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ambros scythe

Jan 29th, 2015
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  1. [16:58] <~DarkSunDuelist> Kaoru left you a note informing you that there was to be a meeting involving you and the rest of your team, as well as her, regarding dealing with Maletizio.
  2. [16:58] <~DarkSunDuelist> But first, the note says to tend to something that's been put off long enough: Getting you a better weapon than the rusted hunk of metal you've been swinging around all this time.
  3. [16:59] <~DarkSunDuelist> The blacksmith left the package containing your new weapon in the student mailroom.
  4. [17:00] * Ambrosine squeals and runs to the mailroom
  5. [17:00] <~DarkSunDuelist> You find a large rectangular package with your name on it. The mail carrier behind the counter gives you a weird look as he hands you the box.
  6. [17:01] * Ambrosine carefully holds it in her hands and moves it up and down
  7. [17:01] * Ambrosine tries to estimate its weight
  8. [17:02] <~DarkSunDuelist> It feels...lighter than you were expecting.
  9. [17:02] * Danceanon (Mibbit@ARG-zOmBiE-nceu96.vf.net.nz) has joined #RSLV
  10. [17:02] <~DarkSunDuelist> It doesn't LOOK like it holds a scythe.
  11. [17:02] <~DarkSunDuelist> Are you being had?
  12. [17:02] * Ambrosine looks a little worried
  13. [17:02] * Ambrosine turns toward the mail carrier
  14. [17:02] <Ambrosine> "Student mail is usually checked for bombs, right?"
  15. [17:02] <Ambrosine> "Just... you know... wondering."
  16. [17:03] <~DarkSunDuelist> "No, we stopped doing that when students started ordering actual bombs."
  17. [17:03] <Ambrosine> "Oh."
  18. [17:03] <~DarkSunDuelist> "We do give it a quick once-over for active timers and stuff, though."
  19. [17:03] <Ambrosine> "...Do you want to open this for me? Is that in your job description?"
  20. [17:04] <~DarkSunDuelist> "Standard policy not to open a package for another client, though."
  21. [17:04] * Ambrosine wonders if she has heatlh insurance
  22. [17:04] <~DarkSunDuelist> You have a very good health reserve.
  23. [17:04] <~DarkSunDuelist> That's insurance enough for your profession.
  24. [17:04] * Ambrosine sighs and carefully begins to open the package
  25. [17:05] <~DarkSunDuelist> The package's lid bursts open and you're blinded by a dull light temporarily.
  26. [17:05] <~DarkSunDuelist> ...some confetti pops out.
  27. [17:06] <~DarkSunDuelist> "Looks like you're safe."
  28. [17:06] * Ambrosine blinks as the confetti slowly drifts downwards around her
  29. [17:06] <Ambrosine> "What if this confetti is poisonous?"
  30. [17:06] <~DarkSunDuelist> Inside, still lit up by a ridiculous rig of lights, is a chrome red and silver contraption that looks slightly like a collapsed gun.
  31. [17:07] * Ambrosine makes sure not to inhale the confetti as she shakes it off of her clothing
  32. [17:07] <Ambrosine> "Woaaah."
  33. [17:07] * Ambrosine inspects to see what's powering the lights
  34. [17:07] <~DarkSunDuelist> You can't tell. You assume batteries.
  35. [17:08] * Ambrosine carefully lifts the gun out of the box
  36. [17:08] <~DarkSunDuelist> (( https://www.youtube.com/watch?v=xISEnAhfynI ))
  37. [17:08] <~DarkSunDuelist> The above music is heard playing from the box as you lift the object out of the box.
  38. [17:10] * Ambrosine wonders where the music is coming from for a moment before dismissing the thought from her mind
  39. [17:10] * Ambrosine inspects the contraption
  40. [17:11] <~DarkSunDuelist> A female voice from inside the box pipes up: "You got the absolutely fantastic PHOTON ROSEPETAL! This scythe is actually a collapsed gun, which shoots bullets made of hard light! Read the manual for more instructions!"
  41. [17:12] * Ambrosine looks for the manual
  42. [17:12] <~DarkSunDuelist> Looking again in the box, you notice a speaker next to a pressure plate. Next to those is a thick manual.
  43. [17:14] * Ambrosine sits down on the mail room floor and sets the scythe on her lap, then begins reading
  44. [17:15] <~DarkSunDuelist> "Hey, do that somewhere else," the mail carrier admonishes.
  45. [17:16] <Ambrosine> "Uh, can you gimme a sec? I wanna know how to holster this thing before taking it anywhere. Don't want anyone to lose any limbs, eh?"
  46. [17:16] * Ambrosine chuckles nervously
  47. [17:18] <~DarkSunDuelist> There is a finely-crafted black leather holster that matches your dress.
  48. [17:19] <~DarkSunDuelist> It even has a stripe of red lace along the side.
  49. [17:21] * Ambrosine wonders how she hadn't noticed it and immediately puts it on
  50. [17:21] * Ambrosine hopes there wasn't any poisonous needles on the holster or anything of that sort
  51. [17:22] * Ambrosine checks the manual for proper handling instructions and also skims to the manual to see why its so long
  52. [17:23] <~DarkSunDuelist> The manual seems to be mostly diagrams and pictures.
  53. [17:24] <~DarkSunDuelist> Well-detailed diagrams and pictures.
  54. [17:25] * Ambrosine apologizes to the mail carrier and quickly looks to see how to holster it
  55. [17:26] <Sushi> (I'm off later)
  56. [17:26] * Sushi (Mibbit@ARG-zOmBiE-9ci.jqq.255.206.IP) Quit (Quit: http://www.mibbit.com ajax IRC Client)
  57. [17:26] <~DarkSunDuelist> The weapon is fairly light and feels like an extension of your being.
  58. [17:27] <~DarkSunDuelist> After a few minutes of looking through the manual, you flip the weapon in the air, catch it, and spin it around in a blatant disregard for weapon discipline, and holster it.
  59. [17:27] * Ambrosine checks to make sure she has all her fingers
  60. [17:28] <~DarkSunDuelist> You do indeed.
  61. [17:29] * Ambrosine looks in the box and checks to see if the lights are still on
  62. [17:29] <~DarkSunDuelist> They are not. there was another pressure plate under the manual that turned off the lights.
  63. [17:30] * Ambrosine gently presses down on the pressure plate that was under the manual
  64. [17:30] <~DarkSunDuelist> The lights turn back on.
  65. [17:31] * Ambrosine inspects the system of plates and lights
  66. [17:31] <~DarkSunDuelist> Seems like pretty simple shit. Pressure plate array that connects/disconnects wires from a battery.
  67. [17:31] <~DarkSunDuelist> A wire connects the top of the box to another battery that controls the lights and such.
  68. [17:32] * Ambrosine shrugs and closes the box, then goes to her room to put her old scythe to rest
  69. [17:32] * KW (vincent@ARG-zOmBiE-jqkcd9.res.bhn.net) has left #RSLV
  70. [17:32] * Speedy is now known as speedy
  71. [17:33] * speedy is now known as Speedy
  72. [17:33] <~DarkSunDuelist> You go back to your room.
  73. [17:33] <~DarkSunDuelist> You are now back at your room.
  74. [17:33] * Ambrosine looks around her room
  75. [17:34] <~DarkSunDuelist> The place looks overly neat.
  76. [17:34] <~DarkSunDuelist> It feels weird, calling this room your home, but there's few other places you've felt as welcome.
  77. [17:35] <~DarkSunDuelist> These past few months have been absolutely amazing.
  78. [17:37] <~DarkSunDuelist> In any case, your old scythe is now removed from its familiar place on your back, and placed on your bed.
  79. [17:37] <~DarkSunDuelist> What will you do now?
  80. [17:38] * Ambrosine looks for a weapon rack or a frame or long metal rods of some sort
  81. [17:38] <~DarkSunDuelist> You find a weapon rack that Kaoru got you a month or so ago.
  82. [17:39] * Ambrosine gently places the old scythe onto the top of the weapon rack, adjusting it to make sure it sits perfectly on the stand
  83. [17:40] * Ambrosine then sits on her bed and begins to read the manual, her new weapon cradled in her arms
  84. [17:42] * Speedy is now known as Speedyinthesheets
  85. [17:42] <~DarkSunDuelist> This weapon is pretty sweet. The blade is actually a prototype energy reactor that creates hard light by concentrating photons into shapes.
  86. [17:43] <~DarkSunDuelist> The manual includes a variety of tricks that one can eventually learn to use the blade for, but they seem a bit beyond your grasp right now.
  87. [17:43] * Deafdefiler (Hah@ARG-zOmBiE-r7tfhb.res.rr.com) Quit (Ping timeout: 121 seconds)
  88. [17:44] <~DarkSunDuelist> The weapon's gun form turns the blade into a small forearm guard of sorts and also shoots hard light rounds.
  89. [17:44] <~DarkSunDuelist> The rounds depreciate in power and accuraccy quickly, so it's reccommended you maintain a moderate distance between you and your target.
  90. [17:45] <~DarkSunDuelist> You tinker with the weapon a bit and get a good feel for it. Seems like you're good to go now.
  91. [17:45] * Ambrosine checks to see how long the energy reactor will last for
  92. [17:48] <~DarkSunDuelist> It's still experimental (but stable for field use), so the manual outright states that it's uncertain.
  93. [17:48] <~DarkSunDuelist> The weapon is currently expected to outlive you.
  94. [17:48] <~DarkSunDuelist> It does note that you should check in with a specialist or the blacksmith periodically, though.
  95. [17:49] * Ambrosine briefly wonders if she could pass this onto her children
  96. [17:49] * Ambrosine wonders if she should have children
  97. [17:49] * Ambrosine begins to think of other things
  98. [17:49] * Ambrosine clears her mind and gets up and begins swinging her weapon
  99. [17:50] * Ambrosine checks her to note to see what she's supposed to do now
  100. [17:50] <~DarkSunDuelist> ...wasn't there a meeting you needed to go to?
  101. [17:50] * Ambrosine reads her note again
  102. [17:50] <~DarkSunDuelist> ...indeed there was.
  103. [17:50] * Ambrosine inspects it to see if it says where the meeting is
  104. [17:50] <~DarkSunDuelist> It's in the headmaster's office, a building over.
  105. [17:51] * Ambrosine places her weapon back into its holster and makes her way there
  106. [17:56] <~DarkSunDuelist> You step out into the courtyard.
  107. [17:58] <~DarkSunDuelist> There are no people.
  108. [17:58] <~DarkSunDuelist> The water in the fountain even stopped running, frozen in place.
  109. [17:58] <~DarkSunDuelist> In front of it is a familiar figure.
  110. [17:58] <Ambrosine> "Ah, fuck."
  111. [17:59] <~DarkSunDuelist> It seems that this is the day you die.
  112. [17:59] <~DarkSunDuelist> Roll Initiative.
  113. [18:00] <Ambrosine> $roll 1d100+70
  114. [18:00] <Ambrosine> &roll 1d100+70
  115. [18:00] * JapanBot (DarkSunDuelist@ARG-zOmBiE-jfp91j.res.rr.com) has joined #RSLV
  116. [18:00] * Nekubot sets mode: +h JapanBot
  117. [18:00] <Ambrosine> )roll 1d100+70
  118. [18:00] * Ami --> "Ambrosine rolls 1d100+70 and gets 80."
  119. [18:02] <~DarkSunDuelist> Round Order: Alchemie, Ambrosine
  120. [18:02] <~DarkSunDuelist> How many actives/attacks will you make?
  121. [18:06] <Ambrosine> two active actions
  122. [18:08] <~DarkSunDuelist> (( https://www.youtube.com/watch?v=myHeamqtvqQ ))
  123. [18:08] <~DarkSunDuelist> Alchemie charges at you and punches at your gut. Roll defense.
  124. [18:09] <Ambrosine> )roll 1d100+74 w/5 AT vs impact
  125. [18:09] * Ami --> "Ambrosine rolls 1d100+74 w/5 AT vs impact and gets 125."
  126. [18:09] <Ambrosine> (woops)
  127. [18:13] <~DarkSunDuelist> Dodge or Block?
  128. [18:15] <Ambrosine> Block
  129. [18:15] <~DarkSunDuelist> Try to pay attention.
  130. [18:16] <~DarkSunDuelist> You draw your weapon and knock aside the blow. You are entitled to a counterattack. Would you like to expend an Active action and take it?
  131. [18:16] <Ambrosine> No.
  132. [18:18] <~DarkSunDuelist> Your turn.
  133. [18:20] <Ambrosine> first, begin passively accumulating
  134. [18:20] <~DarkSunDuelist> If you take an Active this round, the accumulation will be halved.
  135. [18:20] <~DarkSunDuelist> But you do so.
  136. [18:21] <Ambrosine> use greater characteristic augmentation on dex, raise to 14, burn 14 ki, burn 1 ki every 10 turns
  137. [18:22] <~DarkSunDuelist> Your DEX rises to 14
  138. [18:25] <Ambrosine> draw gun as ranged and spend turn aiming
  139. [18:32] <~DarkSunDuelist> You do so.
  140. [18:33] <~DarkSunDuelist> Round 2
  141. [18:33] <~DarkSunDuelist> Roll Initiative.
  142. [18:33] <Ambrosine> )roll 1d100+74
  143. [18:33] * Ami --> "Ambrosine rolls 1d100+74 and gets 161."
  144. [18:39] <~DarkSunDuelist> Round Order: Ambrosine Alchemie
  145. [18:40] <Ambrosine> 1 attack
  146. [18:43] <~DarkSunDuelist> Alright
  147. [18:43] <~DarkSunDuelist> Your turn.
  148. [18:44] <Ambrosine> "What's going to get you to stop?"
  149. [18:44] <~DarkSunDuelist> There is no response.
  150. [18:45] * Ambrosine shoots her
  151. [18:45] <Ambrosine> burn 5 fatigue for +75
  152. [18:46] <Ambrosine> +10 bonus from aiming 1 turn
  153. [18:46] <Ambrosine> )roll 1d100+215
  154. [18:46] * Ami --> "Ambrosine rolls 1d100+215 and gets 267."
  155. [18:49] <~DarkSunDuelist> You unlease a trio of shots. She dodges one but is immediately hit with the other two.
  156. [18:49] <~DarkSunDuelist> You hear an "oof" as she flips and rolls along the ground from the impact.
  157. [18:49] <~DarkSunDuelist> Her action
  158. [18:50] <~DarkSunDuelist> She gets up and gives you a dirty look.
  159. [18:50] <~DarkSunDuelist> Round 3. Roll Initiative.
  160. [18:50] <Ambrosine> )roll 1d100+74
  161. [18:50] * Ami --> "Ambrosine rolls 1d100+74 and gets 96."
  162. [18:50] <~DarkSunDuelist> Round Order: Alchemie, Ambrosine
  163. [18:52] <Ambrosine> 1 action
  164. [18:52] <~DarkSunDuelist> Alchemie brushes off her cloak and waves her hand to the side in an "eh" pose.
  165. [18:53] <~DarkSunDuelist> She then quickly turns around and books it.
  166. [18:56] <~DarkSunDuelist> Will you give chase?
  167. [18:56] <Ambrosine> "Hey, can you tell me why you're running?"
  168. [18:56] * Ambrosine shouts
  169. [18:56] * Ambrosine looks around to see if the fountains are unfrozen
  170. [18:56] <~DarkSunDuelist> No response.
  171. [18:56] <~DarkSunDuelist> They did indeed come unfrozen
  172. [18:56] * Ambrosine makes no motion to chase
  173. [18:57] * Ambrosine mutters to herself, "Tell me someone saw this."
  174. [18:57] * Ambrosine looks around to see if anyone saw
  175. [18:57] * Speedyinthesheets is now known as speedy
  176. [18:58] * speedy is now known as Speedy
  177. [18:58] <~DarkSunDuelist> Kaoru runs up to you.
  178. [18:58] <~DarkSunDuelist> "Are you alright?"
  179. [18:59] * Ambrosine nods and turns off characteristic augmentation
  180. [18:59] <Ambrosine> "I'm fine. Do you know who that was?"
  181. [19:00] <~DarkSunDuelist> "...You didn't recognize her? That was the assassin that we fought back in the capital."
  182. [19:00] <Ambrosine> "I know that, but who is she? Why is she attacking me?"
  183. [19:01] <~DarkSunDuelist> "Maybe she wants to finish the job?"
  184. [19:01] <Ambrosine> "Oh. That makes sense."
  185. [19:01] <Ambrosine> "...She ran, though. Remind me again why time seems to freeze when she's fighting me?"
  186. [19:02] <~DarkSunDuelist> "Time didn't freeze. You drew your weapon and stared at each other for a bit."
  187. [19:02] <Ambrosine> "Ah, right. Illusion stuff."
  188. [19:03] <~DarkSunDuelist> "Do you remember a fight?"
  189. [19:03] <Ambrosine> "Yup."
  190. [19:03] <Ambrosine> "Seems pretty similar to what she might have been doing to me during that... carnival thing. Did we ever go to a carnival? Party? My memory is a little spotty."
  191. [19:03] * jbox (Mibbit@ARG-zOmBiE-vhspsr.war.clearwire-wmx.net) has joined #RSLV
  192. [19:03] <Ambrosine> "You put me... in a dress?"
  193. [19:04] * jbox (Mibbit@ARG-zOmBiE-vhspsr.war.clearwire-wmx.net) Quit (Quit: nap)
  194. [19:05] <~DarkSunDuelist> "Don't worry. We'll sort through the mess. Let's go inside. I have to talk with you about our mission anyway."
  195. [19:05] * Jolt (Mibbit@ARG-zOmBiE-vhspsr.war.clearwire-wmx.net) Quit (Quit: http://www.mibbit.com ajax IRC Client)
  196. [19:05] <~DarkSunDuelist> You head back in and get some rest.
  197. [19:05] <~DarkSunDuelist> [SESSION END]
  198. [19:05] <~DarkSunDuelist> Rewards: Your bangin' new scythe!
  199. [19:05] <~DarkSunDuelist> Nothing else.
  200. [19:06] <~DarkSunDuelist> I will fill in your weapon's stats at a later point in time.
  201. [19:07] <Ambrosine> Woo!
  202. [19:07] <Ambrosine> much live wow
  203. End of #RSLV buffer Thu Jan 29 19:08:19 2015
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