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Apr 24th, 2019
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  1.  
  2. 12:13:13: Creating resource group General
  3. 12:13:13: Creating resource group Internal
  4. 12:13:13: Creating resource group Autodetect
  5. 12:13:13: SceneManagerFactory for type 'DefaultSceneManager' registered.
  6. 12:13:13: Registering ResourceManager for type Material
  7. 12:13:13: Registering ResourceManager for type Mesh
  8. 12:13:13: Registering ResourceManager for type Skeleton
  9. 12:13:13: MovableObjectFactory for type 'ParticleSystem' registered.
  10. 12:13:13: ArchiveFactory for archive type FileSystem registered.
  11. 12:13:13: ArchiveFactory for archive type Zip registered.
  12. 12:13:13: ArchiveFactory for archive type EmbeddedZip registered.
  13. 12:13:13: DDS codec registering
  14. 12:13:13: FreeImage version: 3.18.0
  15. 12:13:13: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  16. 12:13:13: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
  17. 12:13:13: ETC codec registering
  18. 12:13:13: Registering ResourceManager for type HighLevelGpuProgram
  19. 12:13:13: Registering ResourceManager for type Compositor
  20. 12:13:13: MovableObjectFactory for type 'Entity' registered.
  21. 12:13:13: MovableObjectFactory for type 'Light' registered.
  22. 12:13:13: MovableObjectFactory for type 'BillboardSet' registered.
  23. 12:13:13: MovableObjectFactory for type 'ManualObject' registered.
  24. 12:13:13: MovableObjectFactory for type 'BillboardChain' registered.
  25. 12:13:13: MovableObjectFactory for type 'RibbonTrail' registered.
  26. 12:13:13: *-*-* OGRE Initialising
  27. 12:13:13: *-*-* Version 1.9.0 (Ghadamon)
  28. 12:13:13: Loading library Plugin_CgProgramManager
  29. 12:13:13: Installing plugin: Cg Program Manager
  30. 12:13:13: Plugin successfully installed
  31. 12:13:13: Loading library Plugin_OctreeSceneManager
  32. 12:13:13: Installing plugin: Octree Scene Manager
  33. 12:13:13: Plugin successfully installed
  34. 12:13:13: Loading library Plugin_ParticleFX
  35. 12:13:13: Installing plugin: ParticleFX
  36. 12:13:13: Particle Emitter Type 'Point' registered
  37. 12:13:13: Particle Emitter Type 'Box' registered
  38. 12:13:13: Particle Emitter Type 'Ellipsoid' registered
  39. 12:13:13: Particle Emitter Type 'Cylinder' registered
  40. 12:13:13: Particle Emitter Type 'Ring' registered
  41. 12:13:13: Particle Emitter Type 'HollowEllipsoid' registered
  42. 12:13:13: Particle Affector Type 'LinearForce' registered
  43. 12:13:13: Particle Affector Type 'ColourFader' registered
  44. 12:13:13: Particle Affector Type 'ColourFader2' registered
  45. 12:13:13: Particle Affector Type 'ColourImage' registered
  46. 12:13:13: Particle Affector Type 'ColourInterpolator' registered
  47. 12:13:13: Particle Affector Type 'Scaler' registered
  48. 12:13:13: Particle Affector Type 'Rotator' registered
  49. 12:13:13: Particle Affector Type 'DirectionRandomiser' registered
  50. 12:13:13: Particle Affector Type 'DeflectorPlane' registered
  51. 12:13:13: Plugin successfully installed
  52. 12:13:13: Loading library RenderSystem_GL
  53. 12:13:13: Installing plugin: GL RenderSystem
  54. 12:13:13: OpenGL Rendering Subsystem created.
  55. 12:13:14: Plugin successfully installed
  56. 12:13:15: CPU Identifier & Features
  57. 12:13:15: -------------------------
  58. 12:13:15: * CPU ID: AuthenticAMD: AMD Ryzen 5 2600X Six-Core Processor
  59. 12:13:15: * SSE: yes
  60. 12:13:15: * SSE2: yes
  61. 12:13:15: * SSE3: yes
  62. 12:13:15: * MMX: yes
  63. 12:13:15: * MMXEXT: yes
  64. 12:13:15: * 3DNOW: no
  65. 12:13:15: * 3DNOWEXT: no
  66. 12:13:15: * CMOV: yes
  67. 12:13:15: * TSC: yes
  68. 12:13:15: * FPU: yes
  69. 12:13:15: * PRO: yes
  70. 12:13:15: * HT: no
  71. 12:13:15: -------------------------
  72. 12:13:15: *** Starting Win32GL Subsystem ***
  73. 12:13:15: Registering ResourceManager for type Texture
  74. 12:13:15: GLRenderSystem::_createRenderWindow "BlueFH", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
  75. 12:13:15: Created Win32Window 'BlueFH' : 816x639, 32bpp
  76. 12:13:15: GL_VERSION = 4.6.13547 Compatibility Profile Context 25.20.15017.1010
  77. 12:13:15: GL_VENDOR = ATI Technologies Inc.
  78. 12:13:15: GL_RENDERER = Radeon RX 580 Series
  79. 12:13:15: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  80. 12:13:15: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_ARB_create_context_no_error WGL_NV_DX_interop2 WGL_NV_float_buffer
  81. 12:13:15: ***************************
  82. 12:13:15: *** GL Renderer Started ***
  83. 12:13:15: ***************************
  84. 12:13:15: Registering ResourceManager for type GpuProgram
  85. 12:13:15: GLSL support detected
  86. 12:13:15: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  87. 12:13:15: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  88. 12:13:15: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  89. 12:13:15: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  90. 12:13:15: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  91. 12:13:15: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  92. 12:13:15: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  93. 12:13:15: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  94. 12:13:15: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  95. 12:13:15: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  96. 12:13:15: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  97. 12:13:15: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  98. 12:13:15: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  99. 12:13:15: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  100. 12:13:15: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  101. 12:13:15: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  102. 12:13:15: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  103. 12:13:15: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  104. 12:13:15: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  105. 12:13:15: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  106. 12:13:15: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  107. 12:13:15: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  108. 12:13:15: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  109. 12:13:15: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  110. 12:13:15: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  111. 12:13:15: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  112. 12:13:15: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  113. 12:13:15: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  114. 12:13:15: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  115. 12:13:15: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  116. 12:13:15: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  117. 12:13:15: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
  118. 12:13:15: RenderSystem capabilities
  119. 12:13:15: -------------------------
  120. 12:13:15: RenderSystem Name: OpenGL Rendering Subsystem
  121. 12:13:15: GPU Vendor: amd
  122. 12:13:15: Device Name: Radeon RX 580 Series
  123. 12:13:15: Driver Version: 4.6.13547.0
  124. 12:13:15: * Fixed function pipeline: yes
  125. 12:13:15: * Hardware generation of mipmaps: yes
  126. 12:13:15: * Texture blending: yes
  127. 12:13:15: * Anisotropic texture filtering: yes
  128. 12:13:15: * Dot product texture operation: yes
  129. 12:13:15: * Cube mapping: yes
  130. 12:13:15: * Hardware stencil buffer: yes
  131. 12:13:15: - Stencil depth: 8
  132. 12:13:15: - Two sided stencil support: yes
  133. 12:13:15: - Wrap stencil values: yes
  134. 12:13:15: * Hardware vertex / index buffers: yes
  135. 12:13:15: * 32-bit index buffers: yes
  136. 12:13:15: * Vertex programs: yes
  137. 12:13:15: * Number of floating-point constants for vertex programs: 256
  138. 12:13:15: * Number of integer constants for vertex programs: 0
  139. 12:13:15: * Number of boolean constants for vertex programs: 0
  140. 12:13:15: * Fragment programs: yes
  141. 12:13:15: * Number of floating-point constants for fragment programs: 256
  142. 12:13:15: * Number of integer constants for fragment programs: 0
  143. 12:13:15: * Number of boolean constants for fragment programs: 0
  144. 12:13:15: * Geometry programs: yes
  145. 12:13:15: * Number of floating-point constants for geometry programs: 16384
  146. 12:13:15: * Number of integer constants for geometry programs: 0
  147. 12:13:15: * Number of boolean constants for geometry programs: 0
  148. 12:13:15: * Tesselation Hull programs: no
  149. 12:13:15: * Number of floating-point constants for tesselation hull programs: 53040
  150. 12:13:15: * Number of integer constants for tesselation hull programs: 48332
  151. 12:13:15: * Number of boolean constants for tesselation hull programs: 120
  152. 12:13:15: * Tesselation Domain programs: no
  153. 12:13:15: * Number of floating-point constants for tesselation domain programs: 0
  154. 12:13:15: * Number of integer constants for tesselation domain programs: 35264
  155. 12:13:15: * Number of boolean constants for tesselation domain programs: 28925
  156. 12:13:15: * Compute programs: no
  157. 12:13:15: * Number of floating-point constants for compute programs: 32763
  158. 12:13:15: * Number of integer constants for compute programs: 0
  159. 12:13:15: * Number of boolean constants for compute programs: 32
  160. 12:13:15: * Supported Shader Profiles: arbfp1 arbvp1 glsl glsl100 glsl110 glsl120 gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
  161. 12:13:15: * Texture Compression: yes
  162. 12:13:15: - DXT: yes
  163. 12:13:15: - VTC: no
  164. 12:13:15: - PVRTC: no
  165. 12:13:15: - ATC: no
  166. 12:13:15: - ETC1: no
  167. 12:13:15: - ETC2: no
  168. 12:13:15: - BC4/BC5: no
  169. 12:13:15: - BC6H/BC7: no
  170. 12:13:15: * Scissor Rectangle: yes
  171. 12:13:15: * Hardware Occlusion Query: yes
  172. 12:13:15: * User clip planes: yes
  173. 12:13:15: * VET_UBYTE4 vertex element type: yes
  174. 12:13:15: * Infinite far plane projection: yes
  175. 12:13:15: * Hardware render-to-texture: yes
  176. 12:13:15: * Floating point textures: yes
  177. 12:13:15: * Non-power-of-two textures: yes
  178. 12:13:15: * 1d textures: yes
  179. 12:13:15: * Volume textures: yes
  180. 12:13:15: * Multiple Render Targets: 8
  181. 12:13:15: - With different bit depths: yes
  182. 12:13:15: * Point Sprites: yes
  183. 12:13:15: * Extended point parameters: yes
  184. 12:13:15: * Max Point Size: 8192
  185. 12:13:15: * Vertex texture fetch: yes
  186. 12:13:15: * Number of world matrices: 0
  187. 12:13:15: * Number of texture units: 16
  188. 12:13:15: * Stencil buffer depth: 8
  189. 12:13:15: * Number of vertex blend matrices: 0
  190. 12:13:15: - Max vertex textures: 32
  191. 12:13:15: - Vertex textures shared: yes
  192. 12:13:15: * Render to Vertex Buffer : no
  193. 12:13:15: * Hardware Atomic Counters: no
  194. 12:13:15: * GL 1.5 without VBO workaround: no
  195. 12:13:15: * Frame Buffer objects: yes
  196. 12:13:15: * Frame Buffer objects (ARB extension): no
  197. 12:13:15: * Frame Buffer objects (ATI extension): no
  198. 12:13:15: * PBuffer support: yes
  199. 12:13:15: * GL 1.5 without HW-occlusion workaround: no
  200. 12:13:15: * Vertex Array Objects: no
  201. 12:13:15: * Separate shader objects: no
  202. 12:13:15: DefaultWorkQueue('Root') initialising on thread 3e58.
  203. 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 4dd0 starting.
  204. 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread fa4 starting.
  205. 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 3ccc starting.
  206. 12:13:15: Particle Renderer Type 'billboard' registered
  207. 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 4fa4 starting.
  208. 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 39ec starting.
  209. 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 5050 starting.
  210. 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 51dc starting.
  211. 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 2498 starting.
  212. 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 535c starting.
  213. 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 29dc starting.
  214. 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 5278 starting.
  215. 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 4920 starting.
  216. 12:13:15: SceneManagerFactory for type 'OctreeSceneManager' registered.
  217. 12:13:15: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
  218. 12:13:15: Added resource location 'media/textures/markings' of type 'FileSystem' to resource group 'General'
  219. 12:13:15: Added resource location 'media/textures/masks' of type 'FileSystem' to resource group 'General'
  220. 12:13:15: Added resource location 'media/textures/splashscreens' of type 'FileSystem' to resource group 'General'
  221. 12:13:15: Added resource location 'media/materials' of type 'FileSystem' to resource group 'General'
  222. 12:13:15: Added resource location 'media/models' of type 'FileSystem' to resource group 'General'
  223. 12:13:15: Added resource location 'media/overlays/overlay1' of type 'FileSystem' to resource group 'General'
  224. 12:13:15: Added resource location 'media/overlays/overlay2' of type 'FileSystem' to resource group 'General'
  225. 12:13:15: Added resource location 'media/particles' of type 'FileSystem' to resource group 'General'
  226. 12:13:15: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
  227. 12:13:15: Added resource location 'my_presets/preset_1' of type 'FileSystem' to resource group 'General'
  228. 12:13:15: Added resource location 'my_presets/preset_2' of type 'FileSystem' to resource group 'General'
  229. 12:13:15: Added resource location 'my_presets/preset_3' of type 'FileSystem' to resource group 'General'
  230. 12:13:15: Added resource location 'my_presets/preset_4' of type 'FileSystem' to resource group 'General'
  231. 12:13:15: Added resource location 'my_presets/preset_5' of type 'FileSystem' to resource group 'General'
  232. 12:13:15: Added resource location 'my_presets/preset_6' of type 'FileSystem' to resource group 'General'
  233. 12:13:15: Added resource location 'my_presets/preset_7' of type 'FileSystem' to resource group 'General'
  234. 12:13:15: Added resource location 'my_presets/preset_8' of type 'FileSystem' to resource group 'General'
  235. 12:13:15: Added resource location 'my_presets/preset_9' of type 'FileSystem' to resource group 'General'
  236. 12:13:15: Added resource location 'my_presets/preset_10' of type 'FileSystem' to resource group 'General'
  237. 12:13:15: Added resource location 'my_presets/preset_11' of type 'FileSystem' to resource group 'General'
  238. 12:13:15: Added resource location 'my_presets/preset_12' of type 'FileSystem' to resource group 'General'
  239. 12:13:15: Added resource location 'media/objects/shapes' of type 'FileSystem' to resource group 'General'
  240. 12:13:15: Added resource location 'media/objects/trees' of type 'FileSystem' to resource group 'General'
  241. 12:13:15: Added resource location 'media/objects/shrubs' of type 'FileSystem' to resource group 'General'
  242. 12:13:15: Added resource location 'media/objects/grass' of type 'FileSystem' to resource group 'General'
  243. 12:13:15: Added resource location 'media/objects/rocks' of type 'FileSystem' to resource group 'General'
  244. 12:13:15: Added resource location 'media/objects/structures' of type 'FileSystem' to resource group 'General'
  245. 12:13:15: Added resource location 'media/objects/misc' of type 'FileSystem' to resource group 'General'
  246. 12:13:15: Added resource location 'media/objects/my_objects' of type 'FileSystem' to resource group 'General'
  247. 12:13:15: Added resource location 'media/objects/backdrops' of type 'FileSystem' to resource group 'General'
  248. 12:13:15: Added resource location 'media/objects/planes' of type 'FileSystem' to resource group 'General'
  249. 12:13:15: Added resource location 'media/objects/water' of type 'FileSystem' to resource group 'General'
  250. 12:13:15: Added resource location 'media/objects/mountains' of type 'FileSystem' to resource group 'General'
  251. 12:13:15: Added resource location 'media/packs/OgreCore.zip' of type 'Zip' to resource group 'General'
  252. 12:13:15: Added resource location 'media/packs/SdkTrays.zip' of type 'Zip' to resource group 'General'
  253. 12:13:15: Creating resource group Items
  254. 12:13:15: Added resource location 'media/items' of type 'FileSystem' to resource group 'Items'
  255. 12:13:15: Added resource location 'media/items/Antlers' of type 'FileSystem' to resource group 'Items'
  256. 12:13:15: Added resource location 'media/items/CandyCane' of type 'FileSystem' to resource group 'Items'
  257. 12:13:15: Added resource location 'media/items/ChristmasHat' of type 'FileSystem' to resource group 'Items'
  258. 12:13:15: Added resource location 'media/items/EarFeather' of type 'FileSystem' to resource group 'Items'
  259. 12:13:15: Added resource location 'media/items/Glasses' of type 'FileSystem' to resource group 'Items'
  260. 12:13:15: Added resource location 'media/items/Roses' of type 'FileSystem' to resource group 'Items'
  261. 12:13:15: Added resource location 'media/items/Spines' of type 'FileSystem' to resource group 'Items'
  262. 12:13:15: Added resource location 'media/items/Sunglasses' of type 'FileSystem' to resource group 'Items'
  263. 12:13:15: Added resource location 'media/items/TailLeaf' of type 'FileSystem' to resource group 'Items'
  264. 12:13:15: Added resource location 'media/items/TailRibbon' of type 'FileSystem' to resource group 'Items'
  265. 12:13:15: Added resource location 'media/items/Twig' of type 'FileSystem' to resource group 'Items'
  266. 12:13:15: Creating resource group Objects
  267. 12:13:15: Added resource location 'media/objects' of type 'FileSystem' to resource group 'Objects'
  268. 12:13:15: Creating resource group Presets
  269. 12:13:15: Added resource location 'presets' of type 'FileSystem' to resource group 'Presets'
  270. 12:13:15: Creating resource group Sky
  271. 12:13:15: Added resource location 'media/sky' of type 'FileSystem' to resource group 'Sky'
  272. 12:13:15: Creating resource group TerrainTextures
  273. 12:13:15: Added resource location 'media/terrains/textures' of type 'FileSystem' to resource group 'TerrainTextures'
  274. 12:13:15: Creating resource group Terrains
  275. 12:13:15: Added resource location 'media/terrains' of type 'FileSystem' to resource group 'Terrains'
  276. 12:13:15: Added resource location 'media/terrains/fhmaps' of type 'FileSystem' to resource group 'Terrains'
  277. 12:13:15: Added resource location 'media/terrains/fhmaps/fhweather' of type 'FileSystem' to resource group 'Terrains'
  278. 12:13:15: Added resource location 'media/terrains/fhmaps/fhobjects' of type 'FileSystem' to resource group 'Terrains'
  279. 12:13:15: Creating resource group Terrains/default
  280. 12:13:15: Added resource location 'media/terrains/default' of type 'FileSystem' to resource group 'Terrains/default'
  281. 12:13:15: Creating resource group UnofficialTerrains
  282. 12:13:15: Added resource location 'media/terrains' of type 'FileSystem' to resource group 'UnofficialTerrains'
  283. 12:13:15: Added resource location 'exports' of type 'FileSystem' to resource group 'UnofficialTerrains'
  284. 12:13:15: Parsing scripts for resource group Autodetect
  285. 12:13:15: Finished parsing scripts for resource group Autodetect
  286. 12:13:15: Creating resources for group Autodetect
  287. 12:13:15: All done
  288. 12:13:15: Parsing scripts for resource group General
  289. 12:13:15: Parsing script terrain.program
  290. 12:13:15: Parsing script unit.program
  291. 12:13:15: Parsing script treeWave.program
  292. 12:13:15: Parsing script cmain.material
  293. 12:13:15: Parsing script cmarkings.material
  294. 12:13:15: Parsing script cursor.material
  295. 12:13:15: Parsing script equip.material
  296. 12:13:15: Parsing script fmain.material
  297. 12:13:15: Parsing script fmarkings.material
  298. 12:13:15: Parsing script gate.material
  299. 12:13:15: Parsing script gui.material
  300. 12:13:15: Parsing script gui2.material
  301. 12:13:15: Parsing script sky.material
  302. 12:13:15: Parsing script splashscreen.material
  303. 12:13:15: Parsing script terrain.material
  304. 12:13:15: Parsing script water.material
  305. 12:13:15: Parsing script aura.material
  306. 12:13:15: Parsing script water.material
  307. 12:13:15: Parsing script preset_1.material
  308. 12:13:15: Parsing script preset_2.material
  309. 12:13:15: Parsing script preset_3.material
  310. 12:13:15: Parsing script preset_4.material
  311. 12:13:15: Parsing script preset_5.material
  312. 12:13:15: Parsing script preset_6.material
  313. 12:13:15: Parsing script preset_7.material
  314. 12:13:15: Parsing script preset_8.material
  315. 12:13:15: Parsing script preset_9.material
  316. 12:13:15: Parsing script preset_10.material
  317. 12:13:15: Parsing script preset_11.material
  318. 12:13:15: Parsing script preset_12.material
  319. 12:13:15: Parsing script acaciaTree.material
  320. 12:13:15: Parsing script firTree.material
  321. 12:13:15: Parsing script oakTree.material
  322. 12:13:15: Parsing script palm.material
  323. 12:13:15: Parsing script fern.material
  324. 12:13:15: Parsing script shrub.material
  325. 12:13:15: Parsing script Shrub2.material
  326. 12:13:15: Parsing script shrub3.material
  327. 12:13:15: Parsing script flower.material
  328. 12:13:15: Parsing script grass.material
  329. 12:13:15: Parsing script shrooms.material
  330. 12:13:15: Parsing script rock.material
  331. 12:13:15: Parsing script rock2.material
  332. 12:13:15: Parsing script rockIsland.material
  333. 12:13:15: Parsing script ceiling.material
  334. 12:13:15: Parsing script elephantSkull.material
  335. 12:13:15: Parsing script crystal.material
  336. 12:13:15: Parsing script vine.material
  337. 12:13:15: Parsing script waterfall.material
  338. 12:13:15: Parsing script OgreCore.material
  339. 12:13:15: Parsing script OgreProfiler.material
  340. 12:13:15: Parsing script SdkTrays.material
  341. 12:13:15: Parsing script aura.particle
  342. 12:13:15: Parsing script water.particle
  343. 12:13:15: Finished parsing scripts for resource group General
  344. 12:13:15: Creating resources for group General
  345. 12:13:15: All done
  346. 12:13:15: Parsing scripts for resource group Internal
  347. 12:13:15: Finished parsing scripts for resource group Internal
  348. 12:13:15: Creating resources for group Internal
  349. 12:13:15: All done
  350. 12:13:15: Parsing scripts for resource group Items
  351. 12:13:15: Parsing script antlersMat.material
  352. 12:13:15: Parsing script candycaneMat.material
  353. 12:13:15: Parsing script hat.material
  354. 12:13:15: Parsing script earfeatherMat.material
  355. 12:13:15: Parsing script glassesMat.material
  356. 12:13:15: Parsing script roseMat.material
  357. 12:13:15: Parsing script SpinesMat.material
  358. 12:13:15: Parsing script sunglassesMat.material
  359. 12:13:15: Parsing script tailfeatherMat.material
  360. 12:13:15: Parsing script ribbonMat.material
  361. 12:13:15: Finished parsing scripts for resource group Items
  362. 12:13:15: Creating resources for group Items
  363. 12:13:15: All done
  364. 12:13:15: Parsing scripts for resource group Objects
  365. 12:13:15: Finished parsing scripts for resource group Objects
  366. 12:13:15: Creating resources for group Objects
  367. 12:13:15: All done
  368. 12:13:15: Parsing scripts for resource group Presets
  369. 12:13:15: Finished parsing scripts for resource group Presets
  370. 12:13:15: Creating resources for group Presets
  371. 12:13:15: All done
  372. 12:13:15: Parsing scripts for resource group Sky
  373. 12:13:15: Parsing script weather.material
  374. 12:13:15: Parsing script weather.particle
  375. 12:13:15: Finished parsing scripts for resource group Sky
  376. 12:13:15: Creating resources for group Sky
  377. 12:13:15: All done
  378. 12:13:15: Parsing scripts for resource group TerrainTextures
  379. 12:13:15: Finished parsing scripts for resource group TerrainTextures
  380. 12:13:15: Creating resources for group TerrainTextures
  381. 12:13:15: All done
  382. 12:13:15: Parsing scripts for resource group Terrains
  383. 12:13:15: Finished parsing scripts for resource group Terrains
  384. 12:13:15: Creating resources for group Terrains
  385. 12:13:15: All done
  386. 12:13:15: Parsing scripts for resource group Terrains/default
  387. 12:13:15: Parsing script defaultTerrain.material
  388. 12:13:15: Finished parsing scripts for resource group Terrains/default
  389. 12:13:15: Creating resources for group Terrains/default
  390. 12:13:15: All done
  391. 12:13:15: Parsing scripts for resource group UnofficialTerrains
  392. 12:13:15: Finished parsing scripts for resource group UnofficialTerrains
  393. 12:13:15: Creating resources for group UnofficialTerrains
  394. 12:13:15: All done
  395. 12:13:15: Creating resource group Terrains/fhAscensionIsland
  396. 12:13:15: Added resource location 'media/terrains/fhAscensionIsland' of type 'FileSystem' to resource group 'Terrains/fhAscensionIsland'
  397. 12:13:15: Initialising resource group Terrains/fhAscensionIsland
  398. 12:13:15: Parsing scripts for resource group Terrains/fhAscensionIsland
  399. 12:13:15: Parsing script fhAscensionIslandTerrain.material
  400. 12:13:15: Finished parsing scripts for resource group Terrains/fhAscensionIsland
  401. 12:13:15: Creating resources for group Terrains/fhAscensionIsland
  402. 12:13:15: All done
  403. 12:13:15: Creating resource group Terrains/fhAtlantis
  404. 12:13:15: Added resource location 'media/terrains/fhAtlantis' of type 'FileSystem' to resource group 'Terrains/fhAtlantis'
  405. 12:13:15: Initialising resource group Terrains/fhAtlantis
  406. 12:13:15: Parsing scripts for resource group Terrains/fhAtlantis
  407. 12:13:15: Parsing script fhAtlantisTerrain.material
  408. 12:13:15: Finished parsing scripts for resource group Terrains/fhAtlantis
  409. 12:13:15: Creating resources for group Terrains/fhAtlantis
  410. 12:13:15: All done
  411. 12:13:15: Creating resource group Terrains/fhBonfireIsland
  412. 12:13:15: Added resource location 'media/terrains/fhBonfireIsland' of type 'FileSystem' to resource group 'Terrains/fhBonfireIsland'
  413. 12:13:15: Initialising resource group Terrains/fhBonfireIsland
  414. 12:13:15: Parsing scripts for resource group Terrains/fhBonfireIsland
  415. 12:13:15: Parsing script fhBonfireIslandTerrain.material
  416. 12:13:15: Finished parsing scripts for resource group Terrains/fhBonfireIsland
  417. 12:13:15: Creating resources for group Terrains/fhBonfireIsland
  418. 12:13:15: All done
  419. 12:13:15: Creating resource group Terrains/fhCapeOfWorlds
  420. 12:13:15: Added resource location 'media/terrains/fhCapeOfWorlds' of type 'FileSystem' to resource group 'Terrains/fhCapeOfWorlds'
  421. 12:13:15: Initialising resource group Terrains/fhCapeOfWorlds
  422. 12:13:15: Parsing scripts for resource group Terrains/fhCapeOfWorlds
  423. 12:13:15: Parsing script fhCapeOfWorldsTerrain.material
  424. 12:13:15: Finished parsing scripts for resource group Terrains/fhCapeOfWorlds
  425. 12:13:15: Creating resources for group Terrains/fhCapeOfWorlds
  426. 12:13:15: All done
  427. 12:13:15: Creating resource group Terrains/fhFichoTunnel
  428. 12:13:15: Added resource location 'media/terrains/fhFichoTunnel' of type 'FileSystem' to resource group 'Terrains/fhFichoTunnel'
  429. 12:13:15: Initialising resource group Terrains/fhFichoTunnel
  430. 12:13:15: Parsing scripts for resource group Terrains/fhFichoTunnel
  431. 12:13:15: Parsing script fhFichoTunnelTerrain.material
  432. 12:13:15: Finished parsing scripts for resource group Terrains/fhFichoTunnel
  433. 12:13:15: Creating resources for group Terrains/fhFichoTunnel
  434. 12:13:15: All done
  435. 12:13:15: Creating resource group Terrains/fhFluoritePlains
  436. 12:13:15: Added resource location 'media/terrains/fhFluoritePlains' of type 'FileSystem' to resource group 'Terrains/fhFluoritePlains'
  437. 12:13:15: Initialising resource group Terrains/fhFluoritePlains
  438. 12:13:15: Parsing scripts for resource group Terrains/fhFluoritePlains
  439. 12:13:15: Parsing script fhFluoritePlainsTerrain.material
  440. 12:13:15: Finished parsing scripts for resource group Terrains/fhFluoritePlains
  441. 12:13:15: Creating resources for group Terrains/fhFluoritePlains
  442. 12:13:15: All done
  443. 12:13:15: Creating resource group Terrains/fhLastCave
  444. 12:13:15: Added resource location 'media/terrains/fhLastCave' of type 'FileSystem' to resource group 'Terrains/fhLastCave'
  445. 12:13:15: Initialising resource group Terrains/fhLastCave
  446. 12:13:15: Parsing scripts for resource group Terrains/fhLastCave
  447. 12:13:15: Parsing script fhLastCaveTerrain.material
  448. 12:13:15: Finished parsing scripts for resource group Terrains/fhLastCave
  449. 12:13:15: Creating resources for group Terrains/fhLastCave
  450. 12:13:15: All done
  451. 12:13:15: Creating resource group Terrains/fhLonelyCave
  452. 12:13:15: Added resource location 'media/terrains/fhLonelyCave' of type 'FileSystem' to resource group 'Terrains/fhLonelyCave'
  453. 12:13:15: Initialising resource group Terrains/fhLonelyCave
  454. 12:13:15: Parsing scripts for resource group Terrains/fhLonelyCave
  455. 12:13:15: Parsing script fhLonelyCaveTerrain.material
  456. 12:13:15: Finished parsing scripts for resource group Terrains/fhLonelyCave
  457. 12:13:15: Creating resources for group Terrains/fhLonelyCave
  458. 12:13:15: All done
  459. 12:13:15: Creating resource group Terrains/fhPodium
  460. 12:13:15: Added resource location 'media/terrains/fhPodium' of type 'FileSystem' to resource group 'Terrains/fhPodium'
  461. 12:13:15: Initialising resource group Terrains/fhPodium
  462. 12:13:15: Parsing scripts for resource group Terrains/fhPodium
  463. 12:13:15: Parsing script fhPodiumTerrain.material
  464. 12:13:15: Finished parsing scripts for resource group Terrains/fhPodium
  465. 12:13:15: Creating resources for group Terrains/fhPodium
  466. 12:13:15: All done
  467. 12:13:15: Creating resource group Terrains/fhSkysRim
  468. 12:13:15: Added resource location 'media/terrains/fhSkysRim' of type 'FileSystem' to resource group 'Terrains/fhSkysRim'
  469. 12:13:15: Initialising resource group Terrains/fhSkysRim
  470. 12:13:15: Parsing scripts for resource group Terrains/fhSkysRim
  471. 12:13:15: Parsing script fhSkysRimTerrain.material
  472. 12:13:15: Finished parsing scripts for resource group Terrains/fhSkysRim
  473. 12:13:15: Creating resources for group Terrains/fhSkysRim
  474. 12:13:15: All done
  475. 12:13:15: Creating resource group Terrains/fhSouthPole
  476. 12:13:15: Added resource location 'media/terrains/fhSouthPole' of type 'FileSystem' to resource group 'Terrains/fhSouthPole'
  477. 12:13:15: Initialising resource group Terrains/fhSouthPole
  478. 12:13:15: Parsing scripts for resource group Terrains/fhSouthPole
  479. 12:13:15: Parsing script fhSouthPoleTerrain.material
  480. 12:13:15: Finished parsing scripts for resource group Terrains/fhSouthPole
  481. 12:13:15: Creating resources for group Terrains/fhSouthPole
  482. 12:13:15: All done
  483. 12:13:15: Creating resource group Terrains/fhTempleOfDreams
  484. 12:13:15: Added resource location 'media/terrains/fhTempleOfDreams' of type 'FileSystem' to resource group 'Terrains/fhTempleOfDreams'
  485. 12:13:15: Initialising resource group Terrains/fhTempleOfDreams
  486. 12:13:15: Parsing scripts for resource group Terrains/fhTempleOfDreams
  487. 12:13:15: Parsing script fhTempleOfDreamsTerrain.material
  488. 12:13:15: Finished parsing scripts for resource group Terrains/fhTempleOfDreams
  489. 12:13:15: Creating resources for group Terrains/fhTempleOfDreams
  490. 12:13:15: All done
  491. 12:13:15: Creating resource group Terrains/temp
  492. 12:13:15: Added resource location 'media/terrains/temp' of type 'FileSystem' to resource group 'Terrains/temp'
  493. 12:13:15: Initialising resource group Terrains/temp
  494. 12:13:15: Parsing scripts for resource group Terrains/temp
  495. 12:13:15: Parsing script tempTerrain.material
  496. 12:13:15: Finished parsing scripts for resource group Terrains/temp
  497. 12:13:15: Creating resources for group Terrains/temp
  498. 12:13:15: All done
  499. 12:13:15: Creating resource group Terrains/WaterMill
  500. 12:13:15: Added resource location 'media/terrains/WaterMill' of type 'FileSystem' to resource group 'Terrains/WaterMill'
  501. 12:13:15: Initialising resource group Terrains/WaterMill
  502. 12:13:15: Parsing scripts for resource group Terrains/WaterMill
  503. 12:13:15: Parsing script WaterMillTerrain.material
  504. 12:13:15: Finished parsing scripts for resource group Terrains/WaterMill
  505. 12:13:15: Creating resources for group Terrains/WaterMill
  506. 12:13:15: All done
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