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- [RequireComponent(typeof(Dropdown))]
- public class SaveDropdownValue : MonoBehaviour
- {
- const string PrefName = "optionvalue";
- private Dropdown _dropdown;
- void Awake()
- {
- _dropdown = GetComponent<Dropdown>();
- _dropdown.onValueChanged.AddListener(new UnityAction<int>(index =>
- {
- PlayerPrefs.SetInt(PrefName, _dropdown.value);
- PlayerPrefs.Save();
- }));
- }
- void Start ()
- {
- _dropdown.value = PlayerPrefs.GetInt(PrefName, 0);
- }
- }
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