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  1.  
  2. ** Executing...
  3. ** Command: "d:\steam\steamapps\stryker135\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "d:\steam\steamapps\stryker135\counter-strike source\cstrike" "D:\Steam\steamapps\stryker135\sourcesdk_content\cstrike\mapsrc\sdk_testtube.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 2 threads
  8. materialPath: d:\steam\steamapps\stryker135\counter-strike source\cstrike\materials
  9. Loading D:\Steam\steamapps\stryker135\sourcesdk_content\cstrike\mapsrc\sdk_testtube.vmf
  10. Error: displacement found on a(n) func_detail entity - not supported (entity 4, brush 0)
  11.  
  12.  
  13. ** Executing...
  14. ** Command: "d:\steam\steamapps\stryker135\sourcesdk\bin\orangebox\bin\vvis.exe"
  15. ** Parameters: -game "d:\steam\steamapps\stryker135\counter-strike source\cstrike" "D:\Steam\steamapps\stryker135\sourcesdk_content\cstrike\mapsrc\sdk_testtube"
  16.  
  17. Valve Software - vvis.exe (Jul 7 2010)
  18. 2 threads
  19. reading d:\steam\steamapps\stryker135\sourcesdk_content\cstrike\mapsrc\sdk_testtube.bsp
  20. reading d:\steam\steamapps\stryker135\sourcesdk_content\cstrike\mapsrc\sdk_testtube.prt
  21. LoadPortals: couldn't read d:\steam\steamapps\stryker135\sourcesdk_content\cstrike\mapsrc\sdk_testtube.prt
  22.  
  23.  
  24. ** Executing...
  25. ** Command: "d:\steam\steamapps\stryker135\sourcesdk\bin\orangebox\bin\vrad.exe"
  26. ** Parameters: -game "d:\steam\steamapps\stryker135\counter-strike source\cstrike" "D:\Steam\steamapps\stryker135\sourcesdk_content\cstrike\mapsrc\sdk_testtube"
  27.  
  28. Valve Software - vrad.exe SSE (Jul 7 2010)
  29.  
  30. Valve Radiosity Simulator
  31. 2 threads
  32. [Reading texlights from 'lights.rad']
  33. [1 texlights parsed from 'lights.rad']
  34.  
  35. Loading d:\steam\steamapps\stryker135\sourcesdk_content\cstrike\mapsrc\sdk_testtube.bsp
  36. Setting up ray-trace acceleration structure... Done (0.02 seconds)
  37. 46 faces
  38. 10040 square feet [1445888.00 square inches]
  39. 1 Displacements
  40. 28 Square Feet [4096.00 Square Inches]
  41. 46 patches before subdivision
  42. 362 patches after subdivision
  43. sun extent from map=0.173648
  44. 2 direct lights
  45. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  46. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  47. transfers 4420, max 95
  48. transfer lists: 0.0 megs
  49. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. Bounce #1 added RGB(382, 351, 182)
  51. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. Bounce #2 added RGB(34, 26, 9)
  53. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. Bounce #3 added RGB(1, 1, 0)
  55. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  56. Bounce #4 added RGB(0, 0, 0)
  57. Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  58. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  59. FinalLightFace Done
  60. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  61. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  62. Writing leaf ambient...done
  63. Ready to Finish
  64.  
  65. Object names Objects/Maxobjs Memory / Maxmem Fullness
  66. ------------ --------------- --------------- --------
  67. models 3/1024 144/49152 ( 0.3%)
  68. brushes 15/8192 180/98304 ( 0.2%)
  69. brushsides 90/65536 720/524288 ( 0.1%)
  70. planes 116/65536 2320/1310720 ( 0.2%)
  71. vertexes 91/65536 1092/786432 ( 0.1%)
  72. nodes 44/65536 1408/2097152 ( 0.1%)
  73. texinfos 21/12288 1512/884736 ( 0.2%)
  74. texdata 5/2048 160/65536 ( 0.2%)
  75. dispinfos 1/0 176/0 ( 0.0%)
  76. disp_verts 289/0 5780/0 ( 0.0%)
  77. disp_tris 512/0 1024/0 ( 0.0%)
  78. disp_lmsamples 162/0 162/0 ( 0.0%)
  79. faces 46/65536 2576/3670016 ( 0.1%)
  80. hdr faces 0/65536 0/3670016 ( 0.0%)
  81. origfaces 45/65536 2520/3670016 ( 0.1%)
  82. leaves 48/65536 1536/2097152 ( 0.1%)
  83. leaffaces 77/65536 154/131072 ( 0.1%)
  84. leafbrushes 15/65536 30/131072 ( 0.0%)
  85. areas 2/256 16/2048 ( 0.8%)
  86. surfedges 374/512000 1496/2048000 ( 0.1%)
  87. edges 216/256000 864/1024000 ( 0.1%)
  88. LDR worldlights 2/8192 176/720896 ( 0.0%)
  89. HDR worldlights 0/8192 0/720896 ( 0.0%)
  90. leafwaterdata 0/32768 0/393216 ( 0.0%)
  91. waterstrips 0/32768 0/327680 ( 0.0%)
  92. waterverts 0/65536 0/786432 ( 0.0%)
  93. waterindices 0/65536 0/131072 ( 0.0%)
  94. cubemapsamples 0/1024 0/16384 ( 0.0%)
  95. overlays 0/512 0/180224 ( 0.0%)
  96. LDR lightdata [variable] 21532/0 ( 0.0%)
  97. HDR lightdata [variable] 0/0 ( 0.0%)
  98. visdata [variable] 196/16777216 ( 0.0%)
  99. entdata [variable] 1824/393216 ( 0.5%)
  100. LDR ambient table 48/65536 192/262144 ( 0.1%)
  101. HDR ambient table 48/65536 192/262144 ( 0.1%)
  102. LDR leaf ambient 185/65536 5180/1835008 ( 0.3%)
  103. HDR leaf ambient 48/65536 1344/1835008 ( 0.1%)
  104. occluders 0/0 0/0 ( 0.0%)
  105. occluder polygons 0/0 0/0 ( 0.0%)
  106. occluder vert ind 0/0 0/0 ( 0.0%)
  107. detail props [variable] 1/12 ( 8.3%)
  108. static props [variable] 1/12 ( 8.3%)
  109. pakfile [variable] 106423/0 ( 0.0%)
  110. physics [variable] 6056/4194304 ( 0.1%)
  111. physics terrain [variable] 102/1048576 ( 0.0%)
  112.  
  113. Level flags = 0
  114.  
  115. Total triangle count: 102
  116. Writing d:\steam\steamapps\stryker135\sourcesdk_content\cstrike\mapsrc\sdk_testtube.bsp
  117. 1 second elapsed
  118.  
  119. ** Executing...
  120. ** Command: Copy File
  121. ** Parameters: "D:\Steam\steamapps\stryker135\sourcesdk_content\cstrike\mapsrc\sdk_testtube.bsp" "d:\steam\steamapps\stryker135\counter-strike source\cstrike\maps\sdk_testtube.bsp"
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