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- Date: 2020-12-31
- Features:
- Sound sliders in options menu now work.
- Minimap now hides stuff that shouldn't be seen. (like over mountains)
- Object map (bottom-left) blips now hide according to the minimap.
- Helicopter speeds have been now increased along with the player's/enemy's sight range.
- New rope behaviour. Rope now pulls back the pegasus if somehow the target is stuck.
- Some EJ values are now calculated from what debris the object is going to drop when destroyed.
- Ground unit production doors now have a nice opening/closing animation with sound.
- Added content lock for DEMO version. (good luck going further than 3 levels =) )
- All objects now play a sound on impact.
- Servers with no names are now omitted.
- Rewritten enemy weaponary behaviour. (no noticeable difference)
- Rewritten how some objectives work.
- Rewritten how entities on the war-room are shown.
- Fixes:
- Fixed some sounds not stopping in Escape menu.
- Fixed weapon recharge UI disappearing when the game is resized.
- Fixed some objectives not appearing in level 3
- Fixed bug where on pegasus death, roped target does not lose the springy component. This should finally solve the targets orbiting around pegasus fiasco...
- Fixed one objective text not fitting into the objectives box.
- Fixed the ability for the player to grab a single debris with multiple Pegasi.
- Fixed pegasus rope slingshot abuse. No more space programs!
- Fixed Soul AI not being able to operate a longbow.
- Fixed M1A1 debris not having collision.
- Known bugs:
- Player's unit GUI, weapon recharge glitches out (disappears) when changing weapons and changing back to scalpel.
- Energy UI is not seperate from unit's GUI.
- When selecting a unit for switching to it, the game lags a bit.
- Factories can't produce multiple units.
- In multiplayer co-op landed units like Recon chopper do not have "landed" variable enabled.
- In construction room when an animation plays and you quit the room it will stay locked when you go back in.
- Only in single-player the krusty Antaeus is sparking. Oh and the horns move, but they shouldn't....
- Mission blips are not blinking.
- You can sometimes hear a clang when you return to the game.
- Selection UI shows up in after level complete/fail screen.
- On level2 objective "defend the carrier" shows up too quickly.
- After quiting to the main menu and launching deathmatch, the bays still remain the same. (Good thing is you can't move those icons)
- Antaeus beam stays when the target goes out of range.
- On multi-player some objective briefings do not play.
- M1A1, Recon chopper, Machine gun(50mm cannon) still don't have bits, I mean cmon how long do we have to wait???
- Date: 2020-10-17
- Scarab’s beam now is hidden on target.
- When targeting spinning bits now move.(for example Cabal chopper blades)
- All debris now floats.
- Enemy helicopters now take off.
- Small and tall lamps now have collisions and can be broken.
- Laser pointers now do not show up in the construction room.
- Spawning locations in Deathmatch are now a bit more reasonable.
- In Skirmish Carriers now can sample stuff properly.
- AAA no longer can shoot down EMP balls.
- Pegasus now cannot pick up enemy units in Skirmish.
- The tank limiter in multiplayer (Ground unit production) now works properly.
- Built M1 now should move forward properly.
- Fixed pressing F1 and F2 in the ESC menu.
- Fixed Scarab beam not disappearing after turning away.
- Fixed in Multiplayer Scarab and Behemoth debris not having the proper colours.
- Every friendly unit now has debris and bits.
- Scarab and Behemoth scavenging in multiplayer is now more optimized.
- Fixed war room cursor snap-back.
- Added Day/Night cycle with the moon.
- When targeting disabled units now have “DISABLED” text written on the target UI.
- Puma’s wheels now spin and front wheels now rotate left and right. (still needs a lot of work though)
- In Skirmish team selection it now shows how many players are in each team.
- In Multiplayer when targeting a player now you can see the player’s name.
- Multiplayer chat is now scrollable.
- When switching units now you can see static fade out.
- In chat now you can see a message when a person joins, leaves, gets kicked out or banned.(Not fully tested though)
- Soul AI now can be ordered to go to the sampler.
- Chat font is now mono-spaced for easier coding.
- Chat controls are now more comprehensible.
- No more moving about when the chat window is open.
- Units in multiplayer deathmatch now should spawn on land and not underground.
- Sentinel now can drown.
- Added cloaking. (not sure if fully works in multiplayer though)
- Puma now cannot rotate when not moving.
- Fixed main menu music high pitched noise on loop.(but there are still some audio files with the same problem. Mainly voicelines)
- Fixed not able to quit when on restart screen.
- Optimized war room Soul AI commands a bit more.(There is still a lot of work to do with soul AI)
- Main menu now has click sounds on some buttons.
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