Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ---Colony Builder v1---
- By Cornwallis
- ---Setting---
- In the year 2XXX humanity has spread well across the black void of space and has settled numerous planets across the galaxy. The galaxy however is a crowded and dangerous place with many alien life forms all competing for the few scattered habitable planets. Humanity has gathered under the banner of the Terran Hegemony which rules from it’s seat on earth, the Hegemony is run by the Grand Council which is split into a various factions often allied with ancient earth nations.
- --Colonization--
- When a planet is flagged for colonization by the Terran Hegemony it sets of a great race by each faction to be the first their to exploit the new resources of this world and further their political agenda. As [Farcasters] take a long time to build these various colonies can descend into all out war for domination over various resources. Everything however quiets down as the [Farcaster] nears completion and the Hegemony prepares to bring in officials.
- --Farcasters--
- [Farcasters] are the most advanced tech available to the Terran Hegemony allowing them to bend space with a great machine and simply step out to another area anywhere in the universe as long as there is another [Farcaster] connecting it.
- ---Factions---
- -United States of the Universe [U.S.U]
- Founded on the principles and constitution of the old U.S.A. This lose coalition is made up of many wealthy and democratic states which are constantly meddling for power within the Hegemony.
- -Micro-global Techno Industries
- The Micro-Global Techno Industries is the biggest corporation the galaxy has ever seen and it has a finger in any pie you can think of. They are always in it to make money.
- -Pan-Asian Prosperity Initiative
- Founded by the old earth nation of China, the Pan-Asian Prosperity initiative has spread across the galaxy, many of the Hegemonies greatest manufacturing centers lie in the hands of the Initiative. Raw material is the name of the game for the Initiative and they will do anything to gain more of it.
- -New Tau Ceti Shogunate
- The New Shogunate was created by Japanese colonists in the Tau Ceti system, the invention of the [Farcaster] by these intrepid colonies have led for them to be a superpower among the Hegemony even though they have a rather small population. A primary mining based factions they are always needs food imports
- -Colonial Operations
- The Colonial Operations is the military sector of the Terran Hegemony and is responsible for the protection of existing planets and securing of news planets for the betterment of humanity. The military industrial complex is always in need of soldiers and materials for the galactic stage.
- Hegemony Citizen Party
- The Hegemony Citizen Party views humanity as one whole and wishes to brings all factions together under one banner and ideology. Wishes to uplift all planets to be brought under strict Hegemony rule.
- Church of the Final Flame
- A small but powerful cult that views humanity as the ultimate life-form, why they have taken an interest in colonizing this world no one knows.
- --Aliens--
- -The Greys-
- A scavenger and mercantile people who travel the stars often preforming experiments on lower life forms, largely neutral.
- -The Skindalins-
- A small hive based mantis like people, uplifted by Humanity, staunch allies.
- -The Bugs-
- A horrific insectoid race that is viewed as a blight on the galaxy, live in undergrounds complexes, hostile.
- -The Mosrif-
- A large octopus like people, ally of Humanity
- -The Yu’Gal-
- Humanity’s largest competitor in this neck of the galaxy, Imagine a centaur from myth, hot as all hell and has a taste for human flesh, hostile.
- ---Colony Creation---
- 1. Create your Governor
- Your governor is an important figure in your colony and has an impact on how you play the game. Choose your history carefully.
- History
- -Ex-Military
- [+1 C.O Battle Tank + Military Tactics: +5 to military rolls]
- -Diplomat
- [+ Luxury Space Yacht + Diplomacy: +5 to diplomatic rolls]
- -Merchant
- [+100 credits + Mercantile: +5 to bartering rolls]
- -Criminal
- [+1 Illegal Synthoid + Black Market: Gain access the black market]
- -Priest
- [+1 Prefab Church + Theology: +5 to religious rolls}
- Fluff: Gives an additional bonus
- 2. Faction benefactors
- Your benefactor is which faction has sponsored your colony, each faction has a different starting packages but also has different expectations
- -United States of the Universe [U.S.U]
- [+800 credits +Prefab Luxury Hotel]
- The U.S.U wishes for you to build a fabulous new paradise planet for their wealthy tourists.
- -Micro-global Techno Industries
- [+1000 credits]
- They do not care what you do, but every time the Supply ship arrives[10 turns] they expect 500 credits.
- -Pan-Asian Prosperity Initiative
- [+600 Credits +1 Prefab Mining Complex +1]
- They wish for you gain a great deal of mineral wealth to help fuel their industry, they demand a monopoly on the trade and will buy at a discount
- -New Tau Ceti Shogunate
- [+500 credits + Prefab Algae Farm + Prefab Hyper-grain farm]
- They want food, lots of it, will buy on par at with a monopoly
- -Colonial Operations
- [+400 Credits + 1 Prefab Mining Complex +1 Pre Fab C.O Tank Factory]
- They wish for you to start a great manufactory sector on this planet, demanding [1 C.O Tank] per return of the Supply ship [10 turns]
- Hegemony Citizen Party
- [+800 Credits + 1 Prefab housing complex]
- They wish for you create a free and prosperous new world for the Hegemony.
- Church of the Final Flame
- [+200 Credits +100 zealots]
- Hidden Agenda
- Population
- Who lives in your Colony? Buy them with credits!
- -Prisoners-
- Cost: 50 Credits
- [-Unhappy +Pretty much slaves]
- Scum gathered from all over the Hegemony shipped off to serve their sentence claiming
- new worlds.
- -Mexifornians-
- Cost: 50 Credits
- [-Lazy +Breeders]
- From the planet of Mexifornia where the aftermath of a genetic experiment gone wrong has lead to a startling increase in fertility among it’s inhabitants.
- -Techno Punks-
- Cost: 100 Credits
- [-Manual Labour whats that? +Techno Savy ]
- Shipped of from various high tech worlds that find themselves with the huge problem of overpopulation they now suffer minor culture shock as frontiersmen.
- -Wage slaves-
- Cost: 100 Credits
- [-Suicidal +Hard Workers]
- Across the Hegemony many people exist in perpetual debt to the great corporations of the galaxy, when new planets are colonized they are often sold as colonists.
- -Skindalins-
- Cost: 100 Credits
- [-Weak Bodies + Master Farmers]
- These small mantis like hive creatures often join humans colonies their great skill in agriculture has made them a great asset to the Hegemony
- -Citizens-
- Cost: 150 Credits
- Just you average people, nothing too good nothing too bad
- -Frontier Cult-
- Cost: 200 Credits
- [-Fuck Taxes! +Militia +Rough Living ]
- The Frontier Cult worship the Cowboys of Old Earth and follow the tenets of Freedom and the taming of new worlds.
- -Mosrif-
- Cost: 200 Credits
- [-Aquatic +Reef Constructors +Fish Shepherds]
- A large species of aquatic octopus like creatures know for the cultivation of natural wonders on many worlds.
- -Genetailored Colonists-
- Cost: 300 Credits
- [-Innovation +Gene-perfect +Tranquil]
- Gene-perfect colonists tailored for harsh life of colonization.
- 4.Pre-Fab Colonial Supplies
- 5.Security Personal
Advertisement
Add Comment
Please, Sign In to add comment