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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '<single><delay times="10">&l><</delay></single>'
  204. - '<single>&f&lFr</single>' # <single> will allow the frame to only run ONCE
  205. - '<single>&f&lLF</single>'
  206. - '<single>&f&lOLF</single>'
  207. - '<single>&f&lWOLF-</single>'
  208. - '<single>&f&lWOLF-</single>'
  209. - '<single>&f&lWOLF-V</single>'
  210. - '<single>&f&lWOLF-VN NE</single>'
  211. - '<single>&f&lWOLF-VN NET</single>'
  212. - '<single>&f&lWOLF-VN NETWO</single>'
  213. - '<single>&f&lWOLF-VN NETWOR</single>'
  214. - '<single>&f&lWOLF-VN NETWORK</single>'
  215. - ' <delay times="2">&f&lW&1&l</delay>' # <delay> will repeat the line X times
  216. - ' <delay times="2">&f&lWO&1&l</delay>' # <delay> will repeat the line X times
  217. - ' <delay times="2">&f&lWOL&1&l</delay>' # <delay> will repeat the line X times
  218. - ' <delay times="2">&f&lWOLF 1&l</delay>' # <delay> will repeat the line X times
  219. - ' <delay times="2">&f&lWOLF-&1&l</delay>' # <delay> will repeat the line X times
  220. - ' <delay times="2">&f&lWOLF-V&1&l</delay>' # <delay> will repeat the line X times
  221. - ' <delay times="2">&f&lWOLF-VN&1&l</delay>' # <delay> will repeat the line X times
  222. - ' <delay times="2">&f&lWOLF-VN N&1&l</delay>' # <delay> will repeat the line X times
  223. - ' <delay times="2">&f&lWOLF-VN NE&1&l</delay>' # <delay> will repeat the line X times
  224. - ' <delay times="2">&f&lWOLF-VN NET&1&l</delay>' # <delay> will repeat the line X times
  225. - ' <delay times="2">&f&lWOLF-VN NETW&1&l</delay>' # <delay> will repeat the line X times
  226. - ' <delay times="2">&f&lWOLF-VN NETWO&1&l</delay>' # <delay> will repeat the line X times
  227. - ' <delay times="2">&f&lWOLF-VN NETWOR&1&l</delay>' # <delay> will repeat the line X times
  228. - ' <delay times="2">&f&lWOLF-VN NETWORK&1&l</delay>' # <delay> will repeat the line X times
  229. - '<glow glowsize="10">WOLF-VN NETWORK</glow>'
  230. # Interval is the animation interval in TICKS (20 ticks is one second).
  231. # Every X ticks the animation goes to the next frame (see above)
  232. # Once all frames are finished it will start over from the first one
  233. interval: 2
  234. # If you don't want a static order of the frames and want to show each frame at random
  235. # you can enable this option.
  236. random: false
  237. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  238. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  239. # These lines (usually a header or footer) are also good for decoration.
  240. header:
  241. text:
  242. - '<rainbow>&m+<↔↔↔↔↔↔↔↔↔↔↔↔↔↔↔↔>+</rainbow>'
  243. interval: 10
  244. random: true
  245. player-label:
  246. text:
  247. - '&b&l>&eTên: &9{player}'
  248. interval: 100
  249. random: false
  250. gr:
  251. text:
  252. - '&b&l>&3Online: &f{onlineplayers}/&3{maxplayers}
  253. '
  254. interval: 10
  255. faction:
  256. text:
  257. - '&b&l>&bFaction: &e{factions_faction_name}
  258. '
  259. interval: 10
  260. random: false
  261. rank:
  262. text:
  263. - '&b&l>&aCấp bậc: &f&l{group}'
  264. interval: 10
  265. random: false
  266. player-line2:
  267. text:
  268. - '&b&l>&4PING: &f {ping}&c ms'
  269. interval: 10
  270. random: false
  271. # For empty lines just add another 'section' but just don't put any text
  272. # in it so it acts like an empty line.
  273. news-info:
  274. text:
  275. - '&b&l>&e&lThông tin:'
  276. interval: 100
  277. random: false
  278. news:
  279. # Lets create some animated news
  280. # News is something you need to write quick
  281. # and usually you don't want to spend ages on creating
  282. # some cool effect. That is why FeatherBoard features
  283. # several presets you can use.
  284. text:
  285. - '<scroll width="29">&6-Địt mẹ thằng đạt Gaming :v!</scroll>'
  286. interval: 3 # When using preset effects. The interval will apply to that effect
  287. # Do you want to randomize the animation frames?
  288. random: true
  289. # For empty lines just add another 'section' but just don't put any text
  290. # in it so it acts like an empty line.
  291. timesplayed-label: #Switch between site, times played and health
  292. text:
  293. - '&b&l>&e&lWEBSITE:'
  294. - '&b&l>&e&lThời gian:'
  295. interval: 100
  296. random: false
  297. timesplayed: #Switch between site, times played and health
  298. text:
  299. - 'http://rpg-wolf.ddns.net/'
  300. - '{time}'
  301. interval: 100
  302. random: false
  303. # For empty lines just add another 'section' but just don't put any text
  304. # in it so it acts like an empty line.
  305. server-label:
  306. text:
  307. - '&b&l>&2Tin tức:'
  308. interval: 100
  309. random: false
  310. news-info:
  311. text:
  312. - '&b&l>&eTIP:'
  313. interval: 100
  314. random: false
  315. news1:
  316. # Lets create some animated news
  317. # News is something you need to write quick
  318. # and usually you don't want to spend ages on creating
  319. # some cool effect. That is why FeatherBoard features
  320. # several presets you can use.
  321. text:
  322. - '<scroll width="29">&aMày biết cái FeatherBoard tao config 3h không T^T!HUHU</scroll>'
  323. interval: 3 # When using preset effects. The interval will apply to that effect
  324. # Do you want to randomize the animation frames?
  325. random: false
  326. # For empty lines just add another 'section' but just don't put any text
  327. # in it so it acts like an empty line.
  328. footer:
  329. text:
  330. - '<rainbow>&m+<↔↔↔↔↔↔↔↔↔↔↔↔↔↔↔↔>+</rainbow>'
  331. interval: 10
  332. random: true
  333. # This is a combat scoreboard example showing
  334. # combat related information.
  335. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  336. # (Unless you want it to show all the time)
  337. # You still need to 'trigger' this scoreboard in the vanilla_combat
  338. combat-scoreboard-example:
  339. # Lets just use the title,header and footer from the example above
  340. # for in depth configuration look above.
  341. #
  342. # When designing a board that is used when triggered on an event. You have
  343. # to think (before looking at the placeholders) what is relevant.
  344. # For example: When I think of combat my first thoughts are:
  345. # - Health: To see how much you have left
  346. # - Possible cooldown timers
  347. # - With who am I in combat?
  348. # - Target health
  349. # - mcMMO attacking level?
  350. #
  351. # Next you have to think what is important during that event:
  352. # - Combat: not too much distraction (no animations, smaller scoreboard)
  353. #
  354. # Once you know those things start looking for placeholders. A lot of events such
  355. # as mcmmo have placeholders that can only be used in such events.
  356. title:
  357. text:
  358. # To create cool looking animations you create yourself
  359. # you can use the graphical tool AnimationCreator
  360. # https://www.spigotmc.org/resources/animationcreator.6001/
  361. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  362. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  363. - '<single><delay times="10">&l><</delay></single>'
  364. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  365. - '<single>&f&lherB</single>'
  366. - '<single>&f&lherBo</single>'
  367. - '<single>&f&latherBoa</single>'
  368. - '<single>&f&leatherBoar</single>'
  369. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  370. interval: 2
  371. random: false
  372. header:
  373. text:
  374. - '&a&m+-----------------+'
  375. interval: 10
  376. random: true
  377. combat-label:
  378. text:
  379. - '&8&l> &7&lCombat target:'
  380. interval: 100
  381. random: false
  382. combat-data:
  383. text:
  384. - '{vanilla-combat_opponent_name}'
  385. interval: 2
  386. random: false
  387. spacer1:
  388. text: []
  389. interval: 100
  390. health-label:
  391. text:
  392. - '&8&l> &7&lHealth stats:'
  393. interval: 100
  394. random: false
  395. health-data-1:
  396. text:
  397. - '&aYou: {healthbar}'
  398. interval: 1
  399. random: false
  400. health-data-2:
  401. text:
  402. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  403. interval: 1
  404. random: false
  405. footer:
  406. text:
  407. - '&a&m+-----------------+'
  408. interval: 10
  409. random: true
  410. # This is an example for mcMMO when you level up
  411. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  412. # (Unless you want it to show all the time)
  413. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  414. mcmmo-levelup:
  415. title:
  416. text:
  417. # To create cool looking animations you create yourself
  418. # you can use the graphical tool AnimationCreator
  419. # https://www.spigotmc.org/resources/animationcreator.6001/
  420. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  421. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  422. - '<single><delay times="10">&l><</delay></single>'
  423. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  424. - '<single>&f&lherB</single>'
  425. - '<single>&f&lherBo</single>'
  426. - '<single>&f&latherBoa</single>'
  427. - '<single>&f&leatherBoar</single>'
  428. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  429. interval: 2
  430. random: false
  431. header:
  432. text:
  433. - '&a&m+-----------------+'
  434. interval: 10
  435. random: true
  436. info-label:
  437. text:
  438. # mcMMO-levelup comes with several event specific placeholders
  439. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  440. interval: 10
  441. spacer1: # This is a spacer an empty line
  442. text:
  443. - ''
  444. interval: 10
  445. # Do you want to randomize the animation frames?
  446. random: false
  447. skill-label: # You can add elements to the group and name them like you want
  448. # Lets make a static label
  449. text:
  450. - '&9&l> &e&lSkill:'
  451. interval: 10 # The interval is not important since its just 1 static text.
  452. # Do you want to randomize the animation frames?
  453. random: false
  454. skill:
  455. # Lets make a static label
  456. text:
  457. - '{mcmmo-levelup_skill_name}'
  458. interval: 10 # The interval is not important since its just 1 static text.
  459. # Do you want to randomize the animation frames?
  460. random: false
  461. spacer2: # This is a spacer an empty line
  462. text:
  463. - ''
  464. interval: 100
  465. # Do you want to randomize the animation frames?
  466. random: false
  467. skilllevel-label: # You can add elements to the group and name them like you want
  468. # Lets make a static label
  469. text:
  470. - '&b&l> &e&lCurrent level:'
  471. interval: 10 # The interval is not important since its just 1 static text.
  472. # Do you want to randomize the animation frames?
  473. random: false
  474. skilllevel:
  475. # Lets make a static label
  476. text:
  477. - '{mcmmo-levelup_skilllevel}'
  478. interval: 10 # The interval is not important since its just 1 static text.
  479. # Do you want to randomize the animation frames?
  480. random: false
  481. footer:
  482. text:
  483. - '&a&m+-----------------+'
  484. interval: 10
  485. random: true
  486. # This is an example for Towny when you enter a town
  487. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  488. # (Unless you want it to show all the time)
  489. # You still need to 'trigger' this scoreboard in the 'towny-town'
  490. towny-town-example:
  491. # Lets just use the title,header and footer from the example above
  492. # for in depth configuration look above.
  493. title:
  494. text:
  495. # To create cool looking animations you create yourself
  496. # you can use the graphical tool AnimationCreator
  497. # https://www.spigotmc.org/resources/animationcreator.6001/
  498. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  499. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  500. - '<single><delay times="10">&l><</delay></single>'
  501. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  502. - '<single>&f&lherB</single>'
  503. - '<single>&f&lherBo</single>'
  504. - '<single>&f&latherBoa</single>'
  505. - '<single>&f&leatherBoar</single>'
  506. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  507. interval: 2
  508. random: false
  509. header:
  510. text:
  511. - '&a&m+-------------------+'
  512. interval: 10
  513. random: true
  514. town-label:
  515. text:
  516. - '&bYou are in town:'
  517. interval: 100
  518. town-data:
  519. text:
  520. - '{towny_currenttown_name}'
  521. interval: 100
  522. spacer1:
  523. text: []
  524. interval: 100
  525. townboard-label:
  526. text:
  527. - '&bTown board:'
  528. interval: 100
  529. townboard:
  530. text:
  531. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  532. interval: 3
  533. spacer2:
  534. text: []
  535. interval: 100
  536. population-label:
  537. text:
  538. - '&bPopulation:'
  539. interval: 100
  540. poplulation-data:
  541. text:
  542. - '{towny_currenttown_residents}'
  543. interval: 100
  544. footer:
  545. text:
  546. - '&a&m+-------------------+'
  547. interval: 10
  548. random: true
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