Pelf

Pelf sacred shield 2

Apr 23rd, 2012
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C++ 0.74 KB | None | 0 0
  1. diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
  2. index ba21e97..e6f7d3d 100644
  3. --- a/src/server/game/Entities/Unit/Unit.cpp
  4. +++ b/src/server/game/Entities/Unit/Unit.cpp
  5. @@ -8560,8 +8560,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
  6.          {
  7.             if (!HealthBelowPct(30))
  8.                  return false;
  9. -           basepoints0 = (1 + GetTotalAttackPowerValue(BASE_ATTACK)*2.8);
  10. -           break; 
  11. +           const int32 base0 = (1 + GetTotalAttackPowerValue(BASE_ATTACK)*2.8);
  12. +           const int32 base1 = 20;
  13. +           CastCustomSpell(target,trigger_spell_id,&base0,&base1,NULL,true,castItem,triggeredByAura);
  14. +           return true;   
  15.          }
  16.          // Improved Hamstring
  17.          case 12289:
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