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Jul 31st, 2020
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  1. Arcade Knight
  2. Level 4 LIGHT Machine/Effect
  3. 2100/0
  4. Cannot be Normal Summoned/Set, unless you control "Arcade World" (but can be Normal Set). If this card is Summoned: You can add 1 "Arcade" monster from your Deck to your hand, except "Arcade Knight". You can only use this effect of "Arcade Knight" once per turn.
  5.  
  6. Arcade Magician
  7. Level 4 LIGHT Machine/Effect
  8. 1800/1200
  9. If this card is Normal or Special Summoned while you control "Arcade World": You can Special Summon 1 Level 4 or lower "Arcade" monster from your hand, except "Arcade Magician". You can only use this effect of "Arcade Magician" once per turn.
  10.  
  11. Arcade Fighter
  12. Level 6 LIGHT Machine/Effect
  13. 2100/1300
  14. If you control "Arcade World" and no monsters, you can Special Summon this card (from your hand). Once per turn, if you control "Arcade World": You can target 1 face-up monster your opponent controls; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK.
  15.  
  16. Arcade Shooter
  17. Level 5 LIGHT Machine/Effect
  18. 2000/1500
  19. When your opponent activates a card or effect that targets a face-up "Arcade World" you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate the activation, and if you do that, destroy that card. You can only use this effect of "Arcade Shooter" once per turn.
  20.  
  21. Arcade Wolf
  22. Level 3 LIGHT Machine/Effect
  23. 1600/600
  24. If this card is Normal Summoned: You can place 1 "Arcade World" from your hand to the Field Zone. Once per turn, if you control "Arcade World": You can target 1 Set card your opponent controls; destroy it.
  25.  
  26. Arcade Gardna
  27. Level 4 LIGHT Machine/Effect
  28. 1500/2000
  29. When you take battle damage while you control "Arcade World": You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step. If this card is destroyed by battle or card effect and sent to the GY while you control "Arcade World": You can draw 1 card.
  30.  
  31. Arcade Kitsune
  32. Level 6 LIGHT Machine/Effect
  33. 2200/2000
  34. When an "Arcade" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, if you control "Arcade World": You can target 1 face-up card your opponent controls; destroy it.
  35.  
  36. Arcade Leo
  37. Level 6 LIGHT Machine/Effect
  38. 2100/1100
  39. If you control "Arcade World" and your opponent controls more monsters than you do, you can Special Summon this card (from your hand). Once per turn, if you control "Arcade World": You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.
  40.  
  41. Arcade Carbuncle
  42. Level 3 LIGHT Machine/Effect
  43. 500/1200
  44. If this card is Summoned while you control "Arcade World": You can add 1 "Arcade World" or 1 Spell/Trap that specifically lists "Arcade World", from your Deck to your hand. You can only use this effect of "Arcade Carbuncle" once per turn.
  45.  
  46. Arcade Pegasus
  47. Level 4 LIGHT Machine/Effect
  48. 1800/1200
  49. If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed it, and if you control "Arcade World", Special Summon 1 Level 4 or lower "Arcade" monster from your Deck, except "Arcade Pegasus".
  50.  
  51. Arcade Lord
  52. Level 8 LIGHT Machine/Effect
  53. 0/3000
  54. If you control "Arcade World" (Quick Effect): You can target 1 Effect Monster on the field; negate its effects, and if you do, Special Summon this card from your hand. Your opponent cannot target "Arcade" monsters you control for attacks, except this one. You can only control 1 "Arcade Lord".
  55.  
  56. Arcade Master
  57. Level 8 LIGHT Machine/Effect
  58. 3000/3000
  59. If you Normal or Special Summon an "Arcade" monster other than "Arcade Master", except during the Damage Step You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Arcade Master" once per turn. Once per turn, during your opponent's End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy it, and if you control "Arcade World", inflict damage to your opponent equal to that monster's original ATK.
  60.  
  61. Genesis Force Arcade Dragon
  62. Level 8 LIGHT Machine/Effect
  63. 3000/2500
  64. If you control "Arcade World": You can Tribute "Arcade" monster(s) whose total Levels equal 8 or more; Special Summon this card from your hand. You can only use this effect of "Genesis Force Arcade Dragon" once per turn. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you control "Arcade World", this card gains 1000 ATK.
  65.  
  66. Network Samurai
  67. Level 4 LIGHT Machine/Effect
  68. 1700/1200
  69. If you control "Arcade World": You can send this card from your field to the GY; Special Summon 1 "Arcade" monster from your hand in Defense Position. You can only use this effect of "Network Samurai" once per turn.
  70.  
  71. Arcade World
  72. Field Spell
  73. All "Arcade" monsters you control gain 300 ATK/DEF. When this card is activated: You can add 1 "Arcade" monster from your Deck to your hand. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 "Arcade" monster from your GY to your hand.
  74.  
  75. Arcade Menu
  76. Normal Spell
  77. Add 1 "Arcade" card from your Deck to your hand, except "Arcade Menu". You can only activate 1 "Arcade Menu" per turn.
  78.  
  79. Coin-Ops
  80. Quick-Play Spell
  81. Target 1 "Arcade" monster and 1 monster your opponent controls; banish them, and if you control "Arcade World", draw 1 card. You can only activate 1 "Coin-Ops" per turn.
  82.  
  83. Quarter Alert
  84. Quick-Play Spell
  85. If you control "Arcade World": Target 1 card on the field; destroy it.
  86.  
  87. Arcade Ticket
  88. Normal Spell
  89. If you control "Arcade World" and 2 or more "Arcade" monsters: Draw 2 cards. You can only activate 1 "Arcade Ticket" per turn.
  90.  
  91. Arcade Prize
  92. Equip Spell
  93. If you control "Arcade World": Activate by targeting 1 "Arcade" monster in your GY; Special Summon it and equip this card to that target. When this card leaves the field, destroy the equipped monster.
  94.  
  95. Arcade Crane
  96. Continuous Spell
  97. When this card is activated: You can activate 1 "Arcade World" directly from your Deck, and if you do, neither player can target cards in the Field Zones with card effects while that card is in the Field Zone (even if this card leaves the field). The effect "During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 "Arcade" monster from your GY to your hand." or "Arcade World" becomes "During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 "Arcade" monster from your Deck to your hand."
  98.  
  99. Arcade Precognition
  100. Counter Trap
  101. When a Spell/Trap Card or monster effect is activated while you control "Arcade World" and an "Arcade" monster: Negate the activation, and if you do, destroy that card. If you control "Arcade World", you can activate this card the turn it was Set. You can only activate 1 "Arcade Precognition" per turn.
  102.  
  103. Arcade Regeneration
  104. Continuous Trap
  105. Activate this card by targeting 1 "Arcade" monster you control. It cannot be destroyed by battle or card effects. If the targeted monster leaves the field, destroy this card. If you control "Arcade World", you can activate this card the turn it was Set.
  106.  
  107. Arcadize
  108. Normal Trap
  109. When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 "Arcade" monster you control gains ATK equal to that target's ATK until your next End Phase.
  110.  
  111. Unplugged Arcade
  112. Normal Trap
  113. Special Summon 1 Level 6 or lower "Arcade" monster from your hand or Deck in Defense Position, but negate its effects, also return it to the hand during the End Phase. If you control "Arcade World", you can activate this card the turn it was Set. You can only activate 1 "Unplugged Arcade" per turn.
  114.  
  115. Battle Controller
  116. Normal Trap
  117. If you control "Arcade World": Target 1 "Arcade" monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. If "Arcade World" you control would be destroyed by card effect, you can banish this card from your field or GY instead.
  118.  
  119. VR Manipulation
  120. Continuous Trap
  121. "Arcade" monsters you control cannot be destroyed by your opponent's card effects, also you take no battle damage from battles involving them. If "Arcade World" you control would be destroyed by card effect, you can banish this card from your field or GY instead.
  122.  
  123. Online Force
  124. Normal Trap
  125. When an opponent's monster declares an attack while you control "Arcade World" and an "Arcade" monster: Target 1 card your opponent controls, except the battling monster; destroy that cardand the battling monster. You can only actiate 1 "Online Force" per turn.
  126.  
  127.  
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