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tacticaltortoise

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Feb 2nd, 2021
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  1. Notes about the faction:
  2. Tyranids play pretty differently to most other factions in 40k - they focus mostly on mobility and scoring VPs at the expense of their units’ lives to win games, so often they’ll lose games on attrition but be ahead on the scoreboard by the end. The actual damage output of the army tends to come from their ranged attacks (which are short ranged, but impressive), psychic powers and monsters.
  3. Most of the time the army is built to score Deploy Scramblers and Engage On All Fronts fairly easily, and pick the third secondary based on the matchup.
  4.  
  5. In most games it is optimal to upgrade both Warrior units with Enhanced Resistance, and use your relic slot for the Resonance Barb on one Neurothrope.
  6.  
  7. Tyranid Lists:
  8.  
  9. Triple Dimachaeron - Aggressive/melee-oriented style:
  10.  
  11. ++ Battalion Detachment 0CP (Tyranids) [88 PL, 2CP, 1,494pts] ++
  12.  
  13. + Configuration +
  14.  
  15. Battle Size [3CP]: 1. Combat Patrol (0-50 Total PL / 0-500 Points)
  16.  
  17. Detachment Command Cost
  18.  
  19. Hive Fleet: Leviathan
  20.  
  21. + Stratagems +
  22.  
  23. Progeny of the Hive [-1CP]
  24.  
  25. + HQ +
  26.  
  27. Neurothrope [5 PL, 95pts]: Warlord
  28.  
  29. The Swarmlord [14 PL, 270pts]
  30.  
  31. + Troops +
  32.  
  33. Tyranid Warriors [12 PL, 153pts]
  34. . Adaptive Physiology: Enhanced Resistance
  35. . Tyranid Warrior: 2x Scything Talons
  36. . Tyranid Warrior: 2x Scything Talons
  37. . Tyranid Warrior: 2x Scything Talons
  38. . Tyranid Warrior: 2x Scything Talons
  39. . Tyranid Warrior: 2x Scything Talons
  40. . Tyranid Warrior: 2x Scything Talons
  41. . Tyranid Warrior: 2x Scything Talons
  42. . Tyranid Warrior: 2x Scything Talons
  43. . Tyranid Warrior: 2x Scything Talons
  44.  
  45. Tyranid Warriors [12 PL, 136pts]
  46. . Adaptive Physiology: Enhanced Resistance
  47. . Tyranid Warrior: 2x Scything Talons
  48. . Tyranid Warrior: 2x Scything Talons
  49. . Tyranid Warrior: 2x Scything Talons
  50. . Tyranid Warrior: 2x Scything Talons
  51. . Tyranid Warrior: 2x Scything Talons
  52. . Tyranid Warrior: 2x Scything Talons
  53. . Tyranid Warrior: 2x Scything Talons
  54. . Tyranid Warrior: 2x Scything Talons
  55.  
  56. Tyranid Warriors [4 PL, 51pts]
  57. . Tyranid Warrior: 2x Scything Talons
  58. . Tyranid Warrior: 2x Scything Talons
  59. . Tyranid Warrior: 2x Scything Talons
  60.  
  61. + Elites +
  62.  
  63. Venomthropes [5 PL, 99pts]
  64. . 3x Venomthrope: 3x Toxic Lashes
  65.  
  66. + Fast Attack +
  67.  
  68. Dimachaeron [12 PL, 230pts]
  69.  
  70. Dimachaeron [12 PL, 230pts]
  71.  
  72. Dimachaeron [12 PL, 230pts]
  73.  
  74. ++ Patrol Detachment -2CP (Tyranids) [27 PL, -2CP, 508pts] ++
  75.  
  76. + Configuration +
  77.  
  78. Detachment Command Cost [-2CP]
  79.  
  80. Hive Fleet: Kronos
  81.  
  82. + HQ +
  83.  
  84. Neurothrope [5 PL, 95pts]
  85.  
  86. + Troops +
  87.  
  88. Ripper Swarms [2 PL, 36pts]
  89. . 3x Ripper Swarm: 3x Claws and Teeth
  90.  
  91. + Elites +
  92.  
  93. Lictor [2 PL, 37pts]
  94.  
  95. + Heavy Support +
  96.  
  97. Exocrine [9 PL, 170pts]
  98.  
  99. Exocrine [9 PL, 170pts]
  100.  
  101. ++ Total: [115 PL, 2,002pts] ++
  102.  
  103.  
  104. This list leverages the maneuverability and power of Dimachaerons to force their opponent into a corner. Generally it will send one Dimachaeron in each turn using Hive Commander from the Swarmlord, while keeping the remaining Dimachaerons safe behind terrain (they threat far enough that they don’t normally need to move far up the table to be in threat range), while Warriors hold down mid-table objectives to win the game. The Dimachaerons rarely survive the game, but they’ve done their job if they can create enough space to let the Exocrines and Warriors do what they want unmolested.
  105.  
  106. The Battalion is in Hive Fleet Leviathan to keep the Dimachaerons safer from an alpha strike (it gives them 6+++) alongside the Venomthropes (who give them -1 to be hit, but don’t work on the Kronos units), but this could be swapped around if necessary.
  107.  
  108. The Lictor and Warriors should score Deploy Scramblers consistently, and Dimachaerons are good at scoring Engage. Don’t forget to use Metabolic Overdrive to keep Swarmlord in range to Hive Commander Dimachaerons when needed (and to allow your Infantry to perform actions more easily), Overrun to keep Dimachaerons away from enemy melee threats, and Voracious Appetite to reroll wounds any time a melee monster makes it to combat.
  109.  
  110.  
  111.  
  112. Gunline - Passive/ranged oriented
  113.  
  114.  
  115.  
  116. ++ Patrol Detachment 0CP (Tyranids) [67 PL, 1,054pts] ++
  117.  
  118. + Configuration +
  119.  
  120. Detachment Command Cost
  121.  
  122. Hive Fleet
  123. . Other: Bio-metallic Cysts, Feeding Frenzy
  124.  
  125. + HQ +
  126.  
  127. Neurothrope [5 PL, 95pts]: Warlord
  128.  
  129. The Swarmlord [14 PL, 270pts]
  130.  
  131. + Troops +
  132.  
  133. Genestealers [16 PL, 240pts]: 4x Acid Maw, 16x Scything Talons
  134. . 16x Genestealer: 16x Rending Claws
  135.  
  136. Tyranid Warriors [12 PL, 153pts]
  137. . Tyranid Warrior: 2x Scything Talons
  138. . Tyranid Warrior: 2x Scything Talons
  139. . Tyranid Warrior: 2x Scything Talons
  140. . Tyranid Warrior: 2x Scything Talons
  141. . Tyranid Warrior: 2x Scything Talons
  142. . Tyranid Warrior: 2x Scything Talons
  143. . Tyranid Warrior: 2x Scything Talons
  144. . Tyranid Warrior: 2x Scything Talons
  145. . Tyranid Warrior: 2x Scything Talons
  146.  
  147. Tyranid Warriors [12 PL, 153pts]
  148. . Tyranid Warrior: 2x Scything Talons
  149. . Tyranid Warrior: 2x Scything Talons
  150. . Tyranid Warrior: 2x Scything Talons
  151. . Tyranid Warrior: 2x Scything Talons
  152. . Tyranid Warrior: 2x Scything Talons
  153. . Tyranid Warrior: 2x Scything Talons
  154. . Tyranid Warrior: 2x Scything Talons
  155. . Tyranid Warrior: 2x Scything Talons
  156. . Tyranid Warrior: 2x Scything Talons
  157.  
  158. Tyranid Warriors [4 PL, 61pts]
  159. . Tyranid Warrior: 2x Scything Talons
  160. . Tyranid Warrior: 2x Scything Talons
  161. . Tyranid Warrior (Bio-cannon): Barbed Strangler, Scything Talons
  162.  
  163. + Elites +
  164.  
  165. Lictor [2 PL, 37pts]
  166.  
  167. + Fast Attack +
  168.  
  169. Sky-slasher Swarms [2 PL, 45pts]
  170. . 3x Sky-slasher Swarm: 3x Claws and Teeth
  171.  
  172. ++ Battalion Detachment -3CP (Tyranids) [48 PL, -3CP, 945pts] ++
  173.  
  174. + Configuration +
  175.  
  176. Detachment Command Cost [-3CP]
  177.  
  178. + HQ +
  179.  
  180. Neurothrope [5 PL, 95pts]
  181.  
  182. Neurothrope [5 PL, 95pts]
  183.  
  184. + Troops +
  185.  
  186. Ripper Swarms [2 PL, 36pts]
  187. . 3x Ripper Swarm: 3x Claws and Teeth
  188.  
  189. Ripper Swarms [2 PL, 36pts]
  190. . 3x Ripper Swarm: 3x Claws and Teeth
  191.  
  192. Ripper Swarms [2 PL, 36pts]
  193. . 3x Ripper Swarm: 3x Claws and Teeth
  194.  
  195. + Elites +
  196.  
  197. Hive Guard [12 PL, 270pts]
  198. . 6x Hive Guard (Impaler): 6x Impaler Cannon
  199.  
  200. Lictor [2 PL, 37pts]
  201.  
  202. + Heavy Support +
  203.  
  204. Exocrine [9 PL, 170pts]
  205.  
  206. Exocrine [9 PL, 170pts]
  207.  
  208. ++ Total: [115 PL, -3CP, 1,999pts] ++
  209.  
  210.  
  211. This is much more of a “standard” Tyranid list - it uses the Warriors and other troops to hold down the frontline while relying on psychic and ranged damage to actually kill models.
  212. The genestealers are good against horde units or move aggressively to fight over enemy objectives, and the multitude of deep strikers (Lictors & Rippers) makes scoring secondaries and fighting over enemy backline objectives easy.
  213.  
  214. The Skyslashers are good at scoring Engage on turn 1, move-blocking and contesting banners.
  215.  
  216. Most of your CP will be going towards Single Minded Annihilation to double-shoot the Hive Guard unit, since that’s where a lot of your damage is coming from.
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