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- 12:13:13: Creating resource group General
- 12:13:13: Creating resource group Internal
- 12:13:13: Creating resource group Autodetect
- 12:13:13: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 12:13:13: Registering ResourceManager for type Material
- 12:13:13: Registering ResourceManager for type Mesh
- 12:13:13: Registering ResourceManager for type Skeleton
- 12:13:13: MovableObjectFactory for type 'ParticleSystem' registered.
- 12:13:13: ArchiveFactory for archive type FileSystem registered.
- 12:13:13: ArchiveFactory for archive type Zip registered.
- 12:13:13: ArchiveFactory for archive type EmbeddedZip registered.
- 12:13:13: DDS codec registering
- 12:13:13: FreeImage version: 3.18.0
- 12:13:13: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 12:13:13: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
- 12:13:13: ETC codec registering
- 12:13:13: Registering ResourceManager for type HighLevelGpuProgram
- 12:13:13: Registering ResourceManager for type Compositor
- 12:13:13: MovableObjectFactory for type 'Entity' registered.
- 12:13:13: MovableObjectFactory for type 'Light' registered.
- 12:13:13: MovableObjectFactory for type 'BillboardSet' registered.
- 12:13:13: MovableObjectFactory for type 'ManualObject' registered.
- 12:13:13: MovableObjectFactory for type 'BillboardChain' registered.
- 12:13:13: MovableObjectFactory for type 'RibbonTrail' registered.
- 12:13:13: *-*-* OGRE Initialising
- 12:13:13: *-*-* Version 1.9.0 (Ghadamon)
- 12:13:13: Loading library Plugin_CgProgramManager
- 12:13:13: Installing plugin: Cg Program Manager
- 12:13:13: Plugin successfully installed
- 12:13:13: Loading library Plugin_OctreeSceneManager
- 12:13:13: Installing plugin: Octree Scene Manager
- 12:13:13: Plugin successfully installed
- 12:13:13: Loading library Plugin_ParticleFX
- 12:13:13: Installing plugin: ParticleFX
- 12:13:13: Particle Emitter Type 'Point' registered
- 12:13:13: Particle Emitter Type 'Box' registered
- 12:13:13: Particle Emitter Type 'Ellipsoid' registered
- 12:13:13: Particle Emitter Type 'Cylinder' registered
- 12:13:13: Particle Emitter Type 'Ring' registered
- 12:13:13: Particle Emitter Type 'HollowEllipsoid' registered
- 12:13:13: Particle Affector Type 'LinearForce' registered
- 12:13:13: Particle Affector Type 'ColourFader' registered
- 12:13:13: Particle Affector Type 'ColourFader2' registered
- 12:13:13: Particle Affector Type 'ColourImage' registered
- 12:13:13: Particle Affector Type 'ColourInterpolator' registered
- 12:13:13: Particle Affector Type 'Scaler' registered
- 12:13:13: Particle Affector Type 'Rotator' registered
- 12:13:13: Particle Affector Type 'DirectionRandomiser' registered
- 12:13:13: Particle Affector Type 'DeflectorPlane' registered
- 12:13:13: Plugin successfully installed
- 12:13:13: Loading library RenderSystem_GL
- 12:13:13: Installing plugin: GL RenderSystem
- 12:13:13: OpenGL Rendering Subsystem created.
- 12:13:14: Plugin successfully installed
- 12:13:15: CPU Identifier & Features
- 12:13:15: -------------------------
- 12:13:15: * CPU ID: AuthenticAMD: AMD Ryzen 5 2600X Six-Core Processor
- 12:13:15: * SSE: yes
- 12:13:15: * SSE2: yes
- 12:13:15: * SSE3: yes
- 12:13:15: * MMX: yes
- 12:13:15: * MMXEXT: yes
- 12:13:15: * 3DNOW: no
- 12:13:15: * 3DNOWEXT: no
- 12:13:15: * CMOV: yes
- 12:13:15: * TSC: yes
- 12:13:15: * FPU: yes
- 12:13:15: * PRO: yes
- 12:13:15: * HT: no
- 12:13:15: -------------------------
- 12:13:15: *** Starting Win32GL Subsystem ***
- 12:13:15: Registering ResourceManager for type Texture
- 12:13:15: GLRenderSystem::_createRenderWindow "BlueFH", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
- 12:13:15: Created Win32Window 'BlueFH' : 816x639, 32bpp
- 12:13:15: GL_VERSION = 4.6.13547 Compatibility Profile Context 25.20.15017.1010
- 12:13:15: GL_VENDOR = ATI Technologies Inc.
- 12:13:15: GL_RENDERER = Radeon RX 580 Series
- 12:13:15: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- 12:13:15: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_ARB_create_context_no_error WGL_NV_DX_interop2 WGL_NV_float_buffer
- 12:13:15: ***************************
- 12:13:15: *** GL Renderer Started ***
- 12:13:15: ***************************
- 12:13:15: Registering ResourceManager for type GpuProgram
- 12:13:15: GLSL support detected
- 12:13:15: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
- 12:13:15: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:13:15: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
- 12:13:15: RenderSystem capabilities
- 12:13:15: -------------------------
- 12:13:15: RenderSystem Name: OpenGL Rendering Subsystem
- 12:13:15: GPU Vendor: amd
- 12:13:15: Device Name: Radeon RX 580 Series
- 12:13:15: Driver Version: 4.6.13547.0
- 12:13:15: * Fixed function pipeline: yes
- 12:13:15: * Hardware generation of mipmaps: yes
- 12:13:15: * Texture blending: yes
- 12:13:15: * Anisotropic texture filtering: yes
- 12:13:15: * Dot product texture operation: yes
- 12:13:15: * Cube mapping: yes
- 12:13:15: * Hardware stencil buffer: yes
- 12:13:15: - Stencil depth: 8
- 12:13:15: - Two sided stencil support: yes
- 12:13:15: - Wrap stencil values: yes
- 12:13:15: * Hardware vertex / index buffers: yes
- 12:13:15: * 32-bit index buffers: yes
- 12:13:15: * Vertex programs: yes
- 12:13:15: * Number of floating-point constants for vertex programs: 256
- 12:13:15: * Number of integer constants for vertex programs: 0
- 12:13:15: * Number of boolean constants for vertex programs: 0
- 12:13:15: * Fragment programs: yes
- 12:13:15: * Number of floating-point constants for fragment programs: 256
- 12:13:15: * Number of integer constants for fragment programs: 0
- 12:13:15: * Number of boolean constants for fragment programs: 0
- 12:13:15: * Geometry programs: yes
- 12:13:15: * Number of floating-point constants for geometry programs: 16384
- 12:13:15: * Number of integer constants for geometry programs: 0
- 12:13:15: * Number of boolean constants for geometry programs: 0
- 12:13:15: * Tesselation Hull programs: no
- 12:13:15: * Number of floating-point constants for tesselation hull programs: 53040
- 12:13:15: * Number of integer constants for tesselation hull programs: 48332
- 12:13:15: * Number of boolean constants for tesselation hull programs: 120
- 12:13:15: * Tesselation Domain programs: no
- 12:13:15: * Number of floating-point constants for tesselation domain programs: 0
- 12:13:15: * Number of integer constants for tesselation domain programs: 35264
- 12:13:15: * Number of boolean constants for tesselation domain programs: 28925
- 12:13:15: * Compute programs: no
- 12:13:15: * Number of floating-point constants for compute programs: 32763
- 12:13:15: * Number of integer constants for compute programs: 0
- 12:13:15: * Number of boolean constants for compute programs: 32
- 12:13:15: * Supported Shader Profiles: arbfp1 arbvp1 glsl glsl100 glsl110 glsl120 gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
- 12:13:15: * Texture Compression: yes
- 12:13:15: - DXT: yes
- 12:13:15: - VTC: no
- 12:13:15: - PVRTC: no
- 12:13:15: - ATC: no
- 12:13:15: - ETC1: no
- 12:13:15: - ETC2: no
- 12:13:15: - BC4/BC5: no
- 12:13:15: - BC6H/BC7: no
- 12:13:15: * Scissor Rectangle: yes
- 12:13:15: * Hardware Occlusion Query: yes
- 12:13:15: * User clip planes: yes
- 12:13:15: * VET_UBYTE4 vertex element type: yes
- 12:13:15: * Infinite far plane projection: yes
- 12:13:15: * Hardware render-to-texture: yes
- 12:13:15: * Floating point textures: yes
- 12:13:15: * Non-power-of-two textures: yes
- 12:13:15: * 1d textures: yes
- 12:13:15: * Volume textures: yes
- 12:13:15: * Multiple Render Targets: 8
- 12:13:15: - With different bit depths: yes
- 12:13:15: * Point Sprites: yes
- 12:13:15: * Extended point parameters: yes
- 12:13:15: * Max Point Size: 8192
- 12:13:15: * Vertex texture fetch: yes
- 12:13:15: * Number of world matrices: 0
- 12:13:15: * Number of texture units: 16
- 12:13:15: * Stencil buffer depth: 8
- 12:13:15: * Number of vertex blend matrices: 0
- 12:13:15: - Max vertex textures: 32
- 12:13:15: - Vertex textures shared: yes
- 12:13:15: * Render to Vertex Buffer : no
- 12:13:15: * Hardware Atomic Counters: no
- 12:13:15: * GL 1.5 without VBO workaround: no
- 12:13:15: * Frame Buffer objects: yes
- 12:13:15: * Frame Buffer objects (ARB extension): no
- 12:13:15: * Frame Buffer objects (ATI extension): no
- 12:13:15: * PBuffer support: yes
- 12:13:15: * GL 1.5 without HW-occlusion workaround: no
- 12:13:15: * Vertex Array Objects: no
- 12:13:15: * Separate shader objects: no
- 12:13:15: DefaultWorkQueue('Root') initialising on thread 3e58.
- 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 4dd0 starting.
- 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread fa4 starting.
- 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 3ccc starting.
- 12:13:15: Particle Renderer Type 'billboard' registered
- 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 4fa4 starting.
- 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 39ec starting.
- 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 5050 starting.
- 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 51dc starting.
- 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 2498 starting.
- 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 535c starting.
- 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 29dc starting.
- 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 5278 starting.
- 12:13:15: DefaultWorkQueue('Root')::WorkerFunc - thread 4920 starting.
- 12:13:15: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 12:13:15: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/textures/markings' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/textures/masks' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/textures/splashscreens' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/materials' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/models' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/overlays/overlay1' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/overlays/overlay2' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/particles' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'my_presets/preset_1' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'my_presets/preset_2' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'my_presets/preset_3' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'my_presets/preset_4' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'my_presets/preset_5' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'my_presets/preset_6' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'my_presets/preset_7' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'my_presets/preset_8' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'my_presets/preset_9' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'my_presets/preset_10' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'my_presets/preset_11' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'my_presets/preset_12' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/objects/shapes' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/objects/trees' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/objects/shrubs' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/objects/grass' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/objects/rocks' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/objects/structures' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/objects/misc' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/objects/my_objects' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/objects/backdrops' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/objects/planes' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/objects/water' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/objects/mountains' of type 'FileSystem' to resource group 'General'
- 12:13:15: Added resource location 'media/packs/OgreCore.zip' of type 'Zip' to resource group 'General'
- 12:13:15: Added resource location 'media/packs/SdkTrays.zip' of type 'Zip' to resource group 'General'
- 12:13:15: Creating resource group Items
- 12:13:15: Added resource location 'media/items' of type 'FileSystem' to resource group 'Items'
- 12:13:15: Added resource location 'media/items/Antlers' of type 'FileSystem' to resource group 'Items'
- 12:13:15: Added resource location 'media/items/CandyCane' of type 'FileSystem' to resource group 'Items'
- 12:13:15: Added resource location 'media/items/ChristmasHat' of type 'FileSystem' to resource group 'Items'
- 12:13:15: Added resource location 'media/items/EarFeather' of type 'FileSystem' to resource group 'Items'
- 12:13:15: Added resource location 'media/items/Glasses' of type 'FileSystem' to resource group 'Items'
- 12:13:15: Added resource location 'media/items/Roses' of type 'FileSystem' to resource group 'Items'
- 12:13:15: Added resource location 'media/items/Spines' of type 'FileSystem' to resource group 'Items'
- 12:13:15: Added resource location 'media/items/Sunglasses' of type 'FileSystem' to resource group 'Items'
- 12:13:15: Added resource location 'media/items/TailLeaf' of type 'FileSystem' to resource group 'Items'
- 12:13:15: Added resource location 'media/items/TailRibbon' of type 'FileSystem' to resource group 'Items'
- 12:13:15: Added resource location 'media/items/Twig' of type 'FileSystem' to resource group 'Items'
- 12:13:15: Creating resource group Objects
- 12:13:15: Added resource location 'media/objects' of type 'FileSystem' to resource group 'Objects'
- 12:13:15: Creating resource group Presets
- 12:13:15: Added resource location 'presets' of type 'FileSystem' to resource group 'Presets'
- 12:13:15: Creating resource group Sky
- 12:13:15: Added resource location 'media/sky' of type 'FileSystem' to resource group 'Sky'
- 12:13:15: Creating resource group TerrainTextures
- 12:13:15: Added resource location 'media/terrains/textures' of type 'FileSystem' to resource group 'TerrainTextures'
- 12:13:15: Creating resource group Terrains
- 12:13:15: Added resource location 'media/terrains' of type 'FileSystem' to resource group 'Terrains'
- 12:13:15: Added resource location 'media/terrains/fhmaps' of type 'FileSystem' to resource group 'Terrains'
- 12:13:15: Added resource location 'media/terrains/fhmaps/fhweather' of type 'FileSystem' to resource group 'Terrains'
- 12:13:15: Added resource location 'media/terrains/fhmaps/fhobjects' of type 'FileSystem' to resource group 'Terrains'
- 12:13:15: Creating resource group Terrains/default
- 12:13:15: Added resource location 'media/terrains/default' of type 'FileSystem' to resource group 'Terrains/default'
- 12:13:15: Creating resource group UnofficialTerrains
- 12:13:15: Added resource location 'media/terrains' of type 'FileSystem' to resource group 'UnofficialTerrains'
- 12:13:15: Added resource location 'exports' of type 'FileSystem' to resource group 'UnofficialTerrains'
- 12:13:15: Parsing scripts for resource group Autodetect
- 12:13:15: Finished parsing scripts for resource group Autodetect
- 12:13:15: Creating resources for group Autodetect
- 12:13:15: All done
- 12:13:15: Parsing scripts for resource group General
- 12:13:15: Parsing script terrain.program
- 12:13:15: Parsing script unit.program
- 12:13:15: Parsing script treeWave.program
- 12:13:15: Parsing script cmain.material
- 12:13:15: Parsing script cmarkings.material
- 12:13:15: Parsing script cursor.material
- 12:13:15: Parsing script equip.material
- 12:13:15: Parsing script fmain.material
- 12:13:15: Parsing script fmarkings.material
- 12:13:15: Parsing script gate.material
- 12:13:15: Parsing script gui.material
- 12:13:15: Parsing script gui2.material
- 12:13:15: Parsing script sky.material
- 12:13:15: Parsing script splashscreen.material
- 12:13:15: Parsing script terrain.material
- 12:13:15: Parsing script water.material
- 12:13:15: Parsing script aura.material
- 12:13:15: Parsing script water.material
- 12:13:15: Parsing script preset_1.material
- 12:13:15: Parsing script preset_2.material
- 12:13:15: Parsing script preset_3.material
- 12:13:15: Parsing script preset_4.material
- 12:13:15: Parsing script preset_5.material
- 12:13:15: Parsing script preset_6.material
- 12:13:15: Parsing script preset_7.material
- 12:13:15: Parsing script preset_8.material
- 12:13:15: Parsing script preset_9.material
- 12:13:15: Parsing script preset_10.material
- 12:13:15: Parsing script preset_11.material
- 12:13:15: Parsing script preset_12.material
- 12:13:15: Parsing script acaciaTree.material
- 12:13:15: Parsing script firTree.material
- 12:13:15: Parsing script oakTree.material
- 12:13:15: Parsing script palm.material
- 12:13:15: Parsing script fern.material
- 12:13:15: Parsing script shrub.material
- 12:13:15: Parsing script Shrub2.material
- 12:13:15: Parsing script shrub3.material
- 12:13:15: Parsing script flower.material
- 12:13:15: Parsing script grass.material
- 12:13:15: Parsing script shrooms.material
- 12:13:15: Parsing script rock.material
- 12:13:15: Parsing script rock2.material
- 12:13:15: Parsing script rockIsland.material
- 12:13:15: Parsing script ceiling.material
- 12:13:15: Parsing script elephantSkull.material
- 12:13:15: Parsing script crystal.material
- 12:13:15: Parsing script vine.material
- 12:13:15: Parsing script waterfall.material
- 12:13:15: Parsing script OgreCore.material
- 12:13:15: Parsing script OgreProfiler.material
- 12:13:15: Parsing script SdkTrays.material
- 12:13:15: Parsing script aura.particle
- 12:13:15: Parsing script water.particle
- 12:13:15: Finished parsing scripts for resource group General
- 12:13:15: Creating resources for group General
- 12:13:15: All done
- 12:13:15: Parsing scripts for resource group Internal
- 12:13:15: Finished parsing scripts for resource group Internal
- 12:13:15: Creating resources for group Internal
- 12:13:15: All done
- 12:13:15: Parsing scripts for resource group Items
- 12:13:15: Parsing script antlersMat.material
- 12:13:15: Parsing script candycaneMat.material
- 12:13:15: Parsing script hat.material
- 12:13:15: Parsing script earfeatherMat.material
- 12:13:15: Parsing script glassesMat.material
- 12:13:15: Parsing script roseMat.material
- 12:13:15: Parsing script SpinesMat.material
- 12:13:15: Parsing script sunglassesMat.material
- 12:13:15: Parsing script tailfeatherMat.material
- 12:13:15: Parsing script ribbonMat.material
- 12:13:15: Finished parsing scripts for resource group Items
- 12:13:15: Creating resources for group Items
- 12:13:15: All done
- 12:13:15: Parsing scripts for resource group Objects
- 12:13:15: Finished parsing scripts for resource group Objects
- 12:13:15: Creating resources for group Objects
- 12:13:15: All done
- 12:13:15: Parsing scripts for resource group Presets
- 12:13:15: Finished parsing scripts for resource group Presets
- 12:13:15: Creating resources for group Presets
- 12:13:15: All done
- 12:13:15: Parsing scripts for resource group Sky
- 12:13:15: Parsing script weather.material
- 12:13:15: Parsing script weather.particle
- 12:13:15: Finished parsing scripts for resource group Sky
- 12:13:15: Creating resources for group Sky
- 12:13:15: All done
- 12:13:15: Parsing scripts for resource group TerrainTextures
- 12:13:15: Finished parsing scripts for resource group TerrainTextures
- 12:13:15: Creating resources for group TerrainTextures
- 12:13:15: All done
- 12:13:15: Parsing scripts for resource group Terrains
- 12:13:15: Finished parsing scripts for resource group Terrains
- 12:13:15: Creating resources for group Terrains
- 12:13:15: All done
- 12:13:15: Parsing scripts for resource group Terrains/default
- 12:13:15: Parsing script defaultTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/default
- 12:13:15: Creating resources for group Terrains/default
- 12:13:15: All done
- 12:13:15: Parsing scripts for resource group UnofficialTerrains
- 12:13:15: Finished parsing scripts for resource group UnofficialTerrains
- 12:13:15: Creating resources for group UnofficialTerrains
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/fhAscensionIsland
- 12:13:15: Added resource location 'media/terrains/fhAscensionIsland' of type 'FileSystem' to resource group 'Terrains/fhAscensionIsland'
- 12:13:15: Initialising resource group Terrains/fhAscensionIsland
- 12:13:15: Parsing scripts for resource group Terrains/fhAscensionIsland
- 12:13:15: Parsing script fhAscensionIslandTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/fhAscensionIsland
- 12:13:15: Creating resources for group Terrains/fhAscensionIsland
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/fhAtlantis
- 12:13:15: Added resource location 'media/terrains/fhAtlantis' of type 'FileSystem' to resource group 'Terrains/fhAtlantis'
- 12:13:15: Initialising resource group Terrains/fhAtlantis
- 12:13:15: Parsing scripts for resource group Terrains/fhAtlantis
- 12:13:15: Parsing script fhAtlantisTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/fhAtlantis
- 12:13:15: Creating resources for group Terrains/fhAtlantis
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/fhBonfireIsland
- 12:13:15: Added resource location 'media/terrains/fhBonfireIsland' of type 'FileSystem' to resource group 'Terrains/fhBonfireIsland'
- 12:13:15: Initialising resource group Terrains/fhBonfireIsland
- 12:13:15: Parsing scripts for resource group Terrains/fhBonfireIsland
- 12:13:15: Parsing script fhBonfireIslandTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/fhBonfireIsland
- 12:13:15: Creating resources for group Terrains/fhBonfireIsland
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/fhCapeOfWorlds
- 12:13:15: Added resource location 'media/terrains/fhCapeOfWorlds' of type 'FileSystem' to resource group 'Terrains/fhCapeOfWorlds'
- 12:13:15: Initialising resource group Terrains/fhCapeOfWorlds
- 12:13:15: Parsing scripts for resource group Terrains/fhCapeOfWorlds
- 12:13:15: Parsing script fhCapeOfWorldsTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/fhCapeOfWorlds
- 12:13:15: Creating resources for group Terrains/fhCapeOfWorlds
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/fhFichoTunnel
- 12:13:15: Added resource location 'media/terrains/fhFichoTunnel' of type 'FileSystem' to resource group 'Terrains/fhFichoTunnel'
- 12:13:15: Initialising resource group Terrains/fhFichoTunnel
- 12:13:15: Parsing scripts for resource group Terrains/fhFichoTunnel
- 12:13:15: Parsing script fhFichoTunnelTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/fhFichoTunnel
- 12:13:15: Creating resources for group Terrains/fhFichoTunnel
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/fhFluoritePlains
- 12:13:15: Added resource location 'media/terrains/fhFluoritePlains' of type 'FileSystem' to resource group 'Terrains/fhFluoritePlains'
- 12:13:15: Initialising resource group Terrains/fhFluoritePlains
- 12:13:15: Parsing scripts for resource group Terrains/fhFluoritePlains
- 12:13:15: Parsing script fhFluoritePlainsTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/fhFluoritePlains
- 12:13:15: Creating resources for group Terrains/fhFluoritePlains
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/fhLastCave
- 12:13:15: Added resource location 'media/terrains/fhLastCave' of type 'FileSystem' to resource group 'Terrains/fhLastCave'
- 12:13:15: Initialising resource group Terrains/fhLastCave
- 12:13:15: Parsing scripts for resource group Terrains/fhLastCave
- 12:13:15: Parsing script fhLastCaveTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/fhLastCave
- 12:13:15: Creating resources for group Terrains/fhLastCave
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/fhLonelyCave
- 12:13:15: Added resource location 'media/terrains/fhLonelyCave' of type 'FileSystem' to resource group 'Terrains/fhLonelyCave'
- 12:13:15: Initialising resource group Terrains/fhLonelyCave
- 12:13:15: Parsing scripts for resource group Terrains/fhLonelyCave
- 12:13:15: Parsing script fhLonelyCaveTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/fhLonelyCave
- 12:13:15: Creating resources for group Terrains/fhLonelyCave
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/fhPodium
- 12:13:15: Added resource location 'media/terrains/fhPodium' of type 'FileSystem' to resource group 'Terrains/fhPodium'
- 12:13:15: Initialising resource group Terrains/fhPodium
- 12:13:15: Parsing scripts for resource group Terrains/fhPodium
- 12:13:15: Parsing script fhPodiumTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/fhPodium
- 12:13:15: Creating resources for group Terrains/fhPodium
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/fhSkysRim
- 12:13:15: Added resource location 'media/terrains/fhSkysRim' of type 'FileSystem' to resource group 'Terrains/fhSkysRim'
- 12:13:15: Initialising resource group Terrains/fhSkysRim
- 12:13:15: Parsing scripts for resource group Terrains/fhSkysRim
- 12:13:15: Parsing script fhSkysRimTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/fhSkysRim
- 12:13:15: Creating resources for group Terrains/fhSkysRim
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/fhSouthPole
- 12:13:15: Added resource location 'media/terrains/fhSouthPole' of type 'FileSystem' to resource group 'Terrains/fhSouthPole'
- 12:13:15: Initialising resource group Terrains/fhSouthPole
- 12:13:15: Parsing scripts for resource group Terrains/fhSouthPole
- 12:13:15: Parsing script fhSouthPoleTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/fhSouthPole
- 12:13:15: Creating resources for group Terrains/fhSouthPole
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/fhTempleOfDreams
- 12:13:15: Added resource location 'media/terrains/fhTempleOfDreams' of type 'FileSystem' to resource group 'Terrains/fhTempleOfDreams'
- 12:13:15: Initialising resource group Terrains/fhTempleOfDreams
- 12:13:15: Parsing scripts for resource group Terrains/fhTempleOfDreams
- 12:13:15: Parsing script fhTempleOfDreamsTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/fhTempleOfDreams
- 12:13:15: Creating resources for group Terrains/fhTempleOfDreams
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/temp
- 12:13:15: Added resource location 'media/terrains/temp' of type 'FileSystem' to resource group 'Terrains/temp'
- 12:13:15: Initialising resource group Terrains/temp
- 12:13:15: Parsing scripts for resource group Terrains/temp
- 12:13:15: Parsing script tempTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/temp
- 12:13:15: Creating resources for group Terrains/temp
- 12:13:15: All done
- 12:13:15: Creating resource group Terrains/WaterMill
- 12:13:15: Added resource location 'media/terrains/WaterMill' of type 'FileSystem' to resource group 'Terrains/WaterMill'
- 12:13:15: Initialising resource group Terrains/WaterMill
- 12:13:15: Parsing scripts for resource group Terrains/WaterMill
- 12:13:15: Parsing script WaterMillTerrain.material
- 12:13:15: Finished parsing scripts for resource group Terrains/WaterMill
- 12:13:15: Creating resources for group Terrains/WaterMill
- 12:13:15: All done
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