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Jun 23rd, 2017
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  1. under attackplayer method
  2.  
  3. if(c.curseActive[18]) { // SoulSplit GFX's
  4. try {
  5. final int pX = c.getX();
  6. final int pY = c.getY();
  7. final int nX = Server.playerHandler.players[i].getX();
  8. final int nY = Server.playerHandler.players[i].getY();
  9. final int offX = (pY - nY)* -1;
  10. final int offY = (pX - nX)* -1;
  11. c.SSPLIT = true;
  12. c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 50, 1276, 9, 9, - c.playerIndex - 1, 24, 0);
  13. EventManager.getSingleton().addEvent(new Event() {
  14. public void execute(EventContainer b) {
  15. Server.playerHandler.players[c.playerIndex].gfx0(1301); // 1738
  16. c.SSPLIT = false;
  17. b.stop();
  18. }
  19. }, 500);
  20. EventManager.getSingleton().addEvent(new Event() {
  21. public void execute(EventContainer b) {
  22. c.getPA().createPlayersProjectile2(nX, nY, offX, offY, 50, 50, 1276, 9, 9, - c.playerId - 1, 24, 0);
  23. b.stop();
  24. }
  25. }, 800);
  26. } catch (Exception e) {
  27. }
  28. }
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