivals who seem to be struggling. Killing
  82. Masks draws their esteemed father’s attention, and
  83. Khuruga has connections among the celestial gods and
  84. the Sidereal host.
  85. Attributes: Strength 2, Dexterity 3, Stamina 2; Cha-
  86. risma 3, Manipulation 5, Appearance 4; Perception
  87. 4, Intelligence 3, Wits 3
  88. Essence: 3
  89. Willpower: 7
  90. Join Battle: 6 dice
  91. Personal Motes: 28/30 (2 committed)
  92. Health Levels: −0/−1x2/−2x2/−4/Incap.
  93. Abilities: Athletics 1, Awareness 3, Bureaucracy
  94. (Sowing Chaos) 3, Integrity (While Disguised) 3, In-
  95. vestigation 3, Larceny 4, Linguistics 3, Lore 2, Melee
  96. 3, Performance 2, Presence (Strangers) 5, Socialize
  97. 4, Stealth 3
  98. Merits: Artifact (Mask of Lies) 4, Backing (the Celes-
  99. tial Bureaucracy) 3, Fleet of Foot, Language (Native:
  100. Old Realm; Guild Cant, High Realm, Riverspeak) 3
  101. Attack (Rapier): 10 dice (Damage 9); Tags: Lethal,
  102. Melee, Disarming, Piercing
  103. Combat: Soak 2, Hardness 0; Parry 3 (Melee);
  104. Evasion 2; Rush 4 dice; Disengage 3 dice
  105. Social: Resolve 3 (4 while disguised), Guile 5
  106. Mask of Lies
  107. (Starmetal Mask, Artifact ••••)
  108. Khuruga forged the Mask of Lies as a tool for his chil-
  109. dren. Its smooth facial features are utterly nondescript.
  110. Evocations of the Mask of Lies
  111. Passive: While attuned for two motes, the mask is com-
  112. pletely invisible to mortal sight, unless its wielder wish-
  113. es otherwise.
  114. Mirrored Mask (5m, 1wp; Simple; Indefinite; Mute;
  115. Essence 1): The Mask of Lies transforms the wearer into
  116. a completely different person. Each new disguise creates
  117. a cover identity that is appropriate and unremarkable for
  118. the area in which they activate this Evocation, but the de-
  119. tails are completely out of their control. If they say or do
  120. liGHT WeaPoN — RaPieR
  121. a rapier is a long, thin blade with a sharply pointed tip and a protective hilt often forged into ornamental de-
  122. signs. The wealthy favor them as a fashionable means of self-defense, lightweight and decorative when worn.
  123. Cost: •••
  124. Tags: lethal, Melee, disarming, Piercing
  125. A DVER S A R I ES O F T H E R I G H T EO U S
  126. anything that seems out of character for the cover identi-
  127. ty, others may roll (Perception + Awareness) against the
  128. wielder’s (Guile + Essence) to pierce the disguise; those
  129. without supernaturally enhanced senses take a penalty
  130. of (wielder’s Essence). The wielder doesn’t automatical-
  131. ly know what kind of cover identity the Mask has creat-
  132. ed; they must figure it out through context clues or look
  133. into a mirror and recognize cultural cues.
  134. Lying Mirror (5m, 1wp; Reflexive; Instant; Essence 2):
  135. The wielder gains +(Essence) Guile to defend against a
  136. read intentions action, as long as Mirrored Mask is ac-
  137. tive. If successful, their opponent believes he succeeded
  138. instead, reading an Intimacy or motive appropriate to
  139. Mirrored Mask’s disguise. If not, the wielder may spend
  140. one Willpower to conceal their intentions anyway; if
  141. they do, at the end of the scene their opponent realizes
  142. they’ve supernaturally deceived him.
  143. Charms
  144. SOCIAL CHARMS
  145. Whispered Unrest (8m, 1wp; Simple; One scene;
  146. Eclipse; Essence 3): Masks begins a riot with only a
  147. few words. They make a (Manipulation + Presence)
  148. inspire roll to produce either fear or anger against
  149. a single target. If successful, the impassioned victim
  150. spreads her emotional state to anyone with whom she
  151. speaks for at least a few minutes without the need for
  152. further rolls for the rest of the scene. Additional targets
  153. may still spend Willpower to reject the influence, but
  154. most Storyteller characters don’t without sufficient
  155. impetus (such as a player character convincing them
  156. with successful social influence to stay calm).
  157. Wield the Crowd (5m; Supplemental; Instant;
  158. Essence 2): When making an influence roll against an
  159. impassioned target that takes advantage of their in-
  160. flamed passion, Masks gains +3 dice and doubles 9s.
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