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  1. // ACE Advanced Ballistics
  2. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force ace_advanced_ballistics_enabled = true;
  6. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force ace_advanced_fatigue_enabled = false;
  11. force ace_advanced_fatigue_enableStaminaBar = true;
  12. ace_advanced_fatigue_fadeStaminaBar = true;
  13. force ace_advanced_fatigue_loadFactor = 1;
  14. force ace_advanced_fatigue_performanceFactor = 1;
  15. force ace_advanced_fatigue_recoveryFactor = 1;
  16. force ace_advanced_fatigue_swayFactor = 1;
  17. force ace_advanced_fatigue_terrainGradientFactor = 1;
  18.  
  19. // ACE Advanced Throwing
  20. force ace_advanced_throwing_enabled = true;
  21. force ace_advanced_throwing_enablePickUp = true;
  22. force ace_advanced_throwing_enablePickUpAttached = true;
  23. force ace_advanced_throwing_showMouseControls = true;
  24. force ace_advanced_throwing_showThrowArc = true;
  25.  
  26. // ACE Arsenal
  27. force ace_arsenal_allowDefaultLoadouts = true;
  28. force ace_arsenal_allowSharedLoadouts = true;
  29. force ace_arsenal_camInverted = false;
  30. force ace_arsenal_enableIdentityTabs = true;
  31. force ace_arsenal_enableModIcons = true;
  32. force ace_arsenal_EnableRPTLog = false;
  33. force ace_arsenal_fontHeight = 4.5;
  34.  
  35. // ACE Artillery
  36. force ace_artillerytables_advancedCorrections = true;
  37. ace_artillerytables_disableArtilleryComputer = false;
  38. force ace_mk6mortar_airResistanceEnabled = true;
  39. force ace_mk6mortar_allowCompass = true;
  40. force ace_mk6mortar_allowComputerRangefinder = false;
  41. force ace_mk6mortar_useAmmoHandling = true;
  42.  
  43. // ACE Captives
  44. force ace_captives_allowHandcuffOwnSide = true;
  45. force ace_captives_allowSurrender = true;
  46. force ace_captives_requireSurrender = 2;
  47. force ace_captives_requireSurrenderAi = false;
  48.  
  49. // ACE Common
  50. force ace_common_allowFadeMusic = true;
  51. force ace_common_checkPBOsAction = 0;
  52. force ace_common_checkPBOsCheckAll = false;
  53. force ace_common_checkPBOsWhitelist = "[]";
  54. force ace_common_displayTextColor = [0,0,0,0.1];
  55. force ace_common_displayTextFontColor = [1,1,1,1];
  56. force ace_common_settingFeedbackIcons = 1;
  57. force ace_common_settingProgressBarLocation = 0;
  58. force ace_noradio_enabled = true;
  59. force ace_parachute_hideAltimeter = false;
  60.  
  61. // ACE Cook off
  62. force ace_cookoff_ammoCookoffDuration = 0.822828;
  63. ace_cookoff_enable = 0;
  64. force ace_cookoff_enableAmmobox = true;
  65. force ace_cookoff_enableAmmoCookoff = true;
  66. force ace_cookoff_probabilityCoef = 0.676937;
  67.  
  68. // ACE Crew Served Weapons
  69. ace_csw_ammoHandling = 2;
  70. force ace_csw_defaultAssemblyMode = true;
  71. force ace_csw_dragAfterDeploy = true;
  72. ace_csw_handleExtraMagazines = true;
  73. force ace_csw_progressBarTimeCoefficent = 0.498287;
  74.  
  75. // ACE Explosives
  76. force ace_explosives_explodeOnDefuse = false;
  77. force ace_explosives_punishNonSpecialists = true;
  78. force ace_explosives_requireSpecialist = true;
  79.  
  80. // ACE Fragmentation Simulation
  81. force ace_frag_enabled = true;
  82. force ace_frag_maxTrack = 20;
  83. force ace_frag_maxTrackPerFrame = 10;
  84. force ace_frag_reflectionsEnabled = true;
  85. force ace_frag_spallEnabled = true;
  86.  
  87. // ACE Goggles
  88. force ace_goggles_effects = 2;
  89. force ace_goggles_showClearGlasses = true;
  90. force ace_goggles_showInThirdPerson = false;
  91.  
  92. // ACE Hearing
  93. force ace_hearing_autoAddEarplugsToUnits = false;
  94. force ace_hearing_disableEarRinging = true;
  95. force ace_hearing_earplugsVolume = 0.5;
  96. force ace_hearing_enableCombatDeafness = false;
  97. force ace_hearing_enabledForZeusUnits = true;
  98. force ace_hearing_unconsciousnessVolume = 0.4;
  99.  
  100. // ACE Interaction
  101. force ace_interaction_disableNegativeRating = true;
  102. force ace_interaction_enableMagazinePassing = true;
  103. force ace_interaction_enableTeamManagement = true;
  104.  
  105. // ACE Interaction Menu
  106. force ace_gestures_showOnInteractionMenu = 2;
  107. force ace_interact_menu_actionOnKeyRelease = true;
  108. force ace_interact_menu_addBuildingActions = true;
  109. force ace_interact_menu_alwaysUseCursorInteraction = true;
  110. force ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  111. force ace_interact_menu_colorShadowMax = [0,0,0,1];
  112. force ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  113. force ace_interact_menu_colorTextMax = [1,1,1,1];
  114. force ace_interact_menu_colorTextMin = [1,1,1,0.25];
  115. force ace_interact_menu_cursorKeepCentered = false;
  116. ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
  117. force ace_interact_menu_menuAnimationSpeed = 0;
  118. force ace_interact_menu_menuBackground = 0;
  119. ace_interact_menu_menuBackgroundSelf = 0;
  120. ace_interact_menu_selectorColor = [1,0,0];
  121. force ace_interact_menu_shadowSetting = 2;
  122. force ace_interact_menu_textSize = 2;
  123. force ace_interact_menu_useListMenu = true;
  124. force ace_interact_menu_useListMenuSelf = true;
  125.  
  126. // ACE Logistics
  127. force ace_cargo_enable = true;
  128. force ace_cargo_loadTimeCoefficient = 5;
  129. force ace_cargo_paradropTimeCoefficent = 2.5;
  130. ace_rearm_distance = 20;
  131. force ace_rearm_level = 1;
  132. force ace_rearm_supply = 0;
  133. force ace_refuel_hoseLength = 20.4832;
  134. force ace_refuel_rate = 1;
  135. force ace_repair_addSpareParts = true;
  136. force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  137. force ace_repair_consumeItem_toolKit = 0;
  138. force ace_repair_displayTextOnRepair = true;
  139. force ace_repair_engineerSetting_fullRepair = 1;
  140. force ace_repair_engineerSetting_repair = 1;
  141. force ace_repair_engineerSetting_wheel = 0;
  142. force ace_repair_fullRepairLocation = 3;
  143. ace_repair_fullRepairRequiredItems = ["ToolKit"];
  144. ace_repair_miscRepairRequiredItems = ["ToolKit"];
  145. force ace_repair_repairDamageThreshold = 0.6;
  146. force ace_repair_repairDamageThreshold_engineer = 0.801542;
  147. ace_repair_wheelRepairRequiredItems = [];
  148.  
  149. // ACE Magazine Repack
  150. force ace_magazinerepack_timePerAmmo = 1.5;
  151. force ace_magazinerepack_timePerBeltLink = 8;
  152. force ace_magazinerepack_timePerMagazine = 2;
  153.  
  154. // ACE Map
  155. force ace_map_BFT_Enabled = false;
  156. force ace_map_BFT_HideAiGroups = true;
  157. force ace_map_BFT_Interval = 1;
  158. force ace_map_BFT_ShowPlayerNames = false;
  159. force ace_map_DefaultChannel = 0;
  160. force ace_map_mapGlow = true;
  161. force ace_map_mapIllumination = true;
  162. force ace_map_mapLimitZoom = false;
  163. force ace_map_mapShake = true;
  164. force ace_map_mapShowCursorCoordinates = false;
  165. force ace_markers_moveRestriction = 0;
  166.  
  167. // ACE Map Gestures
  168. force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  169. force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  170. force ace_map_gestures_enabled = true;
  171. force ace_map_gestures_interval = 0.03;
  172. force ace_map_gestures_maxRange = 7;
  173. force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  174.  
  175. // ACE Map Tools
  176. force ace_maptools_drawStraightLines = true;
  177. force ace_maptools_rotateModifierKey = 1;
  178.  
  179. // ACE Medical
  180. force ace_medical_ai_enabledFor = 2;
  181. force ace_medical_AIDamageThreshold = 1;
  182. force ace_medical_bleedingCoefficient = 1;
  183. ace_medical_blood_bloodLifetime = 900;
  184. force ace_medical_blood_enabledFor = 2;
  185. force ace_medical_blood_maxBloodObjects = 500;
  186. force ace_medical_fatalDamageSource = 0;
  187. force ace_medical_feedback_bloodVolumeEffectType = 0;
  188. force ace_medical_feedback_painEffectType = 2;
  189. force ace_medical_fractureChance = 0.654987;
  190. force ace_medical_fractures = 1;
  191. ace_medical_gui_enableActions = 0;
  192. ace_medical_gui_enableMedicalMenu = 1;
  193. ace_medical_gui_enableSelfActions = true;
  194. force ace_medical_gui_maxDistance = 4.01335;
  195. ace_medical_gui_openAfterTreatment = true;
  196. ace_medical_ivFlowRate = 1;
  197. ace_medical_limping = 1;
  198. force ace_medical_painCoefficient = 1;
  199. force ace_medical_playerDamageThreshold = 1;
  200. force ace_medical_spontaneousWakeUpChance = 0.3;
  201. force ace_medical_spontaneousWakeUpEpinephrineBoost = 5;
  202. force ace_medical_statemachine_AIUnconsciousness = false;
  203. force ace_medical_statemachine_cardiacArrestTime = 240;
  204. force ace_medical_statemachine_fatalInjuriesAI = 0;
  205. force ace_medical_statemachine_fatalInjuriesPlayer = 1;
  206. force ace_medical_treatment_advancedBandages = 2;
  207. ace_medical_treatment_advancedDiagnose = true;
  208. ace_medical_treatment_advancedMedication = true;
  209. ace_medical_treatment_allowLitterCreation = true;
  210. ace_medical_treatment_allowSelfIV = 1;
  211. force ace_medical_treatment_allowSelfPAK = 1;
  212. ace_medical_treatment_allowSelfStitch = 0;
  213. force ace_medical_treatment_allowSharedEquipment = 1;
  214. ace_medical_treatment_clearTraumaAfterBandage = false;
  215. force ace_medical_treatment_consumePAK = 1;
  216. ace_medical_treatment_consumeSurgicalKit = 0;
  217. ace_medical_treatment_convertItems = 0;
  218. ace_medical_treatment_cprSuccessChance = 0.4;
  219. ace_medical_treatment_holsterRequired = 0;
  220. ace_medical_treatment_litterCleanupDelay = 600;
  221. ace_medical_treatment_locationEpinephrine = 0;
  222. force ace_medical_treatment_locationPAK = 0;
  223. force ace_medical_treatment_locationsBoostTraining = false;
  224. force ace_medical_treatment_locationSurgicalKit = 0;
  225. ace_medical_treatment_maxLitterObjects = 500;
  226. ace_medical_treatment_medicEpinephrine = 0;
  227. ace_medical_treatment_medicIV = 1;
  228. ace_medical_treatment_medicPAK = 1;
  229. ace_medical_treatment_medicSurgicalKit = 1;
  230. ace_medical_treatment_timeCoefficientPAK = 1;
  231.  
  232. // ACE Name Tags
  233. force ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  234. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  235. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  236. ace_nametags_nametagColorMain = [1,1,1,1];
  237. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  238. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  239. force ace_nametags_playerNamesMaxAlpha = 0.8;
  240. force ace_nametags_playerNamesViewDistance = 5;
  241. force ace_nametags_showCursorTagForVehicles = false;
  242. force ace_nametags_showNamesForAI = false;
  243. force ace_nametags_showPlayerNames = 1;
  244. force ace_nametags_showPlayerRanks = true;
  245. force ace_nametags_showSoundWaves = 1;
  246. force ace_nametags_showVehicleCrewInfo = true;
  247. force ace_nametags_tagSize = 2;
  248.  
  249. // ACE Nightvision
  250. force ace_nightvision_aimDownSightsBlur = 0.177404;
  251. force ace_nightvision_disableNVGsWithSights = false;
  252. force ace_nightvision_effectScaling = 0.264407;
  253. force ace_nightvision_fogScaling = 0.130719;
  254. force ace_nightvision_noiseScaling = 0.130719;
  255. force ace_nightvision_shutterEffects = true;
  256.  
  257. // ACE Overheating
  258. force ace_overheating_displayTextOnJam = true;
  259. force ace_overheating_enabled = true;
  260. force ace_overheating_overheatingDispersion = true;
  261. force ace_overheating_showParticleEffects = true;
  262. force ace_overheating_showParticleEffectsForEveryone = true;
  263. force ace_overheating_unJamFailChance = 0.1;
  264. force ace_overheating_unJamOnreload = false;
  265.  
  266. // ACE Pointing
  267. force ace_finger_enabled = true;
  268. force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  269. force ace_finger_indicatorForSelf = true;
  270. force ace_finger_maxRange = 7.06115;
  271.  
  272. // ACE Pylons
  273. force ace_pylons_enabledForZeus = true;
  274. force ace_pylons_enabledFromAmmoTrucks = true;
  275. force ace_pylons_rearmNewPylons = true;
  276. force ace_pylons_requireEngineer = false;
  277. force ace_pylons_requireToolkit = false;
  278. force ace_pylons_searchDistance = 50;
  279. force ace_pylons_timePerPylon = 1;
  280.  
  281. // ACE Quick Mount
  282. force ace_quickmount_distance = 2;
  283. force ace_quickmount_enabled = true;
  284. force ace_quickmount_enableMenu = 3;
  285. force ace_quickmount_priority = 0;
  286. force ace_quickmount_speed = 18;
  287.  
  288. // ACE Respawn
  289. force ace_respawn_removeDeadBodiesDisconnected = false;
  290. force ace_respawn_savePreDeathGear = false;
  291.  
  292. // ACE Scopes
  293. force ace_scopes_correctZeroing = true;
  294. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = true;
  295. force ace_scopes_defaultZeroRange = 100;
  296. force ace_scopes_enabled = true;
  297. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  298. force ace_scopes_overwriteZeroRange = false;
  299. force ace_scopes_simplifiedZeroing = false;
  300. force ace_scopes_useLegacyUI = true;
  301. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  302. force ace_scopes_zeroReferenceHumidity = 0;
  303. force ace_scopes_zeroReferenceTemperature = 15;
  304.  
  305. // ACE Spectator
  306. force ace_spectator_enableAI = false;
  307. ace_spectator_maxFollowDistance = 5;
  308. force ace_spectator_restrictModes = 0;
  309. force ace_spectator_restrictVisions = 0;
  310.  
  311. // ACE Switch Units
  312. force ace_switchunits_enableSafeZone = true;
  313. force ace_switchunits_enableSwitchUnits = false;
  314. force ace_switchunits_safeZoneRadius = 100;
  315. force ace_switchunits_switchToCivilian = false;
  316. force ace_switchunits_switchToEast = false;
  317. force ace_switchunits_switchToIndependent = false;
  318. force ace_switchunits_switchToWest = false;
  319.  
  320. // ACE Uncategorized
  321. force ace_fastroping_requireRopeItems = false;
  322. force ace_gforces_enabledFor = 2;
  323. force ace_hitreactions_minDamageToTrigger = 0.1;
  324. force ace_inventory_inventoryDisplaySize = 0;
  325. force ace_laser_dispersionCount = 2;
  326. force ace_microdagr_mapDataAvailable = 2;
  327. force ace_microdagr_waypointPrecision = 3;
  328. force ace_optionsmenu_showNewsOnMainMenu = true;
  329. force ace_overpressure_distanceCoefficient = 1;
  330. force ace_tagging_quickTag = 2;
  331.  
  332. // ACE User Interface
  333. force ace_ui_allowSelectiveUI = true;
  334. force ace_ui_ammoCount = false;
  335. force ace_ui_ammoType = true;
  336. force ace_ui_commandMenu = true;
  337. force ace_ui_firingMode = true;
  338. force ace_ui_groupBar = false;
  339. force ace_ui_gunnerAmmoCount = false;
  340. force ace_ui_gunnerAmmoType = true;
  341. force ace_ui_gunnerFiringMode = true;
  342. force ace_ui_gunnerLaunchableCount = true;
  343. force ace_ui_gunnerLaunchableName = true;
  344. force ace_ui_gunnerMagCount = true;
  345. force ace_ui_gunnerWeaponLowerInfoBackground = true;
  346. force ace_ui_gunnerWeaponName = true;
  347. force ace_ui_gunnerWeaponNameBackground = true;
  348. force ace_ui_gunnerZeroing = true;
  349. force ace_ui_magCount = true;
  350. force ace_ui_soldierVehicleWeaponInfo = true;
  351. force ace_ui_staminaBar = true;
  352. force ace_ui_stance = true;
  353. force ace_ui_throwableCount = true;
  354. force ace_ui_throwableName = true;
  355. force ace_ui_vehicleAltitude = true;
  356. force ace_ui_vehicleCompass = true;
  357. force ace_ui_vehicleDamage = true;
  358. force ace_ui_vehicleFuelBar = true;
  359. force ace_ui_vehicleInfoBackground = true;
  360. force ace_ui_vehicleName = true;
  361. force ace_ui_vehicleNameBackground = true;
  362. force ace_ui_vehicleRadar = true;
  363. force ace_ui_vehicleSpeed = true;
  364. force ace_ui_weaponLowerInfoBackground = true;
  365. force ace_ui_weaponName = true;
  366. force ace_ui_weaponNameBackground = true;
  367. force ace_ui_zeroing = true;
  368.  
  369. // ACE Vehicle Lock
  370. force ace_vehiclelock_defaultLockpickStrength = 10;
  371. force ace_vehiclelock_lockVehicleInventory = false;
  372. force ace_vehiclelock_vehicleStartingLockState = -1;
  373.  
  374. // ACE Vehicles
  375. ace_vehicles_hideEjectAction = true;
  376. ace_vehicles_keepEngineRunning = false;
  377.  
  378. // ACE View Distance Limiter
  379. force ace_viewdistance_enabled = true;
  380. force ace_viewdistance_limitViewDistance = 12000;
  381. force ace_viewdistance_objectViewDistanceCoeff = 0;
  382. force ace_viewdistance_viewDistanceAirVehicle = 0;
  383. force ace_viewdistance_viewDistanceLandVehicle = 0;
  384. force ace_viewdistance_viewDistanceOnFoot = 0;
  385.  
  386. // ACE Weapons
  387. force ace_common_persistentLaserEnabled = true;
  388. force ace_laserpointer_enabled = true;
  389. force ace_reload_displayText = true;
  390. ace_reload_showCheckAmmoSelf = false;
  391. force ace_weaponselect_displayText = true;
  392.  
  393. // ACE Weather
  394. force ace_weather_enabled = true;
  395. ace_weather_showCheckAirTemperature = true;
  396. force ace_weather_updateInterval = 60;
  397. force ace_weather_windSimulation = false;
  398.  
  399. // ACE Wind Deflection
  400. force ace_winddeflection_enabled = true;
  401. force ace_winddeflection_simulationInterval = 0.05;
  402. force ace_winddeflection_vehicleEnabled = true;
  403.  
  404. // ACE Zeus
  405. force ace_zeus_autoAddObjects = false;
  406. force ace_zeus_canCreateZeus = -1;
  407. force ace_zeus_radioOrdnance = false;
  408. force ace_zeus_remoteWind = false;
  409. force ace_zeus_revealMines = 0;
  410. force ace_zeus_zeusAscension = false;
  411. force ace_zeus_zeusBird = false;
  412.  
  413. // Achilles - Available Factions
  414. Achilles_var_AGS_Israeldefenceforce_basic = true;
  415. Achilles_var_AGS_SyriaArmy_Basic = true;
  416. force Achilles_var_BLU_CTRG_F = true;
  417. force Achilles_var_BLU_F = true;
  418. force Achilles_var_BLU_G_F = true;
  419. force Achilles_var_BLU_GEN_F = true;
  420. force Achilles_var_BLU_T_F = true;
  421. Achilles_var_BLU_W_F = true;
  422. force Achilles_var_CIV_F = true;
  423. force Achilles_var_CIV_F_AFRICA = true;
  424. force Achilles_var_CIV_F_ASIA = true;
  425. force Achilles_var_CIV_F_EUROPE = true;
  426. force Achilles_var_CIV_F_TANOA = true;
  427. force Achilles_var_CIV_IDAP_F = true;
  428. Achilles_var_ER_FRANCEAMRY_DESERT = true;
  429. Achilles_var_ER_FRANCEARMY_WOODLAND = true;
  430. Achilles_var_IKR_USA = true;
  431. force Achilles_var_IND_C_F = true;
  432. Achilles_var_IND_E_F = true;
  433. force Achilles_var_IND_F = true;
  434. force Achilles_var_IND_G_F = true;
  435. Achilles_var_IND_L_F = true;
  436. force Achilles_var_Interactive_F = true;
  437. Achilles_var_JTG_BW = true;
  438. Achilles_var_JTG_CPR = true;
  439. Achilles_var_JTG_DEN = true;
  440. Achilles_var_JTG_DEV = true;
  441. Achilles_var_JTG_FIN = true;
  442. Achilles_var_JTG_FR = true;
  443. Achilles_var_JTG_GR = true;
  444. Achilles_var_JTG_GROM = true;
  445. Achilles_var_JTG_KPA = true;
  446. Achilles_var_JTG_OMON = true;
  447. Achilles_var_JTG_POL = true;
  448. Achilles_var_JTG_ROK = true;
  449. Achilles_var_JTG_SWE = true;
  450. Achilles_var_JTG_TRK = true;
  451. Achilles_var_JTG_UK = true;
  452. Achilles_var_JTG_USCW = true;
  453. Achilles_var_JTG_USSR = true;
  454. Achilles_var_JTG_VK = true;
  455. Achilles_var_LOP_AA = true;
  456. Achilles_var_LOP_AFR = true;
  457. Achilles_var_LOP_AFR_Civ = true;
  458. Achilles_var_LOP_AFR_OPF = true;
  459. Achilles_var_LOP_AM = true;
  460. Achilles_var_LOP_AM_OPF = true;
  461. Achilles_var_LOP_BH = true;
  462. Achilles_var_LOP_CDF = true;
  463. Achilles_var_LOP_ChDKZ = true;
  464. Achilles_var_LOP_CHR_Civ = true;
  465. Achilles_var_LOP_GRE = true;
  466. Achilles_var_LOP_IA = true;
  467. Achilles_var_LOP_IRA = true;
  468. Achilles_var_LOP_IRAN = true;
  469. Achilles_var_LOP_ISTS = true;
  470. Achilles_var_LOP_ISTS_OPF = true;
  471. Achilles_var_LOP_NAPA = true;
  472. Achilles_var_LOP_NK = true;
  473. Achilles_var_LOP_PESH = true;
  474. Achilles_var_LOP_PESH_IND = true;
  475. Achilles_var_LOP_PMC = true;
  476. Achilles_var_LOP_RACS = true;
  477. Achilles_var_LOP_SLA = true;
  478. Achilles_var_LOP_SYR = true;
  479. Achilles_var_LOP_TAK_Civ = true;
  480. Achilles_var_LOP_TKA = true;
  481. Achilles_var_LOP_TRK = true;
  482. Achilles_var_LOP_UA = true;
  483. Achilles_var_LOP_UKR = true;
  484. Achilles_var_LOP_UN = true;
  485. Achilles_var_LOP_US = true;
  486. Achilles_var_LOP_UVF = true;
  487. force Achilles_var_OPF_F = true;
  488. force Achilles_var_OPF_G_F = true;
  489. Achilles_var_OPF_R_F = true;
  490. force Achilles_var_OPF_T_F = true;
  491. force Achilles_var_OPF_V_F = true;
  492. Achilles_var_RAM_CZA = true;
  493. Achilles_var_RAM_PMC_WINTER = true;
  494. Achilles_var_rhs_faction_insurgents = true;
  495. Achilles_var_rhs_faction_msv = true;
  496. Achilles_var_rhs_faction_rva = true;
  497. Achilles_var_rhs_faction_socom = true;
  498. Achilles_var_rhs_faction_tv = true;
  499. Achilles_var_rhs_faction_usaf = true;
  500. Achilles_var_rhs_faction_usarmy = true;
  501. Achilles_var_rhs_faction_usarmy_d = true;
  502. Achilles_var_rhs_faction_usarmy_wd = true;
  503. Achilles_var_rhs_faction_usmc = true;
  504. Achilles_var_rhs_faction_usn = true;
  505. Achilles_var_rhs_faction_vdv = true;
  506. Achilles_var_rhs_faction_vdv_45 = true;
  507. Achilles_var_rhs_faction_vmf = true;
  508. Achilles_var_rhs_faction_vpvo = true;
  509. Achilles_var_rhs_faction_vv = true;
  510. Achilles_var_rhs_faction_vvs = true;
  511. Achilles_var_rhs_faction_vvs_c = true;
  512. Achilles_var_rhsgref_faction_cdf_air = true;
  513. Achilles_var_rhsgref_faction_cdf_air_b = true;
  514. Achilles_var_rhsgref_faction_cdf_ground = true;
  515. Achilles_var_rhsgref_faction_cdf_ground_b = true;
  516. Achilles_var_rhsgref_faction_cdf_ng = true;
  517. Achilles_var_rhsgref_faction_cdf_ng_b = true;
  518. Achilles_var_rhsgref_faction_chdkz = true;
  519. Achilles_var_rhsgref_faction_chdkz_g = true;
  520. Achilles_var_rhsgref_faction_hidf = true;
  521. Achilles_var_rhsgref_faction_nationalist = true;
  522. Achilles_var_rhsgref_faction_tla = true;
  523. Achilles_var_rhsgref_faction_un = true;
  524. Achilles_var_rhssaf_faction_airforce = true;
  525. Achilles_var_rhssaf_faction_airforce_opfor = true;
  526. Achilles_var_rhssaf_faction_army = true;
  527. Achilles_var_rhssaf_faction_army_opfor = true;
  528. Achilles_var_rhssaf_faction_un = true;
  529. Achilles_var_SA_NKA = true;
  530. Achilles_var_SA_POLANDARMY_DESERT = true;
  531. force Achilles_var_Virtual_F = true;
  532. Achilles_var_VSM_GP = true;
  533.  
  534. // Achilles - Available Modules
  535. force Achilles_var_Achilles_ACE_Heal_Module = true;
  536. Achilles_var_Achilles_ACE_ImmersiveHeal_Module = true;
  537. force Achilles_var_Achilles_ACE_Injury_Module = true;
  538. force Achilles_var_Achilles_AddECM_Module = true;
  539. force Achilles_var_Achilles_Animation_Module = true;
  540. force Achilles_var_Achilles_Attach_To_Module = true;
  541. force Achilles_var_Achilles_Bind_Variable_Module = true;
  542. force Achilles_var_Achilles_Buildings_Destroy_Module = true;
  543. force Achilles_var_Achilles_Buildings_LockDoors_Module = true;
  544. force Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
  545. force Achilles_var_Achilles_CAS_Module = true;
  546. force Achilles_var_Achilles_Change_Ability_Module = true;
  547. force Achilles_var_Achilles_Change_Altitude_Module = true;
  548. force Achilles_var_Achilles_Chatter_Module = true;
  549. force Achilles_var_Achilles_Create_Universal_Target_Module = true;
  550. force Achilles_var_Achilles_DevTools_FunctionViewer = true;
  551. force Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
  552. force Achilles_var_Achilles_DevTools_ShowInConfig = true;
  553. force Achilles_var_Achilles_Earthquake_Module = true;
  554. force Achilles_var_Achilles_Hide_Objects_Module = true;
  555. force Achilles_var_Achilles_IED_Module = true;
  556. force Achilles_var_Achilles_Make_Invincible_Module = true;
  557. force Achilles_var_Achilles_Module_Arsenal_AddFull = true;
  558. force Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
  559. force Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
  560. force Achilles_var_Achilles_Module_Arsenal_Paste = true;
  561. force Achilles_var_Achilles_Module_Arsenal_Remove = true;
  562. force Achilles_var_Achilles_Module_Change_Side_Relations = true;
  563. force Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
  564. force Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
  565. force Achilles_var_Achilles_Module_FireSupport_CASGun = true;
  566. force Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
  567. force Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
  568. force Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
  569. force Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
  570. force Achilles_var_Achilles_Module_Rotation = true;
  571. force Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
  572. force Achilles_var_Achilles_Module_Spawn_Carrier = true;
  573. force Achilles_var_Achilles_Module_Spawn_Destroyer = true;
  574. force Achilles_var_Achilles_Module_Spawn_Effects = true;
  575. force Achilles_var_Achilles_Module_Spawn_Explosives = true;
  576. force Achilles_var_Achilles_Module_Spawn_Intel = true;
  577. force Achilles_var_Achilles_Module_Supply_Drop = true;
  578. force Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
  579. force Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
  580. force Achilles_var_Achilles_Nuke_Module = true;
  581. Achilles_var_Achilles_Patrol_Module = true;
  582. force Achilles_var_Achilles_Set_Date_Module = true;
  583. force Achilles_var_Achilles_Set_Height_Module = true;
  584. force Achilles_var_Achilles_Set_Weather_Module = true;
  585. force Achilles_var_Achilles_Sit_On_Chair_Module = true;
  586. force Achilles_var_Achilles_SuicideBomber_Module = true;
  587. force Achilles_var_Achilles_Suppressive_Fire_Module = true;
  588. Achilles_var_Achilles_SurrenderUnit_Module = true;
  589. force Achilles_var_Achilles_Toggle_Simulation_Module = true;
  590. force Achilles_var_Achilles_Transfer_Ownership_Module = true;
  591. force Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
  592. force Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
  593. force Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
  594. force Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
  595. force Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
  596. force Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
  597. force Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
  598. force Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
  599. force Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
  600. force Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
  601. force Achilles_var_Ares_Module_Player_Change_Player_Side = true;
  602. force Achilles_var_Ares_Module_Player_Create_Teleporter = true;
  603. force Achilles_var_Ares_Module_Player_Teleport = true;
  604. force Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
  605. force Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
  606. force Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
  607. force Achilles_var_Ares_Module_Spawn_Submarine = true;
  608. force Achilles_var_Ares_Module_Spawn_Trawler = true;
  609. force Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
  610. force Achilles_var_Ares_Module_Zeus_Hint = true;
  611. force Achilles_var_Ares_Module_Zeus_Switch_Side = true;
  612. force Achilles_var_Ares_Module_Zeus_Visibility = true;
  613. force Achilles_var_ModulePunishment_F = true;
  614.  
  615. // Achilles - Curator Vision Modes
  616. force achilles_curator_vision_blackhot = false;
  617. force achilles_curator_vision_blackhotgreencold = false;
  618. force achilles_curator_vision_blackhotredcold = false;
  619. force achilles_curator_vision_greenhotcold = false;
  620. force achilles_curator_vision_nvg = true;
  621. force achilles_curator_vision_redgreen = false;
  622. force achilles_curator_vision_redhot = false;
  623. force achilles_curator_vision_whitehot = true;
  624. force achilles_curator_vision_whitehotredcold = false;
  625.  
  626. // Achilles - Debug
  627. force Achilles_Debug_Output_Enabled = false;
  628.  
  629. // Achilles - Module Defaults
  630. force Achilles_var_setRadioFrequenciesLR_Default = "40";
  631. force Achilles_var_setRadioFrequenciesSR_Default = "100";
  632.  
  633. // Achilles - User Interface
  634. force Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  635. force Achilles_var_moduleTreeCollapse = true;
  636. force Achilles_var_moduleTreeDLC = true;
  637. force Achilles_var_moduleTreeHelmet = false;
  638. force Achilles_var_moduleTreeSearchPatch = true;
  639.  
  640. // ASR AI3
  641. force asr_ai3_control_onteamswitchleader = true;
  642. force asr_ai3_danger_AD_INSIDE = 50;
  643. force asr_ai3_danger_AD_OUTSIDE = 250;
  644. force asr_ai3_danger_ADVANCED_COVER = false;
  645. force asr_ai3_danger_ATTACK_TIMER = 60;
  646. force asr_ai3_danger_AUTO_ATTACK_WITHIN = 35;
  647. force asr_ai3_danger_COUNTER_ATTACK = false;
  648. force asr_ai3_danger_debug_findcover = false;
  649. force asr_ai3_danger_debug_reveal = false;
  650. force asr_ai3_danger_getinweapons = 0.5;
  651. force asr_ai3_danger_MAX_DIST_TO_COVER = 50;
  652. force asr_ai3_danger_NO_COVER_FOR_DANGER_WITHIN = 75;
  653. force asr_ai3_danger_radiorange = 700;
  654. force asr_ai3_danger_rrdelaymin = 5;
  655. force asr_ai3_danger_rrdelayplus = 10;
  656. force asr_ai3_danger_seekcover = true;
  657. force asr_ai3_danger_usebuildings = 0.8;
  658. force asr_ai3_hitreactions_fallDown = true;
  659. force asr_ai3_hitreactions_STAY_IN_VEH = true;
  660. force asr_ai3_incognito_incodbg = false;
  661. force asr_ai3_incognito_incodiff = 0;
  662. force asr_ai3_incognito_incohint = false;
  663. force asr_ai3_main_factionskip_str = "['LOP_AFR_Civ','LOP_CHR_Civ','LOP_TAK_Civ']";
  664. force asr_ai3_rearming_debug_rearm = false;
  665. force asr_ai3_rearming_rearm = 40;
  666. force asr_ai3_rearming_rearm_fak = 1;
  667. force asr_ai3_rearming_rearm_mags = 3;
  668. force asr_ai3_skills_debug_setcamo = false;
  669. force asr_ai3_skills_debug_setskill = false;
  670. force asr_ai3_skills_packNVG = true;
  671. force asr_ai3_skills_setskills = true;
  672. force asr_ai3_skills_teamsuperai = true;
  673.  
  674. // CBA UI
  675. cba_ui_notifyLifetime = 4;
  676. cba_ui_StorePasswords = 1;
  677.  
  678. // CBA Weapons
  679. force cba_disposable_dropUsedLauncher = 2;
  680. force cba_disposable_replaceDisposableLauncher = true;
  681. cba_events_repetitionMode = 1;
  682. cba_optics_usePipOptics = true;
  683.  
  684. // MRH_MilsimTools - CAS Suppport
  685. MRH_MilsimTools_CAS_DelayBetween = 120;
  686. MRH_MilsimTools_FireSupport_CAS_ConditionIsFormLeader = true;
  687. MRH_MilsimTools_FireSupport_CAS_CustomCondition = "(isFormationLeader MRH_player) && ([MRH_player, 'ACRE_PRC117F'] call acre_api_fnc_hasKindOfRadio)";
  688. MRH_MilsimTools_FireSupport_CAS_isCustomConditionSet = false;
  689. MRH_MilsimTools_FireSupport_CASPlanesBluFor = "B_Plane_CAS_01_dynamicLoadout_F,B_Plane_Fighter_01_F,B_UAV_02_dynamicLoadout_F,B_UAV_05_F";
  690. MRH_MilsimTools_FireSupport_CASPlanesInde = "I_Plane_Fighter_04_F,I_Plane_Fighter_03_dynamicLoadout_F";
  691. MRH_MilsimTools_FireSupport_CASPlanesOpFor = "O_Plane_Fighter_02_F,O_UAV_02_dynamicLoadout_F,O_Plane_CAS_02_dynamicLoadout_F";
  692. MRH_MilsimTools_FireSupport_CASShots = "5";
  693. MRH_MilsimTools_FireSupport_useCASSupport = false;
  694.  
  695. // MRH_MilsimTools - Core settings
  696. force MRH_MilsimTools_AdminCasualtiesCap = 93.4874;
  697. MRH_MilsimTools_AllowAdminForZeus = false;
  698. force MRH_MilsimTools_AllowDeadReco = false;
  699. force MRH_MilsimTools_Core_ApplyMedicPatch = true;
  700. force MRH_MilsimTools_Delete_disconnected_body = false;
  701. MRH_MilsimTools_hideAceMyLoadOuts = false;
  702. force MRH_MilsimTools_PlayIntro_ToPlayer = false;
  703. MRH_MilsimTools_ResetHasDiedOnRespawn = false;
  704. MRH_MilsimTools_Rmv_map_nolead = false;
  705. force MRH_MilsimTools_ShowAdminDeadHint = false;
  706.  
  707. // MRH_MilsimTools - Debug Mode
  708. MRH_MilsimTools_DebugTools_DoLogDebugMode = true;
  709. MRH_MilsimTools_DebugTools_isDebugMode = false;
  710.  
  711. // MRH_MilsimTools - Deployable Fobs
  712. MRH_MilsimTools_CAMP_composition = "MRH_SmallCamp_default";
  713. MRH_MilsimTools_FOB_BIG_composition = "MRH_FieldHQSmall_default";
  714. force MRH_MilsimTools_MiscItems_CAMP_DeployTime = 10;
  715. MRH_MilsimTools_MiscItems_CAMP_GRepackRadius = 10;
  716. MRH_MilsimTools_MiscItems_CAMP_GRepackTime = 10;
  717. MRH_MilsimTools_MiscItems_FOB_BIGDeployTime = 20;
  718. MRH_MilsimTools_MiscItems_FOB_BIGRepackRadius = 50;
  719. MRH_MilsimTools_MiscItems_FOB_BIGRepackTime = 20;
  720.  
  721. // MRH_MilsimTools - Enhanced Map
  722. MRH_MilsimTools_Map_FoldUseAceLight = true;
  723. MRH_MilsimTools_Map_ReplaceVanillaMap = false;
  724. MRH_MilsimTools_Map_ZoomRatio = 0.3;
  725.  
  726. // MRH_MilsimTools - Fire Suppport
  727. force MRH_MilsimTools_Arty_DelayBetween = 15;
  728. MRH_MilsimTools_FireSupport_ArtyMagazines = "32Rnd_155mm_Mo_shells,6Rnd_155mm_Mo_smoke,6Rnd_155mm_Mo_mine,2Rnd_155mm_Mo_Cluster,6Rnd_155mm_Mo_AT_mine";
  729. force MRH_MilsimTools_FireSupport_ArtyShots = "50";
  730. MRH_MilsimTools_FireSupport_ConditionIsFormLeader = true;
  731. MRH_MilsimTools_FireSupport_CustomCondition = "(isFormationLeader MRH_player) && ([MRH_player, 'ACRE_PRC117F'] call acre_api_fnc_hasKindOfRadio)";
  732. MRH_MilsimTools_FireSupport_isCustomConditionSet = false;
  733. force MRH_MilsimTools_FireSupport_useFireSupport = true;
  734.  
  735. // MRH_MilsimTools - Hacking settings
  736. MRH_MilsimTools_RequireHackingTool = true;
  737.  
  738. // MRH_MilsimTools - Halo Jumps
  739. force MRH_MilsimTools_HaloGear_AADDefaultOpeningAltitude = "200";
  740. force MRH_MilsimTools_HaloGear_allowManualAADSetting = true;
  741. MRH_MilsimTools_HaloGear_disableMaskHud = false;
  742. MRH_MilsimTools_HaloGear_disableMaskHudAltimeter = false;
  743. MRH_MilsimTools_HaloGear_disableMaskHudCompass = false;
  744. MRH_MilsimTools_HaloGear_disableMaskHudVelocity = false;
  745. MRH_MilsimTools_HaloGear_haloMaskBreakingChancePerc = 10;
  746. force MRH_MilsimTools_HaloGear_hypoxiaAltitude = 3000;
  747. MRH_MilsimTools_HaloGear_hypoxiaUse = true;
  748. force MRH_MilsimTools_HaloGear_missionConfiguredProtectiveGear = "RHS_jetpilot_usaf,rhs_zsh7a,rhs_zsh7a_alt,RHS_TU95MS_vvs_old,mrh_halomask";
  749. MRH_MilsimTools_HaloGear_playRebreatherSounds = true;
  750.  
  751. // MRH_MilsimTools - Heli Taxi
  752. MRH_MilsimTools_BluForCivs = "C_Heli_Light_01_civil_F";
  753. MRH_MilsimTools_BluForHelis = "B_Heli_Transport_01_F,B_Heli_Light_01_F,B_Heli_Transport_03_unarmed_F,B_T_VTOL_01_infantry_F";
  754. MRH_MilsimTools_BluForInde = "I_Heli_Transport_02_F,I_Heli_light_03_unarmed_F";
  755. MRH_MilsimTools_BluForOpFor = "O_Heli_Transport_04_bench_F,O_Heli_Light_02_unarmed_F,O_Heli_Transport_04_covered_F";
  756. MRH_MilsimTools_Heli_ConditionIsFormLeader = true;
  757. MRH_MilsimTools_Heli_CustomCondition = "(isFormationLeader MRH_player) && ([MRH_player, 'ACRE_PRC117F'] call acre_api_fnc_hasKindOfRadio)";
  758. MRH_MilsimTools_Heli_isCustomConditionSet = false;
  759. MRH_MilsimTools_Heli_NumberSimulTPerSide = "3";
  760. MRH_MilsimTools_Heli_UseHeliTaxiInMission = false;
  761.  
  762. // MRH_MilsimTools - Insertion Handler
  763. MRH_MilsimTools_InsertionHandler_allowHALO = true;
  764. MRH_MilsimTools_InsertionHandler_allowStatic = true;
  765. MRH_MilsimTools_InsertionHandler_allowSub = true;
  766. force MRH_MilsimTools_InsertionHandler_SupplyPlanesBluFor = "B_T_VTOL_01_infantry_F,B_Heli_Transport_03_unarmed_F,B_Heli_Transport_01_F";
  767. MRH_MilsimTools_InsertionHandler_SupplyPlanesInde = "I_Heli_Transport_02_F,I_Heli_light_03_unarmed_F,I_C_Plane_Civil_01_F";
  768. MRH_MilsimTools_InsertionHandler_SupplyPlanesOpFor = "O_T_VTOL_02_infantry_dynamicLoadout_F,O_Heli_Light_02_unarmed_F,O_Heli_Transport_04_box_F";
  769.  
  770. // MRH_MilsimTools - JIP settings
  771. MRH_MilsimTools_Jip_Menu_sideOnly = true;
  772. MRH_MilsimTools_Jip_MenuAllow = true;
  773. MRH_MilsimTools_Jip_MenuIncludeAI = true;
  774.  
  775. // MRH_MilsimTools - MEDEVAC
  776. MRH_MilsimTools_MEDEVAC_BluFor = "B_Heli_Light_01_F,B_Heli_Transport_01_F,B_Heli_Transport_03_unarmed_F";
  777. MRH_MilsimTools_MEDEVAC_Civs = "C_IDAP_Heli_Transport_02_F,C_Heli_Light_01_civil_F";
  778. MRH_MilsimTools_MEDEVAC_ConditionIsFormLeader = true;
  779. MRH_MilsimTools_MEDEVAC_CustomCondition = "(isFormationLeader MRH_player) && ([MRH_player, 'ACRE_PRC117F'] call acre_api_fnc_hasKindOfRadio)";
  780. MRH_MilsimTools_MEDEVAC_DelayBetween = 120;
  781. MRH_MilsimTools_MEDEVAC_ESCORT_BluFor = "B_Heli_Attack_01_dynamicLoadout_F";
  782. MRH_MilsimTools_MEDEVAC_ESCORT_BluForCivs = "C_Heli_Light_01_civil_F";
  783. MRH_MilsimTools_MEDEVAC_ESCORT_Inde = "I_Heli_light_03_dynamicLoadout_F";
  784. MRH_MilsimTools_MEDEVAC_ESCORT_OpFor = "O_Heli_Attack_02_dynamicLoadout_F";
  785. MRH_MilsimTools_MEDEVAC_Inde = "I_Heli_light_03_unarmed_F,I_Heli_Transport_02_F";
  786. MRH_MilsimTools_MEDEVAC_isCustomConditionSet = false;
  787. MRH_MilsimTools_MEDEVAC_MEDICCLASS_BluFor = "B_medic_F";
  788. MRH_MilsimTools_MEDEVAC_MEDICCLASS_Civs = "C_Man_Paramedic_01_F";
  789. MRH_MilsimTools_MEDEVAC_MEDICCLASS_Inde = "I_medic_F";
  790. MRH_MilsimTools_MEDEVAC_MEDICCLASS_ItemsCall = "ACE_HandFlare_Red,SmokeShellOrange";
  791. MRH_MilsimTools_MEDEVAC_MEDICCLASS_OpFor = "O_medic_F";
  792. MRH_MilsimTools_MEDEVAC_OpFor = "O_Heli_Light_02_dynamicLoadout_F,O_Heli_Transport_04_medevac_F";
  793. MRH_MilsimTools_MEDEVAC_timeToReachLZ = 600;
  794. MRH_MilsimTools_MEDEVAC_UseMedEVACInMission = false;
  795.  
  796. // MRH_MilsimTools - Medical Tent
  797. MRH_MilsimTools_MiscItems_FieldMedicalTentDeployTime = 20;
  798. MRH_MilsimTools_MiscItems_FieldMedicalTentRepackTime = 10;
  799.  
  800. // MRH_MilsimTools - Roster settings
  801. MRH_MilsimTools_Roster_AllowAllSides = false;
  802. MRH_MilsimTools_Roster_ColorBF = [0.259,0.525,0.957,1];
  803. MRH_MilsimTools_Roster_ColorCiv = [0.686,0.141,0.588,1];
  804. MRH_MilsimTools_Roster_ColorInd = [0.212,0.847,0.286,1];
  805. MRH_MilsimTools_Roster_ColorOp = [0.929,0.063,0.063,1];
  806. MRH_MilsimTools_Roster_ColorUnknown = [0.929,0.82,0.118,1];
  807. force MRH_MilsimTools_Roster_ShowAIgroups = false;
  808. force MRH_MilsimTools_Roster_ShowAiWithinGrps = false;
  809.  
  810. // MRH_MilsimTools - Supply drops
  811. MRH_MilsimTools_FireSupport_NumberOfSuppliesDrops = "3";
  812. MRH_MilsimTools_FireSupport_Supplies_ConditionIsFormLeader = true;
  813. MRH_MilsimTools_FireSupport_Supplies_CustomCondition = "(isFormationLeader MRH_player) && ([MRH_player, 'ACRE_PRC117F'] call acre_api_fnc_hasKindOfRadio)";
  814. MRH_MilsimTools_FireSupport_Supplies_DistanceForAircraft = "2000";
  815. MRH_MilsimTools_FireSupport_Supplies_isCustomConditionSet = false;
  816. MRH_MilsimTools_FireSupport_Supplies_ListOfAvailableSupplies = "B_LSV_01_unarmed_F,ACE_Box_82mm_Mo_Combo,ACE_medicalSupplyCrate_advanced,ACE_Box_Misc,B_supplyCrate_F";
  817. MRH_MilsimTools_FireSupport_Supplies_useSupplyDrops = false;
  818. MRH_MilsimTools_FireSupport_SupplyPlanesBluFor = "B_T_VTOL_01_vehicle_F,B_Heli_Transport_03_unarmed_F,B_Heli_Transport_01_F";
  819. MRH_MilsimTools_FireSupport_SupplyPlanesInde = "I_Heli_Transport_02_F,I_Heli_light_03_unarmed_F,I_C_Plane_Civil_01_F";
  820. MRH_MilsimTools_FireSupport_SupplyPlanesOpFor = "O_T_VTOL_02_vehicle_dynamicLoadout_F,O_Heli_Light_02_unarmed_F,O_Heli_Transport_04_box_F";
  821. MRH_MilsimTools_SupplyDrop_DelayBetween = 600;
  822.  
  823. // MRH_MilsimTools - Tablet settings
  824. MRH_MilsimTools_AllowMapTablet = true;
  825. MRH_MilsimTools_ST_BriefingRemote_overlay = "\MRHMilsimTools\Paa\cnn_news_ca.paa";
  826. MRH_MilsimTools_ST_BriefingRemote_videosToPlay = "\a3\missions_f_bootcamp\video\vr_generictransition_1.ogv,\a3\missions_f_epa\video\a_in_intro.ogv";
  827.  
  828. // MRH_MilsimTools - Zeus
  829. force MRH_MilsimTools_Zeus_hideWaterMark = true;
  830. MRH_MilsimTools_Zeus_waterMark = "UseVanilla";
  831. MRH_MilsimTools_Zeus_waterMarkCustomImg = "\MRHMilsimTools\Paa\zeusicon.paa";
  832.  
  833. // MRHSatellite Options
  834. MRH_SAT_allowFullscreen = true;
  835. MRH_SAT_allowLasering = true;
  836. MRH_SAT_allowTargetDetection = true;
  837. MRH_SAT_allowTargetTracking = true;
  838. MRH_SAT_MaxSatAltitude = 300;
  839.  
  840. // MRHSpawner Allowed DLCs
  841. Enoch = true;
  842. Expansion = true;
  843. Heli = true;
  844. Jets = true;
  845. Kart = true;
  846. LOP_LeightsOPFOR = true;
  847. ORANGE = true;
  848. RHS_AFRF = true;
  849. RHS_GREF = true;
  850. RHS_SAF = true;
  851. RHS_USAF = true;
  852. Tank = true;
  853. Vanilla = true;
  854.  
  855. // MRHSpawner Allowed Factions
  856. AGS_Israeldefenceforce_basic = true;
  857. AGS_SyriaArmy_Basic = true;
  858. BLU_CTRG_F = true;
  859. BLU_F = true;
  860. BLU_G_F = true;
  861. BLU_GEN_F = true;
  862. BLU_T_F = true;
  863. CIV_F = true;
  864. CIV_IDAP_F = true;
  865. ER_FRANCEARMY_WOODLAND = true;
  866. IKR_USA = true;
  867. IND_C_F = true;
  868. IND_E_F = true;
  869. IND_F = true;
  870. IND_G_F = true;
  871. JTG_GR = true;
  872. LOP_AA = true;
  873. LOP_AFR = true;
  874. LOP_AFR_Civ = true;
  875. LOP_AFR_OPF = true;
  876. LOP_AM = true;
  877. LOP_AM_OPF = true;
  878. LOP_BH = true;
  879. LOP_CDF = true;
  880. LOP_ChDKZ = true;
  881. LOP_CHR_Civ = true;
  882. LOP_GRE = true;
  883. LOP_IA = true;
  884. LOP_IRA = true;
  885. LOP_IRAN = true;
  886. LOP_ISTS = true;
  887. LOP_ISTS_OPF = true;
  888. LOP_NAPA = true;
  889. LOP_NK = true;
  890. LOP_PESH = true;
  891. LOP_PESH_IND = true;
  892. LOP_PMC = true;
  893. LOP_RACS = true;
  894. LOP_SLA = true;
  895. LOP_SYR = true;
  896. LOP_TAK_Civ = true;
  897. LOP_TKA = true;
  898. LOP_TRK = true;
  899. LOP_UA = true;
  900. LOP_UKR = true;
  901. LOP_UN = true;
  902. LOP_US = true;
  903. LOP_UVF = true;
  904. OPF_F = true;
  905. OPF_G_F = true;
  906. OPF_T_F = true;
  907. RAM_CZA = true;
  908. RAM_PMC_WINTER = true;
  909. rhs_faction_msv = true;
  910. rhs_faction_rva = true;
  911. rhs_faction_socom = true;
  912. rhs_faction_tv = true;
  913. rhs_faction_usaf = true;
  914. rhs_faction_usarmy_d = true;
  915. rhs_faction_usarmy_wd = true;
  916. rhs_faction_usmc_d = true;
  917. rhs_faction_usmc_wd = true;
  918. rhs_faction_vdv = true;
  919. rhs_faction_vmf = true;
  920. rhs_faction_vpvo = true;
  921. rhs_faction_vv = true;
  922. rhs_faction_vvs = true;
  923. rhs_faction_vvs_c = true;
  924. rhsgref_faction_cdf_air = true;
  925. rhsgref_faction_cdf_air_b = true;
  926. rhsgref_faction_cdf_ground = true;
  927. rhsgref_faction_cdf_ground_b = true;
  928. rhsgref_faction_chdkz = true;
  929. rhsgref_faction_chdkz_g = true;
  930. rhsgref_faction_hidf = true;
  931. rhsgref_faction_nationalist = true;
  932. rhsgref_faction_tla = true;
  933. rhsgref_faction_un = true;
  934. rhssaf_faction_airforce = true;
  935. rhssaf_faction_airforce_opfor = true;
  936. rhssaf_faction_army = true;
  937. rhssaf_faction_army_opfor = true;
  938. rhssaf_faction_un = true;
  939. SA_NKA = true;
  940. SA_POLANDARMY_DESERT = true;
  941.  
  942. // NIArms
  943. niarms_accswitch = true;
  944. force niarms_magSwitch = true;
  945.  
  946. // STUI Settings
  947. STGI_Settings_Enabled = true;
  948. STGI_Settings_UnconsciousFadeEnabled = true;
  949. STHud_Settings_ColourBlindMode = "Normal";
  950. STHud_Settings_Font = "PuristaSemibold";
  951. STHud_Settings_HUDMode = 3;
  952. STHud_Settings_Occlusion = true;
  953. STHud_Settings_RemoveDeadViaProximity = true;
  954. STHud_Settings_SquadBar = false;
  955. STHud_Settings_TextShadow = 1;
  956. STHud_Settings_UnconsciousFadeEnabled = true;
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