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- // MOUSE
- m_customaccel "0"
- m_customaccel_exponent "1"
- m_customaccel_max "0"
- m_customaccel_scale "0.04"
- m_filter "0"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_pitch "0.022"
- m_yaw "0.022"
- //
- //
- //
- // _____ _____________ _____
- // / /\ / /\/ /\
- // / / / / ___ / / / /__________________
- // / ¯¯¯¯¯¯/\/ /\_/ / / / / /\™
- // / __ / / / // / / / / __ __ / /
- // / /\/ / / ¯¯¯ / / / / /\/ /\/ / /
- // /____/ /____/ /____________/ /____/ /____/ /____/ /____/ /
- // \¯¯¯¯\/\¯¯¯¯\/\¯¯¯¯¯¯¯¯¯¯¯¯\/\¯¯¯¯\/\¯¯¯¯\/\¯¯¯¯\/\¯¯¯¯\/
- // ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯
- //
- // last update: 18-09-2011
- // version: 12.4
- //
- //
- // _______________
- //____________________________________________.(º NetSettings º)
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- cl_interp "0.01"
- cl_interp_ratio "1"
- cl_updaterate "66"
- cl_cmdrate "66"
- rate "100000"
- cl_smooth "1"
- cl_lagcompensation "1"
- ___________________
- //________________________________________.(º GraphicSettings º)
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- hud_deathnotice_time "6" //This allows you to sync opponents deathcam to your actions. Ie. when the deathnotice is gone, so is the deathcam.
- cl_wpn_sway_interp "0" //Gun model doesn't wobble from side to side when you move your mouse.
- cl_ragdoll_physics_enable "0" //Ragdolls can block your viewpoint, don't use them.
- cl_ragdoll_collide "0"
- cl_phys_props_enable "0" //Potplants can block your viewpoint, don't use them.
- cl_phys_props_max "0"
- cl_minmodels "0" //Don't use minmodels, it is of no advantage, as you can't tell one opponent from another.
- cl_radaralpha "255"
- mat_monitorgamma "1.6" //Basically brightness, min is 1.6 - max is 2.8
- mat_specular "0"
- mat_bumpmap "0"
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- r_3dsky "0"
- r_lod "0"
- r_rootlod "2"
- r_decals "2048"
- fps_max "999"
- mp_decals "200"
- // ________________
- //___________________________________________.(º MiscSettings º)
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- m_rawinput "1" //You need to use this, in order to make sure there is no filtering of your mouse input.
- m_filter "0"
- zoom_sensitivity_ratio "1"
- cl_autowepswitch "0"
- cl_righthand "1"
- cl_c4dynamiclight "1" //This makes the bomb blink much more significant, helps in stressful situations.
- cl_downloadfilter "none"
- cl_show_achievement_popups "0"
- cl_disablefreezecam "1"
- cl_disablehtmlmotd "1"
- cl_autohelp "0"
- hud_fastswitch "1"
- jpeg_quality "100"
- mat_queue_mode "2"
- snd_mixahead "0.05" //Makes the sound less delayed.
- setinfo zb_wantautocashcalling "1"
- // ______________
- // | CUSTOM |
- // ¯
- cl_downloadfilter none
- net_graph 1
- fps_max 121
- cl_crosshairthickness "1.7"
- cl_crosshaircolor_r "255"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_b "255"
- cl_crosshaircolor "5"
- cl_crosshairsize "3"
- cl_dynamiccrosshair "0"
- cl_legacy_crosshair_scale "0"
- con_filter_enable "1"
- con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
- voice_enable 1
- unbind mouse4
- cl_showfps "0"
- size on bar 6 - thickness on bar 7 - blend on full - red full - green min - blue full - centerbot on - dynamic off
- cl_righthand 0
- cl_scoreboard_clan_ct_color_red "128"
- cl_scoreboard_clan_ct_color_green "206"
- cl_scoreboard_clan_ct_color_blue "255"
- cl_scoreboard_ct_color_red "128"
- cl_scoreboard_ct_color_green "206"
- cl_scoreboard_ct_color_blue "255"
- cl_scoreboard_clan_t_color_red "255"
- cl_scoreboard_clan_t_color_green "26"
- cl_scoreboard_clan_t_color_blue "28"
- cl_scoreboard_t_color_red "255"
- cl_scoreboard_t_color_green "26"
- cl_scoreboard_t_color_blue "28"
- cl_scoreboard_dead_clan_color_red "100"
- cl_scoreboard_dead_clan_color_green "100"
- cl_scoreboard_dead_clan_color_blue "100"
- cl_scoreboard_dead_color_red "100"
- cl_scoreboard_dead_color_green "100"
- cl_scoreboard_dead_color_blue "100"
- net_graphproportionalfont "0"
- exec h0lmGUI.cfg
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